- Estimated trophy difficulty: 3/10 (Platinum Difficulty Thread)
- Offline trophies: 26 (6, 14, 5, 1)
- Online trophies: 0
- Approximate amount of time to platinum: 50+ hours (much shorter if you don't take the time to read everything)
- Minimum number of playthroughs: 1
- Number of missable trophies: 2 ([I Refuse] , [Throwing Away Everything...] )
- Glitched trophies: None
- Does difficulty affect trophies?: No
Ar Nosurge: Umareizuru Hoshi e Inoru Uta is a game set in the same universe as the Ar Tonelico games that came before it. While it is directly related to the (Japan-only) Vita game Ciel Nosurge, it feels and plays just like the your typical Ar Tonelico game. However, the downside of it being a "sequel" of Ciel Nosurge is that almost all of the characters in Ar Nosurge are recurring characters from the Vita game. Unless you have played through it, you will be confused about the plot throughout a big chunk of the game. I would say you are only getting about half of the enjoyment if you start out with Ar Nosurge first. (Although not that people with non-Japanese PSN accounts could do anything about it at this point).
The major difference between this game and the regular Ar Tonelico series is that you simultaneously control two parties, and you must constantly switch between the two (called Zapping) to advance the plot. Not that only items and (non-equipped) item are shared between the two, so you have to grind for exp and DP twice, and that you should make each strong equipment twice if you want both sides to have them equipped. Once you can no longer progress on one side, there will be a yellow box with EPISODE REACHED written on it. That means that until you can't make any more progress in the story with the current party until you zap to the other party and play.
In addition, each battle party consists of only two characters, genome (ones with the power to use song magic) and her partner. The two parties in this game are Delta&Casty and EARTHES&Ion. In other words, the only battle characters you get to control are Delta and EARTHES, for better or worse.
Anyway, with some minor changes in game system and terminology, you can pretty much think of this as an Ar Tonelico game, fighting battles, collecting conversation topics, and diving into genomes to gain stronger song magic. Oh, and Cosmospheres are called Genometrics in this game, and they are actually a bit more complicated this time, because it requires you to sometimes travel in between different people's Genometrics, Zapping to the other battle party to dive on their side and then Zap back, etc. It can be quite confusing if you don't understand what you're reading, so I've provided a simple guide here.
Simple Battle Explanation
There are three difficulties in the game, with the easiest being Normal. Normal is a bit too easy, but there's really no reason to go out of your way to make the game harder for yourself, other than to help you get certain trophies.
The big yellow bar at the top of the battle screen (above) shows you the number of enemy waves, as well as how many enemies and where there are, but the bar only shows the 10 closest waves. The total number of waves is the number shown in the top left corner map screen when not in battle (image below).
While there is a turn limit per battle, there is no limit to the number of waves you can clear, it's possible (and it happens often) to kill off all enemies within an area in one single fight.
During battle, as the song magic gets stronger, the yellow boxes in the bar will gradually turn orange, and that signifies the enemies inside orange boxes will perish if Cas or Ion releases the song at that particular moment. But because the bar only shows 10 waves, there's no way to verify what will happen for the rest of the waves not on screen.
The bar wrapped around the character's portrait shows the Genome's health. If that bar ever drops down to 0, it will be a gameover, so try not to let Cas or Ion get hit too often.
Battles are not in real time, but the chain gauge drops down pretty quickly, so don't waste any time between action inputs if you're trying to build up a chain. Delta or EARTHES can keep on attacking until there are no more attacks left on the buttons. However, don't forget that you can still hold and use the attacks in that menu as long as you have some left in the gauge on the lower right corner.
Japanese Wikis that I found helpful:
Step 1 (Play through the game and get all trophies):
This game is actually really simple in terms of trophies. As long as you play through normally and doing everything to a reasonable amount, you will be well on your way to . However, please note that there are two missable trophies, so keep them in mind as you play. I'm sure you don't want to play through the game all over again for one of the missable trophies near the end of the game.
For a quick reference, the two points that you should be aware of are:
1. When you first switch to EARTHES and Ion's side from Delta and Casty's side ([I Refuse] )
2. When you are talking to Shurelia after the creation of a new planet. ([Throwing Away Everything...] )
Please refer to the respect trophy descriptions for details.
Other than the two trophies mentioned above, everything else is not missable, so you can go back and get them at any time. However, if you do everything as soon as you're able to, you will get your even before the clear data save screen. Oh, and make sure that you synthesize Reincarnation before facing the final boss!
For your reference, while you can fight the final boss with either Delta's party or EARTHES's party, you only need to do so on Ion's side, so there's no need to see Delta's ending unless you really want to. But that's what Youtube is for
Step 2 (Cleanup):
If you didn't get all trophies by the time you finish the game for the first time, go back to your most recent save and continue working on trophies that you have yet to obtain. If you you have gone past the point of the missable trophies without backup saves, then you will have no choice but to start all over again.
[PST Would Like to Thank CookieOnFire for this Road Map]