
Overview:
- Estimated trophy difficulty: 4/10 (Personal opinion)
-
Trophy Breakdown: (39
/ 9
/ 2
/ 1
)
-
Offline: (32
/ 7
/ 1
)
-
Online: (7
/ 2
/ 1
/ 1
)
-
Offline: (32
-
Approximate amount of time to
: 20-30 Hours (Skill Dependant)
- Number of missable trophies: None
- Glitched trophies: None
- Do cheat codes disable trophies?: No Cheats
- Special peripherals or multiple controllers needed? Second Controller Recommended
-
Online Pass need for the
?: No
Introduction:
Welcome to Aquapazza: Aquaplus Dream Match the newest game by EXAMU the same people who brought us Arcana Heart 3. Much like how Arc System Works had a joint collaboration with Atlus for Persona 4 Arena, you could say this is EXAMU's joint collaboration game where they teamed up with Aquaplus and Leaf to feature various characters from their visual novel games such as To Heart, Utawarerumono and Tears to Tiara.
Much like Arcana Heart and the Blazblue titles the game contains your various mode trophies such as story, score attack and activity in ranked as well as character specific trophies all of which can be done in versus mode (preferably with a second controller if you have one). None of the tasks are incredibly hard some may take a bit more effort than the others (which will be detailed later below) besides that the only notable thing to mention is that the online ranked trophy will take a bit of grinding online but its doable for everyone with or without a boosting partner.
How to play Aquapazza: Aquaplus Dream Match
Due to the lack of a tutorial mode and being an import title, this section will focus on going over the special game mechanics so those new to the game have a better understanding of how to play it and what's going on. If you want to skip straight to the Trophy Breakdown you can follow this link or scroll down to it.

Active Emotion System
Around your point characters portrait will be a ring which changes in color depending on various actions within the match, depending on how well/badly you perform your character will go through an emotion change which will alternative there offensive and defensive abilities positively or negatively. You will enter High Emotion for any or a combination of the following reasons:
- Moving Forward
- Attacking Actively
- Impact Guarding
Under High Emotion you will receive a 10% (15% while under 50% health) attack boost. Alternatively you could also go under the Low Emotion for just about the opposite reasons such as:
- Moving Backward
- Overly Defensive
Under Low Emotion your defense decreases by 30% and makes you more prone to guard break (you certainly don't ever want to be in this position).

Selecting your Partner and Splash Attacks
After selecting your character you will be brought up to another screen for partner selection, these partners act like assist which can be used in various ways. Using your partner in game you can press D or 4/6D for a different assist attack (except for Rina or Yuki). You can also cancel into your assist from an attack or guard at the cost of 1 bar of meter to have your assist immediately come out and make your attack safe (or extend the combo) or to get you out of pressure (assist depending). After you have used your assist you'll have to wait for their cool down to use them again (which differs between characters). To view a complete list of the partners and there assist types/attacks please refer to the following link (the list of partners are listed at the bottom).

Splash Attacks can be called the "Ultra Combo" or Comeback Super of Aquapazza: Aquaplus Dream Match, universally all of them involve a specific rotation in combination with B+C all of which also require 3 bars of meter and for you to be at 50% health or less to perform.

Other Mechanics
Heavy Smash
Performed by B+C all Heavy Smashes have wall bounce properties (except Konomis) and allow for various follow up situations however have noticeable startup.
Impact Guard
Similar to Instant Blocking from the various ArcSys titles Impact Guarding is basically the same concept, if you block right as the attack is about to hit you you receive no chip damage, prevent guard break and emotion.


Resist Smash
Similar to other Alpha Counter mechanics Resist Smash requires 1 bar of meter and can be performed by inputting 6B+C while in block stun. Doing this is a great way to get yourself out of pressure safely and allow you stop the opponents momentum.

Fightstick Button Configurations and Control Layout
In this guide the buttons from the actual game will be used such as /
/
/
. You can use the example above to see which input each button is mapped to. If the picture is ever broken please refer to the button legend below:









Being a fighting game you can ultimately go about these trophies in any order you wish to. Doing one mode before the other won't alter anything. That being said, here are the following modes you will have to complete in a recommended order to allow you to grow more accustomed with the game as you play.
For this mode you simply have to stay within training mode for 5 minutes (you can be idle during this mode). While you have the option to do nothing it would be advised to try out a character you plan on using for Story Mode and Another Story Mode and get a feel for them and their moveset. For this mode you will unlock the following trophy:

In this mode you will be playing through the games "Story Mode" playing through a variety of matches. After completing the initial story mode you will have access to "Another Story" where you can through basically the same thing over again. The story mode matches are straight forward and its setting can be altered through the options. You also have a couple misc. tasks outside of simple story mode fights, one of which will take a couple additional playthroughs but its nothing to worry about. During this step you will unlock the following trophies:












Unlike other Score Attack modes in other fighters such as Arcana Heart 3, Blazblue and Persona 4 Arena this one is significantly easier and for the trophy you don't even have to defeat the final boss, once you win or lose to them your trophy will unlock. During this step you will be unlocking the following trophy:

Each character in the cast has two trophies paired up with them most of which are fairly easy for the most part, most of them require to you end rounds with a certain super or splash art or before a misc task in match. When earning these trophies keep in mind that they won't unlock until after that round is over. During this step you can earn the following trophies:


























If you lack a second controller and are having trouble with some of these trophies look for someone to boost them with in player matches through the Trophy Boosting Thread.
For just about all of your Network trophies you will be grinding out a lot of time in Ranked, your ultimate goal will be to grind out ??? (Deep Bond) and along the way unlock the other misc. trophies of Network mode. This mode is boostable through custom search however once you get ?????(Feeling Great!) and ???????? (Major Debut) it just becomes a grind for matches. In this mode you will unlock the following trophies finishing up all your Aquapazza Trophies:











Conclusion to Aquapazza: Aquaplus Dream Match
Overall Aquapazza: Aquaplus Dream Match is another great fighter by EXAMU, the Platinum is very doable even for newcomers in the fighting game genre despite its long grind in network mode.
[PST Would Like To Thank Setsuna for this Roadmap]