Taking inspiration from the late James Horner, composer of the original Aliens soundtrack, Austin Wintory's score (Journey, Assassin's Creed Syndicate) goes big on the bassoon and delivers exactly the right kind of cinematic atmosphere. Sound effects are wonderfully authentic, too.
From the moment your character appears aboard the Endeavor, you'll feel right at home within the Aliens universe. As soon as you start talking to the game's NPCs, the cinematic presentation is scuffed by a lack of moving lips, but some interesting environments and fairly detailed character models almost make up for it.
There's little wrong with the fundamental nuts and bolts of Aliens: Fireteam Elite, with robust third-person shooter mechanics and its fair share of thrilling moments. The issue is a lack of diversity in the objectives you're presented with and one-note gameplay – expect a palpable sense of repetition to kick in pretty quickly.
Four chapters, three missions apiece, and a Horde Mode to unlock once you've finished the campaign. A wealth of customisation options, weapons, attachments, and perks, as well as a progression system for both your character and chosen class keep things interesting to a point, but certain missions suffer from some insipid design choices.
A perfectly serviceable selection of tasks to complete, like killing 10,000 xenomorphs, finishing the game at 'Insane' difficulty, collecting all of the intel, levelling up, and completing runs with Challenge Cards activated. There's a little too much grind here to make this a fun list, but it'll keep you playing, if you're so inclined.