Credit to Ashbo for the banner.

If you have any questions or comments, please visit the discussion thread: LINK

This Guide is the property of "Terminator" and is for use only on Playstationtrophies.org so if you see it listed anywhere else, then please let me know so action may be taken.

Road Map:

Overview:
  • Estimated trophy difficulty: 10/10 because the Extreme and Insane difficulties are brutally hard and deeply unfair, even when done with friends who know what they're doing (Platinum Difficulty Rating)
  • Offline trophies: 38 (23, 10, 1, 1)
  • Online trophies: 5 (2, 2, 1) - Technically there aren't any online trophies in this game but the higher difficulties are so hard, it's impossible to obtain the respective trophies offline with bots.
  • Approximate amount of time to Platinum: 120hrs+, depending on how long it takes you to level up everything and finish the game on Extreme and Insane (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1 on Standard to unlock the Extreme and Insane difficulties, plus 3 more to finish the game on Intense, Extreme and Insane. You are also looking at multiple replays of the campaign and the Horde and Point Defense Modes to level up and get the misc trophies along the way.
  • Number of missable trophies: None, because Campaign select is available at all times.
  • Glitched trophies: Yes, 1 - possibly Got All I Need trophy_bronze.png.
  • Does difficulty affect trophies?: Yes, you have to finish the game on Standard, Intense, Extreme and Insane.

Introduction:

Welcome to my Guide for Aliens: Fireteam Elite! You play as an unnamed Colonial Marine on their way to an orbital refinary called the "Katanga", to see why they and the planet below have gone radio silent. In terms of gameplay, Fireteam Elite is essentially Left 4 Dead meets World War Z, with a dose of Gears of War thrown in for good measure but trophy wise, there is 1 glitchy and 1 outright unobtainable trophies that may or may not get fixed, plus the trophies for finishing the game on Extreme and Insane are brutally hard due to the unfair difficulty and numerous glitches that make them more difficult than absolutely necessary. Outside of the difficulty related and broken trophies, most are pretty easy to get, just very grindy. I will update the Guide as and when the trophy glitches are fixed.
 
Credits and notes:
  • All screenshots are by Terminator.
  • All the controls referenced in this Guide, are based on my custom setup so please translate them accordingly.
  • The PS4 version of this game has zero stat tracking functions (though the devs have said they want to implement a tracker at some point), which makes the stat based trophies a pain to track but the PS5 version has in-list tracking.
  • There are no checkpoints at all in this game so death means having to redo the entire mission over again from scratch. There is an auto-save but it only saves your stats and which missions you have and haven't completed.
  • There are PS4 and PS5 stacks available but there's no cross-save, though there is cross-play (which is unfortunately very buggy).
  • This Guide is written assuming you have the latest patch installed.
  • Quick Play is available but for some boneheaded reason, the devs made it so you have to finish the game before it unlocks.

Glitch notes:

- There is no Pause function in this game, therefore it's ill advised to leave the game running unattended unless you're onboard the Endeavor. The game also doesn't pause when the battery in your controller dies so keep it charged!
- As mentioned in the Overview, there are a lot of glitched and outright unobtainable trophies in this game but the devs have said they are going to fix the two related to leveling up your weapons to 4 stars.
- I don't know if this is an oversight or a bug but the PS5 version has an indicator to show who the host is but the PS4 release doesn't.
- Unfortunately, this game is very buggy and seems to get worse with every patch so make copious backups to 2 or more palces in case something goes horribly wrong. Also note that due to a data caching bug, the game will develop major frame-rate and audio problems that ultimately end with either an infinte loadscreen of a full blown crash so reboot your game and console at least once an hour.
- Due to there not being a manual save option or even a "return to Main Menu" button to force an auto-save, don't buy anything from the Armoury or make any changes to your Kit unless you're going to play another mission immediately afterwards. This is because closing the game app won't save your progress, therefore you will lose everything you have bought and any changes made to your Kit since the last time the game auto-saved. The auto-save itself is very erratic and will occur when you're least expecting it but the main one is when you complete or fail a mission. This isn't strictly speaking a bug but it is bad game design. Here's a way to force an autosave whilst on-board the Endevour (credit to enaysoft):

You can force an autosave in the hangar area. What I did was equip a pair of sunglasses, close the menu walk around a bit and if the "now saving" icon didn't appear, I would do the same but equip a different pair of sunglasses. Usually after the 2nd attempt the "now saving" icon pops up. That's how I saved my game after I had been to the shop.


Walkthrough:

Step 1: Finish the story on Standard difficulty and earn some of the misc trophies

Just by playing normally, you will get some of the misc trophies without even trying but you want to use this step to get as many of them as possible to reduce the grind later on. In particular you need to find all 39 intel, complete a Challenge run and kill as many Xenomorphs, Synthetics, Elites and Pathogen as possible, whilst trying your best to complete each mission without going down or dying outright. Even though Intense difficulty is available from the beginning, you won't be strong enough to reach the required Combat Level needed to survive even the first level without dying almost immediately so stick to Standard difficulty for now.

At the end of this step, you will have earned the following trophies:

Priority One trophy_bronze.png
Giants in the Earth trophy_bronze.png
The Gift of Fire trophy_bronze.png
The Only Way to be Sure trophy_bronze.png
Expeditionary Service Ribbon trophy_bronze.png

CMISRS Asset trophy_silver.png
Confidence Course trophy_bronze.png
A Personal Friend of Mine trophy_bronze.png

Anti-Mutation Station trophy_bronze.png
Nukes, Knives, AND Sharp Sticks trophy_bronze.png
Fashion Team trophy_bronze.png

Red Makes It Shoot Faster trophy_bronze.png
I Think They Like Me trophy_bronze.png


Step 2: Endgame grind + finishing the story on Intense difficulty

This Step is by far the longest one in the game, because it will take 40hrs+ to buy and max out everything needed for the majority of the misc trophies and kill everything for the Kill X amount of enemies trophies. Here you will be killing 10,000 Xenomorphs, 2,000 Elites, 1,000 Synthetics, 300 Pathogen (if you didn't do so it in Step 1), using 500 consumables, healing your teammates 100 times, obtaining and levelling up 30 weapons to 4 stars, levelling up 5 Kits to Lv8, finding/buying 25 Attachments, opening 50 hidden caches, obtaining 20 Hats, 40 decals and colorways and 30 emotes. You will also be getting 1,000 kills each with Fire and Electricity so use an Incinerator Turret enabled Technician for this. You will be doing all of this on Intense difficulty, because it's not only the fastest way to level up but it's also the only way to obtain some of the trophy related items. Whilst the first 2 missions of the game aren't that hard to solo on Intense difficulty, online co-op with friends is the only way you're going to finish the campaign on this difficulty so please post in the boosting thread here: LINK if you need assistance. You should have at least 1 Kit at or near max rank by the time you start this step but if not, replay a few missions on Casual or Standard difficulty until they are at Lv8. It's currently unknown at this time if kills made by the A.I, count towards the kill related trophies.

At the end of this step, you will have earned the following trophies:

Didn't Break a Sweat trophy_bronze.png
LV-895 Service Ribbon trophy_bronze.png

Keen Eye trophy_silver.png 
Overwhelming Confidence trophy_silver.png
Specialist trophy_bronze.png
Kitted Out trophy_silver.png

All My Personal Friends trophy_gold.png
Fully Rigged trophy_silver.png
Glorified Toasters trophy_bronze.png

Anti-Mutation Station trophy_bronze.png (if you didn't get it in Step 1)
It's a Bug Hunt trophy_bronze.png
Those Things Were Huge trophy_bronze.png
Burn 'Em Out trophy_bronze.png
High Voltage trophy_bronze.png
State of the Art Firepower trophy_bronze.png
Ready for Anything trophy_silver.png

Express Yourself trophy_silver.png
It's a Cover, Not a Hat trophy_silver.png
Art Gallery trophy_silver.png
It's Camouflage on Some Planet trophy_silver.png
Tower Defense trophy_bronze.png

I Think They Like Me trophy_bronze.png (if you didn't get it in Step 1)
Supportive Squad trophy_silver.png
Trigger Discipline trophy_silver.png

Got All I Need trophy_bronze.png - Potentially glitched
Improvised Explosives trophy_bronze.png
Suturing Expert trophy_silver.png


Step 3: Finish the story on the Extreme and Insane difficulties and get your Platinum

Welcome to Hell! The Extreme and Insane difficulties are no joke but they're impossible to solo so please post in the boosting thread here: LINK if you need assistance. You will enduring a lot of trial and error during this step, whilst you and your friends work out the best strategy to get you through each mission but do note that none of the difficulty trophies stack so you have to playthrough the campaign 4 times, once each on Standard, Intense, Extreme and Insane to get all of them.

At the end of this step, you will have earned the following trophies:

A Stand Up Fight trophy_bronze.png
My Kind of Crazy trophy_silver.png
LV-895 Campaign Medal trophy_silver.png 
Reticulum Theater Medal trophy_gold.png 
Ultimate Badass trophy_platinum.png - Unobtainable

Aliens: Fireteam Elite Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

43 trophies ( 15  25  )

  • Get all trophies

    Note: To ensure all the trophies pop when they're supposed to, make sure you have the 1.14 or higher patch installed before playing.

    Earn all of the other trophies to get this one. If any DLC trophies are added at a later date, they won't be needed for the Platinum.
  • Finish the "Priority One" Campaign.

    Story Related, Can't Be Missed

    The "Priority One" Campaign is made up of the following missions:

    Priority One: Ingress
    Priority One: Rescue
    Priority One: Extract
  • Finish the "Giants in the Earth" Campaign.

    Story Related, Can't Be Missed

    The "Giants in the Earth" Campaign is made up of the following missions:

    Giants in the Earth: Insertion
    Giants in the Earth: Contact
    Giants in the Earth: Evacuate
  • Finish the "Gift of Fire" Campaign.

    Story Related, Can't Be Missed

    The "Gift of Fire" Campaign is made up of the following missions:

    Gift of Fire: Recon
    Gift of Fire: Advance
    Gift of Fire: Boarding
  • Finish the "Only Way to be Sure" Campaign.

    Story Related, Can't Be Missed

    The "Only Way to be Sure" Campaign is made up of the following missions:

    Only Way to be Sure: Breach
    Only Way to be Sure: Search
    Only Way to be Sure: Regicide - Warning: This mission is extremely unstable when done in co-op and prone to crashing.
  • Finish a mission on Intense Difficulty.

    Note: Please click here for info regarding a nasty glitch that might affect this trophy: LINK

    See Reticulum Theater Medal trophy_gold.png for general tips or Trigger Discipline trophy_silver.png for how to finish the mission "Priority One: Ingress" on Intense, without doing any friendly fire damage.
  • Finish a mission on Insane Difficulty.

    (Online)

    Note: I strongly recommend doing this trophy with 2 friends, not bots, have a Combat Rating of 710 and a build you're happy with, plus a pair of 4 star weapons for your chosen Kit.

    See Reticulum Theater Medal trophy_gold.png.
  • Finish a mission on Extreme Difficulty.

    (Online)

    Note: I strongly recommend doing this trophy with 2 friends, not bots, have a Combat Rating of 710 and a build you're happy with, plus a pair of 4 star weapons for your chosen Kit.

    See Reticulum Theater Medal trophy_gold.png for general tips. For some reason this and A Stand Up Fight trophy_bronze.png have their descriptions and requirements swapped round in the PS4 version so finishing a mission on Extreme will pop A Stand Up Fight trophy_bronze.png and finishing a mission on Insane will pop My Kind of Crazy trophy_silver.png. Both of these trophies work fine in the PS5 version. Also, there's currently no word on if this issue will be fixed.

    Please watch this video for a walkthrough of "Priority One: Ingress" on Extreme Difficulty (credit to WheatYT): LINK
  • Finish all Campaigns on Standard Difficulty.

  • Finish all Campaigns on Intense Difficulty.

    (Online)

    Note: I strongly recommend doing this trophy with 2 friends, not bots, have a Combat Rating of 680 or higher and a build you're happy with.

    Also, please click here for info regarding a nasty glitch that might affect this trophy: LINK

    See Reticulum Theater Medal trophy_gold.png.
  • Finish all Campaigns on Extreme Difficulty.

    (Online)

    Note: I strongly recommend doing this trophy with 2 friends, not bots, have a Combat Rating of 710 and a build you're happy with, plus a pair of 4 star weapons for your chosen Kit.

    See Reticulum Theater Medal trophy_gold.png.
  • Finish all Campaigns on Insane Difficulty.

    (Online)

    Notes:

    - I strongly recommend doing this trophy with 2 friends, not bots, have a Combat Rating of 710 and a build you're happy with. Also note that none of the difficulty trophies stack, therefore you will have to complete the game once on each difficulty to get the respective trophies.
    - The devs have confirmed they have zero intention of reducing the difficulty of Extreme and Insane to make them easier and fairer, beyond a few bug fixes.

    Finishing the game on Extreme and Insane will be the Plat blockers for the majority of players, because they are no joke. Imagine the hardest game you've ever played, add in a ton of unfair modifiers, numerous technical problems and bad game design then dial everything up to 11 and you will have some idea of how hard this game is on the two highest difficulties. Whilst the game does tell you which difficulties you've completed each mission on (requires the 1.14 or higher patch installed), I still recommend using my linked tracking sheet in case the stats glitch for some reason: LINK

    General Tips:

    Find a Kit and build you're comfortable with: Experiment with the different Kits (Gunner, Demolisher, Technician, Doc, Recon and Phalanx) and find one you're comfortable with, then develop a build that works for your play style. There are plenty of build videos on Youtube so look one up if you're having issues.

    Be careful which Challenge cards you activate: The Challenge cards can make your life a lot easier when going for this trophy but can also wreck your chances if you choose the wrong ones and end up with ones that have negative effects e.g. changing the screen filter to Black and White. If you are in doubt about which one to use, don't activate any of them! Here are all the ones you should be using on the higher difficulties:

    Ammo Hoarder
    Human Tanks
    Extraordinary Weaponry
    Superior Firepower

    If you fail a mission and subsequently lose the Challenge card you were using, close the game then restore a backup from either the PS Plus Save File Cloud or a USB Drive to get it back.

    If you are having a hard time getting the Challenge cards you want, backup your saves to either the PS Plus Save File Cloud or a USB Drive before buying a new pack then restore them if you don't get the ones you want. Once you have the cards you wanted from that pack, grind out enough Rep Scrip to buy another pack then do this trick again. Rinse and repeat until you have enough cards to get you through the harder difficulties. This trick will never be patched out, because all you're doing is backing up and restoring your saves so use and abuse it as often as you want. See this video by WheatYT for more details: LINK.

    Prioritise your targets: The elites and other special enemy types (e.g. Spitters and Bursters) are the main threats you will face so take them out ASAP, before they have a chance to decimate your team.

    A house divided, cannot stand!: On Extreme but especially on Insane, co-ordination and communication are essential else you will all die very quickly so communicate constantly and do exactly what your Squad Leader tells you to do. It's also important that aid kits are shared equally amoungst the team but if you have a Doc on your team, they can't replenish their team healing ability without aid kits so should be the only one picking them up. Lone wolves are always the first ones to die in this game, which is another reason teammates must stick together.

    Fried eggs anyone?: Just like in the films, Xenomorph Eggs are a serious threat so destroy any you find but do so before they hatch else you will have a ton of Facehuggers coming after you. Fortunately, eggs only appear during campaign 4 "Only Way to be Sure".

    Use short, controlled bursts: On Intense, Extreme and Insane, your maximum ammo carrying capacity is drastically reduced and friendly fire damage is a thing so spraying bullets everywhere is a sure fire way to get you and everyone else killed so fire in short, controlled bursts except when you get surrounded.

    The best offense is a good defense: Each mission has 3-4 mandatory Swarm battles you have to survive and can't skip. Fortunately, most of the Swarms give you an infinite amount of time to setup a solid defense before you have to trigger them. Once you get into the Extreme and Insane Difficulties, the consumable Turrets (even the Hardened ones) will be destroyed very quickly but fortunately the Technician's Turret is more resilient so place them up high where enemies have a harder time destroying them. Your best bet for a good defense, is to place Cryo Grids in the areas you know the enemies will come at you from so they get frozen solid for a few seconds and allow you to pick them off or at the very least do serious damage to them. Vulnerability Assessment Drones are another essential item, because they give you and your teammates a 90 second buff to all damage dealt to enemies. Don't bother with the Incendiary and Electroshock Ammo consumables, for the simple reason their damage doesn't scale at all well on the higher difficulties so are effectively useless. Static Grids are also pretty rubbish and pale into insignificance against something like the Technician's Charged Coil abillity.

    Watch your aim!: Friendly fire is an ever present danger on Intense, Extreme and Insane so don't fire unless you have a clear shot at an enemy, else there's a good chance you will kill a teammate instead of an enemy. Flamethrowers, Explosive weapons and even Shotguns are ill advised on the higher difficulties (though your abilities (apart from the Demolisher's Micro Rockets) don't deal friendly fire damage so spam them all you want) because they are more than capable of 1 shotting everyone on your team so do everyone a favour and don't bring them with you. If you're playing as the Demolisher, all of your abilities and heavy weapons are more than capable of either killing everyone outright or doing serious damage to them so stay up front and center with everyone else behind you to prevent any accidents.

    Dodge Roll is your friend: Dodge Roll (Move the ls.png in any direction then press circle.png) is a life saver so use it as and when needed but do note it has a short recharge time once your Stamina bar is empty.

    Use the Boosting Thread: Due to the high level of difficulty, I strongly recommend playing with friends, not randoms so please use the boosting thread here: LINK. If playing with Randoms is your only option, make sure you have a headset plugged in so you can communicate with everyone but if anyone doesn't play nice, boot them once the match is over by going : =>  Team => Press cross.png on the offending person. Unfortunately, the servers aren't that busy (especially on the harder difficulties) so finding someone to play with via matchmaking might prove difficult.

    Keep your controller and headset charged: Having your controller or headset's battery die on you in the middle of a mission is not only irritating but potentially deadly if it happens whilst you're surrounded by enemies so make sure you either play with your controller and Headset plugged into your console/controller via USB or switch to a different one ASAP when the low battery warning appears.

    Do a practice run on Intense difficulty: Doing a practice run on Intense will give you most of the pitfalls of the highest difficulties, only without the insta-kill if you happen to accidentally shoot a friend in the back (or the head). Also note that some Rooms and enemies have a randomised spawn pattern so you might not get the same mission layout each time you play.

    Watch where you step!: Even on Casual difficulty, Acid Pools will do a lot of damage to you if you stand in them so use Dodge Roll to get of their way.

    Listen to your character's voice: Every so often, your character will announce that a Prowler or other hidden enemy is nearby so heed the warning and move slowly until the enemy in question has been terminated. This is especially important when you don't have a Recon Kit in your squad, because you won't have their ability to see through walls.

    Melee can be a lifesaver: Your melee attack (r3.png) can save your life if you time it right and deflect whatever is attacking you.

    Anti-Loitering system: This game uses a poorly implemented and buggy anti-loitering system to force you to continue onwards instead of staying in one spot, which it does by spawning small random groups of enemies every 10-15secs in certain rooms/corridors but these unannounced mini-swarms can prove fatal if you're not expecting them so keep an eye on your Motion Tracker and keep moving.

    Use cover when Synthetic Soldiers are around: Whilst taking cover is useless against most enemies, it's your only protection against the Synthetic Soldiers and their guns so press cross.png when near a suitable source of cover.

    Xenomorph Drones: Xenomorph Drones are a threat on all difficulties but are lethal on Insane. If you're in an area known to spawn Drones, lay down some Cryo Grids and Turrets before one appears, then deploy a Vulnerability Assessment Drone and hit it with everything you've got. If you don't manage to kill it instantly, make sure you stay in that area and wait for it to return so you can finish it off.

    Stick to the side: Standing in the middle of a room or Corridor is a terrible idea that will get you killed, due to either a friendly fire mishap or an enemy getting through so stick to the side of whatever area you are in.

    Walkthroughs: Please see this playlist for some tips (credit to Chiso Gaming): LINK

    Misc tips: For additional misc tips, please see this video (courtesy of Legacy Gaming): LINK and this one (courtesy of Sofa Supastar Gaming): LINK
  • Return 39 pieces of intel.

    There are 39 pieces of intel in the game and they are marked by the following icon but it has a really short reveal distance so often won't appear on your HUD until you're practically on top of a piece of intel:

    Unlike the hidden caches, Intel spawns in the same places everytime (with one exception I'll mention in a bit) so please see this location Guide video by WarbyGaming:

    Note: The order you collect the Intel in doesn't always match up with the order in the Intel menu so keep that in mind.

    UAS Endeavor: - You can collect these 3 in any order.

    1) 0:00 - Fulumium Alloy Powder (gives you the "Field Fabrication" log)
    2) 0:20 - Battle Streamers (gives you the "United Americas Colonial Marines" log)
    3) 0:38 - "UAS Endeavor" Plaque (gives you the "Tientsin Class Assault Ship" log)


    Priority One: Ingress

    4) 1:02 - Katanga Flight Recorder (gives you the "Katanga Refinery" log)
    5) 1:22 - Dead Facehugger (gives you the "Xenomorph XX121" log)
    6) 1:40 - Colonial Indenture Contract (gives you the "The Outer Rim and Frontier" log)


    Priority One: Rescue

    7) 1:56 - "Eye on Seegson" Magazine (gives you the "Seegson Company" log)
    8) 2:15 - Liquid Replenishment Latax (gives you the "Synthetics" log)
    9) 2:33 - Seegson Maintenance Jack (gives you the "Working Joes" log)


    Priority One: Extract

    10) 2:51 - Hoenikker's ID Badge (gives you the "Employee Record: Hoenikker" log)
    11) 3:06 - Cargo Manifest (gives you the "Cryogenic Pods" log)
    12) 3:18 - "Cracked Rooks" Squadron Cap (gives you the "Condor Dropship" log)


    Giants in the Earth: Insertion

    13) 3:35 - Empty Can of Aspen (gives you the "Wyeland-Yutani Corporation" log)
    14) 3:56 - Colonial Protection Act of 2187 (gives you the log of the same name)
    15) 4:16 - Pilot's Cowboy Hat (gives you the "Sanriku Interface Craft" log)


    Giants in the Earth: Contact

    16) 4:33 - CMISRS (gives you the log of the same name)
    17) 4:49 - The Frontier War (gives you the log of the same name)
    18) 5:08 - Weyland-Yutani Ball Cap (gives you the "Security Synthetics" log)


    Giants in the Earth: Evacuate

    19) 5:36 - Hoenikker's Signed NDA (gives you the "Pala Station and Site Two" log)
    20) 5:53 - Rodriguez's ID Badge (gives you the "Cynthia Rodriguez" log)
    21) 6:14 - Server Panel (gives you the "Mother" Systems log)


    The Gift of Fire: Recon

    22) 6:31 - 40th Marine Expeditionary Unit (gives you the log of the same name)
    23) 6:47 - Issue of "Unexplained Universe" (gives you the "Elizabeth Shaw and Charlie Holloway" log)
    24) 7:03 - Empty Pathogen Ampule (gives you the "Pathogen" log)


    The Gift of Fire: Advance

    25) 7:18 - Scientists' Notepad with Glyphs (gives you the "LV-895 Ruins" log)
    26) 7:45 - Gateway Station (gives you the log of the same name)
    27) 8:12 - Dead "Popper" (gives you the "Pathogen Mutants" log)


    The Gift of Fire: Boarding

    28) 8:31 - Strange Helmet (gives you the "The Engineers" log)
    29) 8:50 - Severed "Stalker" Tentacle (gives you the "Leon 895/Pathogen Stalker" log)
    30) 9:07 - Control Flute (gives you the "Engineer Ship" log)


    The Only Way to Sure: Breach

    31) 9:22 - Armat Weapons Case (gives you the "Armat Battlefield Systems" log) - Whilst this Intel spawns in the same room every time, the room itself is a random spawn so might require multiple replays of this mission to get it to appear.
    32) 9:36 - UA Centenial Poster (gives you the "United Americas" log)
    33) 9:49 - Salivary Glad from "Spitter" (gives you the "Xenomorph Spitter" log)


    The Only Way to Sure: Search

    34) 10:07 - Partially Dissolved Helmet (gives you the "Xenomorph Burster" log)
    35) 10:30 - Hyperdyne Weapons Catalogue (gives you the "Hyperdyne Systems" log)
    36) 10:59 - Union of Progressive Peoples (gives you the log of the same name)


    The Only Way to Sure: Regicide

    37) 11:18 - Drone Shedding (gives you the "Xenomorph Praetorian" log)
    38) 11:36 - Three World Empire (gives you the log of the same name)
    39) 11:51 - Corporal Shipp's Dog Tags (gives you the "Colonel Olivia Shipp" log)

    For the trophy to actually pop, you have to speak to all the indicated people on the Endevour that have an Exclamation Mark over their Head.

    If you want a text and pictures Guide, then please use this one by Gameskinny.com: LINK
  • Open 50 hidden caches.

    The location of each hidden cache is randomised each time you load a mission so I can't give you any precise locations but here's what one looks like:
     
    In case the image doesn't show for some reason, hidden caches look just like the standard supply crates except they're orange instead of grey/brown. Fortunately, you get to keep the contents of a hidden cache if you die or fail the mission.

    Please see this video by MrReign, which shows the potential spawn points of each hidden cache:

    Also, see this video for a sort of farming method (credit to WheatYT): LINK
  • Do a successful Challenge run.

  • Complete 25 successful Challenge runs.

    Challenge runs are initiated by equipping a Challenge card at the start of a mission, then seeing it through to completion but you will lose the card if the challenge is failed. Challenge cards are earned by either paying 150 Rep Scrip for a pack of 3 from SSGT Park's "Special Stock" in the Armoury onboard the Endeavour, finding them in hidden caches or as rewards for completing Tactical Opportunities. Rep Scrip is earned by completing missions and Tactical Opportunities (these are accessed via the Tactical Opportunities tab in the Campaign menu).

    Challenge cards come in 3 varieties: Uncommon, Rare and Exotic and range from X Xenomorph species being more common during a mission or changing the look of the screen, to getting 200 Headshots as a team during a single mission or even having a random non-side arm weapon disabled. The rarer the card, the more valuable the rewards will be but also the harder the Challenge will be to complete. You are only allowed to have 1 card active at any given time but if used in co-op, the game will randomly select a card from any that are chosen by you and/or your squad. Some of the Challenges are co-op centric so require a full squad of real people, because Bots don't count so you may wish to skip those if you mainly play solo.

    Notes: Challenge cards are disabled in the Horde and Point Defense modes. Also note the 1.07 patch gave everyone 6 free Challenge cards as compensation for the Tactical Opportunities not working for so long.
  • Level a Kit to Rank 8.

  • Level five Kits to Rank 8.

    By "Kit", the game means the actual class you play as, of which there are 5 that shipped with the game: Gunner, Demolisher, Technician, Doc and Recon but the Recon Kit doesn't unlock until after you have finished the main storyline once. Note: There are plans to add more Kits in the future (with the Phalanx being the first) but it's currently unknown if they will be patched in for free or if players will have to pay for them. At the very least, the Phalanx is free but future Kits might not be.

    To level up a Kit, you just have to use it a lot and earn enough kills to reach the 200,000 XP required to max it out but do note that the amount of XP is dependant on your choice of difficulty setting and if you have a Challenge card active which increases the amount earned. Please see this farming video by Legacy Gaming if you want speed things up:

    Here are the required XP amounts required for each rank:

    1: 10,000
    2: 35,000
    3: 65,000
    4: 95,000
    5: 125,000
    6: 160,000
    7: 200,000
    8: 200,000
  • Level a weapon to four stars.

  • Level 30 weapons to four stars.

    (Difficulty related)

    New weapons are earned in the following ways but the ones obtained via mission rewards are subject to really bad RNG so it will take a while to get them:

    - Mission rewards
    - Completing the game on the Standard, Intense, Extreme or Insane
    - Buying them from SSGT Park in the Armoury onboard the Endeavour

    To level up a weapon, you just have to use it a lot and earn enough kills to reach the 90,000 XP needed to max it out but do note the amount of XP is dependant on the difficulty level and if you have a Challenge card active which increases the amount earned. The fastest way to level up anything in this game, is to replay the "Priority One" campaign whilst in online co-op with friends and having a x2, x3 or x4 XP Challenge card active.

    Here are the required XP amounts for each Star rank:

    1 Star = 20,000
    2 Stars = 40,000
    3 Stars = 65,000
    4 Stars = 90,000

    Here is the full list of all the weapons which are in the game, as of the 1.06 patch (credit to z-TRAUMA--, GameSpot and Legacy Gaming):

    Rifles:

    AM-16 Gruppa - RNG reward for finishing a mission on Intense or higher
    Kramer Assault Rifle - RNG reward for finishing a mission on Intense or higher
    L36 Halberd - RNG reward for finishing a mission on Standard or higher
    M41A2 Pulse Rifle - Available from the start.
    M41A3 Burst Rifle - RNG reward for finishing a mission on Standard or higher
    M42A2 Scout Rifle - Bought from the Armoury
    M423 Sniper Rifle - RNG reward for finishing a mission on Standard or higher
    Twilight V.4 - RNG reward for finishing a mission on Standard or higher
    X46 Ballista Flechette Rifle - Bought from the Armoury
    L33 Pike (Added with the 1.06 patch, bought from the Armoury)
    Type 88 Heavy Assault Rifle (Added with the 1.06 patch, bought from the Armoury)
    EVI-87 Zvezda Plasma Rifle (Added with the 1.14 patch, bought from the Armoury)

    CQC:

    DT-57 Medved - Bought from the Armoury
    LEM MP11 Stromsurge - RNG reward for finishing a mission on Intense or higher
    M37A3 Pump Shotgun - Available from the start.
    M39 Submachine Gun - RNG reward for finishing a mission on Standard or higher
    Type 21 Tactical Shotgun - RNG reward for finishing a mission on Standard or higher
    Type 76 Auto Shotgun - RNG reward for finishing a mission on Intense or higher
    Heirloom Standoff Shotgun (Deluxe Edition DLC)
    Type 99 Incinerator - Bought from the Armoury
    X43 Barrage Flecgette SMG - RNG reward for finishing a mission on Standard or higher
    PPZ-49 Vol (Added with the 1.14 patch, bought from the Armoury)

    Hand Gun:

    Kramer .50 Magnum - Available from the start.
    Kramer Short-Barrel - RNG reward for finishing a mission on Standard or higher
    M10 Auto Pistol - RNG reward for finishing a mission on Standard or higher
    Rapid Responder - Bought from the Armoury
    Twin Hammer - Bought from the Armoury
    Type 78 Burst Pistol - RNG reward for finishing a mission on Intense or higher
    Type 95 Combat Pistol - RNG reward for finishing a mission on Standard or higher
    N79 EVA Laser (Added with the 1.06 patch, bought from the Armoury)
    Frontier Revolver (Added with the 1.14 patch, bought from the Armoury)

    Heavy:

    256A3 Smartgun - Available from the start.
    M12 RPG Launcher - RNG reward for finishing a mission on Intense or higher
    M12A1 Rocket Launcher - Bought from the Armoury
    M94 Impact Grenade - Bought from the Armoury
    M95 Grenade Launcher - RNG reward for finishing a mission on Standard or higher
    OCAP-91 Vulcan - RNG reward for finishing a mission on Standard or higher
    LV59 Minigun (Added with the 1.06 patch, bought from the Armoury)
    Microburst (Added with the 1.14 patch, bought from the Armoury)

    Please Kitted Out trophy_silver.png for a farming method to level up your guns and earn enough cash to buy more.
  • Fill every slot in a perk board.

    You have to reach Kit Lv7 to unlock the entire perk board for that particular Kit. Here's a screenshot showing an example of a completed perk board:
     

    Most of the perks are unlocked by levelling up a Kit, finding them in hidden caches and buying them from SSGT Park in the Armoury onboard the Endeavour but some are available by default.
  • Eliminate 1000 Synthetics.

    Notes:

    - Deactivated Working Joes can be found standing in charging stations scattered throughout the first campaign but I don't know if they count towards this trophy.
    - You can speed this trophy up by activating any Challenge card that increases the spawn rate of certain Synthetics (e.g. They'll Breed, You'll Die).
    - There is also a Weekly Tactical Opportunity for killing 30 elite Synthetics but it's currently bugged and doesn't track anything.

    Combat Synthetics first appear during the mission "Giants in the Earth: Contact" but can also be found in the missions "Giants in the Earth: Evacuate" and "Only Way to be Sure: Breach". 1,000 Synthetics (AKA Synths) is a lot, especially since there aren't that many in the game so this trophy will take a while but the fastest way to kill a Synth is to headshot them with your best weapon.
  • Eliminate 300 Pathogen.

    The Pathogen creatures first appear very briefly during the mission "Gift of Fire: Advance" but are easy to kill, especially if you have the Incinerator Turret upgrade unlocked for the Technician kit. You will easily rack up 300 kills within 2 playthroughs of Campaign 3 "Gift of Fire" so I wouldn't worry about this trophy. There's also a Daily Tactical Opportunity that sometimes appears, which has you kill 400 Pathogen so it can be used to kill 2 birds with 1 stone if you get lucky to have it appear before getting this trophy. Note: There is a Daily Tactical Opportunity that has you kill 400 Pathogen so if you're lucky enough to have that appear before getting this trophy, you can use it to track your kills.
  • Eliminate 10000 Xenomorphs.

    10,000 Xenomorphs (AKA Xenos) is a lot but fortunately they appear en-mass in the majority of the campaign missions and in the Horde and Point Defense modes so it shouldn't take that long to grind out this many kills. Depending on how much farming you do for the other misc trophies before committing to the 3 big difficulty trophies, you may well get this early on in the game. If you really want to get this trophy out of the way ASAP, finish the main storyline and unlock Horde Mode then play that over and over until it pops. Note: You can speed this up by activating any Challenge card that increases the spawn rate of certain Xenomorph types (e.g. They'll Breed, You'll Die) but do note that Challenge cards are disabled in the Horde and Point Defense mode. You can check how many kills you have, by looking in the Lifetime Stats menu.
  • Eliminate 2000 elite enemies.

    The "elite" enemies are marked in red or green on both your HUD and Motion tracker (plus you will get a heads up from Sergent Herrera over the radio that one is about to appear) but are serious bullet sponges, especially on the higher difficulties so use your most powerful weapons to take them down. The most common elites you will encounter are the Xenomorph variants. Depending the elite, you have to shoot them in either their head or chest to kill them quickly. Credit to WalkingSaiint for confirming the green variants count towards this trophy.

    Here are all 17 elites:

    Xenomorph Prowler - These are glitched and don't always spawn with the green nameplate.
    Xenomorph Drone - These are glitched and don't always spawn with the green nameplate.
    Xenomorph Spitter - These are glitched and don't always spawn with the green nameplate.
    Xenomorph Burster
    Xenomorph Warrior
    Xenomorph Praetorian
    Xenomorph Crusher
    Monica - Only appears during the mission "Priority One: Rescue"
    Irradiated Spitter - Only appears during the mission "Gift of Fire: Recon". It's pure luck if this enemy appears, because it's attached to an objective that only has a small chance of happening.
    Pathogen Stalker - Only appears during the mission "Gift of Fire: Boarding"
    Synth Sniper
    Synth Heavy
    Synth Incinerator
    Synth Warden - These are glitched and don't always spawn with the green nameplate.
    Synth Destructor
    Containment Synth - These are glitched and don't always spawn with the green nameplate.
    Overcharged Warden - Only appears during the mission "Giants in the Earth: Evacuate"

    If you want to speed this up, then play Horde mode over and over again on any difficulty, because the Xenomorph variants spawn with increased frequency there. The best weapon to take these things down is either the M423 Sniper Rifle or the Twilight V.4 with Armor Piercing Rounds equipped, then aim for their weakspot but you can make things even easier by activating a Vulnerability Assesment Drone and placing a Cryo Grid in its path so it gets frozen solid for a few seconds whilst you lay into it.
  • Kill 1000 enemies with fire.

    The fastest way to get this trophy is to unlock and equip the Incinerator Turret perk for the Technician Kit, then replay the mission "Gift of Fire: Boarding". I recommend this mission because it has a very high enemy density so there are plenty to go around. Note: There is no stat tracking for this trophy, therefore you will just have to keeping killing everything in sight until it pops.
  • Kill 1000 enemies with electricity.

    Notes:
    • As of the 1.14 patch, Electroshock Rounds and Mines do count towards this trophy but it's currently unknown if Static Grids, the Plasma Rifle or the Phalanx's AoE attack also count.
    • There is no stat tracking for this trophy so all you can do is keep killing things until it pops.

    Thanks to Flynnerigan and PRESIDENT_SIR for the following farming method:

    1: Use the following build for your Technician (credit to Legacy Gaming: LINK. Some of the perks required for this build are bought from SSGT Park in the Armoury onboard the Endeavour but others can only be found in hidden caches and received as Challenge card/end-of-mission rewards. Here's a screenshot of the final build:
     

    2: Load the mission "Only Way to be Sure: Regicide" on Casual difficulty and activate any Challenge cards you have that boost Ability damage and/or recharge times.

    3: Your objective now is to use your Charged Coils to fry the Xenomorph Eggs. It will take a while for a Charged Coil to destroy an egg but when a Facehugger hatches, kill it quickly before it gets a chance to latch onto you (though this is a good place to get the I Think They Like Me trophy_bronze.png trophy if you don't already have it). For the benefit of those unfamiliar with the franchise, here's what a Xenomorph Egg and Facehugger looks like:
     

    Shooting the eggs once electrified, won't count towards this trophy so don't waste your ammo. If you play your cards right, Flynnerigan reckons you can get 100-140 kills per-playthrough of this mission. Once you have used Electricity to destroy 1,000 eggs, the trophy will pop.
  • Equip three attachments on a single weapon.

    Note: The N79 EVA Laser Pistol doesn't count towards this trophy because you can't change the Battery attachment.

    To get this trophy, you need to equip an attachment in the Muzzle, Magazine and Optics sections for one of your guns ( => Loadout => Weapons => select your chosen weapon). Once you've added an attachment to all 3 sections, the trophy will pop.
  • Collect one attachment of every type.

    To get this trophy, you need to unlock 1 attachment in each of the following categories but the Barrel attachments will likely be the last ones to unlock, because their spawn chances are low:

    Armature
    Barrel
    Magazine
    Muzzle
    Optics

    You can keep track of which categories you have attachments in, by going: => Inventory => Attachments. Once you have unlocked 1 attachment in each of these categories, the trophy will pop. See Ready for Anything trophy_silver.png for more info on how to unlock attachments.
  • Collect 25 attachments.

    Attachments are earned by either finding them in hidden caches, as a reward for completing certain Challenge cards or by purchasing them from SSGT Park in the Armoury onboard the Endeavour. If want to save your money and just rely on the hidden caches, this trophy will pop towards the end of the "Gift of Fire" Campaign (provided you found all the other hidden caches by this point).
  • Collect 30 emotes.

    (Difficulty related)

    See It's Camouflage on Some Planet trophy_silver.png.
  • Collect 20 hats.

    (Difficulty related)

    See It's Camouflage on Some Planet trophy_silver.png.
  • Collect 40 decals.

    (Difficulty related

    See It's Camouflage on Some Planet trophy_silver.png.
  • Collect 40 colorways.

    (Difficulty related)

    Note: The developers have 4 seasons of content planned for this game and if they're anything like the stuff we got with the 1.06 patch, new cosmetics will be added in each one so in theory there might eventually be enough new items in the store that you don't have to fight the awful mission reward and hidden cache RNG to get the items you want.

    Some Emotes, Hats, Decals and Colorways are obtained by paying X amount of Rep Scrip to SSGT Park in the Armoury onboard the Endeavour (via his "Special Stock" menu) but the rest are RNG rewards from opening hidden caches, Finishing Point Defense Mode, completing 10 Consecutive Horde Mode Waves and completing certain Challenge cards whilst playing on Intense or a higher difficulty. You will know when you've exhausted all the available cosmetics obtained via RNG on any given difficulty, because you will stop seeing them as mission rewards and in hidden caches. The prices for the cosmetics obtained via the Armoury are 150 Rep Scrip for Emotes and Head Accessories, 80 Rep Scrip for Decals and 90 Rep Scrip for Colorways. Once you've found one of these items, it is equipped via the relevant sub-menu in the menu (colorways are equipped via the paint tab after selecting a weapon).

    After you've equipped the requisite amount of items, the respective trophies will pop i.e. Express Yourself trophy_silver.png, It's a Cover, Not a Hat trophy_silver.png, Art Gallery trophy_silver.png and It's Camouflage on Some Planet trophy_silver.png.
  • Change your hat and outfit.

    To change your hat and outfit, go: => Loadout => Appearance. From here, change your outfit and head accessory then the trophy will pop. This trophy can be done the moment you gain control of your character or after completing your first mission and have unlocked more items.
  • Equip a colorway and decal onto a gun.

    You start the game with 1 colorway and 1 decal already unlocked (though if you have the premium DLCs, you will have loads of both) so equip them by going: => Loadout =>  Weapons => choose a weapon => Paint then choose your colorway from the Paint menu and a decal from the Decal menu. Once you've added a colorway and decal, the trophy will pop.
  • Use 500 consumables.

    Consumables are accessed via the dpad_right.png and selected with the ls.png and r2.png. Consumables can be found in crates during missions, bought from SSGT Park in the Armoury onboard the Endeavour or from the kiosk in horde mode, though do note that nothing bought during Horde Mode will carry over to the main game. Note: Aid kits don't count towards this trophy but you can check how many you've used, by looking in the Lifetime Stats menu.
  • Get grappled five times in the same mission.

    Note: This isn't cumulative so must be done in a single session during the same mission.

    You will almost certainly get this without trying when on the lower difficulties but on Extreme and Insane being grappled means certain death when specific enemies hit you. Whenever you get grappled, you have to complete a QTE sequence to free yourself but being at low health at the time will see you downed and have to be revived. Most grapples happen when you're hit by a surprise attack from a Xenomorph you didn't see coming but not all grapples count towards this trophy, because some don't give you the option to break free. If for some reason you don't have this after completing the campaign for the first time, please see High Voltage trophy_bronze.png for a farming method. If farming Facehuggers in the mission "Only Way to be Sure: Regicide" doesn't work for you, then try getting the Challenge card "Beautiful Butterflies" because that will turn all of the Xenomorph Runners in a mission into Prowlers so just let them grapple you 5 times.

    Once you have been grappled and survived the attack 5 times in a single mission, the trophy will pop.
  • Complete 50 missions without anyone being downed.

    Note: You don't have to survive 50 consecutive missions without dying so don't panic if you do happen to go down/die at any point.

    This trophy is annoying but still very doable, even with bots so see below for some tips:

    Play on Casual difficulty: Casual difficulty is far more forgiving than Standard difficulty and a complete cake walk compared to the others, because you will take far less damage from attacks, the enemy A.I is less agressive and friendly fire is disabled so you can't accidentally kill yourself or your Teammates.

    Find a Kit and build you're comfortable with: Experiment with the different Kits (Gunner, Demolisher, Technician, Doc and Recon) and find one you're comfortable with, then develop a build that works for your play style.

    Don't run!: One of the biggest mistakes you can make in this game, is rushing head first into an area without thinking about the potential dangers so take it slow, maintain situational awareness and prioritise your targets.

    Replay Mission 1-1: Mission 1-1 "Priority One: Ingress" is the shortest and easiest one in the game, which makes it the best choice for this trophy.

    Be careful which Challenge cards you activate: The Challenge cards can make your life a lot easier when going for this trophy but can also wreck your chances if you choose the wrong one so if in doubt about which one to use, don't activate any of them!

    Turrets are your friend: On Casual, Standard and to a lesser degree Intense, Turrets will save your bacon during the mandatory Swarm battles so bring as many as you can carry, then deploy them in a way that covers all the possible attack vectors the Aliens will come from.

    Prioritise your targets: The elites and other special enemy types (e.g. Spitters and Bursters) are the main threats you will face so take them out ASAP, before they have a chance to decimate your team.

    Once you have successfully completed 50 missions without anyone going down or dying, the trophy will pop during the post-mission results screen.
  • Complete a mission on Intense Difficulty or above without anyone taking friendly fire damage.

    Note: I strongly recommend having a Combat Rating of 650+, before attempting this trophy so your weapons do extra damage.

    This trophy sounds hard but it really isn't, provided you do it during the mission "Priority One: Ingress" and follow these tips:

    Do a dry run on Casual or Standard Difficulty: By doing a dry run, you can learn where the Xenomorphs will spawn and what the best postions are to place your turrent during the mandatory Swarm sequences.

    Watch your HUD and use your ears: If you accidentally hit a teammate, you will see the following indicator on your screen and they will say "Cease Fire":
     

    If you see this icon (which is a red triangle with an ! mark in the center), it's game over for the trophy so you will have to finish the mission then try again.

    Play as the Technician: The Technician is the perfect Kit for this trophy once you have unlocked the Incinerator Turret upgrade, because then you can stand back and let it take care of most enemies for you. If playing in co-op, then have everyone play as the Technician.

    Use a 4 star M37A3 Pump Shotgun as your primary weapon: Even though the Magnum can be pretty powerful once you have maxed it out, the small crosshair and magazine limits its effectiveness in most case so stick to using a 4 star Shotgun instead because then you will do maximum damage at most ranges (I recommend the M37A3 Pump Shotgun with the Precision Brake Muzzle, Drum Magazine and Hybrid Sight installed because 1-2 shots from it is enough to kill most enemies, even on Intense difficulty).

    No explosives!: Shooting explosive objects is a great way to fail this trophy so don't shoot anything that's explosive. Also, make sure you don't have any Explosion based attachments equipped else they too will cause splash damage and void the trophy if a teammate gets caught in the blast.

    Keep your itchy trigger finger off the fire button: If anything is going to screw you over and fail your attempt at this trophy, it will be an itchy trigger finger so keep your finger off r1.png and don't fire unless you have a clear shot that won't hit Alpha or Beta. If in doubt, don't fire!

    Let Alpha, Beta and your Turret do most of the work: Alpha, Beta and your Turret are pretty resilient when left to their own devices so will take care of most enemies without you having to do anything. The elite enemies are the only ones that will give you trouble so take pot shots at them whenever you have a clear shot.

    Stand back!: As I said above, your turret and AI teammates are more than capable of tackling most situations by themselves so stand back and don't intervene unless an enemy heads straight for you.

    Don't Hip or Blind Fire!: Hip/Blind Firing just sprays ammo all over the place and gives you a high chance of hitting your teammates by accident so don't do it. You should ADS (Aim Down Sight/Scope) the entire time.

    The End Zone: The hardest part of this entire mission is the final swarm that appears whilst you are waiting for the lift to arrive at the very end of it. The safest way to get through this final hurdle is to stockpile as many Hardened turrets as you can (either through finding them in chests during the mission or by purchasing them beforehand from SSGT Park in the Armoury onboard the Endeavour) then place them as per the following screenshot:

    Once you have setup your defense perimeter, refilled your ammo and healed anyone that needs it, activate the lift then go stand on the left-hand side of the lift so no enemies see you. Once you get to approx 30secs remaining, a Xenomorph Warrior will show up so do your best to keep out of its way but if you're lucky and time it right, you can lead it into a merry dance around the lift then dive straight into the lift when it arrives and finish the mission without the Warrior ever grabbing you.

    If you managed to finish to not hit either Alpha or Beta during the entire mission, this trophy and Didn't Break a Sweat trophy_bronze.png will pop during the end of mission breakdown screens (that is if this was your first ever successful completion of a mission on Intense difficulty).


    Alternate Method:

    Here's an alternate method courtesy of enaysoft:

    Pick the Technican and choose Stage 2-1 because the whole stage is lots of wide open spaces, I took in 3 Flame and 3 Electroshock turrets. Turrets don't do friendly fire, even if they are Flamethrowers and Electroshock. None of them deal splash damage or friendly fire and provided you put a turret down and cover the floor with Charged Coils, you can just lure enemies to your turrets. I did this with Alpha and Beta. Only hard part is near the end as you have two Big Aliens but that is when I used 3 extra turrets so I had 4 each. You can also pick up normal turrets in this stage and potentially from the hidden cache to possibly get even more.
     
    Provided you stay away from explosive barrels when you place the turrets, it's impossible to have friendly fire since you just run around in circles around your turret and lure enemies in. I dare say it's even easier on Co-Op since everyone can bring in 3 Flame and 3 Electroshock turrets and two people have regular turrets and one as flame. When I had all buffs on turret and grenades, I was able to throw a Charged Coil every 10 seconds, meaning I had infinite fields near my turrets.
  • Complete a mission without using aid kits, ammo crates, or consumables.

    POTENTIALLY GLITCHED

    Note: This didn't pop the first time I did it but I'm not sure why e.g. I could have accidentally resupplied my ammo, had a Challenge card active that voided the requirements, the fact I went down and had to be revived or it could just have been a random glitch.

    The easiest way to get this done, is to play the mission "Priority One: Ingress" on Casual with matchmaking set to Private (so you don't get any randoms screwing things up), pick the Recon kit (this doesn't unlock until after finishing the campaign once) and activate a Challenge card that offers a positive boost of some kind e.g. increased health, ammo etc. I also recommend bringing along 2 fully upgraded, 4 star weapons if you have any that work with the Recon Kit.

    Once the mission has started, get your Sidearm out and move slowly so you don't get surprised by an enemy you missed. The Sidearm is the worst weapon in the game but for the purposes of this trophy it's sufficient for most fights, though you should use one of your other weapons if you get into a tight spot and in danger of dying. The hardest parts of this mission are the Swarms you encounter at and just before the end of it but provided you use your Support drone to resupply your ammo (which doesn't void this trophy) and take a back seat to let Alpha and Beta do the lion's share of the work, this trophy will come fairly easily. Also note that you can open normal and hidden caches but you mustn't use any of the items found therein (it's best to jsut avoid the hidden caches outright) or any aid kits or refill your ammo using the Ammo crates.

    See this video by WheatYT for an alternate method using the Gunner Kit:
  • Kill 50 enemies with explosive barrels or pods.

    This is another trophy you will almost certainly get without trying, because there are explosive objects everywhere in this game (in the form of red Barrels, Gas Canisters and Power Conduits) so shoot them when a cluster of enemies are nearby.
  • Heal your fireteam with an aid kit 100 times.

    Note: The A.I teammates do count towards this.

    To heal a teammate, you must have an aid kit in your possession then walk up to your injured friend and hold dpad_up.png. There are only 2-3 aid kits per-mission and you can only carry 1 at any given time so choose carefully who and when you heal. The fastest way to grind this out is in Horde Mode, because aid kits drop/spawn there fairly frequently. Here's a farming method courtesy of enaysoft:

    Start Horde mode on Intense difficulty. There are some aid kits just scattered around the level so find each of them then shoot the AI in the head, heal - rinse and repeat until you run out of aid kits, then let yourself die. Rinse and repeat this trick until you have the trophy.

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