Overview:

  • Estimated trophy difficulty: 2/10 (Platinum Difficulty Rating)
  • Offline trophies: 37 (22, 9, 5, 1)
  • Online trophies: 0
  • Approximate amount of time to Platinum: 16-20hrs (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 11
  • Glitched trophies: No
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.


Introduction:

Adventures of Mana is a remake of Final Fantasy Adventure on the classic Game Boy. It is also the first of the Mana series of games by Square Enix. The game plays from a top down perspective on a grid like map, not unlike the original Legend of Zelda. You control a main character, whom you can name.

You can equip a weapon, spells and items to use in combat. You can also equip a shield, helm and armor to boost your defensive abilities. Some items you find in dungeons, others are bought in towns, some are earned through story events. Some weapons, such as the sickle, have special uses. Others are just intended to damage. However, some weapons do not work on every enemy while some weapons are stronger on certain types of enemies. In most cases, you can get by with your weapon of choice and the fire spell for enemies you are unable to damage with your weapon.

The game also has an item system. You can gain items from stores in town or in chests dropped from enemies. You may keep up to 16 item slots in your inventory, each of which can have stackable items (such as multiple keys in one slot) at which point you will no longer be able to pick up items. Most of the items in the game are useless once you get spells. Keep a healthy stock of keys, mattocks (until later in the game when you get the Morningstar) and hi-ethers to replenish your MP. Keeping a few potions handy will help as well.

I recommend a total of at least 12 keys and mattocks each, which will take up a total of 6 inventory spaces. Also, some items can be picked up and sold at a store for coin.

There is a charge bar that you will notice at the bottom of the screen. When it gets full, your character can perform a stronger attack. For example: If the sword is equipped, you can either do a spinning attack by releasing the analog stick or a two-directional slash attack in the direction of tilt on the analog stick.

As you kill monsters, you will gain experience. Each time you level up, you will be given the option of selecting 1 of 4 training regimens. It is recommended that you only use the Warrior and Mage regimens, switching between the two every time you level up.

Understanding the Guide

There are many times in the Guide I will be referring to collectibles. These tags will identify how they are acquired.

[A] – Ally
[S] – Shop
[C] – Assist Character Shop
[T] – Treasure Chest
[D] – Monster Treasure Chest Drop
[E] – Event

Recommended Equipment for Battle

Weapon
Your weapon of choice (I prefer the sword for the charge abilities)

Item selection
Heal spell - For status effect curation
Cure spell - For HP restoration
Fire spell – For damaging enemies immune to weapons.
Morningstar/mattock/key depending on your needs.

Puzzle Solutions

Tactile Switch
Just press the switch but sometimes there is more than one and they need to be pressed in a certain order.

Pressure Switch
Requires a constant pressure to open the door. Usually something like a treasure chest has to hold it down.

Snow Man Switch
Freeze an enemy and move the snowman onto the switch. If you kill all enemies in the room, you may need to do some backtracking to get enemies to respawn but only certain enemies can be frozen so make sure the correct ones are present by leaving the room and returning to respawn enemies.

Breakable Wall
Use Mattocks or the Morning Star.
Look for a small crack. Sometimes hard to see.

Weapon obstacles
Sickles will cut weeds
Axes knock down trees
Flails are used to cross water ways using posts
The Morningstar will break rocks and walls
Flare is needed to open the route to the Buried Ruins.

Allies

Over the course of the game, you will get several assistant/partner characters. Each have a unique ability that can be used by selecting the speech button in the upper right corner of the touch screen. Most of them will also fight with you, though sometimes they get in your way more than help.

Heroine [A] – Heals you but also grants some Auto Regen with each heal.
Mysterious Traveler [A] – Magic combat assistance, advice
Bogard [A] – Gives advice
Watts [A] – Shop
Chocobo [A] – Allows world map travel, jumping bridges and later traveling water.
Amanda [A] – Heals status effect
Lester [A] – BGM Change
Marcy [A] – Restores your MP

Tips and Tricks

  • If you find yourself low on MP or HP, you do not have to use healing items. If you have not reached level 99, your HP and MP will be restored when you level up.
  • When the Heroine is your partner, use her support to keep your health at max. Similarly, when Marcy is your partner, keep your MP up to heal yourself freely.
  • If you're in a dungeon with no escape and you're stuck, Skeletons will drop Keys and Slimes will drop Mattocks.
  • If you see a post that you can travel to with the chain rod, remember that if the chain rod is fully charged it will go farther. This is how you cross larger gaps.
  • When changing rooms, be weary of moving too far as enemies spawn after you enter the room and can often spawn on top of you if you move in too far.
  • Once you get the heal spell, it makes sense to equip it to your hot bar. Especially for boss battles when you want to heal quickly. Be careful with your charge attacks as they take time to warm up and you can be cancelled out of them if you are hit. The same is true for magic, which also means you lose MP with no benefit if your hit and cancelled out.
  • Refrain from using Morningstar in boss battles, if you don’t need it. It has a slow windup which might cause you problems.
  • There are two Ish Sundries Item shops: 1 in Ish proper and 1 west of Ish, near Dime Tower.


Warning: Point of No Return

Once you clear Dime Tower, you will no longer be able to return to the world map to collect any remaining collectibles.


Walkthrough:

Step 1: Play the story up to the missable weapon Blood Sword
Play through the story at a desired pace until you return to Glaive Castle.

Jackal Jaw-breaker
Hydra Harrier
Vampire Vanquisher
Ankheg Annihilator
Medusa Maruader
Flayer Finisher
Crab Crusher
Cyclops Slasher
Golem Grinder
Chimera Killer


Step 2: Get the Blood Sword, then play the story up to the point of no return
Inside Glaive Castle 2F, collect the Blood Sword and continue with the story.

Dark Lord Dethroner
Marilith Mauler
Kraken Cleaver
Ifrit Extinguisher
Lich Liquidator
Mantis Mangler
Spell Collector


Step 3: Gather remaining collectibles on the World Map
Before proceeding past the point of no return, collect any remaining collectibles from the World Map and it's shops.

Item Collector - Missable


Step 4: Proceed through the point of no return to the last dungeon and grind out level 99 stats
Clear Dime Tower and proceed through the last of the story, just before the last boss. Before beating the last boss, you might as well grind out your stats and levels to 99. It makes the last boss incredibly easy.

Garuda Garrotter
Dragon Drubber
Red Dragon Destroyer
Zombie Dragon Devastator
Weapon Collector - Missable
Armor Collector - Missable
Helm Collector - Missable
Shield Collector - Missable
Gemma Knight - Missable
Warrior of Warriors - Missable
Mage of Mages - Missable
Monk of Monks - Missable
Sage of Sages - Missable
Gold Digger - Missable


Step 5: Beat the game
Simply keep progressing through the very last of the story, beat the last boss set then finish the game and watch the credits

End of the Line I
End of the Line II
End of the Line III
Duty and Honor
The Hero of Mana

[PST Would Like To Thank shrapx for this Roadmap]

Adventures of Mana Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

37 trophies ( 22  24  )

  • Obtain all trophies

    This is the Platinum and it is very shiny. You got all the trophies! Congratulations.

  • Obtain 100,000 gold

    MISSABLE

    While it sounds obtuse, this trophy should be easy to pick up during the natural flow of the game. This trophy is cumulative, thus you don't need to have 100,000 gold in your purse at once.

  • Obtain Level 99

    MISSABLE

    If your anything like me, you will be Level 50 or so by the time you get to the end of the game. Getting to level 99 will require some grinding. You can do this in the last dungeon but it's recommended to either do it on the main world map before progressing to the point of no return or it can be done easily by killing Elephants in the Temple of Mana. There are two screens just before the last boss that have Elephants on them. You can go back and forth between the two, and if you leave one alive in the room, when you re-enter the room the enemies will respawn. If you kill all the elephants, you can just backtrack to the previous floor or move forward just past the elephants and then go back. The enemies will respawn at that point. If you kill the elephants then leave the room before the elephant’s death animation, they will respawn. Otherwise, you will have to leave the entire area to get the elephants to respawn.

    As you kill monsters, you will gain experience. Each time you level up, you will be given the option of selecting 1 of 4 training regimens. It is recommended that you only use the Warrior and Mage regimens, switching between the two every time you level up. If you follow this method from the very beginning, you will get 99 in all four stats.

    Here are the stat boosts for each level you can gain, by regimen:

    Warrior: VIT +1, STR + 2, INT +0, MND +1
    Monk: VIT +2, STR +1, INT +0, MND +1
    Mage: VIT +1, STR + 0, INT +2, MND +1
    Sage: VIT +1, STR + 0, INT +1, MND +2

    Abbreviated version:

    Level up, select Warrior
    Level up, select Mage
    Level up, select Warrior
    Level up, select Mage
    Rinse and repeat etc.

    If you find yourself in the 80's/90's and your maths shows you will be shy a few levels, just make a new save file and focus on your stats for one class. Now load your old save file and level up your other class as you don't need to have a 99 stat in all 4 classes at once to earn the Platinum.

  • Attain 99 STR

    MISSABLE

    See Gemma Knight

  • Attain 99 INT

    MISSABLE

    See Gemma Knight

  • Attain 99 VIT

    MISSABLE

    See Gemma Knight

  • Attain 99 MND

    MISSABLE

    See Gemma Knight

  • Obtain all weapons

    (MISSABLE, Collectible)

    Obtain all the games weapons to unlock. You do not need to have all weapons in your inventory at once, you may sell weapons.

    Warning: Be sure to get each weapon from the world map before the point of no return. Also, do not miss the Blood Sword as you can only obtain it during the one time you visit Glaive Castle.

    Note: The trophy should pop, assuming you collect all weapons, when Rusty Sword evolves into the Excalibur.

    Weapon List, in general order of attainment:

    Broad Sword – Default, Topple [S], Wendel [S] / 60 GP
    Battle Axe – Swamp Shack [S] / 150 GP
    Sickle – Marsh Cellar B2 [T]
    Chain Flail – Kett Manor 1F [T]
    Mythril Blade – Watts, Dwarf Cave [S] / 562 GP
    Wind Spear– Menos Weapons [S] / 1150 GP
    Were-Buster – Old Mansion 1F [T]
    Morningstar – Cyclops, in Crooked Boulder [D]
    Blood Sword – Warning: Glaive Castle 2F, in a room of armor knights. Cannot be obtained after defeating the Dark Lord.
    Flame Flail – Ish Weapons [S] / 6300 GP
    Ice Brand – Marilith, in Cara Mountains [D]
    Thunder Spear – Southeastern Sea Weapons [S] / 11250 GP
    Demon Axe – Undersea Volcano 2 [T], Kill a bunch of green hatted ducks for the chest to appear.
    Rusty Sword/Excalibur – Defeat Ifrit [D] for Rusty Sword and clear the Temple of Mana for Excalibur.
    Dragon Buster – Buried Ruins [T]
    Mantis Sickle – Defeat Mantis Ant [D]

  • Obtain all magic spells

     

    (Collectible)

    Collect all 8 spells in the game to unlock. I do not know for sure if there are any spells that are missable in game, as I got them all in the natural story progression. By the time you get Flare you should have all of them.

    Each spell is learned from a book. For example: Fire is learned from Book of Fire. Once you get the book, the spell is learned automatically.

    Spell List, in general order of attainment:

    Cure – From the Heroine in Kett Manner [E]
    Fire – Defeat the Hydra [D]
    Sleep – Defeat the Vampire [D]
    Heal – Wendel Shrine [E]
    Blizzard – Shifting Sands B1 [T]
    Silence – From Lester [A]
    Thunder – Defeat the Golem [E]
    Flare - Defeat the Lich [E]

  • Obtain at least one of all items

    (MISSABLE, Collectible)

    Obtain all the games disposable items to unlock. You do not need to have all items in your inventory at once, which means you can sell them if you're low on cash.

    Warning: Be sure to get each item from the world map before the point of no return.

    Item List, in general order of attainment:

    Candy – First treasure chest
    Potion – Topple [S] / 40 GP
    Keyring – Topple [S], Misc Shops [S] / 15 GP
    Antidote – Topple [S] / 40 GP
    Eye Drops – Topple [S] / 60 GP
    Mattock – Bogard’s Cabin [T], Swamp Shack [S] / 60 GP
    Silver Key – World Map South East of Kett Manor. Kill all the lizards for a chest.
    Moon Mirror – Defeat the Hydra [T]
    Athenas Kiss – *Mudman, East of Kett Manor [D]
    Lambsy’s Pillow – Pumpkin, in Kett Manor [D], Desert Sundries [S] / 100 GP
    Ea’s Tears – Zombie[D], in Kett manor [D], *Ghost [D] in Hidden Waterfall
    Ether – Zombie, in Kett Manor [D], Lakeside Forest Sundries [S] / 320
    Crystal – *Owl, in Kett Manor [D]
    Rust-B-Gone – Old Peddler [S] / 500 GP
    Hi-Potion – Watts [A][S] / 160 GP
    Gold Needle – Watts [A][S] / 90 GP
    Mole Whiskers – Watts [A][S] / 120 GP
    Bacchus Wine – *Crab, near Dwarf Cave [D]
    Gold Dust – *Pig Goblin [D]
    Hi-Ether – Desert Sundries [S], Ish Sundries (not in Ish) [S] / 640 GP
    Fireball – Desert Sundries [S], Ish Sundries (not in Ish) [S] / 60 GP
    Firetock – Desert Sundries [S], Ish Sundries (not in Ish) [S] / 240 GP
    Baby Monkey – Desert Sundries [S] / 100 GP
    Amanda’s Tears – Shifting Sands
    Thunder Arrow – Ish Sundries (not in Ish) [S] / 100 GP
    Ice Rocket – Ish Sundries (not in Ish) [S] / 320 GP
    Thunderbolt – Stingray [D], Ish Sundries (not in Ish) [S] / 400 GP
    Ice Missles – Walrus in snow area [D]
    Elixer – Sealed Cave 3F [T], Red Samurai in Temple of Mana [D]
    Skeleton Key – From Cibba in Lorim [E]
    Diamond Dice – *Griffon Hand (White wing like head with a single chicken claw monster) [D]
    Ruby Baubles – *Frog in Jadd Desert [D]
    Saurus Fangs – *Sauraus, Jadd Desert [D] (The odds are you will get an empty chest so keep trying)
    Adaman Brew – *Armadillo, near Ish [D]
    Unicorn Horn – Elephant in the Temple of Mana [D], **Mirror enemies in Buried Ruins [D]

    *Credit: Rhasget
    **Credit: Colinp42

  • Obtain all armor

    (MISSABLE, Collectible)

    Obtain all the armor sets to unlock to unlock this trophy. You do not need to have every armor set in your inventory at once, which means you can sell them if you're low on cash.

    Warning: Be sure to get each armor, except for Samurai Armor, from the world map before the point of no return. Also, make sure to proceed past the point of no return with a few open spots in your Armor inventory by selling unneeded armors beforehand.

    Armor List, in general order of attainment:

    Bronze Armor – Default Equipment
    Iron Armor – Wendel [S] / 315 GP
    Mythril Armor – Watts, Dwarf Cave [S] / 700 GP
    Gold Armor – Jadd Weapons [S] / 1300 GP
    Diamond Armor – Crooked Boulder Armor [S] / 3000 GP
    Flame Armor – Ish Weapons [S] / 5625 GP
    Ice Armor – Norhtern Sea Armors [S] / 7350 GP
    Dragon Mail – Dime Tower 3F [T]
    Samurai Armor – Samurai, in the Temple of Mana. [D]

  • Obtain all helms

    (MISSABLE, Collectible)

    Obtain all the helms to unlock this trophy. You do not need to have every helm in your inventory at once, which means you can sell them if you're low on cash.

    Warning: Be sure to get each helm, except for Samurai Helm, from the world map before the point of no return. Also, make sure to proceed past the point of no return with a few open spots in your helm inventory by selling unneeded armors beforehand.

    Helm List, in general order of attainment:

    Bronze Helm – Default Equipment
    Iron Helm – Topple [S], Wendel [S] / 140 GP.
    Mythril Helm – Lakeside Forest Sundries [S] / 240 GP
    Gold Helm – Jadd Weapons [S] / 683 GP
    Diamond Helm – Crooked Boulder Armor [S] / 3500 GP
    Samurai Helm – Genie Head, in Temple of Mana [D]

  • Obtain all shields

     

    (MISSABLE, Collectible)

    Obtain all the games shields to unlock. You do not need to have every shield in your inventory at once, which means you can sell them if you're low on cash.

    Warning: Be sure to get each shield, except for the Aegis Shield, from the world map before the point of no return. Also, make sure to proceed past the point of no return with a few open spots in your Shield inventory by selling unneeded armors beforehand.

    Shield List, in general order of attainment:

    Bronze Shield – Default Equipment
    Iron Shield – Marsh Cellar B1 [T], Wendel [S] / 185 GP
    Mythril Shield – Watts, Dwarf Cave [S] / 505 GP
    Gold Shield – Jadd Weapons [S] / 920 GP
    Diamond Shield – Crooked Boulder Armor [S] / 3900 GP
    Fire Shield – Ish Weapons [S] / 4400 GP
    Ice Shield – Northern Sea Armors [S] / 6200 GP
    Dragon Shield – Buried Ruins [T]
    Aegis Shield – Elephent, in Temple of Mana [D]

    Note: The Aegis Shield will drop if your item inventory is full.

 

Secret trophies

  • Defeat the Jackal

    Story related, can't be missed.

    The Jackal is the very first boss in the game and is also the very first enemy you must fight.

  • Defeat the Hydra

    Story related, can't be missed.

    Location: Marsh Cellar

    Defeat Hydra to get the Moon Mirror key item and the Book of Fire. The Mysterious Traveler [A] will assist.

  • Defeat the Vampire

    Story related, can't be missed.

    Location: Kett Manor

    Once you have Moon Mirror, you can progress to fight Count Lee. Defeat the Vampire to rescue the Heroine and get the Book of Sleep. The Heroine [A] will assist.

  • Defeat the Ankheg

    Story related, can't be missed.

    Location: Forbidden Mines

    Defeat Ankheg (Megapeade) to get some Mythril for Watts. Watts [A] will be present.

  • Defeat Medusa

    Story related, can't be missed.

    Location: Shifting Sands cave

    Defeat the Medusa for Gorgon Tears. Amanda [A] will assist.

  • Defeat the Mind Flayer

    Story related, can't be missed.

    Location: Old Mansion

    Defeat Devias (Flayer) in the Old Mansion. Lester [A] will assist.

  • Defeat the Metal Crab

    Story related, can't be missed.

    Location: Hidden Waterfall

    Nothing special here. Just beat it to get past it and proceed.

  • Defeat the Cyclops

    Story related, can't be missed.

    Location: Crooked Boulder

    Defeat Cyclops and pick up the Morningstar from the chest. No longer will mattocks be a problem for you.

  • Defeat the Golem

    Story related, can't be missed.

    Location: Crooked Boulder

    The Morningstar is required to defeat the Golem but once defeated, you will earn the Book of Thunder.

  • Defeat the Chimera

    Story related, can't be missed.

    Location: Glaive Castle.

    Chimera is a mid-stage boss. The missable Blood Sword found should be after further on in the stage after beating Chimera.

  • Defeat the Dark Lord

    Story related, can't be missed.

    Location: Glaive Castle

    Warning: Be sure to get the Blood Sword before fighting the Dark Lord! It is located in a chest in Glaive Castle 2F, in a room with a bunch or blue armored knights. Kill the knights for the chest to appear. If you get to the room with the throne and if you still do not have the Blood Sword, then go back and get it.

  • Defeat Marilith

    Story related, can't be missed.

    Location: Cara Mountains

    Defeat Marilith and a treasure chest with the Ice Brand will appear.

  • Defeat the Kraken

    Story related, can't be missed.

    Location: Subterranean River

    Use the Thunder Spear to attack it. The Thunder Spear is sold in the South Eastern Sea Weapons shop that you pass by on the way to the Subterranean River.

  • Defeat Ifrit

    Story related, can't be missed.

    Location: Undersea Volcano

    Defeat Ifrit and obtain the Rusty Sword.

  • Defeat Lich

    Story related, can't be missed.

    Location: Sealed Cave

    Once you get the upgraded Chocobo, it is possible to fight the Lich early. Otherwise the game will prompt you that you need Flare, which you will get after beating the Lich.

  • Defeat the Mantis Ant

    Story related, can't be missed.

    Location: Buried Ruins

    Caution: There is an electric ring here you need to avoid. Hitting it on accident will damage you. Make sure you have Cure available for immediate use.

  • Defeat Garuda

    Story related, can't be missed.

    Location: Dime Tower

    Watts [A] will assist.

    Warning: This is the point of no return. Once you beat Garuda and clear Dime Tower, you will be unable to go back to the world map. Make sure to create a backup save point, just in case, before proceeding if you have to collect missing collectibles.

  • Defeat the Dragon

    Story related, can't be missed.

    Location: Temple of Mana

    The first boss of the Temple of Mana.

  • Defeat the Red Dragon

    Story related, can't be missed.

    Location: Temple of Mana

    This is a redux of the earlier Dragon fight. This one attacks a bit faster and does a continuous 360 flame attack that requires some manoeuvring to get around.

  • Defeat the Zombie Dragon

    Story related, can't be missed.

    Location: Temple of Mana

    This is probably the most difficult of the Temple of Mana bosses because he has a tendency to fire tracking flames, as well as spells that cast poison so make sure you are ready to cast Cure at a moments notice.

  • Defeat Julius in his first form

    Story related, can't be missed.

    Location: Tree of Mana

    There are three Julius'. Kill each one. Just keep attacking and he/they will fall. If they respawn, don't worry, just keep attacking. If they are shielded, just move to another one until they drop the shield. Use Excalibur for best results.

  • Defeat Julius in his second form

    Story related, can't be missed.

    Location: Tree of Mana

    This boss should pose little difficulty at this point. Keep cure handy and use the sword spin charged attack. If you hit him enough, then he will eventually kneel to a weak position and you will be free to just keep attacking. Use Excalibur for best results.

  • Defeat Julius in his third form

    Story related, can't be missed.

    Location: Tree of Mana

    The Heroine [A] will assist. This boss phases in and out, where you can get a few hits in. Just use the sword charge moves to attack him when he phases in but use your Heroine's support ability to keep your health at max. Use Excalibur for best results. Should be extremely easy at this point.

  • Finish the game

    Story related, can't be missed.

    Once the last boss dies, the game takes control for the duration. The final cutscene is on auto-pilot but you cannot skip or speed it up so will have to wait until the credits end. Press on "The End" screen to return to the title. This trophy should pop at the end of the credits, when the game returns to the title screen.

    Note: The Vita can fall asleep on you during the final cutscene and end credits so wake it back up or tap the screen to keep it active while the ending plays out.

Guide navigation

Author

  • shrapx

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