Overview:
  • Estimated trophy difficulty: 3/10 (Trophy Difficulty)
  • Offline trophies: 21 (21)
  • Online trophies: 0
  • Approximate amount of time to 100%: 10-12 hours (Estimated Time to 100%)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0 (Stage Select)
  • Glitched trophies: 0
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: PS3, PS4 and Vita share a list
  • Do cheat codes disable trophies?: N/A

Introduction

A Boy and His Blob is a 2016 port of a 2009 Wii game, which in and of itself was a reimagining of a 1989 NES game, A Boy and His Blob: Trouble on Blobolonia. You will play as a boy fighting against mysterious shadow creatures invading both Earth and the planet Blobolonia. The boy cannot fight on his own; instead, he feeds various jellybeans to his new friend, the blob, which turns it into various objects to help the boy travel through the stages and defeat enemies.

Fans of the original A Boy and His Blob will enjoy this reimagining. It's definitely more forgiving, and unlike the NES original, you don't have to worry about your jellybean inventory, so feel free to experiment as much as you'd like to see what works for your playstyle. For newcomers, A Boy and His Blob will prove to be a charming and (mostly) simple puzzle-platformer.


Walkthrough

Step 1: Play through all four worlds, gathering all treasure chests and rescuing all blobs (where applicable)

Simply play through the game. Try to explore each stage during your initial playthrough to collect all three treasure chests – often indicated by fireflies in the area – so you don't have to replay anything, but don't worry if you've missed something, as the game has stage select. Once you reach the citadel world, you will also have caged blobs to rescue; see those trophies for more information as to where to find them.

At any point, press five times to hug the blob. Also, note that once you've finished the citadel world, you will have two more stages to play through back in the forest world to reach the final boss.

By the end of this step, you will have earned:

Passed the forest
Passed the cave
Passed Blobolonia
Passed the citadel
Lock and load
Had a light breakfast
Finished the game


And likely:

Show some love
Novice Treasure Hunter
Experienced Treasure Hunter
Expert Treasure Hunter
Savior of Blobolonia (Citadel 2)
Savior of Blobolonia (Citadel 3)
Savior of Blobolonia (Citadel 5)
Savior of Blobolonia (Citadel 6)
Savior of Blobolonia (Citadel 7)
Master Treasure Hunter



Step 2: Play through each world's challenge stages

The treasure chests you collect will unlock challenge stages, provided you've collected all three treasure chests in any given level. These are all very short stages, but more difficult, and the trade-off for the short length is the absence of checkpoints. Most will not provide any problems, but the difficulty begins to ramp up around the middle of the Blobolonia challenge stages. I have linked to video walkthroughs under each trophy to assist you. Just remember to be patient, and take your time.

At the end of this step, you will have earned:

Ended the forest challenges
Ended the cave challenges
Ended the Blobolonia challenges
Ended the citadel challenges



Step 3: Cleanup

If you were diligent in collecting all the treasure chests and freeing blobs during your initial playthrough, you will not need this step. Otherwise, now is the time to go back to any stages you may have missed something in and collect them. Make use of the walkthrough located in Master Treasure Hunter if needed.

A Boy and His Blob (PS4, PS3 & Vita) Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

21 trophies ( 21  )

  • Complete the forest world

    Story related and cannot be missed.

    The forest world initially has ten stages and a boss battle, but will gain two extra stages and an additional boss fight once you've completed the citadel world. However, this trophy will unlock once you've finished the initial ten stages and the boss fight.

    The snake boss at the end of the forest world is rather simple. First, throw an anvil jelly bean into the middle of the stage to bait the snake into striking at the blob. At this point, some wires will come down from the sky. Feed the blob a trampoline jelly bean and jump up and stand on one of the platforms attached to the wire. Jump over to the platform by the electricity, and wait for the snake to start to strike, then jump over the electricity so the snake electrocutes itself. You will fall back to the ground. Finally, the snake will jump into the air and you'll see its silhouette moving slowly from one side of the screen to the other. Throw a hole jellybean so it lands where the silhouette stops (you'll have a bit of time), so that the snake will dive straight into the hole. Congratulations on defeating the first boss!

    Important note: If, like me, you turned off the game after defeating the snake boss, and upon returning found that you were still in the forest world then you're going to need to beat the boss again (play the final forest level again, and you'll be taken to the boss) and complete the small interim stage to get to the next hideout. Surprisingly, the game does not auto-save your place in the overworld after defeating bosses, so be careful! This applies to all bosses of the game.
  • Complete the cave world

    Story related and cannot be missed.

    The cave world consists of ten stages and a boss fight.

    The hardest part about the beast boss is getting into the large ball. The timing here is tight, as the beast boss is fast and will often take a swipe at you before you can get into the ball safely.

    Once you're in the ball, you're going to have to bait the beast into jumping into the floating enemies. Go up the left wall and hang out near the first enemy until the beast jumps into it. Then get to the middle platform and step on the pressure switch, sending the second enemy down to the beast's level. Then get off the switch to trap it. Wait for the beast to jump into it, then go to the right and use the hole jellybean to send the third and final enemy down to the beast's level.

    If you accidentally kill one of the enemies, don't worry; they'll respawn fairly quickly. If the enemy no longer respawns, that means you've successfully hit the boss with it and can move on (sometimes it's not entirely obvious that you've damaged him).

    Just remember: the beast can't hurt you while you're in the bubble. So don't worry if you fall back to its level; as long as you're in the ball, all it can do is push you away.
  • Complete the Blobolonia world

    Story related and cannot be missed.

    Blobolonia world consists of ten stages and a boss fight.

    The bird boss takes a few steps to actually damage. First, you'll need to use the cannon jellybean to suck up the bird's projectile. The blob will automatically target the bird and fire, grounding it (if you miss for a few rounds, the bird will divebomb, which will almost certainly kill you, so if you can tell it's going to divebomb, quickly get into the cannon). Quickly use the trampoline (or ladder) jellybean to get up to one of the platforms above the bird, then use an anvil jellybean to turn the blob into an anvil. Push the anvil off the platform to actually damage the bird. Rinse and repeat for three rounds. I recommend throwing the cannon jellybean after the blob turns into the anvil but before you push it, so the blob can turn back into the cannon before the bird fully recovers.

    Note that the bird's wings cannot damage you once it's grounded but its main body still can. So you don't need to worry about giving it a particularly wide berth.
  • Complete the citadel world

    Story related and cannot be missed.

    Citadel world consists of eight stages and a boss fight.

    The emperor boss can be tricky. Thankfully, you only need to hit him once.

    Use the trampoline to get yourself up to the ledge above your starting position. Push the rock under the top ledge, then use the jack to raise it up to the top ledge. Toss a clone jellybean behind the rock so the blob can push it past the spikes and onto the darker ledge – that's as far as you need to go. Once the rock is positioned, use the jack to push the ceiling switch under the spikes AND release it, and the rock will hit the emperor, defeating him.

    What makes this boss tricky is that he rains enemies down on you. Watch the ground for the shadows of falling enemies, and jump across them when they're coming down in a row. Otherwise, find a safe spot to stand. Don't get greedy with your movements; be patient, and you'll do fine.
  • Beat the final boss

    Story related and cannot be missed.

    After defeating the emperor boss in the citadel, you'll find yourself back in the tree hideout. You may notice that an extra page has been tacked on to the level select map. There are two more forest world stages you must play through – with three treasure chests in each – before you reach the final boss.

    The final boss is surprisingly simple. As soon as you are able, use the shield jellybean on the blob and hold to start blocking. The boss will fire a ball of light at you – reflect it back into him twice and he'll be stunned. Turn into the mech – the animation takes a while, so you need to be quick – and hold to hit the boss until it puts up a shield and you can't hit it anymore. Next, turn into the bouncy ball and get ready to dodge the enemies the boss will rain down upon you. After the second set of enemies, use the bouncy ball to jump up onto the top platform, as the boss will fill the stage with acid.

    As soon as you are on the top platform, switch back to your shield and start blocking to start the cycle over again. Do this three times in total and you will have defeated the final boss and earned this trophy.
  • Collect 30 treasure chests

     
    (Collectible)

    See Master Treasure Hunter.
  • Collect 60 treasure chests

     
    (Collectible)

    See Master Treasure Hunter.
  • Collect 90 treasure chests

     
    (Collectible)

    See Master Treasure Hunter.
  • Collect 120 treasure chests

     
    (Collectible)

    Each stage of the game has three treasure chests to find. Thankfully, the stages are generally fairly short and the chests are not particularly hidden (in fact, there will often be fireflies to indicate when one is nearby), so a minimal amount of exploring will turn them up during your initial playthrough. Sometimes they are in caves, sometimes they are in enemies (they will be glittering) and sometimes they're just sitting out in the open. Should you need it, WishingTika on YouTube has put together a walkthrough HERE complete with all treasures.

    If you miss a treasure chest and need to pick it up via stage select, keep in mind that simply going to the stage and collecting it, then quitting back to the hideout WILL NOT work. You must complete the stage again for the chest to register.

    The way to collect treasure chests is for the blob to eat them. You must be near the chest as well for the blob to eat them; simply getting the blob close to the chest won't do it (example: you cannot be standing on a ledge above the chest and expect the blob to eat the chest if it is next to it. You must be standing near the chest as well).

    If you die after collecting a chest, the chest will still remain collected, so you don't need to worry about any sort of no-death playthroughs. In fact, sometimes it's easier to collect the chest and then die instead of taking the time to get back to the stage checkpoint.

    You can see how many chests you've collected by holding down (the jellybean selection button), in the upper right corner. Do not pay attention to the order the chests appear, as they often don't represent a chest's position in the stage, as far as I've been able to tell.

    Collecting all three treasure chests in each stage will open up challenge stages; see Ended the forest challenges , Ended the cave challenges , Ended the Blobolonia challenges , and Ended the citadel challenges for more information.
  • Feed Blob one of each of the jelly beans

    Story related and cannot be missed.

    To make your way through the game, you'll need to feed the blob various jellybeans (hold to bring up the selection wheel) to help you defeat enemies and solve puzzles. There are 15 types of jelly beans in the game.

    Ladder – You can climb to the very top of the ladder to reach higher and use it as a platform to jump from as well.
    Trampoline – Used to reach very high places. Press just before landing to increase your height. Also use trampoline to be able to fall down from very high heights – as long as you land on it, you won't die. It can also be used on long stretches of spikes to safely stand (bounce) in the middle of them to get across them. Some enemies die if they hit the trampoline.
    Balloon – Utterly useless. It's designed to get the blob up to wherever you are if it can't jump there, but since you can just press several times to summon it, you will never use this outside of the one time you need to feed it to the blob for this trophy, besides to free the imprisoned blobs in the Citadel world.
    Hole – Used to drop through thin platforms. Can also be used to move enemies through these same platforms.
    Parachute – Used to help cross large gaps – jump, then press . Hold up on the directional stick to slow down. Can only rise if a wind (denoted by leaves) is present; otherwise, it's descent only. If you are hit by an enemy when using it, you will die, but the blob can pass safely through them while in parachute form.
    Anvil – Used mostly to hold down pressure plate switches or break through rock floors. Can also be used to kill enemies if pushed down on them from above. Is sometimes used as a platform on one of the big goofy looking enemies (these guys are usually walking across long spike pits, so you'll have to hitch a ride on the anvil on its back).
    Ball – Mostly used to get the blob to a blocked-off area so you can feed it a different jelly bean to get you to the same area. Most small enemies the ball hits will die, but large enemies will just push it along.
    Bouncy Ball – Mostly used to jump a bit higher or across slightly larger gaps. Stay away from the floating enemies while riding it! All other enemies it can either push aside or just bounce off of them. Can also be used to cross the water.
    Bubble – Hold to boost – usually used to scale large cliffs/ramps. Quite fast and awkward to control. Kills small enemies when you run over them; makes you invincible otherwise. Cannot jump while using it.
    Jack – Used to move platforms or large enemies that are blocking your way up. Can also be used as a platform to push things like rocks across very small gaps or up to a higher level. Can also be used to hit pressure switches located on ceilings.
    Rocket Ship – Used to fly – rather sloppily. Hold to boost. Can be used to break through rock walls.
    Cannon – Used to launch the boy (or small enemies) through thick rock walls or onto higher platforms.
    Shield – Used to deflect enemy projectiles. Cannot be used while moving. Hold to bring the shield up when it's equipped.
    Clone – Creates a clone of the boy, that copies (not mirrors) his movements. Usually used for multi-switch puzzles. Can help push large blocks. Can be sent as a suicide bomber to blow up the floating mine enemies.
    Mech – Welcome to god mode. Can hover/fly up short distances, punches through rock walls, kills absolutely everything just by touching it.
  • Turn into a mech for the first time

    Story related and cannot be missed.

    At the very beginning of the eleventh forest world stage, you will see a cutscene where the blob turns into a mech and the trophy will unlock.
  • Hug the blob 5 times

    This can be done at any point in the game. When you are standing next to the blob, press to hug the blob. Just do that five times and this simple trophy will unlock.
  • Complete all the challenges of the forest world

    You may have noticed that every time you collect three treasure chests in any level, a new item will appear in your hideout. These are the challenge levels. Challenge levels are very short, but the downside is that there are no checkpoints – dying means starting from the beginning. Usually these will not pose a problem, but some will make you frustrated. Remember: these aren't timed, so go as slowly as you'd like to avoid making mistakes.

    Unlike the other stages, there are actually twelve challenges in the forest world. The first ten are unlocked in the normal method – collecting all three treasure chests in each of the ten forest world stages. But the final two are unlocked by returning to the forest hideout after completing the citadel world and playing the two new forest world stages, collecting the treasure chests therein.

    PurPleeHaze has made a YouTube walkthrough for these levels; find it HERE and HERE.
  • Complete all the challenges of the cave world

    You may have noticed that every time you collect three treasure chests in any level, a new item will appear in your hideout. These are the challenge levels. Challenge levels are very short, but the downside is that there are no checkpoints – dying means starting from the beginning. Usually these will not pose a problem, but some will make you frustrated. Remember: these aren't timed, so go as slowly as you'd like to avoid making mistakes.

    PurPleeHaze has made a YouTube walkthrough for these levels; find it HERE.
  • Complete all the challenges of the Blobolonia world

    You may have noticed that every time you collect three treasure chests in any level, a new item will appear in your hideout. These are the challenge levels. Challenge levels are very short, but the downside is that there are no checkpoints – dying means starting from the beginning. Usually these will not pose a problem, but some will make you frustrated. Remember: these aren't timed, so go as slowly as you'd like to avoid making mistakes.

    PurPleeHaze has made a YouTube walkthrough for these levels; find it HERE.
  • Complete all the challenges of the citadel world

    You may have noticed that every time you collect three treasure chests in any level, a new item will appear in your hideout. These are the challenge levels. Challenge levels are very short, but the downside is that there are no checkpoints – dying means starting from the beginning. Usually these will not pose a problem, but some will make you frustrated. Remember: these aren't timed, so go as slowly as you'd like to avoid making mistakes.

    Note that there are only eight challenge stages in the citadel world, as there are only eight levels in this world.

    PurPleeHaze has made a YouTube walkthrough for these levels; find it HERE.
  • Rescue all of the captured blobs of level Citadel 2

     
    (Collectible)

    In certain Citadel stages, you will come across caged blobs. Most of these will be directly in your path, but some you have to seek out. The way to free them is to feed them a balloon jellybean – the only time it's actually useful throughout the entire game. Freed blobs stay freed, so if you die after freeing some, don't worry about saving them again.
    Citadel 2 has 4 blobs to free – two near the first treasure chest, and two flanking the end-level jellybeans.
  • Rescue all of the captured blobs of level Citadel 3

     
    (Collectible)

    In certain Citadel stages, you will come across caged blobs. Most of these will be directly in your path, but some you have to seek out. The way to free them is to feed them a balloon jellybean – the only time it's actually useful throughout the entire game. Freed blobs stay freed, so if you die after freeing some, don't worry about saving them again. Citadel 3 has 11 blobs to free – two just over the beginning spike pit, one just past the gate after that, one just past the parachuting section, one on the top level of the shadow mirror clone area, one near the bird just after the shadow mirror clone area, one just after the second treasure chest, three a little further on at the end of the spike pit as you work your way up the ramps before the third treasure chest, and one on the other side of the exit jellybeans.
  • Rescue all of the captured blobs of level Citadel 5

     
    (Collectible)

    In certain Citadel stages, you will come across caged blobs. Most of these will be directly in your path, but some you have to seek out. The way to free them is to feed them a balloon jellybean – the only time it's actually useful throughout the entire game. Freed blobs stay freed, so if you die after freeing some, don't worry about saving them again. Citadel 5 has 5 blobs to free – one just after the first gate, one next to the first chest (you'll see it below the previous blob), and three in the third area (with all the ceiling spikes).
  • Rescue all of the captured blobs of level Citadel 6

    (Collectible)

    In certain Citadel stages, you will come across caged blobs. Most of these will be directly in your path, but some you have to seek out. The way to free them is to feed them a balloon jellybean – the only time it's actually useful throughout the entire game. Freed blobs stay freed, so if you die after freeing some, don't worry about saving them again. Citadel 6 has 12 blobs to free – one just past the first door, two by the second treasure chest (in the first door area), four at the end of the second door area (all directly in your path), one at the very beginning of the third door area, one just after the previous blob, one after breaking through the floor, one soon after (you'll see it when you free the previous one), one next to the third treasure chest, and one right next to the exit jellybeans.
  • Rescue all of the captured blobs of level Citadel 7

     
    (Collectible)

    In certain Citadel stages, you will come across caged blobs. Most of these will be directly in your path but some you have to seek out. The way to free them is to feed them a balloon jellybean – the only time it's actually useful throughout the entire game. Freed blobs stay freed, so if you die after freeing some, don't worry about saving them again.

    Citadel 7 has 12 blobs to free – one right at the start, two just past the first blob, one just after the descending section with all the charging shadows, one at the beginning of the large spike pit you need the rocket to cross (stand on the anvil to reach it), one soon after in the middle of the room, one two more levels up (fly past it to the platform, land, and drop the jellybean down the gap – use blob-cam [] to make sure it's freed), one on the aforementioned platform, one in-between all the moving platforms next to the previous blob, one at the end of the moving platform section, one just after the second treasure chest, one hanging above the lava soon after sending the big doofus shadow into the lava, one just after that, two right before the third treasure chest.

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  • themindisacity

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