Overview:

  • Estimated trophy difficulty: 2/10 (poll)
  • Offline trophies: 65 (62, 1, 1, 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 10 to 15 Hours (poll)
  • Minimum number of play throughs: 2.25 (using save files)
  • Number of missable trophies: Most trophies are missable; some are mutually exclusive to each other in a single play through.
  • Glitched trophies: None
  • Does difficulty affect trophies?: No difficulty
  • Do trophies stack?: PS4/Vita share a list. JP has a separate list from the rest of the world.
  • Do cheat codes disable trophies?: No cheats
  • Additional peripherals required?: No


Introduction:

2064: Read Only Memories is a cyberpunk point-and-click adventure game set in the city of Neo-San Francisco in the year 2064 A.D. and developed by MidBoss after being successfully funded through Kickstarter. The game follows a struggling journalist who is approached by the world’s first sapient machine, a personal assistant robot known as ROM’s (Relationship and Organizational Manager) named Turing, to help them rescue their kidnapped creator. Unlike other games in the cyberpunk genre, 2064: Read Only Memories has a bright and colorful setting with some humor sprinkled here and there with diverse, memorable characters while still retaining the dark themes that are a staple of the genre. The gameplay and style are inspired by old games such as Gabriel Knight: Sins of the Father, Neuromancer and Snatcher and is such, is very heavily story and dialogue based. The game has dialogue options that will lead characters to like you or hate you and speechcraft your way through some dialogue to get the information you need as well as some inventory puzzles and logic puzzles; whether you succeed or fail some of the puzzles and Turing’s disposition of you has an impact on the world’s future.

2064: Read Only Memories has multiple ending trophies as well as a lot of trophies that are mutually exclusive to each other in a single play through. While most of these can be acquired in a single play through using save files, the character disposition trophies will require a second play through. This guide will focus on using save files minimally as it’s just more convenient to just get the mutually exclusive trophies on a second play through rather than reloading constantly with a clean-up step for the rest of the ending trophies. There are 8 save slots available and there are two key safe files you’ll want to save for each play through for this guide to help you acquire the multiple ending trophies: Chapter 5 before attempting to retrieve Hayden’s research data and at the very end of game before using the control panel. As the game will remind you at the end of each chapter, the game has no autosave feature and you’ll have to be sure to manually save every once in a while. I recommend saving at the beginning of the chapter and before attempting puzzles.


Walkthrough:

Step One: All Good Things Playthrough

For the first play through, you’ll be focusing on being nice to everyone. The top dialogue option is usual the most positive option but not always. You especially want to focus on being nice and respectful towards Turing and listen to his monologues and exposition.

Other things you’ll have to focus on during this play through include keeping your plant alive by talking to it repeatedly each time you’re back at your apartment before the end of Chapter 2, making sure you catch the cab during Chapter 2, and successfully getting the research data in Chapter 5.

Make sure you make a separate save file before attempting to retrieve the research data in Chapter 5 to use for later! At the end, you’ll get Ending 1 which is the only ending that will unlock the Endless Christmas Chapter.

As you play, you’ll want to explore by looking, talking and using things in the environment and NPC’s as well as using items in your inventory on objects and NPC’s to work towards Observant, Loquacious, Hands-On, and Crafty. During this playthough, get any trophies that lead to fail states out of the way which will just reload you back to before you initiated the fail state. Chapter 3 and 4 are variable as to which lead you choose to follow but has no effect on which on you choose first on the story; the guide assume you’ll choose to follow the Media Arc first.

Here is the breakdown of where you should earn each trophy by chapter:

Prologue
Playback
One More Good Day
Well-Read
Put The Thing in the Doohickey
A New Cyberpunk Adventure


Chapter 1
Cardinal of Combat
Hydrophobic
Persuasion
Ding Dong Ditch
Blackout


Chapter 2
Unsociable
Always The Best!
Hassy Hot Cups
Worst Cab Ride Ever
Negotiator
Jobber
Drinktionary
Sophisticated Taste
Too Sophisticated
Tears in Rain


Chapter 3 - Media Arc
Maybe It Just Needed A Little Love
Botanist
Good Listener
Symmetry
No, I Don't Feel You
Stop The Violence
Maneki-Neko
The Pale Rider


Chapter 4 - Flower Arc
Cloak and Dagger

Chapter 5
Clark Kent
Brick by Useless Brick
Hack the World
Empathetic
Cool Kid
No Turning Back


Chapter 6
Sewer Shark
Waterlogged
Threat Neutralized
Junior Deputy
Terminated
Farewell, Old Friend
We're Alphanumeric!
All Good Things


Endless Christmas
Audiophile
Yule Be Back!


Step Two: No Heart To Break and Iron ROM Play through

This time around, you’re going to get everyone to hate you; especially Turing. The bottom dialogue option is usually the negative option but not always. Also, cut Turing’s dialogue short when given the option and avoid looking at things that develop Turing’s character which helps in getting through a second play through quicker and help with Iron ROM.

Iron ROM requires you to get to the end of the game without ever loading a save file or rebooting from the game over screen. A full run will take you 4 to 5 hours if you know what you’re doing and skip through the dialogue. I recommend you attempt going for Iron ROM on the PS4 version since you’ll be able to suspend the game if you need to take a break and the Vita version crashed on me a quite a few times. You can skip through the dialogue quicker as well on the PS4 version if you lightly tap on the touch pad. Not getting Jess or the punks to help does not hinder your ability to finish the game nor does it make the game harder.

Other things to do in this play through include not talking to your plant at all; you’ll still be catching the cab during Chapter 2, and successfully getting the research data in Chapter 5 in this play through as well. Make sure you make a separate save file before attempting to retrieve the research data in Chapter 5 to use for later! You’ll get Ending 3 at the end. If you missed a few trophies during your first play through that aren’t mutually exclusive to the ones listed below and don’t lead to a game over, try to pick those up as well.

Here is the trophy breakdown by chapter:

Chapter 1
Cybercracker

Chapter 2
Well, That Worked
Snitch


Chapter 3 - Media Arc
You're Hopeless
Groceries


Chapter 5
Son of a Gun
Smell You Later
Not a Cat Person?


Chapter 6
Bad Association
Iron ROM
No Heart To Break
A New Blue


Step Three: Additional Endings and Clean up

Now for the rest of the ending trophies. Reload your save files that you made for each play through in Chapter 5 and fail to get the research data by simply just letting the timer run out then play through to the end and keep Turing stabilize to unlock Endings 2 and 4, depending on Turing’s disposition towards you. Then reload a save file before using control panel at the end where Turing doesn't like you and fail to stabilize Turing, unlocking Ending 5.

If you’ve missed any other trophy, check the guide to see which chapter you can unlock it in. Unfortunately, the game does not have a chapter select so if you don’t have a save file in that chapter, you may have to start a new play through and work your way to that chapter.

The Sacrifice
Complicity
Flatline
Plasteel and Silica

[PST would like to thank chapomon for this Roadmap]

 

2064: Read Only Memories (PS4 & Vita) Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

65 trophies ( 62  18  )

  • Unlock all other trophies

    Collect all trophies.

  • A New Cyberpunk Adventure

    Story related; cannot be missed.

    This will unlock when you complete the prologue chapter. Missable trophies in the prologue include One More Good Day and Well-Read; make sure you get these out of the way before you go to sleep. The prologue only has one puzzle; see Put The Thing in the Doohickey.

  • Completed Chapter 1

        

    Story related; cannot be missed.

    Missable trophies in Chapter 1 include Hydrophobic and Ding Dong Ditch. Chapter one’s puzzle is gaining access to Hayden’s apartment after it’s locked down by the NSFPD. You have two ways of go     ing about this puzzle; each one leading to its own trophy. See Persuasion and Cybercracker.

  • Completed Chapter 2

    Story related; cannot be missed.

    The missable trophies in Chapter 2 include Unsociable and Worst Cab Ride Ever.

    There are four puzzles in this chapter: gaining access to the VIP section of Stardust Club, dispersing protesters on Market Street, stopping some suspects from getting away from you, and moving cassette from one side of the room to another using a mechanical arm. The VIP section requires you to chat with some NPCs and get on their good side to gain access. However, there is a trophy associated with failing to get any of them to let you in as it isn’t required to continue the story; see Unsociable. Getting the protestor on Market Street to leave has two solutions, each with its own trophy; see Well, That Worked and Hassy Hot Cups.

    Even if you go with the peaceful route, be sure that you pick up the brick next to the Muni stop on Market Street in order to earn Brick by Useless Brick later. Immediately after getting the protestors to disperse, you’ll have to stop two punks from getting away from you by a traffic flow puzzle. While you can fail this puzzle and continue the story, it has strong ramifications on the game’s endings; see Worst Cab Ride Ever. If you stop the cab, you’ll get a choice on what to do with the punks that will either lead to Negotiator or Snitch. For the last puzzle in this chapter, use the computer to control the arm: retract, turn, move, extend, retract, turn, move, extend.

  • Completed the Media Arc

    Story related; cannot be missed.

    At the beginning of Chapter 3, you will have the choice of which lead to pursue. The choice has no effect on the story as you’ll pursue the second lead as Chapter 4. The missable trophies during the Media Arc are Symmetry, Jobber, No, I Don't Feel You, Stop The Violence, and Maneki-Neko.

    The puzzles in this arc involve talking while at TMI Entertainment, you have to try to talk a lead from Charlie Nova. The fastest way is to bring up Zinn when talking to Sympathy and whenever offered dialogue options when talking to Charlie, pick the ones that call him alternatives to “Charlie” then bring up Zinn. If you fail to get the information out of Charlie, you’ll get kicked out by Sympathy then are offered and alternative chance to talk to Charlie outlined in Groceries. If you did not use the spoil milk, you’ll have to try to gather “scandalicious” evidence against Charlie to blackmail him with at the Hassy Bar to continue. For the lyrics puzzle in front of Nonya’s business, for the first part, the answer is “…my holiday cheer?”, the second part, show 4Moolah the business card, and lastly, for the third part, the obvious answer, the headphones is wrong but unlocks No, I Don't Feel You then show 4Moolah the box of donuts that are found on the same screen to progress.

    To get into Shotaro’s apartment, you have to talk to Sky and trade Fairlight’s business card for their umbrella then use the umbrella and the fire escape ladder. Once inside the apartment, turn on the light, look at Shotaro, then ask LJ2 all the questions before nudging Shotaro; touch the desk twice then talk to LJ2 again.

  • Completed the Flower Arc

    Story related; cannot be missed.

    At the beginning of Chapter 3, you will have the choice of which lead to pursue. The choice has no effect on the story as you’ll pursue the second lead as Chapter 4. There are no missable trophies in the Flower Arc.

    The puzzle in this arc involves acquiring 100,000 credits, fake passports and an untraceable car. For the credits, you’ll have a choice of asking one of two allies; it doesn’t matter which one you ask, they’ll just offer different insights and exposition. For the fake passports, you’ll recruit the punks from Chapter 2 and be required to obtain a rare poster as payment for the passports which is found at the Hassy Bar. All you have to do is talk to Ramona and she’ll eventually give you the poster. Once you pick up the fake passports at the dead drop at Stardust Club, you’ll acquire a carjacking device after talking to Jess and Majid. Use the carjacking device on the car parked outside of Stardust. If the device doesn’t work on this car, travel to Market Street and KOSS I/O Corp and use the device on the cars found there.

  • Completed Chapter 5

    Story related; cannot be missed.

    The missable trophies in Chapter 5 include Clark Kent and Brick by Useless Brick. You’ll start back at your apartment and during your conversation with Turing and TOMCAT, you’ll have your chance to earn Clark Kent.

    The main puzzle here is breaking into a Parallax office to retrieve some data; the outcome of this puzzle will have heavy ramifications on the game’s ending and this is where you will be creating a save file before attempting to hack the computer as a branching point to each ending as outlined by the roadmap. To break in, you’ll have to use the van outside to find a uniform after you’re kicked out, then either use the brick or zapper (Brick by Useless Brick) on the KCOB welcome sign on screen over to distract the maintenance person. Once inside, tell the receptionist: “Just another thing I have to fix.”, “Yeah, I just got hired.” and “It’s in the Truck. I need to check the equipment for damage now.” You’ll then have to distract the receptionist while Turing opens the door, select “Could you check your cameras and see if any were blown by the surge?”

    Once you’re in the lab, the password to access the computer is on the large monitor, which is randomized each play through. If you’re playing on the PS4 version, you’ll have to enter the password using the touch pad. You’ll then have to input five key ID by recreating glyphs using four smaller images from a list of eight in 180 seconds. The glyphs are randomized and changes to a different one if you get the one you’re working on wrong.

  • Puzzle your first puzzle

    Story related; cannot be missed.

    This is the game’s first inventory object puzzle found in the prologue. Simply find a tablet in Hayden’s apartment and its memory card then use the memory card on the tablet. The tablet is under the books next to Hayden’s computer and the memory card is a small rectangle on the ground next to the broken tech.

  • Strike out at the club on Hybrid Night

    Missable!

    In Chapter 2, you’ll have to gain access to the VIP section of Stardust during Hybrid night by chatting up one of three characters in the bar and get them to like you enough to invite you to the VIP section. In order to get this trophy, you must fail to get any of them to like you. First, you’ll need to talk to the two hybrids to see what kind of drink they’d like before they’d talk to you which will usually be a flavor like sweet, fruity, sour, etc. For the human, you’ll just have to look at his glass and Turing will tell you what he’s drinking. For the human, Boris, you just have to keep asking about tech support he’s providing and he’ll decide he needs to deal with it and leave. The female hybrid, Katelyn, will be worried about her brother; don’t pick the sympathetic dialogue choices and she will leave. The hybrid with the beard, Sylvan, is scoping out people in the bar for someone interesting; act forward and interested in them and they’ll leave to check out other people. Once all three of them leave, Sylvan will come back and let you in to the VIP section.

  • Successfully trap a miscreant's taxi

    Missable!

    In Chapter 2, immediately after dispersing the protestors, you’ll have to stop two punks you want to question through hacking the city’s automatic traffic system. The fastest way to complete this puzzle is to selected to block the east road when asked by Turing followed by blocking the west and east roads at the 14th and Dolores intersection then block the north and east roads at Clinton and Dolores. The taxi will then start to work its way back to the goal; use your turns to close off other streets while you wait for it to get there. Once the taxi gets to the goal, hit the Stop Taxi button.

    Here is a quick video guide.

  • Get past the security ROMs without taking a scratch

    Missable!

    During Chapter 6, after coming out of the sewer, you’ll get be attacked by ROM’s as you move through screens and have to use a grid aiming mechanic to fire back, like the Mega Phobetor arcade machine. The difficult part is shooting all the ROM’s on screen before they attack; usually only one will attack you first but the ROM that will attack first is randomized. The responsiveness of using the D-pad/thumbstick and button also makes it difficult to be fast, so it’s best to use touchpad instead. Use the touchpad to control the visual cursor and lightly tap it to shoot, you can move the iron sights faster and unload faster this way. There is some quirks to using the touchpad that take some getting used to since it can move very fast off screen and you cannot shoot if the visual cursor is not on the same grid as the iron sights using the touchpad though you can still use the button.

    Each ROM also takes a different amount of shoots to disable: Malcom Jr’s takes one shoot, the flying ROM’s take two and the full size Malcom take three. Memorize where the ROM’s appear on each screen. You’ll first encounter a Malcom Jr. at the center at the start of the combat section. The second screen will have three flying ROM’s at the top three grids with two Malcom Jr. at the center that will come out from the walls in the background; if you destroy the flying ROM’s fast enough, the Malcom Jr’s will not appear. The third screen will have a full size Malcom in the middle and two flying ROM’s at the top left and top right; Malcoms can be hit from either the top, center or bottom grids of the column they occupy. The fourth and final screen has two Malcoms at the left and right of the screen and flying ROM’s at the top three grids. Keep in mind that if ROM’s overlap each other in a grid, you’ll hit both of them when you shoot there. This trophy will likely take a lot of practice and patience; you can always save after getting out of the sewer come back to it if needed.

  • Find and listen through all of Turing's lectures

    Missable!

    Most of Turing’s lectures occur as part of the story; just select the dialogue option that encourages Turing to continue talking about the topic, which is always the top dialogue option. There are two lectures that must be initiated by looking at an object:

    • During Chapter 1 at Golden Gate Park or any chapter where you have access to Golden Gate Park, look at the tree to the left of the carousel on the first screen.
    • During Chapter 2 at Dogpatch, look at the graffiti when you first arrive there.

    Assuming you looked at the tree previously, this trophy should unlock during the Media Arc during the lecture Turing gives when you first arrive at KOSS I/O Corp.

  • Try 10 different kinds of Hassy

    Missable!

    At the Hassy bar, repeatedly talk to the Hassy ROM until this trophy unlocks. The Hassy Bar first becomes accessible during Chapter 2 but starting from Chapter 5 the Hassy ROM is no longer available in Chapter 5.

  • Go on every drunken escapade

    Missable!

    Every time you drink 3 to 4 alcoholic beverages at Stardust, you’ll black out and wake up at a random location. For this trophy, you have to wake up at least once at each possible location: Your apartment, outside of Stardust Club, the police department, Golden Gate Park, the Hospital and Market Street. You have to have access to these locations in order to wake up there; the earliest time you have access to all six of these locations is during Chapter 2.

    This trophy pairs well when going for Too Sophisticated. You can only unlock this trophy before Chapter 5.

  • Learn a lot of wrestling moves

    Missable!

    You have to repeatedly click use on a wrestler holding a banner by the name of Night Witch. Each time, the text will say she looks ready to perform some type of wrestling move; the text is randomize so keep clicking on her until the trophy unlocks. Night Witch can be found during the Media Arc in front of Nonya’s business. Night Witch may can also be found at the Hassy Bar during Chapter 2 if you used the Weather ROM to disperse the protester.

  • Solve your problems peacefully

    Missable!

    This trophy is mutually exclusive to Well, That Worked in a single play through unless using save files.

    You have to have brick found next to the Muni stop on Market Street in your inventory. During Chapter 5, you have to distract a maintenance worker by breaking a screen. Use the zapper instead of the brick to unlock this trophy.

  • Bring Wilty back to outstanding health

    Missable!

    At the start of Chapter 1, Turing will bring up tips to care for Wilty, your plant, which includes talking to it. Allow Turing to buy gardening supply and talk to Wilty repeatedly, at least until the dialogue repeats itself, every time you’re back to at your apartment. At the beginning of Chapter 3, Wilty will still be alive and if talked to enough, will be in very good health. Talk to it again to unlock this trophy.

  • Use the headphones to listen to the soundtrack

    You can use the headphones in your inventory at any time listen to the soundtrack as you come across each soundtrack during the game. Simply listen to any song available to you.

  • Listen to the entire soundtrack on the headphones

    Missable!

    As stated in Audiophile, you must come across each song of the game’s soundtrack throughout a play through and as such, you have to reach and play through the Endless Chirstmas chapter to find them all. The last song you’ll likely unlock will occur when talking to Crow at the Pub Crawl and unlocked for me when first talking to Crow, without having to cycle through the soundtrack through the headphones in the inventory. It that does not happen for you, be sure you visited all the areas of the Endless Christmas chapter (the two new locations are Zone3 and Pub Crawl) and cycle through the soundtrack using the headphones.

  • Try at least half of Stardust's drink menu

    See Too Sophisticated.

  • You've had every drink at Stardust!

    Missable!

    You have to consume at least one of each drink from Stardust; there are 53 drinks and each time you talk to Majid, the order of the drink listing changes, you’ll have to go through the dialogue associated with it and every 3 to 4 drinks, you will blackout and have a drunken escapade.

    The most efficient way of unlocking this trophy is to wait until you’ve unlock all the locations of affiliated with Drinktionary then start drinking down the list in alphabetical order to make sure you don’t miss one. If you’ve unlocked Drinktionary already or are lucky enough to unlock it after only 18 drinks, you can put instead wait until the Flower Arc and until after you’ve picked up the fake passports but before leaving the club as this will keep you from having drunken escapades and save you the time of having to go back to Stardust every 3 to 4 drinks.

    Access to Stardust and this trophy is cut off in Chapter 5 but available again if you make it to the Endless Christmas chapter.

    Complete list of drinks:

    7 Minutes
    AirDrink
    Antarctic Harvest
    Bear's Wintertini
    Beer
    Bionic Femme
    BlueBoi
    Blue Fairy
    Butch Flower
    Buzzer
    Canopy
    Clumsy Belarussian
    Core A'peel
    Den Svenska Bjornstammen
    Dougies 'N Creme
    Drinking Game
    Fluffy Dream
    Fuckin' IDK
    Garibaldi
    Green Tea
    Groggy Nog
    Gut Punch
    Hassy Spike
    Ingredients and Ratios
    Kir Royale
    Maple You Closer
    Michelada
    Mo' Sugar Rush
    Modest Connie
    Natasha Allegri
    Netherworld
    Onyx Rum
    Persian Joon
    Power Play
    PT
    Radimastr
    Rusted Lace
    Rusty Nail
    Sazerac
    Scotch, Drop, and Roll
    Sickly Sky
    Sober Chauffeur
    Sour Appletini
    Spicy Gentleman
    Subtle Bitch
    Sunshine Cloud
    Tastes Like Orange
    TMF
    Tokyo Tea
    WeinerJuice
    Whiskey
    Whiskeyrita
    Wolf Bite Shot

  • You've talked to 100 things!

    You have to click on objects and NPCs and select talk 100 times. The best way to get this is to try to talk to everything that has that option as you play. If you don’t have this by the end of the game, just find an object that you can talk to and repeatedly talk to it.

  • You've looked at 100 things!

    You have to click on objects and NPCs and select look 100 times. The best way to get this is to look at everything as you play which will likely come normally though gameplay. If you don’t have this by the end of the game for some reason, just find an object and look at it repeatedly.

  • You've used 100 things!

    You have to click on objects and NPCs and select use 100 times. The best way to get this is try to use everything that has that option as you play. If you don’t have this by the end of the game, just find an NPC that you can use and repeatedly try using them.

  • You've used your items on 100 things!

    You have to click on objects and NPCs and select use an item on 100 times. The best way to get this is try to use objects like your ID, spoil milk, and headphones on everything that has that option as you play. If you don’t have this by the end of the game, just find an NPC and repeatedly try using the objects in your inventory on them.

  • Play through the game in a single session and never use a load or continue.

    Missable!

    This trophy requires you to play through the game without loading the game or getting a game over screen. A single play through will take about 4 to 5 hours if you know what you’re doing and skip through the dialogue. You’re able to suspend and save as long as you don’t ever load a save during your play through or turn the game off.

    I suggest going for this trophy on your second playthrough and pair this trophy while going for No Heart To Break as telling Turing to stop talking will skip over exposition you’ve already heard and help towards that trophy. I also recommend not going for any other extra trophies that don’t come naturally through story progression to speed through and avoid possibly crashing the game if you’re playing this on the Vita. If you are playing on the Vita, I also recommend not speeding through the dialogue to avoid crashing.

  • Beat the final boss in the Mega Phobetor arcade machine

    Missable!

    The Mega Phobetor arcade machine is located at Stardust Club and is first accessible in Chapter 1 but is unavailable once you start Chapter 5 (but will be available again if you complete a play through that give you access to the Endless Christmas chapter.) In order to get the final boss to appear, you need to get a score of at least 50000. To get a high score, you need to shoot enemies quickly as they appear and accurately without wasting a shot as there is an invisible multiplier. The pattern of enemies and power-ups are the same every time you play the game. Once you get to the boss, a giant head, it will flash in and out; wait until it stop flashing and tries to attack you before trying to shoot him as you’ll be low on ammo once the boss fight starts. There will be some enemy attacks at times along with some ammo and health power-ups but be fast as they don’t stay on the screen very long. Once you kill the final boss, this trophy unlocks.

  • Provoke a tough guy in the wrong part of town

    Missable!

    Do not attempt to get this trophy when going for Iron ROM.

    When you’re inside Nonya’s business, use the zapper on him four times. 4Moolah will step in and you’ll get a game over and have the option to reload back to the same spot.

  • Convince Lexi to help you with impressive speechcraft

    This trophy is mutually exclusive to Cybercracker in a single play through unless using save files.

    During Chapter 1, you’ll need to talk to Lexi to get access to Hayden’s apartment. When talking to her, use the following dialogue options:

    • When Lexi ask you how your sister is doing - “She’s fine. What’s with the froyo stand?”
    • When Lexi offers to investigate and pass information on to you – “Could you just radio the guard ROM to let us in?”
    • When Lexi objects – “What happened, Lexi? You used to play by your own rules.”
      Followed by – “You’re going to put his life in danger because you don’t want to stir the pot?
      Lastly – “We’ll have a better shot at this if we work it from both ends.”
  • Make use of your surroundings to access Lexi's credentials another way

    This trophy is mutually exclusive to Persuasion in a single play through unless using save files.

    During Chapter 1, you’ll need to talk to Lexi to get access to Hayden’s apartment. You have to fail to convince Lexi to allow you into the apartment and instead help Turing get a hold of her police badge. To do this, you have to not use the dialogue options outlined in Persuasion then use the water pump next the froyo stand then ask ALPHiE i83 for water without already having a full glass of water in your inventory. This will cause ALPHiE i83 to freak out and run off, knocking Lexi down along with her badge. Pick up the badge and Turing will do his thing.

  • Start a riot to clear Market Street

    This trophy is mutually exclusive to Hassy Hot Cups in a single play through unless using save files.

    During Chapter 2, you’ll need to get the protestors in front of Genus to leave. There is a loose brick next to the Muni stop in the screen to the left of Genus that you need to pick up. Use the brick on the NSFPD ROM next to the protestors.

  • Break their will to clear Market Street

    This trophy is mutually exclusive to Well, That Worked in a single play through unless using save files.

    During Chapter 2, you’ll need to get the protestors in front of Genus to leave. Look at the weather ROM found to the right screen of Genus then enter the Hassy Bar. Talk to Ramona and ask her to use the weather ROM; she will not allow you to until you use the business card on her. Go back outside and use the weather ROM.

  • Called in for backup

    Missable!

    This trophy is mutually exclusive to Negotiator and Cool Kid in a single play through unless using save files.

    In Chapter 2, if you catch the two punks in the cab puzzle, you’ll have the option of talking to them or turning them in to Lexi. Calling Lexi unlocks this trophy.

  • This trophy is mutually exclusive to You're Hopeless in a single play through.

    At the start of Chapter 1, Turing will bring up tips to care for Wilty, your plant, which includes talking to it. Allow Turing to buy gardening supply and talk to Wilty a few times though you should talk to it repeatedly, at least until the dialogue repeats itself, every time you’re back to at your apartment to go towards Botanist at the same time. At the beginning of Chapter 3, Wilty will still be alive and this trophy will unlock when Turing brings up Wilty doing better.

  • Fail to save Wilty

    This trophy is mutually exclusive to Maybe It Just Needed A Little Love in a single play through.

    At the start of Chapter 1, Turing will bring up tips to care for Wilty, your plant, which includes talking to it. Allow Turing to buy gardening supply and talk to Wilty a few times though you should talk to it repeatedly, at least until the dialogue repeats itself, every time you’re back to at your apartment to go towards Botanist at the same time. At the beginning of Chapter 3, Wilty will still be alive and this trophy will unlock when Turing brings up Wilty doing better.

  • Jess warmed up to you and agrees to help you in your final quest

    This trophy is mutually exclusive to Not a Cat Person? in a single play through.

    You have to be nice to Jess throughout a play through. Jess will always be negative towards you no matter how nice you are towards her, just avoid every dialogue option that makes a cat pun towards her. Resolving the protestor issue in Chapter 2 peacefully likely wills help towards this. In Chapter 5, you will be able to convince Jess to help you and this trophy will unlock.

  • Jess resents you and refuses to help you in your final quest

    This trophy is mutually exclusive to Empathetic in a single play through.

    You have to be rude to Jess throughout a play through. Selecting the cat pun dialogue options will quickly earn her ire. Resolving the protestor issue in Chapter 2 by causing a riot likely wills help towards this. In Chapter 5, Jess will refuse to help you and this trophy will unlock.

  • The punks appreciate your patience and agree to help you in your final quest

    This trophy is mutually exclusive to Snitch and Smell You Later in a single play through.

    You have to be nice to Chad and Oliver throughout a play through and not turn them in to Lexi when you catch them in Chapter 2. In Chapter 5, you will be able to convince Chad and Oliver to help you and this trophy will unlock.

  • The punks are spooked and refuse to help you in your final quest

    This trophy is mutually exclusive to Negotiator and Cool Kid in a single play through.

    You have to be rude to Chad and Oliver throughout a play through and turn them in to Lexi when you catch them in Chapter 2. In Chapter 5, Chad and Oliver will refuse to help you and this trophy will unlock.

  • TOMCAT is your friend

    This trophy is mutually exclusive to Son of a Gun in a single play through.

    You have to be nice to TOMCAT throughout a play through. This trophy will unlock at the beginning of Chapter 5 after discussing the plan.

  • TOMCAT resents you

    This trophy is mutually exclusive to Hack the World in a single play through.

    You have to be rude to TOMCAT throughout a play through. This trophy will unlock at the beginning of Chapter 5 after discussing the plan.

  • Lexi is your friend

    This trophy is mutually exclusive to Bad Association in a single play through.

    You have to be nice to Lexi throughout a play through. This trophy will unlock during Chapter 6 after getting past the security ROM’s.

  • Lexi resents you

    This trophy is mutually exclusive to Junior Deputy in a single play through.

    You have to be rude to Lexi throughout a play through. This trophy will unlock during Chapter 6 after getting past the security ROM’s.

  • Get washed out of the drainage tunnels

    This trophy is mutually exclusive to Sewer Shark in a single play through unless using save files.

    During Chapter 6, you’ll have to navigate a sewer within a time limit, which is measured by how many moves you make. You have to fail to get to the exit before that limit; you’ll be washed out back to the beginning and have to start the maze again. You can quickly get this by moving back and forth between two screens. Save before starting the maze if you want to go for Sewer Shark in the same play through.

  • Successfully navigate the drainage tunnels on the first try

    Missable!

    This trophy is mutually exclusive to Waterlogged in a single play through unless using save files.

    During Chapter 6, you’ll have to navigate a sewer within a time limit, which is measured by how many moves you make. You have to get to the exit before that limit on your first attempt otherwise you’ll be washed out back to the beginning and have to start the maze again. The maze is randomized each play through. Pick a direction and keep heading that way until you find a monitor that displays the map of the area and your location then make your way to the exit. I suggest saving before starting the maze in case you fail and if you want to go for Waterlogged in the same play through.

  • At the end of it all, you are close friends with Turing.

    This trophy is mutually exclusive to No Heart To Break in a single play through.

    You have to be nice to Turing through a play through. Listening to all their lectures and show an interest in what they say goes a long way. This trophy will unlock once you finish the game.

  • At the end of it all, you are resented by Turing.

    This trophy is mutually exclusive to We're Alphanumeric! in a single play through.

    You have to be mean to Turing through a play through. Shooting their lectures down, showing a disinterest in what they say and being sarcastic will wear on their circuits. This trophy will unlock once you finish the game.

    To save time, do this trophy with your Iron ROM playthrough.

 

Secret trophies

  • Completed Ending One

    This trophy is mutually exclusive to No Heart To Break in a single play through.

    This ending requires you to be friends with Turing and have acquired all of Hayden’s research data from both the data cache in Chapter 2 and the source code in Chapter 5.

    The missable trophies in Chapter 6 include Sewer Shark, Threat Neutralized, Terminated, Farewell, Old Friend, and Iron ROM.

    Chapter 6 will require you to navigate a maze, play through a shooting gallery, play a game of cat and mouse with Dekker and keep Turing stabilized. The maze in the sewer is randomized, see Sewer Shark for tips. The shooting gallery is easy though if you lose all you're health, you'll just be returned to the previous screen with half you health, see Threat Neutralized for tips.

    The last puzzle involves trying to keep away from Dekker in maze of rooms. Each turn, you'll get a chance to select two rooms to lock down then move to another room; then Dekker will move through a few rooms then monologue. If Dekker finds you, you will have to shoot him and run away; you only have four shoots. Drekker seems to have more moves when he breaks through a door, so don't try to trap him! He's movements are random though try to leave a path open for him and attempt to guide him away from your position. Once Drekker monologues six times, Turing will come up with a plan.

    You'll end up at the last chamber of the chapter afterwards, be sure to create a save file here to help you unlock the other ending trophies. You will need to keep Turing stabilized for the last part of the story, which involves selecting the dialogue that will make them focus on things that are important to them. If you were nice to Turing, were inquisitive and listen to all their lectures throughout the play through, selecting any of the dialogue options will work. If Turing does not like you, skipped asking questions when possible and/or Turning's lectures, some of the options will lead to Turing destabilizing and Ending 5; see Flatline. If you're going for Ending 3 and 4, selecting the first dialogue options will stabilize Turing.

    After the epilogue and credits following Ending 1, you'll wake up in your apartment in the Endless Christmas chapter.

  • Completed Ending Two

    This trophy is mutually exclusive to No Heart To Break in a single play through.

    This ending requires you to be friends with Turing but failing to acquire all of Hayden’s research data either by failing to catch the cab Chapter 2, failing the security glyph puzzle in Chapter 5 or both. See All Good Things for more information.

  • Completed Ending Three

    This trophy is mutually exclusive to We're Alphanumeric! in a single play through.

    This ending requires you to be resented by Turing and have acquired all of Hayden’s research data from both the data cache in Chapter 2 and the source code in Chapter 5. See All Good Things for more information.

  • Completed Ending Four

    This trophy is mutually exclusive to We're Alphanumeric! in a single play through.

    This ending requires you to be resented by Turing and failing to acquire all of Hayden’s research data either by failing to catch the cab Chapter 2, failing the security glyph puzzle in Chapter 5 or both. See All Good Things for more information.

  • Completed Ending Five

    This ending requires you to fail stabilizing Turing at the end. In order to be able to fail at the end, Turing has to dislike you so use your save file from your No Heart To Break play through. When you're attempting to stabilize Turing, select the middle options twice.

  • Played through Endless Christmas

    Missable!

    The Endless Christmas chapter is only available after completing the game with Ending One. In this chapter, you’ll be able to go explore Neo-San Francisco and catch up with characters after a world changing event with two new areas to explore, Zone3 and Pub Crawl. Check your email to get access to both locations; if you did not get an email about Zone3, go to Stardust Club and look at the Zone3 poster. Once you’ve check out all locations and talked to everyone, Turing will say that you’ve explored everything you can and the trophy will unlock.

  • Brought along an unhealthy snack

    Missable!

    At the start of the game, you have to take the spoiled milk out of the refrigerator before going to bed.

  • Checked your inbox and the paper before you slept

    Missable!

    At the start of the game, you have to write your article, look at all the news stories and read all your email on Lappy before going to bed.

  • Got lost and annoyed the neighbors

    Missable!

    Do not attempt to get this trophy when going for Iron ROM.

    In Chapter 1, after gaining access to Hayden’s apartment through Lexi but before entering the apartment, use the random door next to Hayden’s door seven times; it doesn’t matter if you knock or ring. Security shows up to kick you out of the apartment building and you will get a game over but will be able to reload back to the apartment.

  • Wilty is lucky Turing stepped in

    Missable!

    During Chapter 1, you’ll eventually have access to Golden Gate Park. Speak to ALPHiE i83 and ask them for some water and they will give you a glass of water. Head back to your apartment and use the glass of water on the plant. Turing will stop you and take the glass of water away from you and this trophy will unlock. This must be done before going for Cybercracker and before completing Chapter 1.

  • You just can't leave plants well enough alone

    Missable!

    During the Media Arc, when you’re in Zinn’s office for the first time, use one of the plants that are on either side of Zinn. This must be done before talking to Zinn.

  • That's one way to stock your fridge

    Missable!

    This trophy is mutually exclusive to Farewell, Old Friend in a single play through unless using save files.

    During the Media Arc, you’ll need to get Charlie Nova at TMI Entertainment to give you your next lead by picking the correct dialogue options. Fail this quickly by selecting “You’re telling me you don’t know anything at all?!” at the first dialogue tree after asking him questions then you’ll be kicked out by Sympathy. Turing will then suggest to Nina that they take Sympathy’s coffee to her to apologize and she’ll tell you to add plenty of milk to her coffee. Take the milk and use then use the spoiled milk on the coffee. This will cause Sympathy to leave and allow you to question Charlie. After you’re done at TMI Entertainment, head back to your apartment and use the milk on the refrigerator and this trophy will unlock.

  • That would have made too much sense

    Missable!

    During the Media Arc, you’ll be extorted into helping 4Moolah come up with rhyming rap lyrics before being able to enter Nonya’s business. On the third part where he needs inspiration for his lyrics, show him the headphones, which rhyme and fit the lyrics better than the actual solution and this trophy will unlock.

  • Got killed by Dekker

    Missable!

    Do not attempt to get this trophy when going for Iron ROM.

    In Chapter 6, you’ll have to play a game of cat and mouse with Dekker. Simply let Dekker find you and don’t shoot him.

  • You are very lucky!

    Missable!

    There is a tabby cat that will appear randomly on three maps: Market Street next to the Muni stop, outside of CRASH (Nonya's) next to Night Witch and outside of Shotaro’s apartment (Blogger’s Home) next to the palm tree. You have to pet the cat on each map; pet it twice just to be sure. The latter two of these locations are only accessible during the Media Arc; be sure to unlock this trophy before entering Shotaro’s apartment as once you finish the events there, the chapter will end.

  • Turned down the final mission.

    Missable!

    After completing both the Meida and Flower Arcs, you’ll end up in a conversation with Turing and TOMCAT to discuss the plan of what to do next. You have to pick “This is a bad idea. We can’t make this decision.” during the dialogue choice, then you’ll say “Well, I’m no Superman, TOMCAT. I’m Clark Kent.” You can continue the dialogue any way you want after that and this trophy will unlock once the plan is settled. Selecting this doesn’t seem to put off TOMCAT if you’re going for Hack the World.

  • You finally found a use for it...

    Missable!

    This trophy is mutually exclusive to Groceries in a single play through unless using save files. Do not attempt to get this trophy when going for Iron ROM.

    Once you’re at the end of the game and have you use the control panel, use the spoil milk on the control panel. This will result in a game over and you’ll reboot back to same room.

  • Kept a cool head and worked things out

    Missable!

    This trophy is mutually exclusive to Snitch and Smell You Later in a single play through unless using save files.

    In Chapter 2, if you catch the two punks in the cab puzzle, you’ll have the option of talking to them or turning them in to Lexi. Interrogating them yourself unlocks this trophy. This choice has an effect when it comes to Cool Kid and Smell You Later.

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