Overview:
- Estimated trophy difficulty: 2/10 (poll)
-
Offline trophies: 65 (62
, 1
, 1
, 1
)
- Online trophies: 0
- Approximate amount of time to platinum: 10 to 15 Hours (poll)
- Minimum number of play throughs: 2.25 (using save files)
- Number of missable trophies: Most trophies are missable; some are mutually exclusive to each other in a single play through.
- Glitched trophies: None
- Does difficulty affect trophies?: No difficulty
- Do trophies stack?: PS4/Vita share a list. JP has a separate list from the rest of the world.
- Do cheat codes disable trophies?: No cheats
- Additional peripherals required?: No
Introduction:
2064: Read Only Memories is a cyberpunk point-and-click adventure game set in the city of Neo-San Francisco in the year 2064 A.D. and developed by MidBoss after being successfully funded through Kickstarter. The game follows a struggling journalist who is approached by the world’s first sapient machine, a personal assistant robot known as ROM’s (Relationship and Organizational Manager) named Turing, to help them rescue their kidnapped creator. Unlike other games in the cyberpunk genre, 2064: Read Only Memories has a bright and colorful setting with some humor sprinkled here and there with diverse, memorable characters while still retaining the dark themes that are a staple of the genre. The gameplay and style are inspired by old games such as Gabriel Knight: Sins of the Father, Neuromancer and Snatcher and is such, is very heavily story and dialogue based. The game has dialogue options that will lead characters to like you or hate you and speechcraft your way through some dialogue to get the information you need as well as some inventory puzzles and logic puzzles; whether you succeed or fail some of the puzzles and Turing’s disposition of you has an impact on the world’s future.
2064: Read Only Memories has multiple ending trophies as well as a lot of trophies that are mutually exclusive to each other in a single play through. While most of these can be acquired in a single play through using save files, the character disposition trophies will require a second play through. This guide will focus on using save files minimally as it’s just more convenient to just get the mutually exclusive trophies on a second play through rather than reloading constantly with a clean-up step for the rest of the ending trophies. There are 8 save slots available and there are two key safe files you’ll want to save for each play through for this guide to help you acquire the multiple ending trophies: Chapter 5 before attempting to retrieve Hayden’s research data and at the very end of game before using the control panel. As the game will remind you at the end of each chapter, the game has no autosave feature and you’ll have to be sure to manually save every once in a while. I recommend saving at the beginning of the chapter and before attempting puzzles.
Walkthrough:
Step One: All Good Things Playthrough
For the first play through, you’ll be focusing on being nice to everyone. The top dialogue option is usual the most positive option but not always. You especially want to focus on being nice and respectful towards Turing and listen to his monologues and exposition.
Other things you’ll have to focus on during this play through include keeping your plant alive by talking to it repeatedly each time you’re back at your apartment before the end of Chapter 2, making sure you catch the cab during Chapter 2, and successfully getting the research data in Chapter 5.
Make sure you make a separate save file before attempting to retrieve the research data in Chapter 5 to use for later! At the end, you’ll get Ending 1 which is the only ending that will unlock the Endless Christmas Chapter.
As you play, you’ll want to explore by looking, talking and using things in the environment and NPC’s as well as using items in your inventory on objects and NPC’s to work towards Observant,
Loquacious,
Hands-On, and
Crafty. During this playthough, get any trophies that lead to fail states out of the way which will just reload you back to before you initiated the fail state. Chapter 3 and 4 are variable as to which lead you choose to follow but has no effect on which on you choose first on the story; the guide assume you’ll choose to follow the Media Arc first.
Here is the breakdown of where you should earn each trophy by chapter:
Prologue
Playback
One More Good Day
Well-Read
Put The Thing in the Doohickey
A New Cyberpunk Adventure
Chapter 1
Cardinal of Combat
Hydrophobic
Persuasion
Ding Dong Ditch
Blackout
Chapter 2
Unsociable
Always The Best!
Hassy Hot Cups
Worst Cab Ride Ever
Negotiator
Jobber
Drinktionary
Sophisticated Taste
Too Sophisticated
Tears in Rain
Chapter 3 - Media Arc
Maybe It Just Needed A Little Love
Botanist
Good Listener
Symmetry
No, I Don't Feel You
Stop The Violence
Maneki-Neko
The Pale Rider
Chapter 4 - Flower Arc
Cloak and Dagger
Chapter 5
Clark Kent
Brick by Useless Brick
Hack the World
Empathetic
Cool Kid
No Turning Back
Chapter 6
Sewer Shark
Waterlogged
Threat Neutralized
Junior Deputy
Terminated
Farewell, Old Friend
We're Alphanumeric!
All Good Things
Endless Christmas
Audiophile
Yule Be Back!
Step Two: No Heart To Break and Iron ROM Play through
This time around, you’re going to get everyone to hate you; especially Turing. The bottom dialogue option is usually the negative option but not always. Also, cut Turing’s dialogue short when given the option and avoid looking at things that develop Turing’s character which helps in getting through a second play through quicker and help with Iron ROM.
Iron ROM requires you to get to the end of the game without ever loading a save file or rebooting from the game over screen. A full run will take you 4 to 5 hours if you know what you’re doing and skip through the dialogue. I recommend you attempt going for Iron ROM on the PS4 version since you’ll be able to suspend the game if you need to take a break and the Vita version crashed on me a quite a few times. You can skip through the dialogue quicker as well on the PS4 version if you lightly tap on the touch pad. Not getting Jess or the punks to help does not hinder your ability to finish the game nor does it make the game harder.
Other things to do in this play through include not talking to your plant at all; you’ll still be catching the cab during Chapter 2, and successfully getting the research data in Chapter 5 in this play through as well. Make sure you make a separate save file before attempting to retrieve the research data in Chapter 5 to use for later! You’ll get Ending 3 at the end. If you missed a few trophies during your first play through that aren’t mutually exclusive to the ones listed below and don’t lead to a game over, try to pick those up as well.
Here is the trophy breakdown by chapter:
Chapter 1
Cybercracker
Chapter 2
Well, That Worked
Snitch
Chapter 3 - Media Arc
You're Hopeless
Groceries
Chapter 5
Son of a Gun
Smell You Later
Not a Cat Person?
Chapter 6
Bad Association
Iron ROM
No Heart To Break
A New Blue
Step Three: Additional Endings and Clean up
Now for the rest of the ending trophies. Reload your save files that you made for each play through in Chapter 5 and fail to get the research data by simply just letting the timer run out then play through to the end and keep Turing stabilize to unlock Endings 2 and 4, depending on Turing’s disposition towards you. Then reload a save file before using control panel at the end where Turing doesn't like you and fail to stabilize Turing, unlocking Ending 5.
If you’ve missed any other trophy, check the guide to see which chapter you can unlock it in. Unfortunately, the game does not have a chapter select so if you don’t have a save file in that chapter, you may have to start a new play through and work your way to that chapter.
The Sacrifice
Complicity
Flatline
Plasteel and Silica
[PST would like to thank chapomon for this Roadmap]