• Estimated trophy difficulty: 2/10 (Trophy Difficulty Rating)
  • Total Trophies: 12
    • [ 1 | 3 | 8]
  • Offline: 12
  • Online: 0
  • Approximate amount of time to 100%: 8-10 Hours With Guide (Estimated Time to 100%)
  • Minimum number of playthroughs needed: 1 Story Mode (2 Optional)
  • Number of missable trophies: 2
    • Flawless Imrod
    • Flawless Lazy-eye
  • Glitched trophies: 1 Class Master ~ It's glitched in a good way as it'll unlock at level 6 instead of 7.
  • Do cheat codes disable trophies?: None
  • Does difficulty affect trophies?: Everything can be done on Easy (Ironman Recruit)


2013: Infected Wars is a zombie third person shooter game that was developed by Action Mobile Games. The gameplay is very basic as it's just going from one location to the next after killing all zombies in the area. Occasional, you'll need to search through stuff, but you will be guided by a waypoint marker. During the whole gameplay, you'll be given orders from a guy who keeps giving you orders through a walkie-talkie

Trophy wise, all the trophies in this game is very easy to obtain. If you follow the guide, you should get 100% in 8 to 10 hours. Nearly all trophies are story related except for 2 boss fight trophies and reaching level 7 with any class. Now, the good news is there are two glitches in the game that are good for your favor.

The glitches are the following:

  1. Glitching Lazy-eye inside a ramp to avoid all damage from him
  2. Achieving level 7 in any class is glitched and will unlock at level 6 instead


  • Since there are good glitches in this game, I advise you to install the update Version 1.01.
  • Change your Setting Controls to your liking. I recommend you adjust the "Move Sens." to 100% as it makes you move a little faster.
  • Before playing, be sure that you select the Sapper Explosive Class. It's the class that you're going to level up to 6 and will save you many hours’ worth of farming.
  • If you want to do all the trophies in only one playthrough, I highly recommend that you farm Experience during Mission 5: Quarantine. While on that mission, do not disable the speakers inside the mall. The speakers will call zombies to the area for you to kill indefinitely. All you need reach is 1,620,000 in experience to unlock the Class Master.
  • If you run out of ammo, you can open the Shop button from the in-game menu to buy more ammunition.
  • If you get hit during a boss fight that is related towards a trophy, you can either reload your last saved data or close the application. You'll need to replay through the same level again to retry.

Step 1: Complete the Campaign with the Sapper Class while playing on Ironman Recruit Mode

This guide will be utilizing the 1 playthrough method so in order to obtain all the trophies in one playthrough. You need to start the Campaign on Ironman Recruit Difficulty Mode. Ironman is another option that will give you more gold for completing the campaign with it enable. Ironman basically only gives you 1 single life, which really doesn't even matter because you're playing on the easiest difficulty setting and won't be dying. After picking the difficulty setting, you're taken to the Class Selection. Here, you need to select the "Sapper" class. Sapper is the explosive class and will only level up with explosive damage (Frag Grenades, Grenade Launcher, and Rocket Launcher). The main reason you want to pick this class at the start of a campaign is because you cannot change your classes during mission levels or even at the main menu. You're still free to use other weapons you buy, but choosing other weapons won't level up those classes. That's why it highly recommended that you select Sapper Class from the start of the campaign. All you need to buy is the Grenade Launcher and the Rocket Launcher to be honest. With the Grenade Launcher, you can just run around killing zombies in one shot. You'll need the Rocket Launcher for Mission 7: Gun Run to kill the boss (Imrod) in 4 Rocket Launcher hits while avoiding damage from him. During Mission 8: Hardwell Park, there's another boss (Lazy-eye) fight trophy and you'll want to glitch him inside a ramp to avoid taking any damage from him. More info about this can be read in the trophy guide section. The story mode should only take you about 1-2 hours to complete.

If you want to reach achieve level 6 for the Class Master trophy during this playthrough, then it's best you farmed on Mission 5: Quarantine. The mall level will give you 13,000+ Exp every 2 minutes, so you should reach level 6 in about 5 hours there (you need 1,620,000 experiences for the trophy to unlock). Yes it's a long grind but at least that experience will be saved after completing the mission. Another option is Mission 8: Hardwell Park where you can get 16,000+ Exp every 2 minutes. Mission 8 is technically the fastest place to farm the trophies unlocking in one sitting if you don't care about saving the experience points you obtained. Remember that Mission 8 also has the Flawless Lazy-eye which might cause you to restart the mission if you got hit. For other places to farm infinite experience, please see the Class Master trophy description.

This 1 playthrough step will unlock the following trophies:

Petty Station
Dark Tunnels
Petty's Patties
Class Master
Everything Must Go
Flawless Imrod
Gun Run
Flawless Lazy-eye
Hardwell Park
The Ironman

Step 2: Restart the Campaign for Cleanup

This step may or may not be needed. If you're missing trophies, now is the time to clean them up. If you completed the campaign, you'll need to restart it all over again, but at least you get to continue keeping your current Class Levels. You'll mainly be missing either the Class Master, Flawless Imrod or Flawless Lazy-eye trophies. If you're missing any of these, please read their trophy descriptions in the trophy guide section.

[PST Would Like To Thank Blaze Naruto Shippuden for this Roadmap]

2013: Infected Wars Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

12 trophies ( 8  )

  • Complete the campaign in ironman mode

    Ironman is like an add on difficulty mode to any of the four following difficulty modes:

    • Recruit ~ A basic challenge for new recruits
    • Solider ~ A moderate challenge for experienced soldiers
    • Veteran ~ An expert challenge for seasoned veterans
    • Elite ~ An overwhelming challenge for even the most elite

    Selecting the checkbox at the bottom of the difficulty setting screen will enable Ironman. What Ironman mode basically does is that you only have a single life. Ironman can be done on any difficulty setting, so it's recommend that you make things easier for yourself by selecting Ironman Recruit. That way, you'll have nothing to worry about because the zombies will have a hard time killing you on Recruit difficulty. The mini bosses are still easy to kill, so there's nothing to worry about from them either and you can still obtain the avoid damage trophies on this playthrough. The gameplay is very basic as mentioned in the introduction of the roadmap. You'll just be killing everything in an area before moving on to another location. Occasional, you'll need to search for things, disable alarms, and close doors. One full playthrough should only take you about 1 to 2 hours to complete the campaign.

    Below are some gameplay tips:

    • Remember that you can shop while you play. This can be used to buy more ammo, armor, health, and weapons.
    • Your progress is saved only after you completed a mission.
    • Increase your class level by using your class specialty weapons.
    • The best Class Selection is the Sapper Explosive Class.
    • The Grenade Launcher is the best weapon to buy and use to kill enemies in one shot.
    • Zooming in makes your shots much more accurate and reduces recoil but forces you to move slower.
    • Listen to radio chatter it can offer clues and important mission objectives.
    • Aim for the fastest moving enemies first.
    • Headshots earn you bonus money.
    • Money is earned from killing enemies or as a bonus from salvage awards.
    • Ammo pickups give you ammo for your current weapon.
  • Avoid all damage from Lazy-eye


    To obtain this trophy, you must avoid all damage from Lazy-eye, who is the final boss of the game fought at the end of Mission 8: Hardwell Park. When it says avoid damage, this means the following things:

    • You cannot get hit at all from the boss; period (includes your armor).
    • Zombies can still hurt you and you'll still obtain the trophy.
    • If you do get hurt, you need to reload your saved data or close and restart the application. This means you need to replay the entire mission over again until you get to the boss to retry.

    This trophy is literally supposed to be impossible to obtain, but you can actually glitch the boss inside a ramp. When he's glitched, he cannot move and you can kill him with your assault rifle. To do this, you need to quickly do the following at the very start of the boss fight:

    1. When you start, run to the little ramp on the right side in the middle section of the area (it's near a white car).
    2. Stay there and Lazy-eye will get glitched.
    3. Rinse all your rifle ammo into him (I used the M4 Carbine). If you run out of ammo, buy some more from the shop.
    4. Zombies are allowed to hurt, so you can ignore them. You can buy some armor if they're hurting you too much or you can just kill them.
    5. It'll take three phases to kill Lazy-eye. After all three phases are completed you'll obtain the trophy if you didn't get hurt at the start.

    Now if do get hurt, you need to reload your saved data or restart the game application. You'll have to replay the entire mission over again, but that is the only way you can retry the trophy. This might take you some practice because for one; you need to know where the ramp is and run there immediately.

    Below are some images of where to go and and how the glitch will look:

    This image is the start of the boss fight:

    This is where you need to run to

    When you run to the ramp your screen will look like this

    If you look left the boss is now glitched (he has both guns)

    After damaging him enough, one of his guns will be blown off

    The boss now has only one gun and is glitched inside the ramp more. He attacks but can't hurt you.

    This is after both guns are gone. He'll move again, but can't hurt you. Kill him for the trophy.

  • Avoid all damage from Imrod


    To obtain this trophy, you must avoid all damage from Imrod, who is the 2nd major boss in the game. He is fought near the beginning of Mission 7: Gun Run. When it says avoid damage this means the following things:

    • You cannot get hit at all from the boss; period (includes your armor).
    • Zombies can still hurt you and you'll still obtain the trophy.
    • If you do get hurt, you need to reload your saved data or close and restart the application. This means you need to replay the entire mission over again until you get to the boss to retry.

    Imrod is the easiest boss trophy to obtain. All he does is walk very slowly towards you with a giant club weapon. To make quick work of him, all you need to do is shoot him four times with the Rocket Launcher weapon. The Rocket Launcher cost 4,000 cash in the Shop if you need to buy it. The Grenade Launcher can kill him too, but it'll take 12 shoots with Grenade Launcher. You don't have to worry about zombies while facing this boss because there are no zombies during this fight.

    (This is Imrod)

  • Achieve level 7 in any class

    This is the most time where you're required to achieve a level 7 in any class. Now the good news about this trophy is that it's glitched in a good way because it'll unlock when you achieve level 6 in any class instead of level 7. The other good news is that there are three infinite farming spots that you can farm experience from.

    The farming spots are the following levels and how much Exp you get for every 2 minutes:

    • Mission 5: Quarantine ~ the mall speakers, don't disable it - 2 mins is about 13000+ Exp
    • Mission 7: Gun Run ~ the police car alarm, don't disable it - 2 mins is about 12000+ Exp
    • Mission 8: Hardwell Park ~ the car alarm, don't disable it - 2 mins is about 16000+ Exp

    Now in order to get experience for Class Selections, you need to use your class' weapons specialty. The best class to level up fast is the Sapper Explosive Class. It's the best class due to the Grenade Launcher which can one shot multiple zombies at once. While farming experience at an infinite farming spot location, it's recommend that use only the Sapper class and Grenade Launcher. If you run out of ammo, just buy more ammo from the shop. You'll never run out of money because killing zombies give you more money. Also, in order to save your experience you'll need to complete the mission. There's no chapter select so you cannot select these missions.

    Below is the amount of experience that is required:

    • Level 1 = You start the game off at Level 1
    • Level 2 = 20,000
    • Level 3 = 60,000
    • Level 4 = 180,000
    • Level 5 = 540,000
    • Level 6 = 1,620,000 Class Master trophy will unlock here
    • Level 7 = 4,860,000
  • Complete Mission 1: Petty Station

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 1: Petty Station.

    Mission Briefing:


    You are tasked with entering the red zone. A designation given only to the most highly infected regions of the world. You have been inserted near an abandoned subway tunnel that should allow you to bypass the deadly upper streets.

    There you are to find and, if possible, rescue the mercenary group known as Alpha Team. Report once you have found the trail of Alpha Team.

  • Complete Mission 2: Dark Tunnels

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 2: Dark Tunnels.

    Mission Briefing:

    You barely managed to get through the supposed safety of Petty Station alive. Luckily, you have been able to stay on the trail of the missing mercenary group Alpha Team. Your search continues, but you are only halfway through the tunnel system.

  • Complete Mission 3: Escape

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 3: Escape.

    Mission Briefing:

    Noise and death have followed in your every footstep. A large horde of infected are attracted to it like bees to honey, chasing your scent through the tunnel system.

    A signal has been located in the tunnels ahead. You do not have much time left to find Alpha Team and escape the tunnels alive.

  • Complete Mission 4: Petty's Patties

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 4: Petty's Patties.

    Mission Briefing:

    You found a part of Alpha Team, or at least what little was left of one of their members. Intelligence gained from their log book tells of a survivor base just outside a FEMA quarantine area.

    You were able to evade capture by the horde of infected on your trail through demolishing the tunnel system you used to escape. Your only option is to press onwards to find what is left of Alpha Team and get home alive.

  • Complete Mission 5: Quarantine

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 5: Quarantine.

    Mission Briefing:

    You found the rest of Alpha Team, but they were killed in action by a Caretaker. A myth, at least you always thought, passed down from mercenaries long in the red zones.

    HQ has decided you are to takeover Alpha Teams mission. Tasked now with searching the fallen FEMA base for a large cache of irreplaceable medical supplies you cannot help but wonder if their greed will be your salvation or destruction.

  • Complete Mission 6: Everything Must Go

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 6: Everything Must Go.

    Mission Briefing:

    The mall, turned FEMA base, has taken you into the heart of darkness. The panic and slaughter that happened here has painted every corner of this place red. The infected crawl through the walls like a kicked ants nest and you are starting to wonder if you will ever make it out alive.

    Your only choice is to trudge upwards to the second level and hope you cannot only find the medical supply cache, but also another exit.

  • Complete Mission 7: Gun Run

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 7: Gun Run.

    Mission Briefing:

    The high of completing your last mission and escaping the FEMA base must be clouding your judgement. You feel invincible or perhaps a little insane, as if there is nothing you cannot accomplish. Why hide in fear from these things? You will build an army!

    But first, you must equip your new soldiers. HQ has informed you of a gun shop in the vicinity that may still have weapons. It’s time for a gun run!

  • Complete Mission 8: Hardwell Park

    Story related, cannot be missed. You'll obtain this trophy after completing Mission 8: Hardwell Park.

    Mission Briefing:

    Your near death experience as the hand of that thing you were calling Imrod, has shaken you more than you care to admit. The virus must be mutating faster than the data suggests, creating new infected previously unseen. What else is it capable of creating?

    HQ has finally agreed to pull you out with the largest haul of medical supplies and weapons ever taken from a red zone. They are even sending in the only chopper the resistance has left to pick you up. All you have to do is get to the top of the garage and secure the landing site. Then you can come home.

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