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Trine 4: The Nightmare Prince ~ Trophy Guide & Roadmap


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Graphics by ixii.

Guide template by Vyrastas.

 

Not a registered member? Got any questions, suggestions, or concerns about the guide? Then why not join the forums today! This guide is only intended to be used by Playstationtrophies.org and cannot be copied or rephrased in any way. If you find this guide posted elsewhere, then please contact the guide writers (ixii and/or honda hoe) to let them know. Thank you.

 

 

 

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  • Estimated trophy difficulty: 2/10 [Platinum Difficulty Rating]
  • Offline trophies: 40 (30(B), 4(S), 5(G), 1(P))
  • Online trophies: 0
  • Approximate amount of time to Platinum: 11-15hrs [Estimated Time to Platinum]
  • Minimum number of playthroughs: 1.
  • Number of missable trophies: None, because chapter select is available.
  • Glitched trophies: No
  • Does difficulty affect trophies?: No, this can be done on Easy or Normal.
  • Do trophies stack?: No.
  • Do cheat codes disable trophies?: No cheats available
  • Additional peripherals required?: No.

 

EXTRAS: Please check out our supplemental Trine 4: The Nightmare Prince ~ Collectibles Guide for a complete screenshot walkthrough to collect all items in the game.

 

 

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Welcome to Trine 4: The Nightmare Prince, a game that many people will find very familiar! Created by Frozenbyte and published by Modus Games, this one follows their very tried-and-true format they used for the past 3 of their very successful Trine series. It's immediately nostalgic as not much has changed, just the current threat and the gorgeous backdrop. Like the others, it's a fun puzzle and platforming game with a little combat here and there. You can play as any one of three characters: Sir Pontius (a sword-and-shield wielding warrior), Amadeus (a wizard who can conjure any number of items), or Zoya (an archer/rogue who can use her rope on just about anything and swing like Tarzan, who also has a few elemental arrows in her arsenal that can freeze just about anything or set something on fire). For the most part, you can switch between them at will and most puzzles in the game require at least two of them and sometimes all three. There are only a few areas where only one character is playable, which are the first three introductory levels and a couple of the boss fights. Of course, those are not the only abilities the characters have! Additionally, you'll notice that there are some new mechanics here not found in previous instalments, just enough to keep the game fun and fresh.

 

In this game, the three heroes have once again reunited to chase a Prince and return him to the Astral Academy before his nightmares, conjured into reality by dark magic, wreak havoc on their world and destroy everything. You'll have to follow him through reality and dreams and will occasionally be forced to fight these nightmares, both small and large, but with the strength and skill of the three heroes, you'll prevail. What other choice is there?

 

Although in all honesty, everything else, even the story, generally takes the backseat in Trine games as the platforming and solving puzzles is always the main attraction, the incredibly beautiful worlds you'll travel through are simply stunning so enjoy your journey as you once again must save their (albeit small) world.

 

GLITCH WARNING: It seems that as of May 10, the co-op glitch regarding the host not earning the experience bottles trophies seems to have been fixed. However, the other kind of collectibles, the treasure items (letters, treasures and knicknacks) appears to ONLY save for the host. If you are a guest in a multiplayer game, you will have to collect those items a second time on your own to get their respective trophies.

 

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Unlike the previous Trine games, most of which had novelty or 'fun' trophies involving doing weird acts or using your rope to swing yourself over a thin ledge, Trine 4 has absolutely none. All 40 trophies are for either completing the levels or grabbing the collectibles scattered about.

 

TIPS: In this Trine, in addition to automatically learning new abilities at certain points in the story, you can now spend experience points to learn some extra optional skills, the most important of which are the :triangle: abilities for each character: Blink for Amadeus, Dash for Zoya and Charge for Pontius. The next most important ability to buy is the last one for Pontius, which makes his Light-Shield (the shield made of light that Pontius leaves behind by pressing :l2: when aiming the shield) turn magnetic, allowing you to attach any platform to it in midair and freeze it there, which also turns those platforms magnetic, allowing you to attach even more to it, and so on and so on. Those are the most important optional abilities for you to buy as soon as you can and will make your life much easier.

 

IMPORTANT: Please note that if you play on co-op mode, certain areas of the game will change to require both players' involvement in puzzles and platforming. For example, if you compare your co-op experience in the very first level to a guide, you'll notice a whole extra block of wood on every high platform that requires some action (e.g. conjuring a box) to reach, preventing one player from being able to reach the top alone. This remains the case throughout the game so be aware that you may need to do more than is shown in a solo guide.

 

STEP ONE— Play the game

 

Just play the game! There are 17 levels in total spread across 5 Acts, almost all of which have collectibles. In addition, there is a boss at the end of the final level in each Act except for Act I, which has the boss in the second level instead. Since there are no difficulty requirements, it's recommended to play on Easy if you are focused solely on the trophies. Even on easy, though, some of the combat can still be a challenge and many enemies will still be able to kill you in three, two or even one hit(s), especially the bosses.

 

For this step, just play the game however you wish to, on any difficulty you prefer and just try to get all the collectibles you can find to make the clean-up easier later on.

 

By the end of this step, you will have earned:

 

(B) A Wizard's Quest

(B) A Knightly Quest

(B) An Enterprising Quest

(B) Across the Moors

(B) Through the Thorns

(B) Running in Ruins

(B) A Castle in a Dream

(B) Moths in Moonlight

(B) A Badger's Journal

(B) A Hedgehog's Seeds

(B) A Dip in the Lake

(B) Bogged Down

(B) Suddenly a Bear

(B) The Potion of Light

(B) Everything is Fine

(S) Darker Depths

(S) Chasing Shadows

(G) To Recover a Prince

 

 

STEP TWO — Clean up

 

Once you've finished all the levels, now is the time to go back using chapter select and find any collectibles you've missed. The game makes this somewhat easier by not only showing you how many collectibles you've missed in each checkpoint in the level but also allowing you to start from that checkpoint rather than being forced to replay the entire level. In addition, when you're in a level you've previously completed, any collectible you've already collected will show as blue instead of pink.

 

NOTE: Once you've gotten the collectibles you need, you don't have to finish the level. Wait until the game says "Saving" on the top right of your screen and then you can safely exit back to chapter select by returning to the Map. Note that it only saves when you reach the next checkpoint so depending on where you are, you might need to go forward a little bit first.

 

By the end of this step, you will have earned:

 

(B) The Morning Hunt

(B) The Cursed Hunt

(B) The Masquerade Hunt

(B) The Craghill Hunt

(B) The Thorny Hunt

(B) Looting Ruins

(B) Sweeping Dreams

(B) The Moonlit Hunt

(B) The Underground Hunt

(B) The Golden Hunt

(B) The Lakeside Hunt

(B) The Mired Hunt

(B) The Blueberry Hunt

(B) The Gossamer Hunt

(B) The Snowbound Hunt

(S) The Nightmare Hunt

(S) The Haunted Hunt

(G) Experienced Hunter

(G) First Class Delivery

(G) Treasure Seeker

(G) Bits and Pieces

(P) What a Nightmare!

Edited by ixii
Editorial Sweep.
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http://www.playstationtrophies.org/images/trophies/8124/ba8.jpg What a Nightmare! (P)

Collect All Trophies

 

Congratulations, you've beaten all the levels and collected all the items!

 

I've posted individual videos beneath each boss fight but if you prefer, I've also created a compilation video with

, including the cauldron puzzle.

 

NOTE: Once you complete The Prince's Dream (the fourth & final level in Act II), a new level will unlock called Toby's Dream where you chase a dog. It also has a new type of collectibles, dog bones, of which there are 100 to find. This level and its collectibles are 100% optional and NOT required for the Platinum. However, if you would like to play it, here is a complete video walkthrough with all collectibles:

 

EXTRAS: Additionally, you might have noticed that the title page of the game is interactive and, as you proceed through the story and unlock new moves and new obstacles, more and more things are added in the title screen. Well, it is actually its own puzzle and you need 6 red keys to complete it, although you won't be able to get all 6 until the end of the game when you have unlocked everything. Here is the solution:

 

 

http://www.playstationtrophies.org/images/trophies/8124/ab6.jpg A Wizard's Quest (B)

Complete A Wintery Morning

 

Story-related and cannot be missed.

 

This trophy is for completing the first level in Act I, A Wintery Morning. This is the first of the three introductory, tutorial-like levels that introduce you to the characters you'll play. In this level, you'll play as the wizard Amadeus and learn his skills.

 

 

http://www.playstationtrophies.org/images/trophies/8124/396.jpg A Knightly Quest (B)

Complete The Cursed Manor

 

Story-related and cannot be missed.

 

This trophy is for completing the second level in Act I called The Cursed Manor and is the second introductory level. This time, you'll play as Pontius, the warrior. At the end of this chapter, you will have to fight a boss, the Cursed Knight. Once you beat him, the trophy will pop. For info on how to defeat it, here is a video of the fight:

.

 

 

http://www.playstationtrophies.org/images/trophies/8124/629.jpg An Enterprising Quest (B)

Complete A Masquerade Night

 

Story-related and cannot be missed.

 

This trophy is for completing the third level in Act I, A Masquerade Night. Finally, this is the third and last introductory level. This time, you will play as Zoya, the archer/rogue character.

 

 

http://www.playstationtrophies.org/images/trophies/8124/9c2.jpg Across the Moors (B)

Complete Craghill Moors

 

Story-related and cannot be missed.

 

This trophy is for completing the first level in Act II, Craghill Moors. This is also the first level where you can control all three characters.

 

At the end of this level, however, you'll have to face the Giant Nightmare Wolf boss, after which the trophy will pop. For info on how to defeat it, see below or watch the video:

 

[spoiler=act2ch1]This boss is a large wolf whose only attack is to slam down on you, but other enemies will spawn throughout the fight. At first, only two wolves will spawn at a time. You can kill these yourself or you can lead them into the boss's slam down which will also kill them. In the meanwhile, you'll see that the boss has two meters: the red bar is his health while the purple bar is his armor in a sense. Hit him a few times until the purple bar runs out, at which point the boss will become stunned. Using Pontius, use the platforms to jump on his head and then slam down (:cross: to jump, then press :circle: in the air) on him. Repeat this five more times. On the sixth, the boss will die.

 

One other thing to note, somewhere around the third time, a new enemy will start to spawn as well who throws green grenades at you which will explode after a few moments and kill you so be sure to run away from those.

 

 

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http://www.playstationtrophies.org/images/trophies/8124/bdc.jpg Through the Thorns (B)

Complete The Thorny Hedge Maze

 

Story-related and cannot be missed.

 

This trophy is for completing the second level in Act II, The Thorny Hedge Maze.

 

 

http://www.playstationtrophies.org/images/trophies/8124/aee.jpg Running in Ruins (B)

Complete Heatherwood Hall

 

Story-related and cannot be missed.

 

This trophy is for completing the third level in Act II, Heatherwood Hall.

 

 

http://www.playstationtrophies.org/images/trophies/8124/972.jpg A Castle in a Dream (B)

Complete The Prince's Dream

 

Story-related and cannot be missed.

 

This trophy is for completing the fourth level in Act II, The Prince's Dream.

 

At the end of this chapter, in lieu of a boss fight, you'll have to solve a series of puzzles, all attempting to get the beam of light through one portal and out the other into an open cauldron, with each getting progressively harder and more complicated. This is Amadeus' boss, so he is the only one you'll be able to play as; you won't be able to switch to the other two until it's done. Once you complete them, exit the door on the right side and the trophy will pop. For the full solution, see the video below:

 

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http://www.playstationtrophies.org/images/trophies/8124/130.jpg Moths in Moonlight (B)

Complete Moonlit Forests

 

Story-related and cannot be missed.

 

This trophy is for completing the first level in Act III, Moonlit Forests.

 

 

http://www.playstationtrophies.org/images/trophies/8124/0bf.jpg A Badger's Journal (B)

Complete The Badgerborough

 

Story-related and cannot be missed.

 

This trophy is for completing the second level in Act III, The Badgerborough.

 

 

http://www.playstationtrophies.org/images/trophies/8124/973.jpg A Hedgehog's Seeds (B)

Complete Goldleaf Garden

 

Story-related and cannot be missed.

 

This trophy is for completing the third level in Act III, Goldleaf Garden.

 

 

http://www.playstationtrophies.org/images/trophies/8124/062.jpg A Dip in the Lake (B)

Complete Firwood Water

 

Story-related and cannot be missed.

 

This trophy is for completing the fourth level in Act III, Firwood Water. At the end of this level, however, you'll have to face a trio of bosses: Sir Cronus, Sir Rheana, and Sir Florianus. For this boss fight, you will only be able to play as Pontius the Knight. After you beat them, the trophy will pop. For info on how to defeat the bosses, look below or watch the video:

 

[spoiler=trioboss]This fight has multiple phases. First, you will have to fight each boss alone, then 2 at a time, and then at the end, you'll fight all 3 simultaneously.

 

Your first boss will be Sir Cronus. He will slam his Morningstar towards you. You'll know where it lands as there will be a red circle on the ground indicating where it will hit. When you dodge it, it will land on the ground, at which point you need to use Pontius' Charge move (:triangle:) to slam it back into him. Once you do, it will stun him, at which point you need to go attack him a few times with your sword.

 

Next will be Sir Rheana. His attack will be to run to you and slam his sword at you, which you'll need to dodge so that it will slam into the ground, releasing two purple balls in opposite directions. Use Pontius' shield (holding :r3: in his direction) to bounce one of the balls back at Sir Rheana. Again, this will stun him at which point you will need to attack him a few times with your sword.

 

Finally you will face Sir Florianus who will stand on a high platform and throw his spear down at you (don't try to block this, it will break your shield). Move so it won't hit you and instead will stick into the ground at the same angle. You need to run up the spear to reach Florianus and hit him a few times with your sword. If you have trouble, run up the spear, jump up, and then charge at him and hit him. Even if you don't do so well with this platforming section, just hitting him once will drop him to the ground where you can continue to attack him.

 

Once you've successfully hit each boss once, you'll fight Sir Cronus and Sir Rheana together, and you'll need to repeat the same actions as you did the first time. When you successfully hit one, that one will back away and the next one will join.

 

Finally, once you finish that phase, the last phase will be all 3 of them simultaneously and again you'll need to repeat the same strategy & actions until you've again successfully hit each of them one more time.

 

 

[ame]

[/ame] Edited by ixii
Editorial Sweep.
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http://www.playstationtrophies.org/images/trophies/8124/60d.jpg Bogged Down (B)

Complete The Crackling Mire

 

Story-related and cannot be missed.

 

This trophy is for completing the first level in Act IV, The Crackling Mire.

 

 

http://www.playstationtrophies.org/images/trophies/8124/786.jpg Suddenly a Bear (B)

Complete the Blueberry Dale

 

Story-related and cannot be missed.

 

This trophy is for completing the second level in Act IV, Blueberry Dale.

 

 

http://www.playstationtrophies.org/images/trophies/8124/4bf.jpg The Potion of Light (B)

Complete The Gossamer Grove

 

Story-related and cannot be missed.

 

This trophy is for completing the third level in Act IV, The Gossamer Grove. At the end of this level, however, you'll have to face the Princess Zoya boss, after which the trophy will pop. This is the last of the one-character fights and in this case, you'll only be able to use Zoya. For info on how to defeat her, see below or watch the video:

 

[spoiler=princesszoya]In this fight, because you can only use Zoya, you only get one life, unlike others where you can change characters when one dies. However, this is honestly the easiest (and most fun!) boss fight in the game, so you don't need to worry that much. At the beginning of the fight, Princess Zoya will have a white ice shield around her and 3 items that float around her. Shoot a fire arrow at her to break her shield and after a couple shots, you'll notice that those 3 items will now have rings on them that you can grab with your rope. The strategy in this boss fight is to bring down all 3 items.

 

Grab one of the items (doesn't seem to matter which) by pressing :square: and pulling it down. It'll fall and break, changing the fight. As soon as the first breaks, phase 2 begins where she will cause large purple rays to cover a big portion of the screen, sometimes horizontally, sometimes vertically, sometimes both! You have the rings up on the ceiling to use to avoid being hit by her rays.

 

After that dies down, she'll return to her previous phase but this time with a flame shield and one less item. Shoot the shield with an ice arrow, rinse, repeat. This time in addition to the purple, she'll make the ground turn green and deadly, so again use the rings to avoid the rays. This time though her second phase is much shorter.

 

Finally she'll come out once again, and this time it's very, very quick, hit her, grab that third item and that's it, the fight is over.

 

 

[ame]

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http://www.playstationtrophies.org/images/trophies/8124/564.jpg Everything is Fine (B)

Complete Snow-Topped Heights

 

Story-related and cannot be missed.

 

This trophy is for completing the first level in Act V, Snow-Topped Heights.

 

 

http://www.playstationtrophies.org/images/trophies/8124/c89.jpg Darker Depths (S)

Complete The Nightmare Academy

 

Story-related and cannot be missed.

 

This trophy is for completing the second level in Act V, The Nightmare Academy.

 

 

http://www.playstationtrophies.org/images/trophies/8124/bb7.jpg Chasing Shadows (S)

Complete Haunted Tombs

 

Story-related and cannot be missed.

 

This trophy is for completing the third level in Act V, Haunted Tombs.

 

 

http://www.playstationtrophies.org/images/trophies/8124/2d3.jpg To Recover a Prince (G)

Complete the game

 

Story-related and cannot be missed.

 

This trophy unlocks once you've completed all levels in the game and beat the final boss in the level titled The Nightmare Prince. See below for details or watch the video:

 

[spoiler=finalboss]This boss can really be a pain and a challenge even though he only has 2 attacks. For the first portion of the fight, he'll target a white beam at you that, if it touches you, will freeze you & slow you down to the point of not being able to get out of it. The only way to escape it is to use that character's :triangle: ability (i.e. using charge for Pontius, roll for Zoya and blink for Amadeus), assuming you have purchased them by now. The beam is preceded by a purple line that will show you exactly where the beam will start so you need to quickly use those couple seconds to try to position yourself as close to him as possible so that you can quickly hit him out of it. Once you get a couple hits, his beam will cancel then he'll teleport and repeat.

 

Basically the entire fight is you just getting a few hits at a time until he dies. Even in the next portion, where he adds a second attack. A similar purple line will now also show you where he is going to fly. Because of the large purple immune shield, his hitbox is fairly large so if you are anywhere in that section of the map, you will be hit and likely killed. Generally the idea is to move to a different level, but personally I found just blinking/charging through at the exact moment to be much, much easier.

 

 

[ame]

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http://www.playstationtrophies.org/images/trophies/8124/ad2.jpg The Morning Hunt (B)

Collect all experience in A Wintery Morning

 

There are a total of 25 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/361.jpg The Cursed Hunt (B)

Collect all experience in The Cursed Manor

 

There are a total of 25 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/fad.jpg The Masquerade Hunt (B)

Collect all experience in A Masquerade Night

 

There are a total of 25 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/8b6.jpg The Craghill Hunt (B)

Collect all experience in Craghill Moors

 

There are a total of 160 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/c11.jpg The Thorny Hunt (B)

Collect all experience in The Thorny Hedge Maze

 

There are a total of 120 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/9f8.jpg Looting Ruins (B)

Collect all experience in Heatherwood Hall

 

There are a total of 110 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/8b7.jpg Sweeping Dreams (B)

Collect all experience in The Prince's Dream

 

There are a total of 110 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/72a.jpg The Moonlit Hunt (B)

Collect all experience in Moonlit Forests

 

There are a total of 160 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/524.jpg The Underground Hunt (B)

Collect all experience in The Badgerborough

 

There are a total of 150 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/72c.jpg The Golden Hunt (B)

Collect all experience in Goldleaf Grove

 

There are a total of 160 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/67f.jpg The Lakeside Hunt (B)

Collect all experience in Firwood Water

 

There are a total of 150 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

Edited by ixii
Editorial sweep.
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http://www.playstationtrophies.org/images/trophies/8124/6df.jpg The Mired Hunt (B)

Collect all experience in The Crackling Mire

 

There are a total of 130 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/706.jpg The Blueberry Hunt (B)

Collect all experience in The Blueberry Dale

 

There are a total of 100 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/859.jpg The Gossamer Hunt (B)

Collect all experience in The Gossamer Grove

 

There are a total of 140 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/928.jpg The Snowbound Hunt (B)

Collect all experience in Snow-Topped Heights

 

There are a total of 120 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/490.jpg The Nightmare Hunt (S)

Collect all experience in The Nightmare Academy

 

There are a total of 160 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/949.jpg The Haunted Hunt (S)

Collect all experience in Haunted Tombs

 

There are a total of 75 experience bottles in this level. The trophy will pop as soon as you pick up the last collectible.

 

See Experienced Hunter.

 

 

http://www.playstationtrophies.org/images/trophies/8124/633.jpg Experienced Hunter (G)

Collect all experience in the game

 

There are four types of collectibles in this game. There are letters, treasures, knickknacks, and experience bottles. For this trophy, you need to collect all experience bottles in all levels. There are a total of 1,920 experience bottles to find. To see the locations of all collectibles, see our: Trine 4: The Nightmare Prince ~ Collectibles Guide.

 

Additionally, in this game you are able to use experience points gained by collecting items and killing enemies to unlock new, optional abilities. Press the :touchpad: at any time to access this list. Not all of them will be available to purchase at any time because they are usually tied to one of the automatic abilities that you learn as you progress through the story. In the skill tree menu, these are differentiated by shape – the rectangular shaped skills are the ones you'll learn automatically, whereas the circular ones are the abilities you'll be able to purchase. In my opinion, the most important ones to purchase as soon as you are able to are: 1) The :triangle: ability for each character (Blink for Amadeus, Dash/roll for Zoya and Charge for Pontius) and 2) The final skill in Pontius' tree, which turns the Light image of his Shield magnetic.

 

The breakdown of experience bottles to collect is as follows:

 

ACT I TOTAL: 75

  • A Wintery Morning: 25
  • The Cursed Manor: 25
  • A Masquerade Night: 25

ACT II TOTAL: 500

  • Craghill Moors: 160
  • The Thorny Hedge Maze: 120
  • Heatherwood Hall: 110
  • The Prince's Dream: 110

ACT III TOTAL: 620

  • Moonlit Forests: 160
  • The Badgerborough: 150
  • Goldleaf Garden: 160
  • Firwood Water: 150

ACT IV TOTAL: 370

  • The Crackling Mire: 130
  • The Blueberry Dale: 100
  • The Gossamer Grove: 140

ACT V TOTAL: 355

  • Snow-Topped Heights: 120
  • The Nightmare Academy: 160
  • Haunted Tombs: 75

 

http://www.playstationtrophies.org/images/trophies/8124/73e.jpg First Class Delivery (G)

Collect all Letters in the game

 

Starting from Act II and onwards, there will always be one letter, one treasure, and one knicknack in every level. The only levels that do not contain those are the three levels in Act I.

 

To see the locations of all collectibles, look here: Trine 4: The Nightmare Prince ~ Collectibles Guide.

 

 

http://www.playstationtrophies.org/images/trophies/8124/92b.jpg Treasure Seeker (G)

Collect all Treasures in the game

 

Starting from Act II and onwards, there will always be one letter, one treasure, and one knicknack in every level. The only levels that do not contain those are the three levels in Act I.

 

To see the locations of all collectibles, look here: Trine 4: The Nightmare Prince ~ Collectibles Guide.

 

 

http://www.playstationtrophies.org/images/trophies/8124/951.jpg Bits and Pieces (G)

Collect all Knicknacks in the game

 

Starting from Act II and onwards, there will always be one letter, one treasure, and one knicknack in every level. The only levels that do not contain those are the three levels in Act I.

 

To see the locations of all collectibles, look here: Trine 4: The Nightmare Prince ~ Collectibles Guide.

Edited by ixii
Editorial Sweep.
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  • 2 weeks later...

http://www.playstationtrophies.org/images/guides/guide_stuck_platinum.gif

 

Congratulations :).

 

Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you ever make any updates to your guide and if you add any Trophy Tags or find any that are missing or incorrect, either here or on the Main Site version(s) of the Guide, then please tell us here: Missing or Incorrect Trophy Tags reporting thread - PlaystationTrophies.org :).

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  • 4 months later...

Thank you fir the guide, not sure why there has ot been more members saying thanks1900 plus collectibles is a crazy amount, can mayne be discouraging to some that have not even tried the game. Maybe mention that is not as daunting as it seemd.

Any who, tha ks again and at this very moment I am staring my first play through.

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Thank you fir the guide, not sure why there has ot been more members saying thanks1900 plus collectibles is a crazy amount, can mayne be discouraging to some that have not even tried the game. Maybe mention that is not as daunting as it seemd.

Any who, tha ks again and at this very moment I am staring my first play through.

 

Because both honda hoe and I wrote the guide together. That's why there are two members saying thanks. We just each posted one part... I posted the guide & he posted the supplement, but we both worked on all of it together.

 

As for the collectibles, it is a lot of experience bottles, but it's just like any other Trine game & honestly that number is deceptive because a lot of bottles are right next to each other and many bottles count for more than 1 point, so... It's not nearly as bad as it sounds like it could be.

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  • 3 weeks later...

Thank you ixii and honda for the fantastic looking guide :)

 

I really enjoyed the game a lot. It has a beautiful art style and the mechanics, puzzles and overall look and feel of the game are great. I only played Trine 3 before this so I'm thinking I better check out the first 2 games as well!

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Thank you ixii and honda for the fantastic looking guide :)

 

I really enjoyed the game a lot. It has a beautiful art style and the mechanics, puzzles and overall look and feel of the game are great. I only played Trine 3 before this so I'm thinking I better check out the first 2 games as well!

 

Thanks! Haha that's exactly what I did. Trine 3 was my first Trine game, used it for the Survivor event, but I ended up loving it so bought the previous ones to do too. I definitely recommend doing 1 & 2 if you enjoyed these ones, especially now that they released a new HD bundle for PS4, so you don't need a PS3 for them anymore.

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  • 2 months later...
  • 2 weeks later...

I chose Easy and Classic. Does it matter if I chose Classic or Unlimited when playing single-player?

 

Thank you!

 

EDIT:

And, oh anyway, I can't find Dash ability for Zoya. But there's Roll.

Edited by Zeeblezooble
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