ixii Posted March 14, 2020 Share Posted March 14, 2020 (edited) Graphics by ixii. Guide template by Vyrastas. Not a registered member? Got any questions, suggestions, or concerns about the guide? Then why not join the forums today! This guide is only intended to be used by Playstationtrophies.org, and cannot be copied or rephrased in any way. If you find this guide posted elsewhere, then please contact the guide writer (ixii) to let them know. Thank you. INTRODUCTION Welcome to Indivisible, an indie game by Lab Zero Games and published by 505 Games. It's a 2D side-scroller, a platformer, and a party-style action RPG, all in one. It's a fun game with an interesting, unique story, and has a lot more depth than one would expect of such a game in terms of information, options, and more. There are certain avenues or mechanics that they introduced without really expanding enough, such as an Affinity Rating system, but overall this is a fun game, not too long and not too short, that most will enjoy. If you are coming into this guide first, please see the full Indivisible ~ Trophy Guide & Roadmap for a detailed guide on the game and the trophies. WALKTHROUGH Please note that at the end of Chapter 5: Port Maerifa, you are given the choice in which order you want to visit the next 3 places. My playthrough (and this guide) is in this order: Iron Kingdom > Kaanul > Tai Krung City. See below for the full chapter list order of my playthrough. Prologue Chapter 1: Ashwat Forest Chapter 2: Fortress Vimana Chapter 3: Mount Sumeru Chapter 4: Almutah Sands Chapter 5: Port Maerifa Chapter 6: Iron Kingdom (1st Visit) Chapter 7: Kaanul Chapter 8: Tai Krung City Chapter 9: Iron Kingdom (2nd Visit) Chapter 10: Climbing Mount Sumeru Chapter 11: Back to Ashwat Chapter 12: Free Tai Krung City Chapter 13: Cleansing Iron Kingdom Chapter 14: Save Kaanul Chapter 15: Final Battle CONTROLS IN THE WORLD: BASIC: : Jump : Attack : Special : Focus (While holding , you can access your Inner Realm by pressing or, if standing near a Save Bell, press to save.) while running: Dash : Shoot an arrow. (Hold to aim.) : Guard ABILITIES: Axe Hang: While airborne, press and hold to dig your axe into a wall. Release to jump higher. (Can only use once while in the air. Count resets once you land on something. *Note: Wall jumping does not count as a landing.) Hekura Hustle: Press as you are running holding down or . >>>> TIP: In Ch12, this upgrades to Maha Heruka Hustle, allowing you to remain in Heruka even after jumping off a wall. Pirate's Leap: While standing still, press + to use your spear to perform a very high jump. Harpoon Toss: Press to throw your spear. It also knocks back enemies. Indr's Lesson: Press a moment before being hit, then press to counter with a heavy punch. (Automatically begins the battle.) Earth's Insight: Press a moment before being hit, then press to counter by throwing a spear. (Automatically begins the battle.) Nature's Bloom: Hold and press to shoot a special arrow that creates a safe spot on spikes. Nature's Embrace: Hold and press to shoot a special arrow at an enemy that petrifies them. You can then use them as platforms. (Note that they do recover after a few seconds.) Scallywag Spring: While airborne, press + to safely hop on dangerous terrain (eg. spikes), like a pogo stick. Release to stop. >>>> TIP: After you first start, keep holding down , but you can let go of the joystick and thus use it to move while you pogo. (I must admit, it took me a long while to figure out how to move safely with this.) Barnacle Grip: While airborne, press and to use your spear to stick into the ceiling. (It may say it only works on glowing ceilings, but this isn't true.) >>>> TIP: The game doesn't properly explain how to use this and move at the same time. After you initially use it, you need to keep holding and then keep tapping to move. World Splitter: While airborne, press to smash downward and break floor barriers. Savage Divide: Press or + to dash forward in Heruka, which can break certain objects & barriers. Hold to fly further. (Can also be used in air.) Goddess Hand: Press to perform an attack that can break through certain enemies' defenses. (Each use after the first consumes Iddhi.) Air Dash: While airborne, press to dash in mid-air horizontally. Hold to fly farther. Divine Wheel: You begin only able to dash forward/backward () but it eventually upgrades to 8-way dash ability. You can use it to remain in the air almost indefinitely, but you do lose a little health. (Can also be performed by double tapping a direction.) Sky Splitter: Press + to reach high areas and break ceilings. Hold to ascend even higher. IN BATTLE: Battles begin when Ajna hits (or is hit) by an enemy and is not fought out in the explorable world but rather is loaded into a new screen. It is not real-time combat nor is it exactly turn-based, instead being a rather unique combination of the two. When in the battle screen, each of the four characters has their own individual attack button. (This button will be indicated both in game and in this guide as "atk".) Which button is which character's atk is not based on who it is but rather in which position they are — is the left-most character's (Ajna's default position) atk button. is the character in the top spot's atk button. is the character on the right side's atk button. is the character on the bottom's atk button. Ajna is the only character whose attacks change throughout the game as she gets various weapons: Axe (Found in Ch1) Bow (Found in Ch2) * Spear (Found in Ch5 – This is the only weapon she doesn't use in combat, but can be used in the main world by pressing .) * Scythe (OPTIONAL – Found by recruiting Ren. See here: LINK.) Most characters have three different attacks: atk button (normal basic attack) +atk +atk Almost all characters' attacks are so widely different that there is no way to define a specific feature or use for the up- or down-atk that can be applied generally. The only relevant general use is that they are needed to break enemy shields, which needs one hit from each direction. It can be in any order but needs to be quick. If there is too long of a break in between hits, it won't count. IMPORTANT: Please note that not all characters have attacks that can work for this. For example, Ginseng's +atk heals the party. There are even characters who do have separate up and down attacks but which do not count for this either. The characters who can break shields are: Ajna, Razmi, Tungar, Quadira, Yan, and Naga Rider. In the beginning, in battle you will see one atk button under each character. When the button is full and lit, this means you can attack. After finishing the first few chapters, this will increase to 2 and then 3 — for example, you will see three squares in a row ( ) under Ajna — and then (much later) even 5, now giving you the ability to store at max five attacks. You can activate each one all together, spread out, save them, etc, however you please. Once used, they will regenerate after a few seconds. NOTE: While any attack is going on, no one's spent-attacks will refresh. You must stop attacking to allow your party's attacks to refresh. IDDHI: In battles, at the top left of your screen, you will see your Iddhi gage. You will start with only 1 bar to fill, but after a few chapters you will eventually have 3 and even 5 later on. Almost all characters have their own special Iddhi attacks and you can choose to use 1, 2, 3, or all 5 bars at once. (NOTE: You'll eventually get 7 bars but that's only at the last boss, so you won't be able to use them unless you do an NG+ playthrough) Normally, the difference between using 1 or 3 is a massive damage boost. However, some characters' Iddhi attacks can actually widely vary with different bars. But it's important to note that when using a character's Iddhi power, whether you use 1, 3, or all 5 bars, it will only consume one attack. For whatever reason, Kushi, Phoebe, Yan, and Leilani do not have Iddhi attacks. Edited December 30, 2021 by ixii Editorial Sweep Link to comment Share on other sites More sharing options...
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