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Kingdom Hearts III: Re Mind ~ Trophy Guide & Roadmap


MikelAL93
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I really hope this guide will help you on your quest to obtain the trophies you need for this game. Remember to join us at PST to become a part of our awesome community!

 

COPYRIGHT/TERMS OF USE

This guide may not be re-produced outside of PlaystationTrophies.org without written permission by the author(s). If given permission to use any information from the Guide, please supply proper credits to its original poster.

 

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  • Estimated trophy difficulty: 6/10 (Personal Opinion)
  • Offline trophies: 6 (3(B), 2(S), 1(G))
  • Online trophies: 0
  • Approximate amount of time to 100%: 15 - 25+hrs (Personal Opinion)
  • Minimum number of playthroughs: 1 for each of the three DLC episodes (Re Mind, Limitcut Episode and the Secret Episode), post-game cleanup for EZ Code Merits in the base game, and a second playthrough of the game's main story with Pro Codes enabled.
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: No, all trophies can be obtained in beginner difficulty.
  • Do trophies stack?: Trophy list is stackable between the rest of the world and Asia.
  • Do cheat codes disable trophies?: Certain EZ Codes disable trophies in the base game.
  • Additional peripherals required?: None

 

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NOTES: This guide contains spoilers for this DLC's story so be sure to read at your own risk. It is also recommended to finish the main story of Kingdom Hearts III first before starting this, as your clear data is required in order to start Re Mind.

 

Nearly a year after the release of Kingdom Hearts III comes the release of an expansion known as Re Mind, which comes with a new storyline that rewrites the course of the game's ending with new cutscenes added between each scene, new abilities, New Game +, a new extra boss and the return of the Oathkeeper and Oblivion keyblades with a second Form change that allows Sora to wield two keyblades at once. Another feature that is also added to the game is the option to switch between English and Japanese voiceovers, albeit only in the Japanese version of the game.

 

To access the DLC, you will need to have the latest update, along with the DLC installed, an option known as Downloadable Content will appear in the main menu. This is where you will select the Re Mind scenario, the concert video (provided if you buy the DLC with said video), and much more. This will also require you to load your clear data saves for the base game and/or any DLC episodes whenever you start them.

 

New Game + Information

 

When starting another playthrough through New Game +, only the following items will be kept:

 

  • Your Keyblades
  • Your Selfie Poses

However, you can now start with the option of starting the game with EZ Codes, Pro Codes or without the Premium Menu (like on your previous playthrough prior to the release of Re Mind). In addition, if you defeat the extra boss, you will be able to unlock any of the above options depending on what choice you have made (for instance: If you started with only Pro Codes, defeating the boss will unlock EZ Codes and Merits, while defeating him on your first playthrough (without either one or the other)) will unlock both EZ and Pro Codes, as well as the premium menu.

 

 

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Step 1: Finish Re Mind's Story

 

Much like the base game, your first and most important step is to complete the story of the Re Mind expansion from start to finish. This picks up from the original ending of the game and contains a plethora of new cutscenes, new boss fights and a revised version of the events in the final half of the game which will result in a definitive true ending. Keep in mind that access to this DLC requires you to complete the story of the base game.

 

Upon completing this step, you will now unlock the following trophy:

 

(B) Behind the Curtain

 

 

Step 2: Limitcut Episode (Data Organization XIII boss battles)

 

After completing the main Re Mind scenario, you will now start another extra episode known simply as the Limit Cut episode. In this scenario, you play as Riku as you use the computer inside Radiant Garden to access a recreation of the Garden of Assemblage, where Sora will fight against recreated and enhanced data of each member of the Real Organization XIII. This is similar to what was found in Kingdom Hearts II Final Mix, where each boss is much harder than usual, regardless of what difficulty you have set.

 

Upon completing this step, you will now unlock the following trophies:

 

(B) Start Analysis

(S) Analysis Complete

 

 

Step 3: Secret Episode (Yozora boss battle)

 

After completing the Limitcut Episode, you will now proceed to the last of three extra episodes known as the Secret Episode. This is where you will fight against Yozora, the extra boss of the game. His difficulty is similar to that of the Data Organization XIII battles from the limit cut episode, which will make this boss fight a challenge, regardless of what difficulty you are playing the game on. With the tips provided in this guide, you will be able to defeat this boss in no time.

 

Upon completing this step, you will now unlock the following trophy:

 

(S)(H) Beyond the Curtain

 

 

Step 4: EZ and Pro Codes (Merits and second playthrough of the main game + Re Mind DLC with Pro Codes)

 

The final step of this guide will have players make use of the new premium menu and a series of modifiers known as EZ and Pro Codes. These allow the player to make certain aspects of the game easier or harder depending on which ones they use and in addition, they have their own pairs of trophies: one where you will need to complete merits with EZ Codes and another where you will need to do a second playthrough with Pro Codes enabled.

 

Upon completing this step, you will now unlock the following trophies:

 

(B) All-rounder

(G) Risk-taker

Edited by Terminator
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http://www.playstationtrophies.org/images/trophies/2107/2b8.jpg All-rounder (B)

Earn all EZ Code merits.

 

New to Re Mind is the Premium Menu, EZ Codes and Pro Codes. EZ Codes allow the player to adjust modifiers to make the game easier and more balanced for their playstyle, while Pro Codes have modifiers that make the game harder with fixed regulations (more information on this can be found on Risk-taker's description). Screenshots of the EZ Codes menu and the merits can be seen below.

 

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In the top screenshot, merits that aren't unlocked appear as silhouettes, while those that were obtained reveal their emblem.

In the bottom screenshot, a Mickey emblem is shown for merits that are completed.

 

Keep in mind that using the former can disable trophies (for example, the Gummi Ship Meister code will prevent players from unlocking the Salvager trophy in the base game). The focus for this trophy is EZ Codes and its nine merits (an achievement-like system which will award players if they complete the tasks assigned to that merit), which consist of the following:

 

  • EZ Codes
    • Battle Codes
      • Deadly Blow: Enemies and bosses can be defeated in a single hit but keep in mind that some of them are immune to this. This is beneficial for the Rage Form Challenge merit.
      • Auto-block: Allows the player to automatically block enemy attacks.
      • HP Regen: Automatically restores HP over time.
      • MP Regen: Similar to HP Regen but restores MP over time.
      • Focus Regen: Like the other two above it but restores the Focus gauge over time.
      • Form Charge: Restores the Formchange gauge over time.
      • Attraction Pass: Allows Attraction Indicators to appear more frequently in battle. This is beneficial for the Gigas Challenge merit in the Toy Box world.
      • Best Combination: Allows Team commands to appear more often in battle. This is beneficial for the Bowling Challenge merit in the Monstropolis world.
      • Overflow: Allows the Rage Form command to appear more often in battle. This is beneficial for the Rage Form Challenge merit
      • Everlink: Increases the duration of Link summons. This is beneficial for the Link Challenge merit.
      • AP Free: Allows AP to be equipped without spending points. Keep in mind that if you toggle this from on to off, all abilities will be unequipped for your entire party.
      • Survival: Triples the amount of strength and magic for both the player, their allies, and their enemies. This is required for the Survival Challenge merit but this can also help with the Rage Form Challenge merit.

      [*]Support Codes

      • Cooking Master: Allows the player to always earn an Excellent rating in the cooking minigames. (which will void the requirements for the Full Course and Master Chef trophies in the base game)
      • Shop Discount: Allows players to purchase items for half the price.
      • Gummi Ship Meister: Automatically sets your gummi ship level to 99 and your inventory of gummi items to its maximum. Using this and then disabling it afterwards will not restore your previous inventory. This will void the requirements for the Salvager trophy in the base game.

    [*]Merits

    • Aerial Challenge: Defeat 13 enemies while airborne without landing on the ground at least once. Keep in mind that magic, attraction, links, and team commands do not count for this at all.
      • I personally did this by going to Battlegate 1 inside Olympus but Battlegate 10 in The Carribean is also another recommendation. Be sure to use shotlocks to teleport often when going for this challenge. Using the Ulitma weapon's Formchange (Ultimate Form) works as well, so be sure to enable Form Charge when using it. (Credit to Sellers for informing me about this)

      [*]Rage Form Challenge: Defeat 20 Shadow and/or Neoshadow enemies during a single battle while on Rage Form. The Overflow, Survival, and Deadly Blow EZ Codes are recommended for this, HP Regen helps as well.

      • Battlegate 0 in the Keyblade Graveyard (which can be accessed in any of the three Skein of Severance warp points) is also recommended.

      [*]Link Challenge: Defeat 77 enemies while using a Link summon. The Everlink code is recommended for this, and you can easily do this an Arendelle from either the Treescape or Snowfield warp points.

      [*]Icebreaker Challenge: Freeze 30 enemies in a single battle.

      • The Blizzard magic spell is recommended for this, as Blizzaga can kill enemies in certain battlegates easily. Like Rage Form Challenge, Battlegate 0 is recommended for this challenge as well.

      [*]Gigas Challenge (Toy Box): Defeat Five Gigas enemies of any kind while attractions are active. The Attraction Pass EZ Code is recommended for this.

      [*]Sky Walk Challenge (Kingdom of Corona): Make it from the tower in the forest to the Kingdom of Corona while gliding, keep in mind that you can only land on the ground five times, as doing so more than five times (the set limit) will force you to teleport back to the Tower savepoint and start over. Gliding while grounded, however, will not negate this merit.

      • Walking is also prohibited so when you land, do not walk because doing so will result in an automatic failure for the challenge. For the most part, you will need to hold :circle: at all times, except for when you reach a wall you will need to run upwards to reach certain areas but be sure not to walk. However, tilting the :ls: while jumping is also fine as long as you don't accidentally have Sora walk.

      [*]Schwarzgeist Challenge: Earn an A Rank in the Schwarzgeist boss fight.

      • You can use the same strategy found in the Thermosphere trophy in the base game's trophy guide but this time, the way I went about doing this is to destroy it after the fourth wave of light beams while taking no damage against its attacks, which allowed me to reach the score needed to get an A Rank (1,000,000+).

      [*]Bowling Challenge (Monstropolis): Defeat 10 enemies at once with a single use of the Scream Strike team command. The Best Combination EZ Code is recommended for this.

      • You can do this by going to the open area with green lighting on the first floor of The Factory, which you can easily access by going to the Ground Floor warp point and using the elevator but be sure to keep Scream Strike safe until you reach the area with green lighting.

      [*]Survival Challenge: Complete a Two Star Battlegate with the Survival EZ Code enabled.

      • I personally did this by completing Battlegate 9 (Inside the Ice Labyrinth) in Arendelle, which you can easily access by going to the Gorge warp point.

 

As the trophy's description says, you will need to complete all nine EZ Code merits in order to unlock it. When a merit is completed, not only will it show in the bottom of the screen but it will also appear in the Premium Menu, as seen in the screenshots below.

 

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Edited by Terminator
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http://www.playstationtrophies.org/images/trophies/2107/03b.jpg Risk-taker (G)

Reach the highest PRO Code merit rank.

 

As stated in the All-rounder walkthrough, Pro Codes allow the player to take on new challenges regardless of what difficulty you have set it to. Each of these codes are graded by how many stars they have and if you choose to start another playthrough via New Game or New Game +, you will have all Pro Codes enabled by default. A screenshot of the Pro Codes menu can be seen below.

 

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If you want to start with them, you will need to select the third option (Challenging Adventure, which shows an image from the 1,000 heartless battle in Hollow Bastion/Radiant Garden in Kingdom Hearts II). The list of Pro Codes, as well as their grade, the added percentage and what each of them do, can be found below (Credit to Poet for compiling the percentage values of each Pro Code modifier depending on their grade).

 

  • Default Stats: Five Star (12.5%) - Resets your stats by default, regardless of your current level.
  • Zero Defense: Four Star (10%) - Your whole team's Defense is set to 0. However, Defense boosts from equipment are still applied.
  • HP Slip: Three Star (7.5%) - During battle your whole team's HP automatically decreases over time until it reaches dangerous levels.
  • MP Slip: Four Star (10%) - During battle your whole team's MP automatically decreases over time and MP recharge time is doubled.
  • No Shotlocks: Two Star (5%) - You cannot use shotlocks.
  • No Cure: Five Star (12.5%) - Your whole team cannot use cure magic.
  • No Battle Items: Three Star (7.5%) - During battle, your whole team cannot use items.
  • No Links: 5% - You cannot use links.
  • No Formchanges/Grand Magic: Four Star (10%) - You cannot use formchanges or grand magic.
  • No Attractions: One Star (2.5%) - Attraction commands do not appear outside of certain battles.
  • No Team Attacks: One Star (2.5%) - Team commands do not appear outside of certain battles.
  • No Kupo Coins: Two Star (5%) - Kupo Coins in your possession have no effect.
  • Ability Limit: Four Star (10%) - A maximum limit of 30 is placed on abilities you can install on Sora.

If you choose to unequip any Pro Codes throughout the course of your playthrough (namely after you clear the first few worlds and fought the bosses in them to earn those extra points), then you will lose the extra percentage bonus from defeating bosses later on in the game; however, the bonus points you've obtained from previous bosses with Pro Codes on (e.g. Olympus and Toy Box,) will remain the same and will not be reduced. Turning off Pro Codes for mob fights and when fighting against normal enemies does not matter since you can only earn points for defeating bosses and if you want to get a higher score against a boss you've fought previously, you can only do so for bosses you can challenge again, such as Dark Inferno and the Data Organization XIII fights. Be sure to save before enabling Pro Codes again whenever you get close fighting against a boss.

 

Keep in mind that disabling specific Pro Codes will help the player fight against specific boss battles that happen later on in the game provided if they had trouble fighting against them with specific Pro Codes on. In addition, you will gain points for defeating bosses, ranging from mid bosses, to the main bosses of each world and even secret and extra bosses. It should also be noted that you do not need to enable all Pro Codes when fighting bosses but be sure to enable most of them to make sure you get a good enough score for each boss fight you complete. A list of how many points that can be earned in bosses, sorted by point values, can be found below (Credit to Poet for the original list and Zero Sora for clarification on Yozora’s total points).

 

[spoiler=kh3remindprocodeboss]

  • 5,000 Points
    • Rock Titan (Olympus)
    • Demon Tide (Twilight Town)
    • Angelic Amber (Toy Box)
    • Chaos Carriage (Kingdom of Corona)
    • Marshmallow (Arendelle)
    • Lightning Angler (The Carribean)
    • Darkubes (San Fransokyo)

    [*]10,000 Points

    • Ice/Lava/Tornado Titan (Olympus)
    • King of Toys (Toy Box)
    • Grim Guardianess (Kingdom of Corona)
    • Lump of Horror (Monstropolis)
    • Sköll (Arendelle)
    • Davy Jones (The Carribean)
    • Dark Baymax (San Fransokyo)
    • Demon Tide (Keyblade Graveyard)
    • Young Xehanort/Ansem/Xemnas (Keyblade Graveyard)
    • Armored Xehanort (Scala ad Caelum)
    • Master Xehanort (Scala ad Caelum)
    • Armored Xehanort (Re Mind)

    [*]20,000 Points

    • Dark Inferno (Keyblade Graveyard)

    [*]25,000 Points

    • Ansem (Limitcut Episode)
    • Xemnas (Limitcut Episode)
    • Xigbar (Limitcut Episode)
    • Larxene (Limitcut Episode)
    • Marluxia (Limitcut Episode)
    • Luxord (Limitcut Episode)
    • Saïx (Limitcut Episode)
    • Xion (Limitcut Episode)
    • Dark Riku (Limitcut Episode)
    • Terra-Xehanort (Limitcut Episode)
    • Vanitas (Limitcut Episode)
    • Young Xehanort (Limitcut Episode)
    • Master Xehanort (Limitcut Episode)

    [*]30,000 Points

    • Yozora (Secret Episode)

 

In order to unlock this trophy, you will need to reach the highest Pro Code ranking, which will require the player to reach a total of 370,000 or more points in order to secure it. If you need a refresher for the base game's main bosses and their strategies, be sure to look at their respective trophies from the base game's trophy Guide while specific Re Mind bosses will have their strategies available here.

 

If you are having trouble with any of the bosses that appear later on in the game's story, as well as the Data Organization XIII boss battles and Yozora (to name a few), you will need to disable any Pro Codes that prove to give you the most trouble e.g. Default Stats and/or Zero Defense. Be sure to keep specific 5 and 4 star codes (along with 1, 2 and 3 star codes) so you will keep the bonuses you will get while having those codes enabled. Be warned that if you used EZ Codes alongside Pro Codes, you will not be awarded any points upon defeating any of the bosses you are fighting against.

Edited by MikelAL93
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http://www.playstationtrophies.org/images/trophies/2107/797.jpg Behind the Curtain (B)

Clear KINGDOM HEARTS Ⅲ Re Mind.

 

Story related. Cannot be missed.

 

[spoiler=BtC]You will unlock this trophy upon completing the main story of the Re Mind DLC chapter, which consists of an extension of the game's final chapter and additional boss fights.

 

Dark Inferno χ

 

This boss is fairly easy if you remember fighting it in Battlegate #14 of the Keyblade Graveyard but be sure to guard whenever any of its attacks strike to initiate a counterattack (provided if you have equipped any counter abilities beforehand). There is also an additional attack where it summons a circle of fireballs before it returns to the field. This circle operates much similar to that of the Invisible heartless' stealth attack from the original Kingdom Hearts/Final Mix, except with fireballs that aim at Sora.

 

Anti-Aqua

 

Anti-Aqua follows the same principles and combat strategy as before when you fought against her previously as Riku midway through the base game's story so if you want a recap of her fight's strategy, please refer to the The Hearts Joined to His trophy in the Guide for the base game.

 

Terra-Xehanort

 

Terra-Xehanort's strategy is to attack and guard while avoiding attacks from his heartless guardian. Keep in mind that whenever his guardian attacks you from below, you cannot guard that attack so you should try to dodge roll to avoid it as soon as you can. He will also fire projectiles from his keyblade, which you can guard to deflect them back to him and deal damage against him so be sure to time your guards when he does so. For the most part, some of his attack patterns are the same as when you fought against him and Vanitas in the Skein of Severance alongside Aqua and Ven.

 

After fighting against the above three bosses, you will continue to the Skein of Severance like you did previously but this time, you will now have a choice to play with characters other than Sora in the following boss fights (keep in mind that their health and MP are much lower than Sora's, though):

 

Xigbar & Riku Replica: Riku

Vanitas & Terra-Xehanort: Aqua

Xion, Xemnas & Saïx: Roxas

 

After fighting against each boss in said area once again, you will proceed to fight Xemnas, Ansem and Young Xehanort like before and the outcome of the events that come afterwards will remain the same but with new scenes added in between and this time, Sora's subconscious enters Scala ad Caelum.

 

You will now be able to explore the aforementioned world to your leisure but your main goal in this case is to find the pieces to Kairi's heart; the locations for these are listed below and an image of what this indicator looks like can be seen below:

 

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  1. Piece #1: Once you begin to proceed through the world like normal, you will encounter a group of Heartless' and Nobodies, along with a Shadow heartless that seems different from the rest as it is glowing with a pink aura around it. Defeat it and you will gain the first piece to Kairi's heart.
  2. Piece #2: This piece can be found in the fountain in the Breezy Quarter area, which will require you to spin four cylinders that allow water to flow in the fountain. Once you have done so, you will now have this piece in your possession.
  3. Piece #3: After obtaining the piece from the fountain, you will need to head left, where you will see a mechanism with red, blue and green traces of light circling around an orb. The three colors need to connect with their respective points on it and once they all connect, the third piece to Kairi's heart will now be in your hands.
  4. Piece #4: This piece is found in an underground location which can be accessed in an area between the windmill and the place where you will find the fifth and final piece. The key to obtaining this piece is to utilize the ability to run up walls and use your dive attack (which is done by pressing :cross: while falling from a very high distance) to destroy the cage and obtain the fourth piece.
  5. Piece #5: After collecting the other four pieces, you will watch a short cutscene where an illusion of Kairi walks towards an area that will eventually glow the same way the fountain did. Upon reaching it, you will find yourself fighting against the Darkside heartless and like the Shadow heartless you fought before, this one is glowing with a pink aura around it. Defeat it and you will have five of the seven pieces to her heart, with Xehanort revealing that he has the remaining two that you need.

After you have completed the above task, you will now take on another boss fight, this time against Armored Xehanort's replicas.

 

Replica Xehanorts

 

This boss fight is completely new to the Re Mind expansion. This is a multi person fight where Riku, Roxas, Lea, Xion, Mickey, Terra, Aqua and Ven work together to fend off the replicas of Xehanort's Armored form while Sora searches for the remaining two people whose hearts he needs to reach. Throughout this fight, you will find yourself doing tasks such as attacking, dodging, guarding and using reaction commands to your advantage.

 

Whenever you see any of the replicas attempt to attack you, cease your attacks and dodge/guard against them as soon as you can. There is also an instance where you will need to use Reflega against their attacks that charge towards you so be sure to time it correctly so you can initiate a counterattack.

 

The final phase of this fight will mostly center on King Mickey walking towards the keyhole; keep in mind that your health is low during this part of the fight so be sure to use these tips to your advantage as you eventually reach the final boss.

 

During this phase, you will need to press :cross: to counter and defend yourself from each attack by the remaining replicas. Whenever the replicas begin to fire a beam attack against him, you will need to use the pushback reaction command so he can deflect them; this is where you will need to tap (or hold) :lsup:, followed by :cross: to deflect them at the right time. If the beam attacks him, you will need to repeatedly tap :triangle: to have him stand up again.

 

Once Mickey reaches a certain distance, be sure to time your attacks accordingly while the replicas fire one final beam, this is where you need to do a pushback by holding :lsup: so Mickey can deflect the beams while he's walking. Lastly, an illusion of Sora will eventually appear and in this portion of the fight, you will need to repeatedly tap :cross: to charge up energy so both King Mickey and Sora can end this fight with the Enduring Faith reaction command, which will destroy the replicas once and for all.

 

After completing the battle against Xehanort's replicas, you will now take control of Sora once more. In this segment of the chapter, you will now find yourself linking each keyhole as you reawaken seven of your allies (Riku, Aqua, Terra, Ven, Xion, Roxas and Axel) by filling up the keyhole gauge at the top left corner of the screen, a screenshot of this segment can be found below:

 

bY6iQWil.jpg

 

After you completely fill up the aforementioned gauge, you will now need to use the Enduring Light reaction command to not only reawaken everyone but reconstruct Kairi's heart as well, allowing Sora to seal the keyhole and revive Kairi with the Power of Waking.

 

Armored Xehanort

 

The final boss of the Re Mind chapter, in this fight, you will have a choice of playing as either Sora or Kairi before the fight starts. Keep in mind that like the additional characters in the Skein of Severance, Kairi also has reduced health and MP so be sure to survive when playing as her.

 

Most of his attack patterns are the same as when you fought him in the second phase of the final boss fight in the main story but with new attacks such as a fiery pillar attack that happens at certain intervals, along with another variation that happens where pillars come out from certain spots of the floor. When he begins to shoot fireballs, be sure to dodge or guard against them as fast as possible. Another one of his new attacks has him trying to drag you to his position while a circle of fireballs surround you, much like that of the Dark Inferno boss from earlier. Like before, you will need to time your dodges to escape from him as soon as you can to prevent yourself from being damaged.

 

Once you bring his health down to a certain point, he will begin to call upon a series of meteorites to strike down at Sora and Kairi, with Xehanort appearing at random intervals. Whenever he starts to appear, be sure to guard as soon as you can to initiate a counterattack but if he uses his explosion attack, you will need to either guard or dodge it as soon as you can.

 

After you deplete his health completely, the Connecting Hearts command will appear, which will allow both Sora and Kairi to summon their friends as they work together and help Sora defeat Xehanort once and for all.

 

Information on Kairi's attacks

 

Kairi's focus shot is Heart of a Princess, where she will summon projectiles from behind as they attack Xehanort; while her keyblade skill is Seven Wishes, where she will attack him with a flurry of keyblade strikes similar to that of Sonic Blade from previous iterations of the series.

 

She and Sora also share a link command known as One Heart. This is where they hold each other's hands as wings form around them, allowing them to charge at Xehanort and attack him repeatedly.

 

Edited by Terminator
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http://www.playstationtrophies.org/images/trophies/2107/b01.jpg Start Analysis (B)

Eliminate One Darkness in the datascape.

 

See Analysis Complete for more information.

 

http://www.playstationtrophies.org/images/trophies/2107/856.jpg Analysis Complete (S)

Eliminate Thirteen Darknesses in the datascape.

 

After completing the main story of the Re Mind expansion, you will now have access to the Limit Cut episode, which takes place a year after the events of the main game but with Riku serving as the protagonist.

 

In this episode, you will find out that the data of Sora and the Real Organization XIII have been recreated in a simulation on the computer Cid is repairing in Radiant Garden. Inside this virtual world is the Garden of Assemblage, which was originally found in Kingdom Hearts II Final Mix. The bosses you will find yourself facing off against will have enhanced stats and properties compared to their normal counterparts from the Skein of Severance (among these changes include some of their attacks from previous iterations of the series), along with their awards, are listed below (clicking their names will also play a video showcasing each boss fight in action, credits go out to Shirrako for most of the videos and 2reason2 for the Ansem and Marluxia videos):

 

  1. - Magic Weight
  2. - Power Weight
  3. - Power Weight
  4. - Magic Boost
  5. - AP Boost
  6. - Defense Boost
  7. - Magic Weight
  8. - Magic Weight
  9. - Magic Weight
  10. - Strength Boost
  11. - AP Boost
  12. (Unlocked after clearing the first eleven bosses) - Breakthrough
  13. (Unlocked after clearing the first eleven bosses) - Master Belt

Whenever you clear a data battle, the color of each boss' doorway will change from blue to pink, as seen in the screenshots below:

 

wogk05cl.jpg

JlsxOGUl.jpg

 

As the trophy description says, you will need to defeat all 13 data Organization XIII bosses in order to unlock it. For detailed strategies on the data boss fights, be sure to check out Negraru96's boss strategies guide.

Edited by MikelAL93
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http://www.playstationtrophies.org/images/trophies/2107/444.jpg Beyond the Curtain (S)(H)

Defeat Yozora.

 

The extra boss of the game is none other than Yozora, the main protagonist of the fictional video game Verum Rex, which was first featured in the Toy Box world.

 

The key to this boss is survival. Yozora's attacks consists of using beam projectiles, his sword and his crossbow to deal as much damage as the data battles against the members of the Real Organization XIII could. It may take a few tries until you get his attack patterns down and how you can counteract against them but with the right gear, as well as proper strategies, you will be able to beat him. Before starting this boss fight some here are some tips I will recommend:

 

  • Be sure to stock up and equip elixirs (or megalixirs), hi-ethers and hi-potions since these will prove beneficial to your survival for this boss fight.
  • Sea Spectacle, Ariel's Link summon, is the best one to use for this fight. This is because whenever Yozora uses attacks that Sora might have trouble avoiding, it will help him prevent numerous consequences from happening while also dealing damage against Yozora at the same time. While this Link is active, you can press :cross: to attack: and :circle: to dive and depending on your timing, you will get a Good! or Excellent! rating.
    • Keep in mind that whenever Sora appears, he will have some damage dealt to him, while when Ariel appears, she will be immune to all damage.
    • King’s Flare, Simba’s Link summon, will also help in some situations, but is not recommended as Sora will take damage while it is active.

    [*]Alternatively, you can also use Thundaga to stagger Yozora in some situations, allowing Sora to attack him while an opening is present.

The gear I used to defeat him consists of the following:

  • Keyblade
    • Oathkeeper

    [*]Armor

    • Cosmic Belt+
    • Cosmic Belt
    • Master Belt

    [*]Accessories

    • Flanniversary Badge
    • Breakthrough
    • Crystal Regalia

Some of Yozora's attacks, as well as strategies on how to counteract against them consist of the following:

 

  • Yozora's blade attacks have a pattern that can be bizarre, if not, predictable depending on how well you time your guards. If you have a counter ability equipped, be sure to activate it as soon as you can to deal some damage against him but you should also be sure to do another guard as soon as you can before he strikes his next attack against you. In some cases, they will chip off and decrease Sora's health so be careful and remember to time your guards or dodge rolls when that happens.
  • Whenever he is charging his blade, be sure that you do not get close to him as he will strike at you immediately. If you are at a far off distance away from him, be sure to time your guards against his attacks, he will do this twice per turn. Using magic against him is also effective in this case.
  • Yozora can also summon a beam barrage that you will find yourself guarding from it most of the time but if you time your counterattacks correctly, you will be able to guard again, then counter. The best counter to use for this situation is Counter Kick due to it allowing Sora to reach him.
  • He will also summon his lasers to create a laser prism that can trap Sora and shoot him with lasers that come out from each end. When this happens, be sure to time your dodge rolls carefully or summon Sea Spectacle if you have a full MP bar. Using Thundaga after the second prism after dodging it will stagger him greatly and leave an opening for you to attack him, so be sure to time that while dodging.
  • At certain intervals, Yozora will emit a small field with his crossbow while rushing towards Sora. Additionally, he will also have an Armor Gauge at certain intervals.
  • Most of the time, the damage you deal against Yozora is very minimal due to his armor properties but whenever you see an opening, such as whenever he falls after certain attacks, you should use that to your advantage to deal damage against him and fill up your formchange meter.
  • When Yozora summons a net with his crossbow to trap Sora, it will allow him to seize his Keyblade and use it to attack him, starting with Waterza, followed by a series of slashes and ending with a series of keyblade afterimages that attack him from below. When this happens, your only choice is to survive and dodge his attacks by using dodge roll but be sure to time it appropriately, namely before his attacks strike you. To prevent this from happening, my personal recommendation is to use Sea Spectacle which is useful in helping Sora avoid this attack along with dealing damage against Yozora.
  • Yozora has another attack he will use to his advantage by stealing Sora's health and items. This is easily one of the most irritating attacks you will find yourself dealing with as he will be able to steal items such as potions, ethers, elixirs and even your kupo coin, which will allow Yozora to revive himself after he reaches zero health; this alone will give Sora a huge disadvantage if it is stolen from him. Like his keyblade stealing attack, you can easily prevent this from happening by using Sea Spectacle while dealing damage against him at the same time, provided if your MP is completely refilled. Gliding is another way to avoid this. You can also use any magic such as Thundaga to create an opening by staggering him.
  • In some cases, Yozora will summon a sphere at the center of the field, which will allow him to change the course of battle by altering the gravity, making the floor slippery etc. There are also a plethora of attacks that can easily be dodged but some attacks like the blue beam projectiles cannot be guarded so the best course of action is to use dodge roll to avoid them but be sure to time it correctly in this case.
    • In addition, there are two occasions when the scenery will change during this portion of the fight, one of which will be where he will summon illusions of Gigas mechs (much like those from the Toy Box world) against you and another where this phase will end by dragging the sphere to the ground and vacuum Sora into it after having a series of his own illusions attack him by surprise. If Sora does land on the sphere, Yozora will deal amount of damage against him.

    [*]At the end of the above phase, Yozora will gain armor, his charging blade strikes will now turn blue and he will now fire blue beams more often. Whenever he does a jump slash, he will now create projectiles that will attack Sora if his blade's slashes attack him. You can either guard, followed by a counterattack, or dodge roll when this happens but you can also use Sea Spectacle in this case too provided if you have MP or use an elixir or hi-ether to restore your MP.

Once you defeat him, not only will you unlock this trophy but you will also obtain the Crystal Regalia + item, along with the Premium Menu and EZ and Pro Codes (only if you have loaded your completed playthrough from prior to Re Mind's release; if you complete the game with either set of codes (EZ or Pro), you will unlock one or the other depending on what you have selected as your third choice when starting a new playthrough with the DLC downloaded). A video showcasing some similar strategies can be found below, courtesy of SlashingShadow:

 

[ame=http://www.youtube.com/watch?v=PhUtfRXOOKY]KINGDOM HEARTS 3 Re:Mind - YOZORA SECRET BOSS! - (VERSUS XIII NOCTIS?) - How To Beat Yozora Guide![/ame]

 

In addition, there are two endings depending on the outcome of the match; one if you win against Yozora and another if you lose against him.

Edited by MikelAL93
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baQuSS7.png

 

  • As with before, I would like to thank the friends I have made throughout the years I have been on PST (especially those like Haptism, Archavia, Velvet, stgermain, AppleKratue, TheManUtdFan, and Fubzy) for making this guide become a reality. You guys are awesome, and this wouldn't have been possible if it wasn't for all of you! I also want to extend my thanks to you guys for standing up and defending me as well!
    • Additional credits go out to Haptism for the amazing banner and headers she has created for the base game's guide, which are also being used for this guide as well!

    [*]Square Enix and Disney for cooperating together to create a franchise that would become an important part of my life during the later years of my childhood (and my early pre-teen years), and it still is to this day!

    [*]SlashingShadow, Shirrako, and 2reason2 for the helpful videos that they have made for the limitcut and secret boss fights in this DLC.

    [*]Poet for giving me some insight regarding the Risk-taker trophy, such as the additional percentages and the points you get from each boss.

    [*]Sellers for informing me that Ultimate Form can be used for the Aerial Challenge.

    [*]Zero Sora for clarification on how many points Yozora will give.

Edited by MikelAL93
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And with that, the guide is mostly complete! :)

 

I actually do plan to write a supplement detailing strategies for the Data Organization XIII boss fights at some point, which I wanted to include in this guide but due to the character limit, as well as me not wanting to put a lot more text into this, I decided that a supplement would be the most ideal way for such, while this Guide will focus on strategies for the bosses in the main scenario and Yozora.

 

That being said, comments, feedback and suggestions are also welcome and if you feel that I might have missed or overlooked something, feel free to let me know.

 

Other than that, enjoy! I hope to come back to Square Enix territory in April to visit a nostalgic memory that a lot of people got to enjoy in their childhood but I want to truly get a glimpse of it as well :).

 

May your heart be your guiding key.

Edited by Terminator
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Hold on. So for the risk-taker trophy, when you say “ If you choose to unequip any Pro Codes throughout the course of your playthrough, then you will lose the extra percentage bonus that could be granted if you keep them on.”

 

Does that mean we get bonus points for keeping them on in the entire playthrough? And if so, do those bonus points disappear if you die?

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Hold on. So for the risk-taker trophy, when you say “ If you choose to unequip any Pro Codes throughout the course of your playthrough, then you will lose the extra percentage bonus that could be granted if you keep them on.”

 

Does that mean we get bonus points for keeping them on in the entire playthrough? And if so, do those bonus points disappear if you die?

 

I think I need to re-word that bit in the guide, but you do not lose the bonus points if you die. You will only lose them for further boss battles depending on which codes you have disabled. The only scores you can change are the bosses you can fight more than once, such as Dark Inferno and the Data Organization XIII.

 

From what I understand, the bonus points you've obtained from having specific pro codes enabled beforehand (such as the bosses from Olympus, Toy Box, Twilight Town, Kingdom of Corona, for example) will be kept, so if you defeated the bosses from those worlds with all Pro Codes enabled, you will still keep these points, but for some bosses, they will be reduced depending on what codes you choose to disable as you progress through the game.

Edited by MikelAL93
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Yozora is actually worth 30,000 points based on the research I did yesterday. I just posted my findings in the "EZ Merit/PRO Code Trophies Info" thread before I saw that this guide already existed.

 

I’ve went ahead and corrected that. Thanks for the heads up! :)

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http://www.playstationtrophies.org/images/guides/guide_stuck_gold.gif

 

Congratulations :).

 

Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you ever make any updates to your guide and If you add any Trophy Tags or find any that are missing or incorrect, either here or on the Main Site version(s) of the Guide, then please tell us here: Missing or Incorrect Trophy Tags reporting thread - PlaystationTrophies.org :). Also, the Guide Template Generator will aid you with your future Guides: The Ultimate BBCode Trophy Guide Template

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Thanks for the guide!

 

I'm working on Risk-taker myself, on beginner NG+. From monstropolis on I turned off the No Links code to get a free recyclable heal and good damage in exchange for some points (500 per boss). It's less than enabling cure and items.

Except for the first boss of Arendelle & PoTC, they can be dealt with quite easily without. Still need to do San Fransokyo & the end game.

 

So if anyone is still struggling with the main storyline, turning off No Links and some patience will make it a comfortable playthrough again. Worth considering!

 

Other than that, I guess for Limit Cut, you'll have to choose your codes wisely + watch other players beat the bosses and copy them as much as possible. It's hard, but maybe not terribly so.

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http://www.playstationtrophies.org/images/guides/guide_stuck_gold.gif

 

Congratulations :).

 

Thank you as always, T! :)

 

Thanks for the guide!

 

I'm working on Risk-taker myself, on beginner NG+. From monstropolis on I turned off the No Links code to get a free recyclable heal and good damage in exchange for some points (500 per boss). It's less than enabling cure and items.

Except for the first boss of Arendelle & PoTC, they can be dealt with quite easily without. Still need to do San Fransokyo & the end game.

 

So if anyone is still struggling with the main storyline, turning off No Links and some patience will make it a comfortable playthrough again. Worth considering!

 

Other than that, I guess for Limit Cut, you'll have to choose your codes wisely + watch other players beat the bosses and copy them as much as possible. It's hard, but maybe not terribly so.

 

Any time, and thanks for the kind words as well! I'll get around to using your tips regarding No Links once I fully get around to doing Risk-taker. :)

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Quick question, do you know Shirrako? The guy has cool videos but his org fights are raw, guy receives incredible traffic from regular Critical Mode bossfights. I don't want to blurt, but anyone can upload raw Crit fights.

 

I know you already posted the mentions but what are the chances you can link my boss battle videos instead of the ones you have posted once I complete my collection? I'm working on running all bosses (Org + secret) no damage with restrictions. Should help all players coming on here with gameplay strategy considering my fights are perfect/near-perfect & I don't use damage buffers or the Ultima.

 

I personally take every chance I get to collaborate with good PST content creators rather than outside sources if I ever get the chance (you'll see so in some of my TG&R's) I hope this suggestion suits you as well, I was hoping to be involved in your TG&R. :)

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Quick question, do you know Shirrako? The guy has cool videos but his org fights are raw, guy receives incredible traffic from regular Critical Mode bossfights. I don't want to blurt, but anyone can upload raw Crit fights.

 

I know you already posted the mentions but what are the chances you can link my boss battle videos instead of the ones you have posted once I complete my collection? I'm working on running all bosses (Org + secret) no damage with restrictions. Should help all players coming on here with gameplay strategy considering my fights are perfect/near-perfect & I don't use damage buffers or the Ultima.

 

I personally take every chance I get to collaborate with good PST content creators rather than outside sources if I ever get the chance (you'll see so in some of my TG&R's) I hope this suggestion suits you as well, I was hoping to be involved in your TG&R. :)

 

I'll be happy to include your videos once you have completed your collection for sure, and I'm open to contributions of any kind for my guides, be it videos, screenshots, or anything of the sort. :)

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Maybe a dumb Question, but has anyone tried this:

 

After beating Yozora you have a file with Pro and EZ Codes. If you load this file to repeat the DLC, maybe you can do the DLC with all Pro Codes and the one hit kill EZ Code and earn all Points for the trophy this way?

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Maybe a dumb Question, but has anyone tried this:

 

After beating Yozora you have a file with Pro and EZ Codes. If you load this file to repeat the DLC, maybe you can do the DLC with all Pro Codes and the one hit kill EZ Code and earn all Points for the trophy this way?

 

Enabling any EZ code disables pro merit points.

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Just got the Risk-taker trophy and I'd like to share some thoughts and strategies about how I got it. This is from the perspective of someone who played the KH games, but didn't go out of his way to learn all the intricacies. I'd imagine most people here are.

 

Some people were wondering whether you have to beat all bosses for the trophy or not. I completely skipped Data Xion, Data Master Xehanort & the secret boss myself and I still got the trophy. The moment you beat the boss fight that'll grant you the A rank (indeed around 370.000), the trophy will pop up. So that's good news. Maybe you need the secret boss trophy for some reason or a NG+ file that has completed the secret episode, I didn't pay attention to that sadly. Just beat the secret boss first before going for this trophy if you're really worried.

 

It's in a spoiler tag, because it's really long.

 

[spoiler=ID]

So the goal is to get around 370.000 points. The majority is gotten from Limit Cut, but the main storyline still has plenty of easy points to farm. I recommend doing so.

 

With the main storyline, Dark Inferno and the extra Remind scenario, you should aim for around 150.000 points. If you can get to 160.000, all the better! My strategy was:

 

- Play on NG+ beginner (difficulty has no effect on the trophies). Not sure what the best starter choices are, but I picked Guardian & Vitality.

- First four worlds should be done with all codes activated. Shouldn't be too much of an issue, thought you'll probably have to get used to the restrictions at first.

- When you reach Monstropolis, that's when the bad stats will be felt. From that point forward, I turned off one code that heals me: No Links, if that didn't work because of the terrain I chose no battle items instead. The Dark Baymax fight gave me trouble, so in that case I turned off No Cure (You have Carespray in that fight). The last boss fights in the final world are a bit tough, but the storyline should be very manageable now. Same counts for the Remind scenario, I did grind to lvl 99 before doing that though. Not sure how much it helps, but it's a good idea.

- For Dark Inferno, I grinded to lvl 99 in the Olympus Battlegate and beat him with only the Default Stats & Zero Defence off. Not being able to heal isn't much of an issue with Beginner lvl 99 stats, even in this fight.

 

This should comfortably net you around 150k - 160k without any issues, took me around 10-11 hours.

 

Next comes Limit Cut. This is where it gets tough!

The objective here is to get 220.000 points. Every Limit Cut boss is 25.000 with all codes activated, which is 40 stars. I decided to go for for 20.000 each, that means you can turn off codes with a total of 8 stars for 11 Data fights. This also means that Data Xion, Data Master Xehanort & the secret boss can be skipped, which is huge relief.

 

The codes I turned off: No Links, MP Slip, No Kupo Coin.

Yes, I did it with low stats & zero defence! But the damage scales very well in this game, so you never have a really low DPS. Zero defence is a concern, but you can still take quite a few hits. Only a minority of attacks deal significant damage in one hit.

 

Equipment: Get as much Defence and Magic Haste as you can, with a priority on Magic Haste. Crystal Regalia can be gotten from Dark Inferno, then there's the sorcerer's ring which you can buy. Keyblades were Classic Tone (purely for the MP Haste) and Ultima Weapon (highest DPS I had).

 

Cuisine: Whatever is convenient at the time. You can buy meals at the Moogle Shop anyway, pick the most expensive for the best stats. No need to do cooking if you don't want to.

 

Abilities: You can only pick 30 and the idea is to create a melee build which also favors MP management & defence... so for mobility & action, stick to the basics and ignore flowmotion & team attacks. For support, you should focus on stronger melee, stronger defence & better MP management.

 

Shortcuts: Only Sea Spectacle (Ariel summon)

 

General strategy: Slightly differs with each boss, but the main framework is:

 

- Use standard combos and be aggressive when you're in a safe position, but also be smart about it. Don't risk being in an unfavorable position for strong attacks

- Learn how to block & dodge the attacks

- When it gets dangerous, use Ariel for the heal

- Play defensively & evasively when your MP bar is charging. Switch to Classic Tone keyblade for extra MP Charge. I wouldn't bother playing offensively if your MP is less than 50 % charged, unless you get a really good opening

- Learn their openings. Note that some openings are riskier or smaller than others

- Kupo Coin is because you can still choose to spend 2 stars on something. The only 2 star codes are No Shotlocks & No Kupo Coin. Some speedrunners use Ultima Shotlock during combos for the best DPS, so it's also an option

 

So generally, you should favor survival while being aggressive when you're in good shape.

After that, it's about trial & error until you win, which you only have to do once anyway. Also risk assessment, things like:

Can I afford to attack right now?

Should I use Classic tone for less damage but an extra MP Haste, or Ultima Weapon for optimal DPS?

When should I use the Link?

Should I go for chip damage with the summon or go straight to the finisher?

Should I use the finisher or cancel the summon?

 

It's not waterproof though, you can still get in really unfavorable situations after a Link is finished because of bad timing & luck. Usually a game over, but it didn't occur often for me.

 

Other notes:

 

- Luxord can be done with all Pro Codes on. The fight is all about playing his card games and every time you win, you get an opening. His other attacks are easily dodged from a distance. It's an extra 5000 points if you do this.

- Data Saix was tough, I had some extra points to spare, so I also turned off No battle items & stocked up on Elixirs (5, but only used 3). Fixed the issue for me.

- Here is a video of someone doing a No Damage Critical Mode run of Limit Cut. This is particularly useful for figuring out the openings and how to dodge / block attacks:

 

The moment you land the final blow on the Data fight that will grant you the A rank (the 11th in this case), you'll get the trophy!

It took me about 5 hours, which isn't that much considering the difficulty of the challenge. So a total of 16 hours to get the trophy!

 

 

 

 

That's a lot of text, apologies for any strange grammar or interpunction! I just wanted to make a final contribution to the game and I haven't seen much talk about optimal strategies to get the Risk-Taker trophy. And yet it's not an easy trophy, only 0.1% completion right now IIRC.

Maybe there are better ways or the post will become outdated, but this is what has worked for me. Hope anyone finds it useful. :)

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  • 3 weeks later...

hello, i have a question; today i defeated yozora, i need to do the ez codes and the pro merit codes; i need to start a new game+ with the yozora file and i'll have both of them enabled right? If i enable the ez codes for the merits they disable the pro code one? and i don't have undestund one thing of the pro codes; le'ts say i enable all of them for the first worlds if i disable all of them after a key boss fights, and i enable sone ez codes, but i reenable the pro code (disabling also the ez code) before the next boss the'll count toward the trophy, or the merits can be done with the completed game save? sorry for the question but the mechanic behind those trophy it's concerning me i don't want make mistakes XD

Edited by BD2
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hello, i have a question; today i defeated yozora, i need to do the ez codes and the pro merit codes; i need to start a new game+ with the yozora file and i'll have both of them enabled right? If i enable the ez codes for the merits they disable the pro code one? and i don't have undestund one thing of the pro codes; le'ts say i enable all of them for the first worlds if i disable all of them after a key boss fights, and i enable sone ez codes, but i reenable the pro code (disabling also the ez code) before the next boss the'll count toward the trophy, or the merits can be done with the completed game save? sorry for the question but the mechanic behind those trophy it's concerning me i don't want make mistakes XD

 

You can disable the Pro Codes at any time, but you will need to enable them again before fighting the bosses in the list provided in the guide so you can earn points for defeating them.

 

And you are also correct, if you have both EZ and Pro Codes unlocked, you can enable some EZ Codes before the bosses that are needed for the points, but be sure to turn them off and leave only the Pro Codes on before starting their fights. Fighting a boss while having EZ Codes on will prevent you from earning points for defeating that boss.

Edited by MikelAL93
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