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Control - Trophy Guide & Road Map


OhArrTeeEyeZee
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http://i.imgur.com/KSTME24.png

 

 

Overview:

  • Estimated trophy difficulty: 4/10 (Platinum Difficulty Rating)
  • Offline trophies: 47 (34(B), 9(S), 3(G), 1(P))
  • Online trophies: 0
  • Approximate amount of time to Platinum: 16-20hrs (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None, due to mission select
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No Cheats available.
  • Additional peripherals required?: No

 

Introduction:

 

Welcome to the Federal Bereau of Control, Director. You play as Jesse Faden in this new action-adventure game brought to you by 505 Games and Remedy Entertainment. To figure out what happened to you brother, Dylan, you must explore the phenomenon that is going on in the Oldest House, the New York headquarters of the FBC so grab your controller, upgrade your abilities and hunt down the Objects of Power and annihilate some Hiss. Credit to Redemption Gaming, for the videos.

 

Tips:

 

- As the game starts, there's really no difficulty curve as suppose to fighting the Hiss with armor. That being said, concentrate on upgrading two main weapons as you go, you'll have the opportunity to use them as a main one and secondary one. Focus on Grip first - this weapon is your starter weapon but can pack a punch when slotted with damage, reload and an after-a-kill damage bonus mods. Your secondary weapon to work on should be Shatter, CONTROL's version of a shotgun. This weapon is crucial when it comes to the Hiss rushing you out of cover and is a beast when taking down enemy armor. When it comes to upgrading your abilities, focus on HEALTH first then use two personal health mods to raise your health bar and a Seize Accelerator mod to get the enemies to help you in a tight spot. If possible, equip a personal mod that reduces the use of your energy bar as it is shared by Launch, Evade and Shield. Use Levitate and Evade to your advantage when fully upgraded. When in trouble, don't forget to crouch, stay behind solid cover or :l1: for temporary cover. It's okay to back out of a fire fight to evaluate the situation. Never stay in one spot, always keep moving. Try and incorporate Launch into your attacks against armored enemies. Chipping them with weapon attacks will stretch out the gun fight more than it has to.

 

- Don't hoard mods! Once you get a better grade mod, deconstruct the lesser version and duplicates. This way the Paranatural Collection achievement comes sooner. The mods are in these tiers: I - Common, II - Uncommon, III - Rare, IV - Prime, V - Absolute. Don't bother upgrading your Mods in Control Point/Astral Constructs/Mods. Save your materials until your Weapons Forms are completely upgraded. Scavenging for mods and enemy drops are easier and cost you nothing.

 

 

Walkthrough:

 

Step 1: Story related trophies

 

These are pretty straight forward when it comes to the story missions and the abilities you are rewarded. You shouldn't have any problems with these trophies.

 

At the end of this step, you will have earned the following trophies:

 

Welcome to the Oldest House (B)(H)

Unknown Caller (B)(H)

Directorial Override (B)(H)

Old Boys' Club (B)(H)

Threshold (B)(H)

My Brother's Keeper (B)(H)

The Face of the Enemy (B)(H)

Finnish Tango (B)(H)

Polaris (B)(H)

Take Control (G)(H)

Choose to be Chosen (B)

Paranatural Powerhouse (B)

Insular Telekinesis (B)

Shifting Positions (B)

Psychic Occupation (B)

Rising Thought (B)

Astral Phenomena (S)(H)

Altered Manifestations May Occur (B)(H)

Living Archetypes (B)

Aggressive Growth (B)(H)

Head of Communications (B)(H)

 

 

Step 2: Skill, side mission and misc trophies

 

Once the main story is done and dusted, it's time to use Mission select to go back and get any of the Skill and side mission trophies you didn't get earlier.

 

At the end of this step, you will have earned the following trophies:

 

Astral Construction (B)

Non-Standard Issue (S)

Career Development (S)

Paranatural Collection (S)

Parautilitarian (B)

Expert Parautilitarian (B)

Master Parautilitarian (G)

Ritualistic Thinking (B)

Ritual Intuition (B)

Discerning the Pattern (S)

Strange Collection (B)

Record Keeper (B)

Bureau Archivist (G)

Interdimensional Defender (S)

Proper Handling Procedures (B)

Cognitive Intruder (B)

Unstable Matter (B)

Volatile Debris (B)

The Importance of Synergy (B)

Inter-Departmental Cooperation (B)

FBC Crisis Solution Task Force (S)

First On the Scene (B)

Crisis Management (S)

War Games (B)

Astral Tactician (S)

 

 

Step 3: Cleanup

 

If you're still missing any trophies, now is the time to get them and the Platinum (Director of the FBC (P)).

Edited by Terminator
Fixed typo.
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http://www.playstationtrophies.org/images/trophies/7523/da6.jpg Director of the FBC (P)

Unlock all other trophies

 

Earn all the other trophies, to get this one.

 

http://www.playstationtrophies.org/images/trophies/7523/68a.jpg Astral Construction (B)

Construct a Weapon Form or Mod

 

After completing Mission 2, "Unknown Caller", you'll gain access to Astral Constructs at any control point. Here, with the necessary materials, you can either choose Weapon Forms or Mods.

 

http://www.playstationtrophies.org/images/trophies/7523/d15.jpg Non-Standard Issue (S)

Upgrade any Weapon Form to Level 3

 

All weapons require different items to fully upgrade to Level 3. Fortunately, you'll only need to fully upgrade just one weapon for this trophy. Example: to fully upgrade Shatter from Level 2 then to Level 3, you'll need a total of 50,000 Source, 40 Entropic Echo, and 30 Remote Thought. These items can be picked up or acquired through defeating enemies, finding them in crates or rewards through Board Countermeasures.

 

http://www.playstationtrophies.org/images/trophies/7523/8e9.jpg Career Development (S)

Unlock all 3 Personal Mod slots

 

To unlock all 3 personal mod slots, you must progress through the main story and side missions, and discover hidden locations as they grant you ability points which you can only upgrade at control points under ABILITIES. You'll need to use 30 ability points to get this trophy. As you upgrade, these milestone rewards will be granted to you: Additional Weapon Form Slot, Additional Personal Mod Slot, Additional Personal Mod Slot. By the time you reach Containment/Panopticon, during the "My Brother's Keeper" main mission, you should have enough abilities points spent to unlock this trophy.

 

http://www.playstationtrophies.org/images/trophies/7523/8e8.jpg The Importance of Synergy (B)

Complete 5 Side Missions

 

Please see FBC Crisis Solution Task Force for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/f45.jpg Inter-Departmental Cooperation (B)

Complete 10 Side Missions

 

Please see FBC Crisis Solution Task Force for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/3ff.jpg FBC Crisis Solution Task Force (S)

Complete 15 Side Missions

 

These side missions start to appear as you progress through the story and some are given to you as you reach Endgame. They are distinguishable from the main missions as they have a diamond with a check inside of them beside the mission's title. Some are related to ability-acquiring missions, other are mission-given. Here is a list of the rundown on the side missions.

 

  • A Captive Audience
  • A Good Defense
  • What a Mess: Burn the Trash
  • A Matter of Time
  • A Merry Chase
  • Fridge Duty
  • The Enemy Within
  • Old Friends
  • Langston's Runaways
  • Self-Reflection
  • What a Mess: Talk to the Plants
  • What a Mess: Clear the Mold
  • What a Mess: Clear the Clog
  • What a Mess: Even More Mold
  • Mr. Tommasi
  • Mold Removal
  • Old Growth
  • What a Mess: Take a Break

http://www.playstationtrophies.org/images/trophies/7523/f68.jpg Paranatural Collection (S)

Collect more than 100,000 Source

 

Source is this game's form of currency. They are represented with the insignia of 3 triangles. Deconstructing mods will also grant you Source and as well as killing enemies and opening crates. You don't have to have it on you all at once as this is cumulative.

 

http://www.playstationtrophies.org/images/trophies/7523/e9b.jpg Interdimensional Defender (S)

Killed 1000 Hiss

 

This will come naturally as your progress through the game especially when doing the side missions and Board Countermeasures.

 

http://www.playstationtrophies.org/images/trophies/7523/248.jpg Parautilitarian (B)

Unlock 1 Ability Tree Upgrade

 

After completing Mission 2, "Unknown Caller", you'll gain 4 ability points. You can use these points at any control points to upgrade your abilities.

 

http://www.playstationtrophies.org/images/trophies/7523/051.jpg Expert Parautilitarian (B)

Unlock 50% of the Ability Upgrades

 

Note: The description for this trophy is very misleading because you actually only need to spend 50 Ability points, not unlock half of the Ability Upgrades. Credit to our gert for this info.

 

To unlock this trophy, you have to spend spend 50 Ability points. To gain ability points, you must complete main missions and side missions as well as finding hidden locations. Please see Master Parautilitarian for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/312.jpg Master Parautilitarian (G)

Unlock 100% of the Ability Upgrades

 

Note: The description for this trophy is very misleading because you actually only need to spend 100 Ability points, not unlock all of the Ability Upgrades. Credit to our gert for this info. Also, see his note here: LINK

 

Unfortunately, doing all main and side missions won't be enough. You'll have to hunt down the remaining ability points to reach 100%. The rest of the ability points are in hidden areas and they are granted to you, by just discovering the area so no need to collect anything. Some locations require you to have finished Dr. Underhill's side mission "Old Growth" as it provides you with a pill that makes you immune to the toxicity of the Mold-infested areas. It is highly recommended that you seek out these locations at the Endgame. Here are their hidden locations. Credit to GameClubz for the video:

 

[ame]

[/ame]

 

http://www.playstationtrophies.org/images/trophies/7523/a97.jpg Choose to be Chosen (B)

Obtain the Service Weapon

 

Story-related, can't be missed

 

This one be will obtainable during the "Welcome to the Oldest House" main mission when you pick up the weapon in the Director's office.

 

http://www.playstationtrophies.org/images/trophies/7523/5fd.jpg Paranatural Powerhouse (B)

Obtain the Launch Ability

 

Story-related, can't be missed

 

This one will be obtainable during "Unknown Caller", the second main mission in the game.

 

http://www.playstationtrophies.org/images/trophies/7523/2a0.jpg Insular Telekinesis (B)

Obtain the Shield Ability

 

Story-related, can't be missed

 

This one can be obtained during the third main mission, "Directorial Override" as it appears as a side mission - "A Good Defense".

 

http://www.playstationtrophies.org/images/trophies/7523/566.jpg Shifting Positions (B)

Obtain the Evade Ability

 

Story-related, can't be missed

 

This one will be obtainable during the "A Merry Chase" side mission in the Janitor's Office area.

 

http://www.playstationtrophies.org/images/trophies/7523/1ae.jpg Psychic Occupation (B)

Obtain the Compel Ability

 

Story-related, can't be missed

 

This one will be obtainable during the "A Captive Audience" side mission in the Research sector, near the Parapsychology room.

 

http://www.playstationtrophies.org/images/trophies/7523/b9a.jpg Rising Thought (B)

Obtain the Levitate Ability

 

Story-related, can't be missed

 

This skill will be unlocked during the sixth main mission, "My Brother's Keeper".

Edited by Terminator
Updated the Expert Parautilitarian walkthrough.
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http://www.playstationtrophies.org/images/trophies/7523/e0d.jpg Ritualistic Thinking (B)

Cleanse 5 Control Points

 

Please see Discerning the Pattern for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/742.jpg Ritual Intuition (B)

Cleanse 10 Control Points

 

Please see Discerning the Pattern for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/600.jpg Discerning the Pattern (S)

Cleanse 25 Control Points

 

There are 29 Control Points throughout the game you must cleanse before using for fast travel, Abilities, Astral Constructs and Board Countermeasures. This one will come naturally as you go further into the game.

 

Their locations are:

 

Executive - Central Executive, Dead Letters, Mail Room

 

Maintenance - Ventilation, NSC Coolant Pumps Entrance, NSC Energy Converters Entrance, NSC Control Room, Atlas Chamber, Quarry Entrance, Black Rock Quarry, Foundation, NSC Power Plant Upper Level, NSC Coolant Pumps Upper Level, NSC Power Plant

 

Research - Dimensional Research, Ashtray Maze, Parapsychology, Ritual Division, Active Threshold, The Pit, Central Research, Astral Exhibition

 

Containment - Logistics, Transit Corridor, Panopticon, Upper Panopticon, Ordinary AWE, Sealed Threshold Corridor, Sealed Threshold Entrance

 

http://www.playstationtrophies.org/images/trophies/7523/d8c.jpg Strange Collection (B)

Collect 40 Collectibles

 

Please see Bureau Archivist for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/bb8.jpg Record Keeper (B)

Collect 80 Collectibles

 

Please see Bureau Archivist for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/711.jpg Bureau Archivist (G)

Collect 120 Collectibles

 

Note: I'm not sure if this is a glitch or intentional but according to Xorro, opening the crates and picking up the assets/materials dropped by enemies seems to count towards this trophy.

 

There are 250+ collectibles in the game. Some you need to pick up (hold :square:), others will be given to you just by entering a new area. They come in the form of Hotline, Multimedia, Case Files, Correspondence, Research & Records. To help get this trophy out of the way, just follow the video below:

 

[ame]

[/ame]

 

http://www.playstationtrophies.org/images/trophies/7523/a84.jpg Cognitive Intruder (B)

Compel 10 enemies with the Seize Ability

 

Once you've gained the Seize ability during the "A Captive Audience" mission, you'll have the ability to turn your enemies against each other. Just lower their health down until you see a :square: prompt. Hold :square: until the circle is full. Do this 9 more times. NOTE: You can also move and position yourself behind cover when doing this to avoid damage.

 

http://www.playstationtrophies.org/images/trophies/7523/67e.jpg Unstable Matter (B)

Kill 50 enemies with the Launch Ability

 

Once you get the Launch ability, you'll be able to hold :r1:, aim at a target then release :r1: to fling whichever item you've picked up. Hurting them doesn't count so you have to make sure it kills them as its final blow. Upgrading to Launch 5 in Abilities will help out tremendously. Now repeat 49 more times.

 

http://www.playstationtrophies.org/images/trophies/7523/c17.jpg Volatile Debris (B)

Kill 10 enemies with the Shield Burst Ability

 

Before you can start on this trophy, you must upgrade your Shield ability up to Shield Barrage. When you have enough ability points (6 in total to get to its node), head to a clear point and select ABILITIES. Once upgraded, just hurt the enemy to leave it with as little health as possible. Hold down :l1: and run up to them then release. Repeat 9 more times. Remember, it must kill them for it to count.

 

http://www.playstationtrophies.org/images/trophies/7523/816.jpg Proper Handling Procedures (B)

Use Launch to throw a grenade or rocket

 

For this trophy, you must upgrade your Launch ability to Launch Explosives. To do this, go to a control point and access Abilities; you will need 5 ability points to get to its node. All you have to do is pick it up with :r1:. Hiss Troopers and Hiss Demolition Experts are the ones to look out for this opportunity. There's no need to kill with it to get the trophy.

 

http://www.playstationtrophies.org/images/trophies/7523/8c8.jpg War Games (B)

Complete 5 Board Countermeasures

 

Please see Astral Tactician for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/acd.jpg Astral Tactician (S)

Complete 25 Board Countermeasures

 

These Board Countermeasures are basically challenges within the game that can be activated at any control point after completing Mission 2, "Unknown Caller". Only 3 can be active at any one time. If you select one and choose to abandon it, another challenge will appear but the one abandoned will return later. Once done, go to a control point and collect the reward. If you find this trophy a bit tasking, just do this: Select a challenge you don't want to take on just yet. Abandon it and keep looking for one you can tackle easily.

 

http://www.playstationtrophies.org/images/trophies/7523/ee7.jpg First On the Scene (B)

Complete 1 Bureau Alert

 

Please see Crisis Management for more info.

 

http://www.playstationtrophies.org/images/trophies/7523/30e.jpg Crisis Management (S)

Complete 5 Bureau Alerts

 

After Mission 3, "Directorial Override", you'll start receiving missions that have a timer of 20 minutes for you to reach and complete. If you happen to fail these missions, you will not be able to try it again until the mission spawns again. They come in the form of Hiss Nodes, Personnel Protection, and Major Targets at any given location that you've discovered so far. Once you've completed the challenge, you'll be rewarded with a handful of goodies. Dying prior to reaching said challenge will result in a failure. These challenges do appear even after getting all 5 alerts for the trophy.

Edited by Terminator
Updated the Bureau Archivist walkthrough.
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http://www.playstationtrophies.org/images/trophies/7523/dd9.jpg Altered Manifestations May Occur (B)(H)

Defeat esseJ

 

During the "Self-Reflection" side mission in the Mirror Testing room via Synchronicity Lab in the Research Sector, you must solve the puzzle to interact with the Mirror. Now go in and interact with the Mirror. Be ready for a fight as esseJ has three battle phases:

 

Phase 1: At the start of the fight, she is very mobile. So use Launch and Grip attacks. If she gets too close, use Shatter to get her away from you. Use Launch attacks as she flees for cover.

 

Phase 2: esseJ will use Shield and Launch attacks. Use your own Launch attacks to bring down her Shield and unload on her with your Grip.

 

Phase 3: esseJ will levitate, use Launch attacks and use ground slams. Use Launch attacks to throw her off balance as you continue to fire at her with Grip. When she does use ground slam, just evade at the last moment and blast her with Shatter.

 

[ame]

[/ame]

 

http://www.playstationtrophies.org/images/trophies/7523/4dd.jpg Aggressive Growth (B)(H)

Defeat Mold-1

 

Underhill will give you "Old Growth" side mission in the Active Threshold via Research Sector. First you must collect mold samples so that she can create a pill that immunizes Jesse to the deadly effects of the Mold. Once done, head down the hole with Mold atmosphere; levitate down cautiously and kill the Mold hosts down there. When you reach the deepest part of the Threshold, you'll fight Mold-1. The main area to focus on is its middle tentacle but it does cover it occasionally so fire at the partially exposed parts on the left and right tentacles. Use the explosive spores with Launch that are located above you for maximum damage.

 

[ame]

[/ame]

 

http://www.playstationtrophies.org/images/trophies/7523/f71.jpg Head of Communications (B)(H)

Defeat Mr. Tomassi

 

Tomassi appears again late in the game as its side mission is given to you by Pope ("Mr. Tomassi") in Executive, Central Executive where he is located in the Containment/Sterling AWE area. To make this fight easier, just run and levitate to the very top of the catwalks and whittle his armor down with Pierce and then switch to the Grip to bring his health down. Be cautious of Hiss Charged as they do spawn; just Seize one (or two) and it will help you against Tomassi as well as some Hiss goons on ground level.

 

[ame]

[/ame]

 

http://www.playstationtrophies.org/images/trophies/7523/cbe.jpg Living Archetypes (B)(H)

Defeat the Anchor

 

After escorting Wells back safely after Horowitz asks for you to look for him during the "A Matter of Time" mission, he'll notify you that an Altered Item is still loose in the Sealed Threshold Hall. This will trigger "The Enemy Within" side mission. Head back to the Sealed Threshold Hall and enter the shelter door.

 

When facing this boss, his attack rotation is 3 o'clock, 6 o'clock (as you enter), 9 o'clock and 12 o'clock. Use the clocks with the red faces first. They inflict a good amount of damage. As you continue hurting it with the small clocks, its rotations will begin to go faster. Weapon attacks will only do mosquito bites of damage so only use Weapon attacks against the Hiss. Be mindful of Hiss Charged and Hiss Elevated. If you are unable to hit it with a clock as its charging up its attack, levitate to the next platform to avoid any damage or use Shield (:l1:) to take minimal damage. Please follow this playlist on how to tackle these bosses head on:

 

http://www.playstationtrophies.org/images/trophies/7523/cc1.jpg Astral Phenomena (S)(H)

Defeat Former

 

In the Panopticon area, an agent named Phillip has been assign to stare at an Altered Item, Refrigerator. This side mission is called "Fridge Duty". Once you speak to Dylan in the main mission, this side mission will be available to complete. When you head back to speak to Phillip again, he will tell you that only Langston can open the door, head down to Security on Floor 1 in the same sector. Once you enter the room, you'll have to fight Former. Watch his leg attacks as it leaves a hole in the floor, leaving a chance for you to fall in, causing death. Try and shoot the bubbles it throws at you as soon as it appears from its eye, this will do some damage. Alternate between Weapon attacks and Launch attacks. Please follow this playlist on how to tackle these bosses head on:

 

http://www.playstationtrophies.org/images/trophies/7523/d1b.jpg Welcome to the Oldest House (B)(H)

Complete Mission 1

 

Story-related, can't be missed

 

This trophy will pop after completing the Astral Plane tutorial, obtaining the Service Weapon and cleansing the Central Executive control point during the first main mission.

 

http://www.playstationtrophies.org/images/trophies/7523/0cf.jpg Unknown Caller (B)(H)

Complete Mission 2

 

Story-related, can't be missed

 

This mission will take you to Communications Department, the Cafeteria, Dead Letters, the Mail Room, Oceanview Motel, Pneumatics and Hotline Chamber. In this mission, you'll also obtained the Launch ability (:r1:) during its Astral Plane tutorial. You'll obtain this one after picking up the phone in the Hotline Chamber.

 

http://www.playstationtrophies.org/images/trophies/7523/61c.jpg Directorial Override (B)(H)

Complete Mission 3

 

Story-related, can't be missed

 

During the course of this mission, you'll visit several areas in the Maintenance sector such as the NSC Power Plant, Janitor's Office, Ventilation and NSC Energy Converter Room. Here, you'll also obtain the Shield ability :l1: during the "A Good Defense" side mission after repairing the coolant pumps. This one will pop after cleansing the NSC Control Room control point.

 

http://www.playstationtrophies.org/images/trophies/7523/4f9.jpg Old Boys' Club (B)(H)

Complete Mission 4

 

Story-related, can't be missed

 

This mission will take you to the Research sector through Central Research, Parapsychology, Rituals Division and Protective Studies. Once you've completed the terminal number puzzle when activating the HRA machine, the trophy will pop.

 

http://www.playstationtrophies.org/images/trophies/7523/a34.jpg Threshold (B)(H)

Complete Mission 5

 

Story-related, can't be missed

 

This mission will lead you through Black Rock Processing, back to Oceanview Motel and the Atlas Chamber where you meet Arish. After leaving the Quarry area and speaking with Marshall, this one will pop.

 

http://www.playstationtrophies.org/images/trophies/7523/6fe.jpg My Brother's Keeper (B)(H)

Complete Mission 6

 

Story-related, can't be missed

 

In this mission, you'll find yourself in the Containment sector where you'll be searching for your brother Dylan through Security, Medical, Logistics, the Panopticon levels, specifically the fifth floor, cell P6. Once done, you'll have to speak with Emily Pope to finish this mission.

 

http://www.playstationtrophies.org/images/trophies/7523/c81.jpg The Face of the Enemy (B)(H)

Complete Mission 7

 

Story-related, can't be missed

 

This mission will keep you in the Containment area and will run you through Ordinary Awe, Ordinary Dump, Sterlin Awe, the Turntable area and the Transit Corridor. Once defeating the enemies in the Ordinary Dump area, head into the building and play the recording. The trophy will pop once the recording starts.

 

http://www.playstationtrophies.org/images/trophies/7523/956.jpg Finnish Tango (B)(H)

Complete Mission 8

 

Story-related, can't be missed

 

For this mission, you'll be tasked to head to the Firebreak area and into Ashtray Maze but have to hunt down Ahti the Janitor for advice on how to get past the Maze area. Then you'll have to run through NSC Coolant Pumps, Black Rock Quarry and finally catching up with Ahti for him to give you his cassette player to navigate the Ashtray Maze. The trophy will pop after the cutscene.

 

http://www.playstationtrophies.org/images/trophies/7523/852.jpg Polaris (B)(H)

Complete Mission 9

 

Story-related, can't be missed

 

During this mission, you'll have to make your way through the Ashtray Maze, reach Dimensional Research and the Hedron Chamber. Here, you'll have to battle Hiss on multiple levels as you need to cleanse the satellites on every tier. Once you've completed the mission the cutscene will play and the "credits" will roll and the trophy will pop.

 

http://www.playstationtrophies.org/images/trophies/7523/f0d.jpg Take Control (G)(H)

Complete Mission 10

 

Story-related, can't be missed

 

During this mission, you'll be tasked to do office work from picking up the coffee cups, delivering mail, scan papers and delivering a letter to the Director. After the cutscene, you'll be prompted to repeat the same tasks again. A third time now, the tasks will need to be done again but this time, just take the letter to the Director and after the cutscene, head to Executive Affairs, where you'll pull the string three times and it'll send you to the Oceanview Motel once more. Once in the Astral Plane (all red area), you'll have to levitate from platform to platform, defeating Hiss along the way to make your way to Dylan. Once the "I'm the Director..." cutscene starts, the trophy will pop.

Edited by Terminator
Editorial Sweep.
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Once the list has been loaded onto the main site, please use the Guide Template Generator to format the Overview and trophies themselves :): https://www.playstationtrophies.org/forum/guide-central/202570-ultimate-bbcode-trophy-guide-template.html

 

I also recommend reading the Road Map and Guide walkthroughs so you know what the Guide Team expect from each Guide :):

 

https://www.playstationtrophies.org/forum/guide-central/27461-road-maps-complete-walkthrough.html

https://www.playstationtrophies.org/forum/guide-central/27004-trophy-guides-complete-walkthrough.html

Edited by Terminator
Fixed typo.
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Once the list has been loaded onto the main site, please use the Guide Template Generator to formate the Overview and trophies themselves :): https://www.playstationtrophies.org/forum/guide-central/202570-ultimate-bbcode-trophy-guide-template.html

 

I also recommend reading the Road Map and Guide walkthroughs so you know what the Guide Team expect from each Guide :):

 

https://www.playstationtrophies.org/forum/guide-central/27461-road-maps-complete-walkthrough.html

https://www.playstationtrophies.org/forum/guide-central/27004-trophy-guides-complete-walkthrough.html

 

Thanks so much for this. I was going to do it for the XBOX sister site but the PS4 version had more in-game exclusives.

Edited by OhArrTeeEyeZee
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You need to include more info for the Story related trophies, because it's not enough to just say they're Story Related - there has to be some info on when and where they will pop :).

 

I will give it a final polish on these story trophies in a few. Needed a break from it as I no life'd it without sleep. :doh:

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Does anyone have any experience with bugged trophies? I did the 18 side missions and I upgraded all my abilities but both trophies didn’t pop... those are the only 2 trophies I needed for my platinum. Anyone got any advice? This sucks...

 

Well I think it may have glitched on me too. I had already done the hidden locations from the video in the guide after beating the story and some side quests to get necessary upgrades. Then I finally finished off the rest of the side quests just now.

 

I only had 2 upgrades left. The last 2 melee ones. I ended up getting 6 upgrade points. Go to a control point and buy second to last melee for 3 points and then come to find the last melee is 4 points. I’m really pissed off. Why would it be 4 when all others are 3 at most.

 

And I’m pretty sure I know exactly what glitched on me. When I was doing the hidden locations you get a skill point notification. Well I don’t recall getting one for the dark room you have to levitate up to near the control point above where you drop into the pit to fight mold 1 boss. And I even said to myself that’s weird. Maybe I just didn’t see it. Hopefully it counted. I don’t think it did. I even went back there another time later to check if it would trigger and now again and it won’t. Any ideas what I could do? I would hate not to get platinum from something stupid like this. I have nothing more I can do in game. All missions are done.

Edited by rockhopper78
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Does anyone have any experience with bugged trophies? I did the 18 side missions and I upgraded all my abilities but both trophies didn’t pop... those are the only 2 trophies I needed for my platinum. Anyone got any advice? This sucks...

 

This is exactly where I’m at. All ability points selected; 28 completed quests but missing the two associated trophies.

 

Any tips?

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http://www.playstationtrophies.org/images/guides/guide_stuck_platinum.gif

 

Congratulations :).

 

Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you ever make any updates to your guide and If you add any Trophy Tags or find any that are missing or incorrect, either here or on the Main Site version(s) of the Guide, then please tell us here: Missing or Incorrect Trophy Tags reporting thread - PlaystationTrophies.org :). Also, the Guide Template Generator will aid you with your future Guides: The Ultimate BBCode Trophy Guide Template

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The only thing I used the guide for were the hidden locations to get all the ability points and unfortunately one location is missing on the video guide you posted :( I was lucky I saw an answer to a comment on the video because I was going to go through all collectibles again.

 

There is another video with all the collectibles, or at least that one, I only used it for that one. The collectible missing is at 15:10 on this video.

 

[ame=http://www.youtube.com/watch?v=hcvqhOkDbuY]

[/ame]
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