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Bear With Me ~ Trophy Walkthrough


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Video guides of this walkthrough are fine as long as I am credited in the video and the guide linked!

 

 

This game is really, REALLY weird. The main game (on the left side of the menu) is actually the DLC trophies. The prequel DLC (entitled "The Lost Robots" and is your default "new game" option on the main menu) is the base Platinum list.

 

This game has contextual picture commands. Magnifying Glass = look, examine. Hand pointing = literally everything else. When I say "click" in this walkthrough, I mean whatever button (usually :cross:) is mapped to the hand icon. :r1: opens and closes the inventory.

 

The game has autosave (a lamp in the bottom right corner of the screen) but I also recommend making some manual ones as well. You can safely speed through dialogue by pressing :cross:. Not all cutscenes will allow you to do this.

 

 

QUICK LINKS:

 

Main Game

DLC Episode 1

DLC Episode 2

DLC Episode 3

Edited by Terminator
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THE LOST ROBOTS

 

Projector Room

Look at film reels on table in back corner

Look at film reels on right top shelf

Look at film reels on right bottom shelf – Cinemaniac! (S) unlocked

Pick up thick film reel from bottom shelf

Pick up white sheet (on shelves)

Click toolbox – get wrench

Use wrench on projector base (left)

Pick up white sheet (bottom left corner)

In inventory, use white sheets together – get sheet rope

Click projector to move it

Click projector handle (back of projector, around Flint's eye level)

Use thick film reel on reel handles

Click loose end (film on ground)

Use wrench on projector base

Click projector handle

Use sheet rope with window

 

Outside Theater

Pick up club flyer (next to Ted)

Pick up screws and bolts

Pick up stanchion (the poles)

Exit bottom of screen to Paper City

Continue linear route (click red buildings on the map) until you end up at the newspaper

 

Newsroom

Look at all six newsclippings on the pillar (one is on the left side) (1-6/9)

Walk all the way left

Look at two newsclippings under light switch (7-8/9)

Look at newsclipping right of Accounting door – Newsclippings, Newsclippings Everywhere! (G) unlocked

Exit to Accounting

 

Accounting

Look at framed diploma

Look at pencil sharpener

Click filing cabinets – get noose

Exit to Newsroom

Cutscene, then exit left through door to Paper City

Choose Dredge River Bank

 

Dredge River Bank

Pick up paint can

Pick up shovel

Walk left

Use paint cans with plank – Need a Friend? (S) unlocked

Walk right

Use stanchion with hole in ground

Use shovel with pile of dirt

Use noose with buried stanchion

Exit to Lower Bank

 

Lower Bank

Pick up bucket

Pick up hook (on end of rope)

If it does not automatically connect to Robbie's legs, look at the legs in the mud then try again

Use bucket with old tire

Click rope (you'll climb on the tire)

Use paint cans with rope

Click rope

Pick up Robbie's legs

Pick up Robbie's arm (bottom left, under the Camembert cheese)

Pick up cheese (you can't, but required)

Exit to Upper Bank

 

Upper Bank

Talk to Tailor Eeks – get cane

Use cane with Tailer Eeks – Stick To The Cheese! (G) unlocked

Exit to Lower Bank

 

Lower Bank

Use walking cane with Camembert cheese – get cheese

Exit to Upper Bank

 

Upper Bank

Use cheese with Tailor Eeks

Pick up plank

Exit to Lower Bank

 

Lower Bank

Walk right

Pick up Robbie's finger (on the hand)

Use plank with tiny island (in the river – put your pointer just under Robbie and go left and you should hit the hotspot)

Pick up Robbie's head and torso

Exit left to Paper City

Choose Fixy's Used Car Shop

 

Fixy's

Pick up crowbar

Look at both cars (1-2/5)

Exit left to Junkyard

 

Junkyard

Walk all the way left

Look at Furryosa

Pick up the glass eye covers she's playing with (you can't, but required)

Pick up the glass eye cover 3-4 more times – I'm More Of A Dog Person... (S) unlocked

Pick up rubber hose (in front of the car behind Furryosa)

Use crowbar with empty canister (under a beam in the big white circle on the ground)

Pick up empty canister

Look at The Love Bug (in the stack of four cars) (3/5)

Pick up broken capacitor (under the car on the shelf)

Pick up set of cables (on barrel)

Walk right

Look at Little Bastard (labeled 130) (4/5)

Look at Hippy Van (above Little Bastard) – Gearhead! (S) unlocked

Use empty canister with fuel tank of car in front of Little Bastard (130), then use hose with it – get full canister

Exit to Fixy's, then Paper City, then Paper Daily

 

Newsroom

Notice that under the first aid box between the two doors is a box with an emergency capacitor

Click on OCD's board

While he's fixing the board, quickly use the broken capacitor with the emergency capacitor to switch them – get emergency capacitor

Click on OCD's board 4-5 more times – Poking The Chameleon! (S) unlocked

Exit to Accounting

 

Accounting

Use Robbie's finger with pencil sharpener

Pick up MHAT from safe

Use Robbie's finger with pencil sharpener – Secret Keeper! (S) unlocked

Exit to Newsroom, then Paper City, then Fixy's

 

Fixy's

Use full canister with Fixy

 

Repair Shop

Use Robbie's head/torso, arm, legs, MHAT and emergency capacitor with robot assembly chair

Pick up oil can

Pick up set of cables (toolbox left of car)

Exit to Fixy's, then Junkyard

 

Junkyard

Walk left to Furryosa

Use oil can with Furryosa

Pick up glass eye covers

Look at giant magnet (in background) a few times and you'll notice it slowing down

Wait until it stops, then look at it again - Patient One! (G) unlocked

Exit to Fixy's, then Repair Shop

 

Repair Shop

Use cables and glass eye covers with robot assembly chair

Exit to Fixy's, then Paper City, then Jungle Jazz Bar

 

Outside Bar

Use club flier with Harold and Barry

Exit to Paper City, then Illuminarium Factory

 

Skinner's Office

Talk to Bulby (on desk) x4-5 – Bulbtastic! (S) unlocked (this is the ONLY time you can do this!)

Click stack of papers ("paper trail") on desk

Choose Robot Union

Cutscenes

 

Outside Factory

Use screws and bolts with dog bowl

Pick up rubber ball

Exit back/right to Guard House

 

Guard House

Use rubber ball with dog

Walk right

Pick up car keys (right of the guard's head, in the bottom right corner of the board)

Exit left to Paper City, then Fixy's, then Repair Shop

 

Repair Shop

Talk to Fixy – get screwdriver

Exit to Fixy's, then Paper City, then Illuminarium Factory

 

Outside Factory

Use screwdriver with car

Exit to Illuminarium

 

Illuminarium

Walk all the way left

Click power switch

 

MAKE A SAVE in case you mess the next bit up

 

Click console

From top to bottom: - x5 / + x2 / - / + x2 / -

Click start button – I Don't Make Mitsakes! (G) unlocked

You will automatically get the relay

Pick up rubber band (left of box)

Use rubber band with broken railing

 

Skinner's Office

Click on trash can – get evidence

Pick up scotch tape (on floor in front of desk)

Pick up document pieces (on floor in front of desk)

Pick up pieces of document (on desk)

In inventory, use scotch tape with pieces of document (3 of 3)

 

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The pieces will fuse together when correctly placed. If you find you're missing a piece when it's put together, pick up the paper and move it around to find the piece you've covered up.

 

Use phone

Cutscenes

Choose Fixy's, then Repair Shop

 

Repair Shop

 

MAKE A SAVE. You need to do this part flawlessly. This INCLUDES picking wires up and putting them down without putting them in the correct spot!

 

Use ratchet relay with robot assembly chair

 

Put the two circle shape jacks on the shape sockets (with the X on them – panels 1 and 4)

Put the other two shape jacks (they're kind of T-shaped) on the shape sockets in panels 2 and 4

Put the square shape jack in panel 3

Put the plug shape jack in panel 1

Put all the basic jacks with THREE lines in A31 slots

Put all the basic jacks with TWO lines in C76 slots

Put all basic jacks with FILLED CIRCLES in B40 slots

Put the EMPTY CIRCLE basic jack in D12

Put the ONE line basic jack in E27

 

This final part is a joke – the game is in black and white but you have to connect color plugs. Picking up the plugs will let you know what color they are.

 

Panel 1 - "not yellow"

Panel 2 - blue

Panel 3 - "obvious one"

Panel 4 – red

 

Connecting The Accountant! (G) should unlock at the beginning of the cutscene. If it doesn't, reload your save and try again.

 

Exit to Fixy's, then Paper City, then Jungle Jazz Bar

Enter bar

 

Jungle Jazz Bar

Walk all the way right

 

MAKE A SAVE.

 

Talk to Harold and Barry

Wait for Lily to sing one full loop of her song – once you hear the long piano solo and she starts singing again, you can continue – 3-4 minutes

Use lever – The Three Yeses! (S) unlocked

 

RELOAD SAVE

 

Talk to Harold and Barry

As soon as you regain control, use lever – Simon Cowell Style! (S) unlocked

Pick up broken spotlight from stage

Talk to Harold and Barry

Click on bar

 

Click highball glass

Above Harold and Barry are the liquor bottles. Click on each of them once

Click the strainer – TedTM (G) unlocked

On the screen will be six recipes. Just follow them. Harold and Barry want the Southside Fizz, so make sure that's the LAST one you make! - Cocktail Master! (S) unlocked

 

MAKE A SAVE just in case

 

Talk to Harold and Barry – get quarter

 

They'll ask you some questions. You need to answer all the wrong options BEFORE picking the right one.

 

Question 1 – Pick “The Fresh” LAST

Question 2 – Pick “his tombstone” LAST

Question 3 – Pick “feet” LAST – I Wasn't Really Paying Attention! (G) unlocked

 

Use quarter with phone booth

Exit to Paper City, then Lighthouse

 

Outside Lighthouse

Overzealous! (S) unlocked

Exit to Ground Floor

 

Ground Floor

Click first aid box – get bandages

Use crowbar with Illuminarium crate – get lightbulb

Exit to Outside, then Paper City, then Fixy's, then Repair Shop

 

Repair Shop

In inventory, use lightbulb with broken spotlight, then use bandages with it

Use bandaged spotlight with Robbie

The game is on autopilot from now on. Just watch the cutscenes. Lost Robots No More! (G) will unlock when the credits start, as well as True Detective! (P).

Edited by themindisacity
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Time to play the real Bear With Me game, to earn those DLC trophies...

 

EPISODE 1

 

Amber's Room

Click desk drawer – Get broken magnifier

Pick up glasses (on cardboard box in back left corner)

Click case under bed

Pick up battery from case

Talk to Millie

There was a fire...

OK Millie, I'll go ask him

Exit to Closet

 

Ted's Office

(whatever)

You owe me rent

(whatever)

My brother?

Pick up sticky's glue (on desk)

In inventory, use Swiss army knife with glasses – get lens

In inventory, use sticky's glue with broken magnifier, then use lens with it – get magnifier

Use magnifier with Ted

Exit to Hallway West, then exit left/down to Hallway East

 

Hallway East

Talk to Rusty

Know anything about the "red man"?Laughing Stock (B) unlocked

Exhaust the rest of the conversation

Exit right of Rusty to Study

 

Study

Click cabinet on left – get flashlight

Exit to Hallway East

 

Hallway East

Talk to Rusty – exhaust conversation

Exit to Hallway West, then Amber's Room, then Closet

 

Ted's Office

Click file cabinet – get credentials

Exit to Hallway West, then Hallway East

 

Hallway East

Use credentials with Rusty – get battery

In inventory, use both batteries with flashlight (if that doesn't work, use flashlight with batteries)

Exit to Hallway West, then Bathroom

 

Bathroom

Pick up duster (under sink on right)

Exit to Hallway West, then Hallway East, then Study

 

Study

Click Anubis statue

Look at fallen statue

Use duster with hole in wall

Exit though hole in wall

 

Flint's Room

Use Swiss army knife with rope (tied to broom)

Pick up red cloth

Pick up sword (in closet)

Talk to the Mugshot Brothers – exhaust conversation – get parents' room key

Exit to Study, then Hallway East

Use key with Parents' Room, then exit to it

 

Parents' Room

Click on camera – get film strip

Exit left to Dark Room

 

Dark Room

Click safe

Enter 107 – get developing liquid bottles

Use developing liquid bottles with containers

Pick up duct tape (under containers; Ted's head is probably blocking it)

Pick up latent image (on desk)

Use latent image and film strip with film enlarger, then click it

Use latent image with containers – get developed photo - Photo Development 101 (B) unlocked (after a delay)

 

Exit to Hallway West, then Amber's Room

Click window (escape)

 

Exit to Parents' Room, then Hallway East, then Hallway West, then Amber's Room

 

Amber's Room

Pick up nail (behind Amber)

Pick up wood plank (in window)

Exit to Hallway West

 

Hallway West

Use nail with glass case (clock)

Pick up hook thingy

In inventory, use hook with wood plank, then use duct tape with it – get attic hook

Use attic hook with attic door (in ceiling), then exit there

 

Attic

Talk to Brian – Exhaust conversation

You will get clearance during cutscene

Exit to Hallway West, then Hallway East, then Study

 

Study

Use attic hook with key (on left bookshelf)

Exit to Flint's Room

 

Flint's Room

Use clearance with Mugshot Brothers

Say whatever – You will get creator's tool

Use creator's tool with Mugshot Brothers – Get signed clearance

Exit to Hallway East, then Hallway West, then Attic

 

Attic

Pick up candle

In inventory, use Swiss army knife with candle –Get stamp

Use key with roll top desk

Pick up vial of ink

In inventory, use vial of ink with stamp, then use wet stamp with signed clearance – Forging Documents Is Hard Work! (B) unlocked

Use legit clearance with Brian

Exit to Paper City South - Excelsior! (B) unlocked

Edited by Terminator
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EPISODE 2

 

Diner

Exhaust conversation with Betty

Exit outside

 

Outside Diner

Talk to Clark – Get pamphlet

Exit down to Bridge

 

Bridge

Pick up oil can

Exit to Bridge Control Room

 

Bridge Control Room

Click briefcase – Get screwdriver

Click coat (on far right, it's mostly off-screen) – Get coins

Pick up “specific magnet” (horseshoe-shaped) under left control panel

Exit to Bridge, then Outside Diner, then Inside Diner

 

Diner

Use coins with jukebox

Look at shaft (floor vent) next to Pete – See keys

Exit Outside

 

Outside Diner

Talk to Clark

Exit Inside Diner

 

Diner

Pick up empty mug

Pick up popcorn

Talk to Betty

It's for Clark...

In inventory, use empty mug with coffee pot – Get spiked coffee

Exit Outside

 

Outside Diner

Use spiked coffee with Clark

Pick up fishing rod

Use screwdriver with car – Get fuse

Exit Inside Diner

 

Diner

In inventory, use Swiss army knife with fishing rod – Get fishing line and fish skeleton

In inventory, use magnet with fishing line – Get MCD 3000

Use MCD 3000 with shaft next to Pete – Get control keys

Exit to Outside Diner, then Bridge, then Bridge Control Room

 

Bridge Control Room

Click left control panel

Click bottom-left button – DeeDee Don't Press The Button! (B) unlocked

Use fuse with slot

Use control keys with key hole

Exit to Bridge, then Container Terminal

 

Container Terminal

Use popcorn with "No Seagulls!" sign on ground

Exhaust conversation with CBG – get voodoo charm

Pick up feather (near popcorn – if you can't get it now, leave the screen then come back for it)

In the top right corner, you should see a small circle – click it; it's your map.

Choose Tigren's Lair (it's tiny; in the top-right quadrant of Paper City)

 

Tigren's Lair

Pick up ritual note (on right)

Pick up chalk (on left)

Map – Steel Mill

 

Outside Steel Mill

Use pamphlet with Stevie

Exit to Inside Steel Mill

 

Inside Steel Mill

Pick up wrench (in debris on left)

Exit to Outside Steel Mill

 

Outside Steel Mill

Pick up pipe

In inventory, use pipe with wrench – Get crank

Use oil can with cog

Use crank with cog

Click cog

Exit to Inside Steel Mill

 

Inside Steel Mill

Click bucket – get matches

Map – Mayor's Mansion

 

Click CBG

 

Mayor's Mansion

Exit right to ??? - Ooops! Missed A Spot! (B) unlocked

Click intercom

Ted and Amber!

Exit to Inside Mansion, then Mayor's Office

Don't tell him Brian let you in

Pick up stickers (on right table)

Map – Westpaw Casino

 

Outside Casino

Talk to The Tim (the gorilla)

Exit left to Back Alley

 

Back Alley

Use stickers with marked boxes (left)

Use chalk with empty boxes (right)

Click empty boxes

 

Crooked Room

Pick up nuts (bowl on table)

Exit left to Main Floor

 

Inside Casino

Pick up banana (on table)

Walk all the way left

Use coin with empty slot machine – Get token

Walk all the way right

Use token with Doris – Get ice cream and Tigren's locket

In inventory, use Swiss army knife with banana – Get peeled banana

Use peeled banana with ice cream, then use nuts with it – Get banana split

Exit down/right to Elevator Lobby

 

Elevator Lobby

Use banana split with Grodd

Click elevator button, then exit to elevator (King's Lounge)

 

King's Lounge

Don't tell him about the Mugshots

Shoot at King

 

Boiler Room

Click plant – Oh Snap! (B) unlocked

Pick up rag (between boxes on right)

Use rag with small vent (small circle on right of boiler)

Exit to Control Room

 

Control Room

Exhaust the conversation, including the trivia game. You don't need to get any of the questions right.

Pick up plant (on table)

Click inventory box (left of monitors) – Get inventory

Exit to Boiler Room

 

Boiler Room

Use Swiss army knife on lockers – Get handle

Exit to Control Room

 

Control Room

Use handle with secret door (on ground near elevator door)

Exit to Back Alley

Map – Tigren's Lair

 

Tigren's Lair

 

MAKE A SAVE (just in case)

 

Click ritual altar

Top left (fire) – Use matches

Bottom left (earth) – Use plant

Top right (air) – Use feather

Bottom right (water) – Use fish skeleton

Center (love) – Use Tigren's locket

 

The Fifth Element! (B) unlocked

Exit inside Tigren's Lair

Talk to Tigren – Exhaust conversation

Map – Westpaw Casino

Cutscenes

Edited by Terminator
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EPISODE 3

 

 

Tigren's Lair

Click door panel (middle of door)

Click door mechanism

Southeast / West / East / (random; pick any direction but North) / North

It's Not Gonna Rain (B) unlocked (because you didn't click on the umbrella, which would have revealed that randomized direction)

Cutscenes

Exit to Tigren's Lair

Pick up matches (ground on left)

Exit inside Tigren's Lair

Pick up candle (near cheese)

Pick up glass slide (on ground under window)

Exit left to Back Room

 

Back Room

Pick up lantern magicka (back right)

Use lantern magicka with table, then use candle with it, then use matches with it

Pick up glass slide (against wall under left table)

Pick up glass slide (on collapsed shelf on left)

Use all three glass slides with lantern magicka

Look at mural

Map – Westpaw Casino

 

Casino Crime Scene

Talk to PCPD Officers

Bye

Talk to Blabbermouth

Talk to PCPD Officers

I work over at the Paper City General

Bye

Talk to Blabbermouth

Talk to PCPD Officers

Cardboard Ville

Cutscene

 

Pier

Pick up boat hook (Amber is blocking it)

Pick up sailing rope

Exit left to Backside

 

Backside

Pick up zen rocks (left garden)

Pick up bucket

In inventory, use boat hook with sailing rope – get hooked rope

In inventory, use zen rocks with bucket – get filled bucket

Use hooked rope with wine cellar entrance

Click rope to tie it to other rope

Use filled bucket with well, then click bucket

Exit to Wine Cellar

Cutscene

 

Docks

Use carrot juice (already in inventory) with Sharky

Exit left to Backside

 

Backside

Click broken vase – get Earth key

Exit right to Pier, then up to Main Entrance

 

Living Room

Pick up fireplace tongs

Click fireplace

Click loose brick in fireplace

Pick up Fire key

Walk right

Use fireplace tongs with fish bowl – Get Water key

Exit right to Study

 

Study

Click Zeppelin

Pick up Air key

Click King's portrait

Books: Middle right / Middle left / top / bottom

Exit to Secret Voodoo Room

 

Secret Voodoo Room

Cutscene

Click King – get Love key

 

MAKE A SAVE (just in case)

 

Click vault handle

Top to bottom, 1-4. Insert keys in this order: Air / Water / Earth / Fire

Solution: 1423 / 2314 / 3124 – The Mechanist! (B) unlocked

Use heart key with heart-shaped lock

Pick up evidence suitcase (left)

Pick up Sharky's sins suitcase (right)

Exit to Study, then Living Room, then Pier/Seaside Entrance

 

Pier

Use Sharky's sins suitcase with Sharky

Cutscene

Map – Police Station

 

Police Station

Exit to inside Police Station

Talk to Betty

 

MAKE A SAVE (just in case)

 

Exit to Interrogation Room (back right)

 

Interrogation Room

He got you!

Oh, snap!

Get me a peppermint-soy latteYou Got Served, Lawrence! (B) unlocked

Exit to Front Desk, then Outside Police Station

 

Outside Police Station

Talk to Blabbermouth and Brian – Get evidence room key

Exit to front desk

Use key with evidence room (back left), then enter

 

Evidence Room

Click hat on left side of top shelf (directly above Ted's head) – Drinkindor! (B) unlocked

Pick up utility belt (on right, near the knight helmet)

Cutscenes

Choose Paper City Tunnel

 

Paper City Tunnel

Exit to Flint's Room

Look at Mugshot Brothers - True Colors! (B) unlocked after cutscene (if you missed the cloth and/or sword when I told you to get them in Episode 1, you need to get them first before the cutscene will finish and this trophy unlocks)

Edited by themindisacity
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There's a bit more to the game to actually finish it (like 30 minutes), but this is all you need to complete the DLC trophies. If you want to see the rest of the game, continue following this walkthrough. I highly recommend it - this game gets dark and twisty.

 

 

Map – Skyscraper

 

Skyscraper

Cutscene

Pick up newspaper

Click unconscious cops – get walkie talkie (x2)

Walk right

When the cop is turned away from you, use newspaper with canal

When the cop is turned away from you, use walkie talkie with newspaper

Click construction elevator

Cutscenes

Choose Paper City Sign

 

Paper City Sign

Use Swiss army knife on fence (behind the A)

Exit to Endless Forest

Solution: Forward / Left / Right / Forward / Left

Exit to Building

Click elevator and get on - Cutscene

 

Hospital Room

Pick up needle (right table)

Pick up vial (right table)

Pick up syringe (left table)

In inventory, use Swiss army knife with vial – get open vial

In inventory, use needle with syringe, then use open vial with it – get injection

Use injection with Doctor

Exit through door – Cutscene

 

Trade Room

Talk to Other Me

Pick up keys

Use the keys to pick up and unlock any of the three toys on the wall

Use the three toys with the trade mechanism

Click ???

Walk left and exit to elevator

 

Hallway

I don't know...

 

Starting on the bottom left, label that door 1. Move up and arc over to bottom right, labelling the doors 2-6, with 6 being the bottom right door.

 

Exit Door 5

Talk to Other Me – I can't remember

Exit back to Hallway

Exit Door 6

Talk to Other Me – 15D?

Exit back to Hallway

Exit Door 1

Talk to Other Me – He had the cutest cat named Dinah

Exit back to Hallway

Talk to Other Me

Mr. Morgan?

I don't know

Exit Door 5

Talk to Other Me – Cinnamon!

Exit back to Hallway

Exit Door 4

Talk to Other Me – Ummm...she passed away.

Exit back to Hallway

Exit Door 2

Talk to Other Me – The Long Gone Day?

Exit back to Hallway

Exit Door 3

Talk to Other Me – He had a bit of a drinking problem

Exit back to Hallway

Talk to Other Me

Exit to elevator

 

MAKE A SAVE. There are two endings to this game; this save will let you see both.

Exit to Flint's Room

Cutscenes

When you regain control, click Amber – The perspective will change

Use either the sword or the red cloth (:square: or :cross:) on Red to see an ending (the game gives you a bit of time to change your mind).

Edited by Terminator
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Awesome job! When I go for the 100% I'll be using your guide to save me all the frustration! I like how you put all the steps in such a meticulous order. How I wish I'd had this guide on the 1st! I screwed up and struggled so much to get the plat. Took me almost 6 hours because point and click is not my forte. I like them a lot, just not so good at clues and puzzles.

 

Thanks for your efforts on this guide! You're gonna help lots of people keep their sanity!

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  • 2 weeks later...
  • 2 weeks later...
  • 3 months later...
  • 1 month later...

I would like to point out that the buttons, which need to be pushed to get the ratchet relay, are switched. The guide mentions the buttons that are highlighted / not pressed.

Are any of the trophies missable?

 

Yes, but if you follow the guide closely you don't have to worry about it.

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  • 8 months later...

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