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Truberbrook ~ Trophy Guide and Roadmap


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Thanks to TwilightStar for the images!

 

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  • Estimated trophy difficulty: 2/10 (personal estimate) (Estimated Difficulty)
  • Offline trophies: 35 (19(B), 10(S), 5(G), 1(P))
  • Online trophies: 0
  • Approximate amount of time to platinum: 3-4 hours (personal estimate) (Estimated Time)
  • Minimum number of playthroughs: 1, with save backups. Otherwise, 2.
  • Number of missable trophies: almost all of them
  • Glitched trophies: 0, as of patch 1.01
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A
  • Additional peripherals required?: N/A

 

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Truberbrook is a point and click mystery adventure by German developers btf GmbH, Kickstarted in 2017 and ported to PS4 in 2019. Set in the 1960s, it follows Hans Tannhauser, a quantum physicist who has won a trip to the titular sleepy German town. When his notes are stolen the night of his arrival by a man who mysteriously disappears, Hans is drawn into a narrative that's a touch of Twin Peaks, a touch of X-Files, and a touch of 60s sci-fi schlock.

 

Truberbrook is a gorgeous-looking game, but the narrative is a bit scattered. Trophy-wise, it's also a fairly easy platinum, but it's important to keep in mind that nearly every trophy on the list is missable.

 

 

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Trophy Walkthrough – by me!

 

 

mOJqSbm.png

 

Remember that almost all of the trophies in this game are missable!!

 

 

Step 1: Play through Prologue

 

The prologue is short and simple, with nothing missable. Simply play through it.

 

By the end of this step, you will have earned:

 

The Lazarus Incident (S)

 

 

Step 2: Play Chapter 1, getting all dictaphone entries and missable trophies

 

Chapter 1 has half of the dictaphone entries in it, so you want to pay special attention to the list. You will also start work on Papers, Please!.

 

By the end of this step, you will have earned:

 

Road Trip (B)

Beverly (B)

Family Business (B)

The Star Cybernetician (B)

Wrapped in Plastic (B)

The Patron of Truberbrook (B)

Ode to Klaus (B)

A Matter of Perspective (G)

Welcome to Truberbrook (S)

 

 

Step 3: Play Chapter 2

 

Chapter 2 is much shorter. The only missable thing is a newspaper for Papers, Please

 

By the end of this step, you will have earned:

 

Paradiso (S)

 

 

Step 4: Play Chapter 3, getting all dictaphone entries and missable trophies

 

Chapter 3 has a handful of missable dictaphone entries to gather, as well as a few one-shot missable trophies. This is where you'll want to make a save backup before going for some of these trophies, to save yourself a second playthrough of the game; see Future Imperfect. There is also a newspaper needed for Papers, Please!.

 

By the end of this step, you will have earned:

 

The Owls Are Not What They Seem (B)

Future Imperfect (B)

Open, Sesame! (G)

16 Years, 304 Days and 9 Hours (B)

The Tannhauser Gate (S)

 

 

Step 5: Play Chapter 4, getting all dictaphone entries and missable trophies

 

Thankfully, you'll be cleaning up the rest of the game-spanning stuff here. Pay special attention to the dictaphone entries, though, because there are a few that are one-shot only.

 

By the end of this step, you will have earned:

 

Dull Trumps (S)

Mr Universe (B)

Norwegians Call You Lars (B)

The Lonesome Foghorn Blows (S)

Insight (B)

Meteor Police (B)

Papers, Please! (B)

Rabbit Hole (B)

Every Day, Once a Day, Give Yourself a Present (S)

Hraban (S)

Beardy Type (B)

Gotta Light? (S)

...Then I'll Make You Mine (B)

You Remind me Today of a Small Mexican Chihuahua (G)

Partly Cloudy (B)

Transdimensional Homesick Blues (S)

 

 

Step 6: Play Chapter 5, getting both endings

 

Play through Chapter 5. Very short. There are two endings of the game, however. Once you've unlocked one ending trophy, either quit out of the game or wait for the credits to finish, then continue playing, replay the last bit of the chapter, and choose the other ending.

 

By the end of this step, you will have earned:

 

Live Together, Die Alone (G)

Hans Tannhauser's Final Repose (G)

 

And finally... A Nerd Saves the World (P)! Congratulations!

Edited by themindisacity
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http://www.playstationtrophies.org/images/trophies/8715/e1b.jpg A Nerd Saves the World (P)

Unlock all Trophies in Trüberbrook

 

Not bad for a quantum physicist!

 

 

http://www.playstationtrophies.org/images/trophies/8715/c61.jpg The Lazarus Incident (S)

Finish the Prologue

 

Story-related and cannot be missed.

 

You will unlock this during the cutscene at the end of the Prologue.

 

 

http://www.playstationtrophies.org/images/trophies/8715/9c7.jpg ... Then I'll Make You Mine (B)

Attend the concert

 

Story-related and cannot be missed.

 

The concert takes place in Chapter 4, in Truberbrook Square. You will need to provide alcohol to the musician to get it started. The trophy will unlock at the end of the concert.

 

See Gotta Light? for the missable trophy that can only be obtained during the concert.

 

 

http://www.playstationtrophies.org/images/trophies/8715/f14.jpg Ode to Klaus (B)

Save Klaus

 

Story-related and cannot be missed.

 

Klaus is a fox, and must be chased out of two different areas before he appears in the area with the cable cars. Repair the wires in the background and you'll finally be able to pick him up. Take him to the Baron (in the wheelchair) to unlock this trophy.

 

 

http://www.playstationtrophies.org/images/trophies/8715/ca1.jpg Welcome to Trüberbrook (S)(H)

Finish Chapter One

 

Story-related and cannot be missed.

 

This will unlock during the cutscene leading into Chapter Two.

 

 

http://www.playstationtrophies.org/images/trophies/8715/cc1.jpg Paradiso (S)(H)

Finish Chapter Two

 

Story-related and cannot be missed.

 

This will unlock during the cutscene leading into Chapter Three.

 

 

http://www.playstationtrophies.org/images/trophies/8715/798.jpg The Tannhauser Gate (S)(H)

Finish Chapter Three

 

Story-related and cannot be missed.

 

This will unlock during the cutscene leading into Chapter Four.

 

 

http://www.playstationtrophies.org/images/trophies/8715/567.jpg Transdimensional Homesick Blues (S)(H)

Finish Chapter Four

 

Story-related and cannot be missed.

 

This will unlock during the cutscene leading into Chapter 5.

 

 

http://www.playstationtrophies.org/images/trophies/8715/79d.jpg Live Together, Die Alone (G)(H)

Finish the Game, Part I

 

This is one of the two ending trophies. For this trophy, when given the option at the portal, choose to leave.

 

Once this trophy unlocks, either close out of the game or let the credits roll. Continue the game, play through the last bit of the chapter, and you'll be able to unlock the other ending trophy.

 

 

http://www.playstationtrophies.org/images/trophies/8715/5d9.jpg Hans Tannhauser's Final Repose (G)(H)

Finish the Game, Part II

 

This is one of the two ending trophies. For this trophy, when given the option at the portal, choose to stay.

 

Once this trophy unlocks, either close out of the game or let the credits roll. Continue the game, play through the last bit of the chapter, and you'll be able to unlock the other ending trophy.

 

 

http://www.playstationtrophies.org/images/trophies/8715/ad5.jpg Beverly (B)(H)

Record 10 Dictaphone Entries

 

See You Remind me Today of a Small Mexican Chihuahua. This one you'll get naturally, as about half of the dictaphone entries are story-related.

 

 

http://www.playstationtrophies.org/images/trophies/8715/fed.jpg Wrapped in Plastic (B)(H)

Record 15 Dictaphone Entries

 

See You Remind me Today of a Small Mexican Chihuahua. This one you'll get naturally, as about half of the dictaphone entries are story-related.

 

 

http://www.playstationtrophies.org/images/trophies/8715/833.jpg The Owls Are Not What They Seem (B)(H)

Record 20 Dictaphone Entries

 

See You Remind me Today of a Small Mexican Chihuahua.

 

 

http://www.playstationtrophies.org/images/trophies/8715/021.jpg The Lonesome Foghorn Blows (S)(H)

Record 25 Dictaphone Entries

 

See You Remind me Today of a Small Mexican Chihuahua.

 

 

http://www.playstationtrophies.org/images/trophies/8715/7e3.jpg Every Day, Once a Day, Give Yourself a Present (S)(H)

Record 30 Dictaphone Entries

 

See You Remind me Today of a Small Mexican Chihuahua.

Edited by themindisacity
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http://www.playstationtrophies.org/images/trophies/8715/e05.jpg You Remind me Today of a Small Mexican Chihuahua (G)(H)

Record all Dictaphone Entries

 

There are 35 (+1) dictaphone entries spread out over Chapters 1-4. Some of them you will get automatically as you progress through the story, but the rest you'll need to find for yourself. This is done by using the red REC inventory item on something. Often times the thing will be able to have a dictaphone entry made from it immediately, but sometimes you'll need to look at it or interact with it in some other way before you can. You can track the number of entries you've made by checking your inventory – you'll see a red circle with your recording numbers in it.

 

Additionally, there are two dictaphone entries that do not log as separate entries. One is in Chapter One (the mousehole), and one is automatically given during one of the endings. I believe the mousehole one is required for the trophy (even though it isn't logged as an individual entry; it's the +1 I mentioned above), but can confirm the one tied to one of the endings is not required. However, it has been confirmed by def1589 that if you miss one numbered entry, the ending dictaphone entry will count as your 35th and unlock the trophy.

 

In the order they can be obtained:

 

 

Prologue – 5

 

All story-related and unmissable.

 

 

Chapter 1 - 13 (+1)

1. Cable Cars – mountains

2. Cable Cars – Gretchen

3. Cable Cars – cable car cable

4. Cable Cars – broken cable on the rock

5. Cable Cars – yellow phone booth

6. Truberbrook Square – mobiuspalast sign

7. Inn – Leni (this is how you convince her you're not human)

8. Inn – buffet table

9. Inn – buffet table 2 – there are two entries here. One is a single food item (“maggots”), and one is the entire table (“health department”)

+1 Hans' Room – mouse hole – this is the +1 entry, and does not count as a separate entry. You need to look at the mouse hole before you can do this.

10. Truberbrook Square – inn sign

11. Lake – Klaus in the tree – assuming you're playing flawlessly, this MUST be done before you pick up the reeds, or the REC option will no longer be available (you can only access three inventory items at a time, and it takes three items to get him out of the tree)

12. Truberbrook Square – broken armor – you need to throw the can opener at the armor to break it, and must make this entry before putting the armor on

13. Cable Cars – symbol in rock above the yellow phone booth

 

 

Chapter 2 - 1

 

Story-related and unmissable.

 

 

Chapter 3 - 5

1. Outside Mine – unmissable

2. Outside Mine – yellow tent

3. Cave – unmissable

4. Vault Door – vault door. Do this before opening the door.

5. Vault – solar system model

 

 

Chapter 4 - 11

1. Lake – crows in trees. Use the whistle to summon them to the tree. Be careful here; your default inventory option will be to feed them almonds, and if you do that first, you'll lose the chance to get this.

2. Cable Cars – symbol on rock above yellow phone booth

3. Cable Cars – yellow phone booth

4. Woods – trash pile

5. Swamp - unmissable

6. Swamp – body

7. Swamp – dinosaur skeleton

8. Cellar – unmissable

9. Swamp – mushrooms. You must do this before picking up a mushroom; even though you only take one, they all disappear after that.

10. Weather Station – unmissable

11. Weather Station – weather station building

 

 

http://www.playstationtrophies.org/images/trophies/8715/ef2.jpg Future Imperfect (B)(H)

Make a wish

 

In Chapter 2, you will come into possession of a coin. In Chapter 3, when you find yourself in the caves, MAKE A SAVE BACKUP. There are two trophies tied to this coin, but you only have one coin.

 

For this trophy, use the coin with the water and make whatever wish you want. When you've unlocked the trophy, reload the save.

 

 

http://www.playstationtrophies.org/images/trophies/8715/d24.jpg Meteor Police (B)(H)

Make use of the telescope

 

In Chapter 2, you will come into possession of a coin. For this trophy, when you find yourself back in Truberbrook Square in Chapter 4, go to the cable cars and use the coin with the telescope there.

 

If you didn't make the save backup I recommended before unlocking Future Imperfect, you're going to have to start a new game. There's only one coin in the game.

 

 

http://www.playstationtrophies.org/images/trophies/8715/3b8.jpg A Matter of Perspective (G)(H)

Don't Call the Cops

 

In Chapter 1, whenever you talk to Trude, you'll have the option to tell her that there was a burglary in your room. For this trophy, just never choose that option. The trophy will unlock when Chapter 1 ends.

 

You can safely unlock this and Family Business in the same playthrough; that trophy does not need the dialogue tree tied to this trophy to unlock.

 

 

http://www.playstationtrophies.org/images/trophies/8715/199.jpg Papers, please! (B)(H)

Read all the newspapers

 

There are four newspapers to read. All you need to do is look at them to bring up the paper, then back out of the newspaper view.

 

Chapter 1 – Inn

Chapter 2 – Administration

Chapter 3 – Inside Vault (bottom right corner of screen)

Chapter 4 – Treehouse (under bench)

 

 

http://www.playstationtrophies.org/images/trophies/8715/a55.jpg The Patron of Trüberbrook (B)(H)

Listen to the Baron's Story

 

Chapter 1

 

To be able to talk to the Baron, you'll first need to fix the table in front of him by balancing it out with coasters. You can find one coaster on the table in the inn, and you'll get the other one by ordering a beer from Trude. Once you've fixed the table, talk to the Baron about everything until his dialogue repeats, then exit the conversation.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/ca7.jpg Family Business (B)(H)

Listen to Trude's Story

 

Chapter 1

 

Trude is the innkeeper. After the robbery, you will be able to talk to her about anything you want. Exhaust all conversation with her (DO NOT tell her about the robbery, or you will void A Matter of Perspective), then exit the conversation and this trophy will unlock.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/afc.jpg Mr Universe (B)(H)

Listen to Lazarus' Story

 

Chapter 4

 

Lazarus is Taft, and you will be able to speak with him in Hans' room at the inn. Exhaust all conversation options with him to unlock this trophy. He is also the person you want to speak to to unlock Dull Trumps.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

Edited by stgermain
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http://www.playstationtrophies.org/images/trophies/8715/6c1.jpg Road Trip (B)(H)

Listen to Gretchen's Story

 

Chapter 1

 

Gretchen will spend the entirety of Chapter 1 working on the cable cars. Exhaust all conversation options with her to unlock this trophy.

 

Some people have reported trouble getting this one, and I'm not sure why. I've cut and pasted directly from my walkthrough here if you want step-by-step instructions for this one:

 

So, how long have you been here?

How did you get here?

Now that you mention it...

Please, go on!

Talk to her again

About the cable car...

And you really want to go up there?

What was it you do for a living again?

What kind of a cult is it you're looking for?

This cult...were they dangerous?

We might as well have a coffee before we leave.

If the trophy doesn't unlock, talk to her about the burglary in your room and it should.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/020.jpg Rabbit Hole (B)(H)

Listen to Lessing's Story

 

Chapter 4

 

Lessing is the man who lives in the treehouse in the woods. Talk to him to tell him your own story, then talk to him and exhaust all conversation options.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/be8.jpg Norwegians Call You Lars (B)(H)

Listen to the Sailorman's Story

 

Chapter 4

 

The Sailorman is located on the far left side of Truberbrook Square. Just exhaust all conversation options with him – there aren't many at all.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/46e.jpg Insight (B)(H)

Listen to the Alpinist's Story

 

Chapter 4

 

The Alpinist is located in the cable cars area. You'll need to talk to her a few times before you get the option to actually ask her some questions. Once you do, exhaust all conversation with her and you'll unlock this trophy.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/798.jpg 16 Years, 304 Days and 9 Hours (B)(H)

Listen to Barbarossa's Story

 

Chapter 3

 

Barbarossa is the computer found in the vault. Exhaust all dialogue options with him and you'll unlock this trophy.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/753.jpg The Star Cybernetician (B)(H)

Listen to Leni's Story

 

Chapter 1

 

Leni is the little girl watching TV in the inn. This is the quickest way I found to unlock this trophy (it also allows you to get the dictaphone recording of her):

 

Use TV to initiate conversation

Depends on how you look at it

Berlin is located in Brandenburg

Quantum physicist!

I can make incredible amounts of candy disappear!

After all, I'm not originally from Earth!

 

 

http://www.playstationtrophies.org/images/trophies/8715/823.jpg Partly Cloudy (B)(H)

Listen to Madonna's Story

 

Chapter 4

 

Madonna is the woman attending the weather station. Speak to her and exhaust all conversation topics. I recommend doing this before fiddling with the helium tank, just to save some time and dialogue trees.

 

For this and all other conversation trophies, you need to actually choose the “Goodbye” (or whatever) option; any conversation option that just ends the conversation automatically will not cause this trophy to unlock. None of these are glitched, so if it doesn't unlock, keep checking dialogue trees you've already used to see if there are new options to choose.

 

 

http://www.playstationtrophies.org/images/trophies/8715/470.jpg Beardy Type (B)(H)

Tell Trude about Heinz

 

Chapter 4

 

Heinz is the body you will find in the swamp. Once you've raided it for inventory items and made a dictaphone entry about it, you can go back to the inn and talk to Trude. Say that you want to ask her something, then ask about her brother, and tell her you may have met him. The trophy will unlock when the conversation ends.

 

 

http://www.playstationtrophies.org/images/trophies/8715/567.jpg Hraban (S)(H)

Send Crows to 6 Different Spots

 

In Chapter 4, Hans can come into possession of a whistle by returning his borrowed fishing rod to Trude. Ultimately, you only need to use the whistle to get the (overfed) crows onto the antenna above the inn sign. For this trophy, you'll need to summon them to the following objects:

 

Truberbrook Square: antenna / Mobiuspalast sign / bucket hanging above the strongman's booth

Lake: tree. This is how you feed them the almonds, but make sure you get the dictaphone entry of the crows in the trees first!

Woods: trash pile

Swamp: dinosaur skeleton

 

 

http://www.playstationtrophies.org/images/trophies/8715/790.jpg Open, Sesame! (G)(H)

Open the Vault at the 1st Attempt

 

Chapter 3

 

Consider backing up your save once you finish the section in the cave (although if you followed my advice, you should already have a backup save from Future Imperfect, so this isn't strictly necessary.

 

Around the cave are several drawings. None of them show up if you hold down L1 (the hotspot indicator) and you'll need to look at five specific ones in a specific order to open the vault door (make sure to make your dictaphone entry before starting this!). In order:

 

- just to the right of the rope (Cave Painting)

- top left of the opening where the rope is (Heiroglyphs)

- highlight the first symbol (don't look at it again) and press right. Right and a bit up from it is the third symbol (Latin)

- directly above and a bit to the right of the third symbol – basically the top middle of the screen (Germanic Runes)

- top right corner of screen (Graffiti)

 

Once you've gotten the five white lights on the vault door, click the small box in the bottom left corner of the vault door to unlock the trophy.

 

 

http://www.playstationtrophies.org/images/trophies/8715/912.jpg Dull Trumps (S)(H)

Discuss the Doppelkopf Rules 10 Times

 

At the beginning of Chapter 4, Hans and Taft will be in Hans' room at the inn. Talk to him about personal stuff and he will mention Doppelkopf. You'll need to talk to him a total of ten times – always asking “Can I ask you something personal?” then asking about whatever rule comes up (they're all nonsense). Sometimes the rules will repeat. On the tenth time, the rule you can ask about will be “Second dull trumps the first?” Once you've chosen that one and the conversation ends, the trophy will unlock.

 

 

http://www.playstationtrophies.org/images/trophies/8715/326.jpg Gotta Light? (S)(H)

Start 100 Fireworks

 

During the concert (...Then I'll Make You Mine), pressing :cross:, :triangle:, :circle:, or :square: will spawn fireworks. Spawn 100 of them to unlock this trophy. You have three verses in which to do this.

Edited by stgermain
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Additionally, there are two dictaphone entries that do not log as separate entries. One is in Chapter One (the mousehole), and one is automatically given during one of the endings. I believe the mousehole one is required for the trophy (even though it isn't logged as an individual entry; it's the +1 I mentioned above), but can confirm the one tied to one of the endings is not required.

 

I just got dictaphone trophy exactly on the record tied to the ending (it was my 35th record), so, looks like it counts too

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I just got dictaphone trophy exactly on the record tied to the ending (it was my 35th record), so, looks like it counts too

 

Must be some wiggle room for this trophy, then, because I got 35 dictaphone entries in the main game without the ending dictaphone entry. Good to know, though!

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  • 1 month later...

The trophy with all the recordings is glitched, even in 1.0.1 (update 1.0.2 for PlayStation for some reason).

I see 35 in my inventory but the trophy didn't pop. I went till the end of the game just in case but nothing occured at all.

 

Please note I played with French subtitles (I remember there was a game where a trophy would only pop if the game was in English).

I may try to do the game again in English but... All this for one trophy...

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The trophy with all the recordings is glitched, even in 1.0.1 (update 1.0.2 for PlayStation for some reason).

I see 35 in my inventory but the trophy didn't pop. I went till the end of the game just in case but nothing occured at all.

 

Please note I played with French subtitles (I remember there was a game where a trophy would only pop if the game was in English).

I may try to do the game again in English but... All this for one trophy...

 

Did you get the one in the mouse hole that doesn't log as a numbered entry? I listed it as "+1" in my guides.

 

I played using English subtitles, so your French subtitles may be an issue to look into as well. Let me know about the mouse hole entry.

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I replied via email but I don't think it worked.

I followed the guide for the recordings and I did check the mouse hole during my playthrough.

Nonetheless, on my ongoing second run I notice one for Trude that may not be in the guide... I unfortunately saw it too late so I may have to do yet another run...

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I replied via email but I don't think it worked.

I followed the guide for the recordings and I did check the mouse hole during my playthrough.

Nonetheless, on my ongoing second run I notice one for Trude that may not be in the guide... I unfortunately saw it too late so I may have to do yet another run...

 

Ok I did another run with English subs and everything went fine.

I don't know if it's a glitch or just the French subtitles though. I am 100% certain I did the same things...

Anyway problem solves for me but other people may want to backup the save before the 35rec, just in case...

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Ok I did another run with English subs and everything went fine.

I don't know if it's a glitch or just the French subtitles though. I am 100% certain I did the same things...

Anyway problem solves for me but other people may want to backup the save before the 35rec, just in case...

 

Sounds like it's a problem with the subtitles. I remember that happening before in one of the Inner World games. Sorry that happened to you, but I'm glad you got the trophy. :)

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