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Call of Cthulhu - Trophy Guide & Roadmap


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Credits to kinjall for the banner/headers!

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  • Estimated trophy difficulty: 2/10
  • Offline trophies: 50 (34 (B) , 14 (S) , 1 (G) , 1 (P) )
  • Online trophies: 0
  • Approximate amount of time to platinum: 10-15 hours
  • Minimum number of playthroughs: 1,5 (with a back-up save)
  • Number of missable trophies: Basically everything that isn't story related
  • Glitched trophies: 0
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A
  • Additional peripherals required?: No

 

 

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Call of Cthulhu is a story-driven game developed by Cyanide and inspired by H.P. Lovecraft's short story "The Call of Cthulhu" and the 1981 RPG of the same title.

 

There are 14 Chapters and 4 different endings, 2 playthroughs are needed to unlock all of them. There are no chapters selection but you can still back up your save after each chapter, and as the choices you make until completion of Chapter 9 don't matter for the endings, you can back-up your save after completing chapter 9 and reload from here for the second playthrough.

 

The trophies are mostly story related but there are a few collectibles and missable trophies, make sure to keep an eye on the guide and/or the walkthrough HERE to not miss any of them.

 

 

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Step 1: Chapter 1 to Chapter 9 + collectibles/missable trophies

 

The first thing you want to do is to complete Chapters 1 to 9, making sure to get all collectibles and missable trophies on your way as there is no chapter select and everything you miss would require a new playthrough. The choices you make here won’t matter for the endings so you’ll only have to replay from Chapter 10 to unlock them all.

 

I recommend following videos/walkthrough for the collectibles and keep an eye on the missables listed below in order.

 

In this step, you will unlock:

 

Missables (in order):

 

(B) More sober than Zadok Allen (actually won't pop here, but need to not drink during the whole game)

(B) Detective Edward Pierce

(B) Ex Oblivione

(B) No prohibition for Darkwater

(S) The delusional investigator

(S) A brilliant mind

(B) Sandman

(B) Shared guilt (actually won't pop here, but starts at Chapter 6)

(S) The Thing on the Doorstep

(B) Hippocratic Oath

(B) The White Ship

(B) Scholar of the unspeakable

 

Collectibles: (won't pop all here but need to be looked at from the beginning of the game)

 

(B) Jack of all trades

(B) Beyond reality

(B) Strange secrets

(S) Complete revelation

(S) The most trivial object

(S) John Raymond Legrasse

(S) Detective historian

(B) The Shadow Out of Time

(S) Fluent in R’lyehian

 

Story related (in order):

 

(B) The Sarah Hawkins case

(B) The Strange High House

(B) The Terrible Old Man

(B) Memory

(B) The Secret Cave

(B) The pit of horror

(B) The Temple

(B) The aficionado of horror

(B) From Beyond

(B) The Book

(B) Caught in the trap

(B) The curse of Sarah

(B) The amulet of the Ancients

 

 

Step 2: Back-up your save and get the first 3 endings

 

After completing Chapter 9, make sure to back up your save on the cloud or a USB device, this way you’ll only have to replay from Chapter 10 to unlock all endings, instead of doing another full playthrough. The choices you make from now on will unlock different dialogues at the end of the game, and following the steps listed under The Call of Cthulhu (G)(H) will unlock the first 3 endings.

 

You’ll be able to reload your last save after getting an ending, so you can actually get these 3 by simply replaying the last checkpoint.

 

In this step, you will unlock:

 

Missables (in order):

 

(B) The dreamlike investigation

(S) Companion in arms

(B) The Rats in the Walls

(S) The Abomination of Darkwater

(B) The Good Samaritan

(S) Voyage into history

(G) The Call of Cthulhu

(S) Fight destiny

(S) Nameless Cults

 

Story related (in order):

 

(B) The Outsider

(B) Attack the docks

(B) In the footsteps of Daniel Upton

(B) The Beast in the Cave

(B) The voice beyond the grave

 

 

Step 3: Reload your save and get the last ending

 

You should only miss one trophy if you’ve done everything correctly, reload your back-up save and replay from Chapter 10 to the end, making sure to make the choices listed under Farewell (S)(H), and you should unlock the last ending.

 

In this step, you will unlock:

 

(S) Farewell

(P) Professor of Arkham University

 

 

 

Edited by Easty
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Professor of Arkham University (P)

Unlock all trophies

 

Earn all the other trophies to solve the mistery of Darkwater Island, or maybe not but at least you’ll get a nice and new platinum!

 

 

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Detective Edward Pierce (B)

Reach the level of Expert in a skill

 

You’ll reach the Expert level in any skill after reaching ⅘ (70%) efficiency. You can get this trophy the very first time the game introduces the Skill system, by spending all your 8 first points into the same category.

 

It’s recommended to spend your points on Spot Hidden first, as a high level in this skill is required to find hidden objects to pick up for John Raymond Legrasse (S).

 

 

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John Raymond Legrasse (S)

Find 20 hidden items

 

Missable!

 

There are at least 26 hidden items through the game but only 20 are needed to get this trophy. When entering some areas on the game, you’ll see a “?” icon on the bottom of your screen, which means this area contains one or more hidden items. To make these items show up, you’ll need a high level of Spot Hidden, otherwise there’s a chance they might not appear, which is why you want to focus on that skill when you earn skill points.

 

The items will appear on green and you’ll need to interact with/pick them up for it to count.

 

Once you’ve picked up all the hidden items in an area, the “?” will be replaced by an green arrow, so you know you can move on.

 

Credits to NonstopTrophies

 

Or you can follow my Platinum Walkthrough if you prefer a text version

 

 

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Jack of all trades (B)

Inspect 50 items

 

Pretty much unmissable, interact with/inspect/pick up 50 different items to receive this trophy. You’ll probably inspect more than 50 items while going for the platinum anyway, but make sure to inspect everything you see, unless it’s a bottle or a glass, in this case don’t touch them as drinking alcohol will void More sober than Zadok Allen (B).

 

 

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Ex Oblivione (B)

Fail a skill test

 

I got this trophy at the end of the first chapter when you need to interact with the painting in your office. You need to hold :cross: to do so, and a simple tap on :cross: would “fail” the challenge, unlocking the trophy.

 

If it doesn’t work for you, you can get this very early on Chapter 2, go interact with the dead whale and as you won’t have enough skills to find out the cause of its death, you’ll earn the trophy.

 

 

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The most trivial object (S)

Discover all the small blue bottles

 

Missable!

 

There are 7 small blue bottles of sleeping pills that you need to find. Some of them will require you to perform reconstructions to make them appear so make sure to watch a video or follow a walkthrough to not miss them.

 

Here’s an all-in-one video that will show you the location of all collectibles (not hidden items or occult items though)

Or you can follow my Platinum Walkthrough if you prefer a text version:

 

Credits to LowcyTrofeow

 

Or check

(Credits to NamelessDreadx37x)

 

 

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Detective historian (S)

Piece together Margaret Wyckwood's memoirs

 

Missable!

 

There are 5 memoirs to collect in order to get this trophy.

 

Check

(Credits to The Hidden Object Guru)

 

Or refer to The most trivial object (S) for an all-in-one video.

 

 

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The Shadow Out of Time (B)

Discover all the murals of the disappeared tribe

 

Missable!

 

There are 3 murals that you need to inspect to get this trophy.

 

Check

(Credit to The Hidden Object Guru)

 

Or refer to The most trivial object (S) for an all-in-one video.

 

 

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Strange secrets (B)

Find occult items

 

Missable!

 

You need a total of 15 occult items to unlock this trophy and it is possible that more of them can be picked up through the game, but to make sure to not miss any, follow a video or a walkthrough.

 

Credits to NonstopTrophies

 

Or you can follow my Platinum Walkthrough if you prefer a text version

 

 

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More sober than Zadok Allen (B)

Never drink

 

Missable!

 

Drinking alcohol, or ordering a drink will void this trophy and as the game tends to autosave every now and then, you’ll need to be careful with what you inspect while playing.

 

The trophy will unlock after completion of Chapter 9 as after this point, there is no more alcohol to drink.

 

 

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Beyond reality (B)

Accept to read an unholy book

 

Missable.

 

Please refer to Complete revelation (S)

 

 

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Complete revelation (S)

Read all the books of unholy knowledge

 

Missable.

 

There are 3 unholy books to read in order to get this trophy, reading one for the first time will also net you another trophy.

 

Check

(Credits to The Hidden Object Guru)

 

Or refer to The most trivial object (S) for an all-in-one video.

 

 

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The Sarah Hawkins case (B)

Accept the Sarah Hawkins case

 

Story related and cannot be missed.

 

You will get this trophy after completing Chapter 1, and accepting to work on the case.

 

 

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The delusional investigator (S)

Be the plaything of an hallucination

 

Missable!

 

You can get this trophy during Chapter 2 when you’re tasked to enter the warehouse. There are 2 ways to enter it, you can distract the guards on the left by giving alcohol to the drunk sailors or going to the ride side of the area and passing a Strength test to open a gate. Feel free to distract the guards for another trophy, but don’t enter the warehouse this way, instead go pass the Strength test.

 

First you will need to find 3 hidden items in this room, they count for another trophy as well. Once you find them, climb up the ladder and place them (lever, wheel, ratchet in this order) and then you’ll be able to interact with the crank to open the gate.

 

You can fail this part, and the game will autosave as soon as you fail and it will void this trophy, so make sure to quit to the main menu immediately if you see your character struggling to open the gate! The gate should open right away after interacting with the crank, if not you’ll need to quit and try again. This is tied to your Strength skill level, this is why it can fail.

 

 

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The Strange High House (B)

Get driven to the Hawkins Mansion

 

Story related and cannot be missed.

 

You’ll get this trophy after completion of chapter 2. After entering the warehouse, you’ll need to perform a reconstruction scene, interact with a few things and then leave the warehouse.

 

 

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The Terrible Old Man (B)

Convince the caretaker to help you

 

Story related and cannot be missed.

 

At the beginning of Chapter 3, you’ll encounter a creepy old man that threatens you, and you’ll need to convince him to let you pass. Fortunately, dialogues don’t seem to matter and he will always help you. Worst case scenario being him killing you, and you’d have to try again so this isn’t missable anyway.

 

 

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Memory (B)

Explore the memories of the Hawkins family

 

Story related and cannot be missed.

 

During Chapter 3, you’ll have to perform a few reconstructions scenes. The one in the child’s room will require you to inspect a few objects and this will net you the trophy. This is required to move forward with the story so this is unmissable.

 

 

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The Secret Cave (B)

Discover the mansion’s secret passage

 

Story related and cannot be missed.

 

After chasing the thief at the end of Chapter 3, you’ll be required to open a secret passage. There are 2 ways to open it, but one of them will also net you A brilliant mind (S) so make sure to refer to it.

 

 

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A brilliant mind (S)

Use the globe to open the secret passage

 

Missable!

 

At the end of Chapter 3, you’ll need to open a secret passage. You can force open the door with a Strength skill but instead, this trophy will require you to interact with the globe on the right side of the room, point the compass on the globe and interact with it to open the passage.

 

 

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The pit of horror (B)

Fall into the sacrificial pit

 

Story related and cannot be missed.

 

During Chapter 4, you’ll eventually make your way through some caves and find an altar, with a picture of your character on it. Interacting with it will activate a cutscene and you’ll get the trophy soon after.

 

 

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The Temple (B)

Take part in the ritual in the caves

 

Story related and cannot be missed.

 

In Chapter 4, you’ll see some cultists in the caves, you’ll need to sneak your way out of the caves but you’ll eventually activate a cutscene and unlock this trophy. After that you’ll need to run and avoid a few obstacles to finish the chapter.

 

 

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Sandman (B)

Make a deal with a crazed inmate

 

Missable.

 

During Chapter 5, you’ll eventually be in some kind of prison with a few guides in this area that you need to avoid. On the right path you’ll be able to talk to a prisoner on his cell and he will ask you to give him a bottle of sleeping pills. This bottle will count for the trophy related to collecting them all, and will only appear after talking to this guy. It is located in the pharmacy, on the right path of this area. After collecting it, go and give him them to unlock the trophy.

 

 

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Shared guilt (B)

Push Irene Sanders to the limit

 

Missable!

 

This trophy requires you to perform actions in Chapter 6 and Chapter 8, and it will then pop in Chapter 10.

 

In Chapter 6, you’ll eventually encounter Irene and will be able to talk to her. Make sure to choose “he died screaming” and “it wasn’t me who sent him there” when talking to her.

After that, go behind her and pick up a cylinder on the desk and play it on the gramophone.

 

In Chapter 8, you’ll play as another character in a hospital, and in the middle of the area you will find Irene’s body. Interact with her body and with the chart at the bottom of the bed.

 

Finally, the trophy will unlock at the beginning of Chapter 10, during a conversation, as long as you followed these steps beforehand.

 

 

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From Beyond (B)

Banish the Dimensional Shambler

 

Story related and cannot be missed.

 

Please refer to The Thing on the Doorstep (S).

 

 

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The Thing on the Doorstep (S)

Banish the Dimensional Shambler using only one dagger

 

Missable!

 

At the end of chapter 6, you’ll inspect a painting and the Sambler will appear on this room and you will have to cut the painting with a certain dagger to proceed. Only one dagger will actually cut the painting, but many daggers can be picked up. For this trophy, you need to pick up the right dagger on the first try.

 

Starting from the painting and facing away, the dagger you want to use is located on the right room, on the bottom right corner of the room. Your character will say this dagger looks special or something along this line, so you know it’s the right one. If you pick up another dagger, go right to the Shambler so it kills you and you can retry.

 

 

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Scholar of the unspeakable (B)

Meet Algernon Drake and accept his help

 

Missable.

 

Near the end of Chapter 8, when you regain control of Pierce, you’ll be talking to Drake. He will eventually ask you if he can help you. Make sure to say “Yes” to get this trophy.

 

 

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The Book (B)

Read the Necronomicon

 

Story related and cannot be missed.

 

In Chapter 7 you’ll be in a library and will have to perform a reconstruction to eventually find a safe that you need to open. You’ll have to read a book during that reconstruction and this will unlock the trophy.

 

If you struggle to find the code to open the safe, it’s:

5-3-9.

 

 

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The White Ship (B)

Learn the secret of the Scylla

 

Missable.

 

Once you enter Fuller’s office in Chapter 8, you’ll see a white ship on the other side. Go interact with it and its mats. Your goal is to make them all facing forward, this will open a drawer and unlock the trophy.

 

One possible way to unlock the drawer is:

(1 to 3, counting the mats from left to right): 2, 2, 1, 3, 1, 3, 3, 2, 1,3, 2, 2, 1, 1, 2, 3, 3, 2

 

 

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The amulet of the Ancients (B)

Lay your hands on Algernon Drake's treasure

 

Story related and cannot be missed.

 

Near the end of Chapter 9, you’ll be back in the residence and will eventually be given a piece of paper showing you a bust. You need to find that bust, it is located upstairs in Sarah’s room. After that you’ll need to perform a reconstruction and you’ll get another picture, these busts are located upstairs, near where the cop is sitting. Interact with the amulet near the busts to get this trophy.

 

 

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The dreamlike investigation (B)

Accept the revelations

 

Missable.

 

In Chapter 10, you’ll be locked up in a cell and will eventually be talking to Leviathan. He will ask you to “accept the knowledge”, make sure to choose to accept it to unlock this trophy.

 

 

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No prohibition for Darkwater (B)

Deliver liquor to the sailors

 

Missable.

 

In Chapter 2, you’ll be tasked to enter a warehouse. One way to enter it is to distract the 2 guards on the left area, go talk to them and then talk to the 2 drunk sailors a bit further. They’ll be able to distract the guards if you give them a bottle of alcohol.

 

You can find one on the first locked shack on the pier or at the bar. Once you get it, go talk to the sailors again and give them the bottle and they’ll eventually distract the guards.

 

 

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The Outsider (B)

Banish the creature for good

 

Story related and cannot be missed.

 

Please refer to Companion in arms (S).

 

 

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Companion in arms (S)

Save Drake's life during the fight with the creature

 

Missable.

 

At the end of Chapter 10, you’ll be in some caves with Drake and will need to interact with a few circle barriers of light. After interacting with the third one and luring the Shambler to Drake, you’ll need to interact with the painting to banish the Shambler. Make sure to hold :r2: when the Shambler is attracted to the painting, this way you’ll also save Drake.

 

 

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Attack the docks (B)

Escape your fallen territory

 

Story related and cannot be missed.

 

During chapter 11, you’ll eventually play as Cat and will need to do a reconstruction in a warehouse. After that you’ll be given a gun and will need to leave that warehouse. There are only 2 enemies to kill on your way out.

 

 

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The Good Samaritan (B)

Save Mitchell

 

Missable.

 

In Chapter 12, you’ll be on the streets that you visited earlier in the game with a few enemies that you can kill. You’ll find Mitchell at the end of the pier, and you can find the first aid kit in the warehouse. You’ll need to give the kit to either Cat or Mitchell to proceed with the story, make sure to give it to Mitchell to unlock this trophy.

 

 

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The Rats in the Walls (B)

Make the suspects talk by using a heavy hand

 

Missable.

 

In Chapter 11, as soon as you’re in control of Cat, you’ll be talking to 2 prisoners. You’ll need to choose one of the bottom dialogues “punch the one on the left/right” to unlock this trophy.

 

 

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Hippocratic Oath (B)

Heal all the patients

 

Missable.

 

In Chapter 8, you’ll be playing as a doctor in a hospital. You’ll need to interact and help every patient.

There are a few patients you need to help and some others you just need to inspect them and the charts at the bottom of their bed. After inspecting them all, go talk to the 2 brothers sitting in the corridor, and they’ll ask about their mother.

 

If you’ve done that right, you’ll be able to select the dialogue “I saw her. She is fine.” If it’s anything else, you’ve missed someone so leave and inspect some other patients.

 

Credits to NonstopTrophies

 

 

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Voyage into history (S)

Open the sailor's chest in the whaling station

 

Missable.

 

During Chapter 13 after finding Sarah, you’ll have some hallucinations and the scenes will change a lot. After interacting with a phone, you’ll be in an office in front of a door, don’t leave yet but instead turn around and go open the chest on the right side to unlock this trophy.

 

 

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Fluent in R’lyehian (S)

Choose all the replies in R’lyehian

 

Missable!

 

There are 9 opportunities to choose R’lyehian dialogues through Chapters 9, 11 and 14. The R’lyehian dialogues are obvious to see as this is not actual letters but symbols instead. Make sure to choose these dialogues when you can.

 

Check

(Credits to NonstopTrophies)

 

Or refer to The most trivial object (S) for an all-in-one video.

 

 

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The Abomination of Darkwater (S)(H)

Kill 5 inhabitants who are being controlled

 

Missable.

 

The only Chapter where you’ll be able to get this is during Chapter 12. The good thing is that there are way more enemies than needed for this trophy. Make sure to kill at least 5 of them to unlock the trophy.

 

 

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The aficionado of horror (B)(H)

Meet Francis Sanders

 

Story related and cannot be missed.

 

You’ll meet Sanders at the end of Chapter 5 while trying to escape the prison.

 

 

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Caught in the trap (B)(H)

Fall into Fuller's trap

 

Story related and cannot be missed.

 

This trophy will pop at the end of Chapter 8, after getting out of Fuller’s office.

 

 

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The curse of Sarah (B)(H)

Find Sarah Hawkins

 

Story related and cannot be missed.

 

You’ll unlock this trophy during Chapter 9, after solving some puzzles in a series of hallucinations.

 

 

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In the footsteps of Daniel Upton (B)(H)

Kill or spare Bradley

 

Story related and cannot be missed.

 

At the start of Chapter 12, you’ll be in your cell and Bradley will talk to you, you’ll be able to kill or spare him. Either choice will unlock the trophy.

 

 

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The voice beyond the grave (B)(H)

Chat with a vision

 

Story related and cannot be missed.

 

In Chapter 14, you’ll be in some caves and will eventually be talking to Marie. This is when the trophy will pop.

 

 

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The Beast in the Cave (B)(H)

Enter the beast’s den

 

Story related and cannot be missed.

 

During Chapter 13, you’ll need to pick up a rope and then a knife, interact with a valve to move a tank and then attach the rope to the tank. Interacting with the valve again and cutting the rope will make the tank break the wall below and unlock the trophy.

 

 

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Nameless Cults (S)(H)

Refuse to take part in the ritual

 

Missable.

 

Depending on your choices through the game, you’ll have different choices of dialogues at the end of the game. To be able to refuse to take part in the ritual you’ll need to:

 

-Chapter 9 to 14: Always choose the R’leyhian dialogues

-Chapter 10: Submit and Accept the knowledge when talking to Leviathan

-Chapter 10: Save Drake during the Shambler battle

-Chapter 12: Kill Bradley

-Chapter 12: Give the first aid kit to Mitchell

-Chapter 13: Accept the gun during the visions with Fuller

 

Then in Chapter 14, choose to “Sacrifice yourself” to unlock this ending.

 

 

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Farewell (S)(H)

Refuse the ritual

 

Missable.

 

Depending on your choices through the game, you’ll have different choices of dialogues at the end of the game. To be able to refuse to take part in the ritual you’ll need to:

 

-Chapter 10 to 14: Never choose the R’leyhian dialogues (unless there’s no other choice)

-Chapter 10: Struggle and Refuse the knowledge when talking to Leviathan

-Chapter 10: Save Drake during the Shambler battle

-Chapter 12: Spare Bradley

-Chapter 12: Give the first aid kit to Cat

-Chapter 13: Refuse the gun during the visions with Fuller

 

Then in Chapter 14, say “Are you crazy” when talking to Sarah and choose “It’s over” to unlock this ending.

 

 

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Fight destiny (S)(H)

Successfully carry out the counter ritual

 

Missable.

 

Depending on your choices through the game, you’ll have different choices of dialogues at the end of the game. To be able to refuse to take part in the ritual you’ll need to:

 

-Chapter 9 to 14: Always choose the R’leyhian dialogues

-Chapter 10: Submit and Accept the knowledge when talking to Leviathan

-Chapter 10: Save Drake during the Shambler battle

-Chapter 12: Kill Bradley

-Chapter 12: Give the first aid kit to Mitchell

-Chapter 13: Accept the gun during the visions with Fuller

 

Then in Chapter 14, choose to “Perform the counter-ritual” to unlock this ending.

 

 

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The Call of Cthulhu (G)(H)

Invoke Cthulhu!

 

Missable.

 

Depending on your choices through the game, you’ll have different choices of dialogues at the end of the game. To be able to refuse to take part in the ritual you’ll need to:

 

-Chapter 9 to 14: Always choose the R’leyhian dialogues

-Chapter 10: Submit and Accept the knowledge when talking to Leviathan

-Chapter 10: Save Drake during the Shambler battle

-Chapter 12: Kill Bradley

-Chapter 12: Give the first aid kit to Mitchell

-Chapter 13: Accept the gun during the visions with Fuller

 

Then in Chapter 14, choose to “Perform the ritual” to unlock this ending.

 

 

Edited by Easty
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  • 2 weeks later...
http://www.playstationtrophies.org/images/guides/guide_stuck_platinum.gif

 

Congratulations! :)

 

Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you make any changes and/or updates.

 

Awesome, cheers! :)

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  • 4 months later...
  • Easty changed the title to Call of Cthulhu - Trophy Guide & Roadmap
  • 4 weeks later...

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