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Destiny 2 - Leviathan: Raid Walkthrough


olsen77
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The Baths.

The Garden.

The Gauntlet.

 

Recommended Players: 6

Recommended Light Level: 300 for Normal, 300+ for Prestige.

 

If you’re an experienced raider from Destiny 1, then you have a good idea of what to expect. If you’re new with Destiny 2, then welcome to the best part of the series.

 

There are some notable changes from the raids in Destiny 1 that players should be aware of.

 

  • First, each player only gets one revive per room in normal mode. Opening the doors to the different rooms are the exception.
  • Second, the order of the rooms will change order each week. One week, it may be Baths-Gauntlet-Garden and the next week it may be Garden-Baths-Gauntlet. The order in this guide is the initial order, but there are links at the top to jump to different parts.
  • Third, if you stop in a room and want to use the checkpoint to come back the next night, then you will have to redo the collecting of the staves to open the door.
  • Fourth, there are no hidden chests. All of the chests are in the Underbelly of the ship that can be explored separately.

The Staves

 

Recommended subclasses:

Whatever for all.

 

Get used to this phase, because you will be doing it a lot. You will have to do this before you open each of the four rooms of the raid. Also, if you go to orbit to continue the raid another day, then you will have to do this again to reopen the room. And you only get rewards after the first time that you complete it.

 

One of the plates will have a white symbol hovering over it. Stepping on that plate will make a horn go off and spawn in enemies. Another, smaller symbol will appear above the plate, either a sun, a cabal war beast (dog), blades, or a chalice. One or two players will have to run to which ever room is indicated and clear out enemies until a major cabal appears. Once that cabal is dead, a staff can be picked up and taken back to the original plate. After it is planted on the plate, another symbol will appear, requiring a second staff to be brought back. Three staves are required to open the door.

 

While one or two players are picking up the staves, the rest are defending the plate from the cabal. Until there is one staff collected, there is not much to worry about. Kill the cabal as you see fit. After one staff is collected, then major cabal will start spawning in as well. These are the ones that need to be kept off of the plate because if they are not, then they will retake their staff and that one will need to be collected again. There will also be half-bubble psions that spawn in that area. They need to be killed immediately because they give an unbreakable shield to the major cabal.

 

Once three staves are collected, then the door opens and the fireteam can proceed to that room.

 

Sun – The Baths (in some order: Dog, Blades, Chalice)

Blades – The Gauntlet (in some order: Dog, Chalice, Sun)

Dog – The Garden (in some order: Blades, Chalice, Sun)

Chalice – Calus (in some order: Dog, Blades, Sun)

 

Prestige Mode Differences:

 

  • Enemies are tougher.

Edited by olsen77
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The Baths

 

Recommended subclasses:

Titan – Striker

Warlock – Stormcaller or Dawncaller

Hunter – Nightstalker or Celestial Nighthawk Gunslinger

 

Split your fireteam into two groups of three. There are two ways to divide the room up, either into front and back group or left and right groups. Either way the rotation will be the same. Each of the four corner plates is a pressure plate that raises the chain directly in front of the plate. These chains lower the lanterns in the center room allowing you to damage them. The goal is to have players stand on the four corner plates for enough time to lower the lanterns and allow the fireteam to damage them. The difficulty from this room is that the water will damage you, unless you have the buff from the orb that appears on each of the plates.

 

There are plates in the four corners of the room and one in the center room. One player should be ready to jump on each of the corner plates. The other two players will take turns jumping on the center plate to get the orb and then move to the first players that will rotate.

 

The players on the four corner plates should jump on them at the same time to ensure that everyone has the same amount of time. As soon as everyone jumps onto their plate, enemies will begin to spawn in. After several seconds, large, gold cabal with blades will climb out of the pools in front of the chains and start moving towards the players. They will appear on the front plates first and then the back plates. Fusion rifles (especially Merciless), shotguns (Hawthorne’s shotgun), or swords are excellent choices to quickly kill them, as are damage over time grenades. Titans should use Striker, Call of the Earthshaker, and Pulse Grenades, Warlocks can use either Dawncaller for solar grenades or Stormcaller for pulse grenades, and Hunters should use Nightstalker for Vortex grenades.

 

After the first wave of golden call are dead, then the rotation should begin.

One floater jumps onto one of the corner plates and then the player who was on that plate runs to the center room, goes through the orb on the center plate, and then runs to relieve the other player in their group. That player then runs to the center room and collects that same orb (it takes a few seconds to return) and then relieves the floater. This cycle will go at the same time in both halves of the room, however you divide it up.

 

As long as the cycle is going smoothly, players won’t need to spend too long on their plates. The signal for the chains locking into place is a horn, right before the music beginning. At this point, everyone should get off of their plates and run into the center room. Two players will need to be on enemy control while the other four stand on the center plate and shoot the lanterns. There are nine lanterns total in three bundles of three. Everyone on the plate should coordinate and shoot the same group of lanterns to maximize damage. If someone is running low on their buff, they should switch with one of the players on add control.

 

If you run out of time and do not get all of the lanterns in one phase, then a half bubble psion will appear on the center plate and a floating psion will appear in the center room. Someone will need to melee one and shoot the floating psion. After this, everyone returns to their starting position and the cycle repeats until the nine lanterns are destroyed.

 

[ame]

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Prestige Mode Differences:

  • Enemies are tougher.
  • Killing a bather leaves a small area effect that nullifies your buff.
  • After destroying the lanterns, five people will see a symbol over the psion that appears on the center plate. Each person that sees a symbol has to go to the plate with that symbol and stand on it. This begins the rotation cycle again and whichever plate that you go to are your new starting positions.
  • If you see either a sun or no symbol, then you are the floaters for the next cycle.

Challenge Mode Info:

 

One person has to remain in the center pool at all times and refresh their buff using the center plate. The other plates and one floater all cycle together.

Edited by smartbomb
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The Garden

 

Recommended subclasses:

Titan – Striker

Warlock – Any

Hunter – Nightstalker

 

Begin the rooms by clearing the enemies from the garden. There will be several major cabal and lots of dogs around the garden. Everyone should then jump onto the roof of the small room in the back of the garden, opposite of the entrance. Two players will need to pick up the prisms and the other four will drop through the opening in the roof and pick up the purple pollen balls. Everyone has to be careful about sprinting (don’t…ever) or double jumping (don’t if there is a dog nearby). If any of the dogs spots anyone, then the damage phase begins. If the dogs do not spot anyone, then the damage phase will begin after several minutes or whenever the fireteam decides that they have a high enough multiplier to be intentionally spotted.

 

The two on prism duty will split the room into left and right. There are four flowers on each side that will be potentially glowing purple. There will be one on each side at a time and both of the first two will need to be popped before the next two will begin to glow. The goal of this room is for the prism holders to guide the pollen-carriers to each of the glowing flowers and, while standing in the column of light, use the prism to pop the flower and release the spores. Each release of the spores gives a 12x multiplier, if all four pollen-carriers were close enough to get it. Once the multiplier is high enough, either 48x or 60x, then you can easily kill all six of the major cabal dogs in one phase.

 

The prism holders have three columns of light on each side. There are also four flowers on each side of the room that can glow, three on each of the outer walls (one each near the pollen room, one each in the middle of the room, and one each near the entrance) and one on each side away from the wall (one side is in the trees, the other is in the rocks). The prism holders just have to guide the pollen-holders around. All six dogs have a set path and they should be moving away from a flower before the pollen group is sent over to it. Once the four pollen-holders are near, then stand in the light, and hold :r2: to fire a beam and pop the flower. After the flower is popped, then one cabal on each side of the room will come in through the upper doors. One will stay to snipe and the other will jump down into the garden. Both prism holders should kill them as quickly as possible. The beam of light kills them pretty quickly. If one of them gets near a dog, then wait for the dog to move away before killing it.

 

The pollen-holders just need to quickly move from flower to flower, listening to the prism-holders for when the path is clear. Once the multiplier is high enough or someone is seen, then each player should run to a different dog and do as much damage as possible. If the multiplier is 48 or 60, then throw a damage over time grenade (Titans can throw two pulse grenades at the dog and then move to help others) and attack using fusion rifles (again, Merciless), shotguns, swords, or your super. Call out for help if you need it, because if you can’t kill your dog in time, then everyone will be killed, unless the fireteam gets back to the pollen room.

 

[ame]

[/ame]

 

[ame]

[/ame]

 

Prestige Mode Differences:

  • Enemies are tougher.
  • There are two extra dogs and their paths are slightly different.

Challenge Mode Info:

Each crystal holder can only burst one flower per round. This gives two methods to complete this. 1. Either do multiple damage phases with a damage buff of 24x. 2. Change the crystal holders after bursting two flowers and try to get as high a damage buff as possible.

Edited by smartbomb
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The Gauntlet

 

Recommended subclasses:

Whatever.

 

This portion of the raid is essentially an obstacle course. The purpose is to carry nine orbs to all of the openings in the elevator that brought you into the room.

 

There are four raised plates around the room. To begin, each plate has to be stepped on and lowered. Enemies will spawn in at each of the four plates. There will be several small waves, followed by a major cabal. After the majors are dead, then a horn will sound and two orbs will appear at the dog/beast and chalice plates. One player one each side will have to pick up the orb and they will be teleported behind the orange barrier and into the outer ring of the arena.

 

There are multiple ways to handle this part. The way that my group has always done it is to assign two shooters to each orb runner. They will move around the room with the runner, shooting the arrows as they go (who is the upper and lower will be decided before). One of the two will stand on the plate and the other will take care of the psion that appears after the runner picks up their next orb. Because of that, this is the method that I will describe.

 

However your group decides to do it, the runner will see a group of three rows of circles. One of them will be glowing red when someone is standing on the plate outside. The runner calls out the row of the highlighted circle. The other two shoot the two arrows that are NOT highlighted in red. If the runner calls out middle, then the two shoot at the top and bottom arrows. The runner will jump through the circle that was highlighted and grab the orb that is there. One of the shooters will jump off and run to the next plate while the other will wait around for a half-bubble psion to appear and quickly kill it. If this psion isn’t killed quickly enough, then a floating psion will appear somewhere in the room. You will be able to hear it before it kills the whole group. This whole process is the same for both sides and both sides will go to each of the four plates once.

 

On the second and third phases, the process is essentially the same. The only difference is that on the second, some of the floor for the runner will disappear and make the running just a bit harder. If everyone makes it through, then at this point, you will have six of the nine orbs.

The fourth phase is when things get fun. As soon as the orbs from the third phase are slammed onto the elevator, six orbs will appear around the elevator. Everyone must pick one up, meaning that all six fireteam members are running. Since there is no one to shoot, orbs will appear automatically. But, there will only be four orbs at each gate. The easiest way to handle this is to have the runners and their shooters alternate which gates to pick up their orbs at. You can miss an orb and make it to the next set of gates. Coordinate which orb each member of the three will pick up. After the second set of gates, then the floors will start to drop away making the course a bit harder.

 

Only three of the six need to make it out of the outer ring.

 

[ame]

[/ame]

 

[ame]

[/ame]

 

Prestige Mode Differences:

  • Enemies are tougher.
  • Each person can only be a runner once. Therefore, each person will have to be a shooter twice and runner once.
  • The final run through the Gauntlet only has three orbs at each gate and only three to exit.

Challenge Mode Info:

Each player can only stand on a plate once. You need to move with the runner and swap roles with each round.

 

Cheese: Fortunately, the Gauntlet challenge can be easily cheesed. Just before the first orbs are picked up, everyone jumps onto a plate and stays there for a few seconds. There will be no notice that the challenge is complete, but proceeding as you normally would will not fail the challenge.

Edited by smartbomb
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Calus

 

Recommended subclasses:

Titan – Striker

Warlock – Stormcaller or Voidwalker

Hunter - Arcstrider

 

As you enter the room, Calus will be lounging on his throne drinking from his chalice. Before beginning the fight, divide up into two teams, one that will go back into the throne room and one that will stay in the shadow room. You can break it up into two groups of three. That is the easiest way, but four in the shadow room is possible, as long as the two in the throne room can handle the overwhelming number of enemies. Once the fireteam is ready, either shoot his chalice or jump on his platform.

 

Calus will start by calling in cabal from the left and right sides of the room along with the door beneath his platform. Kill them as quickly as possible. Also watch out for Calus’ laser beam attack, his nuke attack, and at 1/3 health, his napalm attack. The three going into the shadow room can use their roaming supers (Striker, Sentinel, Stormcaller, or Arcstrider) to help clear enemies. After all of the enemies are down, then four half-bubble psions will appear on each of the four plates. DO NOT kill them because it will only make things harder on the players in the throne room.

 

All six players will be teleported into the shadow room. The three that are going back into the throne room will need to run through the three orbs floating on the other side of the first short wall.

 

Those in the shadow room will be watching a few things at once. First, on the forehead of the giant Calus head will be a symbol, either dog/beast, chalice, blades, or sun. Each of the three players will see a different symbol. If there is a fourth player in the shadow room, then someone will see a repeated symbol. All players in the shadow room will call out which symbol they see. Next, there will be two floating psions that appear. Both will need to be killed quickly. On every cycle after the first, then a group of three psions will spawn. They need to be killed quickly because they will throw grenades that pop players up. If someone is popped up, then the sucking from Calus will pull them through the shadow room and likely to their death. I always tried to kill at least one psion after calling out my symbol and then focus on the floating psions. Oh, and while you’re moving from wall to wall, you’ll have to move left or right to avoid the ramps and holes (starting in the second phase) that will kill you. If you’re in the middle of the path, then shoot the psion in front of you. If you’re on either the left or the right side, then shoot the psion on the opposite side of the room. It’s easier to shoot diagonal instead of around cover.

 

At the end of the shadow room when Calus laughs, he’ll begin to spit skulls out of his mouth. The players in the shadow room should group up and shoot the skulls as quickly as possible. The more skulls that you kill, the higher the damage multiplier will be. You can use Coldheart to be very effective killing skulls. Rally wall also help with reloading as does an empowering rift with the Arc Soul perk. If you can get the multiplier to 60, then the players in the throne room can pull the shadow room players out. Orbs will appear that will teleport them back to the throne room,

While the players in the shadow room are doing their thing, then the players in the throne room are mainly listening and shooting enemies. The shadow room group will call out three symbols. The one that is not called out is the one that someone should run up to and melee the half-bubble psion. Killing this psion spawns in more enemies. It also creates a short wall in the shadow room that allows the players there to not get sucked into oblivion. There are four cycles of this. The easiest way is to have one person each on the left and right, and if there is a third person, that player floats between and helps wherever it is needed.

 

After all of the waves and the enemies are killed, then Calus will raise an arm and begin to glow. There should be a warlock in that room with a healing rift because that is the easiest way to stay alive. If not, then they will have to stay alive as best that they can because they will take damage as long as the shield is up. Once the multiplier is at 60, then they should take Calus’ shield down. Two rockets should be enough to take his shield down.

 

When everyone is back in the throne room, then they should all jump onto the same plate together. I recommend jumping onto the blades plate first and then move clockwise around the room (blades-chalice-sun-dog). On each plate, unload on Calus with everything. Coldheart is great here. Voidwalker (path of chaos) is also excellent. Rocket launchers and sniper rifles will do very well too. When Calus raises his hand up, he is about to nuke the plate that everyone is standing on, so the whole fireteam needs to move and go to the next plate. If you run low on ammo, then jump off of the plate and start melee killing the dogs. Empowering rifts and rally walls are also very helpful on these plates. After all four plates have been stood on, then jump off and repeat the whole process.

 

Repeat the whole thing until Calus’ health is at zero. He will begin to glow one more time, so everyone should open fire on him to drop his shield one last time. The center plate will turn into an elevator taking you down to the final chest.

 

[ame]

[/ame]

 

[ame]

[/ame]

 

Prestige Mode Differences:

  • Enemies are tougher.
  • The person that punches the psion in the throne room will be teleported into the shadow room and one person from the shadow room will be teleported into the throne room at random.

Challenge Mode Info:

All four plates need to be activated at once for each damage phase.

Edited by smartbomb
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The Underbelly

 

During the raid, you will pick up three keys at random. These unlock the chests in the lower levels of the Leviathan. There are multiple ways in there. The easiest is to use the levers below the first ramps up. The order to flip the switches is 1-5-3-2-4-6. It’s possible solo, but obviously easier with more people.

 

You will get a chest key from each of the three pre-Calus encounters. The Underbelly can also be used as a way to get around through the Leviathan and skip the opening doors sequence. The map below is excellent, but may be confusing.

 

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Credit to addesso on Reddit.

Edited by smartbomb
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