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Marvel Pinball Epic Collection Vol. 1 ~ Road Map & Trophy Guide


DISCOKING

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  • Estimated trophy difficulty: 8/10 (personal opinion)
  • Offline trophies: 20 (20(B))
  • Online trophies: 0
  • Approximate amount of time to 100%: 10-15 hours but is highly skill dependent
  • Minimum number of playthroughs: several games on each table
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: Must play with factory settings

 

Note: Although this is a full retail disc release, there is no Platinum.

 

 

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ZEN Studios has teamed up with Nighthawk Interactive to bring you its first-ever retail DISC release. Marvel Pinball Epic Collection: Volume 1 is a disc-based collection that bundles together ten classic Marvel pinball tables based on some of Marvel's characters or storylines in the Marvel Universe in one retail package. If you already own Zen Pinball 2 (ZP2) then you may already own all these tables. As far as trophies go, there are some new trophies associated with some of the tables as well as a few trophies that already existed in ZP2 making their return. Marvel Pinball Epic Collection: Volume 1 features the following 10 tables in the one-disc collection: Spider-Man, Doctor Strange, Iron Man, Blade, Marvel's The Avengers, World War Hulk, Fear Itself, Civil War, Marvel's Ant-Man and Venom.

 

ZEN has taken Marvel's wealth of famous Super Heroes and joined it with their pinball physics and mastery. The only slight change that I actually noticed was the nudging of tables. In this version of the game it seems as if the nudge function has been toned down or nerfed, meaning the effect of the nudge is not as dramatic as it was in either Marvel Pinball or ZP2 versions of these tables. This will make bang backs considerably harder to pull off and thereby make the trophy for Back from the Dead considerably more difficult.

 

If you are new to the world of marvel Pinball or ZP2 then you might want to check out some of these pinball basics and know more about the basic terminology for pinball machine features, as well as a variety of techniques and skills. I suggest new comers to check the following:

 

USEFUL LINKS

However, it is important to note that not all real-world skills and techniques are reproducable on in this Marvel Pinball collection so beware. Bang Backs or Death saves are very useful at times but even though it's harder to pull them off, thanks to the Nudge function being toned down, they can still be done and are necessary for preventing unwanted drains while going for some of the harder trophies.

 

 

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Step 0: Before you Begin "The Debate"

It's been long debated on the ZEN forums if people should either, focus on one table at a time and not move on to the next until you have acquired all trophies for that table or switch tables frequently and take breaks when frustration with a specific table sets in. This Road Map is structured around the difficulty of the individual trophies, regardless of table, so it's more like the second scenario. If you're going for 100%, use whichever method works best for you. If you wish to only focus on one table, you can still use the steps below to determine which order you should do the trophies for that particular table.

 

Step 1: Get the Hang of each Table

The first thing you should do is just play each table without worrying about trophies. Get used to the layout and physics of each table. All the table-specific trophies are bronzes, and there are a few (in Step 2) that are very easy and you will most likely get them without really trying.

 

Please note that each trophy has to be done in a single game as they don't carry across games.

 

I also highly suggest you read the in-game table guides for each table after you've played it a little bit. If you read it without first getting familiar with a table, it might not make much sense. The Table Guides will explain how to activate many features of the table and get high scores. Even though they aren't 100% comprehensive but are definitely helpful.

 

Step 2: Complete the "Easy" Trophies

You may have already gotten these trophies just from trying out each table in Step 1. If you are missing any still, focus on them now. These trophies can be achieved randomly sometimes without even knowing how you got them. Only a few shots here and there can pop these trophies and virtually no skills are required to stay alive long enough and no focused shots are required. These trophies and their corresponding tables are:

 

(B) Aunt May's Dinner Party (Spider-Man)

(B) Cathari Treasure (Blade)

(B) Forsaken Shrine (Blade)

(B) Enter Hulk’s Arena (World War Hulk)

(B) The secret formula (Ant-Man)

 

Step 3: Complete the "Medium" Trophies

By this point you should be familiar with each table, and thus feel confident enough to try the medium tier of bronze trophies. These trophies generally involve completing a mission (two at most) or a hurry-up mode in a single game. Some skills like nudge flipper passes, dead flipper passes or Bang Backs can be helpful but are not necessary (except for the Back from the Dead trophy, where a Bang Back is required). These trophies and their corresponding tables are:

 

(B) Recover The Book Of The Vishanti (Dr. Strange)

(B) Sorcerer Supreme Frenzy (Dr. Strange)

(B) Back from the Dead (The Avengers)

(B) Army of the Serpent (Fear Itself)

(B) Avengers, assemble! (Fear Itself)

(B) Prison Break (Civil War)

(B) Law Enforcement (Civil War)

(B) Sparring Complete (Ant-Man)

(B) Alien substance (Venom)

(B) Wall-crawlers (Venom)

 

Step 4: Complete the "Hard" Trophies

If you've managed to get any of the trophies from Step 3, congratulations, they are not easy. This final step is what gives the game such a high difficulty rating. For these last few trophies you will essentially have to complete all the missions, several missions (4 minimum) or take a table to wizard mode. Runs to complete several missions on a table or wizard modes can go for hours so some of the previously mentioned skills, patience and practice are all required. These trophies and their corresponding tables are:

 

(B) Maximum Clonage (Spider-Man)

(B) Tony, Stark Living Legend (Iron-Man)

(B) The Invincible Iron Man (Iron-Man)

(B) Just Like the Movie (The Avengers)

(B) Hulk's Vengeance (World War Hulk)

 

 

Special thanks go to the following for their past contributions and efforts in the forums on some of the older tables or guides in this collection.

  • StOrMtRoOpErMx19
  • Vyrastas
  • Shogun00
  • Oskari14
  • steviej
  • Eternal21

Edited by DISCOKING
Editorial Sweep.
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http://www.playstationtrophies.org/images/trophies/5187/f3e.jpg Aunt May's Dinner Party (B)

Start Aunt May's Dinner Party by hitting all the Websling ramps two times on Spider-Man table!

 

Step 1: Shoot all 3 Websling ramps once, then you will get the Celebrated Hero Award. The words on the table will light up.

 

Step 2: Shoot all 3 Websling ramps again. You will now get the Dinner Party Award. The words on the table will light up and Trophy will pop.

 

Note: You will have to hit the Mysterio ramp or Mary Jane mini- orbit (from the top left flipper) to get access to the mini playfield above in order to hit either the upper left or right Websling ramps.

 

Tip: If you hit all Websling ramps for a third time, you will light the extra ball award which could be useful while going for the second trophy on this table.

 

 

http://www.playstationtrophies.org/images/trophies/5187/21c.jpg Maximum Clonage (B)

Complete all four stages and lock three balls into Doc Ock hole to start the Wizard Mode: Clone Chaos on Spider-Man table!

 

By "four stages" it means you need to at least beat the first stage for each of Doc Ock, Green Goblin, Mysterio and J.J. Jameson mission. Once that's done, you have to lock 3 balls in the Doc Ock hole located in the center at the top of the mini playfield. This will start Clone Chaos and pop the trophy.

 

 

HOW TO COMPLETE ALL STAGES & START WIZARD MODE

  • MYSTERIO
    To start the Mysterio Stage, you need to complete the Hurry Up mode three times. To activate this mode, hit the captive ball on the upper mini playfield. You can easily hit this from the tip of the upper left flipper after hitting the Mysterio ramp. At this point Mysterio, will move and take up a position above a ramp – either the Upper Left Websling ramp, left orbit, Goblin ramp or the Random Award sinkhole.
     
    You will have 15 seconds to hit the feature he's over and "catch" him. If you are finding it tough to shoot at a correct spot, a good strategy is to not bother, wait out the time and hit the captive ball again, hoping he goes somewhere else that's easier to hit. In any event, catch him three times to start the Stage (you will know because everything will go dark and purple).
     
    To complete the Stage, you have to make three flashing shots: Goblin ramp, Doc Ock Hole and Upper Right Websling ramp. What makes this tricky is that the flippers are reversed so hitting the right flipper activates the left one. The good thing about this, is you have permanent ball save for the entire stage so don't worry too much if you lose your ball.
     
    Tip: When this Stage starts, turn the controller upside-down. That way you can use the normal left/right like you're used to. This makes it a little easier for some people.
     
    You'll have only 35 seconds to hit each ramp/hole. When you hit one, the timer resets back to 35 seconds. If you fail to hit all three in time, the Stage fails. The annoying thing about failing Mysterio is that you have to catch him three more times to start the Stage again. So I suggest you work on this one first, as it's by far the hardest of the four to complete.
     
     
  • DOCTOR OCTOPUS
    You start a Doc Ock Stage by hitting the Doc Ock hole beneath his legs twice using the mini playfield flippers. Once started, Doc Ock will float over the table and slowly advance on you.
     
    During the Stage, hit any of the three Websling ramps to "hurt" him – the easiest to consistently hit is the Middle one on the main table. He will move back every two hits. If too much time passes between successful hits, Doc Ock will advance and it will take two more hits to beat him. Keep going until he completely retreats. The first Stage is pretty easy since he advances slowly and doesn't try to grab your ball.
     
     
  • GREEN GOBLIN
    This one is easy as well. Hit the Goblin ramp three times to start his Stage. On the first stage, he'll throw a pumpkin ball bomb into the center of the table. Hit this bomb to cause it to drop. You'll now have a two-ball multiball going. You need to hit the ramp Goblin is floating above to "hurt" him but he will only be above the Middle Websling or Goblin ramps. You'll only have 15 seconds to do this. Once you hit him the Stage is complete.
     
     
  • J. JONAH JAMESON
    This one is probably the easiest. Hit the Daily Bugle orbit once with the upper left flipper on the main playfield to start the Stage. You will then have around 15 seconds to hit the right orbit. If you do, the Stage will complete.
     
     
  • START WIZARD MODE: CLONE CHAOS
    Once a Stage for each character is complete, "Final Stage" will be lit under the Doc Ock hole. Shoot the hole to start Clone Chaos mode. At this point you have to lock 3 more balls into the Doc Ock Hole to start Clone Chaos and receive the trophy.
     
    Note: You will only have 35 seconds to lock a ball. If you lock a ball the timer will reset to a new 35 seconds. If you fail to lock a ball in the 35 second time limit, then the table will reset and you will have to complete all 4 missions to get another try at the Clone Chaos mode. If you are successful at locking all the balls, then a multiball will begin and the trophy will pop.

 

Here is a video by StOrMtRoOpErMx19 showing how to earn the trophy:

[ame=http://www.youtube.com/watch?v=TJkhP0Y9y-g]Clone Chaos[/ame]

 

 

http://i.imgur.com/exMQSi8.jpg

 

http://www.playstationtrophies.org/images/trophies/5187/109.jpg Recover The Book Of The Vishanti (B)

Locate and retake The Book Of The Vishanti on the Doctor Strange table.

 

You will need to do the 2 Blue Dr. Strange missions to complete this trophy and get the Book of Vishanti. To start a "Blue" mission shoot the Blue targets underneath the Dr. Strange character on the main playfield. This will reveal a sinkhole so shoot the ball into the hole to start a mission.

  • Blue Mission 1: Locate the book of Vishanti.
    The table will turn a blueish color and you will notice a magic symbol floating in the middle of the table flashing on and off again. Shoot the ball so that it rolls over that symbol to collect it. You will have 15 seconds to shoot and "collect" the symbol. There are 6 total symbols that need to be collected. Each time you collect a symbol the timer will reset back to 15 seconds. After the 6th symbol is collected the first mission will be done. Start another Blue mission to retrieve the book.
     
     
  • Blue Mission 2: Retrieve the book of Vishanti.
    This will be an untimed multiball mission where you will fight Baron Mordo. The only way to fail is to lose your multiball. Again the table turns to a blueish color and all the lanes, ramps and orbits on the table will be sparkling and flashing. Your task is to shoot every lane, ramp, and orbit on the table. Once you successfully shoot one of the sparkling and flashing ramps, lanes or orbits, the sparkling or flashing goes away to signify that you hit that lane, ramp or orbit. Once you shoot them all, while maintaining your multiball, you will then need to shoot the sinkholes to lock your remaining balls. You will notice the blue one under Dr.Strange lit or other sinkholes like the green sinkhole lit. Shoot the ball into whichever sinkhole is lit. Once you lock your remaining balls from the multiball, you will win the mission and the trophy will pop as you have now retrieved the Book of Vishanti.

 

 

http://www.playstationtrophies.org/images/trophies/5187/656.jpg Sorcerer Supreme Frenzy (B)

Start the Sorcerer Supreme Frenzy on the Doctor Strange table!

 

To start the the Sorcerer Supreme Frenzy you will need to level up your training in the mystic arts.

 

Step 1: Shoot all the ramps and the center mini orbit to spell "level" on each one.

 

Step 2: Shoot that ramp or orbit again to do a hurry-up mode or multiball reward, after which the word "level" will change depending on the ramp or orbit you shot at. From left to right they will change to: Arcane, Alchemy, Wisdom, Spirit and Intellect.

 

Step 3: After "completing all your training" on the ramps or orbits you will notice a blue flame sitting on the left most ramp or the now listed Arcane Ramp. Shoot this ramp; when the ball hits the blue flame the trophy will pop and you will start the Sorcerer Supreme Frenzy.

 

Note: The two ramps to the left (Arcane and Alchemy Ramps) are connected and both must be done in order for it to count for either one.

 

Here is a video of this trophy:

[ame=http://www.youtube.com/watch?v=az38sqz4dZA]Sorcerer Supreme Frenzy [/ame]

Edited by DISCOKING
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http://www.playstationtrophies.org/images/trophies/5187/f73.jpg Tony Stark, Living Legend (B)

Complete all Tony Stark missions on Iron Man table!

 

There are six Tony Stark missions on the Iron Man table. You must complete them all in a single game for the trophy to pop. They can be done in any order. These missions can be accessed at any time outside a Whiplash/Mandarin mission but you don't need to do anything special to initiate them. However, if a Whiplash/Mandarin mission begins, you will either need to complete or fail the mission to continue working on the Tony Stark ones. This can be annoying since there are a few that cannot be failed unless you lose a ball (i.e. Whiplash Attack, Whiplash and Mandarin).

 

The Tony Stark missions are listed on the table, in the middle, left and right. For the ramp-based missions, you merely need to hit the ramp 8 times to complete the mission. One hit of the ramp will cause an indicator at the entrance of the ramp to blink, and two hits will make it completely solid. There are four indicators to light up. If you lose your ball while an indicator is blinking (i.e. you've hit an odd number of shots on the ramp), the blinking indicator will go dark and you'll lose the last hit you made.

 

Once you complete the requirements for a mission, the name will light up on the table. The trophy will pop the moment all six are lit.

 

The missions are, in order from bottom-left on the table, running clockwise:

  • S.H.I.E.L.D. Target Practice
    For this one, you need to hit both orbits 6 times each. There are 3 shield lights at the entrance to each orbit. When all 6 lights are lit, hit the Stark Tower to divert the ball to the mini-playing field in the upper-right of the table. In this area, there are moving targets in front and to the side two rotating cannons. Use the flipper buttons to launch mini-balls and knock down the targets. You can have three mini-balls on the field at once. There will be a countdown of 2.8 million points but if you don't knock down all the targets before the countdown reaches 0, then the mission will fail.
     
    The countdown ends up being 40 seconds long so don't stress out. There is plenty of time to hit all the targets. I've never once failed this mission.
     
     
  • Stock Market
    You merely need to hit the Stock Market ramp 8 times to complete the mission. One hit of the ramp will cause an indicator at the entrance of the ramp to blink, and two hits will make it completely solid. There are four indicators to light up. If you lose your ball while an indicator is blinking (i.e. you've hit an odd number of shots on the ramp), the blinking indicator will go dark and you will lose the last hit you made. This ramp can easily be hit from the end of the right flipper. It's the easiest ramp on the table to hit.
     
     
  • Stark Tower
    Same as Stock Market, except with the Tower ramp. A hit on the ramp to complete the S.H.I.E.L.D. Target Practice mission doesn't count toward the 8 hits. The ramp can be hit from the middle of the right flipper but the easiest way is straight up from the butt of the left flipper from a caught position.
     
     
  • Science Award
    Same as Stock Market, except with the Science ramp. This ramp can only be hit from the upper left flipper. The ball will dump past that flipper after hitting either the right orbit or the Tower ramp. You can easily hit it again after a successful Science ramp hit – hit the ball again from the end of the upper left flipper. If you do it right you can hit the ramp multiple times in a row without the ball falling back down to the bottom of the table.
     
     
  • Party
    Same as Stock Market, except with the Party ramp. The easiest way to hit the ramp is straight up from the butt of the right flipper from a caught position. You can do it from the middle of the left flipper but it's not a consistent shot and the section with the multiball hole (between the Science ramp and right orbit) tends to get in the way.
     
     
  • S.H.I.E.L.D. Multiball
    To complete this mission, you need to start the multiball. Do this by locking three balls. The lock is behind two drop targets on the right, between the Science ramp and right orbit. Lower both drop targets, then hit the hole to lock the ball. Be very careful when hitting the drop targets, though – hitting directly between the targets when both are up will send the ball directly into the center drain. Once the third ball is locked, multiball will start. The mission will light up and be "complete" as soon as it starts.

Here is a video by StOrMtRoOpErMx19 showing how to complete each Tony Stark mission:

[ame=http://www.youtube.com/watch?v=-WxZcqdM4NY]Tony Stark, Living Legend [/ame]

 

 

http://www.playstationtrophies.org/images/trophies/5187/49b.jpg The Invincible Iron Man (B)

Complete the Whiplash and Mandarin missions on Iron Man table!

 

There are six Whiplash and Mandarin missions on this table. You must complete them all in a single game for the trophy to pop. They will be enabled randomly when you start a mission.

 

START A MISSION

The first step for each mission is to start it. In the center of the table, between the Tower and Party ramps, are three drop targets. Hit all three to gain access to the Mission Hole behind them. Hit the Mission Hole to start a mission, then an incomplete mission will be randomly assigned to you. The missions are listed at the bottom center of the table, just above the flippers.

 

COMPLETE EACH MISSION

Each mission has different requirements, which are detailed below. If you lose the ball while any of the missions are active, the mission will automatically fail. Once you complete a mission, its name will light up on the table.

 

  • Mandarin Flame Blast
    You'll just need to hit the same three drop targets in front of the Mission Hole, just as if you're starting a mission. You only have 20 seconds to hit one, though. Once you hit one, the counter resets to 20 seconds. When all three have dropped, hit the Mission Hole within 20 seconds. At this point holes will appear at the base of both orbits and all ramps except for the Science ramp – five in total. Two cannons will appear from just above the bottom flippers so use a flipper button to shoot the currently lit hole with the cannon. Use the left flipper for the left cannon, right for right. If you hit it you'll get 100K points, the cannon will reload and a different hole will be lit. If you miss or hit an unlit hole, the ball will return to the field of play and you'll need to use the normal flippers to hit the lit hole. Once all five lit holes have been hit, the mission will be complete.
     
     
  • Mandarin Impact Beam
    In this one you just need to shoot each ramp and orbit once. All six will be flashing when the mission starts and when you hit one it will stop flashing. You have about 90 seconds between successful flashing ramp hits before the mission automatically fails. Once you hit all six, the drop targets in front of the Mission Hole will drop and the hole will flash. Hit the hole to end the mission.
     
     
  • Whiplash Attack
    Here you need to shoot the flashing lanes to attack Whiplash. You need to hit a total of six. There will be three lanes flashing at any one time and you'll need to hit one of the three within 10 seconds. When the 10 seconds are up, three different lanes will be flashing and the counter resets. This mission will not end unless you complete the mission or lose you ball so there is no overall time limit but the easiest way to pass the mission is to hold the ball and wait until a lane you can easily hit is lit, then go for it.
     
     
  • Mandarin Vortex Beam
    This is probably the toughest one to complete. It's a 4-ball multiball and your task is to hit every ramp and orbit, similar to Mandarin Impact Beam. Balls will be relaunched for about 30 seconds, and then once you lose one, it's gone for good. The hardest ramp to hit here is the Science ramp, because you need to hit it from the upper left flipper after hitting either the right orbit or the Tower ramp. Doing this while trying to keep another ball in play can be tough.
     
    Tip: There is an easy way to hit the Science ramp right at the beginning. Since ball save is enabled for the beginning of the mission, just let all the balls drain when the multiball starts, then they will all relaunch around the orbit and go right by the upper left flipper. Now shoot the Science ramp immediately from there, then continue with the multiball and the rest of the ramps/orbits
     
    Once you've hit all ramps and orbits, the Mission Hole will open. You'll need to lock your remaining balls in this hole to complete the mission. It's not that easy though because Mandarin will start a twister/vortex in the middle of the table, which can alter your ball's trajectory so be careful and time your shots to the Hole carefully.
     
    If you are reduced to one ball during any part of the mission, you will fail the mission.

Edited by Terminator
Editorial Sweep.
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  • Mandarin Electro-blast
    This one starts with 3 flashing ramps: left orbit, Tower ramp and Science ramp. Once you hit all three, you will have 60 seconds to increase your energy level. You do this by hitting either orbit and hitting the bumpers in the upper left of the table (under the Tower ramp). This can be a little tricky because you will go right past the bumpers if you hit the ball into the orbit too hard, thus you need to hit it more lightly. The more you hit the bumpers, the higher your level goes, as does the dotmatrix. Once the gauge is completely full, the mission will be complete.
     
     
  • Whiplash and Mandarin
    First thing you need to do is hit three flashing lanes to activate the cannon. The flashing lanes will always be the two orbits and the Science ramp. Once you hit them, holes will open up in the Stock Market and Party ramps. Hit one of them to load the cannon. Once loaded, the perspective will change to that of the cannon and you'll need to hit Whiplash. Press a flipper button to release the ball when the top of the cannon is right at the center of the target but only the top half of the target should be showing (thanks 75thDeadMan for the tip).
     
    To complete the mission you need to hit Whiplash three times with the cannon. After each successful hit a ball is relaunched from the left orbit and you just need to follow the same process as above. There is no time limit during any part of this mission so the only way to fail it, is to lose your ball.

 

Here is a video by StOrMtRoOpErMx19 showing how to complete each Whiplash and Mandarin mission:

[ame=http://www.youtube.com/watch?v=XKckJKpKVRE]The Invincible Iron-Man[/ame]

 

 

http://i.imgur.com/fqPNri9.png

 

http://www.playstationtrophies.org/images/trophies/5187/392.jpg Cathari Treasure (B)

Max out your funds by recovering treasures and vampire stashes on Blade.

 

This is very easy and you will most likely get this trophy without really trying. Your funds are maxed out at 99 bucks. The description says to recover treasures or vampire stashes to max out your funds but you can do it a few other ways as well. You can tell how much cash you have, by looking the dotmatrix display (DMD) and the yellow meter on the right side of the table, next to the energy meter.

 

Here are some different ways you can gain funds:

  • VAMPIRE STASHES (day)
    These are represented by the three holes to the left of the Shrine Hole, the ones with yellow candelabras in front of them. These are easily hit from the upper right flipper. You can sometimes hit them from the lower right flipper. Hitting holes with a lit candelabra will add to your funds.
     
     
  • TREASURE HUNTS (day)
    At times you may see "Treasure Hunt" flashing in front of the Lair Hole. Hit the hole while it's flashing and a stash will be illuminated. This stash will be denoted by a flashing yellow candelabra. There are a number of these candelabra holes: three to the left of the Shrine Hole, three on the left side of the table below the lower portion of the Citadel ramp (skill shot holes), and one under Hannibal (ball lock hole). Hit whichever is flashing to find the treasure and add funds. Note that you can have multiple treasure stashes illuminated at the same time.
     
     
  • CATCHING A VAMPIRE (night)
    At night the Workshop is inaccessible so when you hit the targets on both sides of the Alley ramp at night, a random ramp will be lit. If you hit it within 25 seconds you will be awarded 50 bucks.
     
     
  • CLEARING A DISTRICT (night)
    To start this mission, shoot the District Hole three times. This initiates a video challenge where you have to find a Doppelganger. Take note of the face they show you at the beginning of the challenge on the DMD. When they show four different faces, use the flipper buttons to move the cursor to the one that matches what they showed previously and select it with :cross:.
     
    There is a timer but the first time you do it you only need to find one, and there's more than enough time to do that. Each time you Clear a District you will acquire 50 bucks. Doing this twice is super easy and recommended.

 

 

http://www.playstationtrophies.org/images/trophies/5187/b97.jpg Forsaken Shrine (B)

Have Blade take a Darkhold chapter to the shrine and suppress it on Blade.

 

Step 1: Retrieve a Darkhold Chapter

Hold :cross: to speed up time and make it night time. At night, hit the Fortress ramp in order to get access to the mini playfield with the Mission Hole. The 8 drop targets that rotate around the Mission Hole are the Darkhold chapters. When you hit one you have "retrieved" it. You need to hit at least one to complete the trophy.

 

Step 2: Suppress a Darkhold Chapter

Once you have "retrieved" a chapter (hit the target), in order to suppress the chapter, you must either wait until Daylight or trap and hold your ball then hold :cross: to speed up time and make it daylight. Now shoot the lit Shrine Hole and the trophy will be yours.

 

 

http://i.imgur.com/9AESTnF.png

 

http://www.playstationtrophies.org/images/trophies/5187/261.jpg Back from the Dead (B)

Perform a successful bang back with the Captain America ball. Perform a bang back by nudging the table at the right time as the ball heads down an outlane.

 

To unlock this trophy you need to be playing with Captain America ball (2nd one from the left).

 

Depending on your luck, you may end up getting this trophy while trying to unlock the other one. You'll find that if you try to get it on purpose, you will have a hard time getting the ball into the outlane. Luckily there is an easy method to do just that:

 

  1. Place the ball on the right flipper and shoot it into Black Widow Ramp (it has black hour-glass symbol on it, it's right to the right of Thor's hammer ramp)
  2. When the ball is on its way down and is about to cross over the left outlane (to the left top of the blue Avengers sign in the bottom left), nudge the table to the top.
  3. The ball will fall into left outlane and start rolling down.
  4. Lift the left flipper, and nudge the ball with the left stick towards top-right. You need to do it fairly early on, when the ball is underneath the left edge of the left flipper (where its hinge would be). It will feel like you're nudging too early but that's the only way it will work. If you wait too long the ball will not bounce off the bottom high enough.
  5. Be careful, as the table will TILT if you bump it 3 times in a row.

Here's a video of Eternal21 doing it:

[ame=http://www.youtube.com/watch?v=jo5iTS8pi2w]Back From the Dead[/ame]

Edited by Terminator
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http://www.playstationtrophies.org/images/trophies/5187/fe8.jpg Just Like the Movie (B)

Start all game modes with each Avenger character ball that correspond to the character whose game mode is being played.

 

To unlock this trophy you need to start 6 missions with the correct character ball. The important things to remember are:

 

  • You do not need to complete any of the missions, only start them.
  • You must use the correct ball(s) to start a specific mission.
  • All missions will time out, so the safest strategy is to simply hold the ball with the flipper and wait for the time to run out.

After each mission ends, you are awarded a single letter in the ASSEMBLE sign at the bottom of the table. The trophy will pop when all letters in the ASSEMBLE sign light and you must have used the correct ball.

 

Here are the 6 missions, their corresponding letters and the character ball needed to start each mission for the trophy

 

  1. A = Quinjet [Hawkeye and Black Widow]
  2. S = Repair The Engines [Captain America and Iron Man]
  3. S = Hulk vs. Loki [Hulk]
  4. E = Thor vs Loki [Thor]
  5. M = Thor vs Hulk [Thor or Hulk]
  6. BLE = Interrogation [black Widow]

You can tell which missions you've already started by looking at the 6 mission displays above the flippers or the ASSEMBLE sign in the lower center of the table.

 

Switching Between Character Balls

 

http://i.imgur.com/m94pNvj.png

Thanks to Eternal21 for the image.

 

Method 1: You can select a new ball by hitting Shield ramp (3rd one from the left with an Eagle Emblem on it) 4 times and then hitting Shield HQ hole on the right (It's right next to Iron Man figure).

 

Method 2: You also get to pick the next ball or character you want to launch whenever you drain (lose) your ball.

 

Method 3: If you are struggling to switching balls at using the Shield method, and you don't want to lose your ball, there is another way using the Quinjet mission as a two ball multiball. After the mission starts, hold both balls. Choose one to keep and let the other one drain then put the ball you kept, back into the quinjet. You will now be able to select another character ball at the launcher.

 

Here is a step by step path to getting the trophy:

  1. Start with Black Widow do her mission (Interrogation) first.
  2. Lock her in the jet. Only 2 shots for black widow to get into the jet.
  3. Pick Hawkeye lock him in jet. Several shots on his ramp.
  4. When multiball starts, hold balls 1 on each flipper wait for mission to end then let Hawkeye drain.
  5. Shoot Black Widow back into the jet to lock her up.
  6. Pick Capt. America lock him into middle for his mission (Repair engines)
  7. Pick Iron Man start his and Caps mission to Repair the engines.
  8. When multiball starts hold 1 ball on each flipper. When it ends let 1 ball drain (doesn't matter which one)
  9. Choose to change balls through shield sink hole or Lock the ball you have in jet & start the jet multiball mission again and let the cap or iron man ball drain, while again keeping Black Widow or let your ball drain.
  10. *** If you chose the Quinjet method, then put the Black Widow back up in the jet.
  11. Pick Thor's ball and do the Thor vs Loki mission.
  12. Keeping Thor's ball, now do Thor vs Hulk
  13. Switch to Hulk ball whatever method you choose from above.
  14. Do the Hulk's mission.

After all missions are done with the correct ball, then the trophy will pop.

 

Here is a detailed description on each mission and how to start it.

Edited by DISCOKING
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Table Overview by Eternal21:

http://i.imgur.com/rRXiZwM.png

 

Mission Overview:

 

To unlock this trophy, you need to start 6 missions but here are some important things to remember are:

 

  • You do not need to complete any of the missions, only start them.
  • You Have to use the correct ball to start the mission or you will void the trophy.
  • All missions with exception of Thor vs Loki will time out so the safest strategy is to simply hold the ball with the flipper and wait for the time to run out.

After each mission ends, you are awarded a single letter in the ASSEMBLE sign at the bottom of the table. The trophy will pop when all letters in the ASSEMBLE sign are lit up.

 

Mission Details:

 

A - Quinjet Mission

  1. Hit Hawkeye's ball into Hawkeye's Ramp 4 times.
  2. The Quinjet will unlock.
  3. Hit the ball into Hawkeye's Ramp 1 more time.
  4. Lock the ball into the Quinjet by tilting it with your flippers (the ball pops out of hole with red light)
  5. After locking the first ball, pick Black Widow ball (first ball from the left)
  6. Hit the ball into Hawkeye's Ramp 1 time.
  7. The Quinjet will unlock.
  8. Hit the ball into Hawkeye's Ramp 1 more time.
  9. Lock the ball into Quinjet by tilting it with your flippers.

When you're done, the jet will fly to the middle of the table and the mission will start. I recommend playing it safe and simply holding the ball with the flipper until the time runs out.

 

S - Repair The Engines Mission

  1. Select the mission by picking Captain America ball (2nd ball from left) or rolling the ball up the Captain America ramp.
  2. The lights in front of Middle Loki Target will start blinking.
  3. Hit Middle Loki Target with Captain America ball.
  4. The lights in front of Left and Right Loki Targets will start blinking.
  5. Sink Captain America ball into either Left or Right Loki Target behind blinking lights.
  6. The game will ask you to pick another ball - pick Iron Man ball (2nd ball from the right)
  7. The lights in front of Middle Loki Target will start blinking.
  8. Hit Middle Loki Target with Iron Man ball.
  9. The lights in front of either Left or Right Loki Target will start blinking (depending on where you locked Captain America ball)
  10. Sink Iron Man ball into the Target behind blinking lights.

The table will start shaking and turn red and the mission will begin. As usual - play it safe, hold the ball and wait for it to time out.

 

S - Hulk vs. Loki

  1. Select the mission by picking Hulk ball or rolling the ball up Hulk ramp (all the way on the right).
  2. The lights in front of Loki Targets will start blinking.
  3. You need to hit the moving 'Hulk' target when it's in front of blinking lights.
  4. Once all 3 columns of blinking lights are lit, a hole will open in the center target.
  5. Sink the ball into the center target.

Hulk will jump on top of the table and the mission will start. Again, hold on to the ball and wait for mission to end.

 

E - Thor vs. Loki

  1. Select the mission by picking Thor ball (last ball on the right), or rolling the ball up Thor ramp (all the way on the left).
  2. Loki Targets will display 3 Hammers and the lights in front of them will start blinking.
  3. You need to hit any of the Loki Targets to light up one row of lights.
  4. Once all lights are lit, Thor will attack Loki and the mission will start.

This is the only mission that doesn't time out if you just hold the ball, so you need to actually play it a little. I wasn't able to see identify what exactly allows this mission to finally end but as long as you just charge the hammer (hit Thor ramp),and hit Loki target once, you should be able to just hold the ball and wait for the mission to time out.

 

M - Thor vs. Hulk

  1. You need to light up THOR and HULK signs shown on the LED display in the top left corner.
  2. To light up THOR letters you need to hit Thor Ramp (all the way on the left) multiple times.
  3. Using Thor ball helps as the THOR letters will start lighting up faster.
  4. To light up HULK letters you need to hit Hulk bumpers located behind Hulk ramp (all the way on the right)
  5. Using Hulk ball helps as the HULK letters will start lighting up faster.
  6. When both THOR and HULK LED display signs are lit, Thor and Hulk will start fighting and the mission will start.

As usual, trap the ball with a flipper and wait for the mission to end.

 

BLE - Interrogation

  1. Select the mission by picking Black Widow ball (first ball on the left) or rolling the ball up Black Widow ramp (2nd from the left).
  2. Loki Targets will display Black Widow symbol.
  3. You have to hit any of the Loki Targets about 5 times.
  4. You need to keep hitting Loki Targets until all lights in front of them are lit solid.
  5. At that point the center row of lights will start blinking and you can sink your ball into the Center Loki Target.

Natasha will ask 'Why are you here?' and the mission will start. Hold on to the ball and wait for the timer to run out.

 

Here is a video of Beliskner earning this trophy:

[ame=http://www.youtube.com/watch?v=J5T5tssnmFE]The Avengers[/ame]

 

 

http://i.imgur.com/t3t48Mx.gif

 

http://www.playstationtrophies.org/images/trophies/5187/2d9.jpg Enter Hulk's Arena (B)

Enter Hulk's Arena on the World War Hulk table!

 

This is an extremely easy trophy that you'll most likely get without even trying:

  1. Shoot Arena ramp 5 times to light up all ARENA letters in front of it.
  2. The 6th shot will take you inside the arena and the trophy will pop, you don't even need to beat it.

Edited by Terminator
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http://www.playstationtrophies.org/images/trophies/5187/d98.jpg Hulk's Vengeance (B)

Complete all the Main and Side missions on the World War Hulk table!

 

Table Overview by Eternal21:

http://i.imgur.com/urIn0Qe.png

 

To earn this trophy, you need to complete 4 main missions and 3 side missions. You will reach the Wizard Mode that way but you don't need to beat it for this trophy.

 

Since the side missions are easy and you start them by hitting certain ramps a number of times, it's best to leave them for the very end and focus on the main missions instead.

 

It is recommended that you complete the missions from hardest to easiest:

 

  1. Dr. Strange (hardest)
  2. X-Men: Wolverine
  3. Fantastic Four: The Thing
  4. Iron Man: The Hulkbuster
  5. Sakaar Ship Multiball
  6. Strength Multiball
  7. Evacuate Manhattan (easiest)

 

Main Missions

 

To start a main mission, do the following:

  1. Hit the gate blocking access to the Mission Sink Hole in top right corner. You need to do this 5 times for the gate to open.
  2. Sink the ball into the Mission Sink Hole to select one of the 4 missions.

Tips:

  1. The best way to hit the sinkhole is by using your right flipper from trapped position, and shooting the ball straight up. If you time it right, the ball will hit the gate and return right to the flipper. Shooting the ball with left flipper is a bit more risky as it will often end up draining down the middle on its way down.

 

Hulk vs The Thing:

To complete the mission you must hit Hulk with a combo 3 times, using the following steps:

  1. Hit Arena Ramp.
  2. Hit Hulk Ramp, which will bring the ball to the Top Right Flipper.
  3. Hit Hiveling Ramp. If you miss you need to go back to step #1.
  4. Perform above steps a total of 3 times to complete the mission.

Tips:

  1. Hitting either Warbound ramp will add a little time.

 

Hulk vs Hulkbuster Iron Man:

To complete the mission you must punch Iron Man 6 times (3 right and 3 left punches), using the following steps:

 

Left Punch:

  1. Hit Arena Ramp
  2. The ball will end up getting held by a peg next to Right Flipper for 2 seconds, then start rolling down again.
  3. Hit Rage Ramp to lock the ball and left punch Iron Man.
  4. Perform above steps a total of 3 times.

Right Punch:

  1. Hit Hulk Ramp
  2. The ball will end up getting held by a peg next to Left Flipper for 2 seconds, then start rolling down again.
  3. Hit Strength Ramp to lock the ball into a hole that opens, and right punch Iron Man.
  4. Perform above steps a total of 3 times.

Tips:

  1. You can press :cross: to release the pegs holding the ball before the flipper, to speed things up.
  2. You can perform punches in any order (you don't need to do 3 lefts first, then 3 rights, you can alternate the punches).

 

Hulk vs. Dr. Strange:

To complete the mission you need to start a multiball and then successfully lock at least 2 balls using the following steps.

 

  1. Hit either Rage or Strength ramp to unlock 2nd ball.
  2. Hit the ramp you didn't hit above to unlock the 3rd ball.
  3. All orbits will be lit, you need to hit 6 of them, while keeping at least 2 balls in play.
  4. After hitting lit orbits, the Lock lights will turn on and you will be able to lock the remaining balls into either Sakaar or Ship Orbit.

 

Hulk vs Wolverine:

To complete the mission you need to destroy 4 claws blocking the ramps and then shoot the ball through the ramps.

 

  1. The ramps are blocked with 2 Blue Claws and 2 Green Claws.
  2. In order to destroy Green Claws, you need to turn your ball Green, by hitting it up Gamma Sink Hole. After that you have 20 seconds to hit Green Claws before the ball turns back to Silver and you need to repeat turning it Green again.
  3. In order to destroy Blue Claws, you need to turn your ball Blue, by shooting it into Hulk Ramp. After that you have 20 seconds to hit Blue Claws before the ball turns back to Silver, and you need to repeat turning it Blue again.
  4. You need to shoot the ball through each of the cleared ramps to complete the mission.

Tips:

  1. Start by destroying the Blue Claw blocking Arena Ramp. After that you can send the ball up the Arena ramp and press X button in order to open a little trap door inside the ramp that will drop the ball right in front of Top Right flipper for an easy Hiveling Ramp shot. That will let you clear the 2nd Blue Claw blocking Hiveling Ramp. Repeat one more time to get the ball through the cleared ramp.

 

Side Missions:

 

You don't need to beat any of the side missions, only activate them. You can tell if you've activated the mission by checking if Hulk's Fist is lit under the ramp you used to start the mission.

 

Evacuate Manhattan:

To activate this side mission perform the following steps:

 

  1. Hit the Rage Ramp 6 times (you will see the rage bar light up as you do it).
  2. The goal of the mission is to load transporters with civilians but you can just play it safe and wait for timer to run out.

Sakaar Ship Multiball:

To activate this side mission perform the following steps:

 

  1. Hit Sakaar Orbit 6 times to lights up 'SAKAAR' sign
  2. Hit Ship Orbit 4 times to light up 'SHIP' sign.
  3. Lock 3 balls into either Sakaar or Ship Orbit.
  4. A multiball will start, drain all but 1 ball to get out of it.

Strength Multiball:

To activate this side mission perform the following steps:

 

  1. Hit the Strength Ramp 5 times (you will see the strength bar light up as you do it).
  2. Hit the sinkhole that will open in front of Strength Ramp.
  3. A multiball will start, drain all but 1 ball to get out of it.

 

Finally, here's a video by StOrMtRoOpErMx19:

[ame=http://www.youtube.com/watch?v=WmPU2xemkFc]Hulk's Vengeance [/ame]

 

 

 

http://i.imgur.com/nrpaRCw.jpg

 

 

 

http://www.playstationtrophies.org/images/trophies/5187/74b.jpg Army of the Serpent (B)

Collect all targets during Blitzkrieg USA on Fear Itself!

 

To earn this trophy you need to complete the 'Blitz USA' hurry up mode. To start the mode, you need to keep hitting your ball into the Sink Hole on the right side of the table. Whenever you do that, you will be awarded a random reward. One of those rewards is Blitz USA Mode. The rewards are random so you may have to hit the sink hole a number of times before you get lucky. The best way to hit the sinkhole is with the tip of left flipper. Sometimes if you're fast enough, when the ball gets spit out of the sinkhole, you can get it in there again by hitting it right away with the right flipper.

 

Once the mode starts, the Green Robot will jump down onto the table. Your objective is to hit (5) 1M targets, before the robot destroys them with his gun. The targets are a bit hard to see so they are marked on the image below:

 

http://i.imgur.com/VParhTZ.png

Thanks to Eteranl21 for the image.

 

The best approach is quickly starting with leftmost targets and then moving one by one to the right. That way if you're fast enough, you will be able to get a clear shot on each one before the robot starts blocking them with his body.

 

Here's a video by StOrMtRoOpErMx19 obtaining the trophy:

[ame=http://www.youtube.com/watch?v=M2V0Q3jR6HI]Army of the Serpent[/ame]

 

 

http://www.playstationtrophies.org/images/trophies/5187/fbe.jpg Avengers, assemble! (B)

Score a triple jackpot during Avengers' Multiball on Fear Itself!

 

Step 1: Activate Avengers Multiball Mode

To activate this Avengers Multiball mode you must hit the hammer switch on the top ramp. Once you hit the hammer, one of the orbits will be lit for ten seconds. Hit that orbit and that will build Captain's Vigor meter and the opposite orbit will be lit. Hit that orbit and the meter will fill some more. Rinse and repeat and the multiball will be lit in no time. If you fail to hit the orbit in time, you will have to hit the hammer switch again. If you time out and restart it, then hitting the orbit once will get you back to where you left off and the second successful shot advances it. You can keep timing out as long as you hit 2 orbits you will keep advancing the meter, eventually starting this 3 ball multiball.

 

Step 2: Score a Triple Jackpot

Do all of the following during the multiball:

  1. Shoot the ball into the Random Reward sink hole.
  2. Shoot the ball into the saucer near the upper right flipper. You can access it by either doing a weak shot on the right ramp or shoot the center lane.
  3. Now you just need to hit one of the two jackpot ramps (right or left ramp, which ever is lit).

Here's a video of StOrMtRoOpErMx19, obtaining the trophy:

[ame=http://www.youtube.com/watch?v=X98X4XcSKF4]Avengers assemble![/ame]

Edited by Terminator
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http://i.imgur.com/PsdlV9q.png

 

http://www.playstationtrophies.org/images/trophies/5187/caf.jpg Prison Break (B)

Break into the Prison and start the Ambush with Captain America on Civil War.

 

Step 1: After the Stanford multiball (in the beginning of the game) you must choose a side. For this trophy you must join Captain America's side. Use your flipper buttons to change sides and the :cross: button to select your choice.

 

Notice when the game starts that there are 3 robot guards blocking the entrance to where the Raft Prison (blue swirl area) is (at the top center of the table)

 

Step 2: Shoot the Robot guard with the ball. After you hit and knock down the 1st target; Wolverine will say "Hurry up!"

 

Step 3: You now have a timer to shoot the ball into the left "Flash Lane" To do this shoot for the left S.H.E.I.L.D. sink hole off the tip of the right flipper. If you shoot the S.H.E.I.L.D. sink hole, the ball will automatically travel around the "Flash Lane". This disables the first guard and it won't stand back up. If you fail to shoot the "Flash Lane" in time the robot guard will be back protecting the prison again.

 

Step 4: Shoot the second target (robot guard) and you will again get the message to "Hurry up!"

 

Step 5: This time shoot the right "Flash Lane" before time runs out. Shoot for the right S.H.E.I.L.D. sink hole off the tip of the left flipper. When you successfully shoot it, the ball will travel around the right "Flash Lane". This disables the second guard so that it won't stand back up.

 

Step 6: Shoot the ball up to the prison again and hit the 3rd target (guard). The prison (blue swirl) is now open.

 

Step 7: Shoot the ball into the prison. The trophy pops when ball goes into the blue swirl.

 

 

http://www.playstationtrophies.org/images/trophies/5187/ac8.jpg Law Enforcement (B)

Lead a successful ambush with Iron Man on Civil War.

 

Step 1: After the Stanford multiball (in the beginning of the game) you must choose a side. For this trophy you must join Iron Man's side. Use your flipper buttons to change sides and the :cross: button to select your choice.

 

Step 2: Keep hitting the "safe house" two targets quickly in rapid succession quickly, until the safe house opens up.

 

Step 3: When it opens, hit the ball in from the top right flipper. This starts a Multiball mode. During this mode you have to shoot (lock) three balls into the "Raft Prison" (blue swirl area). The trophy will pop after you shoot (lock) your 1st ball into the prison (blue swirl area).

 

 

http://i.imgur.com/JZjWXtY.png

 

http://www.playstationtrophies.org/images/trophies/5187/7c4.jpg Sparring Complete (B)

Shoot at least 5 times at Ant-Man during Sparring on the Ant-Man table!

 

Step 1: Activate the Sparring Mode:

To activate Sparring, shoot the ball around the center left or center right orbit to spin the spinner. Depending on how fast you spin the spinner, you will notice that about 5-6 lights that form a circle around sparring start to light up and then slowly go out one at a time. Your goal is to light the whole circle around SPARRING by making quick successive shots around either orbit by hitting the spinner until the circle is lit. Once it is lit, shoot the far right or far left orbit then Ant-Man will shrink and fly around the table on a red balloon.

 

Step 2: Shoot at Ant Man 5 times:

Notice after he shrinks and flies on the balloon, that the balloon will travel to different lanes, ramps, and orbits. Use the lit arrow from the SPARRING circle to help you aim and shoot at the balloon. Use your right or left flipper to rotate the arrow and use the launch button or :cross: to shoot. If you pop 5 balloons (shot at Ant-Man 5 times) then the trophy will pop.

 

Here is a video of me earning the trophy:

[ame=http://www.youtube.com/watch?v=Zbqt-sfx23Y]Complete Sparring[/ame]

 

 

http://www.playstationtrophies.org/images/trophies/5187/59e.jpg The secret formula (B)

Hit the Pym-particle ball enough times to start multiball on the Ant-Man table!

 

To earn this trophy, simply continue to shoot and hit the big ball in the center of the table and after enough hits it will start the multiball and the trophy will pop.

 

 

http://i.imgur.com/WECLFQn.gif

 

http://www.playstationtrophies.org/images/trophies/5187/224.jpg Alien substance (B)

Release the goo ball and return it to Venom on the Venom table.

 

Step 1: Spell GOO

To spell GOO, you will need to shoot the 3 targets on the right in the upper mini-playfield.

 

Step 2: Shoot the mission hole

After spelling GOO the mission hole will light up in the center of the mini-orbit at the top of the mini-playfield. Shooting the ball into this hole will start the mission. The ball will turn into a black gooey substance like the venom alien symbiote substance. The ball behaves a little differently in this state. It does not bounce much and it's kind of sticky and slow moving.

 

Step 3: Shoot the Flashing Ramp

Your objective now is to shoot the stuff back onto venom. An arrow on the left ramp should be flashing, Venom is sitting at the end of this ramp. Shooting the ball up this ramp hits him with the GOO and ends the mission. The "Goo Ball" mission light will light up, indicating that you completed the mission.

 

 

http://www.playstationtrophies.org/images/trophies/5187/305.jpg Wall-crawlers (B)

Start a battle and help Spidey to weaken the symbiote on the Venom table.

 

Step 1: Spell Venom vs. Spider-man

To spell Venom vs. Spider-man you will need to shoot the ball around the mini orbit an the top mini-playfield with the three flippers. Each loop around the mini-orbit will give you one letter.

 

Step 2: Shoot the ball into the mission sink hole

After you spell Venom vs. Spider-man the sink hole in the middle of that mini orbit will start to flash. Shooting the ball into the sinkhole will start the mission.

 

Step 3: Shoot the flashing lanes

Once the mission starts one of two lanes will start to flash. It will either be the lane to the fire on the statue of liberty "fire ramp" or the "bell ramp". The symbiote is weakened by fire and sonic vibrations (or loud sounds). Venom will jump around to either the statue or the church bell. Just look for the flashing arrow and shoot which lane he is at. After 5-6 hits he will be defeated, you will complete the "Battle" main mission and earn the trophy Wall-crawlers.

Edited by Terminator
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http://www.playstationtrophies.org/images/guides/guide_stuck_gold.gif

 

Congratulations :).

 

Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you ever make any updates to your guide and If you add any Trophy Tags or find any that are missing or incorrect, either here or on the Main Site version(s) of the Guide, then please tell us here: http://www.playstationtrophies.org/forum/guide-central/268887-missing-incorrect-trophy-tags-reporting-thread.html :).

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  • 2 years later...
  • 2 months later...
The Thor v Loki mission actually does time out if you hold the ball, it just takes significantly longer than any of the other missions [Thor has to take 6 'hits' from Loki, which takes about 2-3 minutes, but it will happen :)]

 

Thanks ok I updated

 

  • You do not need to complete any of the missions, only start them.
  • You must use the correct ball(s) to start a specific mission.
  • All missions will time out so the safest strategy is to simply hold the ball with the flipper and wait for the time to run out.

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