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Lichdom: Battlemage - Trophy Guide & Roadmap


bearlypawsible
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Overview:

  • Estimated trophy difficulty: 5/10 (Personal Opinion) (Platinum Difficulty Rating)
  • Offline trophies: 40 (29(B), 5(S), 5(G), 1(P))
  • Online trophies: 0
  • Approximate amount of time to Platinum: 75-100 Hours (Personal Opinion) (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1 Story Mode + Numerous runs of New Game Plus (See the Walkthrough for details).
  • Number of missable trophies: None.
  • Glitched trophies: Yes, 1 - potentially "Under The Rocks".
  • Does difficulty affect trophies?: Yes, but difficulty can be changed in-game. See the Walkthrough for details.
  • Do trophies stack?: The difficulty trophies stack.
  • Do cheat codes disable trophies?: No cheats available.

 

Introduction:

 

If you are playing a physical copy of this game, it is highly suggested you install Patch 1.01 before attempting to play the game. Without the patch the frame rate and load times make the game nearly unplayable. Digital copies downloaded from PSN have the patch installed automatically. (Thanks to Blaze Naruto Shippuden for this tip and Terminator for further clarification).

 

Lichdom: Battlemage is a first-person take on a spell-slinging war between mages. Control the elements as you fight through swarms of enemies and big bosses. The trophy list is pretty straightforward, though some of the trophies can be initially confusing due to the game-specific vocabulary.

 

There are three main points to consider as you prepare to unlock the trophies:

 

1. Lichdom: Battlemage has an atypical take on New Game+. Rather than having the character retain all spells and abilities while replaying the story, a new hub area is unlocked to allow further level progression. This hub area will unlock as soon as you defeat the final boss and is located in the same area as the boss fight. You can reset the New Game Plus world from the main menu or by fast travelling away from the area and returning; this opens a new set of portals and increases the level of the portal challenges. Lichdom sports an infinite leveling system, this allowing your strength and the enemies' strength to grow as large as you want.

 

2. Lichdom: Battlemage allows you to change the difficulty in-game at any time, allowing both increases and decreases. This means a player can complete most of the game on easy but switch to Badass difficulty before completing certain trophy triggers to unlock all difficulty trophies. This would require advanced knowledge of the locations of each trophy unlock but it is available if a player were to want to take advantage of this.

 

3. One unique disadvantage to playing on Badass difficulty is the limitation of only being able to level three sigils at a time. There are eight sigils available throughout the game, all of which must be leveling to 16 to complete their individual trophies. While playing on Badass difficulty, any Sigil which is not considered focused is reset and kept at level one. I was unable to reach level 16 on my first three sigils before the end of the game anyway, so this may not affect you if you plan on leveling the same three to level 16 before switching. It is my suggestion that, if you choose to play on Badass mode, you stick with three Sigils from an early level. This prevents you resetting any Sigil progress, preventing you from re-leveling the Sigils.

 

One thing to note: Although the trophies for Battlemage difficulty are gold, Badass difficulty is actually the highest available difficulty, unlocking both the silver and gold trophies for each objective.

 

 

Walkthrough:

The trophies for this game can be broken down into three major segments: The story, New Game Plus/end-game, and the grind. I suggest playing through the game on Badass difficulty in order to minimize number of playthroughs; it may seem difficult at first but an hour or two into the game will leave you overpowered compared to the enemies, allowing you to finish the story with ease. If you do choose to play on Badass difficulty, do not change sigils while Badass difficulty is active, this will reset any levelling progress you've made for that sigil.

 

Step 1: Complete the story on Badass difficulty

Not many surprises with this step. Play through the story as you want to play. There aren't any missable trophies, and only a few trophies found in story areas are not unlocked automatically. During this step you will unlock:

 

(B) Apprentice

(B) The First of Many

(B) Under the Rocks

(B) Get the Water Flowing

(B) Sacrifice

(B) Bitter Victory

(B) Into the Darkness

(B) I Am the Dragon

(B) Surf and Turf

(B) Dust In The Wind

(S) Dust In The Wind (Badass)

(G) Dust In The Wind (Battlemage)

(S) Surf and Turf (Badass)

(G) Surf and Turf (Battlemage)

(S) The First of Many (Badass)

(G) The First of Many(Battlemage)

(S) I Am the Dragon (Badass)

(G) I Am the Dragon(Battlemage)

(S) Bitter Victory (Badass)

(G) Bitter Victory (Battlemage)

 

 

Step 2: Play through New Game Plus repeatedly to unlock Tier 20 spells/enemies

Now that you've completed the story you have access to the end-game content, presented as New Game Plus. The introduction provides a brief explanation of how New Game Plus works but you will have two primary focuses during this step. First, make sure to complete a full set of six portals all in one sitting. I suggest doing this early, preferably during the first or second set of portals, as the portals become longer and more difficult the more times you reset. Second, complete enough portals to unlock Tier 20 spells and enemies. This can be done by progressing through New Game Plus repeatedly, as the enemies and spells available will rise each time. Tier 20 enemies will drop Tier 20 spells. Craft or upgrade Tier 20 spells and equip ten at one time. During this step you will unlock:

 

(B) Newb Game Plus

(B) Challenge Completed

(B) Mouthful

(B) It does not get any better than this

 

Some players are having trouble getting the New Game Plus portals to advance to the next tier after completion. This can be solved by crafting a new spell (quality and level do not matter) to force your game to save and update the portal level. Thanks to shs4 for shedding some light on this issue and providing a solution.

 

 

Step 3: Crafting and spell manipulation

By the time you unlock Tier 20 enemies/spells you should have a decent collection of spell shapes and augments. Using these two things in the crafting system, you are able to create more powerful spells. You will have to create and equip nine Unique (red) spells at the same time, craft a spell using a Unique (red) Pattern and four Legendary (orange) Augments, and craft each of the Unique (red) Synergy spells. See each individual trophy for specifics on how to accomplish this. During this step you will unlock:

 

(B) Artificer

(B) Truly A Badass

(B) This better be good...

(B) A need to acquire every permutation

 

 

Step 4: The Grind and cleanup

This is where the grind begins. Leveling your eight sigils to sixteen will extend far beyond and of the other trophies in this game, as they require an inordinate amount of kills. I've provided some tips under the Pyrosmith trophy to hopefully help you understand and shorten the grind required. This will also be the time to unlock the few miscellaneous you may not have completed yet. During this step you will unlock:

 

(B) Pyrosmith

(B) Cryosmith

(B) Electrosmith

(B) Plaguesmith

(B) Corpsesmith

(B) Psychosmith

(B) Forcesmith

(B) Phasesmith

(B) It's Comin' Outta Me Like Lava!

(B) A Salt Shaker Half Full

(B) Especially When It's Waving a Razor-sharp Hunting Knife In Your Eye

(P) I am the Battlemage

Edited by bearlypawsible
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Trophy Guide:

 

http://www.playstationtrophies.org/images/trophies/4510/51d.jpg I am the Battlemage (P)

Unlock all the Lichdom Battlemage Trophies

 

Unlock all the other trophies to get this one.

 

 

http://www.playstationtrophies.org/images/trophies/4510/f3a.jpg Pyrosmith (B)

Level your Fire Sigil to 16

 

If playing on Badass difficulty, I highly recommend you do not switch your Sigils out until after you've completed the game and lowered the difficulty. Badass difficulty prevents non-focused Sigils from leveling and will reset any Sigil removed from focus back to level one, removing all of your progress.

 

If you run into a glitch on Badass mode which prevents you from leveling a sigil even after lowering the difficulty, see Astraldeus' comment here.

 

Your sigils are the elemental bases of your spells. You will acquire more as you progress through the story and all eight will be unlocked by the time you complete the main story. Each of the eight sigils has a trophy associated with achieving its highest level. These trophies will likely be the last ones you acquire, as they can be quite grindy in the higher levels.

 

To check your current level and objective, press :r3: to bring up the menu containing your three active elements (must be using Custom Inventory, not Smart Inventory). Select the spell you're focusing on and move the cursor to the middle node to get information about the element itself. Of the information provided, we are interested in two things: the current level of the spell (seen below in red) and the objective of the current level (seen below in green).

 

http://i.imgur.com/Z9fyuHF.jpg

 

Each level can have one of three objectives:

 

1. Kill Enemies (x/y): Kill an enemy using the element, either directly or indirectly.

2. Overkill Enemies (x/y): An overkill is defined as a source of damage which is greater than the enemy's health. This is not typically difficult but may be harder to achieve on high-health enemies.

3. Deal Damage (x/y): Deal damage using the element or while the element is affecting the enemy (see below for clarification).

 

None of these objectives require the element to be the actual source of damage but the element must be affecting the enemy in some way. This includes Control and Mastery effects. For example, Kinesis can be used to stop the enemy's movement and apply stacks of Mastery. Ice can be used to freeze the same enemy and apply a Control debuff. Lastly, Fire can be used as a Destruction spell, thus killing the enemy. This scenario allows all three elements to receive credit for the kill at the same time and should be used often.

 

The best place I've found to grind sigil levels is Zasad - Outskirts of Talmas. From the fast travel location, proceed forward into the desert. Two important types of enemies will spawn in this area i.e the flying demons with green auras and the teleporting priests. Both of these enemies summon mobs of very weak skeleton enemies to attack you. Upon entering the area, run to your right and enter the small building on your left, providing a chokepoint for the skeletons to funnel in and be defeated. Try not to kill the flying or teleporting enemies, as the skeletons will spawn continuously if they remain alive.

 

This video shows how to level three sigils at the same time using the above method:

[ame]

[/ame]

 

 

http://www.playstationtrophies.org/images/trophies/4510/ac8.jpg Cryosmith (B)

Level your Ice Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/1e8.jpg Electrosmith (B)

Level your Lightning Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/3e1.jpg Plaguesmith (B)

Level your Corruption Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/b79.jpg Corpsesmith (B)

Level your Necromancy Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/5cb.jpg Psychosmith (B)

Level your Delirium Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/159.jpg Forcesmith (B)

Level your Kinesis Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/09d.jpg Phasesmith (B)

Level your Phase Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/115.jpg Apprentice (B)

Choose your first sigil

 

Story Related, can't be missed.

 

This trophy will unlock as soon as your reach your first reliquary and 'choose' your first sigil, Ice. This should occur immediately after the game teaches you how to use the Fire AoE (Area of Effect) ability and right before a mini-boss appears.

 

 

http://www.playstationtrophies.org/images/trophies/4510/3a5.jpg The First of Many (B)

Rogiro and his undead beast are no more

 

Story Related, can't be missed.

 

See The First of Many (Badass)

 

 

http://www.playstationtrophies.org/images/trophies/4510/ec2.jpg Under the Rocks (B)

Maelstrom's secrets revealed

 

Story Related, can't be missed.

 

This didn't unlock on my first play through but I'm not sure what caused the problem. A second play through unlocked it without a problem. It should unlock immediately after Surf and Turf as you approach the reliquary which appears immediately after the boss fight.

 

 

http://www.playstationtrophies.org/images/trophies/4510/843.jpg Get the Water Flowing (B)

Zasad water source restored

 

Story Related, can't be missed.

 

Zasad is the desert area of the game. During the later parts of the zone you will come to a large, open area with water, trees and an ornate white and gold building. The mission objective will lead you into the building and below ground. At the bottom floor will be a boss fight and another reliquary, which was being used to block the water flow to the area. Using the reliquary will grant this trophy.

 

 

http://www.playstationtrophies.org/images/trophies/4510/a48.jpg Sacrifice (B)

Sacrifice at Zasad

 

Story Related, can't be missed.

 

This trophy occurs at the end of the Zasad area, almost immediately after the boss encounter and will unlock during or immediately after the cutscene.

 

 

http://www.playstationtrophies.org/images/trophies/4510/0e0.jpg Bitter Victory (B)

Back from the grave

 

Story Related, can't be missed.

 

Strangely, this trophy didn't unlock at the same time as the difficulty trophies of the same name but I haven't been able to replicate the staggered unlocks. If you're like me, then it should unlock soon after you load into the next chapter after Sacrifice at Zasad. If it doesn't, then it will most likely unlock at the same time as the Badass/Battlemage trophy which you get at the end of the Soddentrod area.

 

 

http://www.playstationtrophies.org/images/trophies/4510/10b.jpg Into the Darkness (B)

Complete Soddentrod Chapter

 

Story Related, can't be missed.

 

Unlocks at the same time as Bitter Victory (Badass) so see that for more details.

 

 

http://www.playstationtrophies.org/images/trophies/4510/40c.jpg I Am the Dragon (B)

Finish the Game

 

Story Related, can't be missed.

 

See I Am the Dragon (Badass)

 

 

http://www.playstationtrophies.org/images/trophies/4510/c9d.jpg Truly A Badass (B)

Equip nine unique spells

 

A Unique (red) spell is the highest tier of spell and is created by upgrading a Legendary (orange) shape with two other Legendary shapes (must be done in Custom Inventory, not Smart Inventory). This provides you with a spell Pattern so you must further craft it into a spell by assigning an element and augment. For this trophy you need to have nine unique spells equipped all at the same time, meaning you will have to create three direct spells, three area spells and three nova spells; one of each for each active sigil. You will not be able to create Synergy shapes for all of these, as there are not nine synergies which require the same element.

 

This video shows how to create a Unique-tier spell:

[ame]

[/ame]

 

 

http://www.playstationtrophies.org/images/trophies/4510/bd3.jpg This better be good... (B)

Craft a Spell with a Unique Pattern and 4 Legendary Augments

 

This trophy requires you to craft a Unique (red) spell and include four Legendary (orange) augments. The number of augment slots for the Unique Pattern is determined by the number of augment slots present in the shape used as a base when upgrading to Unique.

 

You can check the Legendary Pattern's information for the number of augment slots, seen here in red:

 

http://i.imgur.com/XVI7GUD.jpg

 

After creating the Unique Pattern with four augment slots, proceed to craft a spell using that Pattern as the base. Follow the video under Truly A Badass for a visual representation of spell crafting. Augments are added during the very last step of the craft, you must use four orange augments to receive credit for the trophy. The trophy should pop after the crafting has completed.

Edited by bearlypawsible
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http://www.playstationtrophies.org/images/trophies/4510/7b3.jpg It's Comin' Outta Me Like Lava! (B)

Fall in the lava in the Maelstrom

 

Just fast travel to the Maelstrom and jump off the side into the lava, then the trophy will pop after the death animation completes.

 

 

http://www.playstationtrophies.org/images/trophies/4510/fd0.jpg A Salt Shaker Half Full (B)

Destroy the crates in Soddentrod

 

These crates are found only in Soddentrod and are marked with a glowing blue/purple symbol. To unlock this trophy you must destroy one of these crates while standing close enough to be affected by the gas it releases.

 

http://i.imgur.com/zqbkMUi.jpg

 

 

http://www.playstationtrophies.org/images/trophies/4510/f1b.jpg Especially When It's Waving a Razor-sharp Hunting Knife In Your Eye (B)

Blow up a crate, when an enemy is standing next to it

 

This is the same as A Salt Shaker Half Full but an enemy must be standing next to the crate when it explodes.

 

 

http://www.playstationtrophies.org/images/trophies/4510/3d3.jpg Artificer (B)

Craft your first spell

 

Craft any spell using the crafting system found in the Custom Inventory (:r3:). See Truly A Badass for a video showing a full spell craft.

 

 

http://www.playstationtrophies.org/images/trophies/4510/39e.jpg Newb Game Plus (B)

Complete any Vortex Portal

 

This game has an atypical take on New Game+. Rather than having the character retain all spells and abilities while replaying the story, a new hub area is unlocked to allow further level progression. This hub area will unlock as soon as you defeat the final boss and is located in the same area as the boss fight. You can reset the New Game Plus world in order to get a new set of portals and increase the level of the portal challenge. The Vortex Portals are the six individual levels present in the New Game Plus hub. Simply complete any one portal to unlock this trophy.

 

 

http://www.playstationtrophies.org/images/trophies/4510/b84.jpg Challenge Completed (B)

Complete an entire New Game Plus sequence

 

This is the same as Newb Game Plus but unlocks after completing a full set of six portals, though all of them must be from the same hub.

 

 

http://www.playstationtrophies.org/images/trophies/4510/d01.jpg Mouthful (B)

Complete an entire series of Vortex Portals in one sitting

 

This is the same as Challenge Completed but all six portals must be done without leaving the area. I had trouble getting this one to unlock even during my first visit to the NG+ hub area. The sure fire way to unlock the trophy is to choose the 'Reset Hub Portals' option from the main menu and complete all six after it loads you into the area.

 

 

http://www.playstationtrophies.org/images/trophies/4510/cd7.jpg Surf and Turf (B)

Defeat Frostclaw

 

Story Related, can't be missed.

 

See Surf and Turf (Badass).

 

 

http://www.playstationtrophies.org/images/trophies/4510/5e7.jpg Dust In The Wind (B)

Defeat the Ancient Golem

 

Story Related, can't be missed.

 

See Dust In The Wind (Badass).

 

 

http://www.playstationtrophies.org/images/trophies/4510/725.jpg Dust In The Wind (Badass) (S)

Defeat the Ancient Golem on Badass Difficulty.

 

This fight is similar to the Rogiro/Hulk fight, as you will be fighting two bosses at the same time i.e the Ancient Golem and Hedaro. Both bosses are primarily ranged attackers so use your teleport and blocking excessively in order to dodge their projectiles and stay away. As with all boss fights, Mastery and Control elements are your friend and will drop their health much quicker than a Destruction-only attack. I suggest focusing on the Golem first, because its attacks hit harder and seem to be more frequent.

 

 

http://www.playstationtrophies.org/images/trophies/4510/e0f.jpg Dust In The Wind (Battlemage) (G)

Defeat the Ancient Golem on Battlemage Difficulty.

 

See Dust In The Wind (Badass).

 

 

http://www.playstationtrophies.org/images/trophies/4510/191.jpg Surf and Turf (Badass) (S)

Defeat Frostclaw on Badass Difficulty

 

Frostclaw is the third boss you will face and the area boss of the Maelstrom. Frostclaw's primary means of attack are melee swipes, a ranged magic lob and summoning large amounts of minions in the form of tiny crabs. Staying at a distance lets you keep the mobs under control while dodging the much more predictable ranged attack from Frostclaw so I suggest you only get close if you must. As with all bosses, applying Mastery stacks and Control debuffs will drastically shorten your fight, allowing you to deal significant damage. Watch the green bar which appears under the boss's health, because this is the 'enrage' meter. When full, Frostclaw will move more quickly in an effort to shorten the space between you and use its melee attack.

 

 

http://www.playstationtrophies.org/images/trophies/4510/e71.jpg Surf and Turf (Battlemage) (G)

Defeat Frostclaw on Battlemage Difficulty

 

See Surf and Turf (Badass).

 

 

http://www.playstationtrophies.org/images/trophies/4510/983.jpg The First of Many (Badass) (S)

Defeat Rogiro and his Undead Hulk on Badass Difficulty

 

The Rogiro/Hulk fight is the first "true" boss of the game. Found at the end of the Old Drivasser area, this fight will have you facing off against both Rogiro and a new monster at the same time. Both Rogiro and the Hulk are capable of ranged attacks but prefer to use melee and will often attempt to approach you in an effort to do so. I suggest staying out of melee range, teleporting away when one gets close and using your block ability to stop incoming projectiles.

 

The key to this fight (and basically every boss fight in the game) is an understanding of how to use Mastery and, to a lesser degree, Control. If you haven't been using your Control/Mastery spells prior to this battle, now is the time to get acquainted. Mastery functions essentially as a damage amplifier, triggered by a critical or charged (hold :r2:) hit of a Destruction spell. At the time of this battle your only Mastery spell will be Kinesis. Control works similarly but splits its functionality between damage boosts and movement/behaviour modification. Ice is your only available Control spell at this point and can be used to halt the movement of both Rogiro and the Hulk (though they become briefly immune after some time).

 

 

http://www.playstationtrophies.org/images/trophies/4510/e9f.jpg The First of Many (Battlemage) (G)

Defeat Rogiro and his Undead Hulk on Battlemage Difficulty

 

See The First of Many (Badass).

Edited by Terminator
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http://www.playstationtrophies.org/images/trophies/4510/af8.jpg It does not get any better than this (B)

Equip all tier 20 spells

 

This trophy is similar to Truly A Badass, except the spells must be level 20 rather than Unique. A spell's level is determined by the level of the shape used as a base. When choosing a base shape while crafting, each shape has four numbers on display (seen below in red). The number you are concerned with is the top number (colored the same as the quality of the shape). You must create and equip ten Level 20 spells (three for each element and one for the shield) at the same time.

 

http://i.imgur.com/H6RS9x2.jpg

 

 

http://www.playstationtrophies.org/images/trophies/4510/48a.jpg A need to acquire every permutation (B)

Craft every available synergy spell

 

Synergy spells are Unique spells which require a specific element as a base, and a secondary element as a support. Using both of the base elements together builds charge for a strong attack or other effect (synergy). Synergy shapes can be created the same way as all other Unique shapes but choose Synergy Shape instead of Non-Synergy Shape when upgrading from Legendary to Unique. You must do this once for each of the twelve available synergy shapes.

 

This video details how to craft a synergy spell:

[ame]

[/ame]

 

 

http://www.playstationtrophies.org/images/trophies/4510/453.jpg I Am the Dragon (Badass) (S)

Finish the game on Badass difficulty

 

The final boss battle of the game versus Shax himself. The battle consists of three enemies, Demon Shax and two Lieutenant-class enemies. The two enemies accompanying Shax are the same enemies seen throughout the game with increased stats, so you should have a fairly good idea on how to handle them. Shax himself uses a combination of ranged (both homing and non-homing) and melee attacks, including a teleportation/melee combination. Most of the ranged attacks move slowly and can be dodged quickly or absorbed through the block spell. If dodging, it is important to save at least one charge for quick avoids of his teleport attack.

 

I would suggest killing the Lieutenants first, reducing the chance of taking life-ending damage and giving you less to dodge. All three enemies in this fight can be conquered the same as most bosses, apply your favorite Control/Mastery spells and blast away.

 

Once Shax is defeated a cutscene will start and this trophy will unlock shortly after. Congratulations and welcome to New Game Plus.

 

http://www.playstationtrophies.org/images/trophies/4510/f72.jpg I Am the Dragon (Battlemage) (G)

Finish the game on Battlemage difficulty

 

See I Am the Dragon (Badass).

 

 

http://www.playstationtrophies.org/images/trophies/4510/6c5.jpg Bitter Victory (Badass) (S)

Back from the grave on Badass difficulty

 

This trophy will unlock at the end of the Soddentrod area, immediately after completing the Hediras boss fight.

 

Hediras will remain suspended in the air throughout the fight and uses exclusively ranged attacks. The best strategy to counter this is to remain a decent distance away and either block or dodge her attacks, as they are all telegraphed fairly well beforehand. She will usually laugh or make a noise before launching an attack, so you may use that as a cue to prepare to dodge. Hediras' damage is not the primary concern, as she will summon numerous power demons repeatedly throughout the fight. These demons can quickly overwhelm your shields with their attacks and should be dealt with quickly, so as not to get overwhelmed. The general strategy should be to keep the demon population low while focusing on Hedira during the downtime. As always, a powerful Control and Mastery spell will serve you well here.

 

 

http://www.playstationtrophies.org/images/trophies/4510/c53.jpg Bitter Victory (Battlemage) (G)

Back from the grave on Battlemage difficulty

 

See Bitter Victory (Badass).

Edited by Terminator
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You might want to make a note or mention that players should be playing with the latest current patch of the game. Originally, the frame rate was so low that the game was unplayable. A reason why I didn't buy the game, but it turns out the developers patched the frame rate issues and even reduced loading time by about 30-40 seconds.

 

http://www.playstationtrophies.org/forum/lichdom-battlemage/287967-worst-frame-rate-digital-foundry-has-ever-tested-since-2008-a.html

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You might want to make a note or mention that players should be playing with the latest current patch of the game. Originally, the frame rate was so low that the game was unplayable. A reason why I didn't buy the game, but it turns out the developers patched the frame rate issues and even reduced loading time by about 30-40 seconds.

 

http://www.playstationtrophies.org/forum/lichdom-battlemage/287967-worst-frame-rate-digital-foundry-has-ever-tested-since-2008-a.html

 

Thanks for the tip, I added it to the top of the roadmap and gave you credit.

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In order to get your video embedded on the site use this link:

 

 

[ame]

[/ame]

 

 

The last thing I recommend you to do is space the trophy descriptions from your written Trophy Guide descriptions. Like this:

 

http://www.playstationtrophies.org/images/trophies/4510/ac8.jpg Cryosmith (B)

Level your Ice Sigil to 16

 

See Pyrosmith

 

 

http://www.playstationtrophies.org/images/trophies/4510/1e8.jpg Electrosmith (B)

Level your Lightning Sigil to 16

 

See Pyrosmith

 

 

Edit: As for the other youtube video you have in your guide. Just deleted the s from the https: and your video will be embedded on the site. :)

 

Edit 2: Here's the other video link

 

 

[ame]

[/ame] Edited by Blaze Naruto Shippuden
updated
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In order to get your video embedded on the site use this link:

 

 

 

 

 

The last thing I recommend you to do is space the trophy descriptions from your written Trophy Guide descriptions. Like this:

 

 

 

 

Edit: As for the other youtube video you have in your guide. Just deleted the s from the https: and your video will be embedded on the site. :)

 

Edit 2: Here's the other video link

 

 

 

 

Fixed the Youtube URLs and added spaces between the trophy description and guide sections.

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http://www.playstationtrophies.org/images/news/GuideStuck_Plat.gif

 

Congratulations :).

 

Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you ever make any updates to your guide and if you add any Trophy Tags or find any that are missing or incorrect, either here or on the Main Site version(s) of the Guide, then please tell us here: http://www.playstationtrophies.org/forum/guide-central/268887-missing-incorrect-trophy-tags-reporting-thread.html :).

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http://www.playstationtrophies.org/images/news/GuideStuck_Plat.gif

 

Congratulations :).

 

Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you ever make any updates to your guide and if you add any Trophy Tags or find any that are missing or incorrect, either here or on the Main Site version(s) of the Guide, then please tell us here: http://www.playstationtrophies.org/forum/guide-central/268887-missing-incorrect-trophy-tags-reporting-thread.html :).

 

It's not stick. :p

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  • 1 month later...

So, I'm getting this on the sales for sure. Question though, for clarification: once I finished the story in badass, can I switch right away for the rest of NG+?

 

Is there any advantage related to loot, keeping it in badass difficulty anyway?

Edited by GastNDorf
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Does anybody elses game crash when trying to grind Sigil levels? I can't last more than 20 minutes or so in that room shown in the guide, I get the CE-34878-0 error and lose pretty much all progress since I fast traveled to the area.

 

Update:

It seems the crashes were linked to use of the lightning sigil. They began just as I started using it and have now stopped that i've moved onto other sigils.

Edited by Sarutoshi
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So, I'm getting this on the sales for sure. Question though, for clarification: once I finished the story in badass, can I switch right away for the rest of NG+?

 

Is there any advantage related to loot, keeping it in badass difficulty anyway?

 

Yes, you can lower the difficulty once you have all the baddass/battlemage trophies and do Ng+ on casual if you want. I don't think there's any connection between difficulty and loot though.

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One thing to point out and should probably be mentioned in the guide, is the PS4 version has a bug where you are unable to select your 3 sigil focuses while playing on badass. So in order to level any sigils other than your starting 3, you'll need to lower the difficuly as you can level more than 3 at once and in turn removes the "focus" mechanic. At this point it's physically impossible to level any other Sigil on badass, other than the 3 you start with.

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Does anybody elses game crash when trying to grind Sigil levels? I can't last more than 20 minutes or so in that room shown in the guide, I get the CE-34878-0 error and lose pretty much all progress since I fast traveled to the area.

 

Update:

It seems the crashes were linked to use of the lightning sigil. They began just as I started using it and have now stopped that i've moved onto other sigils.

 

There are definitely some crashing issues, particularly when using high damage or AoE spells, or when a lot of enemies are clumped together. When I was grinding I saved after every 100 or so enemies to make sure I didn't lose my progress.

 

 

One thing to point out and should probably be mentioned in the guide, is the PS4 version has a bug where you are unable to select your 3 sigil focuses while playing on badass. So in order to level any sigils other than your starting 3, you'll need to lower the difficuly as you can level more than 3 at once and in turn removes the "focus" mechanic. At this point it's physically impossible to level any other Sigil on badass, other than the 3 you start with.

 

I kind of address this in the third point of the roadmap introduction, but I'll add an addendum. The best way to switch the focus of the Sigil you're leveling on Badass difficulty is by changing your kit to the three Sigils you want to keep, lowering the difficulty, and raising the difficulty back to Badass. I was able to change the focus by doing this.

Edited by bearlypawsible
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Another question about badass difficulty, sorry to bother...

 

I re read the guide and your previous message and if I got it right you can switch difficulty anytime without voiding any trophy? And by the looks of things you just have to kills bosses in badass mode to get all the related trophy, right?

 

Not really bothered of the difficulty, but not being able to change spells without resetting it is a big deal for me. :(

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Another question about badass difficulty, sorry to bother...

 

I re read the guide and your previous message and if I got it right you can switch difficulty anytime without voiding any trophy? And by the looks of things you just have to kills bosses in badass mode to get all the related trophy, right?

 

Not really bothered of the difficulty, but not being able to change spells without resetting it is a big deal for me. :(

 

Correct, I myself had trouble with a certain area and lowered the difficulty just for that bit, then put it back on Badass and carried on. As you said though, when you go back to Badass, all sigils that aren't focused are reset to level 1, so throughout your playthrough I would stick with just the 3 sigils you want to level. Once you're done with all Badass trophies (which is just the main story) you can lower the difficulty then to do other sigils.

 

All that being said though, however, I would be more comfortable leaving the difficulty on Badass anyway, it's not that much harder and it would remove the risk of forgetting to put the difficulty back on Badass for the triggers

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Hmm, so there are triggers huh? Just revert the difficulty back before the boss fight isn't enough?

 

It should be, but you may find it's not worth the risk. Theoretically speaking, you can do the whole game except boss fights on casual and get all the trophies. It's a peace of mind thing I guess. I didn't personally test it, the one thing I can confirm is you are able to lower the difficulty to casual, do part of an area and then put it back and continue to get Badass/Battlemage trophies after boss fights. I don't know when the triggers are though, it could be as the boss actually dies, or it could be before you enter the boss room, the uncertainty is the issue here. That's why I would have to recommend keeping it on Badass for as much as possible just to be on the safe side.

Edited by Sarutoshi
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You can reset the New Game Plus world from the main menu or by fast travelling away from the area and returning; this opens a new set of portals and increases the level of the portal challenges.

 

I have a question about NG+ progression. Is the tier meant to increase a level every time you complete all 6 portals in succession, then return to the Hub?

 

It seems to have been working this way up to now, but I've just cleared 6 tier 18 portals and upon returning to the Hub, the first portal is still tier 18.

 

This whole time I've been leaving the hub area via fast travel then coming back, because that seems to be the only way to make the 6 portals reset to give higher tier ones in their place. Is this the correct way or have I been going about it all wrong?

 

Update:

Just did another 6 portals on tier 18 through 19 for a second time, upon returning to the hub after all 6 were completed, the first portal was still tier 18.

 

So still no tier progress after about 6 hours of grinding :(

 

Update 2:

After a third attempt of grinding tier 18 portals, reloading the NG+ hub somehow loaded up a tier 20 portal. Leaving the area to save the game and return didn't reset my progress either, luckily.

Edited by Sarutoshi
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  • 2 weeks later...

Thanks for the guide bearly, and good job on the plat Sarutoshi.

 

First, a precision for the guide: for the Bitter End trophy, it unlocked at the end of Soddentrod for me, just before entering the sinkhole. The Bitter End (Battlemage/Badass) unlocked after Hedira at the end of Sinkhole so no stress there.

 

Second, a few questions: I just reached ng+ and noticed there is no autosave. So I cleared 6 portals, and arbitrarily fast travelled somewhere random to force a save when I finished my play session. Am I missing something or is this the only way to keep progress? Damn loading screen.

 

Also when my character isn't in ng+ hub when I close the game, it seems that upon choosing "Resume" from main menu am I not asked to reset the hub or not. Which brings me to...

 

Is tier-upping done exclusively by way of the Main Menu and if yes, is it irreversible?

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