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Blues and Bullets Episode One - Trophy Guide and Walkthrough


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  • Estimated trophy difficulty: 1/10 (Personal Opinion)
  • Offline trophies: 7 (5(B), 1(S), 1(G))
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2 hours (Personal Opinion)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 1 - Don't Go No Further (G)
  • Glitched trophies: No
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.



Blues and Bullets is an episodic detective game based in the era of Elliot Ness and Al Capone. You play as the aforementioned detective, who reluctantly takes on a case to find Capone's kidnapped granddaughter. The game really nails the art deco style and has some seriously dark themes to fit in with the noire theme.


NOTE: The game currently only has 2 out of 5 episodes released and all the episodes are on one trophy list. Therefore if you are reluctant to have a game on your profile with an uncompletable list (at least for the time-being) then I would avoid this game for now. That being said it is really enjoyable so make sure to keep an eye on it when the future episodes finally drop.





Step 1 - Complete the game making sure to interact with all clues and items.

As typical with episodic games, there is very little needed outside of naturally playing the game to get trophy completion. The only trophy to look out for in this episode is Don't Go No Further (G), which requires you to interact with all clues and items. A complete walkthrough for the episode can be found under the trophy description, I recommend you follow this as you go through the game as a large number of them are missable.

Edited by Terminator
Editorial Sweep.
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http://www.playstationtrophies.org/images/trophies/4529/b6c.jpg Last Dime Blues (S)

Complete the first episode


Story related, cannot be missed.


This trophy will pop after the final cutscene and credits have finished.


http://www.playstationtrophies.org/images/trophies/4529/ae9.jpg I Want To Go Home (B)

Complete the first chapter of episode 1


Story related, cannot be missed.


[spoiler=IWTGH]This trophy will pop after a short cutscene during which the girl will hide in the wardrobe.



http://www.playstationtrophies.org/images/trophies/4529/bea.jpg Mean Old World (B)

Complete the second chapter of episode 1


Story related, cannot be missed.


[spoiler=MOW]This trophy will pop after you leave the diner and get in the car with Milton.



http://www.playstationtrophies.org/images/trophies/4529/337.jpg Man To Man (B)

Complete the third chapter of episode 1


Story related, cannot be missed.


[spoiler=MTM]This trophy will pop after a cutscene where Ness is drinking and then has a phone conversation.



http://www.playstationtrophies.org/images/trophies/4529/e5a.jpg Red River (B)

Complete the fourth chapter of episode 1


Story related, cannot be missed.


[spoiler=RR]This trophy will pop after having a fistfight and conversation with the witness and loading him into the boot of Milton's car.



http://www.playstationtrophies.org/images/trophies/4529/478.jpg Trouble In Mind (B)

Complete the fifth chapter of episode 1


Story related, cannot be missed.


This trophy will pop during the end credits after the final cutscene.

Edited by Terminator
Editorial Sweep.
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http://www.playstationtrophies.org/images/trophies/4529/036.jpg Don't Go No Further (G)

Interact with all the clues and items of interest of episode 1




Some of these interactions are missable but I have labelled these in red so you can see them at a glance. Make sure you complete these interactions before completing the interactions/actions in bold, as these mark the point of no return. The interactions in italics are required to move the story forward.


Chapter 1


  • 1 - Numbers tallied on the wall to the right
  • 2 - The key from the boy on the left
  • 3 - Inspect the bucket on the floor
  • 4 - The girl's cell door
  • 5 - The cell door opposite the one you escaped from
  • 6 - The shrine with the bones on it to the right of the wardrobe

Chapter 2


  • 7 - Folder on the counter in front of you
  • 8 - The desk in the back office
  • 9 - The armchair in the back office*
  • 10 - The pinboard in the back office*
  • 11 - Pie cabinet
  • 12 - Burger for the douchey cop
  • 13 - Suspicious customer

*If you do happen to miss these you can get them again in the 'Diner 2' section but it's best to get them out of the way now.


Inside the Mansion

  • 14 - Portrait to the right
  • 15 - Photos to the left
  • 16 - Door at the end of the corridor

Diner 2

  • 17 - Bullet on the counter
  • 18 - Newspaper on the counter
  • 19 - Drinks machine at end of the diner
  • 20 - Tip left by douchey cop
  • 21 - Jukebox to the right of the exit
  • 22 - Bulletin board to the right of the exit
  • Leave the diner to progress
  • 23 - Man by the car


Chapter 3

Hotel Lobby

  • 24 - Walk around to the other side of the desk and click between the two women
  • 25 - Zeppelin display case behind you
  • 26 - Portrait behind the guy who drops the suitcases down the stairs
  • 27 - Drinks machine, near the top of the stairs
  • Keep walking right to start a cable car cutscene

Upper Hotel

  • Approach the reception desk
  • 28 - Flags outside window
  • 29 - Flag inside window
  • 30 - Door to the theatre
  • 31 - Glass floor in the centre of the room
  • 32 - Portrait on the left of the hallway (after climbing stairs)
  • 33 - Window to the left of the hallway
  • 34 - Doors to the balcony on the left
  • 35 - Yet another drinks machines, on the left
  • 36 - Door straight ahead with 'Just Married' sign on the handle
  • 37 - Zeppelin Portrait to the right
  • 38 - Elevator at the end of the hallway

Hotel Garden

  • 39 - Man cleaning up blood
  • 40 - Map of garden before the bridge
  • 41 - Magician's poster on the left hand side after crossing the bridge
  • 42 - The magician sitting on the bench
  • Walk towards the door to Capone's suite
  • 43 - Door with exit sign above, straight after entering the suite
  • 44 - Follow the short, red carpet to Capone's door.

Chapter 4

Front Yard

  • 45 - Mailbox to the right of entrance
  • 46 - Broken fence to the left of entrance
  • 47 - Garden gnome on path leading to the house
  • 48 - Front door to house

Living Room - To the left once you're in the house

  • 49 - Blood trail on the floor of the threshold to the lounge
  • 50 - Pool of blood in front of broken table
    • 50a - Broken table leg
    • 50b - Circular dint on table
    • 50c - Fingernail scratches on the wood
    • 50d - Pool of blood to the left

    [*]51 - Watch on the floor

    • 51a - Buckle on the watch
    • 51b - Backplate of watch
    • 51c - Face of watch

    [*]52 - Whiskey Bottle on floor in front of desk

    [*]53 - Broken glass on floor to right of desk

    [*]54 - Broken glass in front of window

    [*]55 - Gun under the cabinet

    • 55a - Bullet chamber
    • 55b - Bullets in the chamber

Kitchen - Through the door at the end of the living room

  • 56 - Kitchen table straight ahead
    • 56a - Plate of olives
    • 56b - Dirty plates
    • 56c - Glasses of water and wine
    • 56d - Bottle of wine
    • 56e - Uneaten lasagne

    [*]57 - Knife block on the counter

    • 57a - Missing slot

    [*]58 - Locked door


Foyer - Back through the living room

  • 59 - Mutilated corpse
    • 59a - Victim's eyes
    • 59b - Victim's teeth
    • 59c - Victim's right shoulder
    • 59d - Victim's (lack of) right hand
    • 59e - Bottom of a glass in vicitim's back

    [*]60 - Bottom of the stairs, broken lamp

    [*]61 - Through door to the right of the stairs, then first door on the left (it will be locked)

    [*]62 - Blood trail on the floor

    • 62a - In the centre of the spoon


Bathroom - Second door on the left

  • 63 - Hands in the bathroom sink
    • 63a - Victim's thumbs
    • 63b - Victim's index fingers
    • 63c - Victim's ring fingers
    • 63d - Victim's pinkies
    • 63e - Victim's palms

    [*]64 - Symbol in blood on the wall


Garage - Leave bathroom and continue down hallway

  • 65 - License plate
  • 66 - Passenger's side door
    • 66a - Clasp of cigarette case
    • 66b - Symbol inside cigarette case

    [*]Once you have found all the clues, open up the investigation board and put the photos in the correct slots (see below for the answers).


[spoiler=DGNF]Car - Cigarette case and license plates

Guest - Dishes and glasses from kitchen

Witness - Broken whiskey bottle and glass embedded in victim's back

Where? - Locked door in the kitchen and locked door in the corridor


Mutilation - Teeth ripped out and hands torn off

Eyes - Spoon

Motive - Symbol drawn in blood and altar of human hands


Assault - Pieces of glass under window, pistol and open bottle of whiskey

Torture - Dining room table pools of blood, broken table and bloodstained wristwatch

Lynching - Broken lamp and trail of blood



Formerly locked office

  • 67 - Talk to Milton and run through all dialogue choices
  • 68 - Briefcase on the couch
    • 68a - Right latch
    • 68b - Left latch
    • 68c - Money

    [*]69 - Note by the window

    [*]70 - Documents on the desk


Chapter 5


  • 71 - Anchor sculpture
  • 72 - Harmonica player to the left
  • Walk toward the customs sign
  • 73 -Shipping container
  • Approach the walkway leading to the dock


The trophy will pop during the final cutscene, providing all clues mentioned in this walkthrough were collected.

Edited by Terminator
Editorial Sweep.
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  • 3 weeks later...



Congratulations :).


Don't forget to post in the Guide Updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap? Let us know here. if you ever make any updates to your guide and If you add any Trophy Tags or find any that are missing or incorrect, either here or on the Main Site version(s) of the Guide, then please tell us here: http://www.playstationtrophies.org/forum/guide-central/268887-missing-incorrect-trophy-tags-reporting-thread.html :).

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