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Uncharted 4 Collectible Guide - Treasures, Conversations, Journal Entries, Notes


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Uncharted 4: A Thief’s End has 193 Collectibles . 109 Treasures, 25 Journal Entries, 23 Notes, 36 Optional Conversations. 3 of the Treasures count as "Strange Items" for the Relic Finder trophy.

Furthermore, there are 16 Rock Cairns in Chapter 10 for the "Not a Cairn in the World" trophy.

 

Finding all their locations unlocks the following 9 trophies:

 

First Treasure (B)

Treasure Hunter (B)

Treasure Master (S)

Relic Finder (B)

Jot This Down (B)

Lost Art of Journaling (B)

Take a Note (B)

Lost History (B)

Gift of Gab (S)

Not a Cairn in the World (B)

 

The game has 22 chapters, a Prologue and Epilogue. The following chapters do not have any collectables in them: Prologue, Chapter 1, Chapter 4, Chapter 5, Chapter 7.You can keep track of your collectable progress in chapter select. There's a collectable counter for each chapter. The treasures can also be tracked in the pause menu. After getting a collectable, it will be saved instantly so you don't need to reach the next checkpoint and can quit out of the chapter right away. All progress carries over to the next playthrough and you can get missing collectables via chapter select at any time.

 

The treasures are glittering items hidden around the game world, the Journal Entries require you to inspect certain objects (a few come from conversations) the Journal Notes are found from skeletons mostly and the Optional Conversations are from talking to your buddies (an icon will show up over their head). None of the collectables are found during enemy encounters as they are all in areas without enemies.

 

It is important you collect everything in the order outlined in this guide. The game is designed in such a way that you often cannot go back to previous areas. If you go too far you will miss something and need to replay the entire chapter. I would recommend you make a manual save game in a different slot every few collectables.

 

Useful Links:

 

*Navigation Advice: You can click all time links (behind collectible names) to start the video at the point you need!

 

 

ALL-IN-ONE COLLECTABLES GUIDE:

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Chapter 1:

No Collectibles in this chapter!

 

Chapter 2:

 

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Treasure #1 (Panamanian Cat Pendant) -

After the prison guard brings you outside, you are supposed to pick up a rope. Where you find the rope there's a hole in the ground (like an underground prison cell). Down in the hole is the first treasure.

 

Treasure #2 (Navaja Folding Knife) -

This one is in the old tower you have to climb. When you enter the tower for the very first time, look behind a pillar. Same room has a note on a table. This is the room where you have to pull some rubble with the rope.

 

 

Chapter 3:

 

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Treasure #3 (Antique Padlock) -

When the mission starts, swim to the right immediately. There is a broken tree trunk in the water. Below it is the treasure.

 

Treasure #4 (Chiriqui Shark Trinket) -

From the previous treasure keep swimming along the right side. Just a few seconds later you can see a cave. Inside the cave is the treasure.

 

Treasure #5 (Antique Pocketwatch) -

Where you find the container, swim to the right of the area. Behind some seaweed there's a treasure on a rock. Ascend to see it glitter.

 

Conversation #1 -

After leaving the underwater section you're on a boat. By the extracted container is a worker you can talk to.

 

Conversation #2 -

After leaving the underwater section you're on a boat. In the middle of the boat there's a man you can talk to.

 

Treasure #6 (Antique Arcade Token) -

After leaving the underwater section you're on a boat. The treasure is in the middle of the boat in a shelf.

 

 

Chapter 4:

No Collectables in this chapter!

 

Chapter 5:

No Collectables in this chapter!

 

 

Chapter 6:

 

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Treasure #7 (Mughal Water Container) -

This is on top of the cliff, just half a minute into this chapter

 

Treasure #8 (Nephrite Brass Cup) -

Found in the area with the citrus trees, in the window of a building.

 

Conversation #3 -

Also in the citrus tree area. Just walk around the area and it will trigger.

 

Conversation #4 -

Shortly after the last conversation you must use a rope to progress. After that Sam walks near you and a conversation pop-up will appear. Just stay close to him after the rope swing.

 

Treasure #9 (Viking Cloak Clasp) -

After a cutscene Nathan will have a suit on and you'll be at a gala. Turn around from where you start and enter the room behind you. There on a shelf is a treasure.

 

Treasure #10 (Mother of Peal Horn) -

On the balcony very close to the previous treasure (top floor of the gala). Check on the right side of the balcony.

 

Conversation #5 -

Same balcony as the last treasure. Talk to Sam in the middle of the balcony.

 

Treasure #11 (Persian Bronze Bowl) -

This one is in the pantry. You get here after stealing the keycard from a waiter. Look behind a crate to the left of the pantry exit. Hard to see because it's tucked away in the corner of the room.

 

Treasure #12 (Brass Barber's Bowl) -

Just after leaving the pantry you have to go downstairs. At the bottom of the stairs is a treasure.

 

Treasure #13 (Syrian Vase) -

After crawling through the air vents you come to a garden area with a locked gate. Here you can jump down the railing on the left and drop to the area below. In order to get back up you must climb a ladder and go over some rooftops. Up here on the first rooftop is a treasure.

 

Treasure #14 (Persian Candlestick) -

Just after the previous treasure, Sam will drop a ladder for you so go up it and climb the structure on the left. Make a backup of your save here! From the structure you need to jump to a balcony on the right. If you miss this jump there's no way to go back - you'd have to replay the entire chapter. So create another save game in case you miss the jump. The treasure is on that balcony.

 

Treasure #15 (Mughal Dagger) -

When swinging across some poles you will see a short cutscene where Nathan is about to fall off. He drops to a dark muddy area below and you regain control of him. Swing across the pole in front of you. Then instead of climbing up the wall like you're supposed to, hang down the cliff and climb to the right (where you came from). Treasure is on a ledge.

 

 

Chapter 7:

No Collectables in this chapter!

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Chapter 8:

 

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Treasure #16 (Redware and Silver Jug Flask) -

From the starting point of this chapter, head up the hill on the left. There's a treasure in the snow. Just a few meters/yards from the mission start.

 

Treasure #17 (Bronze Boar) -

Again in the starting area. From where you picked up the previous treasure, head down the hill and into the little cave by cliff side. Treasure is in the cave.

 

Treasure #18 (Caved Wood Kashkul) -

After encountering the first wave of enemies in this chapter you must drop down a little hill. Keep walking downhill and look on the right side by the cliff. The treasure is here on the edge of the area.

 

Treasure #19 (Carved Nut Bottle) -

Same area as the previous treasure. You will have to blow open two doors with dynamite and push a yellow crate. After climbing the crate you can see some wooden boxes on the left, blocking the entrance to a cave. Destroy these wooden boxes with dynamite or by shooting at them, then go inside the cave to pick up the treasure.

 

Treasure #20 (Traveling Inkwell with Seal) -

You'll come to an area where you have to slide down gravel to reach a wall on the other side. Use the pole to jump across the chasm. Now you can drop down the edge to reach a hidden area below. This one is easy to miss.

 

Treasure #21 (Carved Ivory Vanitas) -

After all the gravel slides you will finally reach the hilltop. Slide down the left side and after a rope jump you see a locked gate in front of you. Don't interact with it yet! Instead, climb the wall to the left of the gate. On top you can find the treasure in front of an old statue.

 

Journal Entry #1 -

This is in the graveyard. Near the entrance of the graveyard there's an open grave with 2 skeletons in it. Inspect them for the very first Journal Entry in the game.

 

Note #1 -

You will be tasked with finding a certain grave stone. After finding it, the entrance to hidden catacombs opens up. In the first room of the catacombs is a note on the floor.

 

Treasure #22 (Scottish Ha'Penny) -

This is in the catacombs, to the left of the 3 crucifixes.

 

Conversation #6 -

Inspect the 3 crucifixes in the catacombs. Doing so will let you trigger a conversation with Sam.

 

Journal Entry #2 -

After solving the light beam puzzle in the catacombs you can trigger an optional conversation with Sam while he stands in front of a door. This is BEFORE opening the door. Just stand still in front of it for a moment. After the conversation you get the entry.

 

Conversation #7 -

After solving the light beam puzzle in the catacombs you can trigger an optional conversation with Sam while he stands in front of a door. This is before opening the door. Just stand still in front of it for a moment. After the conversation you also get a journal entry.

 

Treasure #23 (Slipjoin Clasp Knife) -

After leaving the catacombs make your way past the enemies in the graveyard. Open the graveyard gate and continue to the next area. Here you encounter a new group of enemies. In a cave in the lower part of the area is a treasure.

 

Treasure #24 (Pewter Singing Bird Box) -

Same area as the previous treasure. Also in a cave, but in the upper part of the area after clearing out the enemies (before using rope to go up the wall).

 

Treasure #25 (Tortoise Shell Snuff Box) -

After a lengthy climbing section Sam will pull you up a cliff. He climbed up another way than you did. You have to backtrack the way he took. So after he pulls you up, go down the left side of the Cliff where Sam was climbing. Climb as far back down as you can. Then you reach a platform which holds the treasure.

 

Treasure #26 (Persian Tailoring Scissors) -

You will come to a part where you have to balance over some wooden beams. Below you is water and a broken pirate ship. Once you jump from the beams to a wooden platform, the platform will crumble. Nathan scribbles something into his notebook now. When he does, there is a staircase in front of him. Below the staircase in a dark corner is the last treasure of this chapter.

 

 

Chapter 9:

 

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Journal Entry #3 -

Once the mission starts you have to interact with the cage right in front of you. Almost impossible to miss. The cage counts as a journal entry.

 

Treasure #27 (Lantern Mounted Flintlock) -

From where the chapter starts go down the path and turn around. There's a little cave here. This is just 10 seconds away from the chapter start, before going over the hanging bridge.

 

Journal Entry #4 -

After solving the wheel puzzle with the water bucket and 3 crosses you must stick your hand in a contraption by the door. After the cutscene finishes you must inspect that same contraption again to get the journal entry.

 

Conversation #8 -

In the area after the wheel puzzle, go up the cliff on the left side and enjoy the view for a few seconds, then Sam will join you and trigger a conversation.

 

Treasure #28 (Strange Pendant) -

In the area after the wheel puzzle. Jump down the cliff on the right side and use the rope mid-air, then swing to a platform with a skeleton on it. The treasure is here. You can also climb down the cliff and attach the rope from there (safer but slower than jumping). The treasure itself is actually a "The Last of Us" Easter Egg. It shows a firefly pendant. The fireflies are a faction in The Last of Us.

 

Treasure #29 (Amatory Box) -

From the last treasure go back the way you came. Now follow Sam and do a rope swing to drop to an area in front of you. On the left of that area is a wall you can climb down. On the ledge is a treasure.

 

Treasure #30 (Pewter Box) -

After a cutscene with Nadine you come to an area with a broken nun statue in a side room. Behind the statue is the treasure. You must crouch under the statue to reach it.

 

Treasure #31 (Memento Mori Skull Watch) -

You get to a part where you have to find a crate and push it to a wall to proceed. After climbing the wall you will enter an area from earlier in the chapter. Now you can climb down to your right to find this treasure sitting on a ledge. You may have noticed its sparkle when you passed by earlier.

 

Treasure #32 (Scottish Tipstaff) -

Very shortly after the previous treasure you come to a broken bridge. Attach your rope to the box on the right of the bridge and pull yourself up. Now look behind the wooden items in the corner.

 

Note #2 -

From the last treasure get to the other side of the bridge by attaching your rope to the box. Now just follow the path (you can only go one way, drop down). Here, in the remains of a skeleton, is the note collectible. You will run straight into this, hard to miss.

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Chapter 10:

 

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Treasure #33 (Sawasa Ware Tobacco Box) -

Near start of chapter, at the first ruin. The treasure is on top of the ruin.

 

Treasure #34 (Eroded Flintlock Pistol) -

Behind the waterfall, use rope to pull down the crate, then push the crate to the other side and climb it to find a treasure on top.

 

Note #3 -

Also behind waterfall, sitting right next to the treasure.

 

Journal Entry #5 -

After driving up some mud you will come to a point where you have to leave the truck in order to progress. Sam also leaves the truck here. Go up the stairs and into the ruins of an old tower. In the middle of the tower is a symbol on the ground you can investigate. Doing so unlocks the journal note.

 

Treasure #35 (Mughal Ivory Powder Flask) -

Same area as the journal note, in the old tower ruins. Climb up the ruins and onto the wooden platform (you can climb from inside the tower). Up there is a treasure.

 

Treasure #36 (Parchment Scroll) -

A little bit after using the car winch at the tree you must drive down a muddy hill. There're some ruins at the bottom. On a wooden box in the ruins is a treasure.

 

Treasure #37 (Ancient Fertility Idol) -

Just after the last treasure you jump down a little ledge with your car. Drive straight to the end of that area. There's a rock blocking your way. Exit the car and climb over the rock. Behind it is a hidden area with a treasure on the left. (This is before the area with the snipers on the old tower).

 

Journal Entry #6 -

This is in the area with the sniper on the old tower (first enemy encounter in this chapter). There's a door with dynamite on it. Blow up the door (hit dynamite switch or shoot it). Behind is a secret room with a sigil on the floor. Investigate the sigil.

 

Treasure #38 (Pocket Celestial Map) -

This is after the area with the snipers on the old tower. You have to pull down a bridge with your car's winch. Keep driving until you come to a small ruin. On top of the ruin is a treasure.

 

Treasure #39 (English Ale Bottle) -

You now come to a very large area. There are some ruins to the left of that area. Park your car in front of the ruin to climb it. Then blow up the powder kegs on top. Drop down into the building to find the first treasure of this area.

 

Treasure #40 (Pewter Letter Cylinder) -

Same area as before, the big open desert area. This time you want to check the far right side of the area. There's a dry well here. Climb down and take the car's winch with you. Attach it to an old piece of wood down in the well. Sully will drive the car and pull down the wood. Now you can climb the piece of wood to jump to a side area with the treasure.

 

Note #4 -

Down in the well where you picked up the last treasure. On a skeleton. The well area is quite small so you shouldn't have much trouble locating it.

 

Treasure #41 (Mughal Box) -

Get out of the well, get in your car and drive up the hill. You will want to stick to the left side of the hill. There is a mountain with a man-made stone pillar (not the tower on the right hill). There are only a few of those stone pillars on the far left side of the area so you should find them easily. Drive or walk to the top of the mountain with the stone pillar. On top there's a ruin (you can't see it from below). In the ruin is a treasure. This is before going to the beaco /watch tower on the right side of the hill. If you go too far you can't go back. Create a manual save if you are unsure.

 

Treasure #42 (English Musket Bandoleer) -

Same area as before but on the far right side of the hill. You can see dark smoke in the sky. Go to where the smoke is - behind a tunnel is an old destroyed village. There are enemies here. In the middle of the village is a sealed well and an explosive barrel next to it. Shoot the barrel to get access to the well. Down in the well is a treasure.

 

Treasure #43 (Antique Tea Tin) -

We are still in the hill area. Get out of the well from the last collectible, back into your car and drive all the way up the hill (don't go to the beacon objective yet). At the very top of the hill drive to the left. Here is another hidden village. Clear out the enemies and hit the dynamite switch. This will blow open a door to a building. Inside is a treasure.

 

Journal Entry #7 -

On the hilltop look at the beacon and press triangle when the button-prompt is shown. The beacon is marked as your objective, so this is almost impossible to miss.

 

Conversation #9 -

While standing under the beacon tower, talk to Sam.

 

Conversation #10 -

While standing under the beacon tower, talk to Sully.

 

Treasure #44 (Scottish Two Pence Coin) -

This is on top of the beacon (hilltop). You must climb it.

 

Journal Entry #8 -

You'll come to an area with a second tower/beacon. Inspect the floor of that tower to get the entry.

 

Treasure #45 (Scottish Snuff Mull) -

This is at the third tower/beacon. On a crate to the left of the tower (before going underground/before opening gate by the tower).

 

Treasure #46 (Brass And Ivory Tankard) -

This is in the underground area below the third tower. You have to blow up a wall to progress, then you must use a wheel to pull up a gate. In the room behind that gate are two treasures close together! The first one is behind some boxes on the left wall, It's tucked between a box and the wall so is hard to see.

 

Treasure #47 (Muff Pistol) -

Same room as before. There are 3 wooden crates on the right side of the room. Blow them up with a grenade (or shoot them with firearms). Inside the wooden crates is a treasure.

 

 

Rock Cairns Chapter 10

 

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#1 - In front of where you start.

#2 - In the bigger area shortly after the start (area with waterfall on the left).

#3 - Same area as previous cairn but at the end of the area (where you drive up the mud).

#4 - After driving up the mud, before the wooden bridge on the left.

#5 - After crossing the wooden bridge on the left.

#6 - Shortly after passing the bridge you drive up a muddy hill. After that you come to a new area with a small river and you must drive up a large rock. On the rock is a cairn.

#7 - After driving up the second rock on the right (same area as previous cairn).

#8 - You'll drive down a muddy hill and see some ruins in front of you. Before the ruins on the left is a cairn.

#9 - After the last cairn you jump down a little rock and come to a relatively small circular area. At the end of this area is a cairn.

#10 - In the area after destroying a wooden bridge with the winch. When Sully talks about Nadine.

#11 - In the very large area on your way to the beacon. It's at the start of that area, after you see some trucks driving away in the distance.

#12 - Same area as before, further up the hill

#13 - Same area as before, on the hill on the left side with the man-made sculptures.

#14 - Same area as before, near the top of the hill (but before the beacon). This is the best hidden one, it's standing in some tall grass and is hard to see. It's just before making a right turn to the hilltop with the beacon. To the left of it is a path that leads to a village with enemies.

#15 - On the hilltop where the beacon is located. In front of the beacon.

#16 - After the second beacon / tower, on the right side of a cliff. You will drive past it, hard to miss this one.

Edited by Terminator
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Chapter 11:

 

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Treasure #48 (Earthenware Mug) -

From the starting point of the chapter, go down the stairs and to the far left of the area. There's a dark alley. At the end of the alley is a treasure.

 

Treasure #49 ("Antique" Compass) -

Also in the starting area. Stick to the right side and find a vendor that has a triangle prompt. You will inspect a compass he offers. Inspect it again to buy it - this counts as a treasure.

 

Conversation #11 -

Pet the Lemur and at the end of the market. It will climb on your shoulder and Sully says "Rabies Nate". Walk towards Sully with the Lemur on your shoulder. This will trigger a conversation.

 

Treasure #50 (Nephrite and Jade Bowl) -

After dropping into the church via a broken window. In the first room you're in it's on one of the statues at a wall.

 

Treasure #51 (Ivory Handle Dagger) -

On top of the bell tower. Before interacting with the big bell (main objective), climb up the tower. On the top platform is a treasure. The exact location of this treasure can vary - either on the left or right of that the platform. It's always on the same platform.

 

Treasure #52 (Brass Globe Hand Warmer) -

After the bell falls down and you are reunited with Sully, check the rubble from the bell. The treasure is in the rubble.

 

 

Chapter 12:

 

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Journal Entry #9 -

From the starting point, drive straight to the island in front of you. There is a wooden cross in the sand that you can inspect for a journal entry.

 

Note #5 -

Same place as the previous journal entry. The note is in a small cave near the wooden cross.

 

Treasure #53 (Combination Lock Tobacco Box) -

Get back in your boat and drive along the left side of the island. There is a place with lots of plants where you can go ashore. Search here by some broken crates.

 

Note #6 -

To the left of this chapter's starting point is a small island with a broken pirate ship in the water. There are also a bunch of wooden crates on the island and by one of the crates is the last journal note of this chapter.

 

Journal Entry #10 -

Same place as the previous note, on the island with the broken pirate ship. The ships mast is sticking out of the water. Stand on the island and look at it then you can press the :triangle: prompt for a journal entry.

 

Treasure #54 (Brass Pocket Sundial) -

Same area as previous collectible. Dive down into the broken pirate ship. Inside is a treasure (underwater).

 

Journal Entry #11 -

Look for a skeleton on a spike, on the island with the tower (main objective). The skeleton is down at the beach.

 

Treasure #55 (Silver and Wood Tankard) -

From the last journal entry turn to your right. There's a rock with a small dark cave under it. The treasure is here (we're still at the beach of the island with the tower).

 

Treasure #56 (Persian Silver Pen Box) -

Also at the beach of the tower island. Just a few meters/yards away from the last treasure there's a bigger cave. It's at the end of the beach. In that cave is a treasure.

 

Treasure #57 (Panamanian Pendant) -

Get back in your boat and drive to the backside of the tower island. You can go ashore here to pick up the treasure collectible.

 

Treasure #58 (Persian Leather Notebook Case) -

This one's a bit tricky. From the previous treasure get back in your boat and drive to the island with the 2 rock arches on the back. Between the 2 rock arches you must park your boat by the cliff. Climb the roof of your boat and jump from the roof to the cliff. Now you can climb up the cliff and find a treasure on top.

 

Treasure #59 (Deccani Bronze Spouted Bowl) -

After following the arrows you come to a cave. Climb up the wall and use the rope to progress to the next area. Here you see a temple in front of you. To the right is a collectible inside a cave.

 

Treasure #60 (Mughal Elephant Carving) -

When the rope bridge breaks, climb up and jump to the other side. Look in the dark cave to find a treasure.

 

Conversation #12 -

After reaching the other side of the rope bridge, go up the cliff by the rope. Stand there for a moment and enjoy the beautiful view to trigger a conversation with Sam.

 

Treasure #61 (Ottoman Helmet) -

You will come to a tower (main objective, unmissable). In the tower is a treasure.

 

Treasure #62 (Decanni Bronze Vase) -

From the tower use the rope to jump to the other side. You must land on the rock, if you swing too far you will land in the mud and miss this treasure. From the rock hang onto the wall and climb around it. Pull yourself up to find a treasure in the bushes (you can't see it sparkle because the grass is covering it).

 

Treasure #63 (Strange Relic) -

The famous strange relic is back! Slide down the mud and make a left. Climb up the wall. Now look for a big stone bowl on a hill a bit further away. You must make a far jump and use the rope mid-air, then swing over to that bowl. On it is the strange relic. Easy to miss this one because it's really far off.

 

Journal Entry #12 -

Go back the way you came (to the mud slide). There are a bunch of pirate statues around the abyss. Climb down on the side of the mud and look at the statue with the rope thing sticking out. Press triangle when it shows the button prompt and an entry will be added to your journal.

 

Treasure #64 (Hamsa Mythical Goose) -

Same area as last journal entry. Attach your rope to the statue on the left. Now swing onto that same statue.There is a treasure here at the statue. Very easy to miss this one if you rappel down before picking it up.

 

Journal Entry #13 -

Rappel down and go into the side room with books and papers in it. There's a table in the middle with some miniature buildings. Inspect the table.

 

Conversation #13 -

Inspect every object in the room with the books/papers/wall pictures (press triangle button). After you've done that, go to the next room (supply room) and inspect the table which should trigger a conversation. Sometimes if Sam is too far away it won't trigger so in that case, restart the checkpoint and inspect everything again.

 

Treasure #65 (Pique Tortoise Shell Box) -

Same area as entry. Swim around the room. There's a treasure next to the old tree.

 

Journal Entry #14 -

At the very end of the chapter you have to return to the island with the tower (where you went earlier). Now there's a statue of a pirate you can inspect with the triangle button-prompt.This statue is the main objective, so you will automatically go to it. You must inspect it from the front.

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Chapter 13:

 

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Treasure #66 (Persian Ring) -

After you wake up and the storm passes you must climb some rock formations. The first large rock wall you have to climb has a treasure on the right side (sitting on a ledge).

 

Treasure #67 (Wood Tankard) -

You will come to a point where you must use a rope to swing past a waterfall. This treasure is in the cave behind the waterfall.

 

Journal Entry #15 -

Also in the cave behind the waterfall. Almost impossible to miss. Look for a skeleton on a wall. You will walk right into it after climbing a rock.

 

Treasure #68 (Spy Glass) -

After the journal entry you must slide down some gravel and make a jump. Now you go into a flooded cave. On the left is the collectible.

 

Note #7 -

Exit the flooded cave and search for the note on the left side of the road.

 

Journal Entry #16 -

From the previous note look up and inspect the skeleton hanging over the road.

 

Note #8 -

After defeating the snipers and grenade launcher enemy you have to use the rope to swing to a new area. That new area has a skeleton with a note on it. You'll walk straight into it, hard to miss.

 

Treasure #69 (Dress Dirk) -

Where you picked up the last note go further into the jungle to the left of the skeleton. At the end of the path is a treasure (don't climb wall to the right of skeleton yet).

 

Treasure #70 (Frechen Bearded Bottle) -

After reuniting with Sam you have to crouch under a building. On the right side there's an opening in a wall. Crouch through there and to the area below. Down there is a treasure. You've gone too far when Sam says "It's good to stretch out again" (in that case just turn around and crouch back under the building).

 

 

Chapter 14:

*IMPORTANT* The in-game treasure overview shows the treasures in a wrong order for this chapter (not in chronological order) so if there are 4 treasures "missing" somewhere in between, that's because the game doesn't track them correctly. No worries, following this guide will get you all of them but don't trust the in-game tracker for this one.

 

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Treasure #71 (Carved Horn Bird Sculpture) -

Immediately when the chapter starts turn to your right and climb through the window above you. On the other side is a wooden wheelbarrow with a treasure in it.

 

Conversation #14 -

In starting area, just after dropping down from the treasure (where Sam is standing).

 

Note #9 -

In the starting area, on the top floor of the forge on the right.

 

Conversation #15 -

Interact with the sword in the old forge. Sam will try to scare you with a sword (that then breaks apart because it has been sitting there for hundreds of years). After this little sequence Sam should have the conversation icon over his head.

 

Conversation #16 -

Upstairs in the old pub. There's a chair you can sit at which will trigger a lengthy conversation with Sam.

 

Journal Entry #17 -

In the stables, investigate the horse bones on the floor.

 

Conversation #17 -

Getting Journal Entry 17 triggers this conversation.

 

Journal Entry #18 -

Inspect the tomb stone to the right of the stables.

 

Treasure #72 (Muhgal Vase) -

In the shop behind the tomb stone (leaving the starting area).

 

Journal Entry #19 -

Inspect the back of the pirate statue next to the prison.

 

Journal Entry #20 -

After inspecting the pirate statue, Sam will put his head in the torture device by the prison. Talk to him as he does that (optional conversation) and Nathan will add an entry about it to his journal.

 

Conversation #18 -

You get this automatically with Journal Entry 20.

 

Treasure #73 (Ancient Stone Pot) -

In one of the prison cells.

 

Treasure #74 (Painted Copper Bottle) -

In the dark cave. After climbing the ladder go to the end of the tunnel to your right.

 

Note #10 -

After an enemy encounter follow the path to the next objective. At one point you'll drop down into a building. There's a note on the table. You will walk straight into this, would be very hard to miss it.

 

Treasure #75 (Mughal Jade Bottle) -

After picking up the note leave the building and climb up the wall on the left. There's a treasure on a ledge.

 

Treasure #76 (Slipjoint Claspknife) -

After a few enemy encounters you must climb an old tower. To jump from the tower to the other side you must use a rope. Now, before you move further towards the villa, jump down the abyss on the right and use your rope. It will let you swing into an opening at the back of the building. There's a treasure here, a bit tricky to reach and easy to miss this one.

 

Treasure #77 (Large Bronze Boar) -

You will approach a villa. After climbing through a broken window you must use the rope to swing to the other side. There's a small room in front of you after the rope swing. Inside is a treasure. You will know when you have gone too far when you reach a mud slide.

 

Treasure #78 (Stout Vase) -

This is inside the villa. After the mud slide go up the stairs on the right and Treasure is on the table.

 

Conversation #19 -

In the villa's courtyard with the barricades, let Sam inspect the barricades for a while and he will want to talk about it.

 

Treasure #79 (Mughal Serving Vase) -

In the villa's courtyard with the barricades, on the right side.

 

 

Chapter 15:

 

[ame]

[/ame]

 

Journal Entry #21 -

In the starting area. Inspect the broken statue head in the middle of the room.

 

Conversation #20 -

At the end of the starting room on the left side (left of the journal entry). After inspecting the dead guard with spears in the armor in the corner of the room.

 

Note #11 -

Randomly in one of the shelves/boxes in the starting area. Inspect all of them for the 3 notes in this chapter.

 

Note #12 -

Randomly in one of the shelves / boxes in the starting area. Inspect all of them for the 3 notes in this chapter.

 

Note #13 -

Randomly in one of the shelves / boxes in the starting area. Inspect all of them for the 3 notes in this chapter.

 

Conversation #21 -

In the middle of the starting area. Open a bunch of shelves and Sam will have a conversation.

 

Treasure #80 (Emerald Flask) -

In the starting area. Under a broken bookshelf (to the left of where you start). You must crouch under the shelf to pick up the treasure.

Edited by Terminator
Editorial Sweep.
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Chapter 16:

 

[ame]

[/ame]

 

Treasure #81 (Toy Soldier) -

In the starting area. Go to the right side of the garden and look on a bench behind a fountain.

 

Conversation #22 -

Inside the manor. After dropping down from the attic, open the door on the left and inspect the object in there. It will trigger a conversation.

 

Treasure #82 (Toy Seaplane) -

In the manor. After looking for some books in the attic you will drop down to the floor below. Now you open a door and find a sarcophagus (short cutscene). To the right of the sarcophagus is a staircase and on top you will find the treasure.

 

Conversation #23 -

In the main hall of the manor go into the room in the back of the building. There's a "pyrate" book on the table. Inspecting it triggers two conversation with Sam.

 

Conversation #24 -

This is triggered immediately after conversation 24.

 

Treasure #83 (Pirate Snowglobe) -

During the climbing section inside the manor. In order to reach a vent you will have to climb up a shelf. After climbing the shelf turn around and jump to the balcony on the other side. There's a treasure on the couch.

 

 

Chapter 17:

 

[ame]

[/ame]

 

Conversation #25 -

At the start you will have to boost Elena up a ladder. Follow her and she will want to talk to you.

 

Treasure #84 (Mughal Flared Vase) -

At the start you will have to boost Elena up a ladder. After you climb up look on the left side.

 

Conversation #26 -

Keep following Elena. After going up the hill a little bit she will talk to you again.

 

Treasure #85 (Mughal Hinged Box) -

After getting attacked by the first 2 enemies in this mission you need to drop down on the right side (by the elevator/mud slide). The treasure is next to the mud.

 

Conversation #27 -

After picking up the previous treasure climb back up to Elena. She will have two optional conversations now.

 

Conversation #28 -

Triggers immediately after conversation 27.

 

Journal Entry #22 -

After your car drive inspect the big water wheel.

 

Treasure #86 (Jade Serving Bowl) -

After Elena helps you destroy a wooden pillar with the car winch you must climb up to the new area and look on the balcony on the left.

 

Treasure #87 (Ancient Stone Bowl) -

After Elena reaches the top of the elevator in her car, go around the cliff (by the elevator) and you'll find a treasure near the ledge.

 

Treasure #88 (Pewter Incense Burner) -

After the big car jump you need to drive up a muddy river. Once you are on top, drive to the far right and leave your car. Explore the cave/ruins there and you'll find a treasure.

 

Note #14 -

Same area as the previous treasure. In the ruins, just 5 meters/yards away from the treasure.

 

Treasure #89 (18th Century Combination Lock) -

From the last note/treasure go upstream. To the right is a water wheel. Climb it and on its lever you will find the last treasure of this chapter.

 

Conversation #29 -

During the elevator ride. Pretty much impossible to miss.

 

Conversation #30 -

Triggers after conversation 29 on the elevator. Almost impossible to miss.

 

Journal Entry #23 -

At one point a bridge will break and your car gets sucked into a waterfall. After escaping the waterfall look upstream at the left side of the broken bridge. When you're close enough it will show you the button prompt.

 

Note #15 -

From the previous journal entry, go up the mountain on the right. There is a corpse with a note on top.

 

Chapter 18:

 

[ame]

[/ame]

 

Conversation #31 -

In the starting area, inspect the wooden cross on the left.

 

Conversation #32 -

In the starting area, walk up to the ruins at the very end of the area (middle). Let Elena look around for a while. She will spot something on the wall and wants to talk about it.

 

Treasure #90 (Mughal Stout Vase) -

At the end of the starting area, on the left side.

 

Treasure #91 (Small Mughal Dagger) -

In the starting area, on a cage on the right side. You must climb/jump to the cage to retrieve the treasure.

 

Treasure #92 (Mughal Candle Holder) -

After the starting area. You will have to jump down into some water. In the left corner of this area is a treasure under some grass (doesn't sparkle, hard to see). Hug the wall by the water and you'll find it (before heading into the building).

 

Note #16 -

In the first house you are passing through. Check on the right side, in the bedroom on the lower floor. On the bed is a note.

 

Note #17 -

After swimming through the cave there's a woman's skeleton hanging from a small roof. Next to that skeleton is a note.

 

Conversation #33 -

Triggers after picking up note 17.

 

Treasure #93 (Mughal Circular Box) -

From where you picked up the last note go to the other side of the river. There's a treasure in the bushes.

 

Conversation #34 -

After the rooftop breaks, you and Elena will slide into a river. Stay still for a moment and she will talk to you.

 

Treasure #94 (Mughal Headdress) -

After the optional conversation you have to swim into a building. Just before swimming into that building, dive down to find a treasure in the left corner of the area (underwater).

 

Treasure #95 (Spanish Brass Chalice) -

From the last treasure swim into the house and go up one floor. There in the first part of the house behind a couch (in a corridor) is a treasure.

 

Journal Entry #24 -

Same corridor as the previous treasure. Look for an old vase. When you walk up close to it you'll see the triangle button prompt to inspect it.

 

Note #18 -

One room after treasure #95 & journal entry #24. It's on a table. You will walk right into it. Hard to miss.

 

Journal Entry #25 -

In the dining room with the dead pirates. Inspect the table where the dead pirates are sitting at. Lost Art of Journaling Trophy Unlocked!

 

Note #19 -

In the dining room with the dead pirates. The note is on the table where the dead pirates are sitting at.

 

Note #20 -

In the fireplace, just outside the dining room with the dead pirates.

 

Treasure #96 (Mughal Painted Elephant) -

Leave the pirate dining room area and climb up the cliff. On top there are some cannons. Behind the cannons is a treasure.

 

Conversation #35 -

When going into Avery's mansion, Nate will say "word of the day... ostentatious". Stand there for a bit and Elena will talk about her first job & paranoid boss.

 

Note #21 -

Given to you by Elena, unmissable.

 

Treasure #97 (Mughal Dinnerware) -

In the room after Elena hands you the note (where you find Sam's lighter). Go upstairs, there's a treasure.

Edited by Terminator
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Chapter 19:

 

[ame]

[/ame]

 

Treasure #98 (Ancient Stone Vessel) -

After the first exploding mummies you will slide down some mud. In the next area go down the tunnel on the right side. Again you'll have to evade a bunch of exploding mummies and there's another mud slide. After this mud slide you must go into the cave in front of you. There's a treasure in here.

 

Treasure #99 (Mughal Decorative Cudgel) -

This is after the first enemy encounter of this chapter. You will open a door with Elena and pick up a note. After that you drop through a hole in the floor. In front of you will be two mermaid statues. Nate and Elena talk about how creepy they are. To the left of the mermaid statues is a tunnel with a treasure.

 

 

Chapter 20:

*IMPORTANT* The collectible tracker in chapter select says there are 2 notes in this chapter. This is wrong. There's only 1 note here, the other is in chapter 21 so just be aware that the chapter 21 note counts towards chapter 20. This is simply a display glitch and nothing to worry about.

 

[ame]

[/ame]

 

Treasure #100 (Jade Flower Pendant) -

In the starting area. After you see the ship graveyard, follow the path and climb up the next rock on the right. From this rock jump to the other rock in the direction you came from (must press Square mid-air to hold onto the clay). Here you will find a treasure on top.

 

Treasure #101 (Stoneware Bearded Jug) -

After reuniting with Sam, Elena and Sully you will reach an old village. In the very first building (with the stairs on top) is a treasure.

 

Treasure #102 (Stout Jade Vase) -

Same village area as previous treasure. There is a little creek in the village. One of the buildings to the right of the creek has a hole in the floor. From the creek you can stand under the building to climb through that hole. There's a treasure in the building.

 

Note #22 -

All remaining collectibles in this chapter are found after helping Sam, Elena and Sully get across the abyss (you'll pull a moving platform for them with your rope). Once you're back together with them, check the building on the right side for a note.

 

Treasure #103 (Painted Spouted Vase) -

Same building as note, upstairs.

 

Treasure #104 (Mughal Perfume Bottle) -

Same area as last 2 collectibles. In a broken house on the left side.

 

 

Chapter 21:

 

*IMPORTANT* The collectible tracker in chapter select says there aren't any notes in this chapter. This is wrong. The very last note you need for the Lost History trophy is here. This note will add towards the counter for chapter 20 (just a display glitch).

 

[ame]

[/ame]

 

Treasure #105 (Mughal Enamel Bird) -

At the start of the chapter you must climb a cliff in front of you. Then you must use a rope to progress. Swing the rope in the direction where you came from. It will let you jump onto a rock that has the treasure.

 

Note #23 -

After a lengthy climbing section, look by the corpse near the old tent. There's a note on the corpse. Lost History Trophy Unlocked!

 

Treasure #106 (Stone Vase) -

This is inside the cave. At one point you will drop into a really dark area with a little bit of water on the ground. The water is really blue. On a rock next to the water is a treasure.

 

Treasure #107 (Strange Fruit) -

The last of the strange relics. You'll come to a point where you have to attach your rope to a piece of wood. As you swing down you will see Avery's pirate ship below you. There's a hidden cave you can swing to. To reach far enough you must rappel down and swing back and forth. Relic Finder Trophy unlocked!

 

Treasure #108 (Rajasthan Box) -

After the long sliding section where you have to jump from one cliff to another, you will fall down into some very blue water. To the right of the underwater cave you have to dive into, is a treasure (on land).

 

 

Chapter 22:

 

[ame]

[/ame]

 

Treasure #109 (Mughal Egg Pendant) -

At the start of the chapter, dive down into the cave on the right side in front of you. The final treasure is in here. The trophy may take a few seconds to pop. Treasure Master Trophy unlocked!

 

 

Epilogue:

 

[ame]

[/ame]

 

Conversation #36 -

After going to the beach, talk to the dog two times in a row. Gift of Gab Trophy unlocked!

 

Congratulations! You got them all and finished Nathan Drake's final adventure.

Edited by Terminator
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Thanks a lot for the incredibly detailed guide as always ... but even though you made my day by posting the guide, naughty dog has ruined it and to some extent even the entire game.

 

I hate collectibles and when I commented about the useless 100 treasures in previous games at last year's gamescom press event they said they'll implement collectibles only to the extent that nakes sense.

 

And now? 193? Almost twice as much? Thank you for nothing.

 

Instead of looking forward to the game I now detest having to check guides every second not to miss any of the collect-a-crap scattered thoughout the game.

 

When will developers ... and for that matter especially Sonys studios ... finally learn that adding a ton of collectibles doesn't make a game better or keeps players motivated. It does exactly the opposite.

 

Collectibles make games longer, but the extra time consists of boredom and frustration to the extent that you're glad when you're finally done with it. Is that really what you want?

Edited by Playzocker
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Well Uncharted 4 is so beautiful, it's actually fun to explore all the levels and find those hidden places :)

Trust me, without the collectibles you would miss out on some of the most beautiful places of the game.

 

And since Uncharted is all about treasure hunting, it makes sense there's a lot to collect.

Although I agree that 193 is overdoing it a bit. 100 Treasures would've been fine.

At this rate, the next Naughty Dog game will have 300 collectibles :D

 

UC1 = 61

UC2/3 = 101

TLOU = 141

UC4 = 193

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When will developers ... and for that matter especially Sonys studios ... finally learn that adding a ton of collectibles doesn't make a game better or keeps players motivated. It does exactly the opposite.

 

Depends on the game. Most of the time they add to the story or help towards unlocking perks or powers.

 

I enjoy collectibles because they encourage exploration. For that reason I won't be using this guide on my first playthrough, but thanks for putting it together PP and I'll be sure to use it soon. :D

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And now? 193? Almost twice as much? Thank you for nothing.

 

You think that's bad? Assassin's Creed would like to say hi. Arkham Series would like to say hi. Far Cry series would like to say hi (though the recent one you don't need to collect all), I could go on. Honestly 193 is nothing, so I don't get why you're complaining. If they have something to do with the story like Until Dawn I don't mind collecting them at the end of the day.

 

Cheers for the text guide. My copy should have arrived today :( Guess tomorrow, thanks Sony :dull:

Edited by Combatting
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Wait until Mirrors Edge.... Over 600 collectibles.... :whistle:

 

Pretty sure he won't get that because you know.. it has to many :rolleyes:

 

Also Sony Studios aren't as bad as other studios as I've just pointed out.

 

Also he's played Heavy Rain, so why is he complaining about collectibles again?

Edited by Combatting
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Pretty sure he won't get that because you know.. it has to many :rolleyes:

 

Also Sony Studios aren't as bad as other studios as I've just pointed out.

 

Also he's played Heavy Rain, so why is he complaining about collectibles again?

 

Yeh haha.

 

I know, doesnt make sense. Plus Uncharted being a 'treasure hunting' type game would be pointless without collectibles in my book?

 

Adds to the experience & from those that have played so far it sounds awesome.

 

Oh well, each to their own right?

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Thanks a lot for the incredibly detailed guide as always ... but even though you made my day by posting the guide, naughty dog has ruined it and to some extent even the entire game.

 

I hate collectibles and when I commented about the useless 100 treasures in previous games at last year's gamescom press event they said they'll implement collectibles only to the extent that nakes sense.

 

And now? 193? Almost twice as much? Thank you for nothing.

 

Instead of looking forward to the game I now detest having to check guides every second not to miss any of the collect-a-crap scattered thoughout the game.

 

When will developers ... and for that matter especially Sonys studios ... finally learn that adding a ton of collectibles doesn't make a game better or keeps players motivated. It does exactly the opposite.

 

Collectibles make games longer, but the extra time consists of boredom and frustration to the extent that you're glad when you're finally done with it. Is that really what you want?

 

i kinda understand your point but at the same time you're forgetting that collecting them is optional and is not required to complete the game. if your counter arguement will be "but i have ocd" well, i have that too and that's something you can control which i know from experience.

 

collectibles shouldn't be a deal-breaker for you, get the game if you have been looking forward to it and play it first time through without worrying about any of them. i know that's easier said than done if you have ocd but again, going for the collectibles is a choice you make, not something that is forced upon you.

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