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The Walking Dead: Michonne - Episode 2: Give No Shelter (Trophy Guide And Road Map)


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Another guide has been chosen as the preferred guide for this game so this one has been closed, is not maintained and as a result it may contain outdated or incorrect information. Please follow the link below to the preferred guide.

 

*Direct link to the stickied guide*

 

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Not a registered member yet? Have you found this guide useful? Then why not join the forums today? Click here to become a registered member now!

 

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⠀⠀⠀⠀⠀• Estimated trophy difficulty: 1/10 (Personal Opinion) [Trophy Difficulty Rating]

⠀⠀⠀⠀⠀• Offline trophies: 7 (I)

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◦ [ 0 (P)| 0 (G)| 0 (S)| 7 (B)]

⠀⠀⠀⠀⠀• Online trophies: 0

⠀⠀⠀⠀⠀• Approximate amount of time to 100%: 1-2 hours (Personal Opinion) [Estimated Time to 100%]

⠀⠀⠀⠀⠀• Minimum number of playthroughs: 1

⠀⠀⠀⠀⠀• Number of missable trophies: 0

⠀⠀⠀⠀⠀• Glitched trophies: None. But while there are yet no reported incidents, it still may eventually change.

⠀⠀⠀⠀⠀• Does difficulty affect trophies?: No, there is not a difficulty setting available.

⠀⠀⠀⠀⠀• Do trophies stack?: Yes, they are stackable (PlayStation 3 and PlayStation 4 versions).

⠀⠀⠀⠀⠀• Do cheat codes disable trophies?: No, there are no cheat codes available.

 

 

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The Walking Dead: Michonne - Episode 2: Give No Shelter - the second part in a three-part miniseries following the events which happened in the first episode.

 

[spoiler=Unique ID]In this suspenseful penultimate episode, a daring escape from the floating colony of Monroe, sees Michonne, Pete, and Sam running for their lives. Lasting only a short time, the relief of blame is quickly broken into small pieces, as the leaders of Monroe don't forgive and don't forget. With memories of her daughters cutting deep into Michonne's thick skin, her mind is becoming increasingly unstable... just at the precise moment when she will need all of her skills to survive.

 

 

In The Walking Dead universe, spur-of-the-moment decisions follow closely behind, and may result in preserving life or causing death. One second, everything around you is relatively calm, while the next, you find yourself on the brink of death. And at the end of the day, your choices will matter in settling moral dilemmas. This game series adapts to the choices you make, and the story is tailored by how you play. You will decide how the tale is told.

 

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All of the trophies are story-related and cannot be missed. Through natural story progression, you will earn seven bronze trophies. The second episode, like the first, is comprised of six chapters, and completing each one will earn you a trophy.

 

Completing the episode will earn you the following trophies:

 

Burning Bridges (B)

Herd Mentality (B)

Steep Climb (B)

Emergency Room (B)

Distant Memories (B)

Party Crashers (B)

Quiet Time (B)

Edited by Terminator
Added a link to the stickied Guide.
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http://www.playstationtrophies.org/images/trophies/3730/df3.jpg Burning Bridges (B)

Completed Chapter 1 of Episode 2

 

This trophy is story-related and cannot be missed. For more information, click the spoiler tag below to reveal.

 

[spoiler=1]You start off where you last left off, in Jonas and Zachary’s room on the lower deck of the ship, coming off your very last decision to either let Samantha kill Zachary or stop her from killing him. From the lower bunker, Michonne, Samantha, Zachary (determinant), and Jonas will accompany you to the upper deck. If you spared the life of Zachary, him and Jonas will distract a nearby guard (Joe) who is surveilling the area. Meanwhile, Michonne and Samantha move towards the platform where Pete was last seen. In the process of walking up the stairs, Randall is first seen and to avoid being noticed, Michonne quickly ducks her head behind cover, until the opportune time of alerting Pete to your presence, by means of signaling him with a hand gesture. This is short-lived as Norma notices you shortly thereafter, and proceeds to aim a loaded gun your way while also informing Randall. Samantha comes to your rescue when from an elevated position, she jumps down onto Norma to prevent her from shooting you. Michonne is then faced with a decision to either stop Randall who dashes for a weapon, or further put a beating on Norma. Unfortunately, no matter what is chosen, Randall sounds the horn to make everyone aware. Michonne and company make their way to a nearby boat and hash out a plan to escape. Pete suggests to talk them down by giving himself up, where Michonne is given two choices: stop him or let him go. Michonne's choice will affect the outcome of future scenes if Pete is involved or not. Michonne and Samantha reemerged from beneath the water's surface, then are met by an armed and dangerous Gabby from the previous episode, who confronted your group when Sam tried to escape through a door with supplies. The choice of stopping Pete or letting him go will play a role in how Gabby falls into the water. Either way, the motor begins as Michonne and Samantha at least set sail to anywhere but there. This trophy should unlock during the opening credits.

 

 

http://www.playstationtrophies.org/images/trophies/3730/dee.jpg Herd Mentality (B)

Completed Chapter 2 of Episode 2

 

This trophy is story-related and cannot be missed. For more information, click the spoiler tag below to reveal.

 

[spoiler=2]Following the intense power struggle, Michonne and Samantha can be seen sailing away to someplace else, someplace better, or so we hope. A dialogue sequence between Michonne and Samantha is triggered, wherein she highly suggests holding up at her father’s home. When arriving to shore, the two are faced with a horde of walkers that present a challenge. Michonne comes up with the idea to create for herself “pets”. During your navigation through a horde of walkers, Michonne begins to hallucinate again as she sees her little girls in dramatic fashion. Randall and several members of the Monroe community make an unannounced entrance and begin firing shots. He commands his fellow members to go after Michonne and the group. This trophy should unlock during the very next loading screen.

 

 

http://www.playstationtrophies.org/images/trophies/3730/93d.jpg Steep Climb (B)

Completed Chapter 3 of Episode 2

 

This trophy is story-related and cannot be missed. For more information, click the spoiler tag below to reveal.

 

[spoiler=3]Michonne and Samantha waste no time in running into the nearby woods to avoid being gunned down by hostile survivors, that is the Monroe community. The two encounter a climbable, yet damaged transmission tower, in which they begin to climb as quickly as possible. After proceeding forth upwards so much, Randall and company join you only to shoot bullets at you, and what then happens is Samantha catches one herself. Besides that, Michonne comes away unscathed. However, Samantha is now severely injured with a gunshot wound, but Michonne provides what little aid she can by bandaging up her wound. This trophy should unlock immediately after.

 

Edited by andrearnettbraun
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http://www.playstationtrophies.org/images/trophies/3730/0c2.jpg Emergency Room (B)

Completed Chapter 4 of Episode 2

 

This trophy is story-related and cannot be missed. For more information, click the spoiler tag below to reveal.

 

[spoiler=4]Michonne helps Samantha to keep walking by letting Sam rest on her shoulder. Eventually, Samantha passes out from what we can assume is a lost of blood. This ups the ante in how observant Michonne must be with no extra help right now. A slew of threats (walkers) pour in as Michonne has to defend herself and Samantha from what otherwise would result in their untimely deaths. Michonne then picks Samantha up and carries Sam on her back, while at the same time protecting them both from the surrounding enemies (walkers). A nearby house can be spotted in the distance as the group makes their way towards it speedily. Blood drips from Samantha’s wound as you get near to the entrance, when Paige greets you in any way but pleasant by firing off a gunshot. After some persuading, Paige grants you the necessary access for entrance to their fortified home. On your way in, the walkers have caught up and grab Samantha’s leg as you nearly get in untouched, but fortunately, it goes off without a hitch in terms of there being no fatalities whatsoever. Upon entering the household, Alex and James are first introduced, where Michonne is tasked with patching up an injured friend. Michonne asks James to bring a first aid kit, which he then follows command and does so. The process of medically treating Samantha’s wound begins as Michonne finds herself using necessary tools in hopes of prolonging her friend's lifespan. A short while later, John, the father of Samantha, barges in and raises concerns about Michonne’s method in alleviating the pain. With little murmuring and complaining, John complies to help Michonne as she provides medical aid to a wounded Samantha. However, after successfully tending to Samantha's wound, Alex begins to question where his brother, Greg, is. No matter which way that you play it, the truth is revealed to a concerned family. This trophy should unlock immediately after.

 

 

http://www.playstationtrophies.org/images/trophies/3730/e4a.jpg Distant Memories (B)

Completed Chapter 5 of Episode 2

 

This trophy is story-related and cannot be missed. For more information, click the spoiler tag below to reveal.

 

[spoiler=5]John comforts his then grieving children, Alex and James. Michonne’s hallucinations rear their ugly head as this moment brings up memories of times past. Michonne notices a toy of her daughters on the nearby dresser, which she then walks over towards and reluctantly picks up. An eery flashback to the past begins and Michonne is prompted to open a closed door, when we finally learn the name of both of her daughters, Colette and Elodie, as she utters them upon interacting with the door. Through natural progression, a house phone will begin to ring when strange footsteps can then be heard and seen. Michonne is prompted with a choice to either answer the phone or go after the stranger. Michonne receives further clarity on what happened to her daughters regardless of which route is taken. Michonne is snapped back to reality with Paige’s haunting question tailored by your previous choice. This trophy should unlock immediately after.

 

 

http://www.playstationtrophies.org/images/trophies/3730/bb7.jpg Party Crashers (B)

Completed Chapter 6 of Episode 2

 

This trophy is story-related and cannot be missed. For more information, click the spoiler tag below to reveal.

 

[spoiler=6]A conversation is held between Michonne and Paige to follow, only to end prematurely as Samantha can be heard in the next room, with severe hallucinations of past events regarding her dead brother, Greg. Michonne is presented with the opportunity to calm Samantha down as best as she can. John is then seen walking pass with Alex cradled in his arms. Michonne and Paige exchange a few words until John asks to speak with Michonne in private. Michonne and John walk outside and begin discussing personal matters. During the conversation, John opens up about his late wife, Sophia, before subsequently asking for the help of Michonne. This is cut extremely short when John is shot directly in the head by Randall (presumably). Michonne runs for cover to be protected from any potential gunfire. Before Paige can walk outside, Michonne gives her a signal to warn against it. Michonne is burdened with the yoke of either attacking the Monroe colonist on your lefthand or righthand. Regardless of your choice, the other Monroe colonist will have to be dealt with in a rather brutal way. This trophy should unlock immediately after.

 

 

http://www.playstationtrophies.org/images/trophies/3730/ebf.jpg Quiet Time (B)

You completed Episode 2

 

This trophy is story-related and cannot be missed. For more information, click the spoiler tag below to reveal.

 

[spoiler=7]Paige and Randall are seen in the distance, having a skirmish for control of a gun. Michonne intervenes to protect Paige, and ends up taking a brunt of the damage. However, Michonne musters up enough strength to fend off Randall’s forceful hits and retaliates back even harder. Randall is constrained shortly after their physical altercation by Michonne with the help of Paige, where the two become informed that Norma and company know their current location and are heading their way. Michonne angrily picks up a wrench lying close by with intent to use it violently. Before rash actions take place, Samantha and Alex enter the room and find out that their father has been gunned down in cold blood. To no surprise, Samantha doesn’t hold back in sharing her thoughts, which is encouragement for Michonne to end Randall’s life or else she will do it herself. This leaves Michonne with a major choice: kill Randall off or drop the wrench. This trophy should unlock during the very next loading screen.

 

Edited by andrearnettbraun
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It's a good guide, you sure got this one up quickly.

 

You smart. You very smart. You a genius. You loyal. I appreciate you. :rofl:

 

In all seriousness, though, as I was progressing the story, I was jotting down notes. I had already written most of the what you now see, but just needed to add the necessary details for individual chapters. But thanks for your feedback! :)

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  • 1 month later...

The Guide Team appreciates the effort but we have decided to go with another Guide as the official one for The Walking Dead: Michonne on this site so please continue all relevant conversations over there :): http://www.playstationtrophies.org/forum/the-walking-dead-michonne/284646-walking-dead-michonne-trophy-guide-road-map.html

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