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G.I. Joe: The Rise of Cobra - Collectibles Guide


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Collectibles Guide

 

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This guide covers all the collectibles in the game; File Cards, Intel, Contacts, Vehicles and the Storm Shadow hidden boss fights. I have them colour-coded to make it easier to find them.

 

This guide will be used to unlock the following trophies:

 

(S) Storm Shattered

(B) Half the Battle

(B) File-o-phile

(B) Classified

(B) Lost & Found

(B) Gimme The Keys

(B) Turret Syndrome

 

File Cards look like little files that you would see in a filing cabinet.

Intel looks like little briefcases.

Contacts are little dog tags, these unlock hidden characters.

Vehicles are self explanatory, you drive them. (Also make sure to switch to the Gunner's Seat with :r1: and fire the turret with :r2: to get another trophy). Also note that some vehicles appear in more than 1 level. You only need those once, so you can ignore those vehicles if you've driven them before.

Storm Shadow Boss Fights are optional fights that are required to unlock him as a character and are a 1 time fight so once you've beaten him, he won't reappear.

 

 

Operation: Arctic Arsenal

 

Level: Foundation

Black Cobra Viper File Card: After defeating the first few enemies, it's on the right, hard to miss.

M.A.R.S Security Trooper File Card: Later in the level you need to destroy 2 generators. Right before destroying the 2nd one, it’s on the left of the area. Make sure you get it before destroying both.

M.A.R.S. Industries Shield Technology Intel: After you disable the forcefield, it’s on the left behind a rock.

Holding Pen File Card: When you get to the large door, it’s on the left.

Ripcord Location Intel: In the last area, right before a big turret, it’s on the right behind some crates.

 

Level: Genesis

M.A.R.S. Defence Wall File Card: After the first checkpoint, on the right immediately at the start.

Snake Eyes Location Intel: Shortly after you will come to a teleporter and a door that only a Heavy character can open, it’s inside there. (This one unlocks the bonus level Arctic Ooze.)

Snow Cat Vehicle: Almost impossible to miss, you’re told to go inside one to destroy towers halfway through the level.

Joe Snow Cat File Card: On the left next to the vehicle.

Joe Tanks Intel: Next to the security tower in the back right that you need to destroy.

Detention Centre File Card: After the cutscene telling you to destroy the power coils, it's on the left.

 

Level: Deckhouse Six

M.A.R.S. Security Officer Intel: After using the panel to open the door and a turret pops out near the start of the level, it’s right next to the door.

COBRA Nanomite Intel: Once you fight the red ninjas for the first time, there’s a door requiring the Combat Soldier on the right. The intel is in here.

Red Ninja File Card: In the same hallway as before. Near the end of the hall a bunch of enemies will come from a room to the back left, it’s in here inside some crates.

Serpent Battle Armour Intel: You will come to a massive room with force fields that will go down after a few minutes of fighting. Head to the exit in the bottom left, where you will find a Heavy character door with the intel.

Storm Shadow Boss Fight: Story related, you fight him on your first run through the level. After this fight, he won’t re-appear here ever again.

Storm Shadow File Card: Story related, you get this after the boss fight.

Ripcord Contact: Story related, at the end of the level.

 

Level: Cliff's Edge

Weather Manipulation Intel: At the start, immediately turn around and destroy the wooden barrier behind you. The intel is in the area hidden by the barricade.

Shadow Storm Training, part 1 Intel: Shortly on in the level, the path branches to the left and right. In the center is a metal cage with the intel. You must destroy the generator behind it to get to it.

COBRA Gunship File Card: After the gunship fight, it’s next to the generators you need to destroy.

Flyers Intel: After destroying the generators and taking down the forcefield, it will appear next to where the forcefield was.

Snow job Intel: Below the power coils you need to shoot.

Gung Ho Contact: After the 2nd checkpoint, it's inside a door requiring the Combat Soldier.

Satellite File Card: After the Satellite mini-game, in front of you in the middle.

Launch Site Confirmed Intel: Right in front of you at the end of the level, nearly impossible to miss.

 

Level: Rocket House

Joe Vehicles Intel: At the very beginning, there’s a door on the right requiring a Commando character, the intel is inside.

Snow Job Intel: Immediately after the previous door, there is another one on the left hidden by some trees. This one requires a Heavy and the intel is inside.

Teleport Device File Card: After the first forcefield, you’ll see a metal fence that you’re supposed to go through. Instead go to the left of it to find this item.

M.A.R.S. Weapons Facility File Card: In the huge area where you destroy silos, it’s on the right behind a metal structure, about halfway through the area.

COBRA H.I.S.S. Modern File Card: At the end of the same area, you will fight a bunch of enemies and are supposed to go through a door to the boss fight. Instead, head left of the door then you'll see it.

The Baroness File Card: Story related, you’ll get this after the boss fight.

 

Level: Bonus Alpha

Snow Cat Vehicle: At the start, press :triangle: on the green circle to call it in, then enter it.

Flight Pod Missile File Card: In the big open area where you drive the vehicle, there’s a door on the left requiring the Commando. It’s inside here.

Lift Ticket File Card: Inside the building, to the right of the teleporter is a door requiring the Combat Soldier. It's inside here.

Drop From Above Intel: Near the end of the level, you will fight a ton of enemies. There are a few computer screens on the left and right sides of the area. Destroy all of them and the intel will spawn next to the rightmost computers.

Snake Eyes Contact: Story related, at the end of the level.

Edited by Terminator
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Operation: Desert Jewel

 

Level: Arrival

Runner Vehicle: Right in front of you at the start. Hard to miss.

Drop Box File Card: To the left of the teleporter, inside some crates (Near the big turret).

Joe Runner File Card: After the first checkpoint, near the 2nd turret inside some crates.

COBRA Stinger File Card: A bit farther ahead, on the right side of a turret, fairly easy to spot.

Black Neo Viper File Card: When you get inside the building, stick to the left when the path splits and it's at the end inside some crates.

Backblast Contact: Before you exit the building, you’ll activate a panel to open the exit. Next to the panel is a door requiring the Combat Soldier, open it to get the tags.

Black Neo Viper Development Intel: Across from where you unlocked Backblast, there is an opening covered by rocks. Backtrack to a teleporter, and equip Backblast as your character, then use him to blow open the rocks. Destroy all the objects in here to unlock the intel.

Cougar Vehicle: In the final area, you will see a green circle. Press :triangle: on it to call in the vehicle and enter it.

 

Level: Rise

BAT Manufacturing File Card: When you first have to defeat the BAT soldiers (robots), you’ll have to also destroy objects that keep spawning the enemies. After the first one but before the 2nd one, if you turn around, you will spot a Commando door. The file card and the next 2 collectibles are inside.

Apep Intel: Inside the same door as above.

BAT Shock/BAT Factory Intel: Same as above.

Hoverblade File Card: After the gunship fight, it's on the left behind a building.

SERPENT Battle Armour File Card: After opening the large set of doors, it's on your left.

Joe Armoured Panther Care File Card: Near the green circle for the next vehicle, it’s on the left near some bunkers.

Armoured Panther Vehicle: Right next to the previous collectible, hard to miss.

Shipwreck Location Intel: Near the power coils you need to shoot, on the left (Also unlocks the bonus level Desert Elements).

 

Level: Robot

Crawler Intel: At the start, you will see a Combat Soldier door covered by a force field. After you turn off the forcefield, backtrack here and open the door for the intel.

Dusty Intel: Next to the teleporter inside a crate.

Storm Shadow Boss Fight: After the massive enemy fight in the square shaped room, open the Heavy door on the left to get to the fight. After this fight, he won't re-appear here.

Tunnel Rat File Card: In the area where you have to power the 4 power coils, it’s on the floor between the 2 ramps leading up to the final coils.

 

Level: Storm

Dusty File Card: As soon as the level starts, turn around and it’s in the very back.

Bat Shock File Card: Once you reach an open area, you will have to go down a narrow ramp near a forcefield. It's down here near a teleporter and some crates.

Satellite Strike Intel: Shortly after going through the forcefield, you will fight a robot mech. In this same area, it's in the back right corner near some crates.

Agent Helix Contact: After disabling the satellite, there is a Heavy door on the left with this inside. ((B) Half the Battle should pop here providing you collected everything up to this point))

Wild Bill File Card: Later in the level, you will be inside a cave. After extending a bridge in the cave, it will be between 2 generators you need to destroy.

 

Level: Apep

Cover Intel: During a big fight section with turrets, you will see a Combat Soldier door with this inside.

Apep Solar Complex File Card: Inside the same door as above.

Power Coil File Card: After defeating the robot mech, it’s inside a Commando door on the left.

Joe Tiger Cat File Card: You’ll head down a hallway with 2 outdoor outcroppings on the right side of the area (near the end). At the second one where there’s a green coloured turret and a panel to activate, it's outside here on the balcony.

Firefly File Card: Story related, you get this after the boss fight.

 

Level: Bonus Delta

COBRA Mole Pod File Card: At the very start before going on the bridge, head left along a small path to a Commando door with this inside.

Weather Dominator File Card: Same area as above.

Tunnel Rat Intel: After crossing the bridge, it’s on the left side in plain sight by a tunnel.

Tiger Cat Vehicle: After the tunnel section, you will come to an area with a green circle for calling in an airstrike. To the left of this icon is the vehicle marker. Call it in and go inside with :triangle:

Shipwreck Contact: Story related, you get this at the end of the level.

Edited by Terminator
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Operation: Jungle

 

Level: Fever

Night Creeper File Card: From the first turret you encounter, it’s behind the rock on the left in front of it.

Recondo Intel: Just after passing the first turret, on the right behind a wooden fence.

Joe Cougar File Card: After the gunship fight, it’s on the left of the first forcefield you see.

Bio Lab File Card: At the start of the 2nd area, go down a hill and it’s on the right behind a wooden fence.

Iron Grenadier File Card: After opening a door by shooting power coils, immediately after this there are some crates on the right with it inside.

COBRA Bauxite Intel: From the same gate as before, head far left instead of right and look for a small passage behind a boulder. Head in to find a Heavy door with this inside.

Beachhead Contact: Near the end you have to activate 2 coils, 1 of which is up a ramp. Instead of heading directly for the one on the ramp, take a left halfway up to find this item.

 

Level: Sludge

Kamakura Contact: At the start you need to activate panels in a U shaped hallway. On the second half of this hall, there is an opening on the right with a Commando door with the dog tag inside.

Breaker File Card: From the previous item, head all the way to the end of this hallways to find some crates to destroy with the item inside.

Homing Missile File Card: In a Bio lab you will have to destroy some computers and activate some panels to finish the area, as soon as the computers are destroyed the item appears in the centre.

Storm Shadow Boss Fight: After draining the bio tanks in the previous area, there will be a Combat Soldier door on the right exit. This leads to the boss fight (If this was the last fight, you will unlock (S) Storm Shattered).

Breaker Intel: After destroying the final set of tanks, this will appear to the right of the last panel you activate. Limited time to get it though, so be quick!

 

Level: Countdown

Joe Mobile Pit File Card: When the path becomes wider and curves to the right, it’s on the left.

B.A.T. (Flame) File Card: You need to shoot 2 power coils to open the path. From the rightmost coil, it's to the right side of it.

Recondo File Card: In the huge open area with the big building to the left, you’ll head around the left side to destroy some generators. It’s to the left of the first one.

Sgt. Flash Location Intel: While heading to the other side of the big building to destroy more generators, you’ll see a Combat Soldier door with this inside (This unlocks the bonus mission Bonus Sigma).

COBRA H.I.S.S. Original File Card: After destroying the generators and fighting a robot mech to open a gate, it's on the left behind a rock just after the gate.

COBRA Temple Intel: After the big fight, it's right in your path. Literally impossible to miss.

 

Level: Primal Shrine

Mobat Vehicle: Right at the start you'll see it. Almost impossible to miss ((B) Gimme The Keys and (B) Turret Syndrome pop here if you’ve got every vehicle up to this point and used the turrets).

COBRA Crimson Attack Tank File Card: After you have to exit the tank, it's behind a rock on the left.

Joe MOBAT File Card: After the Satellite minigame, it’s on the left by 2 generators.

COBRA Ziggarut File Card: From the Satellite minigame, head to the right and into the foreground to find a Heavy door with this inside.

COBRA Island Intel: In the same area, got to the back right corner for a Commando door with this item.

Destro File Card: Story related, you get this after the boss fight.

 

Level: Bonus Sigma

Stalker File Card: After encountering the tank and turret, it’s on the right behind the turret near some barrels.

Data Frame File Card: After a massive battle, you’ll go right through a forcefield. Immediately after this, head left to find it.

Communication Satellite File Card: After crossing the bridge, there's a Heavy door on the right with this inside.

Scientist Theory Intel: Inside the building there are 2 panels to activate and the left one opens up the left forcefield, which contains this intel.

Sergeant Flash Contact: Story related, you get this at the end of the level.

Edited by Terminator
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Operation: Polar M.A.S.S.

 

Level: COBRA Island

Armoured Panther Vehicle: At the very beginning, there is a green circle, press :triangle: to call it in.

Dial Tone File Card: After you are forced to leave the vehicle, there is a tower leaning over with the item next to it.

Dr Burkhart File Card: When inside the cave, near the exit there is a hidden path on the right. Follow this to a secret area with this item on the left.

Mobile PIT Intel: Same area as above but on the right side.

Radar Dish File Card: After the second checkpoint, this file is right next to the lookout tower on the left.

MASS Device Intel: After the huge turret battle, it spawns in the middle of the path. Near impossible to miss.

 

 

Level: Cryodome

Flight Pod Chain Gun File Card: It’s right behind you at the beginning.

Mobat Vehicle: Right in front of you at the start of the level.

COBRA Final Lair File Card: During the vehicle section, hidden behind the right wall of the first gate you'll smash trough. You’ll have to exit the vehicle to grab it.

Strato Viper File Card: When you reach the area with all the silos and generators, it's on the right behind a concrete barrier.

COBRA Commander File Card: In the same area as above, it’s on the leftmost side near a concrete barrier.

Accelerator Suit Intel: Once you get inside, it’s in the corner behind you on the right.

 

Level: Breach Pit

Hawk File Card: In the second area, after the first door there's a secret area on the left with this inside.

Storm Shadow Training part 2 File Card: You’ll fight a bunch of GI Joe vehicles at a gate later in the level. Once they are all beaten, this spawns in front of your path, impossible to miss.

Zartan File Card: Story related, you get this at the end of the level.

Destro, The Baroness, and Firefly Contacts: Story related, you get these at the end of the level.

At the end of this level, the remaining collectible trophies should pop providing you gathered all the items in the order listed.

Edited by Terminator
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The Guide is 100% done! The chances are that nobody will use this since the game is so old and terrible but here it is anyway :).

 

Whoa bubba! I'll have you know that I've had this game in a stack next to my PS3 for at least 6 months. Just trying to find time when my wife and I can go through it. We were thinking this summer...

 

So don't fear. It will be used...so a big thank you ahead of time.

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*Guide Supplement Stuck*

 

Congratulations :).

 

Thanks! :D

 

Whoa bubba! I'll have you know that I've had this game in a stack next to my PS3 for at least 6 months. Just trying to find time when my wife and I can go through it. We were thinking this summer...

 

So don't fear. It will be used...so a big thank you ahead of time.

 

Well I was a bit exaggerating, I know some people will use it. But the game is so old that I know a lot of people won't bother :p At least there's a complete guide now though! ;)

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  • 2 months later...

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