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Grand Theft Auto III ~ 100% Completion Guide


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This guide is a supplement to the Grand Theft Auto III ~ Trophy Guide and Roadmap.

 

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In order to obtain the platinum trophy for GTA III you will need to obtain 100% in game completion, which will unlock the (G) Is That All You’ve Got? trophy. This guide will detail what is required of you to obtain 100%, and include a full text and screenshot description for every collectible location, as well as videos and information on other aspects of the 100% completion.

 

You can keep track of your overall completion percentage by pressing :touchpad: and navigating to Stats > Percentage complete. The weighting of each component of the 100% is not known and you cannot track it within the game. It’s worth noting that the game autosaves after you pick up each hidden package, so even if you die immediately afterwards you won’t need to recollect it. The same applies for completing missions and unique jumps. You will receive on-screen notifications of each mission you complete, as well as for unique jumps and hidden packages.

 

Important Note: The 100% is missable, as you can progress certain character's missions to a point where other missions become unavailable and as you need to complete all of them, this will lock you out of the 100%. Please see the ‘Story Missions’ section below for more details and information.

 

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Story Missions

 

  • Complete all 48 story missions across Portland, Staunton Island and Shoreside Vale.

 

Pay-Phone Missions

 

There are 17 Pay-Phone missions available in the game, and you must complete all of them. They are represented by the coloured Pay-Phone icon on the minimap.

 

  • Marty Chonks (4 missions, Portland)
  • El Burro (4 missions, Portland)
  • King Courtney (4 missions, Staunton Island)
  • D-Ice (5 missions, Shoreside Vale)

 

Off-Road Vehicle Missions

 

There are a total of four vehicle missions you need to complete for the 100%. Completing all of them will also unlock the (S)Where we’re going, we don’t need roads trophy.

 

  • Patriot Playground
  • Multistory Mayhem
  • A Ride in the Park
  • Gripped!

 

Remote Control (RC) Vehicle Missions

 

  • Diablo Destruction
  • Mafia Massacre
  • Casino Calamity
  • Rump Rampage

 

Emergency Services and Taxi Missions

 

  • Paramedic - complete level 12 in a single mission ((S)Playing Doctor)
  • Firefighter - extinguish 60 fires (20 in Portland, 20 in Staunton Island and 20 in Shoreside Vale) ((B)Splish Splash)
  • Vigilante - kill 60 criminals (20 in Portland, 20 in Staunton Island and 20 in Shoreside Vale) ((B)Going Rogue)
  • Taxi Driver - complete a total of 100 fares

 

Vehicle import/ export lists

 

  • Complete the Emergency Vehicle import/ export list - Portland Docks
  • Complete the Civilian Vehicle import/ export list - Portland Docks
  • Complete the Civilian Vehicle import/ export list - Shoreside Vale

 

Rampages, Unique Jumps and Hidden Packages

 

  • Complete all 20 Rampages found throughout the game
  • Complete all 20 Unique Jumps found throughout the game
  • Collect all 100 Hidden Packages found throughout the game

 

 

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There are a total of 48 main story missions which you will need to complete. They contribute a large amount of completion towards the 100%. As previously stated, some of the story missions are missable. Just remember to do the following two steps in regards to the order in which you complete the story missions.

 

Portland

  • Complete all of Joey’s and Luigi's missions before you complete Salvatore's missions. Once you complete “Last Requests” for Salvatore you will be locked out of completing any remaining missions for Joey and Luigi.

 

Staunton Island

  • Complete all of Kenji’s and Asuka's missions before you complete Donald Love's missions. Once you complete “Waka-Gashira Wipeout” for Donald Love you will be locked out of completing any remaining missions for Kenji and Asuka.

 

The spoiler below has a full list of all missions in the game, as well as the approximate order in which you should complete them.

 

Spoiler

 

Portland

 

Introduction

 

  • Give me Liberty

 

Luigi Goterelli

 

  • Luigi’s Girls
  • Don’t Spank Ma Bitch Up
  • Drive Misty For Me
  • Pump Action Pimp
  • The Fuzz Ball

 

Joey Leone

 

  • Mike Lips Last Lunch
  • Farewell ‘Chunky’ Lee Chong
  • Van Heist
  • Cipriani’s Chauffeur
  • Dead Skunk in the Trunk
  • The Getaway

 

Tony Cipriani

 

  • Taking Out the Laundry
  • The Pick-Up
  • Salvatore’s Called a Meeting
  • Triads and Tribulations
  • Blow Fish

 

Salvatore Leone

 

  • Chaperone
  • Cutting the Grass
  • Bomb Da Base: Act I
  • Last Requests

 

8-Ball

 

  • Bomb Da Base: Act II

 

Staunton Island

 

Asuka Kasen

 

  • Sayonara Salvatore
  • Under Surveillance
  • Paparazzi Purge
  • Payday for Ray
  • Two-faced Tanner

 

Kenji Kasen

 

  • Kanbu Bust Out
  • Grand Theft Auto
  • Deal Steal
  • Shima
  • Smack Down

 

Ray Machowski

 

  • Silence the Sneak
  • Arms Shortage
  • Evidence Dash
  • Gone Fishing
  • Plaster Blaster
  • Marked Man

 

Donald Love

 

  • Liberator
  • Waka-Gashira Wipeout
  • A Drop In The Ocean
  • Grand Theft Aero
  • Escort Service
  • Decoy
  • Love’s Disappearance

 

Asuka Kasen

 

  • Bait
  • Espresso-2-Go!
  • S.A.M.
  • Ransom

 

Shoreside Vale

 

Catalina

 

  • The Exchange

 

 

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Pay-Phone missions are short side missions given to you by different gangs. There are a total of 17 missions you must complete across the 3 islands in the game. Their locations are represented by coloured telephone icons on the minimap. The exception to this are the missions given to you by Marty Chonks. These are available at the public telephone near Joey’s Garage in Portland. Each Pay-Phone mission location will unlock once you reach the corresponding island. You will receive a message on your pager indicating that they are now available.

 

Marty Chonks (Portland)

 

  • The Crook
  • The Thieves
  • The Wife
  • Her Lover

 

El Burro (Portland)

 

  • Turismo
  • I Scream, You Scream
  • Trial By Fire
  • Big ‘N’ Veiny

 

King Courtney (Staunton Island)

 

  • Bling-Bling Scramble
  • Uzi Rider
  • Gangcar Round-up
  • Kingdom Come

 

D-Ice (Shoreside Vale)

 

  • Uzi Money
  • Toyminator
  • Rigged to Blow
  • Bullion Run
  • Rumble
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The listed missions are off-road vehicle side missions that require you to pass through a certain number of checkpoints within a designated time period. There are a total of four off-road missions you need to complete in the game to unlock the trophy, as well as for obtaining 100% completion. These missions can be extremely frustrating as the vehicles you drive and the terrain you must traverse makes you very prone to rolling your car. If at any point you exit the vehicle, or it is destroyed you will fail the mission. The locations of these missions are not shown on the minimap. The below video shows the exact location of each off-road vehicle mission.

 

”Patriot Playground” -

 

This off-road mission can be started by entering the Patriot parked in the Supa Save parking lot in Portland View, Portland. You will need to travel through 15 checkpoints across the cliff face on the eastern side of the island. Each checkpoint you pass through will reward you with an additional 15 seconds to your time limit. Follow the route which I take in the below video, and be sure to drive slow as the Patriot can slide a lot when traveling as a high speed. I found it best to attempt this mission during the day as it is much brighter and you can see the terrain a lot clearer.

 

”A Ride in the Park” -

 

This off-road mission is started by entering the Landstalker located next to the barn in Belleville Park in Staunton Island. You will need to travel through 12 checkpoint throughout the park. Each checkpoint will reward you with 10 seconds to your time limit. Follow the route which I take in the below video, and be sure to be quick to get the first few checkpoints so you can build up some time as the start can be quite difficult. Each checkpoint is represented on the minimap by a pink blip.

 

”Multi-Story Mayhem” -

 

This mission is started by entering a Stallion out the front of the Newport Multistory Car Park in Staunton Island. The car park is located two blocks east of your safehouse (location of the car park is provided in the below video). There is a stallion parked on the ground floor, simply enter it, drive outside the car park, exit the vehicle and then re-enter to start the mission. There are 20 checkpoints spread out throughout all floors of the car park. You will start with 00:20 time limit and each checkpoint you pick up will give you an addition 00:05 to your time. Don’t drive too fast as it is easy to smash into poles and damage your car. Just follow the route in the video below and you shouldn’t have any problems.

 

”Gripped!” -

 

This mission is started by entering the Patriot located in the car park on the eastern side of Shoreside Vale. This is by far the hardest of the four off road vehicle missions. The terrain you must traverse is very steep and difficult to navigate. However, the further you progress the easier it becomes, so persevere for the beginning sections and you should be fine. They key is to go as slow as you can and use the handbrake to slow down. There are 20 checkpoints spread across the area and you must collect them all. Each one is represented by a blip on your minimap. You will earn an additional 00:15 seconds to your time for each checkpoint you pick up. Follow the path in the below video for the most efficient route.

 

 

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RC missions involve you taking control of a small remote control car and blowing up gang cars in the area. In order to start each RC Mission you need to enter the Toy Van in each of the below locations. You will then have 2 minutes to blow up as many of the specified gang vehicles as possible. You only need to blow up one in order to pass the mission. In total there are four (4) RC Missions that you will need to complete for the 100%. If you fail the mission you can retry it by getting back in the Toy Van. Completing all RC Missions will also unlock the (S)Man Toyz trophy.

 

Below is a list of the four RC Missions, including a description, map and video of their respective locations.

 

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  • Diablo Destruction - Located in Hepburn Heights, Portland near the train station.
  • Mafia Massacre - Located opposite Momma’s Restaurante in Saint Mark's, Portland.
  • Casino Calamity - Located opposite Kenji’s Casino, Staunton Island
  • Rumpo Rampage - Located right near your safehouse in Shoreside Vale within a short walking distance behind a large sign

 

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Emergency Service missions are vehicle side missions requiring you to drive around the map completing specific tasks. These include Paramedic, Firefighter and Vigilante missions and you must complete specific levels for one in order to obtain the 100% completion. Each mission is started by first acquiring the respective emergency vehicle and then pressing :r3:. Completing these missions will also unlock other trophies. Taxi missions involve picking up a fare and then dropping them off at the location where they want to go. Both are marked on the minimap. To start the Taxi missions press :r3: when inside a taxi.

 

You must complete the following Emergency Services missions and Taxi missions for the 100% completion. For more information, including tips and strategies on how to complete each type of mission, please refer to the complete Trophy Guide and Roadmap found HERE.

 

  • Paramedic Missions - Reach and complete level 12 in a single mission attempt. This will unlock the (S)Playing Doctor trophy.
  • Vigilante Missions - Kill 20 criminals (does not need to be done in a single mission) in each of the three islands in the game (60 total criminals killed). Killing your first 20 criminals in one mission will also unlock the (B)Going Rogue trophy.
  • Firefighter Missions - Extinguish 20 fires (does not need to be done in a single mission) in each of the three islands in the game (60 total fires extinguished). Extinguishing your first 20 fires in a single mission will also unlock the (B)Splish Splash trophy.
  • Taxi Missions - Complete a total of 100 fares across the game. These do not need to be completed in a single attempt. Completing 100 fares will also unlock the (S)Where To? trophy.
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There are two import/ export locations in the game with a total of three vehicle lists in which you need to complete for the 100%. The below map shows the location of both the import/ export garage at the Portland Docks, Portland, and the one in Pike Creek, Shoreside Vale. You will only be able to complete all three lists at the end of the game once you have gained access to all areas of the game. Once the lists have been completed, floating icons of each deposited car will appear, allowing you to gain access to each of the vehicles at any time.

 

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Portland Emergency Vehicle Import/ Export List

 

The following vehicles need to be collected and parked under the magnetic crane on the yellow strips in the Portland Docks area. In total there are seven (7) vehicles that need to be found and exported at the crane in order to complete the list. The vehicles do not need to be brought in any particular order. The below list identifies all required vehicles, as well as how to obtain them and provides a picture of what they look like in the game. Once you have completed the list, you will also unlock the (S)Pest Control trophy.

 

Ambulance - Can be obtained from any of the three hospitals in the game. The closest one to the crane is to the west near Chinatown.

 

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Barracks OL - Can be obtained from Phil’s Surplus Army Supplies location at the northernmost point of Staunton Island.

 

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Enforcer - The Enforcer is the SWAT van and can be found at the back of the police station in Staunton Island near Kenji’s Casino. It can also be obtained when you acquire a four star wanted level.

 

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FBI Car - Can only be obtained when you have a five star wanted level. They will start to pursue you with four FBI agents inside. Steal one and escape the cops with it. Feel free to use cheats to raise and lower your wanted level.

 

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Fire Truck - Can be obtained from any fire station in the game. The closest one to the crane is in the northern area of Portland near the car crusher

 

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Police Car - There are two parked west of the crane at the police station in Chinatown. Otherwise just gain a wanted level and wait for a cop to arrive, kill him and steal his car.

 

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Rhino - Can be obtained in Phil’s Surplus Army Supplies location at the northernmost point of Staunton Island. Using the cheats to spawn a tank won’t work, you need to find one already in the game.

 

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Portland Civilian Vehicle Import/ Export List

 

The following vehicles need to be collected and parked in the garage just west of the magnetic crane at the Portland Docks area. In total there are sixteen (16) vehicles that need to be exported in order to complete the list. The vehicles do not need to be brought in any particular order. The below list identifies all required vehicles, as well as how to obtain them and provides a picture of what they look like in the game. Some vehicles may be difficult to locate, as not all are parked in predictable locations. I have provided some tips on where they are likely to be found driving around the city.

 

Blista - Minivan found very commonly throughout the game. Parked ones can be found near Asuka’s place in Staunton Island as well as in the Newport multistory car park near your safehouse in Staunton Island.

 

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Bobcat - Utility vehicle very common in the game. A parked one can be found on the Portland Beach, just south of Salvatore’s mansion on the eastern side of Portland.

 

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Bus - Found predominantly in Staunton Island, but also rarely in Portland and Shoreside Vale. Commonly spawns at the northern end of Staunton island around the stadium. If driving the Barracks OL from Phil’s Army Surplus location, the spawn rate increases.

 

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Coach - Large bus found rarely in all three islands. There is one parked at the bus terminal just south of the Portland import/ export crane.

 

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Dodo - The dodo is a small red plane that can found in a hangar at the airport in Shoreside Vale. It is very difficult to fly, so I suggest just driving it back along the roads like it is a car. You can only collect this vehicle once you have unlocked the third island, Shoreside Vale.

 

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Flatbed - Rare large truck with no spawn point. Most commonly found in the northern area of Staunton Island, around the Stadium. Driving around the Barracks OL found at Phil’s Army Surplus may increase the spawn rate.

 

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Linerunner - Large semi-trailer truck found rarely throughout the game. There is one parked at the Portland Docks near the large freight container ship. Upon entering head to the right towards the unique jump to find one parked near the water.

 

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Moonbeam - Civilian van commonly found throughout the game. One can be found near a garage in the mafia area of Saint Mark’s, Portland.

 

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Mr. Whoopee - By far the rarest vehicle in the game, Mr. Whoopee is an ice cream truck. You can obtain it during the ‘I Scream, You Scream’ mission in Portland. Alternatively, it has a high spawn rate during Firefighter missions, and can very rarely be found in Shoreside Vale near the Cartel Mansion.

 

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Mule - The Mule is a small truck found driving throughout the game, especially in the Chinatown area of Portland. There is also one found parked at the entrance to the Docks, right near the import/ export garage.

 

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Patriot - The Patriot is an all-terrain four wheel drive that resembles a Hummer. One can be found parked in the car park of the Supa Save! right next to Portland Docks. this is the location where you complete the ‘Patriot Playground’ vehicle side mission.

 

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Pony - Van found throughout the game. One is parked at the AM Petroleum Company Office located across the road from Joey’s garage in Portland.

 

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Rumpo - Small van found being driven throughout the game. One can be found near 8-Balls garage in Portland and near the Callahan Bridge.

 

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Securicar - Armoured vehicle rarely found in the game. Frequently spawns during Donald Loves ‘Escort Service’ mission. You can also acquire this vehicle early in the game during the ‘Van Heist’ mission. Steal it and then destroy it inside your safehouse garage.

 

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Trashmaster - Another very rare vehicle in the game. There is no set spawn point, but you are most likely to find one in northern Staunton Island in the Aspatria area around the stadium.

 

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Yankee - Large truck found everywhere in the game. One is parked right next to the Emergency Vehicle Crane at the Portland Docks.

 

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Shoreside Vale Civilian Vehicle Import/ Export List

 

The following vehicles need to be collected and parked in the garage at Pike Creek, Shoreside Vale. In total there are sixteen (16) vehicles that need to be exported in order to complete the list. The vehicles do not need to be brought in any particular order and a list is displayed outside the garage so you can keep track of which ones you have delivered. The below list identifies all required vehicles, as well as how to obtain them and provides a picture of what they look like in the game. Some vehicles may be difficult to locate, as not all are parked in predictable locations. I have provided some tips on where they are likely to be found driving around the city.

 

Banshee - Commonly found driven around Cedar Grove, Shoreside Vale. A parked one can be found inside Capital Autos in Portland. Will spawn very frequently when driving other sports cars.

 

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BF Injection - This vehicle can only be found parked in Hepburn Heights between 20:00 and 06:00. You won’t find it driving around anywhere in the game.

 

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Cabbie - Very common vehicle that spawns throughout all three islands. Most commonly found around Cedar Grove and the Francis International Airport in Shoreside Vale.

 

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Cheetah - Sports car found in Staunton Island and Shoreside Vale. Parked ones can often be found outside the mansions at Cedar Grove in Shoreside Vale.

 

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Esperanto - Another common vehicle around all three islands. Parked ones can often be found in the Newport multi storey car park in Staunton Island, as well as the car park at Francis International Airport, Shoreside Vale.

 

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Idaho - Common vehicle found on all three islands. Check the Newport multi storey car park in Staunton Island, as well as around Cedar Grove in Shoreside Vale.

 

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Infernus - High powered sports car found driving around Shoreside Vale. A parked one can be found at the main car park at Francis International Airport in Shoreside Vale.

 

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Kuruma - Common vehicle found throughout the game, especially in Shoreside Vale. One is parked at the Portland Docks car park.

 

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Landstalker - SUV found commonly throughout all three islands. Parked one can be found in the Belleville Park for the ‘A Ride in the Park’ off-road vehicle mission.

 

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Manana - Commonly found driving around all three islands. A parked one can often be found in the car park at Francis International Airport.

 

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Perennial - Common throughout all three islands. A parked one can be found in the Portland Docks car park, Portland.

 

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Sentinel - Commonly found driving around Staunton Island and Shoreside Vale. One is parked in Marco’s Bistro in Portland.

 

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Stallion - Driven in all three areas of the game. Parked ones can often be found in the Newport multi storey car park, as well as near Joey’s Garage in Portland. Common vehicle around Shoreside Vale.

 

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Stinger - Common sports car driven around Staunton Island and Shoreside Vale. Can be found parked outside the mansion in Cedar Grove, Shoreside Vale.

 

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Stretch - Limousine found predominantly in Staunton Island. Spawn rate increases if driving a sports car

 

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Taxi - One of the most common cars in the game. Can be found everywhere on all three islands. A parked one is located at Francis International Airport in Shoreside Vale.

 

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Hidden packages are the only form of collectibles that you will need to collect for the 100%. In total there are 100 spread out across the game. The majority are hard to find and you will unlikely find them all without the use of a guide. In order to collect them, simply walk into them and you will pick it up. Your progress is saved automatically upon collecting each hidden package, so even if you die immediately after you won’t need to backtrack to recollect them.

 

For every 10 hidden packages you collect, you will unlock a weapon that becomes permanently available at each of your safehouses. It is best to wait until you have unlocked all three islands before collecting the hidden packages and not pick them up as you find them as they are not tracked on the map so it is easy to forget which ones you have collected. The below guide gives a screenshot of the location of all 100 hidden packages in the game, as well as a map of their location and a description on how to find them.

 

Hidden Packages - Portland

 

 

Hidden Package #1: This package is at the northernmost area of the island, above the tunnel. Follow the path that runs parallel to the ocean to the west and this package will be at the end.

 

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Hidden Package #2: This hidden package is located on top of the radio building. You will need to climb the stairs to the train station to the south and then walk north along the track and then drop down onto the roof of the radio building.

 

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Hidden Package #3: This hidden package is located on top of the petrol station building. Jump up onto the street walls to the north that surround the back and then carefully walk around them until you can drop down onto the roof of the petrol station.

 

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Hidden Package #4: This hidden package is located inside the auto shop where you can also find a Banshee. Break through the glass with a weapon or a car and the package will be inside.

 

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Hidden Package #5: Located in the block across from the petrol station and the auto shop. Enter the block on the north side and drive around to the left and the hidden package will be at the back behind the building.

 

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Hidden Package #6: Located in the ruined building directly south of package #5. Walk to the top of the ruins to find this package.

 

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Hidden Package #7: Approach this one from the east and walk up and over the pitched roof. You’ll drop down onto a grassed area right in front of the package.

 

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Hidden Package #8: Located at the back of Salvatore’s mansion.

 

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Hidden Package #9: This package is located on Portland Beach to the east of Salvatore’s mansion, almost directly under the rock arch.

 

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Hidden Package #10: Located in the middle of this park near some trees.

 

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Hidden Package #11: Directly west of package #11 near the ringing payphone.

 

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Hidden Package #12: Located in the block of units behind the northernmost building. Keep following the path around the building to find it.

 

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Hidden Package #13: Located on top of Luigi’s club. Enter the alleyway as you did for his missions and then climb the stairs. The package will be behind a large billboard.

 

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Hidden Package #14: From #13, jump to the roof of the building to the north east and this package will be on the corner.

 

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Hidden Package #15: Located on the roof of the building across the road (east) of Luigi’s club. Enter the alleyway and then climb the stairs to the roof to find the package.

 

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Hidden Package #16: Head down into the subway and you will find this package near the toilets. Note: You can only pick up this package once you have unlocked Staunton Island.

 

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Hidden Package #17: Located inside the Rush Construction Company building. Smash through the glass and the package is located in the middle of the room.

 

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Hidden Package #18: Head up the alleyway from the west and you will be able to enter a grassed area to the north. The package is located in this area.

 

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Hidden Package #19: Go behind 8-ball’s and continue up the tracks and you will enter an old rail line. Drive down it until you come across four homeless people. The package is in the middle of this group of people.

 

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Hidden Package #20: Located on top of the Supa Save. You will need to go on the train tracks first. Head up the stairs behind the Supa Save and then up onto the train station. Get onto the track and then drop down onto the roof of the Supa Save.

 

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Hidden Package #21: Down an alley next to Hong Hung Inc you will find this hidden package among some boxes.

 

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Hidden Package #22: Head up the stairs behind the van to the roof of the building. Continue around to the left to find this hidden package.

 

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Hidden Package #23: Directly east of #22, head down the alleyway and this package will be among some boxes.

 

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Hidden Package #24: Head inside the Dog Food Factory and this hidden package will be behind the building.

 

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Hidden Package #25: For this hidden package you need to get back up onto the tracks at the same location you did for package #20. Head south towards the Dog Food factory and jump off either on foot or in a vehicle to the left to land on top of the building and then head further south to the corner of the building Opposite Joey’s garage to find the package.

 

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Hidden Package #26: Another tough one to get. This package is located in the Portland Dock area. Opposite the cargo ship are some stairs, climb to the top and then on the opposite roof is the package. You will need a well timed running jump to reach it.

 

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Hidden Package #27: Inside the fence of the building west of Joey’s. Enter through the alleyway to the west and the package is behind the building.

 

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Hidden Package #28: Across the road from Joey’s behind a wire fence.

 

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Hidden Package #29: Just south of the bridge behind the fence. Enter from the southern side of the block.

 

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Hidden Package #30: Located on top of the sawmill building, west of #29. Head to the back of the saw mill and jump over the wall from inside the bus depot. Climb up onto the roof of the sawmill via the large pile of sawdust. Continue along the roof to the west to find the package.

 

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Hidden Package #31: Located inside the Triads fish compound. You will need a Triad Fish Truck or a Garbage Truck to get inside. Triad Fish Trucks can easily be found around the bridge area in Chinatown. Head inside the compound and the package is on the left behind the building.

 

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Hidden Package #32: Located at the end of the pier behind some boxes.

 

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Hidden Package #33: Directly south of #31 is a small rock island in the water. You will need a boat to access this one which will only become available in Staunton Island.

 

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Hidden packages - Staunton Island

 

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Hidden Package #34: Found inside Phil's Army Surplus at the northern end of Staunton Island. Head through the main gate and then behind the main building on your right.

 

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Hidden Package #35: Behind the three large Rockstar signs opposite Phil’s Army Surplus.

 

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Hidden Package #36: On top of a small roof in the Hospital, opposite the location of the Ambulances. You will need to park the Ambulance close and then jump on top to reach this hidden package.

 

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Hidden Package #37: At the top of the stairs that lead to the entrance of the stadium. The package is located in front of the black gates.

 

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Hidden Package #38: Located at the back of Liberty University, west of the construction site.

 

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Hidden Package #39: Located inside the Cartel compound. You will need a Cartel Cruiser to gain entry. Once inside, head around to the left and this hidden package is inside one of the garages.

 

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Hidden Package #40: Inside the construction compound where the Cartel can be found. Climb the building under construction via the stairs, and you will find this hidden package on the 1st floor.

 

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Hidden Package #41: Again located in the construction site. This one is found on the ground floor of the building being constructed in southeastern corner near the entrance to the construction site.

 

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Hidden Package #42: Located on top of the small bridge east of the construction compound. You can walk up the steel beams and this hidden package is located at the top.

 

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Hidden Package #43: Located in the open garage opposite the Pay ‘n’ Spray. This is located behind the Newport multistory car park east of your safehouse.

 

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Hidden Package #44: This hidden package is located on the second floor of Newport multistory car park. It is at the northern end in the corner.

 

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Hidden Package #45: Located one block west of your safehouse down an alley, which can be approached from the north or the west.

 

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Hidden Package #46: Located on a building directly below the northeast corner of the ramp that leads to the bridge to Shoreside Vale. Drive up the ramp and then jump down onto the roof and the hidden package will be in the corner near the road.

 

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Hidden Package #47: Found underneath the spiral ramp of the bridge that leads to Shoreside Vale.

 

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Hidden Package #48: Found in the middle of the bridge that leads to Shoreside Vale. The middle section of the bridge will periodically rise up. Stand in the middle section and wait for the bridge to rise to reach the hidden package.

 

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Hidden Package #49: Found inside Belleville Park, located south of your safehouse. The package is located at the northern end of the park inside the basketball court.

 

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Hidden Package #50: Again located inside Belleville Park. This package is at the southern end of the park under the foot bridge.

 

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Hidden Package #51: Located at the end of the wharf on the eastern side of the island, just south of Asuka’s place.

 

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Hidden Package #52: Just south of the bridge back to Portland is an alleyway. This hidden package is located at the end of the alleyway.

 

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Hidden Package #53: One block east of #52 is the museum. This package is located at the top of the stairs near the entrance.

 

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Hidden Package #54: Located in the back car park of the police station. You will need a cop car to get through the gates. Once in the back it is next to the main building.

 

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Hidden Package #55: Located just east of the police station and #54. There is an alleyway you can drive down that goes below the police station. This hidden package is located within at the opening on the eastern side.

 

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Hidden Package #56: Similar to #51, this hidden package is located at the end of the wharf just south of the bridge back to Portland.

 

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Hidden Package #57: Located beside the church south of Belleville park.

 

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Hidden Package #58: Down an alleyway next to Hyaku Dojo located east of #57.

 

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Hidden Package #59: Located in the underground car park which can be entered from the south and west. Once inside the hidden package is located in front of the elevators.

 

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Hidden Package #60: Located on the roof of the building in which the underground car park is located for #60. There is a staircase on the western side of the building. Continue up to the top to find the hidden package.

 

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Hidden Package #61: Located in the building directly east of #59 and #60. Break through the glass and head up the flight of stairs to find this hidden package at the top.

 

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Hidden Package #62: Located to the west of the entrance to the car park area.

 

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Hidden Package #63: Enter the car park down the alleyway to find this hidden package next to two green dumpsters.

 

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Hidden Package #64: To the east of the car park area, climb the stairs and you will find this hidden package.

 

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Hidden Package #65: In the underground car park located to the east of #64. Enter the car park and this hidden package will be at the back.

 

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Hidden Package #66: Located on the western side of Staunton Island near the wharf behind some rocks.

 

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Hidden Package #67: This hidden package is located on top of the small footbridge that crosses the road. Walk up the stairs on either side to find it.

 

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Hidden Package #68: Located in the sunken area down some stairs behind a large statue.

 

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Hidden Package #69: Head up the staircase to the roof of Kenji’s Casino. You will find this hidden package next to the helicopter.

 

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Edited by Slamma
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Hidden packages - Shoreside Vale

 

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Hidden Package #70: On top of the dam, follow the path to the observatory and this hidden package will be around the back.

 

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Hidden Package #71: Exactly the same as #70, just behind the observatory to the east.

 

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Hidden Package #72: Located at the lower part of the dam. Climb the first set of steep stairs and this hidden package will be at the top.

 

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Hidden Package #73: At the end of the lower section of the dam is a staircase that leads up to the helipad. Climb the stairs and this hidden package will be on the right.

 

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Hidden Package #74: Located immediately to the south of the helipad and #73 at the dam. Jump down and you will find this one against the building.

 

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Hidden Package #75: Located behind one of the first houses on the northern side of the road. Walk around to the back and the hidden package will be near the pool.

 

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Hidden Package #76: This hidden package is located behind the house directly east of #75.

 

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Hidden Package #77: Located on the southern side of the house directly east of #76.

 

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Hidden Package #78: Located on the last house on the street where you started the final mission of the game. You will need a Cartel Cruiser to get through the gate. Once inside the hidden package is in the pool on the eastern side of the house.

 

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Hidden Package #79: Located inside the tunnel below the S-curve shaped road. It is on the eastern footpath in front of the large wall of graffiti.

 

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Hidden Package #80: Located just north of your safehouse behind the Toyz Van for the RC Mission.

 

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Hidden Package #81: Located to the north of the raised road near a garage, at the entrance to the block of flats.

 

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Hidden Package #82: Down the road to the left of your hideout will be some buildings on your right near the pay-phone missions. This hidden package is located between two of the buildings.

 

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Hidden Package #83: Located at the end of the car park where the Patriot is located for the off-road mission.

 

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Hidden Package #84: You’ll have to get up top of the building where the import/ export garage is and then drop down behind the fence to get this hidden package. To get on the roof head one block west and drive up the unique jump slowly and then drop down and you’ll be on the roof.

 

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Hidden Package #85: Located at the back of the police station on the roof of the garage.

 

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Hidden Package #86: This one is located at the back of the building behind a fence. Walk around past the fence to find it located next to a few barrels and dumpsters.

 

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Hidden Package #87: Jump over the small wall on the road to land on the shipping container below. The hidden package will be on top of the red shipping containers.

 

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Hidden Package #88: Located at the back of the hospital car park near a green dumpster.

 

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Hidden Package #89: Located down the eastern side of the garage complex.

 

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Hidden Package #90: Positioned on the building above #89. Climb the stairs to the west and then jump over to find this hidden package on the roof.

 

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Hidden Package #91: Located under the unique jump that goes over the water. Walk down the rocks next to it to find in on the edge.

 

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Hidden Package #92: Next to the firetruck at the fire station as you enter the airport.

 

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Hidden Package #93: Just west of the fire station and opposite the car park is a narrow gap in the fence leading into the airport. Head through it and then head west to find this hidden package near the terminal building.

 

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Hidden Package #94: Follow the road into the airport and where it makes a turn to the south near the hangars, you will see this hidden package under the wings of a large airplane.

 

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Hidden Package #95: Also under a plane just south of #94.

 

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Hidden Package #96: Located at the western end of the airport on top of the helipad. Climb the stairs and this hidden package will be next to the LCPD helicopter.

 

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Hidden Package #97: Located to the south of the main runway. Head down the ramp and this hidden package will be located next to the water.

 

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Hidden Package #98: This hidden package is located down the ramp at the easternmost point of the runway at the airport.

 

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Hidden Package #99: Located behind the large Lips 106 billboard in front of the main terminal at the airport.

 

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Hidden Package #100: Go into the subway up the stairs to the east of #99. Head all the way to the bottom near where you board the train and you will find the final hidden package near a Badfellas poster.

 

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Rampages are timed side missions that involve you having to kill a certain number of gang members or civilians with the use of a specific weapon. For each rampage you have a total of 2 minutes to meet the requirement. In total there are 20 that need to be completed for the 100%, which will also unlock the (S)Blood in the Streets trophy. Each rampage is represented by a small floating skull icon. Upon walking into it, the Rampage will start. You can track the number of Rampages you have completed by pressing :touchpad: and navigating to Stats > Rampages completed.

 

If you fail a Rampage, the starting location moves to a second location and then if you fail it again it will move back to the first location. The below list and map identifies all 40 locations of the Rampages in the game. The first location of each Rampage is represented by the letter ‘a’ and the second with the letter ‘b’. For example, Rampage #1a and Rampage #1b.

 

Note: All Rampages except those requiring headshots, can be completed using the cannon on the tank. One can be obtained from Phil's Army Surplus at the northern end of Staunton Island, or by using cheats. Thanks to AxlsDemocracy for the tip.

 

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Portland

 

Rampage #1: Kill 20 Mafia gang members with an AK-47 in 2 minutes.

  • Location 1a: Behind the Toni’s Ristorante in an alleyway between two garages, opposite a parked Mafia Sentinel.
  • Location 1b: One block southwest of location 1a. Head down the long alleyway and it will be in one of the entrances on the northern side.

 

Rampage #2: Destroy 10 vehicles with grenades in 2 minutes

  • Location 2a: Just north of the hospital near the train station on the train tracks.
  • Location 2b: On the train tracks south of the hospital and west of Joey's Garage.

 

Rampage #3: Kill 30 Diablos gang members with the M16 in 2 minutes

  • Location 3a: Across the road to the east from Luigi’s Club near your safehouse Located in an alleyway.
  • Location 3b: Located behind the Old School Hall which is located just north of the Callahan Bridge.

 

Rampage #4: Kill 25 Triads gang members with the Uzi

  • Location 4a: Located in Chinatown down an alleyway near a set of stairs that leads to the roof of a building.
  • Location 4b: Located in the Supa Save car park which is just north of Portland Docks area and the location of the “Patriot Playground” vehicle mission.

 

Rampage #5: Destroy 13 Vehicles with the Rocket Launcher in 2 minutes

  • Location 5a: Across the road to the east of the Old School Hall and west of Joey’s Garage, located in an alleyway.
  • Location 5b: Located behind a wall to the east of Greasy Joe’s Diner which is located at the southern area of Portland.

 

Rampage #6: Kill 20 Triads gang members with the Shotgun in 2 minutes

  • Location 6a: In an alleyway northeast of Joey’s Garage, next to the Mean Streets Taxi depot.
  • Location 6b: Behind the hospital which you reach by driving up the ramp in the police station next door.

 

Staunton Island

 

Rampage #7: Kill 30 Yardies gang members with Rockets in 2 minutes

  • Location 7a: Located behind the Church in the Downtown area of the island.
  • Location 7b: Located behind some bushes in the southern area of the island.

 

Rampage #8: Kill 25 Yakuza gang members with a Flamethrower in 2 minutes

  • Location 8a: Just south of 7b, along the southern wall of the car park.
  • Location 8b: Also behind the Church in the downtown area. Approach from the southern side of the Church.

 

Rampage #9: Kill 17 Yardie gang members with headshots using the Sniper Rifle in 2 minutes

  • Location 9a: Located on one of the roofs of the AMCO HQ building in the Downtown area of the island. Stairs are on the southern side of the building next to the car park entrance.
  • Location 9b: At Kenji’s Casino. Go up the stairs near the main entrance to find it.

 

Rampage #10: Kill 16 Yakuza gang members with Molotovs in 2 minutes

  • Location 10a: North of the Museum, which is located just west of Asuka’s Condo.
  • Location 10b: In front of 8-ball’s garage which is located behind the Newport multi storey car park.

 

Rampage #11: Destroy 8 vehicles with a Shotgun in 2 minutes

  • Location 11a: South West corner of Belleville Park in the middle of the island.
  • Location 11b: North East corner of Belleville Park in the middle of the island.

 

Rampage #12: Destroy 15 Vehicles with the M-16 in 2 minutes

  • Location 12a: Located within the grounds of Liberty Campus, which is west of the large construction site.
  • Location 12b: Located in the north east corner of the construction site.

 

Rampage #13: Kill 25 Yardies gang members with grenades

  • Location 13a: In the alleyway behind the fire station which is located just north of the on ramp to the bridge to Shoreside Vale.
  • Location 13b: Located in the block north of your safehouse in an alleyway. Just south of 12a.

 

Shoreside Vale

 

Rampage #14: Destroy 15 vehicles with Rockets in 2 minutes

  • Location 14a: On the roof of the Turtle Head Fishing Co, located in the middle of the island.
  • Location 14b: Behind the Badfellas billboard north of Francis International Airport.

 

Rampage #15: Kill 20 Cartel gang members with headshots using the Sniper Rifle in 2 minutes

  • Location 15a: Near two unique jumps, north of the Hospital.
  • Location 15b: Behind the Police Station south of 15a on top of a garage.

 

Rampage #16: Kill 20 Hoods gang members with a Shotgun in 2 minutes

  • Location 16a: On top of a garage when entering the gang territory from your safehouse.
  • Location 16b: Behind the SUMO billboard to the east as you come off the bridge from Staunton Island.

 

Rampage #17: Run over 16 Cartel gang members in a vehicle in 2 minutes

  • Location 17a: Behind the FATGURGER billboard in front of the Francis International Airport.
  • Location 17b: North of Francis International Airport, just south of the Hospital.

 

Rampage #18: Destroy 7 vehicles whilst performing a drive-by in 2 minutes

  • Location 18a: Behind the small guard house and the boomgate.
  • Location 18b: Located north of the import/ export garage down by the dam.

 

Rampage #19: Kill 20 Hoods gang members with headshots using the M-16 in 2 minutes

  • Location 19a: East of your safehouse behind the large billboard that says ‘squid’.
  • Location 19b: North of your safehouse behind another big billboard that says ‘Gasoline’.

 

Rampage #20: Kill 20 Cartel gang members with the Flamethrower in 2 minutes

  • Location 20a: Behind the garage of the third mansion in Cedar Grove when travelling east.
  • Location 20b: Right near the import/export garage, north of the bridge that connects to Cedar Grove area.
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Unique jumps involve driving off a specific jump or incline in a vehicle and reaching a certain distance or height whilst successfully landing. In total there are 20 Unique Jumps found throughout Liberty City that you need to complete. When you jump off a unique jump the camera will change and the speed will slow down. If you complete the unique jump successfully you will be notified on the screen. You can retry the jumps as many times as you like and they are best attempted in a fast car such as a Banshee, Infernus or Cheetah.

 

Below is a description of all 20 unique jumps in the game, as well as an image of their location and a video walkthrough.

 

 

Portland

 

There are a total of 8 Unique Jumps found in Portland, as illustrated by the below map. A text and image description of each jump is also provided.

 

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Unique Jump #1 - Under the Callahan Bridge on your way to Staunton Island. You need to start from the west and travel back east. To successfully complete the jump you must land near the road.

 

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Unique Jump #2 - On top of the Callahan Bridge. When travelling back towards Portland from Staunton Island you will see a small black and yellow ramp in the middle of the bridge. To successfully complete the jump you must not hit the sides of the bridge when landing.

 

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Unique Jump #3 - Located near the subway entrance, you need to jump up onto the railway tracks to successfully complete the jump.

 

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Unique Jump #4 - Located on the western side of Portland, south of your safehouse. There is a ramp near the train station. Heading in a northern direction you need to clear the overhead trainline to successfully complete the jump.

 

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Unique Jump #5 - Just east of the Callahan Bridge is a unique jump near Joey’s Garage. You need to jump over the building heading from east to west.

 

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Unique Jump #6 - Located in the Portland Docks, you need to jump over all the semi trailers in a north to south direction.

 

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Unique Jump #7 - A little further south of #8 you need to jump over the first warehouse to complete this unique jump. It’s best to start your run up as far up the wharf as you can in order to get enough speed.

 

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Unique Jump #8 - Just west of #7 you need to use the pile of dirt to jump over the small area of water in a west to east direction. Completely clear the water to successfully complete the jump.

 

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Staunton Island

 

There are a total of 4 Unique Jumps found in Staunton Island, as illustrated by the below map. A text and image description of each jump is also provided.

 

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Unique Jump #1 - Located immediately to the south of the start of the Callahan Bridge is a building with large glass panels that can be broken. The unique jump is the set of stairs located inside. You must clear the first garden bed on the opposite side of the road to complete the unique jump.

 

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Unique Jump #2 - This unique jump is located on the roof of the Newport multi storey car park two blocks east of your safehouse. You must clear the garden beds below and land on the road to successfully complete the jump.

 

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Unique Jump #3 - Located under the Callahan Bridge on the freeway. Drive up onto the middle grassed area heading south and you will see the jump. Land on top of the Callahan Bridge to successfully complete the jump.

 

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Unique Jump #4 - Located a little south of Asuka’s Condo in the wharf area. You need to jump the water and land on the other wharf. This distance is only short so don’t travel to fast as you can easily get to much air and miss the landing.

 

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Shoreside Vale

 

There are a total of 8 Unique Jumps found in Shoreside Vale, as illustrated by the below map. A text and image description of each jump is also provided.

 

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Unique Jump #1 - Located just north once you come off the bridge or the tunnel. When the road turns to the west you will see a dirt track on the right. Continue along this to a broken wooden bridge. Clear the water to the other side to complete the jump.

 

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Unique Jump #2 - Located inside the airport. Once you reach the first hangar you will see the boarding stairs next to the plane. The stairs are the jump. Clear the plane to complete the unique jump.

 

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Unique Jump #3 - A little further west of #2 you will see three white and yellow ramps. Jump over the hanger in a south to north direction to complete the jump.

 

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Unique Jump #4 - South of #3 is another set of white and yellow ramps. Jump the hanger in a west to east direction to complete the jump. You don’t need to clear the helicopters.

 

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Unique Jump #5 - Keep heading east from #4 and again you will find another set of three white and yellow ramps. Jump over the hanger to complete the jump.

 

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Unique Jump #6 - This jump is located near your safehouse, just south of the Dam. When heading up the hill you will see a grass hill in front of you. Jump off it and clear the water, landing on the grass at the bottom on the other side to complete the jump.

 

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Unique Jump #7 - Located on the western side of Shoreside Vale, just north of the Hospital. Upon entering this area you will see the jump straight in front of you facing east. Clear the below building to complete the jump.

 

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Unique Jump #8 - At the same starting point as #7, this unique jump faces south. You must land on, or clear, the roof of the garages below to complete the jump.

 

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Great guide! :applause:

I just wanted to say that Rampage #9 #15 and #19 acquires you to kill with headshots. And also #15 you only need to kill 15 Cartell members, not 20.

 

BTW. Has anyone made a videoguide for rampages? Because some of them are realy frustrating. I've seen some made by PC players, but they seem useless when you play with a controller...

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Great guide! :applause:

I just wanted to say that Rampage #9 #15 and #19 acquires you to kill with headshots. And also #15 you only need to kill 15 Cartell members, not 20.

 

BTW. Has anyone made a videoguide for rampages? Because some of them are realy frustrating. I've seen some made by PC players, but they seem useless when you play with a controller...

 

I was planning on making videos but I didn't end up doing it. I'll put in a few tips for the tough ones though. And thanks for the reminder with the headshots for the ones you mentioned :)

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That's how many missions there are in the game including the side missions such as pay phone missions.

 

ok. do you happen to know what side missions it counts? i see after luigis girls and introduction im sitting at 1. i also did the taxi and firetrucks for portland. is it just the payphone missions, story missions, rc toyz, and the 4 off-road missions?

 

edit- i found the flaw. you say there are 16 pay-phone missions, but beneath it you say 4, 4, 4, and 5. that is a grand total of 17, not 16. 48, 17, 4, and 4 will result in 73.

Edited by ImStylinOnYaBro
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