Jump to content

Tears to Tiara II: Heir of the Overlord - Bonus Dungeon


Recommended Posts

http://i.imgur.com/BctLRB0.png

 

Before you start the bonus dungeon, you should know some info about it beforehand.

 

Skill

// ATK and support, leader

 

Map Trap

// Smokescreen: you can still see the obstacles, pillars, and treasure chest on the map

//

 

Obelisks and Cursed Stone Pillars

//

 

Magic-Amp Crystal and Absorbing Crystal

//

 

Seal

//

 

Character

//

 

Equipment

//

 

Consuming Item

//

 

Direction

//

Edited by Terminator
Replaced missing image.
Link to comment
Share on other sites

Hypogeum Ruins, Level 1

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/pOGzdTn.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 6 (3x Healing, 3x Defensive)

Map Trap: None

 

Enemies: 22

 

Copper Talos (Lv. 50) - 513 HP - Ranged

Copper Talos (Lv. 51) - 534 HP - Ranged

Earth Element (Lv. 52) - 371 HP - Mage

Fire Element (LV. 51) - 373 HP - Mage [Lazurite]

Griffin (Lv. 50) - 519 HP - Flying Melee

Imperial Archer (Lv. 52) - 275 HP - Ranged

Imperial Knight (Lv.54) - 545 HP - Melee [Leader]

3x Imperial Solider (Lv. 50) - 419 HP - Melee

4x Imperial Soldier (Lv. 51) - 423 HP - Melee

Imperial Solider (Lv. 52) - 432 HP - Melee

Leopard (Lv.50) - 411 HP - Melee

Orc (Lv. 50) - 450 HP - Melee

Orc (Lv.51) - 456 HP - Melee

2x Orc (Lv.52) - 467 HP - Melee

Water Element (Lv. 52) - 378 HP - Mage

Wind Element (Lv. 50) - 363 HP - Mage

 

Treasure Chest: 2

Northeast - Gaia Crusher / Grilled Apple

Southwest - Create Mana / Date

 

Strategy: There is no strategy here since the enemies are around level 50+; therefore, you won't have trouble to kill them. Make sure don't group your character at one place since the enemies tend to use magic skill to attack them.

 

Reward: 48913 / 44334 elem

Spoils of War: Papyrus Page B, Cadmia, Touchstone (Beg.), Steel Ore | Papyrus Page B, Valks, Spinel, Ripe Orange

 

Hypogeum Ruins, Level 2

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/cCj5sne.jpg

 

Deployed Unit: 2/7

 

Obelisks: None

Cursed Stone Pillars: 3

Magic-Amp Crystal: 2

Seal: None

Map Trap: None, but there are some floor traps

 

Enemies: 13

 

2x Ape (Lv.52) - 416 HP - Melee

2x Deep One (Lv.51) - 436 HP - Long Melee

Hermit Crab (Lv. 51) - 242 HP - Melee

Hermit Crab (Lv. 54) - 258 HP - Melee

Holy Element (Lv. 54) - 449 HP - Mage [Leader]

Pterosaur (Lv. 51) - 565 HP - Flying Melee

Pterosaur (Lv. 50) - 553 HP - Flying Melee

Sea Gang (Lv.50) - 329 HP - Melee

Sea Gang (Lv. 51) - 333 HP - Melee

2x Spider (LV. 52) - 387 HP - Melee

 

Treasure Chest: 2

Northeast - Soaring Feet / Grilled Apple

West - Maid's Apron / Date

 

Strategy: There are a lot of obstacles to protect your allies; therefore, you should move the characters to the North to destroy the Cursed Stone Pillars while 2 high DEF characters will protect Quadriga. Make sure you stay out of Poison Mushroom's range (at least 2 squares). Holy Element is strongest enemy in this battle, it can deal 600-1000 HP (depend on your character's RST); therefore, you should try to eliminate it as soon as you can.

 

Reward: 29387 elem

Spoils of War: Papyrus Page B, Valks, Spinel, Ripe Orange | Papyrus Page B, Cadmia, Touchstone (Beg.), Steel Ore

 

Hypogeum Ruins, Level 3

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/laTEVcp.jpg

 

Deployed Unit: 2/8

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: None

 

Enemies: 12

 

Bard (Lv. 51) - 328 HP - Ranged

2x Bard (Lv. 52) - 329 HP - Ranged

2x Boar (Lv. 50) - 370 HP - Melee

Boar (Lv. 52) - 392 HP - Melee

Hornet (Lv. 52) - 243 HP - Flying Melee [Panacea]

Hornet (Lv. 53) - 262 HP - Flying Melee

2x Scorpion (Lv. 51) - 323 HP - Melee

2x Scutum (Lv. 54) - 604 HP - Melee [Leader]

 

Treasure Chest: 3

Northeast - Secret Documents / Date

Northwest - Malachite / Grilled Apple

Southwest - Wraith Soul / Ripe Orange

 

Strategy: There is a Wine Barrel next to your characters, make sure you move them out since it can explode when the enemies hit it. Daphnis's Strong Ice Bow can eliminate the Bard enemies easily if his level is at 65+. Most of enemies are weak compared to previous floor, you won't have trouble to fight against them if your characters' level is pretty high (Lv. 65+).

 

Reward: 27270 elem

Spoils of War: Papyrus Page B, Valks, Spinel, Ripe Orange | Papyrus Page C, Minium, Touchstone (Int.)

 

Hypogeum Ruins, Level 4

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/G54VAyT.jpg

 

Deployed Unit: 2/9

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: 1

Seal: 7 (2x Healing, 2x Defensive, 3x Weakness)

Map Trap: None

 

Enemies: 15

 

Rhenus Archer (Lv. 51) - 296 HP - Ranged

Rhenus Archer (Lv. 52) - 311 HP - Ranged [spinel]

Rhenus Knight (Lv. 51) - 543 HP - Melee

Rhenus Knight (Lv. 52) - 557 HP - Melee

2x Rhenus Knight (Lv. 54) - 569 HP - Melee

Rhenus Paladin (Lv. 55) - 553 HP - Melee [Leader]

Rhenus Priest (Lv. 52) - 279 HP - Mage

3x Rhenus Priest (Lv. 53) - 293 HP - Mage

Rhenus Soldier (Lv. 51) - 435 HP - Melee

2x Rhenus Soldier (Lv. 52) - 455 HP - Melee

Rhenus Soldier (Lv. 53) - 450 HP - Melee

 

Treasure Chest: 2

Northeast - Solar Crystal / Grilled Apple

Northwest - Brave Mail / Date

 

Strategy: Your group is placed at bad location (3 Weakness seals) while both sides are full of enemies. Place bow and magic user on both sides of Noa, let the bow user destroy the Absorbing Crystal, then magic user can use his/her strong magic to kill the knight and archer enemies. Rhenus Priests are the most dangerous enemies, they can deal more than 600+ HP if your character's RST is around 200+, you should try to eliminate them first before deal with Melee enemies. Please take note that there are 2 Wine Barrel next to the treasure chests, do not shoot it (or use wide ranged attack) since it will destroy the treasure chest as well. However, bow user's Snipe technique can collect the item from a distance.

 

Reward: 32740 / 21212 elem

Spoils of War: Papyrus Page B, Valks, Spinel, Ripe Orange

 

Hypogeum Ruins, Level 5

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/o6UbFjR.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 6 (6x Healing)

Map Trap: Shock

 

Enemies: 15

 

Ankou (Lv. 53) - 364 HP - Mage

Ankou (Lv. 55) - 363 HP - Mage

Ankou Fencer (Lv. 52) - 405 HP - Melee

Ankou Fencer (Lv. 55) - 439 HP - Melee

Desert Rabbit (Lv. 52) - 262 HP - Melee

Desert Rabbit (Lv. 53) - 261 HP - Melee [spring Hare's Ear]

Dryad (Lv. 53) - 640 HP - Melee

Dryad (Lv. 54) - 659 HP - Melee

2x Golem (Lv. 54) - 812 HP - Melee

Monitor Lizard (Lv. 52) - 600 HP - Melee

Monitor Lizard (Lv. 53) - 614 HP - Melee

Puppet Master (Lv. 56) - 3334 HP - Melee [Leader] [Pearl]

Snow Rabbit (Lv. 52) - 361 HP - Melee

Snow Rabbit (Lv. 53) - 351 HP - Melee

 

Treasure Chest: 3

Northwest - Mead / Grilled Apple

Southwest - Glacier Gauntlet / Ripe Orange

East - Spiked Shoes / Date

 

Strategy: There are a lot of Wine Barrels on the map, , make sure you use them to deal with the enemies. Ankou can be killed easily with any character (Lv. 65+), you should kill them as soon as you can since they are magic user. You will see a familiar face here, it's one of the boss in Main Stage. Puppet Master has a wide-ranged attack and can inflict slow status on your characters, however, its attack doesn't damage much HP.

 

Reward: 33820 / 33910 elem

Spoils of War: Papyrus Page B, Valks, Spinel, Ripe Orange | Papyrus Page B, Cadmia, Touchstone (Beg.), Steel Ore

Edited by Terminator
Repalced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 6

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/2GXGFzt.jpg

 

Deployed Unit: 2/8

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: 2

Seal: None

Map Trap: None

 

Enemies: 10

 

Bat (Lv. 53) - 276 HP - Melee

Dark Element (Lv. 54) - 448 HP - Mage [Ruby]

Dark Element (Lv. 55) - 454 HP - Mage [Element Remains]

Rat (Lv. 53) - 267 HP - Melee

2x Ruffian (Lv. 55) - 400 HP - Ranged

2x Skeleton (Lv. 54) - 342 HP - Melee

Slave Trader (Lv. 56) - 626 HP - Melee

Slave Trader (Lv. 57) - 643 HP - Melee [Leader]

 

Treasure Chest: 3

Northwest - Leopard Skin

Northeast - Mead

Center - Primula Circlet

 

Strategy: The Wooden Boxes and Wine Barrels block your characters's movement, you should destroy 1 Wooden Box on both sides so other characters can move out easily. Dark Element enemies are the ones you should eliminate first before attempt to kill other enemies. For the Treasure chest at center, if you have a bow with long range then you can collect it. In case you can't reach that place, then place a mage unit at the corner where the Crystal/Pillar locates, then perform a magic which has long range.

 

Reward: 25297 elem

Spoils of War: Papyrus Page C, Minium, Touchstone (Int.)

 

Hypogeum Ruins, Level 7

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/ojCqLRg.jpg

 

Deployed Unit: 2/8

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 6 (4x Weakness, 2x Cursed)

Map Trap: None , but there are some floor traps

 

Enemies: 12

 

2x Giant Squid (Lv. 55) - 518 HP - Melee

Kraken (Lv. 56) - 2639 HP - Mage

Kraken (Lv. 57) - 2665 HP - Mage [Leader]

Merman (Lv. 54) - 481 HP - Long Melee [Merfolk Gills]

Merman (Lv. 56) - 486 HP - Long Melee

2x Sea Gang (Lv. 53) - 353 HP - Melee

Sea Gang (Lv. 54) - 356 HP - Melee

Water Element (Lv. 54) - 398 HP - Mage

Water Element (Lv. 55) - 408 HP - Mage

Wind Element (Lv. 54) - 397 HP - Mage

 

 

Treasure Chest: 2

Southwest - Elfin Tear

Northeast - Astral Crystal

 

Strategy: Do not group your characters at a place because most of the enemies tend to use magic skill which can kill multiple characters if they are at low level. Krakens are strongest enemies in this stage, they have pretty high Mag and HP. Let Charis ride on Noa so they can survive from Kraken's magic attack, you can use Fire to kill them.

 

Reward: 30313 elem

Spoils of War: Papyrus Page B, Valks, Spinel, Ripe Orange

 

Hypogeum Ruins, Level 8

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/rxVB6MQ.jpg

 

Deployed Unit: 2/8

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: Shock

 

Enemies: 13

 

Astral Element (Lv. 56) - 470 HP - Mage

Astral Element (Lv. 57) - 473 HP - Mage

Gladiator (Lv. 56) - 461 HP - Melee

Gladiator (Lv. 57) - 474 HP - Melee

Golmes (Lv. 57) - 579 HP - Melee [Elfin Tear]

Golmes (Lv. 58) - 579 HP - Melee [Leader]

Imperial Archer (Lv. 55) - 313 HP - Ranged

Imperial Archer (Lv. 56) - 305 HP - Ranged

2x Imperial Priest (Lv. 55) - 373 HP - Mage

Slade Fighter (Lv. 55) - 359 HP - Melee

Slade Fighter (Lv. 56) - 375 HP - Melee

Slade Fighter (Lv. 57) - 374 HP - Melee

 

Treasure Chest: 3

Northwest - Valiant

Northeast - Realgar

Center - Moralltach

 

Strategy: Start the battle with Dion's magic to raise MOV, then eliminate the Acher and Priest on Southwest and Southeast. One Golmes blocks Noa's movement; therefore, you can use magic user to kill them since their RST is pretty low. The dangerous enemy is Astral Element, however, Daphnis's Snipe or Strong Ice Bow technique can kill them easily, in case there is no melee character stand nearby it. Please take note that there are some floor traps on the map so just let Noa leads the way.

 

Reward: 34272 elem

Spoils of War: Papyrus Page C, Minium, Touchstone (Int.)

 

Hypogeum Ruins, Level 9

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/UqLmHLR.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 9 (5x Defensive, 4x Cursed)

Map Trap: None

 

Enemies: 18

 

2x Black Rat (Lv. 54) - 305 HP - Melee

Gryps (Lv. 55) - 625 HP - Flying Melee

Gryps (Lv. 57) - 639 HP - Flying Melee

2x Snow Leopard (Lv. 55) - 478 HP - Melee

Snow Leopard (Lv. 56) - 491 HP - Melee [Kyanus]

2x Undead Knight (Lv. 56) - 554 HP - Melee [Minium]

3x Undead Knight (Lv. 57) - 656 HP - Melee

2x Undead Soldier (Lv. 54) - 468 HP - Melee

Undead Templar (Lv. 56) - 699 HP - Melee

Undead Templar (Lv. 58) - 713 HP - Melee [Leader]

2x War Elephant (Lv. 55) - 601 HP - Melee

 

Treasure Chest: 3

Northwest - Defense Lessons

Northeast - Benzoin Resin

North - Splendid Fang

 

Strategy: There are a lot of Poison Mushroom on this map, you should not place the characters nearby it. However, if your characters already equip the Detox Mastery or Solid Protection then it's okay to stay there. Please take note that even if the characters aren't inflicted by poison but some of them are still be affected during every turn since it's poison map trap. As you can see that most of the enemies rides on the monsters, you should save Chain Stock then do the C.S. Skill to kill both the monster and rider.

 

Reward: 36267 elem

Spoils of War: Papyrus Page B, Cadmia, Touchstone (Beg.), Steel Ore

 

Hypogeum Ruins, Level 10

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/trSnAEJ.jpg

 

Deployed Unit: 2/9

 

Obelisks: 3

Cursed Stone Pillars: 3

Magic-Amp Crystal: None

Seal: None

Map Trap: Smokescreen

 

Enemies: 8

 

Horned Boar (Lv. 58) - 569 HP - Melee

Fat Tail (Lv. 55) - 397 HP - Melee [Elfin Mushroom]

Fat Tail (Lv. 58) - 412 HP - Melee

Orcus (Lv. 57) - 536 HP - Melee

Tarantula (Lv. 56) - 496 HP - Melee

Typhon (Lv. 60) - 4595 HP - Melee [Leader]

Wasp (Lv. 55) - 288 HP - Flying Melee

Wasp (Lv. 57) - 294 HP - Flying Melee

 

Treasure Chest: 3

Northwest - Overlord Crown

Center - Chariot Icon

Southeast - Goddess Icon

 

Strategy: In this battle, you will learn about map trap Smokescreen. Basically, the smokescreen decreases characters' range of vision dramatically, it also reduce the Hit Rate so make sure you don't let the enemies run away since they are not available on the map. Please take note that even you pass through the enemies but you can't see them until your character is on standby, your character also lose their action if they move to same enemy's spot. If your character are pretty strong (around level 70+), then you don't have to destroy Obelisks and Cursed Stone Pillars. In case you want to destroy them, you can't use the wide-ranged magic attack to destroy multiple Pillars since there is a Absorbing Crystal next to them; therefore, bow users are good characters to handle this task. You should destroy the Wine Barrel because it may damage the nearby enemies then you can see them as well. Don't forget that Charis's Charm ability works well on these monsters. Wasp enemies have really high AVD, thus you should use magic to kill them. Typhon is similar to the boss Hydra which you fought in Stage 7: Leon Mines so you may already know its attack patterns.

 

Reward: 22104 elem

Spoils of War: Papyrus Page B, Valks, Spinel, Ripe Orange

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 11

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/Tle6LqM.jpg

 

Deployed Unit: 2/8

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: None

Map Trap: None, but there are floor traps.

 

Enemies: 15

 

Cyclops (Lv. 58) - 885 HP - Melee

Cyclops (Lv. 60) - 904 HP - Melee

Cyclops (Lv. 62) - 928 HP - Melee [Leader]

Hammer Knight (Lv. 59) - HP 635 HP - Melee [steel Ore]

Hammer Knight (Lv. 60) - HP 646 HP - Melee

Holy Element (Lv. 57) - 475 HP - Mage

Holy Element (Lv. 60) - 502 HP - Mage

2x Lemures (Lv. 58) - 440 HP - Mage [Lunar Crystal]

Lemures Fencer (Lv. 57) - 474 HP - Melee

Lemures Fencer (Lv. 59) - 495 HP - Melee

Skeleton Knight (Lv. 57) - 498 HP - Melee

Skeleton Knight (Lv. 59) - 502 HP - Melee

Troubadour (Lv. 57) - 411 HP - Ranged

Troubadour (Lv. 59) - 420 HP - Ranged

 

Treasure Chest: 3

North - Pearl

Northeast - Papyrus Page C

Southeast - Touchstone (Special)

 

Strategy: This map is just like a maze where there are a lot of obstacles. First of all, you should buff characters' MOV then eliminate Cyclops which stands next to your group. Use a magic user to destroy the fencer so other characters won't waste their turn to destroy it while bow user's Snipe can destroy the Pillars at a distance. If Kleito and Torte's level are pretty high (Lv. 70+), then you can take a shortcut to eliminate the enemies on the right side, you can also use Kleito's Teleport to move other units to the other side, make sure you save the game since it's easy to fail. Otherwise, just take your time you move along the long road since there is no turn limit in this stage. Bow user's Snipe can kill the enemies from the right side at a distance.

 

Reward: 49554 elem

Spoils of War: Ruby, Elfin Tear, Lunar Crystal

 

Hypogeum Ruins, Level 12

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/YdYs4mE.jpg

 

Deployed Unit: 2/9

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: None

 

Enemies: 19

 

Elite Gladiator (Lv. 62) - 582 HP - Melee [Leader]

Earth Element (Lv. 60) - 443 HP - Mage

Copper Talos (Lv. 59) - 611 - Ranged

Copper Talos (Lv. 60) - 626 - Ranged

Fire Element (Lv. 59) - 421 HP - Mage

Griffin (Lv. 59) - 609 HP - Flying Melee

Griffin (Lv. 60) - 620 HP - Flying Melee

Imperial Knight (Lv. 60) - 644 HP - Long Melee

Imperial Knight (Lv. 61) - 648 HP - Long Melee

Kandula (Lv. 59) - 853 HP - Melee

Kandula (Lv. 60) - 864 HP - Melee

Salamander (Lv. 59) - 794 HP - Melee

Salamander (Lv. 60) - 801 HP - Melee

2x Spring Hare (Lv. 57) - 270 HP - Melee

2x Spring Hare (Lv. 58) - 274 HP - Melee

Templar Knight (Lv. 60) - 613 HP - Melee

Templar Knight (Lv. 61) - 612 HP - Melee

 

Treasure Chest: 3

Northwest - Solid Protection

North - Giant's Blades

Northeast - Relic Armor

 

Strategy: You can use Sea of Fire or Silver World spell to kill 2 nearby Spring Hares, because it won't destroy the Wine Barrels. Strong Ice Bow works well on those Salamanders. Make sure you don't destroy any Wine Barrel on the North since it will destroy the Treasure Chest as well.

 

Reward: 49944 elem

Spoils of War: Ruby, Elfin Tear, Lunar Crystal

 

Hypogeum Ruins, Level 13

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/SuK5kwE.jpg

 

Deployed Unit: 2/7

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: Spores

 

Enemies: 12

 

Great Mandrake (Lv. 62) - 4976 HP - Melee [Leader]

2x Henwen (Lv. 58) - 741 HP - Melee

Hornet (Lv. 57) - 285 HP - Flying Melee

2x Killer Ape (Lv. 59) - 512 HP - Melee [Foul Neckbeard]

Killer Ape (Lv. 61) - 529 HP - Melee [Fluorite]

Monochrome Hare (Lv. 57) - 356 HP - Melee

Monochrome Hare (Lv. 58) - 355 HP - Melee

Purple Bat (Lv. 59) - 316 HP - Flying Melee

Spider (Lv. 60) - 453 HP - Melee

Spider (Lv. 61) - 449 HP - Melee

 

Treasure Chest: 2

Northwest (Top) - Dark Aegis EX

Northwest (Bottom) - Standard Ring

 

Strategy: Since the treasure chest are protected by 2 Absorbing Crystal so magic users can't collect these items, therefore you should send 2 bow users then use their Snipe technique to reach those treasure chests at a distance. This stage is really easy, however, you need to pay attention to your characters' HP since there are a lot of Poison Mushroom in this stage, Spores map trap also inflict Poison to random characters. Make sure you save full Chain Stock gauge for at least 2 melee characters to kill the boss easily.

 

Reward: 33539 elem

Spoils of War: Lazurite, Platinum Ore, Fluorite, Rosemary Leaves

 

Hypogeum Ruins, Level 14

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/jrqLwP2.jpg

 

Deployed Unit: 2/9

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: 1

Seal: 4 (4x Weakness)

Map Trap: None, there are some floor traps

 

Enemies: 15

 

Antares (Lv. 62) - 4824 HP - Melee [Leader]

2x Deep One (Lv. 59) - 515 HP - Long Melee

2x Heavy Rat (LV. 58) - 440 HP - Melee

Heavy Rat (LV. 59) - 440 HP - Melee [spinel]

Hermit Crab (Lv. 59) - 293 HP - Melee

2x Merman (Lv. 60) - 550 HP - Long Melee [Lazurite]

Merman (Lv. 61) - 563 HP - Long Melee

Orc (Lv. 60) - 537 HP - Melee

Orcus Magi (Lv. 60) - 445 HP - Mage

Orcus Magi (Lv. 61) - 445 HP - Mage [Touchstone (Int.)]

Scorpion (Lv. 58) - 371 HP - Melee

Scorpion (Lv. 61) - 390 HP - Melee

 

Treasure Chest: 3

Northwest - Frankincense

East - Atlas Fist

Northeast - Robe of Life

 

Strategy: Your group are divided into 2 teams: Boss Team and Treasure Team. Boss Team need to make their way to the boss then eliminate it while Treasure Team (only 1 character) need to handle 3 enemies in other to collect 2 treasure chests on the East. You should choose one of bow user who has high ATK and DEF on Treasure Team, because that character can back up other team from a distance. You also need to kill Orcus Magi on the South by using Snipe technique (make sure you stand next to Heavy Rat, otherwise, Antares will kill your character in next turn) because he will try to kill that bow user. There is a floor trap at corner on the Northwest, so you should let Noa lead the way. The boss can be killed easily by using Chain Stock skill with at least 2 characters.

 

Reward: 43750 elem

Spoils of War: Beryl, Elfin Tear, Solar Crystal

 

Hypogeum Ruins, Level 15

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/94yTgty.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: None

 

Enemies: 18

 

2x Imperial Archer (Lv. 61) - 346 HP - Ranged

Imperial Archer (Lv. 62) - 338 HP - Ranged

Golem (Lv. 61) - 913 HP - Melee

Golem (Lv. 62) - 940 HP - Melee

Imperial Bishop (Lv. 60) - 323 HP - Mage

Imperial Bishop (Lv. 62) - 326 HP - Mage

2x Killer Bee (Lv. 60) - 349 HP - Flying Melee

Kukulkan (Lv. 64) - 4382 HP - Flying Melee [Leader] [Origin Crystal]

Opinicus (Lv. 60) - 723 HP - Flying Melee [Griffin Wing]

Opinicus (Lv. 61) - 732 HP - Flying Melee

2x Pteranodon (Lv. 63) - 2000 HP - Flying Melee

Pterosaur (Lv. 60) - 666 HP - Flying Melee [stagnum]

Pterosaur (Lv. 61) - 685 HP - Flying Melee

Water Element (Lv. 60) - 460 HP - Mage

Water Element (Lv. 61) - 440 HP - Mage

 

Treasure Chest: 4

West - Frankincense

North - Divine Clay

East - Burgundy Grapes

South - Obsidian

 

Strategy: Your group is surrounded by the enemies, so you can split them up into 2 or 3 Teams: Left Team takes care the enemies on Southwest, Right Team will handle the enemies on Southeast Kleito while Center Team will stay to fight against the boss and those Archers. Torte are good characters for this map since they can move anywhere. You don't need to move forward since the boss tends to reach your Center Team, your melee characters can hit it because it's big monster type; therefore, its body occupies a large space. Please take note that there is a trap floor next to Quadriga on the right square, just make sure your character doesn't step on it if you plan to use bow user to collect the South treasure chest.

 

Reward: 63925 elem

Spoils of War: Lazurite, Platinum Ore, Fluorite, Rosemary Leaves

Edited by Terminator
Editorial Sweep.
Link to comment
Share on other sites

Hypogeum Ruins, Level 16

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/dUkYLd1.jpg

 

Deployed Unit: 2/8

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: 6 (3x Healing, 3x Defensive)

Map Trap: Shock

 

Enemies: 16

 

2x Deep Aqua (Lv. 62) - 582 HP - Melee

Deep Aqua (Lv. 64) - 614 HP - Melee

Giant Squid (Lv. 62) - 579 HP - Melee [Kraken's Leg]

Giant Squid (Lv. 63) - 592 HP - Melee

Heavy Knight (Lv. 63) - 779 HP - Melee

Imperial Knight (Lv. 63) - 678 HP - Long Melee

Imperial Knight (Lv. 64) - 688 HP - Long Melee

Kandula (Lv. 62) - 890 HP - Melee

2x Kandula (Lv. 63) - 913 HP - Melee

Ruffian (Lv. 62) - 451 HP - Ranged

Ruffian (Lv. 63) - 451 HP - Ranged

Slave Trader (Lv. 66) - 746 HP - Melee [Leader]

2x War Elephant (Lv. 64) - 704 Hp - Melee [Walks]

 

Treasure Chest: 2

Center (Left) - Staff of Judgement

Center (Right) - Holy Aegis EX

 

Strategy: Your group is divided into 5 Teams (start from left to right): Team 1 (Hamil and Dion), Team 2 (Tarte), Team 3 (Noa and Daphnis), Team 4 (1 strong melee character), and Team 5 (your strongest melee character). Team 2 and 4 need to destroy the Obelisks and Cursed Stone Pillars, while Team 1 and 5 take both sides to corner the enemy leader. Do not summon the 8th character yet since there is no deployed space at Noa's area. There are some trap floors at Team 1, Team 3 and Team 5's area.

 

Reward: 52959 elem

Spoils of War: Ruy, Elfin Tear, Lunar Crystal

 

Hypogeum Ruins, Level 17

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/oh685T4.jpg

 

Deployed Unit: 2/8

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: None

 

Enemies: 10

 

Astral Element (Lv. 63) - 540 HP - Mage

Dark Element (Lv. 63) - 539 HP - Mage

Gladiator (Lv. 64) - 547 HP - Melee

Holy Element (Lv. 64) - 543 HP - Mage

Slave Fighter (lv. 62) - 417 HP - Melee

Slave Fighter (lv. 63) - 437 HP - Melee

Slave Fighter (lv. 64) - 470 HP - Melee

2x Vampire Bat (Lv. 62) - 383 HP - Flying Melee

Water Dragon (Lv. 65) - 5822 HP - Melee [Leader]

 

Treasure Chest: 3

Northwest - Avalonian Apple

Northeast - Master's Bracelet

Southeast - Stagnum

 

Strategy: Water Dragon is a special guest in this battle, he can pretty high ATK and MAG. However, he tends to use magic attack to hit multiple targets at same time; therefore, Rubedo spell is good to absorb his MP. Vampire Bats have more than 900 AVD, so you should use magic user to kill them. Bow user's Snipe can collect the Northwest treasure chest easily while Torte or Kleito can reach the Southeast treasure chest after you defeat Dark Element. For the treasure chest next to Water Dragon, it may hard to reach it since you can't pass through his area. So you should use floating character to reach the North side then move to behind Water Dragon to collect the last treasure chest by using high tier Wind magic spell since it has a wide-attack range. You need to save full Chain Stock gauge for at least 3 characters to eliminate that Dragon.

 

Reward: 37422 elem

Spoils of War: Lazurite, Platinum Ore, Flutorie, Rosemary Leaves

 

Hypogeum Ruins, Level 18

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/iHXmKll.jpg

 

Deployed Unit: 2/9

 

Obelisks: 1

Cursed Stone Pillars: 1

Magic-Amp Crystal: 1

Seal: 4 (4x Weakness)

Map Trap: None

 

Enemies: 12

 

E-Golem (Lv. 66) - 7932 HP - Melee [Leader]

Golmes (Lv. 64) - 651 HP - Melee

Silver Golmes (Lv. 63) - 725 HP - Melee

Silver Golmes (Lv. 66) - 754 HP - Melee

Silver Talos (Lv. 63) - 766 HP - Ranged

Silver Talos (Lv. 65) - 791 HP - Ranged

2x Undead Archer (Lv. 63) - 493 HP - Ranged

2x Undead Bishop (Lv. 64) - 442 HP - Mage

2x Undead Soldier (Lv. 62) - 543 HP - Melee

 

Treasure Chest: 3

Northwest - Realgar

North - Ascetic Ring

Northeast - Splendid Fang

 

Strategy: You shouldn't destroy Magic-Amp Crystal because E-Golem can defend itself from melee attack unless you attack it from behind; therefore, magic spell plus Magic-Amp Crystal has high damage output so it is more efficient to kill it. You also need to eliminate Undead Bishop and Silver Golmes because they have high magic attack. Even your melee attack during the Chain Attack only deals 1 HP but it's possible to deal 500+ HP if you finish it with Chain Stock skill.

 

Reward: 45891 elem

Spoils of War: Garnet, Steel Ore, Kyanus, Rowan Fruit

 

Hypogeum Ruins, Level 19

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/qsIbJgb.jpg

 

Deployed Unit: 2/9

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 9 (4x Weakness, 4x Defensive, 1x Healing)

Map Trap: None

 

Enemies: 19

 

Ankou (Lv. 64) - 437 HP - Mage [Wraith Soul]

2x Ankou (Lv. 65) - 452 HP - Mage

Ankou Fenceer (Lv. 64) - 516 HP - Melee

Ankou Fenceer (Lv. 65) - 531 HP - Melee

Dryad (Lv. 65) - 814 HP - Melee

2x Dryad (Lv. 67) - 835 HP - Melee

2x Hunter (Lv. 64) - 401 HP - Ranged [Fluorite]

2x Hunter (Lv. 66) - 408 HP - Ranged

2x Orchid Queen (Lv. 68) - 4635 HP - Melee [Leader]

Phalanx (Lv. 64) - 766 HP - Melee

2x Phalanx (Lv. 66) - 807 HP - Melee

Tolftrois (Lv. 65) - 902 HP - Melee

Tolftrois (Lv. 66) - 916 HP - Melee

 

Treasure Chest: 3

Northwest - Papyrus Page D

Center - Primula Circlet

Southeast - Origin Crystal

 

Strategy: Orchid Queen can inflict Poison and Confuse bad status when they attack your characters, however, it doesn't matter if the characters already equip Solid Protection skill. Do not hesitate to use some Chain Stock skill to kill the first Orchid Queen because it may kill your character in next Turn. Bow user's Snipe can collect Northwest and Center treasure chests at a distance. For the Southeast treasure chest, you must use Kleito's Teleport spell to teleport one ranged or any character can use magic attack to the wall so they can collect the last treasure chest. You need to first save the game before attempt to do teleporting. To increase high chance of success, you should let other characters do their task then attempt to teleport your unit; otherwise, it's almost impossible to do teleport at start of every Turn. Neaby Tolftrois can inflict Sleep, so you should move that character to the most right side of the wall.

 

Reward: 68688 elem

Spoils of War: Garnet, Steel Ore, Kyanus, Rowan Fruit

 

Hypogeum Ruins, Level 20

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/gSOLl8b.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 7 (4x Defensive, 3x Healing)

Map Trap: None

 

Enemies: 9

 

Boar God (Lv. 68) - 4905 HP - Melee [Leader]

2x Basilisk (Lv. 64) - 790 HP - Melee

Pabilsag (Lv. 65) - 637 HP - Melee

2x Skeleton Knight (Lv. 63) - 529 HP - Melee

Tarantula (Lv. 64) - 561 HP - Melee

Tarantula (Lv. 65) - 568 HP - Melee

Wicker Man (Lv. 65) - 5228 HP - Melee

 

Treasure Chest: 3

Northwest - Touchstone (Expert)

North - Rose Thorn

Northeast - Sapphire

 

Strategy: During the 1st Turn, move all of your characters forward so Wicker Man will leave his "buff" place in next Turn. You should use Enneads's magic spell to reduces his DEF and RST while Charis will buff other characters' ATK and MAG, make sure you make Hamil as a leader so he can boost other characters' stats within range. Boar God won't do counter-attack if you attack him from behind or side. Let Charis rides on Noa then both of them become meatshield to block Boar God while other bow users can collect the treasure chests.

 

Reward: 40008 elem

Spoils of War: Lazurite, Platinum Ore, Fluorite, Rosemary Leaves

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 21

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/LAVIjN5.jpg

 

Deployed Unit: 2/6

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: Spores

 

Enemies: 11

 

Astral Element (Lv. 66) - 549 HP - Mage [Element Remains]

Bard (Lv. 65) - 418 HP - Ranged

Bard (Lv. 66) - 417 HP - Ranged

Henwen (Lv. 65) - 826 HP - Melee

Henwen (Lv. 68) - 873 HP - Melee

Salamander (Lv. 66) - 876 HP - Melee

Salamander (Lv. 67) - 900 HP - Melee

Skeleton Knight (Lv. 65) - 550 HP - Melee

Skeleton Knight (Lv. 70) - 587 HP - Melee [Leader]

Snow Leopard (Lv. 67) - 642 HP - Melee

Wind Element (Lv. 66) - 487 HP - Mage

 

Treasure Chest: 3

West - Team Sieger

North - Astral Aegis EX

East - Lulbasis

 

Strategy: You shouldn't summon all characters at once, just deploy 3 strong melee characters on square 1, 3, and 4 (from left to right). Noa's Super Rumble Kick can kill Snow Leopard, then summon a bow user to eliminate Astral Element. The tanky character who stays at square 1 will draw enemies' attention, just keep healing until other units kill all other enemies then come to rescue that person. In case if that person is killed, then you can summon one more bow user since their Snipe technique is really useful in this battle.

 

Reward: 51670 elem

Spoils of War: Platinum Ore, Valks, Ripe Orange

 

Hypogeum Ruins, Level 22

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/vv1PQfg.jpg

 

After Turn 1

http://i.imgur.com/XYQKg9k.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: 1

Seal: None

Map Trap: Smokescreen

 

Enemies: 14

 

3x Deep One (Lv. 66) - 576 HP - Long Melee

Grendel (Lv. 68) - 1055 HP - Melee

Grendel (Lv. 69) - 1075 HP - Melee [solar Crystal]

Grendel (Lv. 70) - 1081 HP - Melee [Leader]

2x Lemures Fencer (Lv. 67) - 561 HP - Melee

Merrow (Lv. 66) - 635 HP - Mage

Merrow (Lv. 67) - 645 HP - Mage

Merrow (Lv. 69) - 657 HP - Mage

2x Monitor Lizard (Lv. 66) - 773 HP - Melee

Monitor Lizard (Lv. 67) - 799 HP - Melee

 

Treasure Chest: 4

Northwest - Gladiator's Galea

Northeast - Elfin Greatsword

Southwest - One-Ton Hammer

Southeast - Burgundy Grapes

 

Strategy: This is 2nd time you encounter the smokescreen map, so you may know how this map trap work. Merrow enemies located at the corner of Northeast and Southeast areas, while Grendel enemies stay at West and East side of the map. Please take note that the entrances to reach the treasure chest where you destroy the fence have trap floors; therefore, you should use ranged units to collect the item. Before you finish your first Turn, you need to destroy Magic-Amp Crystal by using Snipe technique because those Merrow enemies have pretty high MAG.

 

Reward: 75820 elem

Spoils of War: Solar Crystal, Papyrus Page C, Wavellite, Beryl

 

Hypogeum Ruins, Level 23

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/PsK10wS.jpg

 

Deployed Unit: 2/10

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: 8 (4x Healing, 4x Weakness)

Map Trap: None

 

Enemies: 13

 

Earth Dragon (Lv. 70) - 6410 HP - Melee

Hammer Knight (Lv. 67) - 729 HP - Melee

Imperial Knight (Lv. 68) - 715 HP - Melee

Imperial Knight (Lv. 69) - 747 HP - Long Melee

2x Imperial Priest (Lv. 68) - 472 HP - Mage

Jahan (Lv. 67) - 1216 HP - Melee

Kandula (Lv. 66) - 963 HP - Melee

2x Marchosias (Lv. 67) - 859 HP - Flying Melee

Sabertooth (Lv. 66) - 647 HP - Melee

Sabertooth (Lv. 67) - 665 HP - Melee

Templar Knight (Lv. 69) - 717 HP - Melee

 

Treasure Chest: 3

Northwest - Kaledvoulc'h

North - Hyacinth

Northeast - War Elf's Crown

 

Strategy: Earth Dragon is pretty tough to fight since he has high ATK and MAG. You should try to kill other enemies by using 1-2 Chain Stock gauges before attempt to fight against Earth Dragon because they can kill your characters in next Turn. Use Enneads's spell to debuff Earth Dragon's DEF and RST, then use Chain Stock skill to eliminate it.

 

Reward: 62030 elem

Spoils of War: Lunar Crystal, Papyrus Page B, Spinel

 

Hypogeum Ruins, Level 24

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/vuyNnag.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 10 (3x Healing, 4x Defensive, 3x Weakness)

Map Trap: None

 

Enemies: 10

 

Carbuncle (Lv. 70) - 534 HP - Melee [sapphire]

Dark Lizard (Lv. 67) - 1063 HP - Melee

Dark Lizard (Lv. 68) - 1101 HP - Melee

Echidna (Lv. 72) - 6361 HP - Melee

Iron Golem (Lv. 68) - 1101 HP - Melee

Iron Golem (Lv. 69) - 1114 HP - Melee

Ruffian (Lv. 67) - 482 HP - Ranged

Ruffian (Lv. 68) - 493 HP - Ranged

Slave Trader (Lv. 67) - 777 HP - Melee

Slave Trader (Lv. 68) - 777 HP - Melee

 

Treasure Chest: 3

North - Staff of Judgment

Southwest - Muses's Crown

Southeast - Brave Heart

 

Strategy: Echidna has leader skill Punishment of Heaven 3 which will reduce all enemies's parameters by 50% within range; therefore, you should use long ranged attack to hit it. You should lure it out of its current place since the boss stays on Healing and Defensive Seals, to do this you have to move the characters to both sides of the map because the boss has pretty long ranged attack so it won't move if you place character at center of the map. Use every character's super technique which requires 2 Chain Stock gauges since it has long and wide ranged attack, instead of Chain Stock skill since your characters' stats are reduced by half if you stay closer to the boss. Most of the enemies are easy to kill, just use 1 Chain Stock gauge to kill them in 1 Turn. Don't group your characters at same area since Echidna can hit multiple target at same time, and if they are within the boss's range then it can kill them in 1 Turn.

 

Reward: 49748 elem

Spoils of War: Lunar Crystal, Papyrus B, Spinel

 

Hypogeum Ruins, Level 25

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turns reaches 17

Bonus: Nothing

 

http://i.imgur.com/OeX9nEU.jpg

 

Deployed Unit: 2/10

 

Obelisks: 1

Cursed Stone Pillars: 1

Magic-Amp Crystal: None

Seal: 6 (2x Defensive, 4x Weakness)

Map Trap: None

 

Enemies: 17

 

Arch Orcus (Lv. 71) - 761 HP - Melee

Arch Orcus (Lv. 72) - 761 HP - Melee

Astral Element (Lv. 69) - 579 HP - Mage

Astral Element (Lv. 71) - 605 HP - Mage

2x Killer Bee (Lv. 68) - 406 HP - Flying Melee

Killer Bee (Lv. 69) - 395 HP - Flying Melee

King Kraken (Lv. 73) - 7674 HP - Melee [Leader]

Pteranodon (Lv. 72) - 2000 HP - Flying Melee [Realgar]

Pteranodon (Lv. 73) - 2000 HP - Flying Melee

Pterosaur (Lv. 71) - 803 HP - Flying Melee

Pterosaur (Lv. 72) - 813 HP - Flying Melee

Sea Gang (Lv. 69) - 469 HP - Melee

Sea Gang (Lv. 71) - 491 HP - Melee

Sea Gang (Lv. 72) - 490 HP - Melee

Vampire Bat (Lv. 68) - 407 HP - Flying Melee

Vampire Bat (Lv. 69) - 429 HP - Flying Melee

 

Treasure Chest: 4

Northwest - Safety Shoes

Northeast - Diamond

West - Touchstone (Inv.)

East - Hand-knitted Scarf

 

Strategy: This is the first floor which has Turn limit, however, you will have plenty of time to do since the boss is easy to kill. King Kraken has leader skill Cage of Hypergravity 3 which forces characters' MOV to become 0 within range. After you kill all the enemies at South and Center area, then move 1 ranged unit to stay close to the boss so when he/she will blocks the boss's movement. In next turn, move all melee characters who have full Chain Stock gauge next to the boss so they can perform Chain Stock skill to kill it. In case if your characters stuck on the boss's range, then you can use the super techniques which requires 2 Chain Stock gauge since it can attack the enemy at a distance.

 

Reward: 82698 elem

Spoils of War: Platinum Ore, Valks, Ripe Orange

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 26

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 14

Bonus: Nothing

 

http://i.imgur.com/yP0D5Ah.jpg

 

Deployed Unit: 2/11

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: 1

Seal: 4 (2x Healing, 2x Weakness)

Map Trap: None

 

Enemies: 12

 

Earth Dragon (Lv. 75) - 6949 HP - Melee [Leader] [Draconic Mitts]

Fire Dragon (Lv. 75) - 6880 HP - Melee [Ambergris

Rhenus Archer (Lv. 71) - 419 HP - Ranged

Rhenus Archer (Lv. 72) - 443 HP - Ranged

2x Rhenus Paladin (Lv. 73) - 799 HP - Melee

Rhenus Priest (Lv. 71) - 403 HP - Mage [Lazurite]

Rhenus Priest (Lv. 72) - 423 HP - Mage

4x Rhenus Solider (Lv. 70) - 623 HP - Melee

 

Treasure Chest: 3

Northwest - Cursed Gauntlet

Center (Left) - Hyacinth

Center (Right) - Obsidian

Southeast - Samiel Doublet

 

Strategy: You should place at least 1 bow user, mage, few melee characters on both sides. During the first Turn, you should try to kill all Archer, Mage, and Melee enemy units. Noa's boosted Pinching spell can kill both Rhenus Soliders, bow users' Snipe can reach Mage enemy unit, while magic user can kill the Archers easily. Earth Dragon can turn your characters into Stone, while Fire Dragon inflict Stun bad status. When those Dragon move forward, they should stand next to Wine Barrels, you need to use bow or magic user to destroy those barrels. Each barrel damages 650-700 HP, there are 4 barrels each side so you can deal 2600-2800 HP on each Dragon. Make sure you don't group your character at a place since those Dragons can hit multiple targets at same time.

 

Reward: 65150 elem

Spoils of War: Solar Crystal, Papyrus Page C, Wavellite, Sapphire

 

Hypogeum Ruins, Level 27

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/aPFTZgB.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: Shock

 

Enemies: 10

 

Ape (Lv. 71) - 583 HP - Melee

Ape (Lv. 72) - 590 HP - Melee

Grendel (Lv. 71) - 1107 HP - Melee

Grendel (Lv. 72) - 1125 HP - Melee

Lich (Lv. 73) - 760 HP - Mage

Scorpion (Lv. 72) - 474 HP - Melee

Scorpion (Lv. 73) - 488 HP - Melee

Spider (Lv. 71) - 557 HP - Melee

Spider (Lv. 72) - 565 HP - Melee

Wind Dragon (Lv. 75) - 6871 HP - Melee [Leader] [Ambergris]

 

Treasure Chest: 4

Northwest - Tome of Togal

Northeast - Love Craft

Southwest - Sapphire

Southeast - Astral Crystal

 

Strategy: Most of the enemies are really weak, your characters can kill them in 1 Turn. Wind Dragon can attack his opponent at a long distance so don't place your characters at center of the map but move them to both side then keep moving forward to attack Wind Dragon from both sides. If you use bow user's Snipe to destroy the barrel which is in front of Wind Dragon, then it can deal 650-700 HP to him. Wind Dragon's leader skill can reduce the hit rate of ranged units but it doesn't affect Hit Rate of super technique which requires 2 Chain Stock gauges so you should use it instead of normal attack.

 

Reward: 54650 elem

Spoils of War: Platinum Ore, Valks, Ripe Orange

 

Hypogeum Ruins, Level 28

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/87ASxuH.jpg

 

Deployed Unit: 2/11

 

Obelisks: None

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: None

Map Trap: Smokescreen

 

Enemies: 11

 

4x Desert Rabbit (Lv. 71) - 367 HP - Melee

Horned Boar (Lv. 72) - 736 HP - Melee

Kraken (Lv. 74) - 3045 HP - Melee

Merman (Lv. 72) - 664 HP - Long Melee

Orchid Queen (Lv. 75) - 4533 HP - Melee [Leader]

Orcus (Lv. 72) - 662 HP - Melee

Silver Talos (Lv. 73) - 887 HP - Ranged

Snow Leopard (Lv. 72) - 686 HP - Melee

 

Treasure Chest: 3

North - Cerberus Fang

South - Pearl

Southwest - Esus's Armor

 

Strategy: This stage is extremely easy since most of the enemies are weak. If your characters already equip Solid Protection skill then you don't have to worry when you fight against Orchid Queen. Kraken is 2nd strongest enemy in this stage, however, you can kill it easy with 1 character who has full Chain Stock gauge. Since this stage has small map; therefore, your character may stuck when they step on enemy's spot. Make sure you move only melee characters to scout so other ranged and magic units can kill them in same Turn. High tier Wind spell can destroy the Cursed Stone Pillars and kill the nearby enemies at same time.

 

Reward: 60050 elem

Spoils of War: Platinum Ore, Valks, Ripe Orange

 

Hypogeum Ruins, Level 29

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/TRd2TfJ.jpg

 

Deployed Unit: 2/10

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: 4 (4x Healing)

Map Trap: Miasma

 

Enemies: 13

 

2x Basilisk (Lv. 72) - 887 HP - Melee

Crystal Golem (Lv. 74) - 1310 HP - Melee

Dullahan (Lv. 72) - 789 HP - Melee [Cursed Bones]

Dullahan (Lv. 73) - 803 HP - Melee

4x Golmes (Lv. 73) - 736 HP - Melee

Gryps (Lv. 74) - 858 HP - Flying Melee

Puppet Master (Lv. 75) - 3834 HP - Melee [Leader] [Pearl]

Purple Bat (Lv. 72) - 402 HP - Flying Melee

Wasp (Lv. 72) - 389 HP - Flying Melee

 

Treasure Chest: 3

Northwest - Malachite

Northeast - Age of Knights

Southeast - Myrrh

 

Strategy: There are floor traps at the entrance so you should move some tanky characters or Noa to block those floor traps. It's possible to avoid the traps by destroy the fences then move over it, however, your characters tend to step on those floor traps anyway. Start the battle with March of Thieves to buff characters' Move, then focus on destroying those Pillars (if you have a magic user nearby then you can use high tier Wind magic to destroy the Pillars and treasure chest as well). The enemies are pretty weak, however, the map trap Miasma may be a problem if your characters' HP is low. Heal or use healing item whenever their HP is around 50%. Puppet Master is still weak usual, 2-3 Chain Stock skill can send him to other world easily.

 

Reward: 60650 elem

Spoils of War: Lunar Crystal, Papyrus Page B, Spinel, Beryl

 

Hypogeum Ruins, Level 30

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reach 21

Bonus: Nothing

 

http://i.imgur.com/h1C1Kvr.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 3 (2x Healing, 1x Weakness)

Map Trap: None

 

Enemies: 18

 

Antares (Lv. 74) - 5755 HP - Melee

Astral Element (Lv. 76) - 670 HP - Mage

2x Dark Element (Lv. 75) - 652 HP - Mage

Elite Gladiator (Lv. 76) - 709 HP - Melee

2x Elite Gladiator (Lv. 77) - 733 HP - Melee [Malachite]

Great Mandrake (Lv. 78) - 6306 HP - Melee [Leader]

2x Imperial Bishop (Lv. 73) - 415 HP - Mage

2x Musician (Lv. 73) - 623 HP - Ranged

2x Ruffian (Lv. 73) - 562 HP - Ranged

2x Slave Trader (Lv. 75) - 867 HP - Melee [Ruby]

2x Slave Trader (Lv. 76) - 872 HP - Melee

 

Treasure Chest: 4

Northwest - Touchstone (Special)

Northeast - Telphas

Southwest - Eternal Spring

Southeast - Paw of Healing

 

Strategy: In Turn 1, you should eliminate the mage and archer enemies from both sides. Do not use Dion's buff move magic because the Absorbing Crystal will prevent him to cast this spell. After you kill those enemies, move 1 or 2 melee characters forward but not so close to the big monsters. In next Turn, both of big monsters will move to center of the map so you should use Enneads's Dusk of Armor to reduce their DEF then use Chain Stock skill to kill both of them (there are 2 nearby Wine Barrels so you can use it if you want). Do not move forward until your range units eliminate both Dark Elements because it's take time for melee to reach them so they may be killed on the way to other side of the wall. For the treasure chests at South corners, you can teleport some units to reach it (make sure you save the game before attempt to do teleporting). Overall, it's not hard battle, the only enemies you need to pay attention are Dark Elements because they have really high MAG and RST, while your melee will take many Turns in order to reach them.

 

Reward: 105644 elem

Spoils of War: Platinum Ore, Valks, Ripe Orange

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 31

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/MxG7cTQ.jpg

 

After Turn 1

http://i.imgur.com/BoLDkNq.jpg

 

Deployed Unit: 2/8

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 2 (2x Healing)

Map Trap: Smokescreen

 

Enemies: 9

 

Deep Aqua (Lv. 78) - 766 HP - Melee

Deep One (Lv. 76) - 683 HP - Long Melee

Giant Squid (Lv. 75) - 719 HP - Melee

Hermit Crab (Lv. 76) - 397 HP - Melee

Hermit Crab (Lv. 77) - 751 HP - Melee

Kraken (Lv. 79) - 3198 HP - Melee/Mage

Pteranodon (Lv. 80) - 2000 HP - Flying Melee/Mage [Leader]

Triton (Lv. 77) - 874 HP - Long Melee

Triton (Lv. 78) - 900 HP - Long Melee

 

Treasure Chest: 3

Northwest - Rhongomyniad

Northeast - Ivory

East - Tempestlord Bow

 

Strategy: The enemies have high ATK and MAG, however, most of them can be killed by using 1-2 Chain Stock gauges. You should eliminate Kraken first by using at least 2 Chain Stock skills (or Super Technique), because it's the most dangerous enemy in this stage. The enemy leader Pteranodon tends to hide behind the center wall where has a healing seal then you high tier Wind spell to attack multiple targets, you can awaken Hamil into Melquart so he can kill this monster within 2 Turns by using normal attack. There are good weapon for bow and spear users; therefore, you should use bow user's Snipe to collect them before your melee characters do counterattack to kill the last enemy.

 

Reward: 61798 elem

Spoils of War: Cadmia, Luna Crystal, Rowan Fruit

 

Hypogeum Ruins, Level 32

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 30

Bonus: Nothing

 

http://i.imgur.com/EyGw5wy.jpg

http://i.imgur.com/MiTYwer.jpg

 

Deployed Unit: 2/11

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 13 (2x Defensive, 2x Healing, 9x Weakness)

Map Trap: None

 

Enemies: 21

 

Dryad (Lv. 75) - 947 HP - Melee

Dryad (Lv. 78) - 989 HP - Melee

Fire Dragon (Lv. 79) - 7294 HP - Melee/Mage

Hunter (Lv. 75) - 507 HP - Ranged

Hunter (Lv. 77) - 502 HP - Ranged

Hunter (Lv. 78) - 540 HP - Ranged

Imperial Priest (Lv. 75) - 525 HP - Mage

Imperial Priest (Lv. 76) - 526 HP - Mage

Imperial Priest (Lv. 77) - 542 HP - Mage

2x Monochrome Hare (Lv. 74) - 496 HP - Melee

Monochrome Hare (Lv. 77) - 515 HP - Melee

Phalanx (Lv. 75) - 913 HP - Melee

Phalanx (Lv. 76) - 935 HP - Melee

2x Sasquatch (Lv. 75) - 694 HP - Melee

Sasquatch (Lv. 76) - 704 HP - Melee [solar Crystal]

Silver Dragon (Lv. 80) - 8021 HP - Melee/Mage [Leader] [Emperor's Wrath

Tolftrois (Lv. 76) - 1072 HP - Melee

2x Tolftrois (Lv. 77) - 1091 HP - Melee

 

Treasure Chest: 4

Center (Left) - Obsidian

Center (Top) - Solid Protection

Center (Right) - Eternal Shard

Center (Bottom) - Rune Scimitars

 

Strategy: This is tough battle so make sure your melee characters' LV and SKL at 99 and equip New Race EX skill to decrease damage from Dragons. Your group is divided into 2 Team: South Team will focus on killing Silver Dragon while North Team will back up South Team. You should place 4 melee and bow users who have high Move on the South, while North Team should has Kleito, Dion, and Enneads. Teleport Enneads and Dion to the top of Inner Wall where the treasure chests locate. Daphnis will kill the enemies on that Wall with his Snipe technique. During the 15 Turns, you should eliminate all the enemies except Fire and Silver Dragons, make sure you check their range, otherwise they may kill your characters in next turn.

 

If you want to get all treasure chests within 1 Turn, you should let Dion destroy the crystal then use Enneads's Wind magic to collect them. After you eliminate all normal enemies, place your characters at both side's corner (depending on their Move, the more Move the closer you should place them on the map) so Silver Dragon can't kill them. Please take note that Silver Dragon tends use to Gravitas which has wided and long range to kill multiple targets at same time. If the characters are not in a group then he just use Rapusta spell to attack one character, however, it only damage ~700 HP. Save your game before you attempt to attack the Silver Dragon. When you are ready, let Ennead or Dion to destroy the Wooden Box which will let the Silver move down to attack South Team (in this case, he only attacks one character). If you have good equipment from grind rare stuff in Free Stages, then you can kill him with 4 Chain Stock skills when he is in normal state.

 

Reward: 134574 elem

Spoils of War: Cadmia, Lunar Crystal, Rowan Fruit

 

Hypogeum Ruins, Level 33

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/gySjryF.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: Spores

 

Enemies: 12

 

5x Black Rat (Lv. 75) - 447 HP - Melee

2x Dullahan (Lv. 77) - 851 HP - Melee

Lich (Lv. 78) - 811 HP - Mage

2x Lich Fencer (Lv. 76) - 800 HP - Melee

Lich Fencer (Lv. 78) - 822 HP - Melee

Undead Dragon (Lv. 80) - 7438 HP - Melee/Mage [Leader]

 

Treasure Chest: 2

North (Left) - Avalonian Apple

North (Right) - Nightmare

 

Strategy: Spores inflict Poison and Stun on random characters. Undead Dragon's leader skill can recover HP by 600 for all undead-type enemies, so make sure you kill them within 1 Turn. Most of the enemies can be killed easily with normal or technique attack, you should save full Chain Stock gauge for all melee characters to eliminate Undead Dragon.

 

Reward: 81246 elem

Spoils of War: Cadmia, Lunar Crystal, Rowan Fruit

 

Hypogeum Ruins, Level 34

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 37

Bonus: Nothing

 

http://i.imgur.com/mVWh5MC.jpg

 

Deployed Unit: 2/10

 

Obelisks: 1

Cursed Stone Pillars: 1

Magic-Amp Crystal: None

Seal: 5 (2x Defensive, 3x Weakness)

Map Trap: None

 

Enemies: 16

 

Gogmagog (Lv. 77) - 1892 HP - Melee

Gogmagog (Lv. 78) - 1926 HP - Melee

Iron Golem (Lv. 77) - 1245 HP - Melee

Iron Golem (Lv. 78) - 1255 HP - Melee

Leopard (Lv. 76) - 634 HP - Melee

2x Leopard (Lv. 77) - 656 HP - Melee

Ramphorhynchus (Lv. 76) - 946 HP - Flying Melee

Ramphorhynchus (Lv. 77) - 970 HP - Flying Melee

Ramphorhynchus (Lv. 78) - 968 HP - Flying Melee

2x Sea Gang (Lv. 76) - 526 HP - Melee

Talos Ignis (Lv. 76) - 977 HP - Ranged

Talos Ignis (Lv. 77) - 964 HP - Ranged

Typhon (Lv. 80) - 6055 HP - Melee/Mage [Obsidian]

Wind Dragon (Lv. 82) - 7603 HP - Melee/Mage [Leader] [Tempest Lord Bow]

 

Treasure Chest: 4

Northeast (top-left) - Touchstone (Inv.)

Northeast (bottom-left) - Papyrus Page D

Northeast (top-right) - Origin Crystal

Northeast (bottom-right) - Giant's Force

 

Strategy: You have 36 Turns to finish this battle, but you only need 15 Turns to defeat the leader if your characters are at level 99 (SKL 99). First of all, you need to make your way to 2nd area by defeating Typhon (it can be killed easily by using Chain Stock skills). When you reach this area, you should place Arawn (DLC character) or Kleito to use Rubedo spell to absorb Wind Dragon's MP. Now take you time you reach that Dragon since he has no more MP to use magic, make sure you have full Chain Stock gauge for all melee characters. Wind Dragon has leader skill which will decreases Ranged unit's accuracy by 90% within its range. Please take note that there is a floor trap at X:3 Y: 10 (X is from bottom to top, Y is from left to right).

 

For the treasure chests at Northeast, you can teleport Torte to reach them. You should place Torte next to the Pillars so the Iron Golem will destroy them when it attacks Torte as well. If your Torte's level is pretty low, you should try to collect 2 treasure chest with high tier Wind magic (bottom-right treasure chest has rare material) because Iron Golem will kill it in next Turn.

 

Reward: 98146 elem

Spoils of War: Cadmia, Lunar Crystal, Rowan Fruit

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 35

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces or Turn reaches 29

Bonus: Nothing

 

http://i.imgur.com/1BE9Umq.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: None

 

Enemies: 17

 

Black Knight (Lv. 80) - 1048 HP - Melee

Black Knight (Lv. 81) - 1072 HP - Melee

Cataphract (Lv. 79) - 1082 HP - Melee

Cataphract (Lv. 81) - 1140 HP - Melee

Hunter (Lv. 77) - 522 HP - Ranged

Hunter (Lv. 78) - 519 HP - Ranged

2x Killer Bee (Lv. 77) - 471 HP - Flying Melee

Kukulkan (Lv. 83) - 5659 HP - Flying Melee/Mage [Leader]

3x Opinicus (Lv. 78) - 972 HP - Flying Melee

Pabilsag (Lv. 78) - 799 HP - Melee

Pabilsag (Lv. 79) - 816 HP - Melee

Salamander (Lv. 78) - 1057 HP - Melee

Salamander (Lv. 79) - 1082 HP - Melee

Water Dragon (Lv. 83) - 7725 HP - Melee/Mage

 

Treasure Chest: 3

North - Umbral Crystal

Southwest - Sealing Tome

Southeast - Hyacinth

 

Strategy: Some enemies are hard to kill in with a melee attack such as Killer Bee has almost 1500 AVD and Cataphract has really high DEF; therefore, you should use high level mage to kill them. Move all of characters at center of the map then wait for the enemies come to them. Use Chain Stock skill to kill Kukulkan first then use healing or item to boost Chain Stock gauge so you can eliminate Water Dragon after that.

 

Reward: 116227 elem

Spoils of War: Realgar, Astral Crystal, Touchstone (Special), Elfin Tear

 

Hypogeum Ruins, Level 36

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 11

Bonus: Nothing

 

http://i.imgur.com/LCXoa6j.jpg

http://i.imgur.com/a92Bh70.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 1 (1x Healing)

Map Trap: Shock

 

Enemies: 7

 

Dark Lizard (Lv. 81) - 1312 HP - Melee

Dark Lizard (Lv. 82) - 1338 HP - Melee

E-Golem (Lv. 85) - 11000 HP - Melee [Leader]

2x Gold Golmes (Lv. 83) - 1011 HP - Melee/Mage

Silver Talos (Lv. 81) - 982 HP - Ranged

Silver Talos (Lv. 82) - 995 HP - Ranged

 

Treasure Chest: 4

Northwest (top) - Inscrutable Metal

Northwest (bottom) - Realgar

Northeast (top) - Yagrush

Northest (bottom) - Dragon Heart

 

Strategy: Dark Lizard and Silver Talos enemies are not hard to kill and they also didn't do much damage. You should send 1-2 melee characters to eliminate the 1st Gold Golems, because this type of enemy tends to use high tier magic to attack multiple target. E-Golem has a leader skill which reduces damage taken for self by 300; therefore, you will see your character only damage 1 HP to him.

 

First of all, you need to increase characters' DEF by using Dion's Fugue of Cowards. Try to eliminate at least 3 enemies in the 1st Turn (use Chain Stock gauge if needed). Then split your group into 2 teams to corner E-Golem while trying to kill other enemies. You can lower the enemy leader's DEF or RST if your Enneads can survive to reach that E-Golem. Philosophia is the best spell to kill him, however, you can't use it after your characters already move. There are 3 characters who have this spell, one of them is a DLC character: they are Kleito, Hamil (awaken), and Arawn. If you place your characters at same location as in the pic #2, then E-Golem keeps attacking Noa (around 500-700 HP) so you can use Soothing Hand to heal herself while other characters keep using Philosophia on E-Golem. Please take note that E-Golem has wide range attack, so don't group your character at one place. For the treasure chest, Tarte (awaken) can collect 2 treasure chests at same time with her highest tier attack spell.

 

Reward: 54499 elem

Spoils of War: Beryl, Wavellite, Papyrus Page B

 

Hypogeum Ruins, Level 37

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 13

Bonus: Nothing

 

http://i.imgur.com/ApWq8Ww.jpg

 

Deployed Unit: 0/6

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 3 (3x Defensive)

Map Trap: None

 

Enemies: 17

 

Holy Element (Lv. 81) - 713 HP - Mage

Holy Element (Lv. 82) - 716 HP - Mage

Imperial Bishop (Lv. 81) - 457 HP - Mage

Imperial Bishop (Lv. 83) - 472 HP - Mage [Leader]

2x Imperial Knight (Lv. 81) - 860 HP - Long Melee [Platinum Ore]

Imperial Knight (Lv. 82) - 873 HP - Melee

Imperial Knight (Lv. 83) - 884 HP - Melee

2x Jahan (Lv. 82) - 1525 HP - Melee [ivory]

2x Sabertooth (Lv. 83) - 849 HP - Melee

Troubadour (Lv. 81) - 601 HP - Ranged

Troubadour (Lv. 82) - 610 HP - Ranged

2x Vampire Bat (Lv. 82) - 517 HP - Flying Melee

Vampire Bat (Lv. 83) - 525 HP - Flying Melee

 

Treasure Chest: 2

North (left) - Draupnir

North (right) - Scale of Justice

 

Strategy: This is an easy battle if you make a right choice to deploy characters at certain area. There are 2 slots which are blocked by a Wine Barrel, you should place 2 bow users there, Tarte and Kleito will stay at center area while Hamil stays on the left wing and 1 melee character (high RST) stays on the right wing.

 

First of all, you need to kill the Imperial Bishop and reduce other enemies' HP. Do not move Tarte and Kleito forward because Holy Element has a spell which has high range can kill both of them. Just clear the way so both bow users can reach the other side of the wall then use Snipe to kill it. Jahan has strong magic spell, hopefully, your melee character who stays on the right wing can survive the its 1st attack. Then you Chain Stock skill to kill it, while other characters back that character up by defeating Sabertooth. Tarte can handle Jahan with ease but you still need to use Chain Stock skill to eliminate it quickly. For the Holy Element on the Northwest, as long as you bow user (left side) can full Chain Stock gauge then you can kill it easily. Make sure you save your game regularly because there is Turn limit and you can't move your characters to other side of the wall if some of them are killed in action. After you defeat Holy Element and Jahan, the rest of enemies are easy to handle.

 

Reward: 127822 elem

Spoils of War: Beryl, Wavellite, Papyrus Page B

 

Hypogeum Ruins, Level 38

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 19

Bonus: Nothing

 

http://i.imgur.com/60YV3lX.jpg

 

Deployed Unit: 2/10

 

Obelisks: 4

Cursed Stone Pillars: 4

Magic-Amp Crystal: None

Seal: None

Map Trap: Smokescreen

 

Enemies: 15

 

Antares (Lv. 85) - 6626 HP - Melee/Mage [Leader] [Ambition Greatsword]

Astral Element (Lv. 81) - 699 HP - Maged

Astral Element (Lv. 82) - 710 HP - Maged

Grendel (Lv. 82) - 1287 HP - Melee

Grendel (Lv. 83) - 1297 HP - Melee

2x Heavy Rat (Lv. 82) - 641 HP - Melee

Orcus Magi (Lv. 81) - 633 HP - Maged

Orcus Magi (Lv. 82) - 632 HP - Maged

2x Pabilsag (Lv. 82) - 838 HP - Melee

Puppet Master (Lv. 84) - 5067 HP - Melee/Mage [Pearl]

2x Tarantula (Lv. 81) - 743 HP - Melee

Tarantula (Lv. 82) - 756 HP - Melee

 

Treasure Chest: 4

North - Underworld Staff

Northeast - Lulbasis

Southwest - Book of Mago

South - Crimson Tears

 

Strategy: This stage is easy to clear but it's also hard depending on the player's decision. The enemy leader Antares is on the left side, if you want to finish it quickly so you should move all melee characters to the left side then let them eat one apple or use healing magic to boost the Chain Stock gauge to maximum during the 1st Turn. In 2nd Turn, place all characters around the enemy leader then let them perform Chain Stock skills to kill it easily. Please take note that Antares has a leader skill which reduce Ranged unit's accuracy, it also can block melee attack.

 

If you plan to collect all treasure chests, you should pay attention to Astral Element enemy which locate nearby Pillars because they are the most dangerous enemies and you hit them with melee characters. The only way to kill them is using Ranged unit's Chain Stock attack or skill (magic doesn't deal much damage so don't waste character's Turn to use it). Don't hesitate to sacrifice Bow user to collect the treasure chest at a distance if you almost defeat the enemy leader.

 

Reward: 61886 elem

Spoils of War: Sapphire, Obsidian, Papyrus Page C, Love Craft

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 39

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 21

Bonus: Nothing

 

http://i.imgur.com/lZdp1O2.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: 1

Seal: 2 (2x Healing)

Map Trap: None

 

Enemies: 18

 

Crystal Golem (Lv. 82) - 1461 HP - Ranged

Crystal Golem (Lv. 83) - 1469 HP - Ranged

2x Deep Aqua (Lv. 82) - 817 HP - Melee

Deep Aqua (Lv. 83) - 822 HP - Melee

Earth Element (Lv. 83) - 642 HP - Mage

Fire Element (Lv. 82) - 635 HP - Mage

Great Mandrake (Lv. 85) - 7902 HP - Melee/Mage

2x Killer Bee (Lv. 81) - 480 HP - Flying Melee

Kukulkan (Lv. 84) - 5737 HP - Flying Melee/Mage

2x Merman (Lv. 82) - 760 HP - Long Melee

2x Merman (Lv. 83) - 762 HP - Long Melee

Silver Golmes (Lv. 84) - 956 HP - Melee/Mage [Leader]

Triton (Lv. 82) - 949 HP - Long Melee

Triton (Lv. 83) - 953 HP - Long Melee

 

Treasure Chest: 4

Northwest - Goddess Icon

Northeast - Yanna Mauna Heart

Southwest - Fruid Headgear

Southeast - Avalonian Apple

 

Strategy: The enemy leader is just a non-boss enemy; therefore, you won't have a problem to fight against it. However, your big problem is you have to make your way to that leader which is not an easy task. Great Mandrake locates at center of the map which is the only path to reach the enemy leader unless you use floating characters or teleport some of melee characters to the other side.

 

When the match starts, you need to use Chain Stock skills to kill Kukulkan because this big bird won't let you go easily, he also has deadly attack which can hit multiple targets. You also need to take care Crystal Golem in front of your team because he tends to hit a group of characters which may kill them in next Turn. After you take care these guys, then just take your time to refill Chain Stock gauge while advance to Great Mandrake. Please take note that Merman can use attack magic at a distance.

 

This big guy won't move anywhere and you can only place 1 melee character to use Chain Stock skill. I recommend you have at least 4 characters who have full Chain Stock gauge (1 melee and 3 ranged units) so you can eliminate Great Mandrake within a Turn, otherwise, he will recover ~1300 HP per turn due to he stands on 2 Healing seals. The rest of the enemies from other side are weak, you can transform Hamil and Tarte into their powerful form to finish the stage quickly.

 

Reward: 124063 elem

Spoils of War: Beryl, Wavellite, Papyrus Page B

 

Hypogeum Ruins, Level 40

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 16

Bonus: Nothing

 

http://i.imgur.com/PCMM4rb.jpg

 

Deployed Unit: 2/9

 

Obelisks: 4

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: None

Map Trap: Miasma

 

Enemies: 23

 

Black Knight (Lv. 85) - 1116 HP - Melee

Black Knight (Lv. 88) - 1263 HP - Melee

Cataphract (Lv. 83) - 1163 HP - Melee

Cataphract (Lv. 85) - 1193 HP - Melee

Destroyer (Lv. 82) - 1099 HP - Melee

Destroyer (Lv. 88) - 1298 HP - Melee

Elite Brawler (Lv. 85) - 1326 HP - Melee

Elite Brawler (Lv. 88) - 1461 HP - Melee

Hunter (Lv. 82) - 548 HP - Ranged

Hunter (Lv. 83) - 568 HP - Ranged

2x Hunter (Lv. 84) - 560 HP - Ranged

4x Imperial Priest (Lv. 83) - 603 HP - Mage

2x Imperial Soldier (Lv. 82) - 751 HP - Melee

Kandula (Lv. 81) - 1196 HP - Melee/Mage

Kandula (Lv. 84) - 1265 HP - Melee/Mage

Kandula (Lv. 85) - 1270 HP - Melee/Mage

2x Kraken (Lv. 86) - 3535 HP - Mage

 

Treasure Chest: 3

Northeast - Spriggan Vest

Center - Makeup Kit

Southeast - Black Armor

 

Strategy: This stage doesn't have any mini boss except those Kraken which are useless if they run out of MP, however, the Black Knight enemies have really high ATK and DEF while Elite Brawler's technique can deal over 1300 HP; therefore, you should use Chain Stock skill to finish them within 1 Turn. You also should equip the skill to increase damage output to human enemies 30% and decrease damage from their attack to 20%.

 

You should kill Kandula (inner wall) with magic attack or using ranged units after the match starts since its spell is pretty dangerous. Teleport one of bow users on the outer wall so he can collect the treasure chest at Center and Southeast area (there are trap floors on the wall, so make sure you heal him every Turn because Miasma also may reduce his HP to 1. Take the North path to reach the enemy leader, most of the enemies including their leader tend to rush to your area. Do not group the characters at one place because Kraken may participate in the battle after they have no more allies next to them since they take a role of buffer but also a magic attacker if needed. At least save full Chain Stock gauge for 1 strong melee character so he/she can fight against the enemy leader.

 

The treasure chest on Northeast contain an armor which decrease physical attack up to 75% in exchange of losing 50 MAG, 250 RST, and 3 Move points. Basically, this stage is easy one but if you take time to collect all treasure chests, then you may sacrifice some characters in order to reach that treasure chest since most of the enemies will block your way.

 

Reward: 146718 elem

Spoils of War: Pearl, Obsidian, Papyrus Page D

 

Hypogeum Ruins, Level 41

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 16

Bonus: Nothing

 

http://i.imgur.com/Cf8qxIX.jpg

 

Deployed Unit: 2/12

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 2 (2x Healing)

Map Trap: None

 

Enemies: 8

 

Arch Orcus (Lv. 87) - 954 HP - Melee

Dark Lizard (Lv. 86) - 1400 HP - Melee

Earth Dragon (Lv. 90) - 8582 HP - Melee/Mage

Fire Dragon (Lv. 90) - 8489 HP - Melee/Mage [Leader]

Gold Golmes (Lv. 88) - 1065 HP - Mage

Orcus Magi (Lv. 86) - 679 HP - Mage

Pabilsag (Lv. 87) - 905 HP - Melee

Silver Golmes (Lv. 88) - 1003 HP - Mage

 

Treasure Chest: 4

North - Overlord Crown

South - Engineering Bench

West - Telphas

East - Burgundy Grapes

 

Strategy: Before starting the battle, you should equip these skills: Spirit's Rage EX, New Race EX, and Solid Protection because they are the best skills to fight against the Dragons. Make sure both sides have at least 3 melee, 1 bow, and 1 mage unit. Do not destroy Absorbing Crystals because they may protect your characters from Golmes' magic since they tend to attack multiple characters at same time.

 

During the 1st 2 Turns, you should eliminate all standard enemies while saving Chain Stock gauge to fight against the Dragons later. Fire Dragon tends to move out of his place to attack your character while Earth Dragon stays on his spot as long as the characters don't move pass the Healing seals. Please take note that Earth Dragon can turn the characters into stone, and Fire Dragon will stun them with its attack. If you already equip above skills and craft some good weapons for melee units then you can finish this battle within 4-5 Turns by abusing the Chain Stock skills on these Dragons.

 

Reward: 76416 elem

Spoils of War: Lunar Crystal, Minium, Ambrosia, Rosemary Leaves

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 42

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 36

Bonus: Nothing

 

http://i.imgur.com/Il7fcHm.jpg

 

Deployed Unit: 2/8

 

Obelisks: None

Cursed Stone Pillars: 8

Magic-Amp Crystal: None

Seal: 8 (2x Cursed, 4x Healing, 2x Weakness)

Map Trap: Smokescreen

 

Enemies: 13

 

Basilisk (Lv. 87) - 1084 HP - Melee/Mage (Left)

Basilisk (Lv. 88) - 1104 HP - Melee/Mage (Center)

2x Dryad (Lv. 87) - 1134 HP - Mage (Right / Center)

Dryad (Lv. 88) - 1144 HP - Mage (Left)

Orchid Queen (Lv. 90) - 6198 HP - Melee/Mage (Left)

Sabertooth (Lv. 86) - 886 HP - Melee/Mage (Right)

Sabertooth (Lv. 87) - 896 HP - Melee/Mage (Left)

Sasquatch (Lv. 87) - 812 HP - Melee/Mage (Left)

Sasquatch (Lv. 88) - 812 HP - Melee/Mage (Right)

Tarantula (Lv. 87) - 800 HP - Melee [Touchstone (Int.)] (Left)

Tarantula (Lv. 88) - 832 HP - Melee (Right)

Typhon (Lv. 90) - 6810 HP - Melee/Mage [Leader] [Obsidian] (Right)

 

Treasure Chest: 2

North (left) - Giant's Force

North (right) - Merchant's Path

 

Strategy: The enemies are monster-type so you should equip these skills on Hunting Lore EX and Beast Tamer EX. Kleito is an important character who can teleport other characters to the other sides of the wall. First of all, you need to teleport at least 2 Melee characters (such as Hamil and Tarte) to the left side so they can eliminate the enemies (including Orchid Queen), keep in mind that Orchid Queen can inflict bad status when it attacks your characters. Then take time to teleport 2 more Melee units to the right side, don't worry about Turn limit since you will have enough time to do it.

 

You shouldn't send Ranged units to the right side since Typhon's Leader Skill will decrease their accuracy by 90%, however, you can send them there to reach the treasure chest on the North (right) later. Do not destroy any Wine Barrel because it will destroy the treasure chest as well. If you want to collect the treasure chest, teleport Bow user on both sides after you kill all the enemies except Dryad which locates nearby treasure chest since the Wine Barrel block its way. Make sure you save the game regularly in case of the teleporting fails. Please take note that Kleito can only teleport the character to one side, she can't teleport them to opposite side since her range is limit.

 

Reward: 123720 elem

Spoils of War: Lunar Crystal, Minium, Ambrosia, Rosemary Leaves

 

Hypogeum Ruins, Level 43

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 13

Bonus: Nothing

 

http://i.imgur.com/OFdBWdQ.jpg

 

Deployed Unit: 2/12

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: 1

Seal: 12 (3x Defensive, 2x Healing, 7x Weakness)

Map Trap: None

 

Enemies: 13

 

Astral Element (Lv. 85) - 737 HP - Mage

2x Black Rat (Lv. 87) - 526 HP - Melee

Dark Element (Lv. 85) - 748 HP - Mage

Desert Rabbit (Lv. 88) - 469 HP - Melee

Dullahan (Lv. 88) - 959 HP - Melee/Mage

Dullahan (Lv. 89) - 975 HP - Melee/Mage

Iron Golem (Lv. 89) - 1460 HP - Melee

Iron Golem (Lv. 92) - 1512 HP - Melee [Leader]

Salamander (Lv. 89) - 1217 HP - Melee

Tolftrois (Lv. 88) - 1254 HP - Melee

Undead Dragon (Lv. 90) - 8536 HP - Melee/Mage [Lulbasis]

Wicker Man (Lv. 85) - 7933 HP - Melee/Mage [Arborous Hand]

 

Treasure Chest: 3

Southwest - Diamond

Center - Wisdom's Light

Northeast - Bear-God Pelt

 

Strategy: This stage is extremely easy if you already crafted some good weapons for Tarnet, Hamil, and other Melee units (including 2 Bow users). Since you can place the characters at 3 areas, you should place Tarte and 1 Melee character next to Noa, while other 2 areas need 1 Bow, 1 Mage, and 2 Melee units. You also need to equip skill to fight against specific type of bosses efficiently.

 

During the 1st Turn, you should eliminate Astral Element, Dark Element, and some monsters while Tarte group and Noa will destroy the Wine Barrel to inflict damage on Wicker Man (~700 damage per Barrel) which will refill their Chain Stock gauge do they can kill that big guy in next Turn. After you kill most of the enemies who guard the Undead Dragon, then move all units to reach that Dragon at once. Depending on the current element cycle, the Dragon may kill your characters in just 1 hit; therefore, you should group them together. Chain Stock skills can send the Undead Dragon back to his hometown easily. There is a Magic-Amp Crystal nearby Undead Dragon, you can destroy it to reduce enemy's magic's damage output, but it also affects your characters' magic.

 

If you can't reach Iron Golem on Southwest, then you should move your character closer to the corner and it will make him move toward to your side. Tanit's Astra Eos has a really long range, and it's also a deadly magic attack which can reach that Iron Golem easily. About the treasure chest at center of the map, bow user's Snipe can collect it or you can teleport one unit who can use magic attack to the ground then he/she can collect that treasure chest.

 

Reward: 126676 elem

Spoils of War: Lunar Crystal, Minium, Ambrosia, Rosemary Leaves

 

Hypogeum Ruins, Level 44

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 13

Bonus: Nothing

 

http://i.imgur.com/LRx3EZ5.jpg

http://i.imgur.com/h2i0PuU.jpg

 

Deployed Unit: 2/10

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: 4 (2x Defensive, 2x Healing)

Map Trap: Miasma

 

Enemies: 13

 

Carbuncle (Lv. 90) - 733 HP - Melee [sapphire]

Gogmagog (Lv. 89) - 2188 HP - Melee

Gogmagog (Lv. 91) - 2234 HP - Melee

Gold Dragon (Lv. 93) - 9550 HP - Melee/Mage [Leader]

Lich (Lv. 90) - 951 HP - Mage

Lich Fencer (Lv. 88) - 929 HP - Melee

Lich Fencer (Lv. 91) - 974 HP - Melee

Marchosias (Lv. 88) - 1156 HP - Flying Melee

Marchosias (Lv. 91) - 1206 HP - Flying Melee

Talos Ignis (Lv. 89) - 1132 HP - Ranged

Talos Ignis (Lv. 91) - 1172 HP - Ranged

2x Vampire Bat (Lv. 88) - 561 HP - Flying Melee

 

Treasure Chest: 4

Southwest - Goddess Ribbon

Southeast - Spirit Armor

Northwest - Ygdrassil Fruit

Northeast - Aged Tribal Wine

 

Strategy: If you used to struggle in fighting against Gold Dragon on Stage 36 and Abraxas on Stage 44, then you will meet a new challenge on this floor. Within 13 Turns, you need to eliminate Gold Dragon which has Abraxas's Leader Skills that reduce every character's stats by 50% within its range. Besides, most of the enemies are also dangerous because they have pretty high stats so your characters may not kill them within a Turn.

 

First of all, make sure you equip the skills which are helpful in fighting against Dragon enemies on every character whom you plan to use in this battle (I'm pretty sure already know what skill they are). During the 1st few Turns, you should try to eliminate most of enemies who are at center area but make sure your characters do not stay closer to center of the map, otherwise, Gold Dragon will say "hi" to your team. Since the enemies have high stats and there is also Turn limit, you should use their super skill which consume 2 Chain Stocks in order to finish them within a Turn.

 

Bow user's Snipe is good at destroying the Pillars, let Elissa be a tank-based character to withstand the Gogmagog's attack then use her Chain Stock skill to kill this big guy. Since you can't come closer to the boss due to its leader skill; therefore, you should use 3 Ranged units's C.S. Skills (Aemilia, Dion, and Daphnis) and Joint Attack (such as Divine Judgement) to eliminate the enemy leader. To lure the Dragon out of his place, you should sacrifice one weak Melee unit by placing him/her at center of the map (you should save the game before attempt to do this because the Dragon may be lazy and use magic attack to kill that character). As long as your Ranged units are at level 99 (SKL 99) and have good weapon then you can kill it easily. Keep in mind that Gold Dragon will move to center area of the map (see the 2nd pic) in Turn 6.

 

About the treasure chest, it's the hardest task since the enemies who guard these chests are stronger than the enemies at center area. You also need to use floating characters (such as Kleito or Torte) and using teleport spell to move other characters to the other side which may be dangerous and also take a lot of Turn to do. The Northeast and Northwest enemies tends to attack your characters (center area) if you attack the Dragon; therefore, take your chance and move floating characters to reach the Northern treasure chests. If the battle is too tough then I recommend you try to get Southern treasure chests which contain Armor stuff then kill the Dragon.

 

Reward: 90549 elem

Spoils of War: Lunar Crystal, Minium, Ambrosia, Rosemary Leaves

Edited by Terminator
Editorial Sweep.
Link to comment
Share on other sites

Hypogeum Ruins, Level 45

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 16

Bonus: Nothing

 

http://i.imgur.com/bgnPfRF.jpg

 

Deployed Unit: 2/10

 

Obelisks: 6

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 3 (1x Defensive, 1x Healing, 1x Weakness)

Map Trap: Shock

 

Enemies: 14

 

Deep Aqua (Lv. 88) - 883 HP - Melee/Mage

Deep Aqua (Lv. 89) - 890 HP - Melee/Mage

2x Giant Squid (Lv. 89) - 871 HP - Melee/Mage

Giant Squid (Lv. 90) - 871 HP - Melee/Mage

King Kraken (Lv. 93) - 13330 HP - Melee/Mage [Leader] [umbral Crystal]

2x Kraken (Lv. 91) - 3693 HP - Melee/Mage

Merrow (Lv. 88) - 874 HP - Mage

Merrow (Lv. 90) - 902 HP - Mage

Ramphorhynchus (Lv. 88) - 1108 HP - Flying Melee/Melee

Ramphorhynchus (Lv. 89) - 1115 HP - Flying Melee/Melee

2x Triton (Lv. 90) - 1068 HP - Long Melee

 

Treasure Chest: 2

Northwest - Dragon Goblet

Northeast - Queen of Beasts Icon

 

Strategy: Before you start the battle, make sure you equip these skills Fisher's Spirit EX and Protection of Sea EX on every characters because most of the enemies are aquatic monsters. During the 1st Turn, you should try to reduce Ramphorhynchus's HP by using Snipe technique then you can kill them in next Turn. Let the characters stay at their position to consume apple or use magic to refill their Chain Stock gauge. Do not move out of current area because they enemies tend to rush to your side; therefore, just wait to take them out one by one. If the enemies are too tough, you can use super technique which consumes 2 C.S. gauges to kill them in 1 Turn. Make sure you do not destroy the Fences because there are trap floor underneath them. In case of you already destroy the Fence and your character will move on those floors, you can press :triangle to change their direction so they can avoid that path.

 

Bow users' Snipe can kill Merrow enemies in a single Turn, the most dangerous enemies are those Krakens so do not hesitate to use Chain Stock skill to eliminate them. Since you already beat this enemy leader during the course of the main game; therefore, you may know its leader skill which prevent your character's mobility within its range. Ranged units can use Chain Stock skills freely while Melee units must get close to it in order to perform C.S skill. When you kill most of the enemies, take your time to refill the C.S. gauge then sacrifice one character (tank-based character) to block King Kraken's path since it can move anywhere. King Kraken's HP exceeds 10K, but it's pretty weak compared to Gold Dragon from previous level, so you won't have trouble in killing it.

 

For the treasure chest from both sides, you can reach them with Snipe technique easily. Do not worry if that Kraken will block bow users' path since the Wine Barrels also block its path. You also can destroy these Barrels which will deal over 1K HP on King Kraken.

 

Reward: 120681 elem

Spoils of War: Origin Crystal, Lulbasis, Hyacinth, Avalonia Apple

 

Hypogeum Ruins, Level 46

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces

Bonus: Nothing

 

http://i.imgur.com/BdawJnf.jpg

 

Deployed Unit: 2/9

 

Obelisks: 1

Cursed Stone Pillars: 1

Magic-Amp Crystal: None

Seal: 3 (2x Defensive, 1x Healing)

Map Trap: None

 

Enemies: 14

 

Boar God (Lv. 95) - 8945 HP - Melee/Mage [Leader] [splendid Fang]

Gogmagog (Lv. 92) - 2271 HP - Melee

2x Gogmagog (Lv. 93) - 2297 HP - Melee

Holy Element (Lv. 92) - 822 HP - Mage

Kukulkan (Lv. 94) - 6422 HP - Flying Melee/Mage [Origin Crystal]

Orchid Queen (Lv. 94) - 5722 HP - Melee [Hand-knitted Scarf]

Pabilsag (Lv. 91) - 953 HP - Melee/Mage

Pabilsag (Lv. 92) - 969 HP - Melee/Mage

Sabertooth (Lv. 91) - 940 HP - Melee/Mage

Sabertooth (Lv. 92) - 954 HP - Melee/Mage

Sabertooth (Lv. 93) - 964 HP - Melee/Mage

Sasquatch (Lv. 92) - 868 HP - Melee/Mage

Sasquatch (Lv. 93) - 885 HP - Melee/Mage

 

Treasure Chest: 2

Northwest - Sword of Findias

Northest - Helm of Light

 

Strategy: Since most of the enemies except Holy Element are monster-type; therefore, you should equip these skills: Hunting Lore EX and Beast Tamer EX. There is no Turn limit, so you should take your time to boost Chain Stock gauge to kill the bosses later.

 

First of all, you should use Daphnis's Snipe to kill Holy Element because it may kill your characters in next Turn, then move Elissa and 1 more Melee unit (such as Hamil) to protect him from Gogmagog. Sasquatch tends to reduce characters' HIT while Sabertooth tries to destroy Quadriga if you didn't kill it in the 1st Turn, don't worry, it can't destroy Quadriga within a Turn. In 2nd Turn, Orchid Queen is too lazy to greet your characters as long as you don't place any character nearby it. Use Elissa and Hamil's Chain Stock skill to kill Kukulkan, then let other character to kill Gogmagog. Orchid Queen may move to Healing seal during Turn 3 or 4; therefore, you should ready to use Tarte and 1 Melee unit's Chain Stock skill on it, make sure you don't use magic attack because Orchid Queen has really high RST.

 

After you clear the 1st area, take your time to refill full Chain Stock gauge. When your characters are ready, then divide them into 2 groups to move forward from both site. You should collect treasure chest and destroy the Pillars at same time by using long ranged magic (such as high tier Wind spell) while moving to 2nd area. The enemies will come to you depending on which side crosses the bridge first. If you place Elissa on Defensive seal then she can withstand the enemy's attack while other characters can back her up from behind by using magic or arrow attack. Don't waste your turn to attack Boar God during its favored state, because Boar God's leader skill will negate all attacks. This enemy leader also has Instant Skill, so you should save the game regularly. Please take note that Boar God won't do counter-attack if your characters attack it from behind or side.

 

Reward: 148458 elem

Spoils of War: Beryl, Touchstone (Int.), Avalonian Apple

 

Hypogeum Ruins, Level 47

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 9

Bonus: Nothing

 

http://i.imgur.com/Nit0b7O.jpg

 

Deployed Unit: 2/8

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 5 (2x Defensive, 3x Weakness)

Map Trap: Spores

 

Enemies: 11

 

Crystal Golem (Lv. 94) - 1703 HP - Melee

Dark Lizard (Lv. 93) - 1522 HP - Melee/Mage

Dryad (Lv. 92) - 1210 HP - Melee/Mage

Dullahan (Lv. 92) - 1027 HP - Melee/Mage

Dullahan (Lv. 93) - 1026 HP - Melee/Mage

Killer Bee (Lv. 92) - 557 HP - Flying Melee

Killer Bee (Lv. 93) - 570 HP - Flying Melee

Merman (Lv. 93) - 852 HP - Long Melee/Mage

Tarantula (Lv. 93) - 872 HP - Melee

Tarantula (Lv. 94) - 886 HP - Melee

Undead Dragon (Lv. 95) - 9998 HP - Melee/Mage [Leader]

 

Treasure Chest: 3

Northwest - Brionac

Northeast - Hyacinth

Southwest - Holy Torc

 

Strategy: Most of the enemies are Monster-type, you can equip the skills to fight against Dragon or Monster depending on your strategy style. I prefer Hunting Lore EX and Beast Tamers EX skills because Undead Dragon can be killed by abusing Chain Stock skills, while my characters need to withstand from other enemy's attack. The most dangerous enemy is Crystal Golem because it can kill multiple characters in a single Turn since its technique has long ranged attack. You should save the game in every Turn because map trap Spores may inflict Confuse bad status on random characters.

 

In Turn 1, you should kill Killer Bees and Tarantula (next to Noa) with magic attack since they have low RST. Then user Bow users' Snipe to kill Dryad. You should eliminate all the enemies except Undead Dragon and Crystal Golem within 4 Turns. After both of them move to center of the map, you can use Elissa's C.S. skill to eliminate Crystal Golem then she can block Undead Dragon's path after that. Whenever Undead Dragon kill 1 character, you need to summon another character then eat one apple to refill C.S. gauge to prepare for next Turn. As long as your tank-based characters surround this Dragon then you can take time to summon next character to defeat it since it can't move anywhere.

 

Reward: 117336 elem

Spoils of War: Beryl, Touchstone (Int.), Avalonian Apple

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 48

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 41

Bonus: Nothing

 

http://i.imgur.com/2nEvcLa.jpg

http://i.imgur.com/VP2EAvN.jpg

 

Deployed Unit: 2/10

 

Obelisks: None

Cursed Stone Pillars: None

Magic-Amp Crystal: None

Seal: 9 (3x Defensive, 5x Healing, 1x Weakness)

Map Trap: None

 

Enemies: 19

 

Destroyer (Lv. 93) - 1406 HP - Melee

Destroyer (Lv. 94) - 1407 HP - Melee

Echidna (Lv. 95) - 9205 HP - Melee [Hyacinth]

Elite Brawler (Lv. 93) - 1574 HP - Melee

Elite Brawler (Lv. 94) - 1603 HP - Melee

E-Golem (Lv. 95) - 12225 HP - Melee [Touchstone (Inv.)]

Jahan (Lv. 92) - 1723 HP - Melee/Mage

Jahan (Lv. 93) - 1760 HP - Melee/Mage

Lich (Lv. 92) - 1002 HP - Mage

Lich (Lv. 93) - 994 HP - Mage

2x Lich Fencer (Lv. 93) - 1003 HP - Melee

Musician (Lv. 92) - 857 HP - Ranged

Musician (Lv. 94) - 873 HP - Ranged

Orcus Magi (Lv. 92) - 753 HP - Mage [Papyrus Page B]

Orcus Magi (Lv. 93) - 742 HP - Mage

Silver Dragon (Lv. 96) - 10950 - Melee/Mage [Leader] [samiel Doublet]

Talos Ignis (Lv. 93) - 1192 HP - Ranged

Talos Ignis (Lv. 94) - 1223 HP - Ranged

 

Treasure Chest: 3

Northwest - Goibniu Hammer

North - Golden Apple

Northeast - Golem's Eye

 

Strategy: This stage is actually easy since Echidna and E-Golem can't attack your characters as long as you don't teleport them on the ground, but it will take too much time to finish . The hardest task is that you must eliminate every enemies who can use magic attack because you need to teleport 2 bow users to the other walls. Before you start the battle, you should equip skills which are needed to fight against Dragon-type enemy efficiently on some Melee and Bow users. Please take note that if your characters stay behind the Defensive seal then they will be fine since Silver Dragon's magic can't reach them.

 

First of all, you need to eliminate Lich and Musician because they may destroy Quadriga in next Turn by using Ranged units or high magic attack. Take 5-6 Turns to kill any enemies nearby your areas, the enemies from other sides of the wall will come to your place during Turn 10-15, so just wait to kill them later. Teleport Daphnis to the right wall, then attack Jahan with Chain Stock skill. If he can't kill Jahan within 1 Turn and already be attacked, then you can move him to the edge of the wall where Charis can heal him with Great Healing spell. After Daphnis kills Jahan, you need to move him to the Northeast to collect the treasure chest and stay here (keep consuming healing item to refill Chain Stock gauge).

 

If you already eliminate Jahan from the left side, then teleport Dion to the left wall. There are only 2 enemies left on the outer wall (Musician and Orcus Magi), you can kill them in 2 Turns. Make sure Dion or Daphnis doesn't stay close to them since they can use magic attack which may kill one of Bow users. Echidna and E-Golem will move to Noa's area later, however, they can't reach your characters. It's up to you to kill them or not since they may drop good materials. In case of you want to eliminate them, you can debuff their RST then use Kleito's Philosophia to kill them. It may take 10-12 Turns to kill them, don't worry because you will have enough Turn to kill Silver Dragon since it only takes 2-3 Turns to finish it.

 

After you finish your goal by eliminating every mage units then you need to buff Dion's Move then skip this Turn. Move Ennead to the area (see 2nd pic) then use his Emperor of Thunder to destroy 2 Wine Barrels. After that Daphnis will destroy the barrel with his Snipe technique from right side which will damage over 5000 HP on Silver Dragon. In next Turn, Silver Dragon will move out of his place and kill Ennead, since the Dragon is nearby your Melee units; therefore, you only need to use 2-3 Melee characters' Chain Stock skill to kill it.

 

Reward: 194251 elem

Spoils of War: Beryl, Touchstone (Int.), Avalonian Apple

 

Hypogeum Ruins, Level 49

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces or Turn reaches 13

Bonus: Nothing

 

http://i.imgur.com/1S0JgIP.jpg

http://i.imgur.com/LgFpOTu.jpg

 

Deployed Unit: 2/10

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: 3 (2x Defensive, 1x Weakness)

Map Trap: None

 

Enemies: 7

 

Gold Golmes (Lv. 95) - 1137 HP - Melee/Mage

Gold Golmes (Lv. 96) - 1151 HP - Melee/Mage

2x Golmes (Lv. 94) - 942 HP - Melee/Mage

Sealed Disaster (Lv. 99) - 22500 HP - Flying Melee [Leader] [Agony Mantle]

Silver Golmes (Lv. 95) - 1073 HP - Melee/Mage

Silver Golmes (Lv. 96) - 1099 HP - Melee/Mage

 

Treasure Chest: 3

North - Chakra Sandals

Southwest - Diamond

Southeast - Touchstone (Inv.)

 

Strategy: Please take note that there is an error on Turn Limit display, the Defeat Condition said Turn reaches 17 while the Turn Limit on the stage is 12. You MUST finish the battle before the Turn reaches 13; therefore, you only have 12 Turns to kill the enemy leader.

 

If you think your characters can handle these Golmes well, then you should equip Spirit's Rage EX and New Races skills to fight against Sealed Disaster efficiently since he is Dragon-type enemy, otherwise, you need to equip God Slayer EX and and Rebellious Will EX. I highly recommend you equip Spirit's Rage EX and New Races on Elissa, Golyat, and Aruruu since they are tank-based characters who can withstand Sealed Disaster's attack, and God Slayer EX and and Revellious Will EX on Dion and Daphnis so they can kill Silver and Gold Golmes on the North by using their Snipe technique. Please take note that Silver or Gold Golmes will move to South during Turn 6, while Sealed Disaster will take action in Turn 7 if your characters are on standby position.

 

Golmes enemies can inflict Forget bad status on characters whenever they attack or do counterattack. After you eliminate 4 Golmes (South and Center areas) you can destroy the Pillar by using high Wind magic spell, keep in mind that if you don't destroy the Wine Barrels then you can use it to damage Sealed Disaster when he reaches center area later. Buff Dion and Daphnis's ATK then place them at corner of the wall where you destroy the Pillars (see the 2nd pic), their Snipe technique can reach Silver and Gold Golmes. If their HP is pretty low, you can move them back then heal them, and then place them at same location in next Turn (don't worry, Sealed Disaster won't take action yet).

 

While Dion and Daphnis are busy doing their task, you should summon Melee units then refill their C.S. gauge. When your characters are ready, move Ellissa or Golyat to center of the map to lure Sealed Disaster to center area. In case of you take too much time, then Sealed Disaster may attack one of Bow users, if so then debuff his DEF and let Melee units surround and attack him. Please take note that he will attack multiple characters at same time (square-liked range attack), most of them may be killed except tank-based characters. Don't worry, you need some of them die anyway so you can summon other Melee units for Chain Stock skills. Monomachus won't be attacked if he stays behind a Melee unit (check Sealed Disaster's technique range) so he can collect the North treasure chest.

 

Reward: 91482 elem

Spoils of War: Caduceus, Avalonian Apple, Burgundy Grapes, Telphas

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 50

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches 26

Bonus: Nothing

 

http://i.imgur.com/QqOd9vw.jpg

http://i.imgur.com/1ZrXRSP.jpg

http://i.imgur.com/KGCJGPm.jpg

http://i.imgur.com/PE1tyjC.jpg

 

Deployed Unit: 2/10

 

Obelisks: 2

Cursed Stone Pillars: 2

Magic-Amp Crystal: None

Seal: 3 (1x Defensive, 1x Healing, 1x Weakness)

Map Trap: Shock

 

Enemies: 9

 

Black Knight (Lv. 95) - 1356 HP - Melee/Mage

Crystal Golem (Lv. 95) - 1698 HP - Melee

Dullahan (Lv. 94) - 1059 HP - Melee/Mage

Hekatonkheires (Lv. 99) - 25000 HP - Melee/Mage [Dark God's Mask]

Gogmagog (Lv. 96) - 2360 HP - Melee

Marchosias (Lv. 95) - 1273 HP - Flying Melee/Mage

Pollux (Lv. 99) - 7008 HP - Mage [Leader] [Torc of Ruler]

Ramphorhynchus (Lv. 94) - 1180 HP - Flying Melee/Mage [Pterodactyl's Beak]

Talos Ignis (Lv. 96) - 1225 HP - Ranged

 

Treasure Chest: 2

North (left) - Light Armor

North (right) - Goddess Ribbon

 

Strategy: Please take note that there is an error on Turn Limit display, the Defeat Condition said Turn reaches 13 while the Turn Limit on the stage is 25. You MUST finish the battle before the Turn reaches 26; therefore, you only have 25 Turns to kill all the enemies.

 

Welcome to the last stage of Bonus Dungeon, you tried your best to reach this stage. The map is pretty small so you can't stay on standby and wait for the enemies come to; therefore, you need to take action first. As you can see on the map that there is a big guy who has ???? HP. His HP is actually around 25000, he also has really high ATK and DEF so you must have at least 9 characters who have full Chain Stock gauge in order to use C.S. skills. Since the objective requires to kill all the enemies, so your task doesn't focus only on the big guy, but you also need to take care 2 dangerous enemies (Pollux) and Crystal Golem. Before you start the battle, make sure you already equip good skills to fight against specific type of enemies. I prefer Hunting Lore and Hunting Lore EX (the skill's effect is stackable), you don't have to equip Beast Tamer EX on every characters except tank-based ones because they still die anyway, so focus on ATK only. You also don't forget to equip Solid Protection skill on tank-based characters because the big guy will inflict Confuse bad status when he attacks them, since they can withstand the attack; therefore, the chance that they may be confused is pretty high. Please take note that Pollux can reflex the same magic spell on whoever use it on him, so don't ever attack him with magic but you still need to debuff his DEF anyway.

 

After you are done with preparation for the battle, you should try to eliminate the weak enemies within 1 Turn by using super technique, as long as your characters don't move to the center area then Pollux can't attack them (see 2nd pic). Let Elissa and Golyat block Crystal Golem and Gogmagog's path since they can withstand their attack. It may take 3-4 Turns to finish all the enemies except the enemy leader and big guy. Take your time to refill every character's C.S. gauge, then move one of units to the corner of the wall (see 3rd pic). Pollux will teleport to center area but he can't attack any of your characters since most of his strong spell are disable after moving. Debuff Pollux's DEF, then move at some characters to kill him, it may take at least 3 characters' C.S. skills. You can see in the 3rd pic, I have Dion who stands next to 2 Melee characters, then use his magic to buff their's Move so they can reach Pollux within 1 Turn.

 

Now you have to say hello to the big guy after you defeat his leader. When he moved out of his place (see 4th pic), there are 2 Wine Barrels which you can destroy to inflict damage on him. Each barrel costs him 2500 HP; therefore, you should lure him to the barrel then destroy it by using a Ranged or Mage unit. Keep in mind that, you need to save the game regularly because this big guy always tries to find a good path to kill many characters as possible. If you can destroy 6 barrels while he's neary them, then you already damage 15000 HP on him so just use Melee unit's C.S. skill to take care the rest of his HP. Whenever one character already performs their C.S. skill, you need to sacrifice them since they will block the big guy's path and you can summon another character in next Turn. Don't worry if you see your characters only deal 1 HP on him during the Chain Stock combo, because it happens if your characters' ATK is lower than his DEF, however, the C.S. skill still deal at least 1000 HP (if you already craft some good weapon). Please take note that he won't drop any item he kills himself if he attacks your characters and a barrel next to them while his HP is below 2500.

 

After you clear bonus dungeon, then you will receive 2 items: Strength Water and Misfortune Water.

 

Reward: 103124 elem

Spoils of War: Red Steel Band, Golden Apple

Edited by Terminator
Replaced some missing images.
Link to comment
Share on other sites

Hypogeum Ruins, Level 49 (2nd time)

=================

 

Victory Conditions: Defeat Enemy Leader

Defeat Conditions: Elimination of Friendly Forces, Turn reaches //

Bonus: Nothing

 

 

Deployed Unit: //

 

Obelisks: //

Cursed Stone Pillars: //

Magic-Amp Crystal: //

Seal: //

Map Trap: //

 

Enemies: //

 

Treasure Chest: //

 

Strategy: //

 

Reward: // elem

Spoils of War: //

 

Hypogeum Ruins, Level 50 (2nd time)

=================

 

Victory Conditions: Annihilation of Enemy Forces

Defeat Conditions: Elimination of Friendly Forces, Turn reaches //

Bonus: Nothing

 

 

Deployed Unit: //

 

Obelisks: //

Cursed Stone Pillars: //

Magic-Amp Crystal: //

Seal: //

Map Trap: //

 

Enemies: //

 

Treasure Chest: //

 

Strategy: //

 

Reward: // elem

Spoils of War: //

Link to comment
Share on other sites

  • 7 months later...

Since the Guide doesn't tell you how to prepare for the Bonus Dungeon, I'd like to share what I found: this message board contains all equipment that can be farmed after clearing the initial 5 floors of Hypogeum Ruins (credit for compiling this list goes to the people on the message board of course). What I decided to get were Fragarach, War Elf's Crown (which can actually be gotten after clearing just 5 floors of the dungeon and no need to set the game on Hard to farm this stuff), Bow of Esus (this bow is so powerful that I didn't need to craft any other bows, since I've also decided to use Dion only as a bow user), Underworld Staff (it's great equipped on Kleito since it has Double Time skill), Laevateinn (equipped on Saul for the remaining 45 floors without any need to craft another greatsword for him), Earth Gauntlet and Light Armor. They are all powerful pieces of equipment except for War Elf's Crown which you may ignore.

 

Unlike many people say, there is no need to level up the WHOLE party for this dungeon, not even for the last floors. I had Hamil, Tarte, Dion, Enneads, Kleito, Elissa, Laelius and Saul (along with Noa and Quadriga lol) for the entire duration of the dungeon. Some floors will let you deploy 10 people, some 8 (when that was the case I removed Enneads and Laelius), some 12 (yes, in those cases I've only deployed 10 out of 12 people and I still beat the dungeon, so no need to level up everyone). Skill level 99 is very helpful and doesn't take too much effort even without DLC characters, whereas level 99 isn't that useful and requires more effort (85 is enough and you will earn EXP on the later floors and some members should also get to 99 by the last floor).

 

Crafting was quite the pain since the game doesn't tell you what weapon you need to craft more powerful weapons. What I did was trying to buy the most expensive stuff from the shop and see if they were the required weapons. Sometimes they were, sometimes they weren't. Even now that I Platinumed the game twice I still can't figure out what weapons are needed in 85% cases lol. I can't stress enough the importance of opening as many chests as possible during your trip in the Hypogeum Ruins. You'll find a lot of materials and strong weapons as well (I never needed to farm materials in the Hypogeum Ruins nor in the Free Stages; what I found along the way was more than enough). What I crafted were Melqart's Sword+5 (Hamil), Tanit's Greatsword+6 (Tarte), Sephirot Staff (Enneads), Holy Arondight (Laelius), Miraculous Armor (very useful, equipped it on Tarte) and God-Beast Fang (Noa). Didn't craft any hammers for Elissa and I sticked with the Gaia Crusher at the beginning until I found the Yagrush in a later floor. Also, in the JP version I wasn't able to craft the Holy Arondight because I was missing a material :confused: so poor Laelius had to stick with Fragarach until I found the Sword of Findias near the end of the dungeon xD As you can see, very few crafts are required unless you really want to be op and use everyone.

 

As for the dungeon itself, it was hard on some floors but overall it wasn't that bad. I had troubles on Floors 40, 41, 42 (this one relying almost totally on luck with that fucking Teleport :mad:), 49 and 50 (Spriggan Vest might help on these 2 floors since the bosses have too many HP and they can wipe out your party with ease; equipping the Spriggan Vest on Saul did the trick for me since he doesn't need to move much for his Festival of Blood and he has Double Action too; getting 75% physical damage reduction was great).

 

Lastly, a little mistake on Floor 50: Pollux won't actually move to the center if you place a character in that corner: he will come at you during Turn 5; Hekatonkheires will start moving during Turn 8 (if I recall correctly) unless you get too close when killing Pollux.

 

That's it :) lol sorry for the long post. Hope it helps someone!

Link to comment
Share on other sites

  • 1 year later...
Since the Guide doesn't tell you how to prepare for the Bonus Dungeon, I'd like to share what I found:

*Snip*

 

While I know it is an old post, this information is much Welcomed. Been sitting here getting all the lower level members up to 99 and have so long to go.

 

I already have Enneads, Daphnis, Noa and Arawn on lv 99 from my hard playthrough but the rest range from 65 to 20. After reading this and a few other posts comments elsewhere I am going to ditch the 5 party members in the 20 - 30 lv range and focus on the members (everyone else) who sit between 65 and 54)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...