Labartu Posted June 5, 2014 Share Posted June 5, 2014 http://playstationtrophies.org/images/news/diff_rating_na.png Collected Trophy Difficulty Rating: 0.00 Visit the 100% Club for this game. Visit the Collected Trophy Difficulty Ratings thread. Voting GuidelinesDo not vote unless you have played the game. Do not vote until you have dedicated a substantial amount of time towards the game. Do not vote based solely on the descriptions from the trophy list. A time consuming game does not necessarily mean a difficult game so vote accordingly. Examples; Warhawk is time consuming and difficult. Resistance 2 is time consuming, but not difficult. [*]Vote with honesty and integrity. Link to comment Share on other sites More sharing options...
WalterWhite Posted June 7, 2014 Share Posted June 7, 2014 (edited) This game is easily a ten. If you think it's a seven or an eight (or lower), you're in a class of your own and you're some kind of platforming savant. Your average gamer will never have a chance at completing this list. Edited June 10, 2014 by WalterWhite Link to comment Share on other sites More sharing options...
health Posted June 11, 2014 Share Posted June 11, 2014 Just completed Antartica so I'll vote. It's a 10. You can't die 1000 times and say it's not hard. I don't know what else to say. On a side note, this is the best platformer I've played. Makes Spelunky and Spelunker look terrible and unnecessarily tedious. Link to comment Share on other sites More sharing options...
UnknownJones Posted August 15, 2014 Share Posted August 15, 2014 (edited) @health Blasphemy! Spelunky is a much more dynamic, challenging, and fun game, IMO. And the writing in 1001 Spikes and the obnoxious neckbeard protagonist are insufferable. Just got my 100%. I gave it a 7. Some levels can be hair-pullingly tough, but as you memorize the locations and timing of traps they get much easier on each subsequent attempt. The platforming itself is moderately challenging, but rarely unfair. And because each attempt/life only takes a few minutes at most and you have a huge stock of lives to work with, you'll never lose more than a couple minutes of progress with a death, unlike Spelunky. (For me, the lack of consequence for deaths and constant replaying of levels made the game incredibly tedious.) Edited August 15, 2014 by UnknownJones Link to comment Share on other sites More sharing options...
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