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Overseer Trophy Step-by-Step Guide


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I've helped over 20 people get this trophy so far, and through all the games refined a list of steps that tend to work for most teams.

 

1. Turn off music in settings (lower the volume all the way down). You'll be surprised how much easier it is to play, when you can clearly hear enemies. Also you'll feel much more relaxed, when you don't have the tense music blasting in the background.

 

2. Assign 3 roles:

a) Front Guard - this person will be responsible for watching the 4 RPG spawns in front of the statue (tower, library left, library top, library right). The player should have the best aim in the team, and should also be made party leader, so they are not hindered by host lag.

b) Rear Guard - this person will be responsible for watching the 2 RPG spawns in the back (left balcony and right balcony), and also taking out two Chokers that drop from the middle balcony. I usually assign this responsibility to the least experienced player, especially if they don't have Army of Three.

c) Slayer - this person is responsible for taking out the PAK guy, and all other non-RPG enemies. A slayer needs to prioritize armored soldiers that get close, because they interfere with Front Guard trying to take out RPG guys. You also need to take out Snipers, so that Guards don't need to waste their Wes44 bullets. A Slayer can also help with the light RPG guys in the front, if there are no other enemies around.

 

3. Everybody on your team should be using Army of Three, Regeneration and Team Safe. The reason I prefer Team Safe over Endurance, is because it prevents you from getting knocked down by stray RPG rockets, which sometimes can make a difference between failure and success.

 

3. Save the Wes44 gun from the first courtyard (where the Cluster Bomb and Militia bosses spawn). Keep it and don't use it until you are protecting the statue. Do your best not to die, because you will lose the gun. (Tip from Huff04: If that happens, you can use TAU guns from church instead).

 

4. Inside the church, pick up the Hammer from the first boss, before completing the checkpoint, then pick up 2nd Hammer from the soldier that drops from the window by the bell. You should have 8 rounds. Drop the Hammer by the church door, and occasionally pick it up, so it doesn't disappear.

 

5. Still inside the church when you kill the PAK guy, pick up 2 Hammers that are being dropped by soldiers. At this point you should have a total of 2 Hammers with 8 rounds each, and one person with a Wes44 gun.

 

6. On the statue map, before bringing Drake over, move the PAK gun into the statue corner closest to PAK guy spawn. Front Guard should grab the 2nd Wes44 gun located by the rear balconies. Both Front and Rear Guard should have 8 rounds of Hammer and 12 rounds of Wes44. A Slayer can grab all Sniper Rifles if he wants. Save the 5 hammer rounds in the rear corner as a backup (don't pick it up).

 

7. Once you put Drake down by the Statue, don't kill the two light enemies that spawn by the tower. Keep them alive for now. Only kill the 2 armored enemies on one side, and then 4 armored guys on the other side. Don't waste your power weapons on these, just use a GMAL or AK47). The RPG guys won't start spawning as long as 2 soldiers are still alive.

 

8. Once only 2 enemies are alive, Front and Rear guards should pick up their Hammers/Wes44, a Slayer can grab a Sniper or whatever he feels most comfortable with. The Slayer then kills the light soldier, which starts the first RPG wave.

Remember - Front and Rear Guards' only job is to monitor RPG spawns, you don't kill anyone else (that's Slayer's job). Everybody should be staying in the area by the statue.

 

9. Front Guard should be already aiming at the library top, because that's where the first RPG will spawn. Both Front Guard and rear Guard should use Wes44 to take out light RPG enemies (takes 1 round), and Hammer to take out armored RPG enemies (takes 2 sometimes 3 rounds).

 

10. Once snipers show up, only the Slayer and Rear Guard should be shooting at them. Front Guard should be preserving his Wes44 rounds, because chances are you will run out otherwise.

 

11. When the PAK guy spawns, the Slayer should activate his Army of Three and take him out with the PAK gun you moved earlier. That Army of Three should also let you take out first armored RPG enemy with a single Hammer round (there are a total of 3 Armored RPG guys).

 

12. A while later 2 Chokers will drop down in the back. The Rear Guard should take out the light Choker with his Wes44, then activate his Army of Three and kill the Armored Choker with a single Hammer round. The last thing you want to do is let anyone get grabbed by the Choker, because that means you will have 2 players that are off duty (the guy that's getting choked, and the guy that's trying to save him).

 

13. The second armored RPG guy will spawn around the same time the Chokers do, and either the Front or Rear Guard should be able to take him out easily, because the Rear Guard's Army of Three is still active.

 

14. During my games I noticed that after 2nd Armored Rpg guy, the Front Guard is usually out of Wes44 ammo, and needs to start using his Hammer on light RPG enemies. If you are really low on ammo, this is the time to run over and grab the spare Hammer in the corner. You'll need it for the final armored RPG enemy. Let the Slayer know you are leaving your post, so he can cover your RPG spawns for a few seconds.

 

15. When the final armored RPG guy pops up, Front Guard can activate his Army of Three to quickly take him out, in case he tries to fire without a warning shot.

 

16. At this point you are pretty much done, because no more RPG guys should spawn. Still, I did see 2 games where for some reason there was one more light RPG guy spawning, so just in case, keep watching RPG spawns, while the Slayer takes out remaining enemies. When he's done you should get your Overseer trophy.

 

As long as everybody does their part, you will usually get it on the first try, but there are times when you fail, especially if you end up with tower armored RPG guy that doesn't fire a warning shot. Your chances of success if you fail on first attempt go down drastically, but I've had a few cases where it still worked. You do need the following contingency plan though.

 

1. The moment you respawn, the Slayer runs to get the PAK gun.

 

2. The Front and Rear Guard watch their respective RPG spawns. The Front Guard grabs the sniper rifle by the statue and uses that to take out RPG enemies. Rear Guard uses regular gun, because his enemies are closer.

 

3. Once the Snipers show up, don't kill a single one. This will stop next RPG wave and give the Slayer enough time to get back with his PAK gun. Everyone needs to roll the whole time so you don't get hit. The Front Guard can use this time to quickly grab the Wes44 and a Hammer.

 

4. Once the Slayer gets back, he and the Rear Guard should take out snipers. The Slayer can then take out PAK guy out.

 

5. The major problem now, is that the Front Guard only has 5 Hammer rounds, but you need at least 6 for the three armored RPG guys. The only exception is if you have a spare Army of Three left over, in which case you can get away with 5 rounds. Otherwise this is where a bit of luck comes in. If you see an armored enemy spawning on the left or right side of the library, you can pull them down and save 2 Hammer rounds that way. Make sure you let Slayer know you're leaving the statue for a moment, so that he can cover RPG spawns while you're away.

 

6. If the Rear Guard sees an Armored RPG guys spawn he needs to let the Front Guard know so that he can take him out with a Hammer. The Rear Guard also needs to be able to take out the armored choker with a regular gun using helmet off, blindfire trick.

 

It's all doable, but you are better off getting it done on the first try.

Edited by Eternal21
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8. Once only 2 enemies are alive, Front and Rear guards should pick up their Hammers/Wes44, a Slayer can grab a Sniper or whatever he feels most comfortable with. The Slayer then kills the light soldier, which starts the first RPG wave.

Remember - Front and Rear Guards' only job is to monitor RPG spawns, you don't kill anyone else (that's Slayer's job). Everybody should be staying in the area by the statue.

 

Haven't read all of it yet but I have to comment on this one. It should be mandatory for the Slayer to pick up the PAK as it will make his job insanely easier. He won't have to use the PAK until the Brute spawns (unless of course some heavies come dangerously close).

I recommend the PAK because the Brute goes down with an Ao3 PAK like he's nothing leaving enough ammo for heavies. It really makes everything else easier when the slayer can clean house with the PAK/Ao3 combo.

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Haven't read all of it yet but I have to comment on this one. It should be mandatory for the Slayer to pick up the PAK as it will make his job insanely easier. He won't have to use the PAK until the Brute spawns (unless of course some heavies come dangerously close).

I recommend the PAK because the Brute goes down with an Ao3 PAK like he's nothing leaving enough ammo for heavies. It really makes everything else easier when the slayer can clean house with the PAK/Ao3 combo.

 

The Slayer only picks up the PAK gun when the PAK guy shows up. More effective that way, because then you use it on top of Ao3 being active, so you can quickly mow down armored enemies as well.

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3. Once the Snipers show up, don't kill a single one. This will stop next RPG wave and give the Slayer enough time to get back with his PAK gun. Everyone needs to roll the whole time so you don't get hit. The Front Guard can use this time to quickly grab the Wes44 and a Hammer.

 

Thanks for this Eternal. Very detailed steps. Hopefully this will help me get this frustrating trophy.

 

I'm curious though. Is there a spot on the map that the snipers can't see you? Do chokers, heavies, and the brute spawn if the snipers are left alone? Maybe this opportunity could be used to clear out the ground forces so all three players can focus on RPG's.

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Thanks for this Eternal. Very detailed steps. Hopefully this will help me get this frustrating trophy.

 

I'm curious though. Is there a spot on the map that the snipers can't see you? Do chokers, heavies, and the brute spawn if the snipers are left alone? Maybe this opportunity could be used to clear out the ground forces so all three players can focus on RPG's.

 

There are at least 4 snipers, and between them they cover the entire area by the statue. Plus I'm pretty sure even if you leave all of them alive, the moment you kill enough ground soldiers, the PAK guy will spawn anyway. Not to mention the fact that it's very difficult to fight armored enemies, while you have to keep rolling.

 

You do bring up an interesting point though, because the snipers pop out 2 rear balconies and the far tower on the left, essentially taking up three RPG spawns, and leaving only 3 in the front to watch. If I get a chance I will test if leaving them all alive is a viable strategy.

Edited by Eternal21
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Got me thinking. The PAK inside the church can't be taken to the outer stage as it drops when you try to take it with you. But what if you use the Bolt kickback and move through the door with your sniper, then waste the ammo and be left with the PAK? Anyone tried that? It's an easy way to move PAK up the ladders for Siege rounds in Arena, so could also work on Adventure.

Edited by shichibukai
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Got me thinking. The PAK inside the church can't be taken to the outer stage as it drops when you try to take it with you. But what if you use the Bolt kickback and move through the door with your sniper, then waste the ammo and be left with the PAK? Anyone tried that? It's an easy way to move PAK up the ladders for Siege rounds in Arena, so could also work on Adventure.

 

It works on Monastery, and London Underground (and probably Syria as well), but for Overseer, I found I'd much rather have three Ao3's, than 2 Ao3's and a PAK.

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just got the trophy , instead of the rear guy having the Wes44, they had the Tau pistol (both of them for 18 rounds) the top of the church. that leaves more Wes44 ammo for the front guy

 

Interesting. I was never a fan of TAU, because it zooms in, so you lose sight of other spawns, but since ND increased number of bullets in it, and there are only two spawns to watch in the back, this may really be the way to go. Next time I'm helping someone, I'll give your method a try, and update the steps if it works better.

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very nice guide. Will be trying it out now. Hope we get it today. Crossing my fingers.

 

Edit: We've made it on our 4th or 5th try. We were basically following the guide. However I would like to add one thing: I was a front guard and instead of hammer I used dragon sniper. It really made the difference for me. See, I'm a pretty lousy shooter, and hammer, surprisingly, requires better aim. Since it shoots grenades in an arc it is very easy to miss the target, besides it has only 4 shots a magazine and 8 shots total, while the dragon sniper has 8 or 9 shots in a magazine and 25 shots total. Under Ao3 it takes 2 shots to the body from a Dragon Sniper (or 1 shot to the head, but I suggest against it, since it's harder to to hit and ammo for the rifle is aplenty) to kill an armoured rocketeer.

Also the Dragon Sniper is easier to find and harder to miss - there are 3 Dragon Snipers in the church, on your initial location on the balconies. There is 1 DS behind the right bell (if facing the the front door). And if I'm not mistaken there are also 3 in the yard - 2 next to the statue, and one on the right side of the library porch thing.

 

So my suggestion to those trying for the trophy - play around with it. try both hammer and sniper rifle, see what suits you better.

Edited by purifico
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There is an alternate method to gain the Overseer trophy, found by BoneSickle.

 

Here are the links for his videoguide ou youtube :

 

Control spawn points : [ame=http://www.youtube.com/watch?v=ktuIKvTsCEI&feature=plcp]Monastery Rocket Spawns Explained (Uncharted 3 Co-Op) - YouTube[/ame]

 

Overseer guide : [ame=http://www.youtube.com/watch?v=-_jiWNgglTE&feature=plcp]Overseer Trophy Talkthru (Crushing Curator Medal) - YouTube[/ame]

 

The key here is to block the spawning points so that RPG can only come from 3 locations. Easier as the weakest player can stay hidden while protecting only one spawn point and blocking a second one just by being on the point.

 

All credits goes to BoneSickle, and to Eternal21 for the 1st method.

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There is an alternate method to gain the Overseer trophy, found by BoneSickle.

 

Here are the links for his videoguide ou youtube :

 

Control spawn points :

 

Overseer guide :

 

The key here is to block the spawning points so that RPG can only come from 3 locations. Easier as the weakest player can stay hidden while protecting only one spawn point and blocking a second one just by being on the point.

 

All credits goes to BoneSickle, and to Eternal21 for the 1st method.

 

This is something I've always wondered about, thanks for showing the videos that confirm that RPG spawn points can be controlled.

 

Speaking of which, couldn't on of his teammates also have blocked spawn point #6 the same way #4 was blocked? In that case wouldn't the RPG's only spawn from points #3 and #5 (if utilizing the snipers too). I know it's not your video, just asking in general.^^

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No, spawn point #6 is too dangerous because of the snipers, and all the guys on the center of the area. Moreover it is a blind spot for killing rpg, so it would leave only 1 guy to kill'em all.

 

As you can see in the video, you have to be 2 to control rpgs and the guys coming to you. Add team medic to the hidden player, and mics, and the trophy sounds really easy.

Edited by Darius Drachen
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Thanks for the guide Eternal21! It's mostly what I've been doing up until now but I read a few tips that might help me to finally get the trophy.

 

Originally Posted by Darius Drachen View Post

There is an alternate method to gain the Overseer trophy, found by BoneSickle.

 

Here are the links for his videoguide ou youtube :

 

Control spawn points : Monastery Rocket Spawns Explained (Uncharted 3 Co-Op) - YouTube

 

Overseer guide : Overseer Trophy Talkthru (Crushing Curator Medal) - YouTube

 

The key here is to block the spawning points so that RPG can only come from 3 locations. Easier as the weakest player can stay hidden while protecting only one spawn point and blocking a second one just by being on the point.

 

All credits goes to BoneSickle, and to Eternal21 for the 1st method.

Oh this was great to see and seems like something I want to try. Controlling spawn point, seems the way to go. I don't like standing around the statue with rockets, heavy armored guys, snipers and chokers everywhere... If anyone is interested in trying this method, please let me know.

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I hate this fucking trophy. I tried today with 2 Army of Three, after we use 1 cluster bomb and 2 army of three... The snipers kill us, if not the snipers its the Pak guy. I hate this. This is insane.

 

Look at this guy, only 4 minutes to take all out.

 

[ame=

]
[/ame] Edited by Mastodon
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I hate that trophy too.... We made it to the last heavy RPG, but the front guard was out of ammo... Since then we ran out of luck everytime.... RPG hitting first time, RPG hitting a player while missing the statue....

 

Too much luck involved in this trophy....

 

Yes mate. When that happened to us, i cant belive. You both stay out of ammo, and when i killed the last RPG, he shoot and hit the statue. Unbeliveble.

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If anyone needs help with just this trophy, message me and I'll help you out as a Front Guard.

 

Very generous of you Eternal. I'd definitely like to take you up on that offer. Will message you later.

 

I'm working through all the other co-op trophies with paulcoe - he mentioned that you'd already helped him get overseer done. Thought I might have missed out so would be great to get your help.

 

Fantastic detailed guide by the way.

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Very generous of you Eternal. I'd definitely like to take you up on that offer. Will message you later.

 

I'm working through all the other co-op trophies with paulcoe - he mentioned that you'd already helped him get overseer done. Thought I might have missed out so would be great to get your help.

 

Fantastic detailed guide by the way.

 

yeah eternal and babylove helped me with overseer... very impressive watching those guys play. I can see if babylove can help you on your run as well (2 really good players makes it a little easier) if not I'm happy to step in and play as 3rd but that will make it trickier :)

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