Eternal21 Posted November 1, 2012 Share Posted November 1, 2012 (edited) I've helped over 20 people get this trophy so far, and through all the games refined a list of steps that tend to work for most teams. 1. Turn off music in settings (lower the volume all the way down). You'll be surprised how much easier it is to play, when you can clearly hear enemies. Also you'll feel much more relaxed, when you don't have the tense music blasting in the background. 2. Assign 3 roles: a) Front Guard - this person will be responsible for watching the 4 RPG spawns in front of the statue (tower, library left, library top, library right). The player should have the best aim in the team, and should also be made party leader, so they are not hindered by host lag. b) Rear Guard - this person will be responsible for watching the 2 RPG spawns in the back (left balcony and right balcony), and also taking out two Chokers that drop from the middle balcony. I usually assign this responsibility to the least experienced player, especially if they don't have Army of Three. c) Slayer - this person is responsible for taking out the PAK guy, and all other non-RPG enemies. A slayer needs to prioritize armored soldiers that get close, because they interfere with Front Guard trying to take out RPG guys. You also need to take out Snipers, so that Guards don't need to waste their Wes44 bullets. A Slayer can also help with the light RPG guys in the front, if there are no other enemies around. 3. Everybody on your team should be using Army of Three, Regeneration and Team Safe. The reason I prefer Team Safe over Endurance, is because it prevents you from getting knocked down by stray RPG rockets, which sometimes can make a difference between failure and success. 3. Save the Wes44 gun from the first courtyard (where the Cluster Bomb and Militia bosses spawn). Keep it and don't use it until you are protecting the statue. Do your best not to die, because you will lose the gun. (Tip from Huff04: If that happens, you can use TAU guns from church instead). 4. Inside the church, pick up the Hammer from the first boss, before completing the checkpoint, then pick up 2nd Hammer from the soldier that drops from the window by the bell. You should have 8 rounds. Drop the Hammer by the church door, and occasionally pick it up, so it doesn't disappear. 5. Still inside the church when you kill the PAK guy, pick up 2 Hammers that are being dropped by soldiers. At this point you should have a total of 2 Hammers with 8 rounds each, and one person with a Wes44 gun. 6. On the statue map, before bringing Drake over, move the PAK gun into the statue corner closest to PAK guy spawn. Front Guard should grab the 2nd Wes44 gun located by the rear balconies. Both Front and Rear Guard should have 8 rounds of Hammer and 12 rounds of Wes44. A Slayer can grab all Sniper Rifles if he wants. Save the 5 hammer rounds in the rear corner as a backup (don't pick it up). 7. Once you put Drake down by the Statue, don't kill the two light enemies that spawn by the tower. Keep them alive for now. Only kill the 2 armored enemies on one side, and then 4 armored guys on the other side. Don't waste your power weapons on these, just use a GMAL or AK47). The RPG guys won't start spawning as long as 2 soldiers are still alive. 8. Once only 2 enemies are alive, Front and Rear guards should pick up their Hammers/Wes44, a Slayer can grab a Sniper or whatever he feels most comfortable with. The Slayer then kills the light soldier, which starts the first RPG wave. Remember - Front and Rear Guards' only job is to monitor RPG spawns, you don't kill anyone else (that's Slayer's job). Everybody should be staying in the area by the statue. 9. Front Guard should be already aiming at the library top, because that's where the first RPG will spawn. Both Front Guard and rear Guard should use Wes44 to take out light RPG enemies (takes 1 round), and Hammer to take out armored RPG enemies (takes 2 sometimes 3 rounds). 10. Once snipers show up, only the Slayer and Rear Guard should be shooting at them. Front Guard should be preserving his Wes44 rounds, because chances are you will run out otherwise. 11. When the PAK guy spawns, the Slayer should activate his Army of Three and take him out with the PAK gun you moved earlier. That Army of Three should also let you take out first armored RPG enemy with a single Hammer round (there are a total of 3 Armored RPG guys). 12. A while later 2 Chokers will drop down in the back. The Rear Guard should take out the light Choker with his Wes44, then activate his Army of Three and kill the Armored Choker with a single Hammer round. The last thing you want to do is let anyone get grabbed by the Choker, because that means you will have 2 players that are off duty (the guy that's getting choked, and the guy that's trying to save him). 13. The second armored RPG guy will spawn around the same time the Chokers do, and either the Front or Rear Guard should be able to take him out easily, because the Rear Guard's Army of Three is still active. 14. During my games I noticed that after 2nd Armored Rpg guy, the Front Guard is usually out of Wes44 ammo, and needs to start using his Hammer on light RPG enemies. If you are really low on ammo, this is the time to run over and grab the spare Hammer in the corner. You'll need it for the final armored RPG enemy. Let the Slayer know you are leaving your post, so he can cover your RPG spawns for a few seconds. 15. When the final armored RPG guy pops up, Front Guard can activate his Army of Three to quickly take him out, in case he tries to fire without a warning shot. 16. At this point you are pretty much done, because no more RPG guys should spawn. Still, I did see 2 games where for some reason there was one more light RPG guy spawning, so just in case, keep watching RPG spawns, while the Slayer takes out remaining enemies. When he's done you should get your Overseer trophy. As long as everybody does their part, you will usually get it on the first try, but there are times when you fail, especially if you end up with tower armored RPG guy that doesn't fire a warning shot. Your chances of success if you fail on first attempt go down drastically, but I've had a few cases where it still worked. You do need the following contingency plan though. 1. The moment you respawn, the Slayer runs to get the PAK gun. 2. The Front and Rear Guard watch their respective RPG spawns. The Front Guard grabs the sniper rifle by the statue and uses that to take out RPG enemies. Rear Guard uses regular gun, because his enemies are closer. 3. Once the Snipers show up, don't kill a single one. This will stop next RPG wave and give the Slayer enough time to get back with his PAK gun. Everyone needs to roll the whole time so you don't get hit. The Front Guard can use this time to quickly grab the Wes44 and a Hammer. 4. Once the Slayer gets back, he and the Rear Guard should take out snipers. The Slayer can then take out PAK guy out. 5. The major problem now, is that the Front Guard only has 5 Hammer rounds, but you need at least 6 for the three armored RPG guys. The only exception is if you have a spare Army of Three left over, in which case you can get away with 5 rounds. Otherwise this is where a bit of luck comes in. If you see an armored enemy spawning on the left or right side of the library, you can pull them down and save 2 Hammer rounds that way. Make sure you let Slayer know you're leaving the statue for a moment, so that he can cover RPG spawns while you're away. 6. If the Rear Guard sees an Armored RPG guys spawn he needs to let the Front Guard know so that he can take him out with a Hammer. The Rear Guard also needs to be able to take out the armored choker with a regular gun using helmet off, blindfire trick. It's all doable, but you are better off getting it done on the first try. Edited November 29, 2012 by Eternal21 Link to comment Share on other sites More sharing options...
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