Xx_Progenitor_xX Posted August 19, 2012 Share Posted August 19, 2012 (edited) If this guide has made you want to become a member of this wonderful site, You can join Here and feel free to give me a referral. This guide is the property of "Xx_Progenitor_xX" and is for use only on ps3trophies.org. If you see this guide listed anywhere else, then please let me know so action may be taken. Welcome to the Lego Harry Potter Collectibles guide for Years 5 – 7. I have broken down each collectible item into their respectable sections. Here is the list of what collectibles are in the game: Gold Bricks: 200 Red Bricks: 20 Students in Peril: 60 House crests: 4 individual pieces in each story level making 24 completed House crests Character Tokens: 200 Gold Brick Breakdown There are 200 gold bricks in this game. Here is how they are allocated: 24 for completing the story levels. 24 for achieving True Wizard in each story level. 24 for completing the House crests for each story level. 60 for rescuing all of the Students in Peril. 16 can be bought from the Eyelops Owl Emporium in Knockturn Alley 14 for completing all of the lessons in the story. 37 can be found free-roaming around Hogwarts Castle and the surrounding areas 1 is awarded for completing the Bonus Level Gold Brick Locations *Note that I'm not including the Gold Bricks awarded for completing the story levels, True Wizard, etc* Hogwarts Castle Dormitory Common Room Corridor: Hit the 8 school banners to unfold them and the brick will appear. Gryffindor Boys Dormitory: Jump on the bed on the right to knock down some LEGO pieces. Build those LEGO pieces in to a wing for the heater in the middle of the room. Next, Jump on the bed on the left to knock down some more LEGO pieces. Build those and the heater will fly away, leaving the Gold Brick to be grabbed. 7th Floor Corridor: Use Dark Magic on the chest outside Prof. Slughorn's office and the brick will appear when the chest opens. Aguamenti Classroom: There is a small opening on the right side of the seats, approximately halfway down. the Gold Brick is waiting in this space. Defense Against the Dark Arts Classroom: The Gold Brick is under the stairs heading towards Professor Umbridge's office. Diffindo Classroom: Cut out a flower on the first red wall using Diffindo. The wall will fall and you will automatically pick up the Gold Brick. Divination Classroom: In the right hand corner of the room there is a stack of small cups. The Gold Brick is behind it. Divination Courtyard: Wearing the Spectrespecs, walk to the middle of the room and build the hidden LEGO pieces to add on to the plant. The plant will then open up and shoot a stream of air. Jump in the airstream to claim the Gold Brick. Herbology Courtyard: In the back right-hand corner, there is a plant. Use Dark Magic on it and the brick is yours. Herbology Greenhouse: Use Diffindo on the red wall in the back of the room. Then build the LEGO pieces into a vacuum cleaner. Ride the vacuum cleaner until you have grown and sucked up 5 carrots. After sucking up the fith one, the Gold Brick will appear. Potions Classroom: There is a small alcove on the left-hand side of the room. The Gold Brick is waiting here for you. Classroom Corridor: Using the Spectrespecs, build the two statues that are on either side of the large gate. After placing the statues on their platforms, the Gold Brick will appear. Great Hall Entrance: You need the Focus spell for the one. Mr. Filch is here, use the Focus spell on him and you will find that he is looking for his broom. The broom is on a cart on the left-hand side if the room. Give him the broom and he will give you a Gold Brick. Great Hall: On the tables, you will find three large golden serving platters. Hit all three of them with magic to receive the Gold Brick. Entrance Hall: Use Wingardium Leviosa on the 6 torches on the wall to earn this Gold Brick. Moving Staircase: Use Diffindo on the red wall above the exit to the Common Room. Library: There are five yellow books around the Library that need to be placed back in the shelves. Putting them all back earns you this Gold Brick. Weasley Courtyard: There is a Weasley climbable wall buried on the right side of the room. Have your AI character (or co-op partner) raise the wall then you can climb it using the sticky sneakers and get the Gold Brick from the roof. Hagrid's Garden: Use a string character to pull the handle beside the stairs leading into Hagrid's hut. Thestral Enclosure: Jump on the Thestral and use it to fly around and retrieve the Gold Brick from the air. Quidditch Pitch: There is a trench that goes around the Quidditch Pitch. The Gold Brick is in this trench on the right side. Clocktower Courtyard: Use the Weasley box to make a portable swamp. You can then use the vines to climb up to the roof and claim the Gold Brick. Hogsmeade Path: Use Reducto on the padlock near the entrance to the school. Jump in the water. In the water are some dragon like objects that you can ride on. When you get on one, some studs appear. Follow the studs around the water and you will be rewarded with the Gold Brick upon collecting the last stud. Hogsmeade Path (Winter): Follow the path to the left and you will find a pull handle at the end of it. Use a strong character to pull the handle and get the Gold Brick. Hogsmeade Village: Use a key character to open the safe. The Gold Brick is inside. Hogsmeade Station: Use Wingardium Leviosa on the clock above the exit. When the clock falls down, the Gold Brick will be revealed. The Lake: Have Hermione on the purple pad and she will go into her bag and pull out a bouncy mushroom. From there you can bounce on the mushroom to retrieve the Gold Brick. Campsite: Inside the tent there is a large chest that requires a Dark Magic character to open. The Gold Brick is inside. Campsite (Cliff): Using Dark Magic on the small rock near the edge of the cliff will produce a cannon and three balloons. Use the cannon to hit all three balloons and the Gold Brick is yours. Kings Cross Station: Use an animal (Ron's owl for instance) to go up the animal tube at the bottom of the platform. The Gold Brick is at the top of the tube. London Street: Use Wingardium Leviosa on the guitar in the window of a store. After the dancing has finished, you are rewarded with a Gold Brick. Cafe: Go into the kitchen of the cafe and use a string character to pull on the handle on the oven. The Gold Brick is inside. Leaky Cauldron: There are three glasses in the bar that can be placed on the green squares on the bar. Placing the third one will give you the Gold Brick. Diagon Alley: There is a small gap in between Weasley's Wizard Wheezes and the shop on it's right. The Gold Brick is here waiting for you. Madam Malkin's Robes: Go up the stairs and fire a spell at the left changing room. This will pull back the curtain, revealing the Gold Brick inside. Weasley's Wizard Wheezes: Use Dark Magic on the large block in the back of the shop on the first floor. The Gold Brick is inside. Borgin and Burke's: This Gold Brick is in front of the mirror in the middle of the store. Red Brick Locations *Note: I have listed these in ascending order in terms of cost to purchase* Once found, all of the Red Bricks can be purchased from the upper level of the Leaky Cauldron Thestral Enclosure Regenerate Hearts: There is a large rock here that can be broken with Dark Magic. Upon using Dark Magic, the Red Brick is revealed. The Grounds Fast Dig: Use the Spectrespecs to locate the hidden LEGO pieces to the right of the owl stand. Build these pieces into part of the stone circle and you shall receive the Red Brick. Defense Against the Dark Arts Classroom Extra Hearts: Use Dark Magic on the horse skeleton. After removing the padlock on it, hit the horse with a spell twice. The second hit will cause the horse to kick its ind legs into the cupboard, revealing the Red Brick. Astronomy Tower Fast Magic: Use Dark Magic on the five red candles around the edge of the tower. When each one is lit, you are rewarded with the Red Brick. Weasley Courtyard Super Strength: Use Dark Magic on the small box underneath the walkway, to the right of the door. Great Hall Character Studs: Use Dark Magic on the cabinet twice just as you enter. The second time will reveal the Red Brick. Campsite Christmas: Use Wingardium Leviosa to pull a large red toadstool from the ground. Ride it over the 5 smaller ones that will appear and you shall receive the Red Brick. Small Courtyard Collect Ghost Studs: At the back of the courtyard there is a tree with a red part in it. Use Diffindo to cut it out and you will receive the Red Brick. Library Fall Rescue: Use a Ravenclaw student to wave at the portrait, revealing a red wall in which you can cut a key out of. Build the key and unlock the dor next to the portrait. The Red Brick is behind the door. Hogsmeade Village Score x2: Put on a pair of Spectrespecs and head down the path that takes you back to Hogwarts. Just before the exit, there are some hidden LEGO pieces you can build into a snowman. The Snowman will give you the Red Brick from underneath his hat. 7th Floor Corridor Stud Magnet: Use Reducto tp break the silver statue outside of Professor Slughorn's office. The Red Brick is inside. Hogsmeade Station Red Brick Detector: Use Dark Magic on the sign that reads "Hogsmeade" to remove the lock on it. Hit it with a spell to reveal the Red Brick. Edited August 22, 2017 by Terminator Removed a dead image. Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Red Bricks Cont'd Great Hall Entrance Hogwarts Crest Detector: Near the door that leads to the Weasley Courtyard is a cabinet that can unlocked with Dark Magic. When the cabinet is opened, LEGO pieces will fall out which can be built into a car. When the car is built it will drive away and leave the Red Brick behind. London Street Gold Brick Detector: In the right corner of this area, there are two black bins and some garbage on the ground. place the garbage in the bins and then empty the bins into the dumpster behind them. The Red Brick is your reward. Divination Classroom Character Token Detector: On the right side of the classroom there is a wood box without a top. The top is on the ground next to the box and can be placed back on the box using Wingardium Leviosa. When this is done, jump on the box and it will spring you in the air so you can land on top of the stairs next to the box. You will be able to put on some Spectrespecs here. When they are on jump down and go to the left. You will see some hidden LEGO pieces that can be built into a table with a crystal ball on it. Hitting the crystal ball with the spell will give you the Red Brick. Kings Cross Station Score x4: Use Diffindo to cut down the red object on a pillar near the owl stand and be rewarded with a Red Brick. Divination Courtyard Invincibility: Near the entrance to the area there is a dried up plant that you can use Aguamenti on. Grow all the plants, then hit them with spells until they are completely destroyed and you'll receive a Red Brick. Hogsmeade Path (Winter) Score x6: As soon as you enter this area, you'll see a lamp beside you. Use the Deluminator on it. Take the light to the right and place it in the lamp beside a frozen block. You will receive the Red Brick for this. Hogsmeade Path Score x8: There is a pad that you can use Hermione's bag on. She will pull a scarecrow out of the bag. Use a spell on the scarecrow to get the Red Brick. The Lake Score x10: Before you go down the stairs to the lake, you will find a silver statue in front of you. Hit it with Reducto to reveal the Red Brick. Student in Peril Locations Year 5: Order of the Phoenix Dark Times: Before building the bridge from the broken car, drop down into the trench. There is a grate that is blocking a tunnel, use Dark Magic on it to break the gate and free the student. Dumbledore's Army: Inside the Hog's Head, there is a padlock that can be broken with Reducto. The door will lead you to the basement. In the basement, on the right side, use Dark Magic on the large cylinder with the black top on it to free the student. Focus: In the Room of Requirement, the fireplace is lit. Use Aguamenti to put out the fire and free the student from the chimney. Kreacher Discomforts: In the Black family tree room, there's a portrait on the left side wall with a flower pot in front of it. After digging up all of the pictures from the ground, an orange circle will appear on the floor. Stand on the circle and wave at the portrait which will remove the rug from the middle of the room, exposing a silver panel. Hit the panel with Reducto and drop into the hole. There is a grey wall to the right which can be broken with Reducto, do so then destroy the spider that was behind it to rescue the student. A Giant Virtuoso: When you come to where there is a large tree trunk blocking your path, you should see the student inside it. Go all the way to the right and open the Weasley box. The box contains a firework which you can set off to destroy the log and free the student. A Veiled Threat: Towards the end of the level, you should see a student stuck under a pile of dirt. Use an animal (i.e. Fang) to dig him out. Year 6: Half-Blood Prince Out of Retirement: Inside of Weasley's Wizard Wheezes on the upper level, use Dark Magic on the black rocket to the left of the stairs. Open the Weasley box it was hiding and put on the Sticky Trainers. Go to the right side of the upper level and climb the wall. Use the apparition point to get to the other side and use Diffindo to cut the box holding the student in half. After cutting the box in half, use Wingardium Leviosa to put the box back together to free the student. Just Desserts: At Professor Slughorn's Christmas party, there is a door to the right you can use Dark Magic on. After going through the door, you will find a book cabinet. Open the cabinet and build the LEGO pieces into a gargoyle. The gargoyle will fly around and rescue the student. A Not So Merry Christmas: In front of the house, you can build a firefighting machine. Use this machine to put out the flames on the left side. Use Arthur Weasley to fix the blue machine here to free the student. Love Hurts: After Draco has gone to hide in the stall of the bathroom, you can go around to the back of the stalls and use Dark Magic on the cart found here. The student is waiting for you behind the cart. Felix Felicis: There is a dig spot to the right of Aragog's body. On the other side of the dig spot is a Weasley box that contains a portable swamp. After using the swamp, use a spell on the barrel to free the student from the swamp. The Horcrux and the Hand: Near the end of the level you have to duel with Professor Snape. Don't do it yet. Walk with the fence to Hagrid's garden and you will see a Death Eater cornering the student. Hit the Death Eater with a spell to get rid of him, thereby freeing the student. Year 7: The Deathly Hallows The 7 Harrys: Go to the front of the Dursley's house and you will see a shed with Devil's Snare vines wrapped around it. Use Lumos Solem to get rid of the vines and save the student from the inside of the shed. Magic is Might: After reaching the lifts you will see a red and black padlock on one of them. Use Dark Magic on the padlock to free the student from within. In Grave Danger: Head to the left side of the graveyard and you will come across a crypt with a black gate on it. Use Dark Magic on the gate to open it and free the student. Sword And Locket: Go to the right after getting out of the water and step on the pad for Hermione to use her bag. She will pull out a large bouncy mushroom. Bounce on it to get to the higher ledge and use Dark Magic on the plant to rescue the student. Lovegood's Lunacy: When you get to Xenophilius Lovegood's garden, there is a path that leads away from the house. Use Lumos Solem on the vines at the end of this path to free the student. DOBBY!: The student is stuck to a rack in the basement of Malfoy Manor. Use Reducto on this to free the student. Year 8: The Deathly Hallows The Thief's Downfall: Upon arriving at the vault, you should see the student stuck in a cage on the right side. Use Dark Magic on the cage to rescue the student. Back to School: Inside the Room of Requirement, there is a student hanging from the ceiling. Hit the student with a spell to bring him down. Burning Bridges: Don't place the last crystal on the bridge. Instead, go to the right side and up the hill. The student is trapped in a flower here. There is a small rock not far from the flower that you can destroy with Dark Magic. Use Aguamenti on the tube that's hanging down from the flower to rescue the student. Fiendfyre Frenzy: At the beginning of the level, there are a bunch of gold suits of armor blocking the path. Just to the right of them, there is a chain hanging down from the ceiling. Hit the chain with a spell to release the student. Snape's Tears: When you see the giant with a large hoop, go all the way to the right hand side of the screen and you will see a couple of Death Eaters. hit them with a spell to save the student. The Flaw in the Plan: Use Wingardium Leviosa to pull the vault out of the rubble. Have a key character open the vault. A Death Eater will pop out of the vault. Hit the Death Eater with a spell to save the student. Free-Roaming Surrounding Areas Knockturn Alley: The student is trapped under a rock outside of Borgin & Burkes. Use Dark Magic to lift the rock of the student. Leaky Cauldron: There is a student stuck in a spider web at the top of the stairs before you go through the door. Hit the student with a spell to save him. Madam Malkin's Robes: Hit the door to the right changing room with a spell and the student will be inside. Weasley's Wizard Wheezes: The student is in a spider web near the ladder leading up to the second level. Hit the student with a spell to rescue him. Cafe: Use Dark Magic on the sink to rescue the student. Kings Cross Station: Hit the large clock to knock the student down from it. Campsite: Use the Deluminator (Ron has it) and take the light from the lamp. on the right side of the table you will be able to send the light to the lamp beside the student stuck in some vines above. Doing this releases the student. Campsite: Use Aguamenti on the plant in the back of the area near the owl stand. The student will fall out of the plant. Edited August 28, 2012 by Terminator Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Student in Peril Cont'd Hogsmeade Village: Take the light out of the lamp on the left path and send it to the lamp above the giant snowball holding the student. The snowball will melt and release the student. Hogsmeade Station: Open Hermione's bag using the pad. She will pull out a silver pig for you to destroy with Reducto. After this, you're left with a gold piece to put inside the red oven. The student appears shortly after. Hogsmeade Path (Winter): There is a barrel with a padlock on it near the entrance to this area. Hit it with Reducto and then a regular spell to break the barrel which releases the student. Hogwarts Castle Grand Staircase: There is a large red padlock on a chest at the bottom of the stairs. Hit the padlock with Diffindo and then hit the chest with any spell to open it and free the student. Gryffindor Corridor: The student is trapped in the fireplace. You must use Aguamenti to put out the fire so the student can be saved. Ravenclaw Corridor: Break open the black barrier on the left using Dark Magic to free the student. Common Room Corridor: Use Harry (or any other Pasel Tongue speaking character i.e. Voldemort) to open the Pasel Tongue cabinet that is next to the Slytherin common room. 7th Floor Corridor: The student is trapped in a spider web on the floor to the left of the entrance to the Room of requirement. Hit the web with a spell to release the student. Entrance Hall: There is a suit of armor near the bottom of the right set of stairs. Use Wingardium Leviosa on it and it will break into pieces and release the student. Great Hall Entrance: Have Ron use the Deluminator on the lamp on the left of the door to the Great Hall. head t the right and send the light to a lamp next to some vines high on the wall. The vines that are holding the student will disappear, releasing him. Great Hall: At the back of the room on the table that the Professors sit at, there is a large silver platter than you can hit with Reducto and free the student. Library: Have Hermione open her bag on the pad on the right side and she will pull out a small pool. fill the pool with water and the student will jump into it from the chandelier above, saving him. Small Courtyard: Have Ron use his Deluminator on the lamp at the back of the room. Head to the front of the area to find the student being pestered by glowing bugs. There is a lamp next to him that you can release the light into and the bugs will hover over to that, releasing the student. The Grounds: Use Lumos Solem on the vines next to Hagrid's hut to free the student. Astronomy Tower: Near the back of the tower you should come across a cabinet for Harry to speak Parsel Tongue to. This will open the hatch beside it and free the student. Divination Courtyard: Use Aguamenti on the student stuck to the wall by the plants around him. The plants will grow and free the student. Divination Classroom: There is a large stack of cups to the left of the water cooler. Hit the cups with a spell to break them and free the student. Classroom Corridor: The cabinet beside the Potions classroom entrance has a padlock on it. Break the padlock using Reducto, then hit the cabinet with a spell and the student will be freed. Aguamenti Classroom: There is a fire surrounding the student on the left hand side that you must put out using Aguamenti. *Note: This student is saved when learning the Aguamenti spell* Defense Against The Dark Arts Classroom: Hanging from the stairs leading up to Professor Umbridge's office is the student. Simply hit him with a spell to knock him down. Diffindo Classroom: There is a large crest with and H on it next to the fish tank. Hit it with a spell to be able to jump on it. There are a couple of other crests you can pull down but first look above the middle one. There is a Slytherin banner you must hit to have it unroll and have the student come out of it. Potions Classroom: On the left side of the room, you should find a Parsel Tongue cabinet. Above this is the student, trapped in a spiderweb. Hit him with a spell to knock him down. Weasley Courtyard: There is a silver panel along the back wall underneath the archway. Hit the panel with Reducto to break it open and you'll get the remaining pieces for the Weasley wall. Retrieve the Sticky Trainers from the Weasley box and climb the wall. There is a Hufflepuff banner up here that needs to be unrolled. Hit it with a spell to unroll it and free the student. Weasley Storage: Find the black cabinet on the right side of the room and use Dark Magic on it to open the doors and rescue the student. Herbology Courtyard: Hit the student spraying the other student to make him stop with a spell to save the one being sprayed. Herbology Greenhouse: Use Aguamenti to fill the empty container at the front of the area. Then use Wingardium Leviosa to tip the water onto a plant, making it grow and releasing the student from the other plant's grasp. The Lake: Use Dark Magic on the black plant at the bottom of the stairs on the right side to free this student. Thestral Enclosure: Go to the left and jump across the rocks in the water and go up the stairs leading to a ledge. On the left side of this ledge are some vines youcan use Lumos Solem on. After doing this, use Wingardium Leviosa to move the branches wrapping around the tree and you'll rescue the student from inside the tree. Edited August 28, 2012 by Terminator Editorial Sweep. Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Hogwarts House Crest Locations *Note: The house crests listed here are in order of when you can get them in the specific chapter.* Year 5: Order of the Phoenix Dark Times: Blue: There will be five buoys in the water whilst you're flying down the River Thames on your broom. Hit all five with a spell to get this crest. Yellow: Destroy the sandcastle in the park and you will see a dig spot. Using a digging character (i.e Fang), dig on this spot and you'll dig up a Weasley box which has some Sticky Trainers inside. With these you can now climb the Sticky wall that's there and get the crest that's waiting at the top. Green: After leaving the park, you will come across a red wall. Use Diffindo to cut out the LEGO pieces and build them into a lawnmower. Hop onto it and drive over the five long patches of grass in the area. After driving over the fifth one, the crest will appear. Red: When you arrive at the park outside 12 Grimauld Place, you will find a broken down vehicle near the gate leading to the area behind the park. Using Mr. Weasley, repair the vehicle using the and hop in it. The goal is to drive over five piles of dirt on the ground, cleaning them up. After you've cleaned up the last one, the crest will appear. Dumbledore's Army: Blue: When you enter the village, you'll see Neville's shovel and an apparition spot next to it. Use the apparition spot and it will take you to an unreachable area. Here you'll find a cannon-type thing you can use. Jump on it and 6 targets will pop up in front of you. After you hoot them all down, the crest will appear. Green: When you have the Focus spell, go to the area outside Madam Puddifoot's store and have Focus selected on the spell wheel. If you've done it properly, you should be able to take control of Madam Puddifoot by hitting the button. You can use her to get yourself the green crest nearby. Yellow: Next to the bar in the Hog's Head, there is a padlock that can be destroyed using Reducto. By doing this, you will be able to access the basement. When you're down there, head to the right side and use a strong character to pull the handle that is on the large barrel. Next, go back towards the exit and put on the Spectrespecs and go back to the barrel to find some hidden LEGO pieces that you must build into a tank. Now you can use Wingardium Leviosa on the tank to attach some pipes to it which will drain the basement of water. You now have access to the Weasley box that is located on the left side of the room. Inside the Weasley box is a firework that will destroy a grate on the left side, revealing the crest. Simply put out the flames with Aguamenti and claim the crest. Red: *This is in the same room as the Yellow crest* After you have drained the water in the basement of the Hog's Head, you should find some LEGO pieces in the middle of the room. These can be built into a large device in the back of the room. Use a character with a pet and send the pet through the tube to the right of the machine. The pet must knock all three jars off the shelf then switch back to your character. Now turn both dials on the front of the machine so that the arms on the picture to the left are pointing between the yellow dots. This causes the crest to appear and is yours for the taking. Focus: Green: During the first memory, you are in the park. You need to destroy the merry-go-round and the benches beside it (there are two). You can then build the LEGO pieces from these into a digging machine which you can ride on. Dig up the dig spot near the bottom of the slide and you will get a box with the crest inside it. Open the box the claim the crest. Blue: Inside the Ministry of Magic, you will be walking down a corridor with Cornelius Fudge. In this corridor there are 5 brackets on the wall which you must hit. After you've hit the fifth one, the crest will appear. Red: In the Room of Requirement, you must destroy six shiny objects that are placed around the room. You must use Reducto to do this. Four of your targets are on the walls and the two chandeliers are the other two. After you have hit all 6, the crest will appear. Yellow: When you are at Kings Cross Station, you will find some boxes and suitcases before the end of the platform on the left. Put the everything back on the trolley using Dark Magic and Wingardium Leviosa. After everything is placed on the cart, it will leave the area and leave the crest for you. Kreacher Discomforts: Red: There is a strong handle on the back wall after you have opened the door leading out of the kitchen. Pull on it and you can take the dumb-waiter to the top floor to where Buckbeak is waiting for you. You need to find a chicken leg to feed him with but it's not exactly easy to find. There are three possible places it could be: (1) In the wardrobe near the bed, (2) the wooden box on the other side of the apparition point, and (3) a chest on the other side of the apparition point. The leg will always be in the last one you search. Feed the leg to Buckbeak and you will receive the crest. Green: On the first floor of Grimauld Place there is a padlock on the door on the left side. Hit this padlock with Reducto and go through the door. through this door, there is a family portrait on the wall with some pieces missing. Once you have found all of the pieces and placed them in the portrait, you will get the crest. Blue: There are three purple fixtures on the walls around the house which you must use magic to turn on. (1) This one is at the bottom of the stairs behind the elf heads. (2) Above the book cabinet, to the left of the portrait of Sirius' mother. (3) This one is in the room with the picture of the Black family tree on the wall to the left of the grandfather clock. Turning this one twice releases the crest. Yellow: This crest is also in the Black family tree room. On the left wall, there is a portrait with a flower pot in front of it. You must dig up the missing family tree parts which will remove the dirt from in front of the portrait. Interact with the portrait and the rug will be taken from the middle of the room, revealing a silver panel. Destroy this panel using Reducto and jump through the hole in the ground. Use Diffindo on the red wall to get through it. You will come across three keys in the wall. You want to use magic on the middle key and it will open the chest, giving you the crest. A Giant Virtuoso: Red: At the start of the level, there is a vault at the back of the room. Use a key character (i.e. Griphook or Bogrod) to open it and receive the crest. Green: When you reach the second barrier in the Forbidden Forest, there should be a purple pad for Hermione to use. She will pull a kid's ride so that you can ride on the spider's back. When you get on the spider, move the analog stick around to make it a little bouncy. Do this for a short amount of time and you will receive the crest. Yellow: When you reach the upper ledge by using the purple flower, there will be a chest nearby with a padlock on it. Break the padlock using Reducto and hit the chest with a spell one more time to open it and you will get the crest that was inside. Blue: When Umbridge is fighting the Centaurs, walk to the left. You will see a green bird on a branch. Underneath the bird should be a plant that you can destroy using magic. After that, use Aguamenti on the dried up plant behind it to make a big purple flower grow. Hit the flower with a spell and you will get the crest. A Veiled Threat: Green: At the start of the level you will find 5 glass orbs on the ground that you need to use magic on to destroy. (1) The first one is right behind you at the beginning of the level. (2) The next one is to the right of where you get the ice-cream treat for the potion. (3) This one is on the floor right by the trollies that are blocking the path near the first gap in the shelves. (4) From the third one, walk towards the camera to find this one. (5) The last one can be found to the left of the cauldron close to the camera. When the fifth has been destroyed, you will get the crest. Red: You need to destroy five more glass orbs on the ground. This time, you have to do it while you are running from the collapsing shelves. The first two are before you arrive at the safe point. The last three are found after you start running again. Your best best here is to continually cast spells as you run. The orbs are the only things you can hit here so your spells will auto-target the orbs. You'll get the crest when all five orbs are destroyed. Yellow: In the room with the Death Eaters terrorizing your friends, you will find five rocks scattered about the room. Use Dark Magic on each of the five rocks to earn the crest. Blue: During the fight with Voldemort, there will be a fire dragon flying about the room. Occasionally the dragon will get its head caught in the floor. When it gets loose from the floor, it will leave some small flames behind. Use Aguamenti on ten of these flames to earn the crest. Edited August 28, 2012 by Xx_Progenitor_xX Colour change Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) House Crests Cont'd Year 6: Half-Blood Prince Out of Retirement: Blue: When you reach the garden outside Professor Slughorn's house, you should see an alleyway that leads down the right hand side of the garden with a plant blocking the way. Use Dark Magic on the plant to destroy it and head to end of the alley. Here you will find a Spectrespcecs machine so put them on. Now you need to head back to the street on front of the house. Here is where the LEGO bricks are hiding so build them into a cement mixer. You can now use magic on the cement mixer and it will produce a blue chest. You will get some pruning shears after you open the chest. On both sides of the gate there are hedges that you need to use shape into a gnome using magic on the shears. After you have shaped both hedges, the crest is yours. Red: Go through the apparition point at the start of the level. From here, head to the right some more and you will come to a broken-down vehicle. Using Arthur Weasley, repair the vehicle into a riding grass mower. Ride the mower into Professor Slughorn's garden and trim the five patches of long grass found here. After the fifth one is cut, the crest will be revealed. Green: In the living room of Professor Slughorn's house, you must use Dark Magic on the door to the left. This door takes you to the bathroom. In the bathroom, use Aguamenti on the shower to fill it up and produce the crest. Yellow: Head to the upstairs of Weasley's Wizard Wheezes and use Dark Magic on the black rocket you will find to the left of the stairs. Behind the rocket there is a Weasley box with some Sticky Trainers inside. Head to the other side of the upstairs level and walk up the wall here. Up here there is an apparition point you need to go through which will take you to the other side of the shop. Now walk to the end of the balcony and use Diffino on the red wall here. Build the bricks that come out and jump on the vehicle. Follow the studs around the shop to find the crest. Just Desserts: Blue: Go to the upstairs of the Three Broomsticks and use Dark Magic on the door to the right. After going through the door, Use Ron's Deluminator to take the light from the lamp next to the door and use it to light the lamp that is next to the window which will melt some LEGO bricks that can be built into a pad for Hermione's bag. Hermione will rummage through the bag and retrieve a broom which will fly out the chimney and the crest will drop out of the chimney. Red: On the main floor of the Three Broomsticks, there are three mugs that you must find and place back on the table at the front of the pub. They are all in the same room as the bar. When the third is returned, you will receive the crest. Green: Open up the cupboard in the back corner of Professor Slughorn's office using a strong character. You will get a black hat from the cupboard which you need to give to the wizard in the portrait. He will give you the crest in return. Yellow: At Professor Slughorn's Christmas party, there is a door to the right that leads out to the balcony. Use Dark Magic on the door to open in and go through. Out here there are five lamps that you must use magic on to light. When all of the lamps are lit, you will get the crest. A Not So Merry Christmas: Blue: At the beginning of the level, you find yourself in Arthur Weasley's workshop. Here the are four rubber ducks around that you need to hit with a spell. There are two on the left side of the room and two on the right side if the room. When you have hit all four, the crest will appear. Green: Use Dark Magic on the TV on the left side of Arthur Weasley's workshop. When an image of a Death Eater appears, you will get the crest. Yellow: In the garden outside the Weasley home, put out the flames that are blocking the right side of the garden. Here you will find an animal tube that needs to be fixed. After fixing it, send a pet through to knock down a basketball. Use magic to put the basketball in the basketball net and you will receive the crest. Red: There is a Spectrespecs dispenser about halfway through the field, buried in the mud. Dig it up and put on the glasses and head back the way you came to find the hidden LEGO pieces. Build the pieces and the little pool of water will drain revealing an apparition spot. Go through the apparition point and use Lumos Solem on the vines covering the vault. Use a key character (i.e. Griphook) to unlock the vault and collect the crest. Love Hurts: Blue: You start this level in Professor Slughorn's office. In the back of the room, there is a silver panel underneath the portrait, Hit the panel with Reducto and use the key character to open the vault that was behind it to collect the crest. Yellow: When Draco goes to hide in a stall in the bathroom, You will find a pull handle near the row of sinks nearest the door. Use a strong character (i.e. Dudley Dursley) to pull on it which will create a stream of water that you can ride up to get the crest hovering above. Red: Inside the Room of Requirement you will find three cabinets that need to be fixed. (1) After removing the barrier by pulling the strong handle, Arthur Weasley can fix the blue cabinet here. (2) There is a brown cabinet opposite a Weasley box which is found after you use the portable swamp that comes from a different Weasley box. (3) The last cabinet is already fixed. It does, however, need to be cleaned. It can be found right in front of you when you get past the instruments that get destroyed. Simply walk up to the cabinet and use magic to clean the windows. When this is completed, the crest will appear. Green: In the Room of Requirement, near the second Weasley box, you will see a portrait on the wall that is holding the crest. Use Dark Magic on the harp to make the guy in the portrait surrender the crest. Felix Felicis: Red: In the Greenhouse area, you will find five plants inside yellow pots that need to be grown. Use magic on all five to reveal the crest. You won't be able to get the last one until you have completely destroyed the large venomous plant blocking the door. It is next to the exit. Green: This one is hiding in the vault in the left greenhouse. Use a key character to get it out. Yellow: In the area about Aragog's body, there will be three plants that you need to use Dark Magic on. The crest will appear after you have destroyed the third one. Blue: This crest is found in the grounds area. Near the red spider that you need for the potion, you will find three rocks that you need to use Dark Magic on. Destroying all three will reveal a dig spot. Use an animal (i.e. Fang) or a character with a shovel (i.e. Neville) to dig up some LEGO bricks and build them into a scarecrow. Building the scarecrow will give you the crest. The Horcrux And The Hand: Blue: Use Hermione's bag on the middle island in the first section of this chapter. She will pull out an item filled with something. Use magic on it to empty it into the water and a fish will throw the crest out of the water to you. Red: In the second area of this level, you will find five small dark purple crystals on the floor. Use magic on them to light them all up. When the fifth has been lit, you will receive the crest. Green: Use a strong character to pull the handle on the large snake near the end of the second area. The snake will fall over and give you the crest. Yellow: When you arrive back at Hogwarts, it will be under attack. You will be in the Grounds. Go to where the stone circle was and you will find one of the stones has fallen over and there is a lit lamp there that has also fallen over. Take the light from that lamp using Ron's Deluminator and head down towards Snape, but veer to the left before you reach him and there will be some vines holding a barrel. Near the barrel, you will find an unlit lamp so place the light from the Deluminator in the lamp and the vines will disappear. Now use magic in the barrel to get the crest. Edited August 28, 2012 by Terminator Colour change Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) House Crests Cont'd Year 7: The Deathly Hallows The 7 Harrys: Red: There are three pictures inside the Dursley house that you need to straighten on the wall. The first two are in the main room you start in. One is on the wall and just needs to be adjusted using magic. The other is on the floor and you need to use magic to place it back on the wall. The last one is outside in the patio on the back wall. To get to the patio go through the door on the left side of the room. Simply use magic on the picture and the crest will reveal itself. Blue: After you fix the last picture for the red crest, continue to the left and you will come across a small shed wrapped in vines. Use Lumos Solem to get rid of the vines and make some LEGO pieces appear from inside the shed. Build these pieces into a wheelchair and ride it over the two black sprinkler heads that are along the length of the hose on the ground. At the far end of the hose is the third black sprinkler head which you need to roll the wheelchair over. Run over all three sprinkler heads to make the crest appear. Yellow: When you get to the wedding tent, you have to try to get to the other side of the tent by putting out fires that are blocking your path. After you have put out the first fire, you can build the LEGO pieces on the ground here into a birdhouse with a dove inside. After you have built it, hit the birdhouse with a spell and the dove will fly out. Do this with the other two birdhouses and you will get the crest. There are three birdhouses in total, all can be found after putting out a fire that blocks your path. Green: When you are on the lawn in front of the Weasley house, there is a small fountain in front of the gardens. Destroy the fountain with a spell and it will reveal a dig spot. Dig up the spot to get a small gnome. Take the gnome to the right side of the area and you will see two other gnomes here with a space in between them. Place the gnome here and you will get the crest. Magic Is Might: Red: Go towards the left when you start the level and you will come across a rune cabinet with a strong handle behind it. Pull the handle with a strong character and it will release some ducks that make a ring. Hit all five ducks with a spell to reveal the crest. Blue: There is a vault inside Umbridge's office that you need a key character to unlock. The crest is inside this vault. Yellow: There is a chest near the middle of the area with the elevators. Use Dark Magic on the chest to get a scroll from it. Use magic on the scroll and you will get the crest. Green: This is one of the hardest if not THE hardest crests to get in the game to get. Basically, when you are running from the Dementors you will first travel down a straight corridor. When you reach the end of the straight part, the path will curve to the right. The crest is in this curve section behind a statue on the left hand side. You shouldn't have too much trouble with it if you know exactly where it is. Just keep to the left as much as you can and when you get to the section where the crest is, try to go behind the statue instead of going in front of it and around it. I got lucky on my first try as I went around the front of the statue. I highly recommend going in behind the statue since it's much quicker. In Grave Danger: Yellow: In the graveyard, there are five different graves that you need to use magic on to create flowers on the grave. The graves that you need to do this on will have a purple glow around them when you are near them. Use magic on the graves to place the flowers. When you have placed the fifth flower bunch, the crest will appear. Red: After you have opened the gate on the left side of the graveyard, head back to the church and put on the Spectrespecs that are here. Now head to the new area and dig up the hidden LEGO pieces from the dig spot. Build these pieces to complete the statue in the middle of this area and you will get the crest. Blue: To the left of the red wall at the back of the graveyard you will find an unlit lamp. Go through the gate that you opened with the firework and you will find a lit lamp. Using Ron's Deluminator, take the light from this lamp to the unlit one by the red wall. Transferring the light will melt a pad for Hermione's bag. She will pull out a music player which you need to use magic to wind up. When it plays, the ghosts will dance and when they finish, you will get the crest. Green: In the back of Bathilda Bagshot's house, there is a red and black door. Use Dark Magic on it to open it. Go through the door to the kitchen. In the kitchen, use magic on the three pieces of rotting meat to place them in the garbage bin. When all three are in the bin, use magic to place the lid on it and the crest is yours. Sword And Locket: Yellow: When you are underwater, you need to destroy three jellyfish in order to get the crest. Keep hitting them with spells until they are destroyed. (1) the first one is found directly behind you when you start the level. (2) When the crab smashes through the ice, you will find the second jellyfish here. (3) When you reach the final part of the swimming section (where the sword is) head all the way to the surface of the water and the destroy the last jellyfish here to claim your crest. Blue: When you emerge from the lake, go to the back left corner of the area. Here there is a Weasley box that you need to use magic to bring forward into view. Open the box and set the firework it releases off to receive the crest. Red: When you go underwater, there is a part where you have to saw through some ice. When that's over with, go to the left and use Lumos Solem to scare away the vines. Go past the vines to the left and upwards to find a chest. Use Dark Magic on the chest to open it and get the crest. Green: When you leave the water go to the right side of the area to find a pad for Hermione's bag. She will pull out a large mushroom for you to bounce up to get the crest. Lovegood's Lunacy: Green: In the area in front of the Lovegood house, you will find five crows sitting on the fence and house. Hitting all five with a spell will give you the crest. Red: On the right side of the area in front of the house, there are five carrots in the ground. Use magic to place them all in the the basket and you will get the crest. Yellow: On the first floor of the house you need to have Artur Weasley fix the broken machine into a rideable object. Ride it around and clean up the five patches of yellow/green dirt on the floor. After the fifth one is gone, the crest will appear. Blue: When you get to Luna's bedroom, you will see an unlit lamp next to the fireplace. Head back downstairs to the floor below and take the light from the lamp here and take it to the lamp in the bedroom. Place the light in the lamp to claim the crest. DOBBY!: Yellow: When you have control in the basement where you are being held prisoner, you will find three skeletons hanging from the wall. Hit each of them with a spell and you will get the crest. Red: Use Diffindo on the red wall in the basement to cut the LEGO pieces out and build them into a rideable vehicle. Drive this vehicle around the basement, cleaning up the five puddles around the room. When all five puddles are completely cleaned up, you will get the crest. Green: In the room where you have to duel Draco and Bellatrix, keep dueling them until the line that limits how far you can go disappears. When it is gone, go to the far end of the table on the right side. There is a stack of plates here. Use magic on this tack three times to set the table. When this is done, the crest will appear. Blue: In the dueling room, when you can get past the line, go to the left side of the top of the room and use Dark Magic on the music box here to get the crest. Edited August 28, 2012 by Xx_Progenitor_xX Colour Change Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) House Crests Cont'd Year 8: The Deathly Hallows The Thief's Downfall: Red: When you get to the dragon part, there are 4 large rocks that you need to destroy using Reducto. They are all accessible in the first dragon part. When all four are completely destroyed, you will earn the crest. Green: In Bellatrix's vault, there is a large rock on the left side. Use Dark Magic on it to destroy the rock and claim the crest. Blue: This crest is also in Bellatrix's vault. On the right hand side, there is a box with a pull handle on it. Use a strong character to pull the handle to get some LEGO pieces that you can build into a Spectrespecs machine. Put on the glasses and head to the back right corner of the room to build the hidden LEGO pieces here. After you've built the large head, hit it with Reducto and be rewarded with the crest. Yellow: When you get back to the dragon area, head all the way to the left side and use a strong character to pull the handle on the box here. You will get some LEGO pieces that you can build into a Spectrespecs dispenser. Put on the glasses and go to the right to find the hidden LEGO pieces. Build these pieces into a chicken roasting over a fire. Use magic on the handle to turn the chicken, cooking it. When it is fully cooked, you will get the crest. Back To School: Red: Throughout the length of the street in Hogsmeade, you will find three poster boards with a wanted picture of Harry on them. Hit all three with a spell to earn the crest. They are all in plain sight and at ground level so you shouldn't have any trouble finding them. Yellow: Inside the Room of Requirement, there is a vault behind your starting location. Use a key character to open it and claim the crest. Green: This crest is in the Great Hall near the end of the level. Here you will find three silver statues. Hit all of these with Reducto to earn the crest. Blue: This crest is also in the Great Hall. On the right side, you will find a rune cabinet for a book character (i,e, Hermione, or Professor McGonagall) to open. Open the cabinet to claim the crest. Burning Bridges: Green: Head down the stairs at the start of the level to find a fish tank. Use Dark Magic on the tank, then Aguamenti to fill it up with water. When the tank is full, you will get the crest. Yellow: After you have broken the barrier with the hammer and chisel, Use Ron's Deluminator to remove the light from the lamp that is next to the fish tank. Continue along your way for a little bit until you come across another lamp. Light this lamp which will make the two faces on either side of the lamp open up. Fill the mouths with water using Aguamenti to inflate a balloon on top of both heads until they burst. You will get the crest after they have broken. Blue: When you get to the Chamber of Secrets, there are three fish lying on the ground near the door you have to go through to progress. Use magic to put these fish back in the water and you will earn the crest. Red: There are three skeletons in the Chamber of Secrets that you need to build and watch them dance. (1) Right next to you at the start of the Chamber. (2) The next one os inside the Chamber itself. As you run along the corridor with the snakes lining it, one of the snakes will have to pieces of the skeleton in its mouth. Hit the snake with a spell to knock the skeleton out and build it. (3) The last skeleton is inside a dig spot next to the remains of the basilisk. Fiendfyre Frenzy: Blue: When you have finished making the potion at the start of the level, you should be able to see a blue cage just beyond the barrier that you destroyed. Use Dark Magic on the cage a couple of times to open it. Now use Aguamenti on the thing that used to be in the cage to fill up a balloon. When the balloon bursts, you will get the crest. Red: There are three skeletons scattered throughout the level which you need to build so they can dance for you. (1) The first one is near the start of the level. After you have used a catapult to remove a barrier, you will find a chest in the corner nearby. Use magic on the chest to get some LEGO pieces out if it. Build those pieces into the skeleton. (2) The next skeleton is on the right side of the room when you reach the second area. Break open the chest here to get the skeleton pieces and build them. (3) You must get the third one before you use the animal tube in the second part of the level. If you don't, you will have to start the level over again. When you reach the animal tube in the second section of the level, you should see a dragon skeleton to the right. Hit the dragon with a spell to open its mouth. Inside the dragon's mouth use a strong character to pull the handle here to collapse the dragon skeleton revealing a chest in behind it. Open the chest to get the skeleton pieces, then build them to get the final skeleton and your crest. Yellow: In the same area as the last skeleton for the red crest, after you have collapsed the dragon skeleton. Behind the dragon skeleton there is a large crate with a handle you can turn on it. Turn the handle twice using magic to open it up and get your crest. Green: Once the Room of Requirement has been set on fire, Head over to the right side. Here you will find a cage. Use Dark Magic on the cage to break it open and get your crest. Snape's Tears: Green: During the time when you are in the ruins of the castle, you will find three black chests which need to be opened using Dark Magic. (1) Walk up the Weasley wall using the Sticky Trainers at the beginning of the level. (2) When you reach the giant and catapult section, you will find the chest in the left corner. (3) The last chest can be found to the left of the giant holding the big hoop. Red: When you raise the gate to let the giant in at the start of the level, use magic on it again to lower the gate and the crest will appear. Yellow: In the boathouse, there is a strong handle to the right of Professor Snape. Pull it using a strong character to get the crest. Blue: Behind the rune cabinet to the left of Professor Snape in the boathouse, there is a broken machine. Have Arthur Weasley fix it so it can go jump in the water. The crest will appear there. The Flaw In The Plan: Yellow: When you first start the level, you will see three dig spots. Dig them all up to claim the crest. Blue: When you get to the rafters of the school, watch the back wall for a pull handle for a strong character. Behind this handle is a Spectrespecs machine. Put the glasses on and go back to where you came from and head all the way to the far left, closer to the back wall. Here there are some hidden LEGO pieces that you need to build into a chest. Open the chest by hitting it with a spell to get the crest. Red: This crest is in plain sight. Simply walk directly away from the Spectrespecs machine (towards the screen) and you will find it sitting on the floor. Green: In the rafters, go all the way to the right and jump to a ledge with a black cabinet on it. Use Dark Magic on the cabinet to open it and claim your crest. Edited August 28, 2012 by Xx_Progenitor_xX Colour change Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Character Token Locations *Note: I have listed these in order of story chapters first. Then I've listed the ones you can get by free-roaming around the castle and surrounding areas.* Year 5: Order of the Phoenix Dark Times Dudley (Grey Shirt): At the beginning of the level, you find yourself in the park. Pull on the handle on the merry-go-round using a strong character to be rewarded with the character token. Elphias Doge: When you arrive in the park outside of the HQ for the Order of the Phoenix, head all the way to the left side of the area. Here you will find an empty green water tank. Fill it with Aguamenti and you will receive the token. Arthur (suit): When you get to the elevators near the end of the level, you will see that one of the doors to an elevator has a black door. Use Dark Magic on it to open the door. Go inside and claim your token. Dumbledore's Army Neville (Winter): When you start the level, go across the stream and towards the building ahead on the left. You'll find a Spectrespecs dispenser here. Put on the glasses and go back to where you started. You will find some hidden LEGO pieces on the left side. Build them into a snowman and it will start to dance. When it has finished, you will get the token from the snowman. Hermione (Scarf): Outside the Hog's Head, there is a Weasley box close to the door. Open it to get the Sticky Trainers from inside. Now go to the right and have a digging animal or character (i.e. Neville) dig up the wall from under the snow. Now have your AI character lift up the wall for you so you can go up the wall and claim the token. Cho (Winter): Next to the bar inside the Hog's Head there is a padlock on a door that you need to destroy using Reducto. Go through the door to the basement and jump on the wheelchair that is in the left corner. Wheel around and pick up the trail of studs that appear and you will get the token at the end of the trail. Focus! Dudley's Gang Member: In the park memory, The token is hiding off screen above the trampolene. Bounce high on the trampolene to get it. Molly (Apron): When you arrive inside 12 Grimauld Place, you will see two padlocks on the cabinet that Molly Weasley is standing next to. Destroy them using Reducto. Now have a strong character pull on the handle that is in the cabinet to open it and reveal the token. Snape (Underwear): When you get to King's Cross Station, go to the left until you find the Weasley box. Inside the box are some Sticky Trainers so put them on and head back to the other side of the platform where you will find a grate on the floor. When you get here and walk towards the grate, your other character will raise the wall from the grate. Simply climb up it to get the token. Kreacher Discomforts Arthur Weasley: In the kitchen on the Black house, there are five green ornaments with a red dressing hanging from it hanging on the wall. Hit all five of them with a spell and you will receive the crest. Sirius Black: When you get to the room with the Black family tree on the wall, locate the green water tank on the left side. Fill it with Aguamenti to receive the token. Kreacher: When you have climbed the stairs, you will find a very large portrait of Mrs Black taking up the whole wall (she is the one you need to put the invisibility cloak on to get past). To the right of her is a black cabinet that you need to open using Dark Magic twice. After you have used it the second time, the cabinet will open and reveal the token. A Giant Virtuoso Professor Umbridge: Find the cuckoo clock in Professor Umbridge's office and break the padlock on it using Dark Magic. Next hit the face of the clock with a spell. When this is done, you will get the token. Emmeline Vance: Once you get to the forest, go all the way to the right side of the area until you find a Weasley box. On the wall behind said box, there are a few flowers that need some watering with Aguamenti. When all five flowers have been watered, destroy them by hitting each of them with a spell and you will get the crest. Neville Longbottom: As you progress through the forest, you'll come across Gawp sleeping. Beside him to the left is a pull handle. Using a strong character, pull the handle and be rewarded with the token. A Veiled Threat Lucius (Death Eater): When you get to the first safe spot when you're running from the shelves falling, go to the left side. On a table here, you'll find a purple pad and two LEGO pieces on the floor. Place the two pieces back on the table using magic. Now break use Dark Magic to break them open to get the token. Hermione (Jumper): In the same area as the above token, go instead to the right. Here you will find a machine that you need to fill up using Aguamenti. When it's full of water, use magic on it and you will get the token. Fudge (Wizengamot): When you are fighting Voldemort at the end of the level, wait until you have disposed of the fire dragon. The token is lying on the ground next to the fountain. Simply walk over and pick it up. Year 6: The Half-Blood Prince Out Of Retirement Slughorn (Pajamas): Before you go inside Professor Slughorn's house, there are five gnomes around the street and garden area that you need to destroy to get the token. (1) This one is right next to you when you start the level. (2) This gnome is next to a gate before you make the final turn towards the house. (3) The third one is behind the plant next to the garage. Destroy the plant with Dark Magic to be able to reach this one. (4) Look on the garage of the house to find this gnome. (5) Behind the gate you opened with Dark Magic is a vault with the gnome inside. Open it using a key character. Milk Man: Dig up the dig spot that is in Professor Slughorn's front yard. This will reveal a pad for Hermione to use her bag on. She will pull out a flower pot. Hit the pot with a spell to make the flower spout and you will get the token when the flower has fully grown. Dumbledore (Cursed): Inside Professor Slughorn's house, there is a door on the left that can be opened with Dark Magic. Open the door and go in. You should now be in the bathroom. Above the bath tub is a shelf with some bottles on it. Use a spell on the shelf and it will knock the bottles down into the water. Target each of the bottles that appear with a spell and they will give you some LEGO pieces. Build these pieces into the tank for the toilet. Use magic to put the tank on the back of the toilet. When it's in place, use magic to flush it and claim the token. Just Desserts Cormac (Suit): At the back of the Three Broomsticks, there is a fire. Put it out using Aguamenti to claim this token. Madam Rosmerta: Go to the upstairs of the Three Broomsticks and use Dark Magic to open the door to the right. Go through the door and head to the couch at the back of the room. Bounce on the couch to get the token. Harry (Christmas): While at Professor Slughorn's party, there is a set of doors on the right that you need to open with Dark Magic. These doors lead out onto the balcony where there is a purple pad for Hermione to use her bag to pull out an anvil. Put the anvil on the curtain to the left and the curtains will open a bit and give you some LEGO pieces. Build these into a Spectrespecs machine and put on the glasses. Walk over to the fireplace and build the hidden bricks here into a portrait. Use magic on the portrait to turn it around. Interact with the portrait and the character inside it will give you the token. A Not So Merry Christmas Molly Weasley: As you enter the garden, go to the dig spot in front of the shed and dig up the pull handle and place it on the shed. Pull the handle using a strong character to find a Spectrespecs machine in the shed. Put on the glasses and go to the left to find the hidden LEGO pieces. Build the pieces and place the item next to the shed. Now use magic on the item and you will get the token. Bill Weasley (Wedding): Next to the door to the house there is a lit lamp. Take the light from this lamp using Ron's Deluminator and go to the middle of the area to find an unlit lamp. Light this lamp and some flowers will grow. Destroy these flowers to make a bigger one appear that will let you ride it's air stream to get the token. Tonks (Pink Coat): When you leave the garden, you'll find yourself in a field. Go to the right side of the map and dig up the box from the dig spot. The token is inside the box. Love Hurts Professor Slughorn: At the start of the level you will see a large chest beside the big piano. Pull the handle on the chest using a strong character and some LEGO pieces will tumble out. Build them into a skeleton. The skeleton will start to play the piano and give you the token when he is finished. Draco (Suit): When Draco goes to hide in one of the bathroom stalls, go around to the right and behind the stalls. Here there is a cart that you need to move using Dark Magic. After you move the cart, go behind the stalls to where there is a lit lamp. Take the light from the lamp using Ron's Deluminator and head back the way you came to the sinks to where you can see an unlit lamp. Put the light into this lamp and the token will show up. Ginny Weasley: After you get the ingredient for the potion out of the fire, Use your Agauamenti spell to put the flames out to reveal a dig spot. Dig it up to get the token. Edited August 28, 2012 by Terminator Editorial Sweep. 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Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Characters Cont'd Felix Felicis Professor Sprout: When you are at the greenhouses, go into the one on the left side. Use Reducto to clear away all of the shining LEGO pieces on the right side of this greenhouse and you will reveal a Spectrespecs dispenser. Put the glasses on and head outside to build the hidden LEGO pieces near the door. Now hit the structure you built with a couple of spells to drop a box. Now hit the box once to get the token. Hagrid: When you get to the Grounds (the area outside Hagrid's hut, leading to the Quidditch Pitch, The Lake, etc) head towards the red wall as you make your way down the hill. Next to the wall is a pad for Hermione to use her bag on. Use Dark Magic to move the rocks that cover the pad then you can use it. Hit the box of fruit she pulls out with a spell to get the token. Fang: You have to make a potion when you get to the Grounds. To get the cauldron, you need to keep hitting a mole in the ground to make him come up through the proper hole. After he turns the cauldron over, hit the mole one more time to get the token. The Horcrux And The Hand Professor Dumbledore: At the end of the starting area of this level, there is a object to the right of the exit that you need to use Dark Magic on. It will start to give you a bunch of studs and then the token after that. Tom Riddle (Orphanage): When you get to the part where Dumbledore has to drink the water to get the Horcrux, you have to use Dark Magic to destroy three different black rocks to get the token. (1) One is at the top of the area near the drinking water. (2) The second one and third one are on either side of the lower part of the area behind a wall that you need to lower first. Hagrid (Wedding): When you reach Hagrid's hut at the end of the level, use a strong character to pull the handle next to the house to get the token. Year 7: The Deathly Hallows Part 1 The Seven Harrys Mad-Eye Moody: Outside of the Dursley's home, you will see a red and black garage door. Use Dark Magic on it to get some LEGO pieces. Build them into a water tank and fill it up using Aguamenti. When it is full, jump on the handle on the side of it and you will get the token. Ron (Wedding): At the start of the wedding section, you will find yourself next to a Weasley box. Right next to the box is a stack of gifts piled on the floor. Hit the gifts with spells to revealt the black one on the bottom of the pile. Use Dark Magic on this gift to get some LEGO pieces and build them into an apparition spot. Go through the apparition spot to get to the other side of the barrier. Use the Spectrespecs dispenser to put on the glasses, then build the hidden LEGO pieces here into a musical instrument. The token will show up shortly after the instrument has finished playing. Hermione (Red Dress): When you get past the first fire barrier at the wedding, you should see a barrel at the back of the area. Use a strong character to pull the handle on the barrel and claim the token. Magic is Might Harry (Albert Runcorn): At the very start of the level, go all the way to the right and use a book character (i.e. Prof. McGonagall, Hermione) to open the rune cabinet and get the token. Ron (Reg Cattermole): At the starting area of the level, there are three lamps that you have to light up using magic. There is one lamp next to Umbridge's office on the wall, and the other two are on either side of the people working at the desks. The token will appear when you have lit the last one. Hermione (Mafalda Hopkirk): When you arrive at the elevators, one of them has a black & red padlock on it. Break the padlock using Dark Magic, go into the elevator car and get the token. In Grave Danger Lily Potter: Walk towards the church at the beginning of the level to find a Weasley box in the shrubs. Use magic to pull the box out and open it to get the firework from inside. This firework will destroy the barrier on the left side of the church. Go to the far left side of this new area and hit the statue on top of the grave against the wall to get the token. Harry (Godrick's Hollow): Inside Bathilda Bagshot's house, there are four spiders hanging from the ceiling that you need to hit with a spell to destroy. Don't get to close to them though because they will crawl back up to the roof and you won't be able to hit them. (1) This one is in the room you start in. (2) This one is in the hall leading to the kitchen. (3) The third on is in the kitchen *You need to use Dark Magic to destroy the door blocking your entry to the kitchen*. (4) The fourth spider is upstairs when you fight Nagini. Push the snake back once and you'll find the spider when you move up on the left. Bathilda Bagshot (Snake): Go into the kitchen of Bathilda's house using Dark Magic to break down the door leading there. In the left corner of this room, there is a white disc. Lift it up with magic and move it through the ring. The token will appear when you have completed this. Sword & Locket Harry (Locket): Just past the ice block that has the Sword of Gryffindor in it, there is another block of ice that has the token in it. You will find a hammer next to it, so use magic to lift the hammer and break the ice to get your token. Hermione (Grey Coat): After you emerge from the water, you will see a pad for Hermione to use her bag on. She will pull out a bouncy mushroom which, after you bounce on it, will let you reach the ledge above to the right. Up here, put on the Spectrespecs and build all three piles of hidden LEGO pieces to get the token. Ron (Underwear): After you get out of the water, you'll need to destroy the locket. When you get to this part, go all the way to the right to see a snowman buried in the ground. Use magic to help him get out and you will receive the token from him after he does a celebratory dance. Lovegood's Lunacy Xenophilius (Luna): When you are in the area in front of the house, on the left you will find a dig spot. Dig up the chest from it and use Dark Magic to open it to get some hidden LEGO pieces. Now, go over to the Weasley box and use Lumos Solem to get rid of the vines on it. Open it to get some Sticky Trainers. Now climb the wall on the side of Luna's house to find a Spectrespecs dispenser with a padlock on it. Use Dark Magic to break the padlock. Put the glasses on and jump down to build the hidden LEGO pieces into a big rabbit. Jump on the rabbit's back and you will get the token. Skeleton: On the ground floor of the house, open the chest on the right using Dark Magic. Inside the chest is a can of paint and a paintbrush. Use magic on the paintbrush to paint a circle on the wall and you will get the token. Luna (Purple Coat):Also on the ground floor of the house is a big pile of junk just to the right of the fireplace. Hit the pile with some spells until it forms a drum kit. Hit the drum kit with a couple of spells to receive the token. DOBBY! Wormtail: In the basement of the Malfoy house, walk to the front of the area until you drop down to a lower section of the room. Now go to the left side of the lower area to find a chest. Use Dark Magic on the chest to open it and get the token. Ollivander: In the same lower section as the previous token, go towards the middle of the area. Here you should find a chest wrapped in vines. Use Lumos Solem to get rid of the vines and you will get the token. Dobby: When you have to duel with Draco and his mum, you should see a white smoke line just behind them which is the limit of how far you can go for the moment. When that line disappears (you have to duel with them to make it disappear), use magic on the fireplace to get the token. Year 8: The Deathly Hallows Part 2 The Thief's Downfall Griphook: In the dragon area, go all the way to the right to find a train track switch. Flip the switch using Dark Magic to make a cart appear. There will be a banner and a Weasley box on the cart so unfold the banner and open the box to get the Sticky Trainers from inside. Now climb up the wall to get the token. Bogrod: Inside Bellatrix's vault, you should see a black and red chest on the right side of the vault. Open the chest by using Dark Magic and a scroll will appear. Put the scroll on the wall to get the token. Hermione (Gringotts): Also inside Bellatrix's vault, on the left side this time, is a hand holding a ball. Use Dark Magic on the hand and it will open, giving you a golden skull. Take this skull to where the other two skulls are on the left side and place it with them. The skulls will give you some studs, then the token. Back To School Alecto Carrow: After you have used the wood chipper to remove the barrier in Hogsmeade, you can now build the pieces that are left over into an outhouse. Now go back the way you came until you come to a black and red rock on the left side. Destroy the rock using Dark Magic and take the key you will now have back to the outhouse and open it to get the token. Aberforth Dumbledore: In the Room of Requirement, head to the fireplace. Next to it is a pull handle on a box. Use a strong character to pull on the handle and you will get the token. Amycus Carrow: In the Great Hall, look to the right side of the room to find a chest with a black padlock on it. Use Dark Magic to break the padlock and open the chest to get the token. Edited August 28, 2012 by Terminator Editorial Sweep. Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Characters Cont'd Burning Bridges Seamus Finnigan: At the start of the bridge, go down the ramp to the right and use Ron's Deluminator to take the light from the lamp here. head back up the ramp with the light and place it in the lamp underneath the spider hanging from the roof. The spider will drop a Weasley box the contains some Sticky Trainers. You can now climb up the wall to get the token. The Grey Lady: At the very start of the level, you should find yourself in a corridor. Go all the way to the right to find a staute holding a tank. Put the fire out using the tank. Now hit the statue that was holding the tank with a spell. He will give you the token. Neville (Cardigan): When you get to the Chamber of Secrets, there should be two black rocks near the door with the snakes on it. Destroy them both using Dark Magic to get a pad for Hermione's bag, and a dig spot. Hermione will pull out a snake head from the bag. Inside the dig spot is a jewel that you need to place inside the snake head's mouth. You will get the token when you complete this. Fiendfyre Frenzy Gregory Goyle: After the room has been set on fire and you're running across all of the furniture and such to get to the the top, go all the way to the right to find a vault. Open the vault with a key character to get the token. Tom Riddle: When you get to the final section of the level (you have to fix the water sprayers so that you can get to Draco etc.), get on one of the broomsticks and fly to the front of the the area near the left side. You should come across a place where you can jump off your broom and onto a platform with a chest on it. Open the chest using magic to get some LEGO pieces. Build the pieces into a bed. The token is above the bed. All you need to do is jump on the bed to get it. Harry (Brown Jacket): In the same area as the previous token. Instead of flying to the front left side, fly to the front right side of the screen. There is a ledge here with a blue and pink machine on it. Jump off your broom and have Arthur Weasley fix the machine to get the token. Snape's Tears Fenrir Greyback: When you start the level, you will see a Weasley climbable wall on the right side. Behind that is a red and black rock the you need to destroy using Dark Magic. This will give you the token. Death Eater: When you've killed the giant with the catapult, continue along your path for a bit until you come across a vault. Open it with a key character to get the token from inside. Professor Snape: In the starting area of the boathouse, you have to use magic on the anchor on the near pillar to put it in the water. Now you can use Dark Magic on the black and red fish hanging there. Do it twice to get the token. The Flaw In The Plan Kingsley Shacklebolt: Throughout the course of the level, you will find some fires that you can put out using Aguamenti. Put out all five to get the token. The first three fires are in the starting area and the last two are in the final courtyard where you can see Harry and Voldemort dueling in the background. Bellatrix Lestrange: You have to duel Bellatrix three times in this level. You will get the token after you defeat her the third time. Lord Voldemort: This token is hidden in the courtyard that Harry and Voldemort are fighting in (in the background). In the very back of this area, there is a covered corridor that you can walk under. Follow this to the right and you should stumble into the token hiding behind a pillar. Edited August 28, 2012 by Terminator Editorial Sweep. Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Characters Cont'd Hogwarts and The Surrounding Areas (Free-Roaming) Gryffindor Common Room Hermione (Ball Gown): In the back left corner of the room is a bookshelf to the left of the big portrait. Hit the bookshelf with a spell to knock the books out of it. You can now use magic to build these books into a staircase. The token will be at the top of these stairs. Harry (Pyjamas): On the floor on the right side of the room is a purple dart. Lift it up using magic and spin it rapidly by pushing the . When it's spinning pretty quickly, let go out the button to throw the dart at the picture of Draco. The token will appear shortly afterwards. McGonagall (Pyjamas): Go to the fireplace in the room. On the right side of it there is a lit lamp. Take the light from that lamp using Ron's Deluminator and walk over to the big portrait next to the bookshelf. Give the light to the wizard in the portrait and he will give you the token in return. Ginny (Pyjamas): Next to the exit form the room is a big portrait. Turn it around using magic and there will be a wizard juggling inside the portrait. Hit him with a spell and he will give you the token. Slytherin Corridor Goyle (Jumper): Fill the water tank next to the snake head on the left using Aguamenti. When it's full, jump on the button next to it to spray the water into the other snake's mouth. The token will reveal itself after this. Draco (Sweater): At the back of the room, underneath the stairs, is a wall that you need to use a Parsel tongue character (Harry, Lord Voldemort) to speak to it. The token is behind it. Hufflepuff Corridor Madam Pomfrey: This token is retrieved by hitting flower pot underneath the portrait with a spell. This will make the flower grow. When it's done growing, you will get the token. Neville (Tank Top): On the right side of the area is a chest with a padlock on it. Break this padlock using Reducto then hit the chest with a regular spell and the token will appear from inside the chest. Ravenclaw Corridor Moaning Myrtle: As you head up the stairs, there are three silver panels on the wall. Break all three using Reducto and the token will reveal itself. Marcus Belby: Right when you enter the room, look to the left and you will see a black gated wall. Use Dark Magic to open the gate and go in to get the token. Luna (Pink Dress): At the top of the stairs, there is a Spectrespecs machine. Go up here and put the glasses on then head towards the door up here. On the floor here there are some hidden LEGO pieces that you need to build into a handle to knock on the door. It will knock on the door and the token will appear. Common Room Corridor Blaise Zabini: Above the door that leads down to the Slytherin common room, there is an object that you can use Dark Magic on to destroy it. This will give you some LEGO pieces that you need to build into a pad for Hermione's bag. She will retrieve a battering ram from the bag. Lift the battering ram up using magic and then knock the door down. The token is hiding behind the door. Ron (Blue Pyjamas): Just to the left of the Hufflepuff commom room, there is a book cabinet. Open it with a book character (i.e. Hermione, Prof. McGonagall) and get the token from inside. Fat Lady: There are two banners on either side of the portrait of the fat lady. Hit both of them with a spell to unroll them and reveal some LEGO pieces. Build these pieces into a couple of silver suits armour and destroy them using Reducto. There will now be two torches on the wall behind the statues. Light them and the other two torches in the corridor to get the token. Moving Staircase Zacharias Smith: Above the door leading to the common rooms corridor, there is a red wall. Use Diffindo on the wall to get the token. Regulus Black: Go up the stairs until you reach Dumbledore's office. Hit the gargoyle on the left to set it on fire. Put the fire out using Aguamenti and the token will be yours. Dumbledore (Young): Go up the stairs until you reach Dumbledore's office. Hit the other gargoyle (the one on the right) to set it on fire. Put the fire out using Aguamenti and the token will be yours. Ernie Prang: Go up the stairs past Dumbledore's office until you come across a rune cabinet. Open it using a book character to claim the token. Dedalus Diggle: Go all the way to the top of the stairs. Here you will find some spiderwebs that you can jump and bounce on. The token is hiding high above the third web. Bounce up to get it. Entrance Hall Susan Bones: On the left side of the room there is a armored statue that is holding a dagger. look to the wall beside the statue to find a sword. Give the sword to the statue and it will give you the token. Library Madam Irma Pince: In the middle of the room there is a chest. Use Dark Magic on it to open it and get some LEGO pieces. Build those into a fan and you can ride the air stream up to the token. Anthony Goldstein: On the wall near the entrance, there is a large portrait. Use a Ravenclaw character (i.e. Cho Chang) to interact with the portrait and it will slide out of the way, revealing a red wall. Use Diffindo on the wall and build the LEGO pieces it gives you into a key. Use the key on the door beside you and you will get the token from behind the door. Great Hall Entrance Dean Thomas: In the back right hand corner of this area, you will find a sculpture. Simply walk behind the sculpture to claim the token. Ron (Green Shirt): Open the Weasley box in the front left corner of this area to get some Sticky Trainers and climb the wall there. Break the padlock on the chest using Reducto then throw a regular spell at the chest to get the token out. Great Hall Penelope Clearwater: Next to the entrance there is a rune cabinet. Open it with a book character and three candles will fly out. Hit all three candles with a spell and you will get the token. The Bloody Baron: At the very back of there room you will see the table that the staff sit at. Behind the table, on the wall, are the banners for all of the houses. Hit them all with a spell to unroll them and you will get the token. Fat Friar: In front of the fire place, on the table, you should see a bowl with fruit in it. Direct a spell at the bowl to get the token. 7th Floor Corridor Cormac McClaggen: In this area there are four chandeliers hanging from the ceiling. Use magic on all four of them to get the token. Blaise (Black Shirt): In the corridor, there are four different pillars that you need to light with a fire. Hit all four with a spell to ignite them and you will get the token. Vincent Crabbe: When you first enter this area, walk straight ahead until you are standing beside a suit of armour not far from the double doors leading to the Room of Requirement. Hit this statue with a spell three times and you will get the token. Luna (Yellow Dress): Just in front of the entrance to this corridor, there is a armour statue on the left. Hit it with a spell to get the token. Weasley Courtyard Fred (OWLs): Right next to the fountain is a green water tank. Fill it up using Aguamenti and you will get the token. George (OWLs): In the courtyard there are three shields with each house crest on it. You need to put each of three missing shields on the wall next to the Hufflepuff one. (1) You need to unroll the banner next to the home for the shields to get the Slytherin shield. (2) To the left of the fountain, you will see some vines. Use Lumos Solem to get rid of them and you will get the Ravenclaw shield. (3) To get the Gryffindor shield, use a digging or shovel character to dig up the shield from the dig spot. Charlie Weasley: Open the Weasley box to get some Sticky Trainers. When you have them on, climb up the wall near the entrance to get the token at the top. Weasley Storage Area Argus Filch: This token is hiding inside the rune cabinet on the left side of the room. Use a book character to open the case and claim the token. Arthur (Torn Suit): There is a white cupboard on the right side of the room. Hit the cupboard with a spell to get the token from inside. Waitress (Luchino): Find the radio in the room and use magic on it to get this token. Classroom Corridor Hermione (Cardigan): On the right side of the room, on the upper level, you will find a chess board with the pieces on it. Use magic on the game to play it and you will get the crest when the game is complete. Aguamenti Classroom Lavender Brown: There is a statue if a wizard in the right corner of the room. Hit this wizard with a spell three times. You will get the token upon hitting it the third time. Cho Chang: Head up to the upper level and find the portrait that has a lit lamp above it. Use Ron's Deluminator to take the light from this and lit the lamp at the end of the upper level on the right. This will cause some vines to go away, dropping the head for the statue here. Use magic to put the head back on and you will get the token. Edited August 28, 2012 by Terminator Editorial Sweep. Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Characters Cont'd Diffindo Classroom Justin Finch-Fletchley: *Note: This token is gained during the lesson for the Diffindo spell* When you get to this lesson, you will have to build a vacuum cleaner from one of the red walls in order to get past a blockage so you can progress. When you don't need the vacuum anymore, keep hitting it with spells until it breaks and you will get the token. Hannah Abbott: On the right side of the room there are some benches that the students are sitting on. Along this side, you will be able to go in between the benches and find a Spectrespecs dispenser. Put the glasses on and build the hidden LEGO pieces that are in front of Professor Flitwick. The token will appear when the students have finished dancing. Professor Flitwick: Head up to the upper level of the classroom to find a fishtank. Fill it up using Aguamenti and a hoop will fall out. Use magic to lift the hoop above the fishtank. The fish inside will jump through the hoop and give you the token. Charms Corridor Ron (Red Sweater): Use magic to give the statue of armour the sword that is on the wall. You will get the token after you do this. Defense Against The Dark Arts Classroom Umbridge (Wizengamot): At the back of the room there is a black chest. Use Dark Magic on it to get some LEGO pieces and the token from it. Draco Malfoy: Take the pieces that you got from the black chest used above and place all three pieces onto the skeleton nearby and it will give you the token. Potions Classroom Charity Burbage: Four of the tables in the room have a jar on them that has a frog in it. Hit each jar with a spell to release the frog. When you've released all four frogs, the token will be yours. Divination Courtyard Neville (Waiter): Find the Spectrespecs dispenser and out the glasses on. Now walk to the middle of the area and build the hidden LEGO pieces to complete the plant here. When it's complete, it will produce a jet of air that you can ride up to claim the token. Ginny (Dress): You need to build three flower baskets then hit each one with a spell to get this token. (1) & (2) these two are on either side of the door that you came from. (3) This one is next to the door that will take you to the astronomy tower. Divination Classroom Professor Trelawney: On the left side of the door there is a water cooler. Fill the cooler up using Aguamenti and you will get the token. Neville (Pyjamas): On the right side of the door you will see three large teacups that are hanging from the ceiling. Break all three cups by hitting them with a spell, then rebuild them into a giant teacup to get the token. Astronomy Tower Professor McGonagall: Use a key character to open the vault here and you will get some LEGO pieces. Put the largest one in place and now build the last couple onto the moving bit. This should give you a lamp. Take out Ron's Deluminator and take the light from the lamp. Now take the light over to the large portrait and give the light to the wizard in the portrait. He will give you the token in return. Anton Dolohov: Locate and hit the yellow telescope on the left side with a spell to get this token. Grindelwald (Young): In the back area of the room, open up the rune cabinet with a book character to get the token. Grindelwald (Old): Locate the red globe on the left side of the area and use Diffindo on it to break it, The token is inside. Bridge Courtyard Rita Skeeter: Use Aguamenti on four flowers around the courtyard to grow them. Then hit each flower with a spell to knock it down from the wall and you will get the token. Clocktower Courtyard McGonagall (Black): *Note: You can get this token just before you start the story level "Burning Bridges" in year 8.* You have to help the three professors in this area before you will be able to progress in the story. Professor McGonagall requires a bouquet of flowers. When you have found and given them to her, the token will appear in front of her. Herbology Courtyard Cornelius Fudge: Beside the door to the greenhouse on the right side are a bunch of plants that need some water. Spray them with Aguamenti, then hit the blue flower with a spell to get the token. Herbology Greenhouse Slughorn (Young): Use Diffindo on the red wall to get past it. Now use Dark MAgic on the cabinet that is here to get the token. Arthur (Cardigan): Step on the pad that is behind the Diffindo wall to use Hermione's bag and pull out a couple of purple ledges and a cactus. Place the purple ledges on the arms of the cactus, then jump up them to get the token hiding above. The Grounds Bellatrix (Azkaban): In Hagrid's garden you will find a pad for Hermione to use her bag to pull out a flying pumpkin. Grab the pumpkin and fly it around, following the line of studs that appeared, straight to the token at the end of the line. Professor Grubbly-Plank: At the top of the hill, you will see a couple of tall stones forming a circle. On the back of one of these stones are some dried up plants. Spray them all with Aguamenti to get this token. Quidditch Pitch Ron (Quidditch): This and the other two tokens found in this area are all in plain sight. You will flying around the quidditch pitch in a pre-determined path. Each token needs to be gotten when you fly by, or you'll have to do the level over again. Nymphadora Tonks: This and the other two tokens found in this area are all in plain sight. You will flying around the quidditch pitch in a pre-determined path. Each token needs to be gotten when you fly by, or you'll have to do the level over again. Madam Hooch: This and the other two tokens found in this area are all in plain sight. You will flying around the Quidditch pitch in a pre-determined path. Each token needs to be gotten when you fly by or you'll have to do the level over again. Thestral Enclosure Luna (Blue Jumper): Go to the far, far right of this area to find a tree with some branches wrapped around it. Use magic on the branches to move them out of the way, revealing the token hiding inside the hollow tree. Padma Patil: Go towards the left side of the area until you have to go through the big hollow tree trunk. Turn, and come towards the front of the area to drop to the ledge below. Here you will find a dig spot. Dig up the chest and hit it with a spell to open it and get the token. Katie Bell: On the same ledge as the previous token, there is a big rock you need to use Dark Magic on. Inside is a smaller rock to raise a few small rocks in the water. The token is on one of the rocks. The Lake Professor Binns: You will come across a vault as you go down the stairs. Open it with a key character and claim the token from inside. Crabbe (Jumper): When you get to the bottom of the stairs, look to the right. You should see a pull handle on a nearby box. Use a strong character to pull the handle and give you the token. School Path Luna Lovegood: Dig up the dig spot here to get a few large LEGO pieces that you can use to build stairs that will lead up to the top of the rock behind the dig spot. The token is up here in plain sight. James Potter (Young): When you have entered this area coming from the school, you will see a pull handle next to you. Use a strong character to pull on it and you will get the token. Hogsmeade Path Lily (Young Casual): If you are heading away from the school, you should come across a silver padlock. Break it using Reducto and head into this area. Jump into the water and get on the animal that is in the water. Ride it to the middle of the pond until you can see the token. Simply jump up and grab it. Hogsmeade Path (Winter) Michael Corner: When you enter this area, there will be barrel with a padlock, Break the padlock using Reducto, then hit the barrel with a spell. The student in peril will pop out. Now hit the barrel one more time to make the token appear. Fred (Winter): Opposite the owl stand (where you take the red brick) the is a cart. keep hitting it with spells until it is completely destroyed to get the token. George (Winter): Just before you go into Hogsmeade village, you will come across a tree that is covered in ice. Use magic on the tree to get rid of the ice. Now hit the tree with a spell to get the token. Edited August 28, 2012 by Terminator Editorial Sweep. Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted August 19, 2012 Author Share Posted August 19, 2012 (edited) Characters Cont'd Hogsmeade Station Station Guard: To get this token you need to repair all five lamp posts that have a red & yellow flag on them. The lights for them are lying on the floor beneath them. Luna (Overalls): This token is hiding on top of the station. There is a silver box hiding behind the pet tube. Break the box open using Reducto and it will give you the missing piece from the pet tube. Put the piece in place and send Hermione's cat or Ron's owl through the tube to knock down the broom. Use the broom to go up and get the token. Hogsmeade Village Harry (Winter): Above the door to the Three Broomsticks, there are seven icicles. hit each one with a spell to get the token. Seamus (Winter): Go to the middle of the village and dig up the dig spot on the right to get this token. Parvati Patil: Completely destroy the cart at the end of the path to the left of the Three Broomsticks to get this token. Dean (Winter): Go to the middle of the village and dig up the dig spot on the left to get this token. Marietta Edgecombe: Jump up on top of the vault in the bottom right corner of the village. The token is sitting there above you. Simply jump up to get it. Kings Cross Station Muggle Orphan: Just past the news stand, you will see something yellow on the wall with the archway. Destroy it with a spell to get the token. Waitress (Treats): Hit the news stand with some spells to destroy it and get the token. Dudley (Shirt): At the bottom right corner of the platform, there is a pet tube. The token is at the end of the tube so send a pet through to claim it. London Street Rufus Scrimgeour: Take the light from the lamp near the vault and go around the corner to the right. Place the light into the lamp here and go into the shop that opens up. The token is inside. Mary Cattermole: Near the bin on the right side of the area, you will find that someone has drawn a graffiti brick on the wall. Wash it off using Aguamenti to get the token. Ministry Guard: Open the vault using a key character to get this token. Mafalda Hopkirk: Near the bin on the right side of the area, you will find that someone has drawn a graffiti LEGO head on the wall. Wash it off using Aguamenti to get the token. Cafe Dudley Dursley: To get this token, you need to make a meal ready for a customer. Take the green coffee mug from the back of the cafe and place it in the coffee machine to fill it up. When it's full, pick it up and take it to the front of the cafe and place it on the green table. Now head into the kitchen and grab the plate of chicken legs that are on a green plate. Use magic to lift it up to the bug zapper to get the bugs off. When that's done, take the plate out to the main area and place it on the green table with the coffee. When you're done, a customer will come in and give you the token. Dolohov (Workman): Open up the cabinet on the left side using Dark Magic to get three scrubbing brushes. Scrub all three tables using magic to get this token. Thorfinn Rowle: Find the black and red teapot and cup on the left side of the cafe. Use Dark Magic to pour a cup of tea to get the token. Petunia Dursley: Go to the chalkboard on the left wall. Use magic to draw the token on the board with the chalk. The token will appear when the board is covered. Petunia (Green Coat): There are four clocks on the right side wall. Use magic on all of them to get the token. Kitchen Mrs. Cole: Beside the sink is a small can. Use magic on it to get the token. Vernon Dursley: Use magic to wash the dishes that are next to the sink in the kitchen. Now use magic again to stack up the plates and get the token. Leaky Cauldron Hestia Jones: Hit one of the stools on front of the bar with a spell, then jump on it quickly. It will throw you in the air so you can claim the token hiding above you. Mrs. Figg: Go upstairs and go all the way down the hallway. Go into the door on the left and find the token behind the chairs underneath the window. Diagon Alley Mundungus Fletcher: outside the ice cream shop there is a table with some things on it. Hit the table with a spell to knock the junk off of it and you will get the token. Gregorovitch: Beneath the big window in Ollivander's Wand Store in a small grate with some vines sticking out. Use Lumos Solem to scare them away. They will appear in another window. Have your other character Use Lumos on these vines and if you do it propely, neither window will have vines in them and you will get the token. Madam Malkin's Robes Madam Malkin: Hit one of the clothing racks near the stairs on the main floor with a spell to get the token. Weasley's Wizard Wheezes Fred Weasley: Hit the small box with two fireworks in it next to the code entry spot on the right. The fireworks will fly about, now hot it again with a spell to get the token. George Weasley: Hit the small box with two fireworks in it next to the code entry spot on the left. The fireworks will fly about, now hot it again with a spell to get the token. Fred (Pyjamas): Next to where you enter codes, at the bottom of the two steps on the right, there is a small with that has a purple lid on it. Hit this box to get the token. George (Pyjamas): Right when you enter the shop, you will see a bunch of silver bird cages in the back corner. Break all three of them open using Reducto to get this token. Knockturn Alley Sirius (Azkaban): You should find a lobster cage on the right side of the entrance to Borgin & Burkes. Go in behind the cage and follow the hidden path here to find the token. Slytherin Twin # 1: Go to the lobster cages outside of Borgin & Burkes. Break open the cage that is closest to the door to get the token. Slytherin Twin # 2: Walk approximately halfway down the alley, you will see a cage with some spiders inside. Break the cage by hitting it with a spell to get this token. Pius Thicknesse: Near the exit to go back to Diagon Alley, there is a pipe that you can use Dark Magic on. When you've done this, use regular magic on it to turn the handle and get the token. Borgin & Burkes Mrs. Black: Next to the Gold Brick counter, there is a black chest. Use Dark Magic to break open the chest. Use magic to build the bones into a skeleton that will dance for you. Hit the skeleton with a spell to break it and get the token. Narcissa Malfoy: Go to the far left side of the shop to find a fish tank. Use Aguamenti to fill the tank with water. Now hit the tank with a spell three times. After the last time, the tank will break and you will get the token. Campsite Reg Cattermole: At the back left side of the area, you will see a plant in dire need of some water. Water the plant using Aguamenti to get it all healthy then destroy it completely with spells to get the token. Snatcher: Behind the owl post (where you take the red brick), use Dark Magic on the black plant to claim the token. Xenophilius Lovegood: Outside the tent there is a pad for Hermione to get something from her bag. She will pull out a bird that will chop down the tree beside the tent. You will get the token when the tree falls. Xenophilius (Wedding):Go inside the ten and head to the left side towards the rune cabinet. Open it using a book character to get the token. Percy Weasley: Beside the pond on the left side of the area, there are three frogs sitting on the ground. Hit them all with a spell to make them jump in the water. When the last one has jumped in, you will get the token. Fleur Delacour: On the left side of the owl post (where you take the red brick) there is a plant that has dried up on the ground. Spray some water at it using Aguamenti and it will grow into a pretty blue flower. When you're done admiring the flower, lol, hit it with a spell to destroy it and also destroy the smaller flowers around it as well to get the token. Remus Lupin: Hit all three cox skeletons with a spell to make them gather in a circle. Now walk towards the circle to make them dance and leave the token when they are done. Campsite (Gate) Scabior: On the right side of the gate there is a black plant that you need to use Dark Magic on. The token is behind it. Lucius Malfoy: On the left side of the gate there is a black plant that you need to use Dark Magic on. The token is behind it. Campsite (Cliff) Hermione (Ministry): There is a small rock sitting in front of the Patronus of the stag. Destroy this rock to get the token from inside. James Potter (Ghost): Walk towards the Patronus of Harry's stag. It will leave and the token will be left behind. Campsite (Snow) Ron (Winter Clothes): Find the three trees that are covered in ice. Use magic on them to get the ice off, then hit them all with a spell to get the token. Campsite (Tent) Albert Runcorn: Use magic to pick up the fishing rod that is on the ground next to the tent, on the right. It will fish the token out of the river. Edited August 28, 2012 by Terminator Editorial Sweep. Link to comment Share on other sites More sharing options...
Terminator Posted August 28, 2012 Share Posted August 28, 2012 *Guide Supplement Stuck* Congratulations Link to comment Share on other sites More sharing options...
Rob Madgwick Posted September 23, 2012 Share Posted September 23, 2012 Extremely hepful collectibles guide right here. cheers Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted September 28, 2012 Author Share Posted September 28, 2012 Extremely hepful collectibles guide right here. cheers Thanks mate. I'm glad it helped you Link to comment Share on other sites More sharing options...
The H 305 Posted December 18, 2012 Share Posted December 18, 2012 (edited) There's some errors in this guide and the collectibles seem slightly off Edited December 22, 2012 by The H 305 Link to comment Share on other sites More sharing options...
danc Posted January 1, 2013 Share Posted January 1, 2013 Great guide man! On 1-4 there were a few glitches with gold bricks and characters that could force you to start over, are there any in this game? Link to comment Share on other sites More sharing options...
Xx_Progenitor_xX Posted January 14, 2013 Author Share Posted January 14, 2013 (edited) Great guide man! On 1-4 there were a few glitches with gold bricks and characters that could force you to start over, are there any in this game? Personally I didn't encounter any glitches. I cruised through a couple of the threads here and couldn't find any mention of glitches that prevent trophies. The only thing I recommend is to make sure that you look carefully at the ghosts in each area (the ones that tell you what collectibles you're missing in each free play area). I've heard that it's a little difficult to tell if the face for the Student in Peril is smiling or frowning. There's some errors in this guide and the collectibles seem slightly off If you can tell me where things are wrong, I'll happily edit that section Edited January 14, 2013 by Xx_Progenitor_xX Link to comment Share on other sites More sharing options...
nimrod Posted March 12, 2014 Share Posted March 12, 2014 Thanks for the Guide! Even tho, the Collectibles have been far far far easier in this Game then in Years 1-4 or Indiana Jones. Only had to look up 1 Student, as the Token Detectors work a lot better this time. Link to comment Share on other sites More sharing options...
Easty Posted July 18, 2017 Share Posted July 18, 2017 Thanks for the guide, collectibles are straight forward and very easy to get in this one but I did use the guide for some students or crests. Link to comment Share on other sites More sharing options...
ilRASli Posted October 28, 2017 Share Posted October 28, 2017 Thank you , I was missing 3 character tokens and 1 gold brick , your guide was useful to find out there is the Quidditch Pitch area. Great job! Thanks Link to comment Share on other sites More sharing options...
tylerjames220 Posted December 1, 2017 Share Posted December 1, 2017 Thank you for the guide very useful. Just got the Plat this morning Link to comment Share on other sites More sharing options...
andrearnettbraun Posted April 20, 2018 Share Posted April 20, 2018 Thanks for the collectible guide! Link to comment Share on other sites More sharing options...
Semifreak de Bolacha Posted August 30, 2019 Share Posted August 30, 2019 Thanks for the guide, very useful in finding some of the more hidden ones. Strange thing that in one of the áreas i had a sad face on a student in peril but i had all 60 saved, didn't affect the percentage though.. Link to comment Share on other sites More sharing options...
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