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Estimated trophy difficulty: 4/10 (Platinum Difficulty Rating)

Offline: 51 (1 (P), 1 (G), 14 (S), 35 (B))

Online: 0

Approximate amount of time to (P): 100+ hours (Estimated Time to Platinum)

Minimum number of playthroughs needed: 1

Number of missable trophies: Oblivion Walker, War Hero (potentially, see the trophy for more info), With Friends Like These..., Bound Until Death, Hail Sithis!

Glitched trophies: None

Do cheat codes disable trophies?: No cheats available.

Do trophies stack? They sure do. The PS4 remaster is an additional trophy list.


PS4 Note: Using mods on the PS4 remaster will disable trophies.




Welcome to Skyrim, the biggest RPG of the year and one of the most rewarding experiences you're ever likely to have on consoles. Let’s get started!


You want a Platinum Trophy from this game, huh?


Prepare yourself for a long and arduous ride. It's not a hard trophy list in any way, shape or form but there are a few trophies that could take you anywhere in the region of 150-200 hours – namely the level 50 trophy. Everything else will come along the way if you do all the main questlines and visit a ton of places.


So, you want two Platinum Trophies?


Well aren't you in luck because there is an additional trophy list for the PS4 version. If you want to run this marathon again, have at it because you can!!

Where do I start?


The truth is, you can start wherever the hell you want. If you want to start by doing the main questline, go ahead. If you want to start by doing the Thieves Guild, carry on. What I would say though is that when you’re working through the game and whatever else you do around Skyrim, keep one eye on a few of the cumulative trophies (like collecting 100,000 gold, reading 50 skill books and picking 50 pockets & 50 locks), other than that, just do what you want and consult this guide when you need more guidance on how and when to do something.


Oh and remember to persuade, bribe, and intimidate someone whilst in game… theoretically, if you do hundreds of quests, only sticking to one, you could miss this. Supremely unlikely, but true.


NOTE: Now, I’m not sure what happens if you kill a major questline giver, like the leader of the Thieves Guild or the leader of the Dark Brotherhood or even if you can, so try not to. The Radiant Storytelling system should offer new quest givers, but we didn't find ourselves in that position.


What about those missable trophies?


Oblivion Walker, for getting 15 Daedric artefacts is the only one missable, which we discovered after extensive testing. This is basically because in these 16 quests you need to obtain the artefact in 15 of them, and some of them you can come away without it. So take heed and keep an eye on these artefacts - anything that involves a shrine or some other-worldly spirit of power, take heed. There are only a handful of those that result in no Daedric artefact, but you only need to get 2 wrong and you're out of luck.


Additionally see the War Hero trophy for information on it being potentially missable.


4/4/2013 Update: Because of recent patches, the issue with The One With Shadows has been fixed and is no longer missable. Thanks to Xortin for the heads up.


The Dark Brotherhood trophies are potentially missable if you kill Astrid in the cabin and choose to "Destroy the Dark Brotherhood."


So, is there anything else about the PS3 Ultimate Edition and PS4 Remaster?


Well, what do you know, there is. Here's the thing. Both of those come with the three DLC's on the disk. Unfortunately, as they tend to do, vampires really screw things up. Their indiscriminate bloodsucking can kill NPC's that may also hold questlines. Until you're level 10 though, there is smooth sailing. After that though, it's best to do Dawnguard and shut them down.


While we're here, can I have links to the DLC guides?


Since I'm in a giving mood, you sure can. Thanks to Darth_Krid for writing those.





Is there anything else?


Well, no, not really. The beauty with Skyrim's trophy list is that you can just enjoy your time with the game, from start to finish, without fear of missing any trophies along the way. There are a few trophies that are tricky unless you know how, things like marriage and activating the Dark Brotherhood for one. There’s also some neat tricks on how to get many of the game’s more arduous trophies and clarification on others. At the end of the day though, enjoy yourself. That level 50 trophy is going to take you some time!

Good luck and enjoy your time in Skyrim. It’s a blast! And if you need help finding a location, check out this reference map, courtesy of gamebanshee.com.

Edited by Viper
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spacer.png Platinum Trophy (P)

Collect all other 50 Trophies for this Trophy

Main Questline Trophies


spacer.png Unbound (B)

Complete 'Unbound' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • Unbound.


spacer.png Bleak Falls Barrow (B)

Complete 'Bleak Falls Barrow' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • Before the Storm.
  • Bleak Falls Barrow.


spacer.png The Way of the Voice (B)

Complete 'The Way of the Voice' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • Dragon Rising.
  • The Way of the Voice.


spacer.png Diplomatic Immunity (B)

Complete 'Diplomatic Immunity' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • A Blade in the Dark.
  • The Horn of Jurgen Windcaller.
  • Diplomatic Immunity.


spacer.png Alduin's Wall (B)

Complete 'Alduin's Wall' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • A Cornered Rat.
  • Alduin’s Wall.


spacer.png Elder Knowledge (B)

Complete 'Elder Knowledge' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • The Throat of the World.
  • Elder Knowledge.


spacer.png The Fallen (B)

Complete 'The Fallen' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • Alduin’s Bane.
  • Season Unending.
  • The Fallen.


spacer.png Dragonslayer (G)

Complete 'Dragonslayer' :tagstory:


Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:


  • The World-Eater’s Eyrie.
  • Sovngarde.
  • Dragonslayer.
Edited by olsen77
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Completion Trophies


spacer.png Delver (S)

Clear 50 dungeons


What is a dungeon? That’s the first question. A dungeon might not necessarily be a dungeon in the classical sense, for instance, a clearing in the woods that is overrun by beasties and evil spirits might be classed as a dungeon. So whether you’re talking about a cottage full of evil spirits, a clearing, a fort, a proper dungeon and so on, as long as it’s its own separate icon on the map, with a few exceptions of course (monuments, major cities (and places within the cities), etc.) you should be able to “clear” it.


But wait, how do you clear it? Well, you basically go in and kill everything in there and grab every unique weapon/item/armour piece that’s found in there. In fact, we think killing stuff is enough actually. It’s that easy. The best thing is, if you bring up the menu, go to map, you’ll be able to see areas you’ve cleared with a “cleared” tag next to it. You’ll get this one as you work through the rest of the trophies, guaranteed. If you want to check your progress, there's a stat in the stats area too.


spacer.png Sideways (B)

Complete 10 side quests


What is a side-quest? Well, that’s a trickier question that it sounds… a side quest in Skyrim is a quest that is big enough that it’s not classed as a “Miscellaneous Objective,” a quest that isn’t a questline quest (i.e. main quest, guild quest and the civil war quests) or one of the many Daedric quests. It’s tougher than it sounds in all honesty and tricky to work out. Out of 86 quests (at last check), only 12 of those were side missions. As long as it doesn’t fall under the three points above though and is fairly substantial (they’re not short missions!), then it should register as a side-mission. The following are the side quests that you can find and where you can initiate the quest:


  • Ancestral Worship - Golldir outside of Hillgrund's Tomb.
  • Coral Dragon Claw - Birna at Birna's Oddments in Winterhold.
  • Delayed Burial - Cicero or Vantus Loreius at Loreius Farm.
  • Forbidden Legend - Read "Lost Legends", find the Gauldur Amulet fragment in Saarthal during "First Lesson", finding a "Writ of Sealing", or Daynas Valen's journal.
  • In My Time of Need - Alik'r warriors in or near Whiterun.
  • J'Zargo's Experiment - J'Zargo in the College of Winterhold.
  • Laid to Rest - Jarl of Morthal.
  • Lights Out! - Jaree-Ra in Solitude.
  • Missing in Action - Avulstein Gray-Mane in Whiterun.
  • No One Escapes Cidhna Mine - Part two of The Forsworn Conspiracy.
  • No Stone Unturned - Find a Stone of Barenziah (Called an unusual gem when you first find one. Kodlak at Jorrvaskr in Whiterun has one in his room.) and bring it to Vex in the The Ragged Flagon in Riften.
  • Onmund's Request - Onmund in the College of Winterhold.
  • Promises to Keep - Louis Letrush at the Bee and Barb in Riften.
  • Rise in the East - Orthas Endario at the East Empire Company.
  • Rising at Dawn - Valga Vincia at the Dead Man's Drink in Falkreath.
  • Shalidor's Insight - Ura gro-Shub at the College of Winterhold.
  • Tending the Flames - Viarmo at the Bard's College in Solitude.
  • The Blessing of Nature - Danica Pure-Spring in Whiterun.
  • The Forsworn Conspiracy - Witness a murder in Markarth.
  • The Golden Claw - Lucan Valerius at the Riverwood Trader in Riverwood.
  • The Legend of Red Eagle - Reading The Legend of Red Eagle book. Easiest location to find is near Farengar Secret-Fire in Dragonsreach.
  • The Man Who Cried Wolf - Falk Firebeard at the Blue Palace in Solitude.
  • The Pale Lady - Travel to Frostmere Crypt.
  • The White Phial - Nurelion at The White Phial in Windhelm.
  • The Wolf Queen Awakened - Part two of The Man Who Cried Wolf.
  • Unfathomable Depths - From-Deepest-Fathoms at the Riften Docks.


spacer.png Hero of the People (B)

Complete 50 Misc Objectives


A “Miscellaneous Objective” is a small quest that isn’t quite big enough to be a quest and so is classed as an MO. These can involve visiting a museum in Dawnstar (which triggers a mission), visiting someone, following up on a lead, seeking out a source of power, clearing out a bandit camp and so on.


To see what you have activated in the MO menu and what you can do (you can even tag them on the map as well), then hit the start menu and on the quest tab, scroll down to the bottom of the incomplete quests section and then move right and see what you’ve got to do.


If you want to add stuff onto here then try talking to barmen about rumours and generally speak to people galore, probing for tidbits of information and so on. You’ll find all the courier "quests" and barmen bandit clear outs fall under this heading, so if you’re wanting to do some, you know where to head first.


spacer.png Explorer (S)

Discover 100 Locations


In order to discover a location all you have to do is walk up to it so it flashes up with “Location discovered: blah blah” on the screen… there are 300+ locations in all, so 100 is absolutely nothing. If the worst comes to the worst, pick a place on the map and walk to it, stopping at every location along the way. The more locations you discover, the less traveling and more fast-traveling you’ll be able to do in the future. Think of it that way.


Level Trophies


spacer.png Apprentice (B)

Reach Level 5


See “Master” for more details on how to get this trophy.


spacer.png Adept (B)

Reach Level 10


See “Master” for more details on how to get this trophy.


spacer.png Expert (B)

Reach Level 25


See “Master” for more details on how to get this trophy.


spacer.png Master (S)

Reach Level 50


How you level up in Skyrim is simple, yet complicated. Unlike most RPGs you don’t get experience for quests or kills, so levelling up the conventional way is out of the question, in fact, it’s all about leveling up sub-skills, which in turn levels up your character level. Every time you level up you get chance to whack 10 points on magika, stamina or health, as well as applying a perk.


There are 18 skills in the game which range from combat orientated skills like archery, one-handed weapons and blocking; and magic use like restoration, destruction and conjuration; all the way through to more deceptive tasks like sneaking, pickpocketing and lock-picking; and your general working jobs, like smithing, alchemy and enchanting.


In order to hit 50 you’ll have to do a wide range of tasks and level them up as far as possible. The truth is that you’ll never be able to stick with one discipline if you want to get to level 50 – I reached level 100 on my archery skill by about level 35. That means you’ll have to mix things up… use magic, use archery, use one-handed weapons, use two-handed weapons, smith weapons, enchant weapons, pick-pocket people, pick locks… the more you do, the quicker you’ll level up – so when you reach that level 100 on a skill, it’s time to move onto something else. It is worth nothing that a level 10 in a skill isn’t going to raise you character level as much as a level 90 would.


There are 3 ways though to level up skills and for tips on how to raise the individual skill levels, see the “Skill Master” trophy description where there are tons of tips that will help raise skill subsets across the board, getting you closer to that level 50 trophy quicker than usual.

Edited by olsen77
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spacer.png Skill Master (S)

Get a skill to 100


And how do you get a skill up to level 100? Simple… over bloody usage! If you’re an archer, use your bow all the time, buy perks that improve and make you stronger in that discipline and just go crazy with it.


There are three ways though to improve a skill which you can take advantage of:


  • Use the skill repeatedly. The lower the skill is, the faster it levels up.
  • Train with another character – this is going to cost you gold though and the higher the level, the more it’ll cost you. NOTE: You can train 5 times per character level (across every discipline), so use them wisely.
  • Finally, find a skill book. Chances are though this will be down to chance, so concentrate on the other two and then take this as an added bonus along the way.


Here are some amazing tactics to raise skill levels (and thus, your character level) quickly:


  • Make use of the standing stones (see the "Standing Stones" trophy for locations. There are plenty that can speed the skill leveling so work out which ones you want to work on and make good use of them.
  • A good tip is making obscene amounts of gold and then getting training from people all round Skyrim. You’ll generally find deceptive tactic trainers in the Thieves Guild, merchantable trainers in the towns and cities, magic trainers in the Winterhold college, combat trainers in the Companions’ chamber in Whiterun and so on. Remember though, you can only train 5 times per character level (across all disciplines) so try picking the one with the highest level in your list, paying more gold and getting more of a boost.
  • A personal favourite of mine: if you do the quest "Discerning the Transmundane" (see the "Oblivion Walker" trophy for details on how and where you have to go) you'll get an artefact that significantly raises a selection of skills and attributes. Do this and heed the warning... use it when you have a lot of high levels to raise for added effect.
  • Smithing is an easy skill to raise and thanks to Vile Denial, there is a sound tactic already. He says: "If you want to reach level 100 in a skill easily (and get a few levels while doing so), I'd recommend smithing. Simply find/buy (I'd recommend buying) all the iron ingots/ore you can, along with leather and leather strips. Warmaiden's is a good place, since the wife outside and husband inside both sell these. Then simply make iron daggers. Once you run out of iron, switch over to leather bracers. Then sell all the items you've made (can even level up speechcraft here during selling). Simply wait until the shops reset (24 hours?), and repeat. You'll get to 100 in no time."
  • Another great tip from Vile Denial here, this time in regards to skill improvement books, which you can buy. He says, "Also, a small note for the skill books trophy. All skills books will have a value above 50 gold (although not all books with a value above 50 will be skill books - I believe there's one worth 200 which doesn't raise a skill)."
  • A great tip from rza_2002 on X360A here: "The Illusion spell, Muffle, you can cast this anywhere and everywhere, I just put it on my left hand [weapon on right] and as i explored everywhere I kept pressing :l1:." You can buy the muffle spell from Drevis Neloren inside the Hall of Countenance at the College of Winterhold, from Farengar Secret-Fire at Dragonsreach in Whiterun or Calcelmo at Understone Keep in Markarth.
  • Another one from rza, this time in regards to sneaking: "If you're close enough to an enemy and he can't see you, you can sneak constantly into the wall/corner... I just rubberbanded the analog stick and left it while I watched TV."
  • Again, rza suggest for the heavy armour, light armour and block skills: They "all can all be levelled by finding an enemy that's not gonna kill you and just standing there." It does take a while though and if I can add, if you equip a healing spell when they're attacking you, you can build your restoration as well.
  • In regards to alchemy, rza again suggests: "All ingredients have 4 [perks or w/e] you can either experiment to find out or buy the recipes [from alchemy stores]. Turns out the the top left of EVERYTHING is found out by eating it. If you've got loads of cash, just head to all the alchemy shops, buy all the ingredients you can and just sit and make potions, then sell them all again afterwards and start again."
  • I've put together a list of all of the skill trainers in Skyrim organized by town instead of by skill. You can view it here.


Collection Trophies


spacer.png Dragon Soul (B)

Absorb a dragon soul


See “Dragon Hunter” for details on how to net this trophy.


spacer.png Dragon Hunter (B)

Absorb 20 dragon souls


According to Bethesda (pre-release), the location and spawns of dragons is entirely random and unscripted, but there are obviously some that aren’t – their lairs are indicated by a small dragon head on the mini-map and the radar. However, that said, I’ve jotted down a list of ALL the places I encountered dragons and their possible spawns, but before that… tactics!


Firstly, to get this trophy you need to kill the dragon and stand near its deathly remains to absorb its soul – it’s automatic, so just stand close. Secondly, how you take down a dragon is entirely down to how you shape your, but their behaviour is largely the same.


They essentially circle, hover, spit down whatever magicka they have (which is their “shout”), rinse and repeat, with the odd time them landing, spewing more magic your way and if you get behind them, slamming you with their tales. Some of the stronger dragons later on in the game actually eat you as well (mostly Elder Dragons), so be mindful of getting too close.


Being a specialist mage and archer, I’m a distance fighter, which has allowed me to adopt a near flawless strategy. It basically boils down to hiding behind cover and then popping out at the right time to do your damage – the cover protects you from the spell and allows you to pop out at the right time.


Depending on what the dragon spews out will depend on what spells you use – he uses fire, use ice, etc. This isn’t just a mutually exclusive strategy for archers/mages, because warriors, etc. have the ability to use Dragon Shouts too – the Frost Breath and Fire Ball are good examples, but then again, using the slow down time Shout warriors can get close and deal some massive amounts of damage.


A great little strategy is to let them fight whoever else is around as well – they don’t focus all their aggression on you; the same with other creatures and beasts that are in the vicinity – and then step in after one of them is dead to a.) either nab the soul and kill the the creature; or b.) loot the other creature and then finish off the dragon. On so many occasions with creatures that range from skeletons and Draugr Overlords to Wispmothers and mammoths, they’ve distracted the dragon long enough for me to deal some risk free damage.


It’s essentially finding a strategy that you’re comfortable with though, and those are just a few tips that I’ve been able to hone in my 100 hours with the game.


The truth is though, that there are more than enough dragons to net this trophy just in general gameplay and through questing, but you’ll need a lot more if you want to get dragon shouts galore, so use this handy guide.


The list of possible spawns is continued in the next post.

Edited by olsen77
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Dragon Encounters & Possible Spawns:


  • Outside Whiterun – main story quest.
  • Kynesgrove - Found during the main quest, “A Blade in the Dark,” at the burial ground in the hills.
  • Narzulbur – Directly east of Kynesgrove is the Orc camp. There was a dragon flying up and around the corner of the mountains where the Orc camp is.
  • Rannveig’s Fast (south of Morthal) – outside the entrance, protecting a Dragon Shout.
  • Southwest of Helgen (near Bonechill Passage) – Twice I’ve had one spawn here: one an ice dragon and one a fire dragon. Tricky terrain here to fight them, so save when you reach the decimated fort area to make sure you don’t meet your maker and lose all your progress.
  • Ancient’s Ascent – guarding a Dragon Shout, after going through Bonechill Passage.
  • Lost Tongue Overlook – Get bounty mission from Wilhelm in Ivarstead’s Inn or just head south of Riften.
  • South Skybound Watch – smack bang in the middle of Helgen and Riverwood in the mountainous bit. Powerful Wispmothers may be here, so if you can, let them fight and mop up the afters, otherwise you could get pounded by both!
  • Autumnwatch Tower – South of Ivarstad (and further south more of the Rift Imperial Camp) you’ll find a couple of towers in the mountain. It’s dragon fighting time! Ice dragons too. Plenty of cover for ranged attacks and for mages.
  • Arcwind Point – Directly west of the Autumnwatch Tower. There’s also a Draugr Overlord here too. Let the two fight while you whittle down the dragon while he’s occupied. Careful, up the stairs from where the Draugr Overlord is though is a Draugr Death Overlord who is tough as hell (speaking from the perspective of a level 14, which is the level I was when I reached him first).
  • Brownstrewn Crest – Directly south of Windhelm in the middle of the swampland up on the top of a big large hill. Guarding a dragon shout.
  • Shor’s Stone – A small mining village is in the non snowy mountain range in between Windhelm and Riften, on the right hand side.
  • Northwind Summit – After receiving a letter from a “friend” regarding a source of power in the mountains between Windhelm and Riften, round the corner from Shor’s Stone, you’ll fight a dragon.
  • Wreck of the Winter War – Northeast of Windhelm is a wreckage, and to the west of the wreck on the shore, a dragon has been known to turn up. Watch out for the bears as well!
  • Mount Anthor – The middle mountain in the range to the northwest of Windhelm is home to a big scary dragon.
  • Darkwater Crossing has been known to spawn its fair share of dragons too. Specifically blood dragons. Happened about 40 hours into the game.
  • Dragontooth Crater, which is in between Solitude and Markarth in the northwest of Skyrim. The large mountain range there.
  • Shearpoint – Directly west of Windhelm is a dragon hangout on the top of the big mountain nearest it. The second peak, furthest away, that is.
  • Eldersblood Peak – At the top of the mountain, south of Morthal, you’ll find Eldersblood Peak where a dragon and a drgaon shout is.
  • Twilight Sepulcher – West of Falreath, in the mountains sits a small cove. Dragon may not land so lure him out into the open.
  • Karthspire – When I headed here on a main story mission called Alduin’s Wall, there was a dragon there waiting. East of Markarth and halfway between a little village called Rorikstead (not on the map, need to discover).
  • There are more of course and in fact, they pop up all over the place and very often, but there are enough here to grab the trophy.


spacer.png Words of Power (B)

Learn all three words of a shout :tagcollectible:


See “Thu’um Master” for details and locations on the game’s dragon shouts.


spacer.png Thu'um Master (S)

Learn 20 shouts :tagcollectible:


Because our main character is “Dragonborn,” he can learn the language of the dragons to perform mighty “shouts” – which are spells, if we’re being perfectly honest. It doesn’t require magicka to use and it’s not specifically for mages, so even warriors can have fun with magic!


Anyway, I digress, throughout Skyrim are ancient inscriptions that the Dragonborn can absorb to use as their own – AKA dragon shouts. Each shout has three words and the more words you have, the more powerful a shout can be, so for the “Words of Power” trophy, you need all three of one specific shout. By standing near one of these ancient inscriptions, you’ll learn a shout. For this trophy, you need to learn 20 separate shouts (not 20 words, 20 shouts), but you don't need to learn all three words for each shout. Since there are only 20 shouts in the game, the earliest that you can earn this trophy is after "Dragonslayer" is completed.


For the most part, dragons generally guard dragon shouts as well, if not, it’s some Daedric being, so be careful and be prepared. Sometimes though, they’re just well hidden. I’ve tried to describe them as easily as possible using the 9 major cities in Skyrim as landmarks, so use those as your guide. When you’re close enough the locations should appear on the maps anyway, and you’ll generally find that dragon icons means there’s a dragon and a shout there. Without further ado, here’s a list of as many dragon shouts I’ve found and while it’s not ALL of them, it is enough for you to get the trophy – and then some.


The dragon shouts and their locations are as follows in the next post. The order that they are in is not the order that you have to find them. Whichever word of a shout that you find first will be the first word. The location of that word doesn't matter.


Update: The shouts that were added in Dawnguard and Dragonborn also count towards this trophy. Thanks to Cold Fusion for confirming. See those guides for details.

Edited by olsen77
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  • Unrelenting Force
    • #1 - "Bleak Falls Barrow" – West of Riverwood in the mountains – get sent there on the first real main story mission from Whiterun (north of Riverdale) or for “The Golden Claw” mission from Lucan in Riverwood.
    • #2 – Given to you by Arngeir in the main quest “The Way of the Voice” when you get to High Hrothgar.
    • #3 – Given to you by Arngeir after you take back the horn to him in the main quest, “Horn of Jurgen Windcaller.”


    [*] Whirlwind Sprint

    • #1 – Given to you by Borri in the quest “The Way of the Voice” when you get to High Hrothgar, after you get Unrelenting Force #2.
    • #2 – Volskygge – High in the mountains in the corner of the map of Skyrim, west of Solitude, sits an ancient temple with a dragon shout being guarded by a powerful demon. It’s not actually at where “Volskygge” is on the map, but northwest, up the closest mountain.
    • #3 - Dead Man's Respite - Southwest of Morthal is where you'll find this tomb. You'll visit this in the sidequest "Tending the Flames" which you can get from the Bard's College in Solitude.


    [*]Become Etheral

    • #1 – Ustengrav - After “The Way of the Voice” quest, Arngeir will send you to Ustengrav Depths to retrieve the Horn of Jurgen Windcaller. When you reach the main cavern room, instead of heading onto the objective, head down the outside and to the bottom. Where the waterfall is with the green trees you’ll see the plinth with the word of power on it.
    • #2 – Lost Valley Redoubt - In between Markarth and Falkreath is a huge settlement with waterfalls and large stone structures. Get to the top, fight the Hagravens and in their little den, at the end of the Bard’s Leap Summit point (where you’re stood over the waterfall), you’ll find this dragon shout.
    • #3 - Ironbind Barrow - Southwest of Winterhold and north of the Nightgate Inn is where you'll find this draugr infested dungeon.


    [*]Ice Form

    • #1 – Mount Anthor - This shout can be found in Mount Anthor, the middle mountain in the range to the northwest of Windhelm, which is home to a big scary dragon. You can get this location from Arngeir at High Hrothgar when talking about dragon shout locations.
    • #2 - Saarthal - Found in the mission “Under Saarthal” for the Circle of Mages, at the end after you’ve discovered the artefact in the Saarthal dungeon, on your way out. It’s southwest of Winterhold.
    • #3 - Frostmere Crypt - Between Morthal and Dawnstar is the resting place of The Pale Lady.


    [*]Kyne’s Peace

    • #1 – Rannveig's Fast - Dragon (ice) protecting the entrance with ghost adventurers and ice skeletons around. Use any fire spell when on the ground. Defeated it at a level 7, but it’s a slow fight to the finish. Then head in after for the Shout.
    • #2 – Shroud Hearth Barrow (depths) - Located in Ivarstead will be a quest from the inn keeper, Wilheim. After heading into the Barrow to take care of a troublesome spirit, players will get a Sapphire Dragon Claw from Wilheim as a reward and they can now gain access to the previously locked door inside the Barrow. Head inside and follow the path through to the end where you’ll find your second Kyne’s Peace word.
    • #3 - Ragnavald Temple – North of Markarth in the mountains is a ruins called Ragnavald with a temple inside. When inside, don’t be fooled by how close the objective is, you need to head left and right into the canal and the crypts to get the keys to access the dragon shout area. Oh, and defeat the Daedric, Otar the Mod.


    [*]Aura Whisper

    • #1 - Northwind Summit – After receiving a letter from a “friend” regarding a source of power in the mountains between Windhelm and Riften, round the corner from Shor’s Stone, you’ll fight a dragon.
    • #2 - Valthume - Southeast of Markarth is home to this shout and Hevnoraak, one of the eight dragon priests.
    • #3 - Volunruud - Found during the Dark Brotherhood quest, "The Silence has been Broken".


    [*] Animal Allegiance

    • #1 - Ancient's Ascent - First, head to Helgen, go south-west, through Bonechill Passage and then the Dragon Shout is the other end, protected by a dragon.
    • #2 - Angarvunde - Far to the west of Riften and southeast of Ivarstead is where you'll find this temple.
    • #3 - Ysgramor's Tomb - You'll travel here in the final quest for the Companions, "Glory of the Dead".


    [*]Fire Breath

    • #1 – Dustman’s Cairn mission, but only after you’ve done/doing the Proving Honor quest from The Companions as it opens up a new area of this dungeon.
    • #2 – Learnt during the main mission, “Throat of the World.”
    • #3 - Sunderstone Gorge - West of Riverwood and northwest of Falkreath is this den of mages and necromancers.


    [*] Marked for Death

    • #1 – Autumnwatch Tower - South of Ivarstad (and further south more of the Rift Imperial Camp) you’ll find a couple of towers in the mountains. There’s also a dragon here, but it’s at the top of the farthest tower to the south.
    • #2 – Inside the “Forsaken Cave,” which is slightly southwest of Wintehold, at the base and south side of the mountains that surround it. North of that small lake on the map. Curamil, a tough-ass-bastard Draugr guards it.
    • #3 - Inside the Dark Brotherhood Sanctuary – See the “With Friends Like These…” trophy for info on how to get access.


    [*]Frost Breath

    • #1 - Bonestrewn Crest – Directly south of Windhelm in the middle of the swampland up on the top of a big large hill. Guarded by a dragon.
    • #2 - Can be found at the Skyborn Altar, guarded by a dragon. It's at the south-western end of the large mountain due east of Morthal. The one with Dagon's shrine on it. It's on a line due south-east of Dawnstar.
    • #3 - Folgunthur – Deep in the depths of this dungeon is a powerful Draugr and a dragon shout. It can be found southeast of Solitude. Not too far away, on the way to Morthal.



    • #1 – Can be found at Lost Tongue Overlook after killing the dragon you get from a bounty letter from Wilhelm in Ivarstead’s Inn.
    • #2 - At the top of Dead Crone Rock (west of Markarth) is a dragon shout. Right at the top... through all the keeps that surround it - you have to go here on the mission "Mehrunes Dagon."
    • #3 - Labyrinthian - You'll visit this location during the College of Winterhold quest, "The Staff of Magnus."


    [*]Elemental Fury

    • #1 - Can be found at Dragontooth Crater, which is in between Solitude and Markarth in the northwest of Skyrim. The large mountain range there.
    • #2 - Directly north of the Statue of Meridia, there is a dragon wall with this word on it.
    • #3 - Just north of Falkreath and west of Pinewatch is where you'll find Shriekwood Bastion.


    [*]Throw Voice

    • #1, #2 & #3 - Directly west of Windhelm is a dragon hangout on the top of the big mountain nearest it. The second peak, furthest away, that is. The full dragon shout is there. It was guarded by a powerful Daedra though called Krosis. Struggled at level 24.



    • #1 – At the top of the mountain, south of Morthal, you’ll find Eldersblood Peak where a dragon and a dragon shout is.
    • #2 – When doing the thieves guild mission, “Speaking With Silence,” you’ll head to Snow Veil Sanctum. In the second area Mercer will mention something about being a perfect ambush area. It’s in that room.
    • #3 - Silverdrift Lair - This draugr den is located west of Windhelm, halfway between Dawnstar and Winterhold, but to the south and just northwest of Nightgate Inn.


    [*]Slow Time

    • #1 – Found during the Mage’s Guild mission, “The Staff of Magnus,” after you fight the Draugr Deathlord by his throne in the final level of the Labyrinthian. You can gain access to this place without doing this mission as you get an artefact to open the door.
    • #2 – Northeast of Whiterun, just into the snowy area on the map, you’ll find Korvanjund. In the crypt you’ll find the shout in the area at the bottom. Will come here on the second Imperial/Stormcloak mission.
    • #3 - Hag's End - This witches den you'll find to the west of Solitude. You can skip the dungeon entirely, if you're able to scale the rocks next to the waterfall near the entrance to this dungeon.


    [*]Clear Skies

    • #1, #2 & #3 – In the mission, “Throat of the World,” Arngeir will give you all three words for this shout when you get to High Hrothgar.


    [*] Dragonrend

    • #1, #2 & #3 – Learnt during the main quest, “Alduin’s Bane.”


    [*] Storm Call

    • #1 – High Gate Ruins – East of Solitude is a huge structure and set of ruins. Head inside and down to the last chamber (Vokun’s Throne Room). After defeating Volkun, the word of power is in the room behind the one you’re in.
    • #2 - Found in the main quest, “The World-Eater’s Eyrie,” at the Skuldafn Temple level.
    • #3 - Forelhost - This dungeon is southeast of Riften, up in the mountains and is found in the quest "Siege on the Dragon Cult"


    [*]Call Dragon

    • #1, #2, #3 – Received in the quest, “The Fallen.”


    [*]Call of Valor

    • #1, #2 & #3 – Received for completing the main quest, “Dragonslayer.”


Edited by olsen77
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spacer.png Blessed (B)

Select a Standing Stone blessing :tagcollectible:


See “Standing Stones” for how to net this trophy.


spacer.png Standing Stones (S)

Find 13 Standing Stones :tagcollectible:


There are 13 “standing stones” in all, which allows your character to carry one blessing with them until they overwrite it at another stone. Simply walk up to them, activate them and the effects of it will work for you.


Before I delve into the locations, it’s worth noting that I hadn’t visited all 13 when I got the trophy, so I assume it counted every time I revisted them. Regardless, the locations of 12 of the 13 are as follows:


  • The Thief Stone – Stealth skills learnt 20% faster
  • The Mage Stone – Magic skills learnt 20% faster
  • The Warrior Stone – Combat skills learnt 20% faster

    • Southwest of Riverwood, below a place called Anise’s Cabin and west of the Embershard Mine. The three above are at a location called The Guardian Stones. Shouldn’t miss them as you leave Helgen.


    The Ritual Stone – Once a day can reanimate nearby corpses to fight for them.

    • East of Whiterun slightly south of the river, between Whiterun and Valtheim Towers.


    The Atronach Stone – Larger pool of Magika and absorb spell damage, but recover it more slowly.

    • The best way to describe this is between Riften and Windhelm, in the marshland. It’s closer to Windhelm than Riften and just the otherside of the mountain range in between the two. It’s near the Eldergleam Sanctuary and the Darkwater Crossing (by the river) to the east of the two.


    The Shadow Stone – Once a day players can become invisible for an extended period.

    • South of Riften, in the small mountain in the middle before the big mountain range to the south.


    The Steed Stone – Can carry more and don’t suffer a movement penalty from armour.

    • On the tip of the highest mountain to the mountain, northwest of Solitude.


    The Lady Stone – Regenerate health and stamina more quickly.

    • In the lake to the west of Riverwood is a small island where you’ll find this stone.


    The Apprentice Stone – recover magicka more quickly, but are more susceptible to magika damage.

    • Just south of Solitude, on an island in the small water marshland, you’ll find this stone.


    The Tower Stone – Automatically open Expert or lower locks.

    • Smack bang in the middle of Winterhold and Dawnstar, up on a mountain.


    The Lover Stone – All skills improve faster.

    • Directly east of Markarth, about one fifth of the way to Solitude.


    The Lord Stone – More resistant to magika and physical damage.

    • Southwest of Dawnstar in the mountain range, on the northern peak.


    The Serpent Stone - Use a ranged paralyzing poison on an opponent once a day.

    • Directly east of Winterhold and north of Windhelm. In the sea on a floating iceberg of sorts.


spacer.png Daedric Influence (B)

Acquire a Daedric Artifact :tagcollectible:


See "Oblivion Walker."


spacer.png Oblivion Walker (S)

Collect 15 Daedric Artifacts :tagcollectible:


(Missable and Glitched) Daedra within the Elder Scrolls series basically means divine and powerful beings. For the most part these beings and their actions are evil, so in getting 15 Daedric artefacts, the chances are you're going to have to destroy plenty of evil spirits along the way. Some of the Daedric artefacts come from shrine missions, where you must interact with the spirit of the shrine and perform some crazy ol’ quest for them and others you’ll come across in Skyrim. In return, you get a Daedric artefact.


The truth is, these shrine missions are some of the best missions in the game so this won’t seem like that much of a chore and they take you to some interesting and wonderful places. Enjoy these! They are listed in the next post.


Why is this missable? Well, you can't miss any of the quests, but the decisions that you make within each quest can make you miss out on an artifact.


Warning: Several of the quests can potentially glitch on you, in particular the Skull of Corruption if you let the mage enter the tower before you. Make saves often, before each quest for example so that if something glitches on you, there won't be as much backtracking. The trophy itself is also extremely glitchy and may not pop when it's supposed to, see here for help if things go wrong: LINK


Update: The latest patch makes it so that Savior's Hide and the Ring of Hircine do not count for two artifacts, only once, even if you get both. Thanks to Cold Fusion for confirming.

Edited by olsen77
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  • Mace of Molag Bal – House of Horrors quest in Markarth – As you walk past the abandoned house when you’re in the city – not the first time – someone will ask you to accompany them inside. Finish the quest (including finding the priest of Boethiah) and follow it through to the end to grab a Daedric artefact.
  • Dawnbreaker - The Break of Dawn quest, received at Statue to Merida – west of Solitude. It’s basically a fetch, return and dungeon crawl mission. Complete it for the Daedric artefact.
  • Spellbreaker - The Only Cure quest, received at the Shrine to Peryite, which can be found on the top of the mountain in between Markarth and Solitude. It’s worth activating early so you can keep an eye open for the goods on the shopping list. The actual quest itself is long and tough, so don’t tackle below a level 20, at least.
  • Sanguine’s Rose – In the Vilemyr Inn in Ivarstead you’ll meet a chap called Sam Guevenne who will challenge you to a drinking competition which will initiate the “Night to Remember” quest. That is where I started the quest, but it is a radiant quest and it's starting point changes. It may be different for you. The only definite thing is that it starts at an inn/pub. Which inn changes. Challenge him and then embark on one of the most amusing quests of Skyrim. Your reward is the Sanguine’s Rose staff.
  • Azura's Star/The Black Star – If you head to Azura’s Shrine on the top of the big mountain, just south of Winterhold you can start “The Black Star” quest and eventually get The Black Star artefact or Azura's Star, depending on where you take the artefact.
  • Wabbajack – Wandering the streets of Solitude is a chap called Derevin who wants you to get a message to his master. This will trigger “The Mind of Madness” quest where you’ll have to go to the Pegasus Wing in the Blue Palace and search for him. Complete the quest and get the artefact. Stuck? Need assistance in this quest? See below.
    • Quick note: you might find the waking up Pelagius sequence rather tricky, so basically the solution is this: shoot Pelgius with Wabbajack, shoot wolf, shoot goat, shoot bandit, shoot Pelagius, shoot Hagraven, shoot Pelagius, shoot Flame Atronach, shoot dragon priest, done. The paranoia sequence, shoot the king. And finally, the mind sequence, grow Pelagius twice and then grow anger once (with the Wabbajack).


    [*](Missable) Mehrunes’ Razor – Sometime in the game you’ll get a message from a courier to visit the museum in Dawnstar – visit it. Visit it even if you don’t and start the “Pieces of the Past” quest to get your hands on Mehrunes’ Razor, which will send you to three places in Skyrim to get the three pieces of the sword.
 You must kill Silus at the end to get the artefact.

    [*](Missable) Savior’s Hide – In Falkreath at the Falkreath Barracks (east of town), downstairs in the Falkreath jail you’ll find a chap called Sinding who will give you his cursed ring and thus starts the quest, “Ill Met by Moonlight.”

    • Again, like the rest, you must choose to kill or risk not getting the reward.
    • You cannot have the Ring of Hircine and Savior's Hide. You must kill Sinding instead of helping him. Thanks to jamby for the info.
    • It is possible to get both Savior's Hide and the Ring of Hircine and have them both count. You will have to kill the hunters and then go back and kill Sinding. Thanks to Rawra for confirming.


    [*](Missable) Masque of Clavicus Vile – The first time you enter Falkreath through the front gate the guard will mention something about the blacksmith’s dog going missing. Speak to him and then go after the dog. When you meet the dog you’ll initiate the “A Daedra’s Best Friend” quest and head off to Haemar’s Shame at the south of the large mountain with High Hrothgar on it – east of Helgen – note: you have to follow the dog but he has terrible path finding, so you could just meet him there.

    • You’ll then set off to retrieve The Rueful Axe from Rimrock Burrow and return it.
    • NOTE: Do NOT kill Barbas with the axe when you return, give it back to Clavicus and get the Daedric masque.


    [*] Oghma Infinium – During the main quest you’ll meet Septimus Sigmus who will send you off to get an Elder Scrolls. During this quest he will start another quest called “Discearning the Transmundane” where you’ll have to take an imprint of the Elder Scroll on his Lexicon. Giving that to Septimus then opens up the next stage: harvesting blood of an Orc, Dark Elf, Wood Elf, High Elf and Falmer – honestly, do this quest as early as possible so you can grab the blood as you go along. Every time you can harvest some blood it will give you an option when you interact with their corpse (harvest blood or search body). Get all 5 and head back to Septimus’ outpost, north of Winterhold. If you’re curious where to find the Orc and Elf blood, loot bandit camps as they often roam around with them, for the Falmer, try Mzulft (southeast of Windhelm) on the first level, right near the door down to the Boilery – there is one lowly Falmer here.

    • NOTE: The Oghma Infinium is bloody ace and raises a lot of your certain skills (depending on what path you choose), use it late on for added effect! We even went one step further and broke it down for you...
    • Each path improves the levels listed next to them below by 5 levels. Depending on which you have higher ratings for depends on the best route to take:
      • Choosing the path of might increases: smithing, heavy armour, blocking, two-handed, one-handed, archery.
      • Choosing the path of shadows increases: light armour, sneaking, lock-picking, pick-pocketing, speech and alchemy.
      • Choosing the path of magic increases: illusion, destruction, conjuration, restoration, alteration and enchanting.



    [*]Ebony Mail – East of Windhelm you’ll find the Sacellum of Boethiah where you’ll find a cult and be able to initiate the quest, “Boethiah’s Calling.”

    • You’ll have to lead someone there and sacrifice them. All I did was head to Riften, went to the The Bee and Barb and enlisted the help of the mercenary (Marcurio) who sits downstairs, for 500 gold. Don’t just kill them though, instruct them to touch the beacon (“I need you to do something,” then click on the ‘pillar of sacrifice’) and then when they are trapped, then slay them. After that, complete the quest and retrieve the artefact. Simples.


    [*](Missable) Skull of Corruption – If you head to the Windpeak Inn in Dawnstar you’ll see a bit of a situation arise with locals speaking to Erandur regarding some night terrors they’ve been having. Speak to Erandur and start the “Waking Nightmare” quest.

    • It’s a simple follow him, go here, go there trophy (note: the Dreamstride book is on the balcony area in the far corner) but at the end when you get the chance to kill Erandur whilst he’s performing the ritual, kill him and you’ll get the Skull of Corruption. If you don’t, he destroys it.


    [*](Missable) Ring of Namira – In Markarth, in the Understone Keep you’ll find a priest called Verulus who wants you to head into the Hall of the Dead to investigate what’s going on. The quest starts off as a miscellaneous objective and will soon turn into the quest, “The Taste of Death” once you’ve spoken to and agreed to help Eola in clearing Reachcliff Cave. There is a potential that you could say no to helping Eola… don’t!

    • In order to get the ring you have to kill Verulus as he lies on the table and then eat his flesh.


    [*]Volendrung – (Must be level 9) West of Riften (slightly south too) you’ll find an Orc camp called Largashblur. The camp itself will be being attacked by a giant, once it’s dead speak to Atub in the robes. Be careful not to hit the Orcs, anger them, or kill them/let them be killed. You’ll have to go and fetch troll fat (there’s trolls nearby) and a Daedra heart (which could be tricky… you get it from a Daedra, not necessarily a prince, but a spirit; there are some Daedra inside the Shrine of Mehrunes’ Dagon if you’ve not already been in there). If not, you’ll have to buy one – we found one inside the Hall of Counternance/Attainment at the College of Winterhold. Enthir was selling them. You can also find both in Kodlak's room at Jorrvaskr in Whiterun.

    • Get the ingredients, head back, complete the short quest and kabblamo, Volendrug is yours. Yamarz will take you to Followstone Cave if you’re interested and want to meet him there (it’s northeast of Riften). No messing this one up. Yes, you’ll be fighting a giant or two too! Once you put the weapon on the shrine at the end, don’t forget to pick it up off the top of where the skull once was!


    [*]Ebony Blade – In order to start this quest you need to be a level 20 and have completed the main “Dragon Rising” quest. Also, if you choose the Stormcloaks in the civil war storyline, it doesn’t matter, you just have to find the old Jarl. He's in the basement of the Blue Palace in Solitude (interestingly, his son is still in Dragonsreach). To start this one, ask the bartender in the Bannered Mare in Whiterun about rumours, then go see the Jarl (where depends on which side you chose) and activate “The Whispering Door” quest.

    • You’ll need the key to open the whispering door to get the Ebony Blade; the best way: pickpocket it from the Yarl or Forengar (you can kill him and get the key but you can’t buy spells off him then).



Edited by Mendel
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Guild Trophies


The Companions Questline


spacer.png Take Up Arms (B)

Join the Companions


The building up on the hill in the city of Whiterun is called Jorrvaskr. You can find it to the east of the steps up to Dragonsreach. Head in and head down to Kodlak who is downstairs in the basement, in the far room at the far end of the long corridor. Speak to him, begin your training, complete a number of mundane fetch and deliver tasks to finish the “Take Up Arms” quest and join The Companions.


spacer.png Blood Oath (B)

Become a member of the Circle


There are multiple tasks to do before you can become a member of the Circle, some mundane (and not counting as guild quests, but necessary to progress the questline) and others substantial and making up part of the questline. They are as follows:


  • Hired Muscle – Intimidation is the name of the game here. Short and easy quest.
  • Proving Honour – You’ll be asked to retrieve part of a blade here.
  • Rescue Mission – The game gives you a choice of three missions to pick from, from the people wandering around Jorrvaskr: Aela the Huntress, Skjor & Vilkas (we chose Vilkas, whose job was to save a kidnapped citizen in “Rescue Mission.”) Whether that changes, who knows.


And finally…


  • The Silver Hand – After returning to Whiterun and to the Jorrvaskr, having completed the mission, you’ll have to meet Skjor at night round the back of the building, before the initiation begins. Note: you don’t have to complete this mission to get the trophy, you get it after the ritual… plus, you need to be quite powerful as the end boss-like person in this quest is a little powerful (talking from the perspective of a level 20), but to get the final Companions trophies, you have to soldier on, complete this and do a number of other missions.


spacer.png Glory of the Dead (S)

Complete 'Glory of the Dead'


To finish off the warrior’s guild questline, you simply have to wrap up the following quests from people within the Companions:


  • Retrieval – Head to Broken Helm Hollow and retrieve an artefact.
  • Stealing Plans – Steal something from Fort Fellhammer.
  • Blood’s Honour – Head to a coven and grab something for the guild.
  • Purity of Revenge – Head to a stronghold and retrieve another artefact.
  • Glory of the Dead – Complete this to finish the faction.


Thieves' Guild Questline


spacer.png Taking Care of Business (B)

Join the Thieves Guild


In order to kick off the Thieves Guild questline, you’ll have to do a small quest for Brynjolf in Riften, on the square. He’ll be there at his stall between 8am and 8pm. Once you’ve done that he’ll want to meet you at the Ragged Flagon under Riften in the Ratway, which is the start of the Taking Care of Business quest, which is your way into the thieves guild.


spacer.png Darkness Returns (B)

Complete 'Darkness Returns'


For the second Thieves Guild trophy, you’ll have to partake in a few thieves guild jobs first. The following are missions required for this trophy:


  • Loud and Clear – A nice little heist job of sorts.
  • Dampened Spirits – Someone wants you to do some of their dirty work.
  • Speaking With Silence – Head into the dark depths of the Snow Veil Sanctum.
  • Hard Answers – Head to Winterhold and beyond.
  • Darkness Returns – The less said, the better, just complete this quest.
  • The Pursuit – Head back to the thieves guild and begin this new quest.
  • Trinity Restored – Take a trip to get something of great power.
  • Blindsighted – Travel somewhere and get something important.
  • Darkness Returns – Finish it, once and for all.


spacer.png One with the Shadows (S)

Returned the Thieves Guild to its former glory


In order to get this trophy you have to do enough side missions (and then a main mission for each of the 4 major cities) for the Thieves Guild, namely Delvin and Vex, so you can restore the Thieves Guild to its former glory. It’s basically a matter of doing a set of mundane jobs throughout the cities of Skyrim until the guild catches someone’s eye there, then doing the main mission in that city. There’s a lot of tooing and froing to be done here, so don’t say you haven’t been warned – remember as well, pick two missions up at a time (one from each Delvin and Vex) and then drop them off two at a time. You'll also have to do five radiant quests for Delvin and Vex for each city.


By my reckoning, you can do around 40 smaller quests overall (well, that’s how many I did), but you can get away with 20 (five for each city that you need for Town Influence) as well as 4 bigger quests in the 4 major cities (not Riften) – these 4 missions will be given to you while you do the smaller quests at various intervals. It’s 350 gold a mission to start with, 400 later on and they are quick and relatively easy (except the Bedlam stuff), but yes, it’s boring as sin!


The types of mission are:



  • The Numbers Job – forge a specific ledger.
  • The Fishing Job – pickpocket a specific item.
  • The Bedlam Job – steal 500 gold of goods from one city.



  • The Burglary Job – steal a specific something from someone’s house.
  • The Shill Job – plant a specific stolen object in someone’s house.
  • The Sweep Job – steal a series of specific valuable items from someone’s house.
  • The Heist Job – steal from a shop.


Then you’ll have to do the following quests in each city:

  • Imitation Amnesty – Whiterun.
  • Silver Lining - Markarth.
  • Windhelm – Summerset Shadows
  • The Dainty Sload – Solitude


Then finally:

  • Under New Management – Speak to Brynjolf to start this bad boy when you have done the other 4 main quests.


Yeah, it’s a pain in the ass in truth and super boring – talk about cheaply artificially extending the length of the guild – but it has to be done… it helps towards the 100,000 gold trophy anyway, plus a few of the other more sinister trophies, if you take mostly pickpocketing (fishing) jobs from Delvin.


Once you're down to one city, you can save before accepting a job from Delvin or Vex and reload as many times as you need to get a job in the city that you're looking for or if you don't mind failing quests, you can simply quit the quest and get a different one in another location. Thanks to Francofone for confirming.


Missable warning: So how is this seemingly unmissable trophy missable? If you sell your Thieves' Guild armor before completing this questline, Tonilla won't let you upgrade to the final set of armor. You have to keep that armor in your inventory or in a house. You cannot sell it.

Edited by olsen77
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The College of Winterhold Questline


spacer.png Gatekeeper (B)

Join the College of Winterhold


To simply kick off the mage’s guild storyline, head to the College of Winterhold and speak with the grand teacher, Tolfdir. After completing the “First Lessons” quest, you’ll have joined the College of Winterhold.


spacer.png Revealing the Unseen (B)

Complete 'Revealing the Unseen'


There’s a couple of quests here you’ll have to do before you net this trophy:


  • Under Saarthal – which has you visiting a dig site and then facing some evil beings.
  • Hitting the Books – speaking to Urag gro-Shub and accepting the mission has you heading off to Fellglow Keep to grab some stolen books.
  • Good Intentions – you’ll be sent deep below the College to speak to a wise being.
  • Revealing the Unseen – one hell of a long quest that sees you head to the dwarven structure, Mzulft.


spacer.png The Eye of Magnus (S)

Complete 'The Eye of Magnus'


For completing the 9th Mage’s Guild mission, AKA the College of Winterhold Quests, you’ll successfully have completed the Mage’s Guild questline and you’ll net the final trophy. The quests you’ll have to complete to finish off the questline are as follows:


  • Containment – Report to Mirabelle Ervine and complete her task.
  • The Staff of Magnus – Head to Labyrinthian and grab the staff.
  • The Eye of Magnus – Complete the last quest.


The Dark Brotherhood Questline


spacer.png With Friends Like These… (B)

Join the Dark Brotherhood :tagmissable:


(Missable) Finding the Dark Brotherhood is as tricky as it sounds, but not anymore. We’re not entirely sure how we got this into our miscellaneous objectives, but we did and if I recall correctly, it was from asking bar tenders rumours about the region. When you find the right barman (Orgnar in The Sleeping Giant Inn in Riverwood is probably the first you'll meet), although you could probably go right to the house, you’ll have to find a boy called Aventus Aretino who can be found in the Arentino Residence in Windhelm. Speak to the boy, complete the “Innocence Lost” quest and then sometime shortly after a courier will give you a note saying “We Know.” Then just sleep, you know the score with the Dark Brotherhood if you played Oblivion.


Note: This and the rest of the questline can be missed if you choose to kill Astrid and select "Destroy the Dark Brotherhood." But really, why would you do this?


spacer.png Bound Until Death (B)

Complete 'Bound Until Death' :tagmissable:

(Missable) Ahhh, the Dark Brotherhood, the best of the questlines once again. You’ll have to embark on a number of rather evil quests here once you’ve enlisted and visited the Dark Brotherhood Sanctuary by Falkreath. These are:


  • Contract: Kill Narfi.
  • Contract: Kill Ennodius Papius.
  • Contract: Kill Beitild.
  • Mourning Never Comes – To Markarth it is!
  • Whispers in the Dark – Do a favour for Astrid.
  • Contract: Kill Lurbuk.
  • Contract: Kill Hern.
  • The Silence Has Been Broken – Head to Volunruud on a quest.
  • Bound Until Death – Big job calls for the Dark Brotherhood’s finest.


spacer.png Hail Sithis! (S)

Complete 'Hail Sithis!' :tagmissable:


(Missable) And with all good things, they must come to an end! To finish off the Dark Brotherhood you’ll need to do these quests:


  • Breaching Security – Gabriella needs you to do a job.
  • The Cure for Madness – Astrid needs your assistance.
  • Recipe for Disaster – The penultimate quest sees you head to Markarth and beyond.
  • To Kill an Empire - The big, big finale here you’ve been working towards for the DB and it needs the deft touch of a Dark Brotherhood assassin.
  • Death Incarnate – Things aren’t over just yet.
  • Hail Sithis – And finally…


The Civil War Questline


spacer.png Taking Sides (B)

Join the Stormcloaks or the Imperial Army


There are two ways to play this: you either go and do a quest for Legate Rikke who can be found in Castle Dour at Solitude (Imperials); or you go and do a quest for Galmar Stone-Fist who’s in the Palace of Kings at Windhelm (Stormcloaks). It's your choice. Regardless of which way you go though, the trophy will pop after you’ve proved yourself to whichever side you choose.


spacer.png War Hero (B)

Capture Fort Sungard or Fort Greenwall


(Potentially Missable) You’ll have to do a handful of quests here to initiate the fort capture, but they’re essentially of similar ilk, but from different sides, we assume. These quests are:


Imperials Quests


  • The Jagged Crown – Takes you to Korvanjund.
  • Message to Whiterun – Deliver a message and more.
  • Battle for Whiterun – Take sides.
  • Reunification of Skyrim – Ongoing.
  • Compelling Tribute – Gain valuables for the war effort.
  • The Battle for Fort Greenwall – As it sounds.


Stormcloaks Quests


  • The Jagged Crown – Takes you to Korvanjund.
  • Message to Whiterun – Deliver an item.
  • Battle for Whiterun – As it sounds.
  • Reunification of Skyrim – Ongoing.
  • Rescue from Fort Neugrad - Rescue prisoners.
  • Compelling Tribute - Find evidence for blackmail.
  • The Battle for Fort Sungard - As it sounds.

NOTE: Since both of these forts can be given away during the main questline, either complete Civil War beforehand or give both forts to the faction that you side with. If you complete the Civil War questline before the main questline is finished, you shouldn't have any problems. Whether you can get this trophy or not depends on your choices. Just make sure that both forts either end up with different factions or the faction that you are no aligned with. Thanks to jamby for the info.


spacer.png Hero of Skyrim (S)

Capture Solitude or Windhelm


It’s final push time in the civil war questline. These quests are needed to round it off (NOTE: Reunification of Skyrim is still on going here too):


Imperials Quests


  • Rescue From Fort Kastav – Rescue fellow soldiers.
  • The Battle for Fort Sungard – Same as before.
  • The Battle for Fort Amol – And again.
  • Battle for Windhelm – It’s all been building up to this. Finish it and the questline is complete.


Stormcloaks Quests


  • A False Front - Intercept documents and forge them.
  • The Battle for Fort Snowhawk - As it sounds.
  • The Battle for Fort Hraggstad - As it sounds.
  • Battle for Solitude - It’s all been building up to this. Finish it and the questline is complete.
Edited by olsen77
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Miscellaneous Trophies


spacer.png Reader (B)

Read 50 Skill Books :tagcollectible:


There’s no out and out shortcut with this one, you basically have to just keep reading as many books as you possibly can, hoping that they give you a skill point. That means reading books on desks and in book cases for the most part. Remember, you can read a book without stealing it and getting caught for stealing, so go into people’s houses and read as much as you can without actually putting the book in your inventory.


It’s probably worth nothing though that the Hitting The Books mission from the Urag gro-Shub sends you to get books from Fellglow Keep and upon returning them Urag will give you a handful of skill books in return for successfully completing it (provided you’ve not read them elsewhere). There’s also a library in The Arcanaeum inside the College of Winterhold as well, where you’ll find skill books.


Thanks to jamby, there is a Skill Book Guide at the end of the trophy guide. Please see it for the complete list of locations.


spacer.png Hard Worker (B)

Chop wood, mine ore, and cook food


Might sound easy enough, but it’s all about getting the right stuff and being in the right place. I’ll break down all three, and some are obviously easier than others:


Chop wood – Simple, go to Riverwood and on the left, by the river will be a wood cutting machine. Around the bottom of the machine, there will be several wood chopping blocks. In order to activate them, you will need a woodcutter's axe. There is one between the bridge and the grindstone on the western side of the machine. Once you have the axe, activate one of the chopping blocks.


Mine ore – For this one, for starters, you need a pick-axe, so whenever you see one lying around, pick it up… or buy one. Then you need to find something to ore and actually finding somewhere is easier said than done. I’ve compiled a few locations for you to get you started (this isn’t all of them, just a selection that I encountered in my travels):


  1. Movarth’s Lair – northeast of Morthal (have to go here for ‘Laid to Rest’ quest).
  2. Shor’s Stone, inside Redbelly Mine – Some great ebony ore here to mine. Shor’s Stone (a small mining village) is in the non snowy mountain range in between Windhelm and Riften, on the right hand side.
  3. Darkwater Crossing, inside Goldenrock Mine – at the south of Wildhelm in the far south of the swampland, where the river ends on the far left, you’ll find this small fishing village.
  4. Embershard Mine - Southwest of Riverwood.


Note: Icons with two crossed pick-axes on the map signifies the location of a mine that will have materials to mine and even might house a pick-axe. 


Cook – You just need any cooking pot, a recipe (which are in the game in the “cook” menu when you click on the pot) and a load of ingredients. Ingredients can be found all over and for the pot, we used the Breezehome pot (the house that you can buy in Whiterun after you become Thane) with the following recipes being the easiest because the ingredients can be found in most barrels and in a lot of shops:


  1. Apple Cabbage Stew – requires cabbage, red apple and salt pile.
  2. Cabbage Potato Soup – requires cabbage, leak, salt pile and potato.
  3. Salmon Steak – requires salmon meat and salt pile.
  4. Vegetable Soup – requires tomato, leek, potato, cabbage.
  5. Venison Chop – requires 1 venison and 1 salt pile.
  6. Venison Stew – requires leek, potato, 2 salt piles and venison.


spacer.png Thief (S)

Pick 50 locks and 50 pockets


Like most of the collective trophies in Skyrim, there’s no real shortcut to this trophy, you have to put the time in and pick locks and pick pockets. Simple as. In truth, most of these will just come with playing the game (especially the pick 50 locks) and the pick 50 pockets can be sped up when doing the Thieves Guild. A few tips though:


  1. Always open jail cells and chests you find around Skyrim, even if you don’t necessarily want anything from in there.
  2. Always carry enough lock-picks. Buy whenever possible. Even breaking them earns you experience for that skill, thus making it easier to lock pick.
  3. Doing the Thieves Guild’s final mission, “Darkness Returns,” you’ll be able to get a special ability that will help you remain incognito. No spoilers!
  4. Use the standing stone, the Shadow Stone and once a day players can become invisible for an extended period. That helps with pickpocketing. You’ll find it south of Riften, in the small mountain in the middle before the big mountain range to the south.
  5. You have to be crouched to pickpocket, and do so from the shadows and only grab when the reticule’s eye is closed (i.e. a thin horizontal line).
  6. Remember, it’s free to look, but grab something and get caught and they’ll turn on you and you’ll get a bounty. Always note the percentage… 90% ones are fairly risk free.
  7. This is unconfirmed with the recent patch, but pickpocketing an item, quitting the pickpocketing menu, and then pickpocketing them again will count twice.


spacer.png Snake Tongue (B)

Successfully persuade, bribe, and intimidate


Throughout the world and during conversations you’ll be given the chance to choose how you respond, whether that’s persuade someone, bribe someone or intimidate someone. Just do one of these successfully for your trophy. There’s a good chance that intimidate (and maybe even persuade) won’t work early on, and that’ll be because your speech level won’t be high enough, so sell loads of items, buy loads too, and even your unsuccessful persuades/intimidation dialogue responses will result in speech skill points, helping you raise your speech level. There are plenty of options around, just make sure you do loads of side missions and such to get more opportunities.


spacer.png Citizen (B)

Buy a house


After you defeat your first dragon in the main mission, “Dragon Rising,” you’ll be able to head back to Proventus Avenicc, the Jarl’s steward, who’s in Dragonsreach in Whiterun and buy a house for 5,000 gold. All you need to do is buy the house. Nothing more, nothing less. It doesn’t have to be this house though, in fact, there should be one in each major city, but this is the easiest and I’m guessing, the cheapest. Of course, decorating it after with the same chap nets you some cool bonuses, but has nothing to do with the trophy. Decorate that son of a bitch though, yo!

Edited by olsen77
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spacer.png Wanted (B)

Escape from jail


I simply went to Solitude, pickpocketed someone, got caught and submitted, saying take me to jail. When in jail, in the back corner of the room you can activate some loose rubble and it’ll create a hole that’ll allow you to escape ridiculously easily. Probably the easiest trophy in the game!


spacer.png Married (B)

Get married


Well, despite only being a bronze, it’s a bit of a rigmarole to get this trophy. Firstly, you have to head to Riften and speak to Maramal, who’ll be found inside the Temple of Mara, by the Thieves Guild’s back door. Ask him about the Temple (“I would like to know more about the temple”) then question marriage in Skyrim (“I could have a wedding at the temple?”) to which you follow up with “No, Not really.” Eventually he’ll offer to sell you the Amulet of Mara which you buy, equip and then get pulling.


You basically have to find someone who’s “interested” and then head to the temple to initiate the wedding. It’s easier than it sounds. This isn’t everyone either, so here’s a list (non-exhaustive) of people you can marry… if you can marry them, they’ll notice the amulet and say “Interested in me, are you?”.




  • Aela the Huntress, farm near Whiterun
  • Aeri, Anga's Mill in the Pale
  • Anwen, Markarth Temple
  • Avrusa Sarethi, Sarethi farm in the Rift
  • Borghak the Steel Heart, Mor Khazgur
  • Brelyna Maryon, College of Winterhold
  • Camilus Valerius, Riverwood.
  • Dravynea the Stoneweaver, Kyne's Grove in Eastmarch
  • Ghorza gra-Bagol, Markath
  • Gilfre, Mixwater Mill in Eastmarch
  • Grelka, Riften
  • Iona, Elgim's Elixers in Riften
  • Jenassa, Drunken Huntsman in Whiterun
  • Jordis the Sword-maiden, Proudspire Manor in Solitude
  • Lydia, Dragonsreach in Whiterun
  • Mjoll the Lioness, Riften
  • Muiri, The Hag's Cure in Markarth
  • Njada Stonearm, Companion's House in Whiterun
  • Orla, Temple of Dibella in Markarth
  • Ria, Companion's House in Whiterun
  • Senna, Temple of Dibella in Markarth
  • Shahvee, near Windhelm
  • Sylgja, Shor's Stone in The Rift
  • Taarie, Solitude
  • Teemba Wide-Arm, Ivarstead in The Rift
  • Uthgerd the Unbroken in Whiterun
  • Viola Giordano, Windhelm
  • Ysolda, Whiterun.




  • Ainethach, Karthwasten Hall in Karthwasten
  • Angrenor Once-Honored, Candelhearth Hall in Windhelm
  • Argis the Bulwark, Vindrell Hall in Markarth
  • Athis, Jorrvaskr Living Quarters in Whiterun
  • Balimund, The Scorched Hammer in Markarth
  • Belrand, The Winking Skeever in Solitude
  • Benor, Morthal
  • Calder, Hjerim in Windhelm
  • Cosnach, The Warrens in Markarth
  • Derkeethus, Darkwater Pass
  • Erik the Slayer, Frostfruit Inn in Rorikstead
  • Farkas, Brill and Vignar in Whiterun
  • Filnjar, Shor's Stone in The Rift
  • Gat gro-Shargakh, Pavo's House in Kolskeggr Mine
  • Ghorbash the Iron Hand, Burguk's Longhouse in Dushnikh Yal
  • Marcurio, Riften
  • Moth gro-Bagol, Understone Keep in Markarth
  • Octieve San, Solitude
  • Omlaug, The Warrens in Markarth
  • Ohmund, The Hall of Attainment in the College of Winterhold
  • Pavo Attius, Kolskeggr Mine
  • Perth, Miner's House in Soljund's Sinkhole
  • Quintus Navale, White Phial Services in Windhelm
  • Revyn Sadri, Sadri's Used Wares in Windhelm
  • Roggi Knot-Beard, Steamscorch Mine in Kyne's Grove
  • Romlyn Dreth, Riften
  • Scouts-Many-Marshes, Argonian Assemblage in Windhelm
  • Sondas Drenim, Goldenrock Mine in Darkwater Crossing
  • Sorex Vinius, Solitude
  • Stenvar, Windhelm
  • Tarvar, Companion's House in Whiterun
  • Vilkas, Companion's House in Whiterun
  • Vorstag, Markarth
  • Wilhelm, Ivarstead



spacer.png Master Criminal (B)

Bounty of 1000 gold in all nine holds


There are nine holds in Skyrim, of which there is either a major city or a major town, these are:


  • Falkreath (Falkreath)
  • Whiterun (Whiterun)
  • Morthal (Hjaalmarch)
  • Dawnstar (The Pale)
  • Winterhold (Winterhold)
  • Solitude (Haafinger)
  • Riften (The Rift)
  • Markarth (The Reach)
  • Windhelm (Eastmarch)

Basically, just head into each of those towns and cities and cause as much mayhem as possible… You’re best creating a save (once you’ve been to all 9 cities so you can fast travel) and heading to each town and killing as many people and guards as possible – 1 guard should do it, but if for some chance they don’t react when you hit/shoot them, then attack a civilian first.


When it’s at 1,000, run to somewhere you can fast travel and then nip to the next city. Pack plenty of stamina potions/and or get a horse and when escaping, head for the water (unless you’re on a horse) – the guards seem to be scared of it! Rinse and repeat till all nine are done. Fun trophy this one.


Glitch Note: This only affects non-English versions of the game. If you are in the US, Canada, UK, Australia or New Zealand, you will not be affected at all. If you have a non-English version, then you are in trouble. The game will not read the translations properly and the stats for each hold won't be tracked. The most reliable workaround for this at the moment is to obtain a UK version of the game (assuming that you are in a PAL territory) and earn that one trophy in the English version since the save files are compatible. Changing the default language on your PS3 may work but it may also default the game's language to something other than English. If can't buy a UK version, then you are left waiting for Bethesda to fix the glitch. UPDATE: This was fixed with the 1.04 patch and is no longer and issue.

Edited by olsen77
Guide revisions by Terminator 09/03/2015.
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spacer.png Artificer (B)

Make a smithed item, an enchanted item, and a potion


As the trophy states, you need to do three things to unlock it, which are as follows:


Make a smithed item – It’s important to note that the trophy actually requires that you make an item and not improve it – that means you’ll want the hot pit and the anvil, and not the grindstone.


Head to Whiterun and as soon as you enter the main town there’s a place to forge weapons on the right, by the first building. We’ll be using this area because it has a smelter too (more on that later). If you speak to Adrianne Avenicci who should be outside the Warmaiden shop by the smithing area (or inside maybe) and offer to help, you’ll get the ingredients to make a simple item. We’re going to ignore that though and break it down further in case you choose to do this elsewhere, but if possible, just use that. Here’s a good little lesson as well to create your own really cool and powerful stuff…


Okay then, so let’s say we want to make an Iron Helmet (the cool as heck one that you’ve seen in all the promo materials); you’re going to need 3 iron ingot and 2 leather strips. If you’ve got them, great, click on the item and select create. If you haven’t, then you need to find them, either by looting, purchasing them from a shop or using your own initiative.


The using your own initiative part comes in two parts:


Firstly, getting iron ingots. You can easily lay your hands on some iron ingots around Skyrim in shops and by looting, but if you can’t, you’re going to have to mine some iron ore from various spots around Skyrim (see the "Hard Worker" trophy for details and locations on how and where to mine) and turn it into an ingot yourself. Once you have some ore (let’s use iron as an example), head across to the ‘smelter’ which is right by the area in Whiterun we’re using. Like iron ingots, iron ore is widely available, so in order to turn your iron ore into an ingot, head to the smelter, see how much ore you need (in this case, 1 iron ore makes one iron ingot) and then click create on it. That’s part one.


Part two revolves around creating the leather strips, which can be broken down further into two parts: hunting and tanning. Hunting is straightforward: go out into the wild, kill animals and loot them for their pelt/hide/etc. From there you head to one of the many ‘Tanning Racks” – there’s one right by the grindstone/smelter/anvil that we’ve been at for the whole walkthrough. Once there, click on “Misc,” select leather and turn that pelt/hide/etc. into leather… in this example we can use the Bear Pelt or the Deer Hide we have to make leather. Once you’ve turned it into leather, you then use that leather and turn it into leather strips… basically, just click ‘create’ over leather strips.

 Now you have the necessary ingredients to make that iron helmet you’ve always wanted, so head back to the anvil, find the iron helmet and click create! If you want to improve it (this is not optional and not part of the trophy, but always handy to know) head to the grindstone (for weapons) or the workbench (for armour) and apply more ingots to it. 

Everything you ever need for smithing can be found at the following places (all big early cities/villages that you can access from the off:


  • Workbench, grindstone, anvil & tanning rack in Riverwood
  • Grindstone, tanning rack & anvil in Orotheim
  • Anvil, smelter, grindstone, tanning rack & workbench in Whiterun


Make an enchanted item – In order to enchant an item you need three things:


  • An item
  • An enchantment
  • And a soul gem

Once you have all three, head to an Arcane Enchanting bench and combine the three together… I find the best and easiest bench to get to is at Orphan’s Rock, but you need to beat some high level witches to get in there first. Any will do and there are dozens all over Skyrim.


I found the easiest way to get an enchantment though was to breakdown a magical item (disenchant it); for all intents and purposes, for this example we used a Necromancer’s Robes. By disenchanting it we learnt the ‘Fortify Magika’ enchantment from destroying it and now we can apply it to another item of our choosing. 

The next step is choosing what item you want to apply it to and then we need a soul gem (the bigger, the better and the better the soul inside, the more powerful). We used our Dwarven Gauntlets, Fortify Magika and a “Lesser Soul Gem (Lesser),”but a Petty Soul Gem or a Lesser Soul Gem (or any, in fact) will do. It’s worth noting that you can’t apply every enchantment to everything, so select the enchantment first, then see what’s in white, bold text in the item list (if it’s greyed out, you can’t apply that enchantment to it). Once you’ve selected all three, click create and then BAM! You have an enchanted item. You can even rename the item if you’re feeling creative!


Arkane enchanting benches can be found at the following places:


  • Dragonsreach in Whiterun - To the right of where the Jarl is in the room with Farengar Secret-Fire. Thanks to tuffmuff for the info.
Dustman’s Cairnbut only after you accept the ‘Proving Honor’ quest from The Companions
  • Orphan Rock – slightly northeast of Helgen and slightly south east of Riverwood. Must beat some high level witches first though to get to it.

A Potion – It’s always worth making something you can actually use, so I tried to find a recipe that would serve a purpose as I went on. After trying a few times in Arcadia’s Cauldron in Whiterun I found the recipe for a restore health potion which I then needed to get the ingredients for. For one ‘restore health’ potion you need:


  • One blue mountain flower, which can usually be found wandering about the snowy areas… it’s quite common, and;
  • A Sabre Cat eyeball, which can be picked up off the carcass of a dead Sabre Cat (think sabre tooth tigers). These can be found around Honeystrand Cave (along with a load of bears!) which is south of Ivarstead. Don’t go in with a low level character as they can be quite fierce and take a lot of health off you. If you do, take lots of health potions!

When you have those two ingredients, visit a Alchemy Table (there’s one you can use in Arcadia’s Cauldron in Whiterun. Go there with the ingredients, select both and WHAM! Potion made! If you want to make other stuff without recipes, try eating a load of stuff in your inventory to see what properties they carry then go experimenting.


Alchemy labs can be found at the following places (amongst others):


  • Dragonsreach in Whiterun - To the right of where the Jarl is in the room with Farengar Secret-Fire. Thanks to tuffmuff for the info.
  • Arcadia’s in Whiterun
  • Rannveig’s Fast’s dungeon (inside)
  • Dustman’s Cairn


spacer.png Golden Touch (S)

Have 100,000 gold


First things first, the trophy requires you have 100,000 gold on you at any one time


Anyway, some tips:


  • Killing dragons and selling their Dragon Bones and Dragon Scales is a good way to earn some quick bucks.
  • Doing missions for the Thieves Guild and Dark Brotherhood will net you plenty of coin.
  • In the last Dark Brotherhood main mission, “Hail Sithis!,” you’ll get given 20,000 gold, which you have to invest in another mission. Simply put, don’t start that mission until you have this trophy and this will give you a 20,000 shortcut.
  • Pick up what you can, when you can and then when you get back into the city, sell everything you don’t want and net the cash. Don’t waste your time with stupid stuff like bread, plates, wooden dishes, etc. Save it for the high money to weigh ratio.
  • Remember, shops don’t have unlimited gold, so try to get rid of stuff as and when you have it. However, if like me you don’t, then you generally find that waiting 48 hours (in the store, that is using the wait button) they will have their allotted amount of money back, so if you’re desperate, do that. You can always buy back what you sell at a later time, obviously for a much more bigger cost.
  • NOTE: If you do it this way it can be stupidly boring! Also, the higher your speech skill, the more you get per item (although it’s not really that noticeable). You can use the merchants in every town, but the best place to do this is with members of the Thieves Guild. They will have 4,000 gold every 48 hours. Tonilia, Gulum-Ei (if you don't kill him), and Mallus Maccius (when you help him) are all options. To be able to get them to have 4,000 gold, you have to do all of the Town Influence quests (four per city plus one large quest per city) for them. Thanks to jamby for the info.
Edited by olsen77
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Skill Books Guide

(Big thank you to jamby for this part of the guide.)


2920, Last Seed, v8


  • Found in Raldbthar near Alain Dufont for "Mourning Never Comes".
  • On a box near some mushrooms inside Redoran's Retreat.
  • Before the spiral staircase in Hag Rock Redoubt, it's on the table.

Three Thieves


  • Found in the Honningbrew basement on top of a chest after fighting Hamelyn.
  • Found in Snow Veil Sanctum, in the room with all of the bone chimes.

The Red Kitchen Reader


  • Found in Mercer's House next to his plans.
  • Found in Pinewatch, after opening the fake bookshelf, down the tunnel and directly to the left of exiting the tunnel, on a bookshelf.
  • Behind the stairs, next to a barrel, in Windhelm's New Gnisis Cornerclub.

Sacred Witness


  • Found inside the Dark Brotherhood Sanctuary in one of the rooms.
  • Found inside a little hit in the Deepwood Vale (the exit of Deepwood Redoubt), next to the Alchemy Table.
  • In the Twilight Sepulcher on a table in a lowered area, before entering the Inner Sanctum.

Legend of Krately House


  • Found in the basement of Nightgate Inn on a End Table.
  • Found inside the Black-Briar Lodge, in the master bedroom upstairs across from the bed.
  • On the very top of a cupboard, next to a roll of carpet, inside the Red Wave, just outside of Solitude.


The Buying Game


  • Found in Dead Men's Respite for "Tending the Flames", right after turning the wall for the second time which leads to a log trap.
  • Found inside the Bard's College in Solitude. It's upstairs and in the room with the benches on a bookshelf.
  • On the table at the Shrine of Peryite.

2920, Second Seed, v5


  • Found in Shriekwind Bastion, on the altar where you first find the Master Vampire.
  • Behind the counter of Sadri's Used Wares in Windhelm.

A Dance in Fire, v7


  • Found in Mzinchaleft, behind a locked door that can be opened with Maluril's Room Key.
  • Covered by a plant inside Riften's Beggar's Row.
  • On a box next to a bookshelf, near the counter of Arnleif and Son's Trading Company in Markarth.

A Dance in Fire, v6


  • Found in Blackreach, in the Debate Hall next to a skeleton.
  • Found inside the Dainty Sload, across from the Captain's Chest on a table, next to the Unusual Gem (if it hasn't already been picked up).

Biography of the Wolf Queen


  • Found in the Blue Palace of Solitude, on a dresser in the Jarl's bedroom.
  • Behind a locked door in Bthardamz's Dwelling.


Catalogue of Weapon Enchantments


  • Inside the Roadside Ruins next to the chest, to the northwest of the Dark Brotherhood Sanctuary.
  • After completing MG03, Urag gro-Shub will give this book to you.
  • Inside the Castle Dour - Emperor's Tower, on a table right before the dining room where the Emperor eats.

Catalogue of Armor Enchantments


  • Inside Steamscorch Mine, just north of Kynesgrove on a table.
  • Inside the Shrine of Mehrunes Dagon, on a little shelf.
  • On the top shelf of the bookshelf, inside Falion's House in Morthal.

Twin Secrets


  • Found at the table Aicantar is sitting at when inside Calcelmo's Laboratory.
  • Found inside Treva's Watch, next to the Arcane Enchanter.

A Tragedy in Black


  • Found right next to the Arcane Enchanter inside Glenmoril Coven.
  • Inside Bruca's Leap Redoubt on the only bookshelf inside.

Enchanter's Primer


  • Inside Hobs Fall Cave, on the Arcane Enchanter.
  • Next to the bed and End Table inside Carlotta Valentia's House.


Night Falls on Sentinel


  • Found in Volunruud, inside the chest after killing Kvenel.

The Importance of Where


  • Found in Gallows Rock, on one of the tables in a large room.
  • Inside the Markarth Guard Tower, in the room to the right after the spirtal staircase, on the table in the middle.
  • Inside a basket next to a chest in Brina's House in Dawnstar.

2920, Morning Star, v1


  • Found in Driftshade Refuge, at the very end on the table with the 3 Silve Hand in the room and the fragments of Wuuthrad on the table.

Mace Etiquette


  • Found in Volunruud, on the chair that is right under the Ceremonial Axe weapon plaque.
  • Found in Uttering Hills Cave, inside the room with the large chest on a book shelf.

Fire and Darkness


  • Inside the Dawnstar Sanctuary, right after crossing the bridge and going down the steps on a table.
  • In the Ratway Warrens, in Esbern's room, is in a tiny box next to the chest.




  • Found in the Ratway of Riften, just before entering the Ragged Flagon.
  • Upstairs on the dresser in Haelga's Bunkhouse in Riften.

Guide to Better Thieving


  • Found in the Goldenglow Estate sewers behind an Adept-locked gate.



  • Found in Bleak Falls Barrow after you open the moving pillar puzzle gate.
  • Inside Swindler's Den on a bedroll.
  • Immediately to the left and on a dresser inside the Argonian Assemblage in Windhelm.

Purloined Shadows


  • In the smaller bedroom of the Honorhall Orphanage in Riften, between the bed and the end table.

Aevar Stone-Singer


  • Under a basket on a bookshelf in Thonnir's House in Morthal.


A Game at Dinner


  • Found on the table inside the room that Mallus Maccius gives you the key to open inside the Honningbrew Meadery.
  • Right next to the lever in Dead Crone Rock that opens up the gated hallway.
  • In the room with the White Phial, inside the Forsaken Cave.
  • On the dresser upstairs in Windhelm's New Gnisis Cornerclub.

Herbalist's Guide to Skyrim


  • Found inside Journeyman's Nook, just southeast of Winterhold.
  • Found inside on a table in Arcadia's Cauldron in Whiterun.
  • Behind the counter of the Hag's Cure in Markarth.

De Rerum Dirennis


  • In Blackreach, inside a house called Sinderion's Field Laboratory.
  • In The Midden Dark, on an Alchemy Table after the Relic Hand.

Song of the Alchemists


  • On the small end table at the foot of the bed in Anise's Cabin.

Mannimarco, King of Worms


  • Southeast of Winterhold, in a circular area that has a dead and frozen Rundi.
  • After getting to the Alchemy room of Nightcaller Temple, the book will be next to the Alchemy Table to the left.


Heavy Armor Forging


  • Found in the East Empire Company Warehouse, right before getting to the steps that first lead into the water - next to a bunch of Iron Ingots.
  • Found right next to the entrance of Gloombound Mine.



  • Found in Calcelmo's Tower, on a table inside the room with all the charcoal and paper.

Last Scabbard of Akrah


  • Found in Gallows Rock, on a table near a workbench with only one Silver Hand in the room.

The Armorer's Challenge


  • Found in Tower Mzark, next to some Ruined books.
  • Next to some armor and weapons at the Underforge in Whiterun.
  • Between the safe and dresser inside the Blacksmith in Riften.

Cherim's Heart


  • On the table next to the forge immediately to the right as you enter Morvunskar.
  • Found on the Workbench in Broken Oar Grotto.
  • Inside a wooden basket with two rolled up carpets sticking out, inside Dawnstar's Quicksilver Mine.

Light Armor

Ice and Chitin


  • Found in Snow Veil Sanctum, in the room with the Draugr Overload and the Disarm Word Wall, on a table under the steps.
  • Inside the Markarth Guard Tower, in the room to the right after the spirtal staircase, in the back right corner next to a small keg.

Jornibret's Last Dance


  • Found inside Soljund's Sinkhole.
  • Next to a skeleton, who is next to a large empty chest in Korvanjund.
  • On a table in the room directly ahead as you enter Fort Neugrad.

Rislav The Righteous


  • Inside the Riverside Shack, under some books.
  • Inside Fort Greymoor at the top of the dungeon, right across from the large chest.

The Rear Guard


  • Inside Driftshade Cellar (Driftshade Refuge), right before the icy hallway that leads to the cages, on a bookshelf.
  • Inside Castle Dour, right and downstairs on a table, in a room with lots of beds.

Light Armor Forging


  • At Cracked Tusk Keep, on a table next to all the blacksmith material.

Edited by olsen77
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Daughter of the Niben -


  • Urag gro-Shub will give this book to you.
  • On a table in the Understone Keep in Markarth, to the right of the Jarl's throne.

The Lunar Lorkhan


  • In Mzulft (Mzulft Boilery), after exiting the cave, it's behind the Master locked door, right next to a skeleton.
  • Inside the Solitude Lighthouse, on a small table behind the counter.
  • On a table near the big chest in Cragwallow Slope.



  • After entering the Dark Brotherhood Sanctuary, it'll be near Astrid when you talk to her for the first time inside.

Reality & Other Falsehoods


  • After killing Orchendor, loot him.
  • Inside Yngvild, in the throne room right on the table.

Breathing Water


  • After going through the spider area of Snapleg Cave, it'll be on a barrel under a tent.
  • On the north side of the island Ysgramor's Tomb is on, right next to a cage that's near a statue and shrine of Talos.


The Black Arts On Trial -


  • Urag gro-Shub will give this book to you.
  • Behind the counter inside the White Phial in Windhelm.

Mystery of Talara, Part 4


  • In Hag's End right before the bridge that you pull a lever for.
  • In Stony Creek Cave, in the room with the large chest on a table, just past the tripwire.
  • Found in Nepos's House in Markarth, near a bed.

Before the Ages of Man


  • In Dragonsreach, on the table of the Jarl's desk (across the hall from the Jarl's bedroom).

2920, Sun's Dawn, v2


  • Found on an End Table in Movarth's Lair, next to a bed.
  • On a pedestal in Ansilvund's Burial Chambers, right after the swinging blade trap hallway.
  • In Markarth's Temple of Dibella's Inner Sanctum, on a bookshelf with lots of books on the bottom shelf.

Incident at Necrom


  • On a table in the last room near the large chest in Pinemoove Cave.

Edited by olsen77
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Song of Hromir


  • Inside the Jorrvaskr Living Quarters, across from where you first meet Kodlak Whitemane.
  • On the ground on some hair inside Jala's House in Solitude.
  • Battle of Sancre Tor - Inside Dustman's Cairn on the table right as you walk in.
  • On a bookshelf inside the Battle-Born house, in the bedroom.

Words and Philosophy


  • Inside Geirmund's Hall, on the bookshelf next to the large chest at the end of the dungeon.
  • On a dresser near a bed in the upstairs of the Riften Mistveil Barracks.

The Legendary Sancre Tor


  • Inside Ysgramor's Tomb, right before the large doors that lead to the Flame of the Harbinger.
  • Found on a box next to a small table, behind a Expert locked door in Northwatch Keep.



  • On the upper deck of the Katariah, right next to the throne.


The Marksmanship Lesson


  • Inside Faldar's Tooth, in a side room after the kitchen just before the sunken room.
  • Inside the Dawnstar Sanctuary, right after crossing the bridge and going down the steps on a table.
  • On a table inside the Gilfre's House at Mixwater Mill.
  • On the bookshelf inside the small cabin of Cliffside Retreat.

Vernaccus and Bourlor


  • At Knifepoint Ridge, on a table near the blacksmith equipment.
  • On a barrel next to the tent in Graywinter Watch.
  • On the bookshelf inside Froki's Shack.
  • Next to the goldern urn before the stairs inside the Treasury House of Markarth.

The Gold Ribbon of Merit


  • On a table next to a Skyrim map inside Fort Hraggstad.
  • On a small table in the Fletcher in Solitude.
  • On the end table next to the bed in Angi's Camp.

The Black Arrow, v2


  • Behind the counter of the Drunken Huntsman in Whiterun.
  • On the table inside the large house at Robber's GOrge.
  • At the very top of the north tower of Valtheim Towers, next to the bed on the end table.

Father of the Niben


  • On some hay inside the Hunter's Rest cabin between the beds.
  • On a box inside the Wreck of the Brinehammer's Cargo Hold.


Advances in Lockpicking


  • Inside the Ragged Flagon - Cistern, on top of a barrel in the training room (with chests, archery targets and stick dummies).

Proper Lock Design


  • At the very top of the tower at Faldar's Tooth on a table.
  • In the Twilight Sepulcher on a table in a lowered area, before entering the Inner Sanctum.

The Locked Room


  • In Alftand, behind a Expert locked door which is locked in by another door. This is before jumping down to the dead Orc (Yag gra-Gortwog) to continue your descent into the Alftand Animonculory.
  • On the top shelf of the bookshelf in the right upstairs room of Highmoon Hall in Morthal.
  • On the table in the house inside Cronvangr Cave, that is behind a secret door with vampires behind it.

The Wolf Queen, v1


  • Found inside Cragslane Cavern, behind the bar.
  • Behind a pillar inside Dawnstar's Barrack's Jail, in the jail cell.

Surfeit of Thieves


  • On a bookshelf inside Volskygge that's near a lever that's in a locked cage.
  • Next to the bed on an end table in the Jarl's Chambers of Riften's Mistveil Keep (next to an unusual gem).


2920, Frostfall, v10


  • Directly west of the Roadside Ruins and directly east of the Twilight Sepulcher (on the map), in the wilderness. A rock formation with bloodied bones next to it.
  • At the end of Sunderstone Gorge, near the altar.
  • Behind a dresser next to the bed in Belyn Hlaalu's House in Windhelm.

The Doors of Oblivion


  • After entering Ilinalta's Deluge on the table.
  • Inside Fellglow Keep on an altar just after entering the area.
  • On a bookshelf just before the sarcophagus door in Reachcliff Cave.

2920, Hearth Fire, v9


  • Urag gro-Shub will give this book to you.
  • Inside Rimerock Burrow, on an End Table next to a bed.
  • Behind the counter of Dawnstar's store, The Mortar and Pestle.

Liminal Bridges


  • Inside Shalidor's Maze (Labyrinthian), next to a skeleton.
  • On a table in the room with the Shrine of Dibella in Broken Tower Redoubt.

The Warrior's Charge


  • On an end table next to a bed, which is behind a locked door in Understone Keep in Markarth.


Horror of Castle Xyr


  • Inside a box in a tent next to the large chest in Glenmoril Coven.
  • In Rannveig's Fast, after you fall through the trap door when nearing the word wall, it's on the table with the Alchemy when you meet Slid the Warlock.

A Hypothetical Treachery


  • In Fellglow Keep, in the room with lots of bookcases forming a circle around the enemy NPCs.

Response to Bero's Speech


  • Urag gro-Shub will give this book to you.
  • On a table inside Haemar's Shame, in a little canyon area.
  • On the very top of a bookshelf in the Thaumatugist's Hut in Morthal.

Mystery of Talara, v3


  • Inside Morvunskar, on the room behind the locked door next to the Shrine of Dibella, on a bookshelf.
  • On the end table on the upper level of Ranmir's House in Winterhold.
  • Inside Tolvald's Cave (Tolvald's Crossing), it's next to the large chest in the pile of books on the ground.

The Art of War Magic


  • Inside Dawnstar's The White Hall, it's on a table outside the upstairs left bedroom.
  • Behind the large chest, on a table, inside Ravenscar Hollow.




  • Found in Driftshade Refuge, at the very end on a smaller table near the table with the 3 Silve Hand in the room and the fragments of Wuuthrad on the table.
  • Found in Blackreach, inside the Silent Ruin.

Death Blow of Abernanit


  • In Whiterun's Hall of the Dead, in the Catacombs, on a table.

The Mirror


  • Inside the Forsaken Cave on a low table near where a Draugr pops out, in between some Iron Ingots.

Battle of Red Mountain


  • In the Largashbur Cellar, on a bookshelf (reached via the backside of the Longhouse).
  • Inside Tolvald's Cave (Tolvald's Crossing), it's next to the large chest.

A Dance in Fire, v2


  • Inside the Traitor's Post, on a bookshelf.
  • On a table inside Fort Snowhawk, next to the Fort Snowhawk Quarters Key.

Heavy Armor

2920, MidYear, v6


  • Found in Blackreach, on a table with 2 seats next to it, near the entrance to the War Quarters.

Battle of Red Mountain


  • Found in Kilkreath Ruins, on a bookshelf in the second part of the dungeon.

Hallgerd's Tale


  • On a small tabel near the stairs in Jorrvaskr, in Whiterun.

The Knights of the Nine


  • On the top shelf of a bookcase inside one of the rooms leading up to Wuunferth's room in Windhelm's Palace of the Kings Upstairs.



  • On the table in the room before reaching Calcelmo's Stone inside Calcelmo's Tower in Markarth (reached via the Dwemer Museum).


Mystery of Talara, v 2


  • Inside Ustengrav, in a room full of urns on a bookshelf near the beginning of the dungeon.
  • On a table behind a chest that has a trap pop when you open it in Ragnvald (Ragnvald Crypts).

Racial Phylogeny


  • Urag gro-Shub will give this book to you.
  • Inside Avanchenzel, there is a door that once you open it will spawn 2 Dwemer spinning blades, it is after this door on a table.
  • Withershins - Inside Valthume, after you first see the ghostly Dragon Priest, in a room off the hallway with fire pots hanging, on the table.
  • On a bookshelf inside the Temple of Kynareth inside Whiterun.

The Exodus


  • On a table near some beds inside Hob's Fall Cave (reached from an icy hallway before the large room with the Arcane Enchanter).

2920, Rain's Hand, v4


  • In Markarth's Hall of the Dead, to the right of the Shrine of Arkay near a bed.
  • On the table next to the bed in Falion's House in Morthal.

Edited by olsen77
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Really impressed it was up this early. I wish I could have posted what I know about the game.


Nice job.


I'm really sorry you couldn't post yours. I'm sure you worked hard on it. If you have anything that you can contribute, please do. I'm sure any info you have would be invaluable. :)


I'll pass on compliments to Webb.

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Dayum! You guys are mad fast!


Edit: Actually, I have a (stupid) question. You wrote that the only missable trophy is Oblivion Walker...how come? Could something happen that would prevent you from entering a shrine mission? I'm a little fuzzy on why it is that that trophy may be missed.

Edited by Andrew05151
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Ah, it's a shame to see there's a missable trophy in it. I was hoping to play the game slowly and not worry about the trophies thinking I could get them all in one playthrough eventually. I never like starting a new game in RPGs like these either after spending so long on my first one, so I might have to make sure I get that trophy as soon as possible so i'm safe. :D

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Dayum! You guys are mad fast!


I don't know how long Webb has had the game, but I know he's put over 100 hours into it already. He's had it for at least 10 days, I'd say.


Edit: Actually, I have a (stupid) question. You wrote that the only missable trophy is Oblivion Walker...how come? Could something happen that would prevent you from entering a shrine mission? I'm a little fuzzy on why it is that that trophy may be missed.


From what I've read so far, some of the artifacts become impossible to get after a certain point. You can only miss one, but at least four can be missed.

Edited by olsen77
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I don't know how long Webb has had the game, but I know he's put over 100 hours into it already. He's had it for at least 10 days, I'd say.




From what I've read so far, some of the artifacts become impossible to get after a certain point. You can only miss one, but at least four can be missed.


Gr I wish they wouldn't do that. I was hoping for a completely non-missable trophy list so that there would be no stress. Now I am going to worry about blocking artifacts. Maybe it's best to just halt the main quest line for now and just work on extra stuff until more information is discovered :p

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I'm really sorry you couldn't post yours. I'm sure you worked hard on it. If you have anything that you can contribute, please do. I'm sure any info you have would be invaluable. :)


I'll pass on compliments to Webb.


Why just copy and paste the X360 guide? Why not give someone on this site a chance to write one...? Also, no, it will be little more than a copy-pasted guide with a couple tips from people replying to this thread...


I personally wasn't going to write a guide but if i was planning on it, my beans would be steamed:mad:

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