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  1. Hey everyone, here are all collectibles on the oil rig map. [ame] [/ame] [ame] [/ame] [ame] [/ame] [ame] [/ame]
  2. Found this guide via a Google search? Not a registered member? Then why not Join the forum!. Please do not steal/paraphrase this guide and post it on another site. If I find this content posted anywhere but ps3trophies.org or xbox360achievements.org then action will be taken. If you see this content posted anywhere else then let myself or the staff here know. Thank you! There are 132 collectibles to find in Wolfenstein: The New Order. They consist of 72 Enigma Codes, 50 Gold Items and 10 Letters. As soon as you pick up a collectible, it saves and there is no need to pick it up again if you die or don't reach a checkpoint (In fact, it disappears completely from the game when you pick it up). None of the collectibles are missable, they can all be cleaned up via chapter select. To check which ones you are missing in a specific mission, just press the touch pad (PS4) or (PS3). Then tab across to collectibles and the game will tell you what you are missing in that specific chapter. You will unlock the following for collecting all 50 gold items and all 10 letters: All that glitters Collect 25 gold items Heart of gold Collect all gold items The lives of others Collect all letters You need to find all of the Enigma Code Pieces in order to solve the Enigma Codes found in the Extras menu. Solving each one will give you a trophy, so you will also get these after obtaining all the code pieces. You need to solve each one of the codes however. I have included a video below which details all the numbers you need to put in. These are the trophies you will earn from solving each one: Secrets revealed I Solve the first Enigma code Secrets revealed II Solve the second Enigma code Secrets revealed III Solve the third Enigma code Secrets revealed IV Solve the fourth Enigma code Chapter 1-2 Chapter 3-4 Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 13-14 Chapter 15-16
  3. http://www.powerpyx.com/Assets/Miscellaneous/the-order-1886-collectibles-powerpyx.jpg Not a registered member yet? Join the forums today to discuss this topic with other users of our community. Introduction There are a total of 77 Collectibles in The Order: 1886 - 16 Phonograph Cylinders, 10 Newspapers, 11 Photographs, 16 Documents, 10 Objects, 14 Items. You have to find and inspect all collectible locations to unlock the following 5 trophies: Inspector First Class (requires all other collectibles, except phonograph cylinders) Archivist (requires all phonograph cylinders) Well-read (requires all newspapers) Detail Oriented (requires all photographs and documents) Power of Observation (requires all objects) None of the collectibles are missable! You can search for missing items via chapter select at any time during the story or after beating the story. Your progress does also carry over when starting a new game. Unfortunately, there is no tracker for the collectibles, except for the Phonograph Cylinders (these can be viewed in the "Archive" of the pause menu, but you don't have to listen to them to unlock the trophy). Because there is no tracker it's almost impossible to figure out what you are missing, so be very careful that you don't miss anything. Just to be safe you should always view both pages of every photograph and document and inspect all objects with the left stick. It doesn't matter on which difficulty you are playing. The collectibles can all be found on easy difficulty or any other difficulty! Almost all of the collectibles are in areas where no enemies are spawning. After finding a collectible you may quit to the main menu immediately and your progress will be saved (no need to reach the next checkpoint). You do not have to pick them up again if you die or restart the checkpoint. The game also contains lots of story-related objects that cannot be missed (doors, ladders, rubble blocking the way, weapons and other gear you are forced to pick up to progress in the game). The unmissable story objects are not included in this video guide series to minimize spoilers and because they are obtained automatically as part of the story. There are 16 chapters in total, but many of them do not contain any collectibles at all. The following chapters do not have any collectibles: Prologue, chapter 6, 7, 8, 10, 12, 13, 14, 16. Useful links: The Order: 1886 Collectible Guide Playlist: Trophy Guide & Roadmap: The Order: 1886 Trophy Guide & Roadmap by PowerPyx *Navigation Advice: Use the Time Links to start the video at the point you need. Inspect Items = Green Phonograph Cylinders = Orange Newspapers = Red Photographs = Blue Documents = Purple Objects = Grey Prologue - Once a Knight NO COLLECTIBLES! Chapter 1 - Always a Knight #1 - Newspaper #1 - After going through the door on the rooftop (start of the chapter), go down the stairs and the first newspaper will be on a small cupboard on the left side. #2 - Photograph #1 - From the first newspaper go downstairs and it will be on a table at the bottom of the staircase. #3 - Phonograph Cylinder #1: Le Morte D'Arthur - The first phonograph cylinder is very close to where you found the first photograph. Just go through the next door and it will be on a table on the right side. #4 - Document #1 - After climbing down the ladder look for this document on a trash can on the left corner of the area. #5 - Object #1 - From the previous collectible go down the alley and this will be on a wooden barrel on the left side of the alley. Do not walk too far or you might trigger a cutscene! [ame] [/ame] Chapter 2 - Amongst Equals #1 - Document #2 - All three collectibles in this chapter are in Tesla's lab. When you step out of the elevator, look on the table on the right side. #2 - Object #2 - In Tesla's lab, on a table in the middle of the room. #3 - Document #3 - In Tesla's lab, on a table on the left side. [ame] [/ame]
  4. [ame] [/ame] [ame] [/ame] [ame] [/ame] [ame] [/ame] [ame] [/ame] [ame] [/ame]
  5. Below is the list of all notes, diaries, and newspapers that I found during my playthroughs. Some of them are likely unmissable and I'm not sure if they all contribute to the trophy, but I am including everything just to be sure. I have ordered the list in what should be the order that you will first encounter each of them. Intro 1. In drawer - look at photo album, there are 2 pages, forward and back, click on all photos The Entrance 2. In mailbox - read newspaper 3. On balcony - read crumpled newspaper 4. In mailbox - after cutting open parcel, read note 5. After solving heart shaped box - look at 3 photos before collecting negative 6. After collecting negative - read note that arrives The Theater 7. After solving angels and demons puzzle - read note 8. In dressing room - read rolled note in basket of flowers 9. In music room chest - read personal diary The Park 10. After assembling payphone - read note 11. After robot shoots balloons - read note 12. After assembling robot in chair - read schematic The Floating Islands 13. After inspecting the crow's nest - look at picture 14. After placing the skull in the pirate locket - read note The Duchess' Mansion 15. On the table by the diary - read newspaper 16. After restoring fireplace - read newspaper on desk 17. Use small key to open diary - read diary 18. After opening window for pigeon - read note 19. After playing new record - read note 20. After restoring note from pigeon - read note
  6. [ame] [/ame] Except for the Phonograph Cylinder there is no way to track your collected items so it's better to be extra careful. These Chapters don't have any items: Prologue, 6, 7, 8, 10, 12, 13, 14, 16, Epilogue 10 Newspapers 16 Phonograph Cylinders 16 Documents 11 Photos 10 Objects You can revisit every Chapter or Scene to pick up missing items. CHAPTER 1 - ALWAYS A KNIGHT (5 Items) Scene: Ever Watchful Newspaper #1, Photograph #1, Phonogrpah #1 (Le Morte d'Arthur) Document #1 Object #1 CHAPTER 2 - AMONGST EQUALS (3 Items) Scene: A Great Mind Document #2, Object #2, Document #3 CHAPTER 3 - INEQUALITIES (13 Items) Scene: Into Whitechapel Newspaper #2 Object #3 Document #4 Scene: Rebel Declamation Conversation (Most likely not needed) Newspaper #3 Scene: A House of Ill Repute Photograph #2, Object #4, Document #5 Scene: Good Times Phonograph #2 + #3 (Sons and Daughters of Britain + The Anarchists 12.10.86) Scene: The Puppet Queen Document #6 Scene: The Eyes in the Sky Object #5 Scene: Rebel Contraband Document #7 Scene: Roles Reversed Newspaper #4 CHAPTER 4 - AN ENDLESS BATTLE (6 Items) Scene: Whitechapel Underground Corpse (Most likely not needed) + Document #8 Scene: Stay With Me Photograph #3, Document #9, Phonograph #4 + #5 (All Through the Night + The Anarchists 29.09.86) CHAPTER 5 - AGAMEMNON RISING (5 Items) Scene: Rules of Engagement Object #6 Scene: Commandeered Phonograph #6 (Agamemnon Christening) Newspaper #5 Scene: CQD, SOS, DE, GFAXX Phonograph #7 (Evacuation Procedures), Document #10 Corpse (Most likely not needed) Scene: Divided Photograph #4 CHAPTER 9 - AN UNEASY ALLIANCE (13 Items) Scene: Mistrust Document #11 Phonograph #8 (The Anarchists 16.10.86) Object #7 Scene: Wounded Photograph #5 Phonograph #9 (Cable from the new Continent) Newspaper #6 Scene: The Plot Thickens Photograph #6, Object #8, Phonograph #10 (Cargo Inspection Log) Scene: Munition Room Document #12, Photograph #7 Scene: The Warehouse Document #13, Object #9 CHAPTER 11 - BROTHERS IN ARMS (14 Items) Scene: The United India House Newspaper #7, Photograph #8 Phonograph #11 (The Anarchists 17.10.86) Scene: Covert Mission Newspaper #8 Photograph #9 Scene: Not A Moment Too Soon Object #10 Phonograph #12 (News From the East Indies), Document #14 Scene: Peacekeeper Phonograph #13 (Ramayana, First Verse) Newspaper #9 Scene: Finding Proof Phonograph #14 (Chopin, Prelude in E-minor, 'Dying Away') Photograph #10 Phonograph #15 (The Captain's Testament) Document #15 CHAPTER 15 - TO SAVE A LIFE (4 Items) Scene: A Path Seldom Walked Newspaper #10 Document #16 Phonograph #16 (The Anarchists 29.11.86) Scene: Time is Running Out Photograph #11
  7. http://i.imgur.com/8KSQgBo.png Banner & Text Headers by ESYLD Not a registered member? Got any questions, suggestions, or concerns about the guide? Then why not join the forums today! This guide is only intended to be used by Playstationtrophies.org, and cannot be copied or rephrased in any way. If you find this guide posted elsewhere, then please contact the guide writers (Warbear) and/or (Harry94_) and let them know. Thank you. http://i.imgur.com/WdX4Um6.png By Warbear http://i.imgur.com/nCPKvKp.png Estimated trophy difficulty: 4/10 (Platinum Difficulty Rating) Offline trophies: 46 (9(H), 26(B), 10(S), 1(G)) Online trophies: 5 (4(B), 1(P)) Approximate amount of time to platinum: 36-50 hours. (Estimated Time to Platinum) Minimum number of playthroughs: 1 Number of missable trophies: None. Glitched trophies: 6 ( Now It's Safe, Trespassing, It's All In the Writing, This is Harraaaaan!, The Whole Story, Homo Homini Lupus Est) Does difficulty affect trophies?: N/A. Do trophies stack?: N/A. Do cheat codes disable trophies?: N/A. http://i.imgur.com/hUukaw4.png (For video walkthroughs on various trophies). Infinite Items Exploit (To make many trophies, much, much easier) http://i.imgur.com/UkGW10t.png The end of civilization is nigh, when disease spreads all over Harran and it is up to you to find a cure before it's too late. Dying Light stars Kyle Crane, who is issued with an undercover mission: To find an important file that can possibly have answers for a cure to the infection. Only little does he know that this mission will change his perspective on what the true task holds. Explore the slums of Harran and see what dangers lie. Appreciate the daylight, as it's crucial towards the task at hand... In terms of trophies, you're looking at a pretty average trophy list. There are no difficulty related trophies, and the platinum is pretty straight forward. You'll spend a lot of time completing story related and side quests trophies, as well as finding 67 collectibles. There are also a lot of miscellaneous trophies which take very little effort to earn. There are also 4 online trophies which can be easily boosted, with an organized group. There are also a lot of level related trophies, which should come naturally toward your Platinum run however. Earning your Platinum trophy should take no more than 40 hours. A Techland game, would not be a Techland game without it's common glitches and bugs. Unfortunately, this is the case with this title. At this time, we recommend that you backup your save data frequently and play the game strictly offline before you attempt to earn the online trophies to reduce your chances of getting locked out of specific trophies. There is also a game breaking glitch that can cause you to get stuck near the end of the game, but only if you return to it after completing the game for the first time. This bug can also cause you to lose ALL of your progress so avoid entering the door (which is shown on the map in Old Town). For more information on this matter, refer to the link below: WARNING: Do NOT Replay the Final Mission Through the Door on the Map http://i.imgur.com/V4N2in6.png Step 1: Complete the Main Story while completing as many Random Events as you can; capture every Safe Zone. In this first step, you will want to complete the main story line of the game. The main story takes about 10 hours to complete, and you'll also unlock 9 story related trophies in the process. During this step, it's also highly recommended to complete as many random events as you can. Random events are the blue http://i.imgur.com/Y6gStOz.png icons that randomly spawn on your map. The reason you want to pay attention to these is because it's very easy to ignore them early on in the game, while focusing on the story. Completing as many of these as you can early on in the game will make it easier on yourself when you try to earn both the We're All In This Together and Homo Homini Lupus Est trophies during step 3 of this walkthrough. It's worth noting that rescuing the hostages are by far, more rare than rescuing a survivor from a zombie so be absolutely sure to complete these events in Old Town whenever you have a chance. This is because Hostage events only spawn in Old town. You will also earn various misc trophies naturally during this step, such as: the three trophies that require you to reach level 10. It's nearly impossible to complete the game before you reach level 10 on all three skills. It's also highly recommended to capture every Safe Zone before you complete the main story. The main reason is because there is no way to fast travel to other safe zones so if you die, you will restart at the closest safe zone near your last death. Not clearing safe zones can cause you to respawn at a far location. This can become quite annoying, and time consuming if it happens frequently. Not only will you be saving time during your Platinum run, but you will also earn the Now It's Safe trophy in the process. There is a way to fast travel, which makes things much easier when going for the safe zones etc. To do it, simply head to Brecken's Tower (Slums) or Troy's Tower (Old Town) and interact with the poster in each one. Doing so will fast travel you from the Slums, to Old town and vice versa. Upon completing Step 1, you will earn the following trophies: Is It Really Necessary? Hush, Hush Now Little Craftsman Everybody Knows Kyle Agile Strong Flight of the Crane My left or your left? Snake in the grass Sightseeing Making Faces Tied loose end Now You Can Come In Vertigo Now It's Safe Bittersweet Step 2: Complete all 8 Quarantine Zones; complete 15 Agility or Power Challenges; get 15 Relief Packages. During this step, you're going to complete each task mentioned above. The Quarantine Zones should be completed first, as they're much easier to complete; while the 15 Challenges are much longer. Quarantine Zone locations are shown in the map with a http://i.imgur.com/OELaddC.png symbol. They're only shown on your map when you "discover" them however but they can be completed at any time. For specific locations on this trophy, refer to the Trophy Guide. The Challenges are more time consuming but they're pretty easy to complete as well. They're shown on your map with a http://i.imgur.com/axsPBn1.png icon for the agility ones and a http://i.imgur.com/VmnMmE9.png icon for the power challenges. While completing these challenges, be on the look out for Relief packages. Relief Packages will only spawn in Old Town and are marked with a http://i.imgur.com/RX1fMiJ.png icon on your map. You're able to collect these as well in the Slums but they stop dropping through story progression, while packages in Old Town respawn even after you complete the game. To summarize, you will want to complete these tasks in this order: Quarantine Zones (While collecting Relief Packages in the progress) Challenges (While collecting Relief Packages in the progress) Relief Packages Upon completing Step 2, you will earn the following trophies: Disaster Recovery I'm a Runner and a fighter Trespassing
  8. Hi guys, here's my guide for all vault symbols. 2 of them require a side mission and 1 is glitched at the moment. Marked in the timeline. [ame=http://www.youtube.com/watch?v=ZUd0HevFoJA]Borderlands The Pre Sequel - ALL VAULT SYMBOL LOCATIONS - Cult of the Vault Locations - YouTube[/ame] Serenity's Waste 1 - 0:00 2 - 0:21 3 - 0:42 Regolith Range 4 - 1:06 5 - 1:39 6 - 1:56 Concordia 7 - 2:32 8 - 3:00 9 - 3:24 Triton Flats 10 - 3:52 11 - 4:22 12 - 4:43 Crisis Scar 13 - 5:14 14 - 5:43 15 - 6:07 Outlands Canyon 16 - 6:47 17 - 7:15 18 - 7:59 (SIDE MISSION REQUIRED) Outlands Spur 19 - 8:43 20 - 9:20 21 - 9:49 22 - 10:36 Pity's Fall 23 - 11:24 24 - 12:06 25 - 12:47 Titan Industrial Facility 26 - 13:37 Titan Robot Production Plant 27 - 14:11 (GLITCHED) Jack's Office 28 - 14:38 Sub-Level 13 29 - 14:59 Research and Development 30 - 15:51 31 - 16:17 32 - 16:45 Hyperion Hub of Heroism 33 - 17:10 34 - 17:36 (SIDE MISSION REQUIRED) 35 - 18:18 Veins of Helius 36 - 18:45 37 - 19:12 38 - 20:10 39 - 20:42 40 - 21:22 Lunar Launching Station 41 - 21:58 42 - 22:39 43 - 23:21 Vorago Solitude 44 - 24:28 45 - 24:54 46 - 25:22 Tycho's Ribs 47 - 25:58 48 - 26:33 (EASTER EGG) Eleseer 49 - 27:36
  9. http://www.powerpyx.com/Assets/Miscellaneous/call-of-duty-advanced-warfare-collectibles-powerpyx.png Introduction There are a total of 45 Intel Locations in Call of Duty: Advanced Warfare. Finding all of these collectibles will earn you the Ferrum Absconsum trophy and History in the Making trophies. In mission select you can see how many you have found in each mission. The intel collectibles look like thin laptops with a blue display. You can search for missing items via mission select at any time during the story or after beating the story. As soon as you pick up an intel it will be saved immediately and automatically. You don't have to reach the next checkpoint and can quit out to the main menu right away. There are exactly 3 intel collectibles per mission. *By clicking the time-links in the text guide you can start the video at that specific point. Use this feature if you are looking for one specific intel and need visual reference. Video Guide [ame=http://www.youtube.com/watch?v=E5gMNslxfGE]Call of Duty Advanced Warfare - All Intel Locations (Ferrum Absconsum Trophy / Achievement Guide) - YouTube[/ame]
  10. Hi Guys, here's my guide for all Intel Locations in the game. Most of them are very straight forward and easy to find through normal story progression. Some can be a little more hidden like one in Throttle. 1 - Deadeye, Grenadier and Look Both Ways added 2 - Flying Ace, Party Crasher and Carma added [ame=http://www.youtube.com/watch?v=WvBTN5vLtuE]Call of Duty: Advanced Warfare - ALL INTEL LOCATIONS Ferrum Absconsum - Achievement/Trophy Guide - YouTube[/ame] Induction 1 - 2 - 3 - Atlas 4 - 5 - 6 - Traffic 7 - 8 - 9 - Fission 10 - 11 - 12 - Aftermath 13 - 14 - 15 - Manhunt 16 - 17 - 18 - Utopia 19 - 20 - 21 - Sentinel 22 - 23 - 24 - Crash 25 - 26 - 27 - Bio Lab 28 - 29 - 30 - Collapse 31 - 32 - 33 - Armada 34 - 35 - 36 - Throttle 37 - 38 - 39 - Captured 40 - 41 - 42 - Terminus 43 - 44 - 45 - ------------------------- Guides ------------------------- [ame] [/ame] [ame=http://www.youtube.com/watch?v=LX2wxpCrg8U]Call of Duty: Advanced Warfare - NEVER SAW IT COMING! - Achievement/Trophy Guide - Stomp kill - YouTube[/ame] [ame=http://www.youtube.com/watch?v=pSQ5ndp8M1A]Call of Duty: Advanced Warfare - DEADEYE - Achievement/Trophy Guide - Excellent grenade range - YouTube[/ame] [ame=http://www.youtube.com/watch?v=lJLW6HbfnEQ]Call of Duty: Advanced Warfare - GRENADIER - Achievement/Trophy Guide - Excellent grenade range - YouTube[/ame] [ame=http://www.youtube.com/watch?v=Wffc-GYhSro]Call of Duty: Advanced Warfare - LOOK BOTH WAYS - Achievement/Trophy Guide - Traffic section - YouTube[/ame] [ame=http://www.youtube.com/watch?v=-c2kvyLgHYA]Advanced Warfare - WHEELMAN - Achievement/Trophy Guide - Hoverbike (Aftermath) - YouTube[/ame] [ame=http://www.youtube.com/watch?v=_k83GmapmfY]Call of Duty: Advanced Warfare - PARTY CRASHER Stealth - Achievement/Trophy Guide - Grappling Hook - YouTube[/ame] [ame=http://www.youtube.com/watch?v=bOienWbheZ4]Advanced Warfare - MAN OVERBOARD - Achievement/Trophy Guide - Melee enemy off ship (Armada) - YouTube[/ame] [ame=http://www.youtube.com/watch?v=f3qTJZ6BaXk]Call of Duty: Advanced Warfare - FLYING ACE - Achievement/Trophy Guide - 10 machine gun kills - YouTube[/ame]
  11. Kodama Locations: I recommend you collect the Kodama first and then the Hot Springs. All levels have an open world design and you can combine both collectible types in one playthrough. Follow the Kodama walkthrough, then check if a Hot Spring exists in the current mission. Hot springs are usually hidden on the edge of the map so it's best to open all doors first. There's never more than one hot spring per main mission (only sub mission "on the trail of the master" has multiple ones). There are 150 Kodama Collectible Locations. Finding all Kodama unlocks the Kodama Leader Trophy. There are 6 regions in the game and each has 25 Kodama scattered across main- and side missions. As you play through the story new regions will unlock. The regions are (in this order): Kyushu, Chugoku, Kinki, Tokai, Sekigahara, Omi. At shrines you can select Kodama Blessings. They are divided into 5 categories: more amrita, more weapon drops, more armor drops, more elixir drops, more material drops. Each of these blessing categories has 5 kodama per region (5 categories x 5 kodamas = 25 kodamas per region). The more kodama you find the stronger the blessing will become. Your Kodama reset in every region. When you go to the second region you have to find 25 Kodama again to earn the blessings. The Kodama in old regions are still saved but have no effect in new regions. None of these collectibles are missable. They can all be obtained via mission select at any time (even after beating the story). When you scroll over a mission it will show how many you found there. To see your total progress press => Titles => Gameplay Record => Other => Kodama found (%). Please note this gives only a percentage and not the number of collectibles found. If you missed a Kodama don't worry. A lot of side missions & twilight missions take place in the same area and you can find the Kodama there, too! They have the same locations of course. You can also speedrun the mission real quick and quit out after finding the Kodama (use item "Himorogi Fragment" from inventory to quit). All Collectibles are saved instantly. You don't have to reach the next checkpoint and don't have to pick them up again if you die. You can quit the mission immediately after finding the last Kodama. Region #1: Kyushu [ame] [/ame] #1 - Isle of Demons - 0:05 #2 - Isle of Demons - 0:31 #3 - Isle of Demons - 1:02 #4 - Isle of Demons - 1:23 #5 - Isle of Demons - 1:59 #6 - Isle of Demons - 2:43 #7 - Isle of Demons - 3:18 #8 - Isle of Demons - 4:23 #9 - Isle of Demons - 4:40 #10 - Deep in the Shadows - 5:06 #11 - Deep in the Shadows - 5:33 #12 - Deep in the Shadows - 6:31 #13 - Deep in the Shadows - 6:57 #14 - Deep in the Shadows - 7:19 #15 - Deep in the Shadows - 7:36 #16 - Deep in the Shadows - 8:01 #17 - Deep in the Shadows - 8:27 #18 - Spirit Stone Slumbers - 8:48 #19 - Spirit Stone Slumbers - 9:10 #20 - Spirit Stone Slumbers - 9:29 #21 - Spirit Stone Slumbers - 9:46 #22 - Spirit Stone Slumbers - 10:10 #23 - Spirit Stone Slumbers - 11:27 #24 - Spirit Stone Slumbers - 12:20 #25 - Spirit Stone Slumbers - 12:52 Region #2: Chugoku [ame] [/ame] #1 - The Silver Mine Writhes - 0:05 #2 - The Silver Mine Writhes - 0:24 #3 - The Silver Mine Writhes - 1:03 #4 - The Silver Mine Writhes - 1:23 #5 - The Silver Mine Writhes - 1:49 #6 - The Silver Mine Writhes - 2:06 #7 - The Silver Mine Writhes - 2:20 #8 - The Silver Mine Writhes - 3:09 #9 - The Silver Mine Writhes - 3:22 #10 - The Ocean Roars Again - 3:44 #11 - The Ocean Roars Again - 4:07 #12 - The Ocean Roars Again - 4:31 #13 - The Ocean Roars Again - 4:50 #14 - The Ocean Roars Again - 5:11 #15 - The Ocean Roars Again - 5:45 #16 - The Ocean Roars Again - 6:03 #17 - The Ocean Roars Again - 6:20 #18 - The Ocean Roars Again - 6:43 #19 - The Three Angry Gods - 7:30 #20 - The Three Angry Gods - 7:49 #21 - The Three Angry Gods - 8:43 #22 - The Three Angry Gods - 9:15 #23 - The Conspirators - 9:43 #24 - The Conspirators - 9:54 #25 - The Conspirators - 10:24 Region #3: Kinki [ame] [/ame] #1 - Spider Nest Castle - 0:05 #2 - Spider Nest Castle - 0:31 #3 - Spider Nest Castle - 1:00 #4 - Spider Nest Castle - 1:19 #5 - Spider Nest Castle - 1:39 #6 - Spider Nest Castle - 2:09 #7 - Spider Nest Castle - 2:54 #8 - Spider Nest Castle - 3:25 #9 - Spider Nest Castle - 4:27 #10 - Falling Snow - 5:06 #11 - Falling Snow - 5:20 #12 - Falling Snow - 5:54 #13 - Falling Snow - 6:21 #14 - Falling Snow - 6:40 #15 - Falling Snow - 8:12 #16 - Falling Snow - 8:36 #17 - Falling Snow - 9:00 #18 - The Demon of Mount Hiei - 9:46 #19 - The Demon of Mount Hiei - 10:06 #20 - The Demon of Mount Hiei - 10:32 #21 - The Demon of Mount Hiei - 11:01 #22 - The Demon of Mount Hiei - 11:17 #23 - The Demon of Mount Hiei - 11:47 #24 - The Demon of Mount Hiei - 12:01 #25 - The Demon of Mount Hiei - 12:19 Region #4: Tokai [ame] [/ame] #1 - The Iga Escape - 0:05 #2 - The Iga Escape - 0:33 #3 - The Iga Escape - 1:02 #4 - The Iga Escape - 1:37 #5 - The Iga Escape - 1:49 #6 - The Iga Escape - 2:10 #7 - The Iga Escape - 2:25 #8 - The Iga Escape - 3:17 #9 - Memories of Death-Lilies - 3:35 #10 - Memories of Death-Lilies - 4:12 #11 - Memories of Death-Lilies - 4:30 #12 - Memories of Death-Lilies - 5:00 #13 - Memories of Death-Lilies - 5:12 #14 - Memories of Death-Lilies - 5:42 #15 - Memories of Death-Lilies - 6:20 #16 - The Defiled Castle - 6:43 #17 - The Defiled Castle - 7:28 #18 - The Defiled Castle - 7:44 #19 - The Defiled Castle - 8:02 #20 - The Defiled Castle - 8:38 #21 - The Defiled Castle - 8:57 #22 - The Trail of the Master - 10:11 #23 - The Trail of the Master - 10:33 #24 - The Trail of the Master - 10:51 #25 - The Trail of the Master - 11:26 Region #5: Sekigahara [ame] [/ame] #1 - Immortal Flame - 0:05 #2 - Immortal Flame - 0:27 #3 - Immortal Flame - 0:52 #4 - Immortal Flame - 1:29 #5 - Immortal Flame - 1:47 #6 - Immortal Flame - 2:10 #7 - Immortal Flame - 2:48 #8 - Immortal Flame - 3:13 #9 - Immortal Flame - 3:50 #10 - Sekigahara - 4:15 #11 - Sekigahara - 4:49 #12 - Sekigahara - 5:17 #13 - Sekigahara - 6:00 #14 - Sekigahara - 6:26 #15 - Sekigahara - 6:43 #16 - Sekigahara - 7:03 #17 - The Source of Evil - 7:32 #18 - The Source of Evil - 8:04 #19 - The Source of Evil - 8:18 #20 - The Source of Evil - 8:37 #21 - The Source of Evil - 9:00 #22 - The Watcher of Darkness - 9:16 #23 - The Watcher of Darkness - 9:46 #24 - The Watcher of Darkness - 10:11 #25 - The Watcher of Darkness - 10:40 Region #6: Omi [ame] [/ame] #1 - A Defiled Holy Mountain - 0:05 #2 - A Defiled Holy Mountain - 0:22 #3 - A Defiled Holy Mountain - 0:54 #4 - A Defiled Holy Mountain - 1:14 #5 - A Defiled Holy Mountain - 1:37 #6 - A Defiled Holy Mountain - 2:13 #7 - A Defiled Holy Mountain - 2:37 #8 - A Defiled Holy Mountain - 3:18 #9 - A Defiled Holy Mountain - 3:39 #10 - The Samurai from Sawayama - 4:01 #11 - The Samurai from Sawayama - 4:47 #12 - The Samurai from Sawayama - 5:29 #13 - The Samurai from Sawayama - 6:04 #14 - The Samurai from Sawayama - 6:26 #15 - The Samurai from Sawayama - 8:12 #16 - The Samurai from Sawayama - 9:16 #17 - The Samurai from Sawayama - 9:30 #18 - The Samurai from Sawayama - 10:15 #19 - The Demon King Revealed - 11:17 #20 - The Demon King Revealed - 11:35 #21 - The Demon King Revealed - 11:56 #22 - The Demon King Revealed - 12:24 #23 - The Demon King Revealed - 13:00 #24 - The Demon King Revealed - 13:31 #25 - The Demon King Revealed - 14:34 Region #7: Tohoku (DLC #1) [ame] [/ame] Region #8: Siege of Osaka (DLC #2) [ame] [/ame]
  12. There are 95 Hints, 48 Barrels, 15 Trico Holes (158 Collectible Locations total) in The Last Guardian. This unlocks the Trophies: All Talked Out Collar Lock, Stock, and Barrel. Hints are audio comments you get when stuck in an area for a long time. You will hear the narrator saying 1-2 sentences. Please note that audio cues from unlocking trophies do NOT count for this and aren’t required for the All Talked Out Trophy. Some Hints take a long time to trigger. Just wait in the area. It usually takes 5-60 minutes for the hint to come up. Sometimes certain actions are required (shown in video). If nothing triggers after 1 hour restart the checkpoint, try running around a little and try with and without the shield in your hand. You can also sit down by pressing L3/R3 which sometimes makes the hints come up quicker (but don’t get confused, doing this also replays the last hint instantly). A lot of the hints sound very similar. Sometimes just a few words are different. I recommend you use the text guide (linked above) along the way. Keep a checklist which ones you have unlocked. Barrels are food for Trico. After finding a Barrel you must feed it to him to make it counter. You can see the amount of collected barrels in New Game+. Holes are just holes through which Trico can put his head. He does that when you go to an area where he can't follow. He then sticks his head through the hole to see where you are going. IMPORTANT NOTES: Everything is missable (no chapter select). If you missed a collectible you can still get it in the next playthrough. All collectible progress carries over into New Game+ and all subsequent playthroughs. You must reach the next checkpoint after finding a collectible! If you die or restart checkpoints you must collect all unsaved items again. Text & Screenshot Guides: If you prefer Text & Screenshot Guides, or just want a checklist for the hints along the way you may find the links below helpful. Hints Text Guide Barrels Text Guide Trico Holes Text Guide Video Guide: [ame] [/ame] TIMELINE (H = Hint, B = Barrel, T = Trico Hole): H1 - 0:15 H2 - 0:28 H3 - 0:37 H4 - 0:51 H5 - 1:02 H6 - 1:11 H7 - 1:39 H8 - 1:52 H9 - 2:12 H10 - 2:47 B1 - 3:09 B2 - 3:09 B3 - 3:09 H11 - 4:06 H12 - 4:33 H13 - 4:46 H14 - 4:51 H15 - 5:24 H16 - 5:36 H17 - 6:00 H18 - 6:16 H19 - 6:34 H20 - 6:59 H21 - 7:18 H22 - 7:50 H23 - 7:59 H24 - 8:14 H25 - 9:08 B4 - 9:28 B5 - 10:19 B6 - 10:35 H26 - 10:49 H27 - 11:17 H28 - 11:43 H29 - 12:04 H30 - 12:41 H31 - 13:06 B7 - 13:47 B8 - 13:47 B9 - 13:47 H32 - 15:00 B10 - 15:28 H33 - 16:27 H34 - 16:46 H35 - 17:01 T1 - 17:55 T2 - 19:00 B11 - 19:35 B12 - 20:35 B13 - 21:54 T3 - 22:21 B14 - 22:57 B15 - 23:25 H36 - 23:53 H37 - 24:06 H38 - 24:29 H39 - 24:48 H40 - 25:05 T4 - 25:27 H41 - 25:55 T5 - 25:55 T6 - 26:19 T7 - 26:45 H42 - 27:16 H43 - 27:40 B16 - 28:10 B17 - 28:48 B18 - 29:07 H44 - 29:29 B19 - 30:13 H45 - 30:43 B20 - 31:13 B21 - 31:13 B22 - 31:13 B23 - 31:13 H46 - 32:52 B24 - 33:22 B25 - 34:21 H47 - 35:08 H48 - 35:42 H49 - 35:51 H50 - 36:19 H51 - 36:30 B26 - 37:06 H52 - 37:55 H53 - 38:25 H54 - 38:59 B27 - 39:14 H55 - 39:45 B28 - 40:22 B29 - 40:51 H56 - 41:05 B30 - 41:22 H57 - 41:45 H58 - 42:11 B31 - 42:26 H59 - 42:42 H60 - 43:21 B32 - 43:42 B33 - 44:43 H61 - 45:33 H62 - 46:27 H63 - 46:38 H64 - 47:00 H65 - 47:37 H66 - 47:47 B34 - 48:04 T8 - 48:47 T9 - 49:25 T10 - 49:46 T11 - 50:02 T12 - 50:23 T13 - 50:41 H67 - 50:58 B35 - 51:20 H68 - 51:57 B36 - 52:15 B37 - 53:37 H69 - 54:12 B38 - 55:11 H70 - 56:31 H71 - 56:52 H72 - 57:21 H73 - 57:47 H74 - 57:57 H75 - 58:22 H76 - 59:04 H77 - 59:49 B39 - 1:00:17 B40 - 1:01:15 H78 - 1:02:04 H79 - 1:02:30 T14 - 1:02:52 T15 - 1:03:18 H80 - 1:04:21 B41 - 1:04:59 H81 - 1:05:39 H82 - 1:06:22 B42 - 1:07:01 B43 - 1:07:21 B44 - 1:07:36 B45 - 1:08:36 H83 - 1:08:43 H84 - 1:09:04 H85 - 1:09:45 B46 - 1:09:56 H86 - 1:11:44 H87 - 1:12:06 B47 - 1:12:18 H88 - 1:13:40 H89 - 1:14:10 B48 - 1:14:28 H90 - 1:15:04 H91 - 1:15:26 H92 - 1:15:42 H93 - 1:15:58 H94 - 1:16:31 H95 - 1:17:32 Thanks to the following people for submitting Collectible Locations - VasilisR_T - badmoses - Brezerkfury - Chaos-Angel_ - nitsanniz - GA7KTX92EV - Quapmocka - Shirongreedo - Samwinchesterxx - alfredmoody - Cubia59
  13. http://www.powerpyx.com/Assets/Miscellaneous/until-dawn-collectibles.jpg Not a registered member yet? Join the forums today to discuss this topic with other users of our community. Looking for a specific collectible? Press Ctrl + F on your keyboard and type in the name and number of the collectible. Introduction There are 107 Collectibles in Until Dawn - 30 Totems and 77 Clues. The clues are divided into 3 categories: The Twins: 20 Clues 1952: 27 Clues The Mystery Man: 30 Clues The Totems are divided into 5 categories (6 pieces per category): Death, Guidance, Loss, Danger, Fortune. Finding all of them will unlock 4 gold trophies: You Opened Their Eyes The Fateful Descent The Tale of Two Sisters Night of the Totem Hunter VERY IMPORTANT: Certain Story choices have an impact on Collectibles. If you make wrong choices you will miss some collectibles. Furthermore, you are not allowed to let Jess or Matt die, they are needed to get one of the totems in episode 10. Below is a list of decisions you have to make: Episode 1: Do not shoot the Squirrel at the shooting range with Chris! If you do, Sam cannot escape the maniac in episode 5 and will miss the last mystery man collectibles in episode 7. Episode 5: Sam needs to escape the maniac to find the collectibles in the maniac's hideout at the start of episode 7. Hide with her in the elevator (see end of episode 5 collectible video). Episode 7: At the very end of this episode you must choose to hide with Emily when the flamethrower guy chases you (don't turn back). Episode 10: Jess or Matt (or both) need to be alive to pick up one of the totems in the mines. To save Jess you must always use risky paths while chasing after her with Mike in episode 4. To save Matt you should not attack the deer and not help Emily (jump away from Emily) in episode 6. You can also pick up missing items via episode select after beating the story. Episode select allows you to go back and change your decisions. You can also use episode select to save characters from dying, but will have to replay all episodes from that point on. The Twins clues are required to make Josh survive in the end. Without them he will always die. There's also a collectible tracker in the main menu. Each collectible has its own number and name, so they are very easy to keep track of. Whenever you pick up an object your progress will be saved automatically. Amount of Collectibles per Episode: Prologue = 1 Episode 1 = 2 Episode 2 = 18 (*20 if you have the DLC, not needed for the trophy). Episode 3 = 10 Episode 4 = 3 Episode 5 = 22 Episode 6 = 10 Episode 7 = 18 Episode 8 = 8 Episode 9 = 9 Episode 10 = 6 Please note that the pre-order DLC adds 2 new clues to episode 2 "The Myster Man #31" & "The Mystery Man #32". These are NOT required for unlocking the trophy are a NOT included in the video guides (because the DLC wasn't released at the time of capturing). There's a note about them in episode 2 below, but feel free to skip these two clues. Useful links: Until Dawn Collectible Guide Playlist: Until Dawn Collectible Text Guide by User "StrategyGuide94": Written Collectible Guide *Navigation Advice: Use the Time Links to start the video at the point you need. Prologue #1 - Death Totem #1 - [ame=http://www.youtube.com/watch?v=UcxkPsiJTyQ]YouTube[/ame] Episode 1 #1 - Guidance Totem #1 - #2 - Mystery Man Clue #1 (Wanted Poster) - [ame] [/ame] Episode 2 #1 - Guidance Totem #2 - #2 - Mystery Man Clue #4 (Axe Holder) - #3 - Loss Totem #1 - #4 - Mystery Man Clue #2 (Newspaper Fragment) - #5 - The Twins Clue #4 (Family Portrait) - #6 - Mystery Man Clue #3 (Answerphone Message) - #7 - The Twins Clue #3 (Prom Night Photo) - #8 - The Twins Clue #2 (Beach Photo) - #9 - The Twins Clue #1 (Film Trophy) - #10 - Danger Totem #1 - #11 - Fortune Totem #1 - #12 - Mystery Man Clue #5 (Cigar Stub) - #13 - Mystery Man Clue #6 (Mystical Symbol) - #14 - 1952 Clue #1 (Mine Danger Map) - #15 - Loss Totem #2 - #16 - Mystery Man Clue #8 (Postcard) - #17 - The Twins Clue #5 (Tattoo Card) - #18 - The Twins Clue #6 (Compatibility Test) - ***#19 ONLY PRE-ORDER DLC, NOT NEEDED FOR TROPHIES - The Mystery Man Clue #32 (Cigar Stub): After you take control of Matt, look for a rock on the left with the cigar stub on it. ***#20 ONLY PRE-ORDER DLC, NOT NEEDED FOR TROPHIES - The Mystery Man Clue #31 (Pig Head Note): Obtained automatically during cutscene. [ame] [/ame]
  14. Introduction There are 5 types of Collectibles in Metal Gear Solid V: The Phantom Pain - 47 Wild Animals, 27 Blueprints, 20 Key Items, 21 Invoices, 11 Memento Photos for a total of 126 Collectibles. They are required for the following trophies: 47 Wild Animals = Conservation 27 Blueprints, 20 Key Items, 21 Invoices = Collector 11 Memento Photos = Reminiscence None of them are missable and you can keep track of everything. Details for each collectible type follow below. *You can use the Youtube chapter system on the time bar to get to the point you need* Wild Animals There are 47 Wild Animals needed for the "Conservation" trophy. Before doing this you must fully upgrade the Capture Cage to grade 4! There are three ways to extract wild animals but the one you'll use most is the capture cage because it randomly catches animals that live around the area where you placed the cage. The second tactic you'll use quite a bit is Fulton extracting them (for bigger animals) and the third option is to stun and pick up smaller animals that cannot be Fulton extracted. The golden rule for capture cages: Place all 8 of them and immediately leave the area via helicopter. When you begin at the landing zone, always call back the helicopter right away so you don't have to wait later. Do not go back to the ACC via the pause menu! You must extract via the helicopter so that the cages will capture animals. Most animals have very specific and small habitats. Knowing those locations is the key to capturing them. This does, however, not always guarantee you capture the animal you want. Rarer animals may take a few tries to capture. If you don't get the animal you're looking for, simply return to the ACC and come back for another try. None of the animals are missable. You can still get everything after the story and side ops are complete. You can always keep track of your progress in the iDroid under "Mother Base" - "Database" - "Encyclopedia" - "Wild Animals". #1 - Gerbil #2 - Long-eared Hedgehog #3 - Four-toed Hedgehog #4 - Afghan Pika #5 - Common Raven #6 - Trumpeter Hornbill #7 - Black Stork #8 - Oriental Stork #9 - Jehuty #10 - Griffon Vulture #11 - Lappet-faced Vulture #12 - Martial Eagle #13 - Karakul Sheep #14 - Cashmere Goat #15 - Nubian #16 - Boer Goat #17 - Wild Ass #18 - Grant's Zebra #19 - Okapi #20 - Gray Wolf #21 - African Wild Dog #22 - Side-striped Jackal #23 - Anubis #24 - Brown Bear #25 - Himalayan Brown Bear #26 - Deathstalker #27 - Emperor Scorpion #28 - Oriental Ratsnake #29 - Black Mamba #30 - Tsuchinoko #31 - Rainbow Agama #32 - Namaqua Chameleon #33 - Leopard Gecko #34 - African Fat-tailed Gecko #35 - African Bullfrog #36 - Russian Tortoise #37 - Leopard Tortoise #38 - Bechstein's Bat #39 - Rock Hyrax #40 - Tree Pangolin #41 - Sand Cat #42 - Caracal #43 - African Civet #44 - Marsh Mongoose #45 - Red Fox #46 - Blanford's Fox #47 - Honey Badger
  15. [ame] [/ame] 1 - Window - The first photo can be taken 30-40 mins. into the game. You take a photo of Chloe sitting at her desk. 2 - Nest with Eggs - Optional photo 2 can be taken in the garage right after you took photo number 1. The story will lead you into the garage where you can see a nest hidden away in the back on the left side. Look at the nest first, then remove the plank and you can take the photo. 3 - Pile of Stones - Go straight ahead after you get to the dorm area. The pile of stones for photo 3 is at the end of the walkway on the left side. 4 - Squirrels - Continue on from photo 3 you took in the dorm area and walk over to samuel who is sitting on a bench. Start talking to him and choose to talk about animals first and then about squirrels. After the 2 squirrels come over, grab the food that is sitting next to Samuel and give it to the squirrel on the walkway. It will run to the other squirrel and you can take your photo. 5 - Footprints - Get inside the dorm building and take a right to see the footprints outside the window. 6 - Whale - Photo 6 can be found on the beach. Walk over to the right to see a couple of dead whales. Take of photo of the one in the middle. 7 - Bird and Windmill - When you arrive at the barn, go straight to the fence on the left where the windmill is. Take a photo of the bird that is sitting on that fence. The bird flies away pretty quickly, so you might have to rewind time to get the shot. 8 - Owl - After you enter the barn, find the hidden hatch. You can feel the controller rumbling when you step onto it. First you have to discover it and then interact with it again to be able to climb up. Once you're up, go to the end of the small walkway and take a picture of the owl that is sitting in the back. 9 - Skeleton Graffiti - Once you arrive at the party, go straight ahead and turn right to get to the VIP section. Go into the bathroom next to it and take a photo of the guy standing in front of the skeleton graffiti. You have to look at it from the right angle to get the shot. 10 - Double Moon - The last photo can be taken right next to the entrance of the party. So if you come from the skeleton graffiti photo, go back to where you entered the party. Look up and position yourself so that you can see two moons through the upper windows.
  16. [ame] [/ame] Collectibles... +... can mostly be found on the main story path +... can be tracked in the menu -... are missable (no backtracking) CHAPTER 3 (10 items) 1 - Letter Scrap #1 - 2 - Entry #154 - 3 - Entry #120 - 4 - Letter Scrap #2 - 5 - Entry #209 - 6 - Letter Scrap #3 - 7 - Recording #31 (Debriefing) - 8 - Entry #133 - 9 - Recording #26 (Assignment) - 10 - Letter Scrap #4 - CHAPTER 4 (9 items) 1 - Entry #31 - 2 - Letter Scrap #5 - 3 - Entry #232 - 4 - Letter Scrap #6 - 5 - Entry #188 - 6 - Letter Scrap #7 - 7 - Recording #4 (Indoctrination) - 8 - Letter Scrap #8 - 9 - Entry #264 - How to piece the letter together - OTHER GUIDES [ame] [/ame] [ame] [/ame] [ame] [/ame] [ame] [/ame]
  17. Secrets of London There are a total of 32 Secrets of London. Finding all of their locations unlocks the Godlike trophy and the Aegis Outfit for Evie. The secrets are music boxes that you must pick up. You can hear them when close enough. Use eagle vision to locate them quicker. You can buy a map from the E-Store with microtransactions, but this costs real money. Once all London Secrets have been found you must bring them back to Reuge's Vault. Interact with all levers in the vault and you will unlock the Aegis outfit and the Godlike trophy. You also receive 4 skill points. A showcase of the Aegis outfit / armor can be seen at the end of the video. It's the best outfit in the game and you should get it as early as possible (can be done very early in the game as soon as you enter free roam for the first time). It can only be worn by Evie. [ame] [/ame] #1 - Secret #15 (Reuge's Vault) - #2 - Secret #22 (Whitechapel) - #3 - Secret #29 (Whitechapel) - #4 - Secret #18 (Whitechapel) - #5 - Secret #26 (Whitechapel) - #6 - Secret #17 (City of London) - #7 - Secret #11 (City of London) - #8 - Secret #23 (City of London) - #9 - Secret #02 (City of London) - #10 - Secret #21 (Thames) - #11 - Secret #14 (Thames) - #12 - Secret #20 (Thames) - #13 - Secret #03 (Thames) - #14 - Secret #19 (Lambeth) - #15 - Secret #06 (Lambet) - #16 - Secret #05 (Lambeth) - #17 - Secret #08 (Lambeth) - #18 - Secret #27 (Southwark) - #19 - Secret #24 (Southwark) - #20 - Secret #12 (Southwark) - #21 - Secret #09 (Southwark) - #22 - Secret #07 (The Strand) - #23 - Secret #16 (The Strand) - #24 - Secret #10 (The Strand) - #25 - Secret #25 (The Strand) - #26 - Secret #01 (Buckingham, Westminster) - #27 - Secret #04 (Buckingham, Westminster) - #28 - Secret #30 (Buckingham, Westminster) - #29 - Secret #28 (Westminster) - #30 - Secret #13 (Westminster) - #31 - Secret #31 (Westminster) - #32 - Secret #32 (Westminster) - Getting Aegis Outfit in Reuge's Vault - Aegis Outfit Showcase - Royal Correspondence Letters There are 12 Royal Correspondence Letters. Finding all their locations unlocks the A Life in Letters (B) trophy. The merchants do not sell maps for this type of collectible. Luckily, they are all fairly close together in Buckingham, Westminster. Use eagle vision when near their location and they will show up on the map. You can buy treasure maps for chests, beer brands, historical posters and pressed flowers from merchants (e.g. from the black market merchant in your train). [ame] [/ame]
  18. Hi Guys, i split up the nightmare levels into a separate video, but i show the location in both. When i show the location in the collectibles video there's always a link to the nightmare level if you want the whole walkthrough of the level. [ame] [/ame] PROLOGUE (German Alps) Nightmare Level - Helga's Letter - CHAPTER 1 (Prison) Lotti's Letter - Gold #1 - Gold #2 - Gold #3 - Gold #4 - Gold #5 - Nightmare Level - Gold #6 - Gold #7 - Gold #8 - CHAPTER 2 (Docks) Gold #9 - Nightmare Level - Gold #10 - Gold #11 - Gold #12 - Gold #13 - Gold #14 - Gold #15 - Gold #16 - CHAPTER 3 (WOLFENSTEIN KEEP) Gold #17 - Ingrid's Letter - Gold #18 - Nightmare Level - Gold #19 - Gold #20 - Gold #21 - Al-Biruni's Letter - Gold #22 - Gold #23 - Gold #24 - CHAPTER 4 (ESCAPE!) Gold #25 - Gold #26 - Gold #27 - Gold #28 - Gold #29 - Gold #30 - Gold #31 - Nightmare Level - Gold #32 - Sophie's Letter - CHAPTER 5 (WULFBURG) Gold #33 - Gold #34 - Gold #35 - Gold #36 - Gold #37 - Nightmare Level - Gold #38 - Wesley's Letter - Gold #39 - Gold #40 - Schreiner's Letter - CHAPTER 6 (RUINS) Gold #41 - Gold #42 - Gold #43 - Katrin's Letter - Gold #44 - Gold #45 - Nightmare Level - Gold #46 - Gold #47 - Gold #48 - CHAPTER 7 (OLD TOWN) Gold #49 - Gold #50 - Nightmare Level - Gold #51 - Gold #52 - Gold #54 - Gold #53 - Helmut's Letter - Gold #55 - Gold #56 - CHAPTER 8 (DIG SITE) King Otto's Letter - Gold #58 - Gold #57 - Gold #59 - Gold #60 - Gold #62 - Gold #61 - Nightmare Level - Gold #63 - Gold #64 - [ame] [/ame] PROLOGUE (GERMAN ALPS) - CHAPTER 1 (PRISON) - CHAPTER 2 (DOCKS) - CHAPTER 3 (WOLFENSTEIN KEEP) - CHAPTER 4 (ESCAPE!) CHAPTER 5 (WULFBURG) - CHAPTER 6 (RUINS) - CHAPTER 7 (OLD TOWN) - CHAPTER 8 (DIG SITE) -
  19. Found this guide via a Google search? Not a registered member? Then why not Join the forum!. Please do not steal/paraphrase this guide and post it on another site. If I find this content posted anywhere but ps3trophies.org or xbox360achievements.org then action will be taken. If you see this content posted anywhere else then let myself or the staff here know. Thank you! There are a total of 74 collectibles to find in Wolfenstein: The Old Blood. There are 10 letters, and 64 gold items. You can check how many you have by pressing the touch pad and then tabbing over to collectibles. Every level has 8 gold pieces, and 1 or 2 letters. As soon as you pick up a collectible, it saves and there is no need to pick it up again if you die or don't reach a checkpoint (in fact, it disappears completely from the game when you pick it up). None of the collectibles are missable, they can all be cleaned up via chapter select. You will unlock the following for collecting all 64 gold and all 10 letters: http://www.playstationtrophies.org/images/trophies/3447/f1a.jpg Paperboy Collect 5 letters http://www.playstationtrophies.org/images/trophies/3447/5af.jpg Postman Collect all letters http://www.playstationtrophies.org/images/trophies/3447/ae7.jpg All that glitters Collect 8 gold items http://www.playstationtrophies.org/images/trophies/3447/c93.jpg Glittering gold Collect 16 gold items http://www.playstationtrophies.org/images/trophies/3447/14e.jpg The ecstasy of gold Collect 32 gold items http://www.playstationtrophies.org/images/trophies/3447/466.jpg Gold master Collect 64 gold items As well as the collectibles, there are "Nightmare Levels" that you need to complete. These levels are in the original Wolfenstein style, and as opposed to a linear level design like the main missions, these are more like mazes. To start the levels, you need to find the hidden bed in each of the levels and then sleep in it. Once in the level, find the key, and then the elevator. Interacting with the elevator will complete the level. This guide will show you the locations of all the nightmare levels, and also how to complete each one. Completing all the nightmare levels will earn you the following trophies: http://www.playstationtrophies.org/images/trophies/3447/a3b.jpg Die, Grösse, die! Complete all nightmare levels http://www.playstationtrophies.org/images/trophies/3447/f9e.jpg German Alps nightmare Complete the prologue nightmare http://www.playstationtrophies.org/images/trophies/3447/234.jpg Prison nightmare Complete the nightmare in chapter 1 http://www.playstationtrophies.org/images/trophies/3447/607.jpg Docks nightmare Complete the nightmare in chapter 2 http://www.playstationtrophies.org/images/trophies/3447/9bd.jpg Wolfenstein Keep nightmare Complete the nightmare in chapter 3 http://www.playstationtrophies.org/images/trophies/3447/962.jpg Escape! nightmare Complete the nightmare in chapter 4 http://www.playstationtrophies.org/images/trophies/3447/053.jpg Wulfburg nightmare Complete the nightmare in chapter 5 http://www.playstationtrophies.org/images/trophies/3447/c5a.jpg Ruins nightmare Complete the nightmare in chapter 6 http://www.playstationtrophies.org/images/trophies/3447/ed2.jpg Old town nightmare Complete the nightmare in chapter 7 http://www.playstationtrophies.org/images/trophies/3447/57a.jpg Guten tag! Complete the nightmare boss level
  20. I have all the collectibles (1067/1067) yet it says that I am missing one commentary for Kinzie. Anybody else have this glitch? I don't feel like starting a whole new game just to have to get all the collectibles again and hope it doesn't glitch a second time.
  21. http://i.imgur.com/lOIL2jE.png *This threads purpose is to supplement my trophy guide, to avoid clutter within it* There are 193 collectibles to find in Uncharted 4: A Thief's End. The collectibles in this game consist of: 109 Treasures 25 Journal Entries 23 Journal Notes 36 Optional Conversations Finding all of these will reward you with the following trophies: http://www.playstationtrophies.org/images/trophies/2388/cda.jpg First Treasure Find a Treasure http://www.playstationtrophies.org/images/trophies/2388/52e.jpg Treasure Hunter Find 50 Treasures http://www.playstationtrophies.org/images/trophies/2388/1f2.jpg Treasure Master Find all Treasures http://www.playstationtrophies.org/images/trophies/2388/092.jpg Relic Finder Find the Strange Relics http://www.playstationtrophies.org/images/trophies/2388/b2a.jpg Jot This Down Find a Journal Entry http://www.playstationtrophies.org/images/trophies/2388/4f3.jpg Lost Art of Journaling Find all Journal Entries http://www.playstationtrophies.org/images/trophies/2388/829.jpg Take a Note Find a Journal Note http://www.playstationtrophies.org/images/trophies/2388/507.jpg Lost History Find All Journal Notes http://www.playstationtrophies.org/images/trophies/2388/195.jpg Gift of Gab Listen to all optional conversations in game General Info About The Collectibles None of the collectibles are missable. If you miss any, you can go back and clean any remaining ones up in chapter select. To find out what you are missing, go the "Extras" menu and then "Statistics". You'll see here how many you have of each collectible type. You can also check which ones you are missing in specific chapters, by hovering over chapters in "Chapter Select". You cannot backtrack much in the game, it has a bad habit or blocking things off behind you so that you can't go back. You also cannot get collectibles in encounter select, as you will never find a collectible in an area with enemies in. The only way to get to specific ones in chapters is to start from the beginning of the specfic chapter you want to replay. If you die, quit, or exit the game, the collectible will still save. You do not need to reach the next checkpoint or anything. If you start a new game, make sure you select to carry collectibles over. That way everything carries over, similar to New Game+ in other games.
  22. There are 75 eBooks (Collectibles) in Deus Ex Mankind Divided. Finding all their locations unlocks the Tablet Collector trophy. This guide shows them in chronological story order. All of them are missable in some way! There's no mission select and you can't free roam at the end of the game. eBooks do not carry over into New Game+. If you miss a single one you must reload a previous save to get it. When you die your unsaved collectible progress gets lost and you must collect them again. In the Database menu you can see how many you have found. Each eBook has its own unique name which makes it easier to keep track. It is highly recommended that you get them in the exact order shown in this video and go from one collectible directly to the next without starting any unnecessary quests. It is not possible to return to previous mission areas. Once you complete a mission you can never go back. Sometimes certain Augmentations are needed to reach an eBook. Buy the following augs directly after mission 3 (in that order): Hacking Capture LVL 5, Icarus Dash (both upgrades), Cybernetic Arm Prosthesis (Optimized Musculature, Punch Through Wall), Cybernetic Leg Prosthesis. These Augmentations are must-haves and without them you can't get to certain collectibles. You must also make certain story choices. Some collectibles are more missable than others in the sense that they are affected by mission choices, dialogue choices and side quests. Here's a list of important story choices and side missions - if you fail a single one of them you won't be able to get some eBooks (any side missions not listed here can be skipped): EXTREMELY IMPORTANT CHOICES: Side Mission 02 "Cult of Personality" - must play this mission during first or second visit to Prague. Main Mission 07 - Win debate with Talos Rucker (Turn Tables, Patronize, Justify, Turn Tables) Main Mission 10 - After mission 10 you must decide whether to play a bank heist or help Allison. You have to play the bank heist (mission 12) and skip helping Allison (skip mission 11 completely). This is the only way to get the eBook in the bank vault. Allison's church complex will be open after completing the bank heist in mission 12. Side Mission 10 "The Harvester" - must exonerate both suspects (Gunn & Radko) and do all optional objectives. Complete this before main mission 13. Side Mission 11 "The Last Harvest" - triggers during main mission 14, two eBooks only show up while this mission is active. A text guide can be found over in this thread: Collectibles - eBooks Click the timestamps to start the video at the point you need Video Guide: [ame] [/ame] Mission 1: #1 - Tales of the Arabian Front - Mission 2: #2 - How Not to Get Yourself Killed - #3 - Juggernaut Collective - #4 - In Terror Firma (Part 1) - Open World (Visit 1): #5 - The Machinegod - #6 - An Appeal to Basic Humanity - #7 - Global Politics (2029 Edition), Chapter 5 - #8 - Global Politics (2029 Edition), Chapter 8 - #9 - New Regulations for Augmented Citizens - #10 - The Next Three Decades - #11 - [sIDE MISSION 02] Top 10 Tech... Abandoned Technologies - #12 - R.U.R. (Rossum's Universal Robots) - #13 - R.U.R. (Act III of Karel Capek's Play Continued) - #14 - The Juggernaut Collective - #15 - Per Asperad Ad Astra - #16 - Toys That Kill - #17 - A City Designed For You! - #18 - Contemporary Art Review - #19 - Church of the Machinegod - #20 - Radko Perry Bursts Onto Local Political Scene - #21 - The Social Monitor - #22 - Global Politics (2029 Edition), Chapter 7 - #23 - Flehs and Chrome - #24 - World's Most Wanted - #25 - Modern Business Review - #26 - Task Force 29 Mission Statement - #27 - The Long Mean While Chapter 1 - #28 - U.N. Resolution 3507 (2029) - #29 - In Terror Firma (Part 2) - #30 - Santeau Rise of a Corpo-Nation - #31 - The Czech Republic Enters the 21st Century - #32 - The Long Mean While Chapter 27 - #33 - Global Politics (2029 Edition), Chapter 4 - #34 - Family Values - #35 - Ruzicka's Vision for the Future - #36 - Collapse of an Industry - #37 - Ruzicka's Augmented Platform Crumbles - #38 - The Social Monitor -
  23. [ame] [/ame] MISSION 1: A Long Day in Dunwall 1 00:03 Curtis, Morgan And The Postulate Child 2 00:16 The Obtuse Arguments Of Lady Boyle MISSION 2: Edge of the World 3 00:38 High Overseer Thaddeus Campbell 4 01:18 The Outsider In Conditional Dreams 5 01:55 The Vice Overseer’s Predicate Logic 6 02:36 Hypatia’s Protective Gaze MISSION 3: The Good Doctor 7 03:37 Duke Abele’s Propositional State 8 03:57 Anton Sokolov In Subtractive Light 9 05:04 I Regard Her, Within and Without MISSION 4: The Clockwork Mansion 10 05:26 Ramsey's Stochastic Eyes 11 05:52 The Spymaster’s Axis Of Asymmetry 12 06:27 Jindosh Considers An Odd Numerator 13 06:52 I Look Upon The Craftsman 14 07:52 The Blood Topology Of Grim Alex 15 08:51 Light Along The Inverse Curve MISSION 5: The Royal Conservatory 16 09:14 Ashworth Within An Existential Graph 17 09:53 My Fires Burn Within Breanna’s Marrow 18 10:18 Her Heart, I Bathed In Poison MISSION 6: Dust District 19 11:02 Paolo and the Inaccessible Cardinal 20 11:40 Vera Moray And The Affix Of Her Skin 21 11:48 Indiscrete Time Finds Aramis Stilton MISSION 7: A Crack in the Slab 22 12:40 The Commutative Rats And The Weeper 23 13:35 The Torturer’s Quaternionic Groan MISSION 8: The Grand Palace 24 Daud and The Parabola of Lost Seasons 25 My Name On Their Lips 26 Her Face Is My Smile MISSION 9: Death to the Empress 27 Lucia, His Eyes Upon Me
  24. Paintings There are a total of 27 collectible paintings to collect in Dishonored 2 for the "Art Collector" trophy. This is very missable, as there's no tracker to tell you which ones you have, and haven't got. The only indication is when you complete a mission, you can tab over to the "paintings collected" part and it'll tell you if you got all of them. There is no chapter select! This means you have to get all 27 in a single playthrough. Once you pick up a painting, I recommend making a manual save, or a quick save. The reason being if you die, it won't save the painting and you may forgot you picked it up. Always check you got all of the paintings on the mission summary screen! [ame] [/ame] Timeline: [0:05] #1 A Long Day in Dunwall [0:24] #2 A Long Day in Dunwall [1:04] #3 Edge of the World [1:44] #4 Edge of the World [2:16] #5 Edge of the World [2:52] #6 Edge of the World [3:29] #7 The Good Doctor [3:59] #8 The Good Doctor [6:04] #9 The Good Doctor [6:26] #10 The Clockwork Mansion [7:03] #11 The Clockwork Mansion [7:31] #12 The Clockwork Mansion [8:01] #13 The Clockwork Mansion [8:23] #14 The Clockwork Mansion [9:08] #15 The Clockwork Mansion [9:26] #16 The Royal Conservatory [10:08] #17 The Royal Conservatory [10:51] #18 The Royal Conservatory [11:41] #19 Dust District [12:49] #20 Dust District [12:59] #21 Dust District [14:05] #22 A Crack in the Slab [14:40] #23 A Crack in the Slab [16:01] #24 The Grand Palace [16:46] #25 The Grand Palace [17:27] #26 The Grand Palace [17:49] #27 Death to the Empress
  25. There are 46 Pilot Helmet Collectibles in Titanfall 2. Finding all their locations unlocks the Every Nook and Cranny Trophy. In Mission select you can see how many Collectibles you have found. Additionally, you can pause the game anytime and see a little collectible tracker in the bottom right. They all look like glowing Pilot Helmets and you must pick them up while on foot (not in your Titan). Once you find them they are saved instantly. You can quit out to the main menu immediately without losing any progress and you don't have to get them again if you die. None of the Pilot Helmets are missable, they can be collected via mission select at any time. There are 9 missions and they all contain at least one collectible. You also get the trophies Off the Beaten Path for finding 10 Collectibles and Collector for finding 25 Collectibles. VIDEO GUIDE: [ame] [/ame] TIMELINE: #1 - The Pilot's Gauntlet - 0:05 #2 - BT-7274 - 0:37 #3 - BT-7274 - 0:53 #4 - Blood and Rust - 1:23 #5 - Blood and Rust - 2:06 #6 - Blood and Rust - 2:42 #7 - Blood and Rust - 3:07 #8 - Blood and Rust - 3:32 #9 - Blood and Rust - 4:04 #10 - Into the Abyss - 4:44 #11 - Into the Abyss - 5:20 #12 - Into the Abyss - 5:52 #13 - Into the Abyss - 6:33 #14 - Into the Abyss - 7:03 #15 - Into the Abyss - 7:28 #16 - Into the Abyss - 8:21 #17 - Into the Abyss - 8:49 #18 - Into the Abyss - 9:10 #19 - Effect and Cause - 9:36 #20 - Effect and Cause - 9:56 #21 - Effect and Cause - 10:21 #22 - Effect and Cause - 10:58 #23 - Effect and Cause - 11:35 #24 - Effect and Cause - 11:58 #25 - Effect and Cause - 12:15 #26 - Effect and Cause - 12:41 #27 - The Beacon - 12:56 #28 - The Beacon - 13:12 #29 - The Beacon - 13:54 #30 - The Beacon - 14:31 #31 - The Beacon - 14:52 #32 - The Beacon - 15:26 #33 - The Beacon - 16:01 #34 - The Beacon - 17:19 #35 - The Beacon - 17:58 #36 - The Beacon - 18:38 #37 - The Beacon - 19:14 #38 - Trial by Fire - 19:53 #39 - Trial by Fire - 20:17 #40 - Trial by Fire - 20:50 #41 - The Ark - 21:29 #42 - The Ark - 21:47 #43 - The Ark - 22:04 #44 - The Fold Weapon - 22:49 #45 - The Fold Weapon - 23:20 #46 - The Fold Weapon - 24:09
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