Totally agreed. I didn't get it because I have played the same game over and over already.
As a side note, actually, not a side note because is still relevant to the user you are replying to and you as well. I put an idea on the capcom unity page back then when it was being in development for PS3. Not sure if the idea is still there. I put that it would be nice if they put a intermission screen after each chapter so we could at least store our weapons like RE5 does (although you can store any item) in the virtual box during the RE5 intermission screen. I wrote that one thing that didn't like about RE4 after playing RE5 is the ability to have our weapons ready for use. No need to re-sell and re-upgrade weapons. In RE4, you cannot do that which was fine back in the PS2-GC era, but during the PS3 era, that was not an excuse anymore. And I believe an intermission screen is not hard to implement because it doesn't affect the actual gameplay. This screen would have made trying and playing with different weapons more appealing. In the end, of course, my idea was ignored. It's the reason I didn't get RE4 on PS3 or PS4. Actually, I don't remember if I got it on PS3 but I am 100% positive I didn't get it on PS4.
Anyway, the guy you are replying to might think I am just talk but if the idea is still there, it can be searched and found under my same username.