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About Spazman

  • Birthday 07/08/1988

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  1. This game is NOT a 4 out of 10. It should be at least a 6 out of 10. The sheer randomness of the AI, having to depend on your team to win, and some of the challenges that may require hours to beat, all result in a game being harder than what the guide suggests. Generally a 3 or 4 out of 10 for most games comes down to a couple hard tasks. Ratchet & Clank games usually fall into this category. Not a cakewalk most of the time when you're playing, but not hard to the point where you're just banging your head against the wall. Team Sonic Racing falls into the difficulty of whether or not the game is going to give you a fighting chance, which comes down to pure luck. You can be playing really well in the Grand Prix, have your team win two out of the four races, and then the enemy AI decides to put you down for the rest of the event. So you end up losing the Grand Prix and have to start all over again. And while I'm judging the guide, it's definitely longer than 20 hours, unless you're a racing pro and even then randomness will decide you will not win this race.
  2. 8 out of 10 Veteran difficulty level on The Architect easily makes this a eight out of ten in difficulty. Nex Machina is simply harder than Resogun, Super Stardust HD, Dead Nation and I think practically every other game they made.
  3. UPDATED LIST: DOOM 2 - Nightmare Co-op trophy, as previously mentioned. Too hard to be worth it. MIghty No 9 - Terrible game. The 5 out of 10 difficulty rating for the guide is bullshit. Uncharted 4: A Thief's End -The trophies for doing all the Survival stages on the Crushing difficulty setting. Fuck that. Grand Theft Auto V - Online trophies, laundry list for 100% in single player, and of course, the Doomsday Heist trophies.
  4. Here's my updated list: DOOM 2 (PS4) - Only missing Nightmare Co-op trophy for platinum. Way too hard to be worth it. Mighty No 9 (PS4) - Terrible game. Some framerate drops, horrible execution, a good portion of enemies and bosses have one mechanic that is absolute bullshit. You have to beat the game on Hyper difficulty, complete Boss Rush in one run, and do a difficult challenge that requires you to beat the entire game without dying once. Is it worth the effort? No, play Mega Man 11 or Shovel Knight instead. Much better games, and far more fair to the player. Assassin's Creed Brotherhood (PS3) - The PS3 original, not the PS4 remaster. Multiplayer in this game is AIDS. AEOTM trophy requires multiple people that absolutely know what they're doing, so a mic is highly recommended and in some cases, a necessary. Just settle for the PS4 version. Grand Theft Auto V - A boring checklist of requirements for 100% in single player, plus a lot of multiplayer grinding. If you want the 100%, you have to do the Doomsday Heist. Yeah, no thanks. Uncharted 4: A Thief's End - Survival trophies, particularly the trophies for beating all stages on Crushing difficulty. You either have to get carried thru the stages, or put tooth and nail into upgrading the weapons to stand a chance. Too much work, and too much hesitation.
  5. Point taken. I noticed you have Streets of Rage 4. That’s been sitting on my backlog for a long while. I did a casual playthrough and I really enjoy the game. But I noticed with the new DLC there is a trophy for reaching Wave 30 of Survival, and unlocking moves for all the alternate characters. Not sure how tough these will be.
  6. Most people are on PSNPROFILES. That’s why I only come here every now and then. Why should I bother to post on a forum that gets very little activity as it does? I made only a dozen posts or so over the past several months. There is always the same people. This place isn’t getting any new members. Otherwise the PST Completionist leaderboard would be completely filled up.
  7. Agree. When you make a point that is against the popular opinion, you are deemed a troll or an elitist. Very comical. Here you go: https://forum.psnprofiles.com/topic/108494-dlc-logic/?page=8 A lot of pointless back and forth debating. I think the current system is fine where it is. It may be far from perfect, but it's probably the most balanced system, in contrast to the one we had before where most of any DLC trophy was absurdly common in rarity. But I see you already posted on it, so there was probably no need for me to link this.
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