megabug7 Posted July 13, 2017 Share Posted July 13, 2017 (edited) There is a wealth of information for Final Fantasy XII on the Bestiary, but it's quite fragmented. So I've taken information from various sources and made a list of all the enemies you will encounter in Final Fantasy XII: The Zodiac Age. This list includes the rare game, their locations and the spawn conditions, and whether they are part of the Hunt Club I have added the (dry and rainy) spawn conditions to the Giza Plains section and to the 2 Rare Game who also spawn in that region I've omitted the enemy difficulty rating as that would have required a ton more work to figure out. But I hope this will be useful for you. [spoiler=BESTIARY] Final Fantasy XII BESTIARY This includes every regular enemy in the game. Once a certain number of an enemy has been defeated, an extra page will be unlocked in the enemy's entry giving more detailed information. 78 of these extra entries make up Sage Knowledge, background information on all of Ivalice. The remainder make the collections of Aletap Rumors, A Curious Treasure, Research Notes and The Town Crier. The Dalmasca Sands 1. Cactoid 2. Ichthon 3. Wolf 4. Wild Saurian 5. Cockatrice 6. Gnoma Entite 7. Dive Talon Giza Plains 8. Hyena - (Dry and Rainy) 9. Wooly Gator - (Rainy) 10. Happy Bunny - (Dry) 11. Great Tortoise - (Rainy) 12. Sleipnir - (Dry) 13. Silicon Tortoise - (Rainy) 14. Wildsnake - (Dry) 15. Werewolf - (Dry) 16. Urstrix - (Dry) 17. Storm Elemental - (Rainy) 18. Slaven - (Dry) 19. Mardu Entite - (Rainy) Garamsythe Waterway 20. Dire Rat 21. Baritine Croc 22. Gigantoad 23. Malboro Overking 24. Garchimacera 25. Gespenst 26. Ghost 27. Water Elemental Barheim Passage 28. Steeling 29. Suriander 30. Mimic 31. Zombie 32. Tiny Mimic 33. Skeleton 34. Battery Mimic 35. Specter 36. Tiny Battery 37. Mimeo 38. Flan 39. Skull Defender 40. Bomb 41. Dead Bones Lhusu Mines 42. Vampyr 43. Headless 44. Killer Mantis 45. Dullahan 46. Bug 47. Dark Lord 48. Pandora 49. Gazer Yensan Sandsea 50. Alraune 51. Danbani 52. Axebeak 53. Yens 54. Wyvern 55. Salamand Entite Tomb of Raithwall 56. Seeker 57. Lost Soul 58. Lesser Chimera 59. Zombie Mage 60. Skull Warrior 61. Lich 62. Ragoh 63. Tallow Ozmone Plains 64. Mesmenir 65. Chocobo 66. Wu 67. Zu 68. Viper 69. Zaghnal 70. Hybrid Gator 71. Sylphi Entite Golmore Jungle 72. Panther 73. Treant 74. Hellhound 75. Diresaur 76. Malboro 77. Gargoyle 78. Great Malboro Henne Mines 79. Thunderbug 80. Jelly 81. Tyranorox 82. Hecteyes 83. Gizamaluk 84. Etém 85. Nightmare 86. Necrofiend Paramina Rift 87. White Wolf 88. Twintania 89. Lizard 90. Emperor Aevis 91. Garud 92. Dark Skeleton 93. Slaven Warder 94. Skull Knight 95. Yeti 96. Ice Elemental 97. Wild Onion 98. Leshach Entite Stilshrine of Miriam 99. Redmaw 100. Zombie Warrior 101. Blood Gigas 102. Nightwalker 103. Dragon Aevis 104. Ghoul 105. Darkmare 106. Facer 107. Balloon 108. Miriam Guardian 109. Oiling 110. Miriam Facer 111. Ghast 112. Crystalbug Mosphoran Highwaste 113. Worgen 114. Humbaba 115. Python 116. Ash Wyrm 117. Vulture 118. Clay Golem 119. Slaven Wilder 120. Fire Elemental Salikawood 121. Wyrdhare 122. Pumpkin Head 123. Sprinter 124. Malboro King 125. Antares Phon Coast 126. Silver Lobo 127. Mandragora 128. Iguion 129. Archaeosaur 130. Pyrolisk 131. Piranha 132. Bagoly 133. Air Elemental Tchita Uplands 134. Coeurl 135. Feral Croc 136. Serpent 137. Earth Elemental Sochen Cave Palace 138. Abysteel 139. Imp 140. Striker 141. Pit Fiend 142. Wendigo 143. Zombie Knight 144. Gorgimera 145. Focalor The Feywood 146. Cerberus 147. Deadly Nightshade 148. Mu 149. Mandragora Prince 150. Basilisk 151. Alraune King 152. Behemoth 153. Onion Queen 154. Preying Mantis 155. Pumpkin Star 156. Golem 157. Topstalk 158. Mirrorknight 159. Holy Elemental 160. Tartarus Giruvegan 161. Ose 162. Shadonir 163. Giruveganus 164. Skulwyrm 165. Vivian 166. Forbidden 167. Gargoyle Baron 168. Reaper 169. Mom Bomb 170. Mythril Golem 171. Necrophobe 172. Diakon Entite Ridorana Cataract 173. Deathclaw 174. Cassie The Pharos 175. Abaddon 176. Chimera Brain 177. Bune 178. Magick Pot 179. Reaver 180. Crusader 181. Aeronite 182. Dragon Lich 183. Cataract Aevis 184. Brainpan 185. Purobolos 186. Deidar 187. Mistmare 188. Undin Entite Zertinan Caverns 189. Speartongue 190. Grenade 191. Scythe Mantis 192. Slime 193. Archaeoaevis 194. Bogey 195. Mallicant 196. Shambling Corpse 197. Buer Cerobi Steppe 198. Adamantitan 199. Charybterix 200. Bandercoeurl 201. Shield Wyrm Nabreus Deadlands 202. Emeralditan 203. Leynir 204. Banshee 205. Leamonde Entite 206. Foobar Necrohol of Nabudis 207. Oversoul 208. Babil 209. Elvoret 210. Dark Elemental 211. Zombie Warlock Mark entries Entries on all the marks that the player has hunted, including their hunt rank. 212. Rogue Tomato 213. Atomos 214. Thextera 215. Roblon 216. Flowering Cactoid 217. Braegh 218. Wraith 219. Darksteel 220. Nidhogg 221. Vyraal 222. White Mousse 223. Lindwyrm 224. Ring Wyrm 225. Overlord 226. Wyvern Lord 227. Goliath 228. Marilith 229. Deathscythe 230. Enkelados 231. Deathgaze 232. Croakadile 233. Diabolos 234. Ixtab 235. Piscodaemon 236. Feral Retriever 237. Wild Malboro 238. Vorpal Bunny 239. Catoblepas 240. Mindflayer 241. Fafnir 242. Bloodwing 243. Pylraster Elite Mark entries Entries on all the elite marks the player has hunted, including their hunt rank. Some of these entries are references to previous Final Fantasy games. 244. Chickatrice 245. Cluckatrice 246. Rocktoise 247. Orthros 248. Gil Snapper 249. Trickster 250. Antlion 251. Carrot 252. Gilgamesh 253. Enkidu 254. Behemoth King 255. Ixion 256. Pandaemonium 257. Slyt 258. Fenrir 259. Phoenix 260. Shadowseer 261. Yiazmat Esper entries Entries on all 13 Espers, once they have been defeated. Each entry gives some backstory of the war between the gods and the Espers. 262. Belias 263. Exodus 264. Chaos 265. Cúchulainn 266. Zalera 267. Shemhazai 268. Zeromus 269. Adrammelech 270. Hashmal 271. Famfrit 272. Ultima 273. Mateus 274. Zodiark Boss entries These are entries on bosses the player has defeated. These entries only have one page, but whenever the player defeats a new boss, Montblanc gives the player a reward (except for Omega Mark XII). 275. Firemane 276. Rafflesia 277. Mimic Queen 278. Daedalus 279. Ba'Gamnan 280. Tyrant 281. Demon Wall 282. Hydro 283. Tiamat 284. Earth Tyrant 285. Elder Wyrm 286. Fury 287. Vinuskar 288. Humbaba Mistant 289. King Bomb 290. Hell Wyrm 291. Ahriman 292. Omega Mark XII *** Vossler Edited October 17, 2017 by megabug7 Spelling/clean up Link to comment Share on other sites More sharing options...
megabug7 Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) ...continued [spoiler=BESTIARY2] Rare Game entries A list of all 80 rare monsters, including their number ** donates Hunt Club 293. Aspidochelon** - Cerobi Steppe - Feddik River - Hunt Club sidequest accepted. 40% chance of spawning per entry. 294. Aerieel - Lhusu Mines - Oltam Span - 20% chance of spawning. 295. Thalassinon** - Phon Coast - The Vaddu Strand - Hunt Club sidequest accepted. The player must wait at the highest point for ten seconds. 296. Anubys** - Sochen Cave Palace - Mirror of the Soul - Hunt Club sidequest accepted. The player must enter the Mirror of the Soul via the Falls of Time. 297. Greeden - Dalmasca Estersand - Bank of the Nebra - The player must stay in the Bank of the Nebra area for three minutes without killing any cactoids. 298. Barmuu - Tomb of Raithwall - Royal Passage - The player must build a chain of 12. 299. Bull Croc - Ozmone Plain - The Shred - 20% chance of spawning per entry. 300. Vishno - Pharos - First Ascent - Wellspring Ravel - 4th Flight. - The player must defeat 10 Deidars in the Pharos. 301. Gavial** - Garamsythe Waterway - No. 10 Channel - Hunt Club sidequest accepted. The player must move to the lower westernmost part and wait. 302. Etherian - Cerobi Steppe - The Northsward - The player must defeat all enemies in The Northsward. 303. Wary Wolf - Mosphoran Highwaste - Summit Path - 7% chance of spawning instead of a Worgen 304. Melt** - Henne Mines - Pithead Junction B - Hunt Club sidequest accepted. 50% chance of spawning after flipping the gate switch 305. Kaiser Wolf** - Dalmasca Westersand - Corridor of Sand - Hunt Club sidequest accepted. The player must defeat Lindbur Wolf in the Shimmering Horizons area, and after it has a 40% chance of spawning in the Corridor of Sand area. 306. Cubus - Sochen Cave Palace - Temptation Eluded - The player must defeat all Pit Fiends and Wendigos in the Temptation Eluded area 307. Lindbur Wolf - Dalmasca Westersand - Shimmering Horizons - The player must defeat 20 Wolves in the Dalmasca Westersand. 308. Pineapple - Ogir-Yensa Sandsea - Platform 1 Refinery - 20% chance of spawning. 309. Dreadguard** - Feywood - Walk of Dancing Shadow - Hunt Club sidequest accepted. It has a 40% chance of spawning instead of a Mirrorknight. 310. Bombshell - Lhusu Mines - Lasche Span - 20% chance of spawning. 311. Crypt Bunny - Feywood - Walk of Stolen Truths - The player must defeat all Tartaruses and 6 Cerberuses in the Walk of Stolen Truths area. Afterward, Crypt Bunny has a 20% chance of spawning. 312. Megabomb - Nam-Yensa Sandsea - Demesne of the Sandqueen - The player must build a chain of 21. 313. Spee - Salikawood - Sun-dappled Path - 15% chance of spawning after defeating a Wyrdhare. 314. Matriarch Bomb - Stilshrine of Miriam - Ward of Measure - The player must enter secret passage in Cold Distance on right side. 315. Rain Dancer - Giza Plains (Rainy) - Starfall Field, Warrior's Wash, Toam Hills - 20% chance of spawning during the wet. 316. Ripe Rampager - Dalmasca Estersand - Yardang Labyrinth - 33% chance of spawning per Cactite or Cactoid killed in the Yardang Labyrinth area. 317. Razorfin - Garamsythe Waterway - North Spur Sluiceway - 10% chance of spawning instead of a Ichthon. 318. Killbug** - Ozmone Plain - The Switchback - Hunt Club sidequest accepted. Killbug is found in a huge treasure chest when the game's timer is between :10 and :39 minutes. 319. Apsara - Phon Coast - The Mauleia Strand - The player must defeat 10 Piranhas in the Phon Coast. 320. Minibug - Barheim Passage - East-West Bypass - 20% chance of spawning. 321. Rageclaw** - Salikawood - Piebald Path - Hunt Club sidequest accepted. The player must not defeat any enemies in the Salikawood and wait 60 seconds. 322. Ithuno - Barheim Passage - Special Op Sector 5 - 20% chance being in a certain treasure chest. It looks different than normal treasures. 323. Biding Mantis** - Golmore Jungle - The Needlebrake - Hunt Club sidequest accepted. Game timer must be between :30 and :59 minutes. 324. Kris** - Tchita Uplands - The Highland - Hunt Club sidequest accepted. 40% chance of spawning. 325. Wood Toad - Salikawood - Corridor of Ages - 20% chance of spawning. 326. Dheed** - Mosphoran Highwaste - Skyreach Ridge - Hunt Club sidequest accepted. 40% chance of spawning. 327. Tarasque - Tchita Uplands - Garden of Life's Circle - The player must build a chain of 22 Serpents or Malboro Overkings. 328. Aeros - Ozmone Plain - The Shred - The player must defeat Bull Croc. 329. Grimalkin** - Tchita Uplands - Uazcuff Hills - Hunt Club sidequest accepted. 10% chance of spawning instead of a Coeurl. 330. Terror Tyrant** - Dalmasca Estersand - Broken Sands - Hunt Club sidequest accepted. 40% chance of spawning instead of a Wild Saurian 331. Nekhbet - Dalmasca Estersand - Sand-swept Naze - 20% chance of spawning after defeating a Cockatrice 332. Abelisk** - Ridorana Cataract - Echoes from Time's Garden - Hunt Club sidequest accepted. 30% chance of spawning 333. Glaring Eye - Henne Mines - 10% chance of spawning after defeating a Hecteyes. 334. Dustia - Dalmasca Westersand - Corridor of Sand - Party member must have less than 10% HP 335. Cultsworn Lich - Tomb of Raithwall - Southfall Passage - 20% chance of appearing through the Lich's Divide ability. 336. Ishteen** - Barheim Passage - East-West Bypass, The Zeviah Span - Hunt Club sidequest accepted. Wait. 337. Evil Spirit - The Great Crystal - 5% chance of spawning instead of a Forbidden. 338. Vorres** - Necrohol of Nabudis - Hall of the Ivory Covenant - Hunt Club sidequest accepted. The player must lure a Dark Elemental near the Cloister of Reason entrance. 339. Juggernaut - Feywood - White Magick's Embrace - Game timer must be between :00 and :10 minutes. 340. Negalmuur - Stilshrine of Miriam - Ward of the Sword-King - The player must stay in the Stilshrine of Miriam for thirty minutes and defeat the Darkmare in the Ward of the Sword-King area. 341. Molen - Zertinan Caverns - Hourglass Basin - The player must move into the northernmost part of the area accessible only via hidden passage and wait. 342. Larva Eater - The Great Crystal - The player must defeat all Necrophobes in the area with the Leo Gate Stone, then move between the area with Leo Gate Stone and the Waystone XIV area. 343. Tower - Pharos - Third Ascent - Spire Ravel - 2nd Flight -20% chance of spawning. 344. Arioch** - Nabreus Deadlands - The Slumbermead - Hunt Club sidequest accepted. 40% chance of spawning. 345. Grey Molter - Mosphoran Highwaste - Empyrean Way - Game's timer must be between :10 and :20 minutes. 346. Fideliant - Dalmasca Westersand - The Midfault - 20% chance of spawning. 347. Midgardsormr - Golmore Jungle - Paths of Chained Light - 20% chance of spawning. 348. Crystal Knight** - The Great Crystal - Hunt Club sidequest accepted. The player must move from Way Stone XX to the Sagittarius Gate Switch and back in a clockwise loop. 349. Nazarnir** - Giza Plains (Dry) - Starfall Field - Hunt Club sidequest accepted. 40% chance of spawning instead of a Sleipnir. 350. Grave Lord - Golmore Jungle - The Rustling Chapel - The player must build a chain of 21. 351. Victanir** - Nam-Yensa Sandsea - Yellow Sands - Hunt Club sidequest accepted. 40% chance of spawning. 352. Zombie Lord - The Tomb of Raithwall - Northfall Passage Hunt Club sidequest accepted. Game's timer must be between :00 and :29 minutes. 353. Gemhorn - Lhusu Mines - Site 11 - The player must defeat all enemies in Site 11. 354. Drowned - Garamsythe Waterway - No.4 Cloaca Spur - The player must stay in the Garamsythe Waterway for five minutes. 355. Luxollid - Pharos - Subterra - Umbra - South - The player must defeat Vagrant Soul. 356. Velelu - Nabreus Deadlands - The Fog Mutters - Party member must have less than 20% HP. 357. Vagrant Soul - Pharos - Subterra - Abyssal - North - After Shadowseer is defeated, 25% chance of spawning. 358. Disma** - Lhusu Mines - Site 5; Lhusu Mines - Site 6 South - Hunt Club sidequest accepted. 5% chance of spawning instead of a Dark Lord. 359. Imdugud - Nam-Yensa Sandsea - Withering Shores - The player must defeat all Bagolies in the Withering Shores area, then move onto center of the circular platform and wait. 360. Ancbolder** - Paramina Rift - Karydine Glacier - Hunt Club sidequest accepted. The player must defeat all enemies in the Karydine Glacier. 361. Bull Chocobo** - Ogir-Yensa Sandsea - South Tank Approach - Hunt Club sidequest accepted. 40% chance of spawning. 362. Wendice** - Sochen Cave Palace - Destiny's March - Hunt Club sidequest accepted. The player must defeat 3 Wendigos in the Destiny's March. 363. Skullash** - Phon Coast - Cape Tialan - Hunt Club sidequest accepted. 40% chance of spawning. 364. Anchag - Paramina Rift - Karydine Glacier - The player must defeat all enemies in the Karydine Glacier. 365. Myath** - Stilshrine of Miriam - Ward of Velitation - Hunt Club sidequest accepted. The player must defeat 3 Dragon Aevises in the Ward of Velitation area, then exit and reenter. 366. Bluesang** - Cerobi Steppe - Crossfield - Hunt Club sidequest accepted. 40% chance of spawning. 367. Helvinek - Necrohol of Nabudis - The player must defeat 6 Oversouls in the Necrohol of Nabudis. 368. Avenger** - Pharos - Second Ascent - Station of Ascension - Hunt Club sidequest accepted. The player must defeat all enemies in the Station of Ascension, then enter the Reach of the Damned, and reenter. Edited July 13, 2017 by megabug7 Link to comment Share on other sites More sharing options...
megabug7 Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) ...continued [spoiler=BESTIARY3] 369. Pallicant - Ridorana Cataract - City of Other Days - The player must defeat all enemies in the City of Other Days, leave, then reenter. 370. Alteci** - Zertinan Caverns - The Undershore - Hunt Club sidequest accepted. The player must build a chain of 12. 371. Phyllo - Golmore Jungle - The Branchway - 20% chance of spawning. 372. Urutan Exile - Ogir-Yensa Sandsea - Platform 2 Refinery - The player must defeat 100 Urutan-Yensa in the Ogir-Yensa Sandsea. Humanoid entries These are entries on humanoid enemies the player has defeated. Only enemies will count (red dots on minimap) Killing one that is classed as an ally (green dot) will not. Of those classed as enemies, some are docile so the player must initiate combat. Each entry has a five-page story to unlock, similar to the one-page entries of regular area monsters. The number of required kills listed in game is that needed to unlock only the next page in the set. 373. Seeq 374. Urutan-Yensa 375. Garif 376. Baknamy 377. Bangaa Archadian Empire entries These are entries on members of the Archadian Empire's military that the player has defeated. In practice, this entire section will be completed naturally by the time the player has completed the events at the Pharos. 378. Imperial 379. Judge Ghis 380. Imperial Elite 381. Judge Bergan 382. Imperial Armament 383. Judge Gabranth 384. Doctor Cid *** Vayne *** Vayne Novus *** Sephira *** The Undying Edited October 5, 2017 by megabug7 Link to comment Share on other sites More sharing options...
darkamdusias Posted July 13, 2017 Share Posted July 13, 2017 Awesome list. Thanks for posting this! Link to comment Share on other sites More sharing options...
RoundDice Posted July 13, 2017 Share Posted July 13, 2017 Fantastic job. Might I suggest you separate the Giza monsters to Giza (Dry) and Giza (Rain) to avoid confusion with new players.? Link to comment Share on other sites More sharing options...
megabug7 Posted July 13, 2017 Author Share Posted July 13, 2017 Fantastic job. Might I suggest you separate the Giza monsters to Giza (Dry) and Giza (Rain) to avoid confusion with new players.? I've added (Rainy) or (Dry) after the respective Giza Plains enemies and for the 2 Rare games too Link to comment Share on other sites More sharing options...
deyawu Posted August 5, 2017 Share Posted August 5, 2017 (edited) Regarding Deadguard, I've been 2-zoning for about five hours, looked in both spawn zones and chained almost 400 Mirrorknights and that damn beast still hasn't spawned yet. 40% spawn rate my a**. And yes, I already activated rare trophy hunt quest. Any advice as it's driving me nuts! EDIT: either I'm an idiot or the game glitched on me. I gave up on that bastard and chase few more rares. And all of the sudden, Deadguard show up in my bestiary. And I swear it wasn't there before. Edited August 5, 2017 by deyawu Link to comment Share on other sites More sharing options...
GrieverLioness Posted September 15, 2017 Share Posted September 15, 2017 Thanks for taking the time to do this. My one suggestion, is that it would be more useful if the rare game was sorted into areas too. I was using another site to find them, but it would be easier to work through a checklist by location. Link to comment Share on other sites More sharing options...
megabug7 Posted September 15, 2017 Author Share Posted September 15, 2017 (edited) As requested: Hunts by Location [spoiler=HUNTLOC] Hunts By Location Cerobi Steppe Aspidochelon** - Cerobi Steppe - Feddik River - Hunt Club sidequest accepted. 40% chance of spawning per entry. Etherian - Cerobi Steppe - The Northsward - The player must defeat all enemies in The Northsward. Bluesang** - Cerobi Steppe - Crossfield - Hunt Club sidequest accepted. 40% chance of spawning. Lhusu Mines Aerieel - Lhusu Mines - Oltam Span - 20% chance of spawning. Bombshell - Lhusu Mines - Lasche Span - 20% chance of spawning. Gemhorn - Lhusu Mines - Site 11 - The player must defeat all enemies in Site 11. Disma** - Lhusu Mines - Site 5; Lhusu Mines - Site 6 South - Hunt Club sidequest accepted. 5% chance of spawning instead of a Dark Lord. Phon Coast Thalassinon** - Phon Coast - The Vaddu Strand - Hunt Club sidequest accepted. The player must wait at the highest point for ten seconds. Apsara - Phon Coast - The Mauleia Strand - The player must defeat 10 Piranhas in the Phon Coast. Skullash** - Phon Coast - Cape Tialan - Hunt Club sidequest accepted. 40% chance of spawning. Sochen Cave Palace Anubys** - Sochen Cave Palace - Mirror of the Soul - Hunt Club sidequest accepted. The player must enter the Mirror of the Soul via the Falls of Time. Cubus - Sochen Cave Palace - Temptation Eluded - The player must defeat all Pit Fiends and Wendigos in the Temptation Eluded area Wendice** - Sochen Cave Palace - Destiny's March - Hunt Club sidequest accepted. The player must defeat 3 Wendigos in the Destiny's March. Dalmasca Estersand Greeden - Dalmasca Estersand - Bank of the Nebra - The player must stay in the Bank of the Nebra area for three minutes without killing any cactoids. Ripe Rampager - Dalmasca Estersand - Yardang Labyrinth - 33% chance of spawning per Cactite or Cactoid killed in the Yardang Labyrinth area. Nekhbet - Dalmasca Estersand - Sand-swept Naze - 20% chance of spawning after defeating a Cockatrice Terror Tyrant** - Dalmasca Estersand - Broken Sands - Hunt Club sidequest accepted. 40% chance of spawning instead of a Wild Saurian Dalmasca Westersand Kaiser Wolf** - Dalmasca Westersand - Corridor of Sand - Hunt Club sidequest accepted. The player must defeat Lindbur Wolf in the Shimmering Horizons area, and after it has a 40% chance of spawning in the Corridor of Sand area. Lindbur Wolf - Dalmasca Westersand - Shimmering Horizons - The player must defeat 20 Wolves in the Dalmasca Westersand. Dustia - Dalmasca Westersand - Corridor of Sand - Party member must have less than 10% HP Fideliant - Dalmasca Westersand - The Midfault - 20% chance of spawning. Tomb of Raithwall Barmuu - Tomb of Raithwall - Royal Passage - The player must build a chain of 12. Cultsworn Lich - Tomb of Raithwall - Southfall Passage - 20% chance of appearing through the Lich's Divide ability. Zombie Lord - The Tomb of Raithwall - Northfall Passage Hunt Club sidequest accepted. Game's timer must be between :00 and :29 minutes. Ozmone Plain Bull Croc - Ozmone Plain - The Shred - 20% chance of spawning per entry. Killbug** - Ozmone Plain - The Switchback - Hunt Club sidequest accepted. Killbug is found in a huge treasure chest when the game's timer is between :10 and :39 minutes. Aeros - Ozmone Plain - The Shred - The player must defeat Bull Croc. Pharos Vishno - Pharos - First Ascent - Wellspring Ravel - 4th Flight. - The player must defeat 10 Deidars in the Pharos. Avenger** - Pharos - Second Ascent - Station of Ascension - Hunt Club sidequest accepted. The player must defeat all enemies in the Station of Ascension, then enter the Reach of the Damned, and reenter. Tower - Pharos - Third Ascent - Spire Ravel - 2nd Flight -20% chance of spawning. Luxollid - Pharos - Subterra - Umbra - South - The player must defeat Vagrant Soul. Vagrant Soul - Pharos - Subterra - Abyssal - North - After Shadowseer is defeated, 25% chance of spawning. Garamsythe Waterway Gavial** - Garamsythe Waterway - No. 10 Channel - Hunt Club sidequest accepted. The player must move to the lower westernmost part and wait. Razorfin - Garamsythe Waterway - North Spur Sluiceway - 10% chance of spawning instead of a Ichthon. Drowned - Garamsythe Waterway - No.4 Cloaca Spur - The player must stay in the Garamsythe Waterway for five minutes. Mosphoran Highwaste Wary Wolf - Mosphoran Highwaste - Summit Path - 7% chance of spawning instead of a Worgen Dheed** - Mosphoran Highwaste - Skyreach Ridge - Hunt Club sidequest accepted. 40% chance of spawning. Grey Molter - Mosphoran Highwaste - Empyrean Way - Game's timer must be between :10 and :20 minutes. Henne Mines Melt** - Henne Mines - Pithead Junction B - Hunt Club sidequest accepted. 50% chance of spawning after flipping the gate switch Glaring Eye - Henne Mines - 10% chance of spawning after defeating a Hecteyes. Feywood Dreadguard** - Feywood - Walk of Dancing Shadow - Hunt Club sidequest accepted. It has a 40% chance of spawning instead of a Mirrorknight. Juggernaut - Feywood - White Magick's Embrace - Game timer must be between :00 and :10 minutes. Crypt Bunny - Feywood - Walk of Stolen Truths - The player must defeat all Tartaruses and 6 Cerberuses in the Walk of Stolen Truths area. Afterward, Crypt Bunny has a 20% chance of spawning. Nam-Yensa Sandsea Megabomb - Nam-Yensa Sandsea - Demesne of the Sandqueen - The player must build a chain of 21. Victanir** - Nam-Yensa Sandsea - Yellow Sands - Hunt Club sidequest accepted. 40% chance of spawning. Imdugud - Nam-Yensa Sandsea - Withering Shores - The player must defeat all Bagolies in the Withering Shores area, then move onto center of the circular platform and wait. Ogir-Yensa Sandsea Pineapple - Ogir-Yensa Sandsea - Platform 1 Refinery - 20% chance of spawning. Bull Chocobo** - Ogir-Yensa Sandsea - South Tank Approach - Hunt Club sidequest accepted. 40% chance of spawning. Urutan Exile - Ogir-Yensa Sandsea - Platform 2 Refinery - The player must defeat 100 Urutan-Yensa in the Ogir-Yensa Sandsea. Salikawood Spee - Salikawood - Sun-dappled Path - 15% chance of spawning after defeating a Wyrdhare. Rageclaw** - Salikawood - Piebald Path - Hunt Club sidequest accepted. The player must not defeat any enemies in the Salikawood and wait 60 seconds. Wood Toad - Salikawood - Corridor of Ages - 20% chance of spawning. Stilshrine of Miriam Matriarch Bomb - Stilshrine of Miriam - Ward of Measure - The player must enter secret passage in Cold Distance on right side. Negalmuur - Stilshrine of Miriam - Ward of the Sword-King - The player must stay in the Stilshrine of Miriam for thirty minutes and defeat the Darkmare in the Ward of the Sword-King area. Myath** - Stilshrine of Miriam - Ward of Velitation - Hunt Club sidequest accepted. The player must defeat 3 Dragon Aevises in the Ward of Velitation area, then exit and reenter. Giza Plains Rain Dancer - Giza Plains (Rainy) - Starfall Field , Warrior's Wash, Toam Hills - 20% chance of spawning during the wet. Nazarnir** - Giza Plains (Dry) - Starfall Field - Hunt Club sidequest accepted. 40% chance of spawning instead of a Sleipnir. Barheim Passage Minibug - Barheim Passage - East-West Bypass - 20% chance of spawning. Ithuno - Barheim Passage - Special Op Sector 5 - 20% chance being in a certain treasure chest. It looks different than normal treasures. Ishteen** - Barheim Passage - East-West Bypass, The Zeviah Span - Hunt Club sidequest accepted. Wait. Golmore Jungle Biding Mantis** - Golmore Jungle - The Needlebrake - Hunt Club sidequest accepted. Game timer must be between :30 and :59 minutes. Midgardsormr - Golmore Jungle - Paths of Chained Light - 20% chance of spawning. Grave Lord - Golmore Jungle - The Rustling Chapel - The player must build a chain of 21. Phyllo - Golmore Jungle - The Branchway - 20% chance of spawning. Tchita Uplands Kris** - Tchita Uplands - The Highland - Hunt Club sidequest accepted. 40% chance of spawning. Tarasque - Tchita Uplands - Garden of Life's Circle - The player must build a chain of 22 Serpents or Malboro Overkings. Grimalkin** - Tchita Uplands - Uazcuff Hills - Hunt Club sidequest accepted. 10% chance of spawning instead of a Coeurl. Ridorana Cataract Abelisk** - Ridorana Cataract - Echoes from Time's Garden - Hunt Club sidequest accepted. 30% chance of spawning Pallicant - Ridorana Cataract - City of Other Days - The player must defeat all enemies in the City of Other Days, leave, then reenter. The Great Crystal Evil Spirit - The Great Crystal - 5% chance of spawning instead of a Forbidden. Larva Eater - The Great Crystal - The player must defeat all Necrophobes in the area with the Leo Gate Stone, then move between the area with Leo Gate Stone and the Waystone XIV area. Crystal Knight** - The Great Crystal - Hunt Club sidequest accepted. The player must move from Way Stone XX to the Sagittarius Gate Switch and back in a clockwise loop. Necrohol of Nabudis Vorres** - Necrohol of Nabudis - Hall of the Ivory Covenant - Hunt Club sidequest accepted. The player must lure a Dark Elemental near the Cloister of Reason entrance. Helvinek - Necrohol of Nabudis - The player must defeat 6 Oversouls in the Necrohol of Nabudis. Zertinan Caverns Molen - Zertinan Caverns - Hourglass Basin - The player must move into the northernmost part of the area accessible only via hidden passage and wait. Alteci** - Zertinan Caverns - The Undershore - Hunt Club sidequest accepted. The player must build a chain of 12. Nabreus Deadlands Arioch** - Nabreus Deadlands - The Slumbermead - Hunt Club sidequest accepted. 40% chance of spawning. Velelu - Nabreus Deadlands - The Fog Mutters - Party member must have less than 20% HP. Paramina Rift Ancbolder** - Paramina Rift - Karydine Glacier - Hunt Club sidequest accepted. The player must defeat all enemies in the Karydine Glacier. Anchag - Paramina Rift - Karydine Glacier - The player must defeat all enemies in the Karydine Glacier. Edited September 15, 2017 by megabug7 Link to comment Share on other sites More sharing options...
GrieverLioness Posted September 15, 2017 Share Posted September 15, 2017 I did not expect you to get back to my reply so quickly. Thanks for this, it is genuinely really handy. You're a star! Link to comment Share on other sites More sharing options...
megabug7 Posted September 16, 2017 Author Share Posted September 16, 2017 No problem Link to comment Share on other sites More sharing options...
Faki Posted September 22, 2017 Share Posted September 22, 2017 Can someone clearify something for me as i'm quickly approaching the finishing-parts for the plat. How many monsters from the bestiary aren't in the trials? Cause they count right? Link to comment Share on other sites More sharing options...
Cetra Posted September 22, 2017 Share Posted September 22, 2017 Can someone clearify something for me as i'm quickly approaching the finishing-parts for the plat. How many monsters from the bestiary aren't in the trials? Cause they count right? They do count but are only about 50% of the total amount. And normally you get less because a) you won't search for certain ones and b) have some of them already. Link to comment Share on other sites More sharing options...
mcolwander90 Posted October 4, 2017 Share Posted October 4, 2017 This has been really helpful, thank you! I'm almost done with this bestiary. Just need 11 more that cannot be found in Trial. Everything else, I'll try to get in Trial. Almost done with this platinum Link to comment Share on other sites More sharing options...
AzureAragami Posted February 2, 2018 Share Posted February 2, 2018 No problem Hello! sorry for necroing this thread... Do you mind if I share your information on steam? obviously giving you the proper credit you deserve. Link to comment Share on other sites More sharing options...
megabug7 Posted February 2, 2018 Author Share Posted February 2, 2018 Hello! sorry for necroing this thread... Do you mind if I share your information on steam? obviously giving you the proper credit you deserve. I replied to your pm(s), and sure no problem Link to comment Share on other sites More sharing options...
AzureAragami Posted February 2, 2018 Share Posted February 2, 2018 I replied to your pm(s), and sure no problem Once again I thank you! Link to comment Share on other sites More sharing options...
megabug7 Posted February 4, 2018 Author Share Posted February 4, 2018 Once again I thank you! No problem Link to comment Share on other sites More sharing options...
Franpancho Posted February 22, 2018 Share Posted February 22, 2018 Thank you so much! Link to comment Share on other sites More sharing options...
Bestile Posted February 23, 2018 Share Posted February 23, 2018 Thank you... Just, thank you. This gave me so much trouble in the original version and I was not looking forward to dealing with it a second time around. Using your guide helped me make the most of my first trips in each area. When the end game came around all I had left were a few rare ones and some big'uns that were to powerful to take on when I first ran into them. Link to comment Share on other sites More sharing options...
Maaso Posted March 22, 2018 Share Posted March 22, 2018 Is rainy weather in the Giza Plains a rare thing, or something else I have to wait until later in the game to experience? Link to comment Share on other sites More sharing options...
megabug7 Posted April 8, 2018 Author Share Posted April 8, 2018 Is rainy weather in the Giza Plains a rare thing, or something else I have to wait until later in the game to experience? The Giza Plains have a unique weather cycle that affects the area's geography. The weather begins cycling when the player enters Eruyt Village and is tasked to find the lost viera, Mjrn, in Henne Mines. The weather cycles are based on the in-game clock: 1 hour of rain followed by 2 hours of dry. Link to comment Share on other sites More sharing options...
nopantsx Posted October 3, 2018 Share Posted October 3, 2018 Amazing list. Gotta thank you, good sir! Link to comment Share on other sites More sharing options...
megabug7 Posted October 7, 2018 Author Share Posted October 7, 2018 Amazing list. Gotta thank you, good sir! You're welcome Link to comment Share on other sites More sharing options...
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