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Batman: Arkham Knight ~ Trophy Guide and Roadmap


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Not a registered member? Got any questions, suggestions, or concerns about the guide? Then why not join the forums today! This guide is only intended to be used by Playstationtrophies.org, and cannot be copied or rephrased in any way. If you find this guide posted elsewhere, then please contact the guide writers (TheManUtdFan) and/or (Harry94_) and let them know. Thank you.

 

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  • Estimated trophy difficulty: 5/10 (Platinum Difficulty Rating) (Less for experienced players and/or if you have Scarecrow DLC)
  • Offline trophies: 65 (62 (B), 1 (S), 1 (G), 1 (P))    
  • Online trophies: 0
  • Approximate amount of time to Platinum: 50-75 hours (Depending on using a guide for Riddler) (Estimated Time to Platinum)
  • Minimum number of playthroughs: 2
  • Number of missable trophies: None
  • Glitched trophies: Blunt Trauma
  • Does difficulty affect trophies?: New Game Plus is automatically on Knightmare difficulty.
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: No Cheats

 

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Welcome to the curtain call of Rocksteady's Arkham trilogy. It's one year after the massive events of Arkham City. Scarecrow has managed to unite all of the major villains in a plot against both Gotham and Batman, and introduces a new foe, the titular Arkham Knight. However, Batman is not alone, teaming up with Nightwing, Robin and more to create the biggest cast yet. Finally, for the first time ever in the Arkham games, you'll be able to use the Batmobile.

 

There are a lot of trophies, but you'll get most just from the story and side missions, and the rest are for misc actions and for completing AR challenges. You may be pleased to hear that there is no challenge mode- while a few combat and predator challenges appear in the AR section, they are nowhere near as many or as hard, so the plat will be a lot easier than the predecessors. There are a lot of side missions however alongside a decently lengthen story which will take up a lot of time, especially the Riddler challenges and trophies. Overall, if you platted any of the previous games, you should have very little trouble adding this plat to your collection.

 

The game is mostly stable, but as mentioned in the overview, there is one glitched trophy. If it glitches, the only thing you can do is do them all again, but this isn't too much trouble as you won't need to start a new game or anything. You also don't have to worry too much about backing up your saves, as the game does this for you (hold :l1: on the save list to see back ups), so if you get a rare bug, you will be fairly safe. In all of my playthroughs, I've had just one bug, but quitting and reloading fixed it for me. A bug that has popped up a lot is getting a 'secure area to continue' message when there are no enemies to be found. There is no real fix yet except for going around doing other stuff and checking back later. If this prevents you from obtaining a Riddler trophy, you may need to obtain it in NG+ then return to normal mode to complete the associated side quest (if back-ups don't fix the issue).

 

Note: Unlike most other PS4 games, trophies in Arkham Knight take a while to pop as opposed to instantly. If you don't receive a trophy straight away, don't worry as it should come soon.

 

 

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Step 1: Complete the Main Story Missions

 

First off, just play through the story on normal. You can play on easy and still unlock NG+, but it's best to start on normal so you're not too unprepared for it. If you want, you can do side missions whenever you unlock them or can, but this is not required as they are available at any time. The game isn't that hard on normal, although the combat and predator scenarios may require some getting used to for new players, and the Batmobile battles can be a little annoying, especially before you've gotten used to it. Focus your upgrades on the ones relating to combat, the Batmobile and the suit, especially health upgrades, as these will help the most in the later stages of the game and New Story+. Also, make sure to upgrade disrupt mines for the Riddler trophies later. The puzzles within the story aren't bad either. In short, just relax and have fun playing the story.

 

Upon completing Step 1, you will earn:

 

(B)(H)

A Battle Within

 

 

(B)(H)

A Heart Broken in Two

 

 

(B)(H)

As the Crow Flies

 

 

(B)(H)

Be Not Afraid

 

 

(B)(H)

Brotherhood of the Fist

 

 

(B)(H)

Dark Wings Fly Away in Fear

 

 

(B)(H)

Fear of Success

 

 

(B)(H)

Living Hell

 

 

(B)(H)

Master of Fear

 

 

(B)(H)

Strange Deadfellows

 

 

(B)(H)

Who Rules The Night

 

 

(B)

The Frequency of Fear

 

 

(B)

City of Fear

 

 

(B)

Trail of Fear

 

 

(B)

No Man's Land

 

 

(B)

Fear of Faith

 

 

(B)

Journey into Knight

 

 

(B)

Judgment Day

 

 

(B)

Creature of the Night
 
 

(B)

With a Vengeance!
 

Step 2: Complete the Most Wanted Side Missions, Complete The Riddler's Challenges

 

After you have finished the story, you will be able to free roam. Now is the time to complete all of the Most Wanted side missions, of which there are 14 in total. You'll get intel for some locations, while others you will need to find yourself. See the guide for tips and maps on finding these. You should save at least the Riddler trophies for last (the trials are pretty quick and net you quite a few trophies), as it will require a lot of time and work. When you have completed all of the side missions, activate the additional ending. You'll also be able to do this at 7 side missions complete but this will not yield the full ending (although you can still do it early, you'll again return to free roam).

 

Upon completing Step 2, you will earn:

(B)(H)

Angel in the Dark
 

(B)(H)

Dark Allegiances
 

(B)(H)

Days of Fire
 

(B)(H)

Double Jeopardy
 

(B)(H)

The Riddle Factory
 

(G)(H)

Knightfall
 

(B)(H)

The Cult
 

(B)(H)

Riddle Me That
 

(B)(H)

Scar of the Bat
 

(B)(H)

Touch of Death
 

(B)

Streets of Gotham
 

(B)

The Road Home
 

(B)

Jekyll & Hyde
 

(B)

Death of Innocents
 

(B)

The Road to Hell
 

(B)

The Monster Machine
 

(B)

The Primal Riddle
 

(B)

The Burning Question
 

(B)

The Cat and the Bat
 

(B)

Riddler on the Rampage
 

(B)

Lethal Pursuits
 

(B)

Pieces of the Puzzle
 

(B)

Nine Lives
 

(B)

Gates of Gotham
 

(B)

Gotham Underground
 

(B)

Death by Design
 

(B)

Cold World
 

Step 3: AR Challenges and Misc trophies

 

Next you should tackle the AR challenges. Some you may need to unlock by doing certain actions, but you should have done most already. Some of them are a bit out of your way to unlock, but they are easy to unlock once you know what to do. Also it's worth noting that if you have any of the DLC, any new challenges also count towards the 69 stars so you can skip any you struggle with. If you have the 1989 Batmobile, also use it wherever possible to kill two birds with one stone. Also take this opportunity to clean up any misc trophies mentioned below so you don't have to worry about them in New Game Plus.

 

Upon completing Step 3, you will earn:

(B)

A Leap of Faith
 

(B)

Absolution
 

(B)

Blunt Trauma
 

(B)

Brutality 101
 

(B)

Choice of Weapons
 

(B)

Cycle of Violence
 

(B)

Death and Glory
 

(B)

Dirty Tricks
 

(B)

Fortunate Son
 

(B)

Gotham After Midnight
 

(B)

Point of Impact
 

(B)

Run Through the Jungle
 

(B)

Savage Metal
 

(B)

Seduction of the Gun
 

(B)

Sins of Youth
 

(B)

The Real Deal
 

Step 4: New Game +

 

Finally, go into New Game+. This is set on Knightmare difficulty, where the enemies are extremely tough and you don't see counter icons. This is the hardest part of the game, but since you have an upgraded Batman, it isn't so bad. For more tips, see the guide.

Congrats on your plat!

 

Upon completing Step 4, you will earn:

(S)(H)

The Long Halloween
 

(P)

I AM the Batman!
Edited by Viper
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I AM the Batman! (P)

Reclaim your city.

 

I AM VENGEANCE, I AM THE NIGHT, I AM BATMAN!

 

 

26b.jpg  A Battle Within (B) (H) :tagstory:

Fight for your sanity.

 

Story related and cannot be missed.

 

Spoiler

This takes place on the first giant blimp. You'll come to a large room where a large group of enemies are holding Simon Stagg. You'll need to swoop down and take them all out, being wary of the knife brute who can be dangerous. After you have defeated them all, talk to Simon. Things will take a turn for the weird, and you'll soon need to start punching the enemies around you. After resisting strangulation, you'll find you were hallucinating and the militia has escaped with Stagg.

 

 

9cf.jpg  A Heart Broken in Two (B) (H) :tagstory:

Secure the secret base.

 

Story related and cannot be missed.

 

Spoiler

The secret base is the movie studios that Harley invades in the story. There are 3 people you need to save, one from a predator scenario, one from combat and one from a puzzle type room where you must use Robin to defuse all of the bombs without getting spotted. After you do this, you will need to apprehend Harley. When you have done this, you must return to the cells where you get a series of cutscenes until you get this.

 

 

d25.jpg  A Leap of Faith (B)

Complete 8 different jumps over 100 meters.

 

You need to complete 8 different jumps over 100m. There are ramps spread throughout Gotham City which you can use to jump with the Batmobile. Do note, that to get a decent distance, you will want to fully upgrade the afterburner on the batmobile. We have included the locations of 16 jumps that you can get over 100m with (they can be found in the video linked below). There is no way to tell how far you went in the jump either; you can only use a waypoint for reference but even that isn't perfect because it'll measure metres below you etc., so to be sure, do the same jump a couple of times.

 

 

 

d1f.jpg  Absolution (B)

Achieve 69 Stars in AR Challenges.

 

AR Challenges are the next closest thing to the challenges from the previous games. While there are a few traditional combat and predator challenges, other challenges also exist in the form of Batmobile Races, battles or hybrids of both. You can access these either from the main menu, or they are dotted around the map (hold :left: ingame to choose one to get a waypoint for). We recommend you just do them on the main menu to save travelling to each one.

 

There are a total of 23 challenges, meaning you will have to get 3 stars in each. However, if you have the Scarecrow Nightmare challenges that should be included as a code in every new PS4 copy, these also count towards the 69. Therefore, you can safely skip up to 9 stars depending on how many you can get from the Scarecrow challenges, which can be very beneficial. There is more, unannounced DLC that may include challenges as well, which will not doubt count towards the 69 stars. The challenges are broken down as follows:

  • Combat- 12 Stars
  • Predator- 12 Stars
  • Batmobile Race- 15 Stars+12 DLC
  • Batmobile Combat- 12 Stars
  • Batmobile Hybrid- 18 Stars
  • Scarecrow (DLC)- 9 Stars
  • Total- 90 Stars

Also note that you'll need to perform tasks before some of these are unlocked. For a guide on both unlocking and completing these, click here.

 

 

209.jpg  Angel in the Dark (B) (H)

Complete the trials and prove you are a worthy successor.

 

You'll get a message from Alfred about a burning bat symbol being spotted on a rooftop. Upon reaching it, you'll find Azrael, who offers to prove himself as a successor if the need arises. You'll take control of him and will be required to defeat some enemies without being hit once. Luckily, his moves are very similar so you shouldn't struggle using him. After the first one, there are 3 more. You may get intel, but you can also find them yourself. See the video below for locations. The enemies also get harder. Since you can't get hit, play it safe by jumping around everywhere. Use a takedown when you can (:circle:+:triangle:) to get rid of the tougher enemies.

 

When you have got past all of the trials, you will need to go to the clocktower to investigate more. You'll need to find suspicious symbols in Azrael's memories. These occur at (approximately) the start, 5:54, 16:44, 28:93 and 41:32. After a cutscene, you'll take control of Azrael, pick up the sword and make a choice. Either way you'll get the trophy when the side mission has ended.

 

 

 

61c.jpg  As the Crow Flies (B) (H) :tagstory:

Escape from ACE Chemicals.

 

Story related and cannot be missed.

 

Spoiler

After rescuing all of the workers, you'll need to head to the central chamber to stop the gas explosion that Scarecrow is planning. You'll need to slowly remove canisters and move them. Soon enough you'll get a scene then will take part in a flashback controlling Gordon. Afterwards, you'll need to use the Batmobile to escape.

 

 

ac9.jpg  Be Not Afraid (B) (H) :tagstory:

Win the war for Gotham.

 

Story related and cannot be missed.

 

Spoiler

Late into the game, the GCPD will come under attack by around 40-50 drones. This is probably the hardest part in the game as far as the Batmobile battles are concerned. Take your time, dodge all shots and shoot all missiles aimed at you, and you should be fine. If you still have upgrade points available, you should put them into Batmobile upgrades if you're struggling. Once you've completed the fight, you'll get this.

 

 

715.jpg  Blunt Trauma (B) :tagglitched:

Perform every type of predator takedown.

 

GLTCHED

 

Important Note: Make sure you do these challenges in free roam! Don't access the AR challenges from the main menu and do the takedowns, as for some reason, it doesn't seem to count there.

 

This trophy might not unlock after you do all of them. Nobody is sure why, but it might just be the game has trouble registering them. If this happens, just go through them all again and it should unlock.

 

There are a total of 21 different predator moves that you need to complete at least once to unlock the trophy. The game has 17 listed combat moves in the predator section, but there is more than that. This video shows all the ones you need to do, and whereabouts you can do each one. I completed the fight after each one, but I do not think this is a required thing to do. Do note, that this trophy might not unlock even after doing them all. If this happens, simply go through them again.

 

  • Inverted Takedown
  • Ceiling Takedown
  • Fear Multi-Takedown
  • Vent Takedown
  • Environment Takedown
  • Silent Takedown
  • Knockout Smash
  • Smoke Pellet Takedown
  • Window Takedown
  • Glide Kick
  • Takedown From Above
  • Drop Attack
  • Line Launcher Takedown
  • Wooden Wall Takedown
  • Corner Takedown
  • Perched Takedown
  • Floor Grate Takedown
  • Ledge Takedown
  • Grappel Boost Takedown
  • Ceiling Grate Takedown (From Above)
  • Ceiling Grate Takedown (From Below)

 

Edited by Viper
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6d0.jpg  Brotherhood of the Fist (B) (H) :tagstory:

Return of the Dynamic Duo.

 

Story Related and cannot be missed.

 

Spoiler

This trophy unlocks at some point in the Studio Base, after a fight alongside Robin. You should know how Dual Play works by now, and Robin is no different. There's also a 'Dual predator' where you can spot enemies for each other and take out enemies simultaneously.

 

 

fde.jpg  Brutality 101 (B)

Perform 15 different combat moves in one FreeFlow.

 

There are 30 available combat moves in the game that you can choose from. For the trophy, you need to complete 15 different moves in one combo. First thing you want to do is load up the AR challenge called "Gotham Knights". You will need to progress through the story to unlock certain moves, and you will need to buy certain ones as well from. We highly recommend you save this for one of the later trophies when you have all the gadgets, upgrades etc.

 

Here is a full list of all 30 moves in the game. You can pick and choose whichever ones you want. Copying mine specifically in the video won't help much, as you want to do specific moves depending on where enemies are.

 

  1. Counter - :triangle:
  2. Strike - :square:
  3. Cape Stun - :circle:
  4. Super Stun - :circle: :circle:  :circle:
  5. Charged Super Stun - Hold :circle:
  6. Redirect - :ls: + :cross: :cross: (Towards an Enemy) 
  7. Aerial Juggle - :circle: :circle:  :circle: :square:
  8. Batclaw Slam - :l2: + :triangle: :square:
  9. Blade Dodge Takedown - :ls: Away + :triangle: (Hold) / (Release)
  10. Batclaw Super Stun - :l2: + :triangle: :circle:
  11. Ground Takedown - :r2: + :square: (On a Downed Enemy)
  12. Aerial Attack - :circle: :cross:  :cross:
  13. Quick Batarang - :l2:
  14. Quick Freeze Bomb - :r2: + :r2:
  15. Electrical Charge - :l2: + :circle:
  16. Quick Explosive Gel - :l2: + :square:
  17. Environmental Takedown - :cross: + :square:
  18. Beat Down - :circle: :square: :square:  :square:
  19. Combat Pick Up - :r2: + :circle:
  20. Weapon Steal - :square: + :cross:
  21. Special Combo Batarang - Hold :l2: (With Full Combo Meter)
  22. Special Combo Freeze Blast - :r2: + hold :r2: (With Full Combo Meter)
  23. Special Combo Explosive Gel - Hold :l2: + :square: (With Full Combo Meter)
  24. Special Combo Takedown - :circle: + :triangle: (With Full Combo Meter)
  25. Special Combo Electrical Charge - Hold :l2: + :circle: (With Full Combo Meter)
  26. Special Combo Batclaw - Hold :l2: + :triangle: (With Full Combo Meter)
  27. Special Combo Multi Ground Takedown - :cross: + :circle: (With Full Combo Meter)
  28. Special Combo Disarm and Destroy - :square: + :triangle: (With Full Combo Meter)
  29. Batmobile Assisted Takedown - :cross: + :square: (With Batmobile Nearby)
  30. Tag Team Takedown - :l1: (With an ally nearby)

 

 

Alternatively, Savenger has alerted us to a better place to get this right near the end of the game, in a section where you face one enemy who is invincible other than performing a specific action. Of course, you only have one opportunity per playthrough to do this. See the spoiler below for more details.

Spoiler

 

Savenger said:
The easiest place to get Brutality 101 is right at the end of the game where you have to 'put the Joker away in his box'.

 

He has unlimited health; you have nobody else to worry about breaking your streak and by continually beating on him with square while he is on the ground, you can buy time to plan your next move or even look away from the screen at some notes. The streak will continue indefinitely until you pick him up.

 

Once you don't accidentally lock him into the box, you have ideal conditions to do this trophy with the least hassle. Should help this struggling with this one.


 

d10.jpg  Choice of Weapons (B)

Use all five Batmobile weapons successfully in one tank battle.

 

The five Batmobile weapons are the Vulcan (:r1:), 60mm rounds (:r2:), Missile Barrage (:square:), Virus (:triangle:) and EMP (:circle:). The first 2 can be used whenever in a fight, and the last three require charging of the special weapons bar. You get the first three very early on, and you unlock the last two during the story. You have a choice between a weapon or a general power upgrade, but you'll get everything eventually either way. Once you have them all, it isn't that difficult to get this provided there are enough enemies. You'll do the basic ones easily but you'll need to fill a bar at least 3 times to use all the other ones. Make sure you use it ASAP so you don't end up wasting bars later. This will pop after you finish the battle.

 

 

 

777.jpg  City of Fear (B) :tagstory:

Defend the assault on your ally's fortress.

 

Story Related and cannot be missed.

 

Spoiler

After returning to the airship and leaving again, you'll need to find another plant for Ivy. This will involve going underground. You'll need to navigate through a few basic Batmobile puzzles, but nothing too drastic. When you finally reach the plant, you'll return to the surface just in time to take part in a drone battle. There are a ton of enemies, but luckily as long as you stay in the churchyard, you'll get a helping hand from Ivy's plant every so often. As long as you use the Batmobile skills you should have obtained by now, you shouldn't have much trouble; just remember to dodge dodge dodge.

 

 

c38.jpg  Cold World (B) :tagstory:

Destroy the first weapons cache in Gotham City.

 

Story Related and cannot be missed.

 

Spoiler

At some point about a third into the story, you'll need to rendezvous with Nightwing, who'll tell you about the weapon cache. To find it, you'll need to place a tracker on the marked van then alert the driver so they'll drive away. You'll then need to tail them until they reach the cache. When you get there, you'll need to do a predator encounter on top of the building. Once this is done, you'll need to enter the building, interrogate Penguin and then take out all of the guards alongside Nightwing (be careful of the weapon crates). After you've defeated them all, go inside the vault, place the explosive gel, shut the vault and blow it. You'll get the trophy soon after you escape.

 

 

11b.jpg  Creature of the Night (B) :tagstory:

Freedom of the city.

 

Story Related and cannot be missed.

 

Spoiler

You'll need to destroy radars and a missile launcher on Founders Island in order for you and your vehicles to be safe there. You'll need to destroy two radars, then complete a predator encounter on a roof with the missile launcher. You'll then need to go into the control room, where you must defeat some cobra tanks with the Batmobile. Later, the Arkham Knight with many enemies will enter. You'll automatically be in the vents above. Drop down at any point and fight, eventually you'll get a cutscene. Finish off the enemies, and return to the Batmobile to destroy the launcher from the vantage point. You'll get the trophy soon after.

 

 

767.jpg  Cycle of Violence (B)

Use 100 Quick Gadgets while in free flow combat.

 

Any gadget used in freeflow counts for this, and this is cumulative. To use a gadget, press :l2: and either :triangle: (Batclaw), :circle: (Electrical Charge), :square: (Explosive Gel) or just :l2: (Batarang) or :r2::r2: (Freeze Blast) Trophy will unlock when you have done this 100 times. 

Edited by Viper
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bc4.jpg  Dark Allegiances (B) (H)

Apprehend Scarecrow's senior commander.

 

To face off against Scarecrow's senior commander, you must destroy all of the mines, and shut down all of the checkpoints and watchtowers. You'll then need to travel to Miagani Island to take part in a closed tank battle. The enemies will be Cobra tanks and a massive tank driven by the commander. First, take out the Cobra tanks one of a time by sneaking behind them and firing when locked on. When they are all dealt with, focus on the large tank. It can take damage anywhere so you don't have to worry about weakpoints. The best method would be to just hit and run until the tank is defeated. Afterwards you'll need to take the commander to the GCPD to wrap up the mission (this counts for the explosive ordinance one).

 

 

872.jpg c Dark Wings Fly Away in Fear (B) (H) :tagstory:

What is the Cloudburst?

 

Story related and cannot be missed.

 

Spoiler

In the second airship, navigate through defeating enemies until you get to the end, where you'll experience a cutscene. After this cutscene this trophy will pop.

 

 

a51.jpg  Days of Fire (B) (H)

Extinguish the fires in Gotham City.

 

You'll find out that there is a fire station on fire somewhere in Gotham, and Batman is tasked with checking it out. Once you get there, you'll need to attach a winch with the Batmobile and rev to activate the sprinklers. Then the culprit will fly out- Firefly. You'll need to chase him, and constantly afterburn to catch up to him. When you are close enough, you are prompted to eject to take him out. Unfortunately he escapes. He'll start two more fires, one on each remaining island. You shouldn't need a map as you'll be able to find them from the thick black smoke in the air. If he escapes before you take him out, you'll need to wait for a bit before returning to the fire station, or just reload the game. The third takedown will keep him down for good. When you return to the GCPD you'll get this.

 

 

5b8.jpg  Death and Glory (B)

Take out 20 thugs with fear takedowns.

 

Early in the game, you get a new Batsuit and it gives you the ability to perform "Fear Takedowns". These takedowns allow you to take out groups of enemies in slow motion. To do this, you need to be in stealth and go up behind 2+ enemies. You'll then see an option to perform a fear takedown. Do note, that you do have to build up your fear meter by doing takedowns etc to use the fear takedown. The trophy will unlock when you have KO'ed 20 enemies with it.

 

 

748.jpg  Death by Design (B)

Obtain a key by completing the seventh Riddler trial.

 

You can only complete the 7th Riddler trial once you have destroyed Arkham Knight's missile launcher. Once you have, head towards the map marker for the Riddler's mission waypoint. What you need to do, is descend the Batmobile down a large tube, and turn the moving walls with the Batmobiles wheels. You need to turn it until you see the "Reserved Parking" icon. Once you are on this, eject from the Batmobile and head trough the tunnel behind you. To complete the riddle, just keep doing this. You need to move the Batmobile about to separate hook icons to descend different areas of the hole. Once you get the key, Catwoman will put it in her collar and the trophy will unlock. For a full walkthrough, please see the video below.

 

 

a88.jpg  Death of Innocents (B)

Rescue station 17 fire crew.

 

This trophy is part of the "Line of Duty" set of missions. You need to rescue fire-fighters who are being held hostage by thugs around Gotham City. You will not be able to save them all from the get go; you need to progress through the story to get access to some of them. The best thing to do is to attempt this mission once you have completed the main story. There are 6 fire-fighters on Bleake Island, 5 on Founder's Island and 4 on Miagani island. Once you have saved them all, you will find the location of the Chief. Fire-fighters won't show up on the map, you can either follow the video below for the locations or wait a certain amount of time in game for you to receive intel on their location. You can also just fly about the map in detective mode and look for groups of enemies huddled around a blue shaded NPC.

 

2QhNqYQ.jpg 

 

 

98b.jpg  Dirty Tricks (B)

Achieve 3 minutes of drifting time in the Batmobile.

 

To drift in the Batmobile, you want to hold :square: while turning. This does a sort of power slide and allows you to control a drift. The easiest way to get this trophy is to find an open area and just keep driving in a circle, or keep doing a donut. The timing for this trophy is a little off, and it might take you more than 3 minutes. Just keep drifting until it unlocks. This trophy is cumulative, you don't need to drift for 3 minutes in one go. For a visual walkthrough, refer to the video below.

 

 

 

ab8.jpg  Double Jeopardy (B) (H)

Face off with an old friend.

 

At some point at the story, you'll get a message from Alfred about how Lucius Fox isn't responding, and you'll be tasked with heading to Wayne Tower to investigate. This is a very short and simple side quest. The only substantial thing you have to do is counter at the correct moment to prevent death, and you'll be done soon afterwards.

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801.jpg  Fear of Faith (B) :tagstory:

Rescue the ACE Chemical workers.

 

Story Related and cannot be missed.

 

Spoiler

Early into the story, you'll be required to go to the ACE chemicals factory to stop the production of Scarecrow's toxin. Most of the workers are gone, but you find out that 5 are remaining on the site. While rescuing the first, you have your first encounter with the Arkham Knight. Afterwards, you can look for the rest in any order. Not all are alive however. Once you've rescued the last worker, this will pop.

 

 

94d.jpg  Fear of Success (B) (H) :tagstory:

Survive Scarecrow's ambush.

 

Story Related and cannot be missed.

 

Spoiler

Soon after winning the rumble down under, you'll need to face the Arkham Knight in numerous predator encounters. All you have to do is defeat any other resistance normally then sneak under the vantage point he is on, and use the prompt to take him down. That won't stop him however; the arena will change a little, boxing you in. You will need to go through this process twice more. After defeating him, you'll get numerous cutscenes and similar. You'll then need to use the remote control Batmobile to clear your way to escape.

 

 

37d.jpg  Fortunate Son (B)

Achieve 46 Stars in AR Challenges.

 

See (B) Absolution

 

 

2fe.jpg  Gates of Gotham (B)

Destroy all of the militia watchtowers.

 

Just before you enter the airship for the first time, you'll need to clear a watchtower in order to advance. After you've done that, you'll be able to do the rest dotted around Gotham, of which there are 20 more. You'll find some just flying around the map, and you'll be able to spot some by the turrets on the side of buildings with red search lights. See the map below for any you may be missing. There are two types of watchtowers: combat and predator. There are also scenarios where you must disable other turrets nearby so you don't get ripped apart. When you are done, you must place explosive gel on the 'generator' to disable the turrets and make the area safe. Once you complete all 21, you'll unlock this.

 

b62Gebc.jpg 

 

 

54f.jpg  Gotham After Midnight (B)

Glide for 400 meters while less than 20 meters from the ground.

 

This can be done at pretty much any point in the game. First, find a tall building and grapple to the top of it. You now just want to dive bomb off the edge of it and build up as much speed as you can. When you are close to the ground, pull up and just stay low to the ground for a total of 400m in one glide. This trophy takes a long time to unlock, so don't worry if it doesn't unlock straight away.

 

 

bb2.jpg  Gotham Underground (B)

Defuse all of the militia explosive ordinance in Gotham City.

 

You get introduced to these quite early on, in simpler terms, they are massive landmines. The first one is story related and the rest you must find yourself. There are 14 in total (excluding the mandatory one). You'll likely find a few on your travels; it is recommended to do these as you find them. For the rest, just drive around and you should find them easy enough. You can see how many you have in each area when selecting the mission. When you actually find one, you'll need to attach to it with your winch; press :cross: and get ready for a battle as you'll soon be swarmed with tanks. Sometimes you get swarmed with A LOT of tanks, but if you finished the battles in the story, you shouldn't have too much trouble Once you defeat them all, you'll get rid of the mine by winching it again and revving your engine. Repeat this with all the other mines to get this trophy.

 

 

 

18b.jpg  Jekyll & Hyde (B)

Stop the bank heist on Miagani Island and lock up the master mind in GCPD.

 

At some point, you'll get word that Two Face is attempting to rob a bank. You can then attempt to stop it whenever you like. This is a predator encounter with a twist, as the alarm is sounding, and money is being stolen denoted by the bar at the top. To stop this robbery, you must KO 8 robbers. Since the alarm is going off, you can do loud takedowns without anyone hearing you. You still can't get spotted however. Once you've KO'ed 8, Two Face will call off the robbery and turn off the alarm. It will then switch to pure predator, so deal with that like usual. The next one requires 10 henchmen before the switch, and the final one 15. In the last one, Two Face will join the party. Don't worry though, as he goes down like a normal henchmen. After you're done, you'll need to drive back to the GCPD to finish the side mission.

 

 

123.jpg  Journey into Knight (B) :tagstory:

Even The Odds.

 

Story Related and cannot be missed.

 

Spoiler

This should be the first trophy you will get. Very soon in the game, you'll be prompted to 'Even the Odds' with :l1:. This is the introduction of the trusty Batmobile. The trophy will pop soon after.

 

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891.jpg  Judgment Day (B) :tagstory:

Win the rumble down under.

 

Story Related and cannot be missed.

 

Spoiler

If you hadn't figured it out, the boss is a giant drill controlled by the Arkham Knight. First off, you'll get chased through a series of tunnels; just be careful not to crash and you'll survive. If you're struggling with driving around the cylinder pipes, go into first person. Later you'll be in sort of an arena, where you'll get the health bar of the drill. If you notice the minimap, you'll see some tunnels that lead to a red bit. What you'll need to do is drive around and look for the drill. Let it spot you, then quickly speed away into one of the tunnels. When you jump out the other end, the mines surrounding the tunnel will damage the drill, then just repeat this until all the tunnels have been used. After a cutscene, this will pop.

 

 

a1b.jpg  Knightfall (G) (H)

Initiate Knightfall Protocol.

 

You can only activate the Knightfall Protocol after getting 100% in the main game, in simpler terms, completing the story and all side missions. You'll get an option to activate it after 7 side missions, but this will not yield the full additional ending nor the trophy. You'll be returned to free roam to complete everything else. For more information on the individual side missions, see the rest of the guide. When you achieve 100%, head to the lamp on the GCPD building to see the full ending and receive the trophy.

 

 

269.jpg  Lethal Pursuits (B)

Obtain a key by completing the ninth Riddler trial.

 

The ninth trial is another Batmobile time challenge. There's not much to be said about the first two laps as it's more of the same, but the third one can be really frustrating. For the part where you drive up and across a vertical wall, the obstacles placed are annoyingly placed which normally makes it very difficult. However, press :r1: until you go into first person driving and it becomes a lot easier to navigate. After the third lap, you'll get another key locating puzzle and the trophy soon after you solve it.

 

 

aab.jpg  Living Hell (B) :tagstory:

Interrogate the Militia APC Driver.

 

Story Related and cannot be missed.

 

Spoiler

After getting control of the batmobile, you have to track down an APC driver. Simply keep shooting the vehicle and it'll eventually crash and you can interrogate the driver.

 

 

fd6.jpg  Master of Fear (B) (H) :tagstory:

Wayne vs Crane.

 

Story Related and cannot be missed.

 

Spoiler

Complete the final mission in the game to unlock this. The last mission is fairly simple, but if you get stuck click here for a video walkthrough.

 

 

2c0.jpg  Nine Lives (B)

Obtain a key by completing the last Riddler trial.

 

The last Riddler trial takes place in a secret room in the orphanage revealed after the ninth key. If you try to enter too early however, you will not be allowed to enter, with Riddler hinting that you need the remote electrical charge gadget from Arkham City. If you haven't progressed far enough, you will need to do more of the story. If you have you may proceed. Inside it is sort of like a sliding block puzzle. There are two holes, and you must align these holes so the rays of light shine into them. You'll need to use Catwoman to step on panels to keep them still. To actually move the platforms, you must shoot the electrical boxes corresponding to the row or column you want to move. The first round has one light and the last two have two each. You shouldn't have too much trouble with this when you know what to do. After this is done and the last key is collected, you'll get this.

 

 

49f.jpg  No Man's Land (B) :tagstory:

Restore power to the bridges of Gotham City.

 

Story Related and cannot be missed.

 

Spoiler

Early in the story, you need to restore power to the bridges so you can travel to the other islands. Once you have done that, the trophy will unlock.

 

 

d3f.jpg  Pieces of the Puzzle (B)

Obtain a key by completing the second Riddler trial.

 

After a while, you'll get told by Riddler to go to the orphanage. Once you are in there, you will find Catwoman, who you must complete challenges (including the first trial) to rescue. The second one is also underground in the Batmobile, but this is more of a puzzle. Drive up the ramp, get out and stand on the green button. Then remotely take control of the Batmobile to continue. You must again alter the environment to succeed. All you really need to know is that to get past the seesaws, you need to weigh it down on the other end and then alter the environment so the other end is caught. You can then safely use them as a ramp. When you get to the end, go to the light, a pattern will be displayed. You will need to switch to Catwoman using :l1:, then pick the key that matches the green light on the pattern. The trophy will unlock soon after.

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ccc.jpg  Point of Impact (B)

Perform 5 perfect shots in a row with the Vulcan Gun without taking damage.

 

To get a perfect shot, you need to fire a single Vulcan bullet at the weak spots on the standard tanks. You learn about the weak spot during the main story; you won't have it from the get go. The best way to get this, is to play the AR challenge called "One Man Army" or "Untouchable". These have just the standard tanks in it to destroy to begin with. Untouchable might be better due to the drones being stationary, but both are viable options. Now, just get 5 perfect shots in a row without taking damage or missing and you should get it soon after. This can be a bit iffy if you shoot the first one anywhere other than the weak spot first, so I'd personally go for 6 for good measure. Sometimes you may need to finish the fight for it to pop. If you are having trouble, you can buy the accuracy upgrade for the Vulcan gun. However, this is not necessary to get the trophy.

 

 

 

e73.jpg  Riddle Me That (B) (H)

Lock up the Riddler in GCPD.

 

This trophy is going to be the bulk of the platinum, and is going to take you at least 15-20hrs to finish. Once you free Catwoman from the Riddler, he will then task you with completing his challenges in free roam. There are 315 Riddler Challenges in total; these break down to:

  • 179 Riddler Trophies - Small, ? collectibles.
  • 90 Breakable Objects - Objects that you destroy with the Batmobile / Gadgets, different for each area.
  • 40 Riddles - Solve a riddle using your scanner.
  • 6 Bomb Rioters - Neutralising a bomb that has been planted in a thug.

 

  • Founders' Island = 41 Trophies, 15 Breakable Shields, 10 Riddles, 0 Bomb Rioters
  • Bleake Island = 37 Trophies, 15 Breakable Shields, 11 Riddles, 3 Riot Bombers
  • Miagani Island = 38 Trophies, 15 Breakable Shields, 10 Riddles, 3 Bomb Rioters
  • Arkham Knight HQ = 21 Trophies, 15 Breakable Electric Bugs, 3 Riddles, 0 Bomb Rioters
  • Stagg Enterprises Airships = 21 Trophies, 15 Breakable Insect Boxes, 3 Riddles, 0 Bomb Rioters
  • Panessa Studios = 21 Trophies, 15 Breakable Jack-in-the-Boxes, 3 Riddles, 0 Bomb Rioters

The only way to get these to show up on your map is by interrogating Riddler informants. These enemies glow green while in detective mode, and have a green outline around them when you aren't in detective mode. They randomly spawn around all three islands, and usually are in a group of 3 thugs. What you want to do is KO the thugs around him, being very careful not to KO the informant. Once he is the only enemy left, you can press :triangle: to interrogate. This will then show up the 4 closest Riddler challenges on the map. Simply keep flying around all the islands looking for these informants. Try not to stick to one area, or they stop spawning. Which is why it is important to go around all the islands. Also, if you map becomes so overwhelmed with Riddler symbols, the spawn rate will drop considerably. We recommend interrogating a few, then going to get the collectibles, and then interrogate a few again.

 

Please note that you need the freeze grenade which you don't get naturally; you need to find it in the big room at the start of the studios, on the left side. In addition, you'll need to get the mine disruptor upgrade, as there's at least one Riddler trophy that requires it.

 

The riddles are the only thing you might get stuck on, so we have included a full video guide series on how to solve each one. The links below will take you to the YouTube watch page, which will walk you through the riddles in each area of the game.

If you are having trouble finding any, or you want to the locations of all trophies / breakable objects / riddles, PowerPyx has made a complete guide which can be found here.

 

 

732.jpg  Riddler on the Rampage (B)

Obtain a key by completing the fourth Riddler trial.

 

The fourth trial is yet another race. This works exactly like the last one, three laps with each lap becoming more dangerous and time pressured. This still isn't too difficult if you are ok with the Batmobile or driving games in general, though you might need more than one attempt per lap to get used to the obstacles. Once you've done this, you again need to coordinate with Catwoman via dual play to find the correct key.

 

 

4a4.jpg  Run Through the Jungle (B)

Fly under 3 main bridges between the islands in one continuous glide.

 

The first thing you want to do, is to buy the "Super Eject Level 2" upgrade for the Batmobile. This ability will become available to you as you progress through the story. You then want to drive the Batmobile onto Perdition Bridge and park it up. Now, hold down :cross: until the charge meter fills, then press it again to launch very high into the air. Straight away dive bomb down and then pull up when you are just about to hit the water, then pass under bridge #1. You now want to keep ascending and the dive bombing for speed over to the other two bridges. When you get to the second bridge, make sure you go over and under. You will lose too much speed and momentum else to make it to the third bridge. For a visual walkthrough, please refer to the video below.

 

 

 

883.jpg  Savage Metal (B)

Smash 10 militia transport vehicles off the road without using the immobilizer.

 

Basically, all you need to do here is destroy 10 vehicles using side swiping (:cross:+direction). If you side swipe every non-APC you come across, you should get this in no-time. If you haven't done the APCs yet, some of the chases have up to 8 other vehicles. If you've run out of militia vehicles and you somehow don't have this, play the 'Seek and Destroy' AR mission.

 

 

fa7.jpg  Scar of the Bat (B) (H)

Cure the doctor.

 

While grappling around Gotham City, you may have a giant vampire bat pop out at you. After you change your pants, head to the approximate last sighting area. You may hear squeals; this will point you in the right direction. You may also spot him using detective vision as the only blue bat shaped object in the sky. When you spot him, fly towards him to take a blood sample. You'll soon get word of who it is and where his lab is. Head there to find out what happened, then head over to the computer to synthesise a cure. Keep the colours away from the center, and you'll be done in no time. Next, you'll actually need to give him the cure. You will need to find him twice in the same manner as before, so keep your ears open. After you subdue him, take Man-Bat to the GCPD to lock him up and get this trophy.

 

 

df6.jpg  Seduction of the Gun (B)

Achieve 50 critical shots on light tanks.

 

See (B) Point of Impact for more information on critical shots. This is similar except you need 50 total rather than 5 in a row. If you aim for these, you'll get this trophy naturally. If not, and you don't have anywhere to do this, grind it out in the same AR mission suggested for Point of Impact.

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cf8.jpg  Sins of Youth (B)

Achieve 23 Stars in AR Challenges.

 

See (B) Absolution

 

 

abe.jpg  Strange Deadfellows (B) (H) :tagstory:

Deploy the Cloudburst countermeasures.

 

Story Related and cannot be missed.

 

Spoiler

Soon after defending the Wayne Tower parking lot, you'll need to find another plant for Ivy using the Sonar, then protect it from attacking militia. After that, you'll get the trophy.

 

 

e7a.jpg  Streets of Gotham (B)

Destroy all of the militia checkpoints.

 

Quite late into the story, the militia deploys checkpoints around the city. You'll need to take out all of the militia and other resistance such as turrets, find the commander using detective mode and shut the checkpoint down. Like the watchtowers, there are 3 different types: combat, predator and puzzle. Combat and predator are like usual, while the more puzzly ones have dangerous turrets thus require you to either find a way to open a gate or wall so the Batmobile can deal with the threats, or find a nearby vantage point where you can take them all out. There are 20 in total, 4 in Bleake Island, and 8 in each of the other ones. See the map below for locations, although you should find most of them just by driving and flying around as they show up on the in-game map if you get close enough.

 

EvQDUIV.jpg 

 

 

66b.jpg  The Burning Question (B)

Obtain a key by completing the fifth Riddler trial.

 

This trial is another underground one, but a puzzle this time. You'll need to use the Batmobile to eject high into the air and touch numerous switches. The first is directly in front and easy; the second will require a U-Turn. The last one is more tricky, as you need to fly through a tunnel of blades without hitting the blades, otherwise you'll respawn at the Batmobile. You may also need to dive bomb once or twice beforehand to gain enough momentum to make it. After you've made the third switch, you have another key puzzle, so solve that to advance.

 

 

835.jpg  The Cat and the Bat (B)

Obtain a key by completing the third Riddler trial.

 

After getting the third key you will need to return to the orphanage. To get to the room with Catwoman, you must solve a riddle. Throw Batarangs at the question marks until another question mark is on the ground with the top facing the gate. Then, if you look from a certain angle at the ground, you will see that the reflected light will form the dot of the question mark. Scan this in. Next, you will face a puzzle in the next room you go in. It's simple enough, you will see numbers above your question marks. The pink numbers are the order you must hit Catwoman's question marks, and the blue are Batman's, with the leftmost one being 1 and the rightmost being 5. After this you must defeat some enemies, then you can grab the key.

 

 

e3b.jpg  The Cult (B) (H)

Save the sacrificial victim and lock up the executioner in GCPD.

 

You may hear word near the end of the story that the reporter Jack Ryder has gone missing on the island with the statue. You'll find a large group of enemies. If you go nearby, you'll see Ryder in danger with an old man in a cage speaking to them. When you swoop in, you'll have 3 minutes to defeat all of the guards before the time runs out and you fail. Thankfully this is Batman, so you can dispatch all of the enemies with time to spare. After you've done so, power down the generators and capture the old man.

 

 

fd6.jpg  The Frequency of Fear (B) :tagstory:

Scan Gotham City to pinpoint Scarecrow's location.

 

Story Related and cannot be missed.

 

Spoiler

Very early in the game, you have to track down where Scarecrow is making his fear toxin. To complete it, turn the two antenna signals towards ACE chemicals (top right on the map). The trophy will unlock shortly afterwards.

 

 

e39.jpg  The Long Halloween (S) (H) :tagdifficulty:

Wayne vs Crane in New Story +.

 

When you complete the final mission, the game will tell you about New Story+. This mode is separate to the main game, so you are free to start it without it wiping the progress you have just made. To start it, simply select "New Story+" on the main menu. This mode is your standard New Game+ mode, but it is set to Knightmare difficulty. A quick run down of this difficulty, and what carries over to New Story+

  • Enemies deal more damage, and take more damage
  • Tanks shoot quicker, and have more health. Their line of sight shots still appear however.
  • No counter / charging symbols in fights.
  • All Gadgets and upgrades carry over.
  • All Riddler trophies carry over.
  • Side Mission progress does not carry over (you can do them again and earn more upgrade points).

New Story+ is also stuck on the Knightmare difficulty; you cannot change it. Simply complete the main story to unlock this trophy; you do not need to worry about side missions.

 

 

ead.jpg  The Monster Machine (B)

Track down and apprehend the serial killer.

 

During your first trip to the GCPD, you will be informed of an unidentified dead body strung up on a nearby bridge. Whenever you'd like, go and check it out. You'll find out that the DNA is corrupt, so to identify the victim you must look for distinguishing features with the deep tissue scanner. There should be one highlighted thing on each scan level, and you'll find out who the victim is. There are 5 more bodies around Gotham, two on each island in total. You may get intel, however even that isn't always great. If you ever hear opera music, it means a victim is nearby as it is the killer's callsign. See the video below for body locations.

 

Once you've found all 6, you and Alfred deduce the location of the Serial Killer. Inside, you'll find the killer with lobotomised minions. You will then fight some, but you need to take them down manually with a ground or combo takedown as they won't stay down from normal punching. After these are defeated, you'll need to defeat the killer. He throws knives at you which you need to counter. First take out his minions like before, then when they are all down, wait until the killer throws knives and counter them to stun the killer. Do a environment takedown to finish him. You'll then need to drive him to the GCPD.

 

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2c6.jpg  The Primal Riddle (B)

Obtain a key by completing the sixth Riddler trial.

 

The sixth Riddler challenge is back at the Orphanage. You must get an electrical flow from the start to the end by manipulating the height of the pipes moved by the three buttons. Catwoman sends them low; Batman sends them medium-height and both of them on the same button sends them high. Throw a Batarang or bolas at the question mark to begin. After you have done this, the floor behind you will be electrified. Stand and stay on the button with Batman to turn it off. More enemies appear, however these are either blue (Batman) or Red (Catwoman). Each colour can only be attacked by its matching person; if the other attacks it, they will get shocked. Just be careful and defeat all of one type before switching to the other character with :l1:. After this you can retrieve the key.

 

 

dad.jpg  The Real Deal (B)

Takedown 20 moving cars without using the Batmobile.

 

If you fly directly above any regular cars, you may get a prompt to take it down using :square:. You probably won't do many of these during the story as it is only really possible on regular cars, not militia. Therefore, you will probably need to grind this out. Luckily, it's simple enough; fly around with detective mode until you spot a car, then swoop in if possible and take it out. You'll know you did it right when you do something like punching out the driver. Repeat this 20 times for the trophy.

 

 

b5e.jpg  The Riddle Factory (B) (H)

Obtain a key by completing the eighth Riddler trial.

 

The eighth key is obtained from the final room in the orphanage. First off, get to the other side using the ceiling with Catwoman. The trial consists of a button on each side blocked by many electrified panels. If you look at the lights in front of either character, you may notice it is a replication of the 'maze' in front of you. The lights on Batman's side represents Catwoman's path, and vice versa. More lights appear as you progress across the maze. Eventually the light board starts spinning too so be careful you know which way to go before going there or you will get electrocuted. Afterwards, you'll fight more red and blue robots, and then you can grab the key.

 

 

34a.jpg  The Road Home (B)

Destroy all of the militia APC's.

 

You'll destroy your first APC as part of the story. They are the largest vehicle that will yield a car chase rather than a tank battle. To destroy them you need to hit them 4-6 times with the immobiliser (:circle:). Ramming into them also does damage but it can be difficult to catch up enough unless they crash. They'll also be accompanied by numerous lighter militia vehicles, which can go up to 8 or so. Side swipe or ram them to get them out of the way, and keep locking on and firing at the APCs. There are no specific location for these except for that there's 3 on each island, but luckily you get intel fairly often on the whereabouts of some. If you lose one, you'll need to wait for more intel. Once you have destroyed the last one you'll unlock this.

 

 

566.jpg  The Road to Hell (B)

Successfully complete the first Riddler trial.

 

The first Riddler challenge is a Batmobile 'time trial'. There is a slight twist, as you'll need to alter obstacles in your path with :circle:. You need to do 3 laps, with the obstacles getting more difficult and the time getting tighter with each round. As long as you are pretty decent with the Batmobile, you shouldn't have much trouble with this. Otherwise it's still pretty easy with enough practice. Don't go too overboard on afterburning as you may crash or fall off at certain places and will have to redo a small section of the track which can be costly, especially on the final lap.

 

 

5cd.jpg  Touch of Death (B)

Apprehend the weapons dealer and lock him up in GCPD.

 

This is the side mission extension to the cache you destroy as detailed in Cold World. The next three caches are done in the same way. You'll get intel from Nightwing on van locations if you select the mission, and you'll need to do the same as usual, perhaps with a different way of getting in. When you've destroyed the fourth cache (including the unmissable one), you'll receive a broadcast from Penguin with a captured Nightwing. You'll then need to rush there and save the day by going behind the wall he's in front of, quickly setting him free then breaking out into a brawl. After this, blow up the vault as usual. You'll then need to drive Penguin to the GCPD lockup to complete the mission.

 

 

7bc.jpg  Trail of Fear (B) :tagstory:

Lock up your first Supervillain in GCPD.

 

Story Related and cannot be missed.

 

Spoiler

The first supervillan you will lock up is Poison Ivy. Soon after you use the Batmobile for the first time, you'll be notified of a nearby penthouse, travel there and defeat all of the enemies in and around there. After a couple of cutscenes, you'll be tasked with driving to the GCPD lockup. You'll get this trophy soon after.

 

 

986.jpg  Who Rules The Night (H) (B) :tagstory:

Batman vs the Arkham Knight.

 

Story Related and cannot be missed.

 

Spoiler

After you complete the drone battle in the churchyard involving the plant, you will need to go and destroy the Cloudburst Tank. It has 360 degrees scanning, no apparent weak points and very powerful weaponry. It is also joined by a few Cobras, so first destroy those like normal. After you have done this, you'll need to scan the tank without being spotted to reveal and be able to lock onto the weak points located on each side of the tank. The tank is still extremely dangerous, so as soon as you fire off a shot, hide before he finds you. After all four are taken care of, he is vulnerable, so fire rockets at it until it is destroyed. After a cutscene you'll get this.

 

 

1bf.jpg  With a Vengeance! (B) :tagstory:

Take on the heavy artillery reinforcements.

 

Story Related and cannot be missed.

 

Spoiler

The heavy artillery are the introduction of the Cobra Tanks. You soon discover that they have a weak point at the back of the cannon. If you flank a Cobra without them spotting you, it will automatically lock on to the weak point and you can destroy them in a single shot. However, this will alert any other nearby Cobras, so have an escape ready, so you can hide until you can sneak up on another one. Defeat them all for this.

 

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AR Challenge Guide

 

Note: Some unlock requirements require certain progress in the story. If you perform an action and nothing unlocks, try again later.

 

COMBAT

 

Challenge: Combo Master

Unlock Requirements: Run and transition directly into a dive off a rooftop. (Simple enough, stand on any rooftop, run towards the edge holding :r2:)

Info/Tips: You are put onto a rooftop with a few enemies. You'll need to chain together a combo as long as possible. As you fight, more enemies will spawn. As long as you keep punching and countering (or jump dodging), you'll reach the required amount in no time. Just be careful on the charging enemies, jump over them or hit them with the Batarang if you see red over their head.

3 Star Requirements: 50x Combo

 

Challenge: Tower Defense

Unlock Requirements: Pick up an downed enemy then beat them down. (hold :r2:+:circle: near downed enemy then spam :square:)

Info/Tips: This is more of a traditional combat challenge, as you'll need to reach the required total with the enemies you have. Like before, more will spawn eventually. As long as you keep a combo for most of the enemies, you should smash the required total. The only troubling enemy is a brute, but a beat down or a combo takedown (:circle:+:triangle:) will make quick work of him. Don't worry if you are a bit low on points, you'll also get a bonus at the end depending on your combos and move variation

3 Star Requirement: 16,000 Points

 

Challenge: Azrael's Atonement

Unlock Requirements: Complete Side Mission Heir to the Cowl (See (B)(H) Angel in the Dark)

Info/Tips: In this one you'll be fighting as Azrael, who has very similar moves to Batman, so you don't have to worry about learning his moves. Similar to the side quests, you'll need to go as long as possible without getting hit, so use the same tactics mentioned in Angel in the Dark.

3 Star Requirements: 30,000 Points

 

Challenge: Gotham Knights

Unlock Requirements: Deploy 3 Quickfire gadgets in one fight (after meeting Nightwing). (Easy enough, see Brutality 101 for a list of Quickfire gadgets.

Info/Tips: Here you'll play as Batman and Nightwing similar to how you did in the sidequests involving him. Make sure to keep up your combo, and when the meter is full press :l1: to do a dual takedown and switch characters. Repeat this until everyone is dealt with.

3 Star Requirements: 20,000 Points

 

PREDATOR

 

Challenge: Smash and Grab

Unlock Requirements: Unlocked during the 'Two-Faced Bandit' side mission.

Info/Tips: This is set up in the same way as the initial parts of the side missions. You'll need to take out 10 enemies as quick as possible. Remember, you can be as loud as you want, just don't get spotted. This is actually one of the trickier challenges as you are really time pressured. Try to have the fear takedown upgraded to 5 people and it should get easier as that's half of the required amount if everyone is in a good position. What I did was takeout the enemy in the middle through the glass above, he was quickly found and people started gathering by the truck. I then did a fear takedown on them, and picked off any stragglers around the bank. You can also take down a small group by throwing smoke at them and taking them out one at a time in the smoke.

3 Star Requirements: Complete in less than 1:15

 

 

Challenge: Terminal Velocity

Unlock Requirements: Perform an environmental takedown on a heavy enemy. (Anything highlighted blue can be used for an environmental takedown, when you are in a combat or predator scenario with one, lure it nearby and press :cross:+:square: when he turns blue to take him out.

Info/Tips: This is a classic predator scenario. You need to perform three tasks in any order and without a certain time limit. First off, grapple directly ahead and you should spot a generator on a walkway in front of you. If you're lucky, a guard will walk past without coaxing him. If not, use the voice modulator to attract one there, then when he is nearby blow it up with the hacking device. Next, quickly find a weak wooden wall and again use the voice modulator to attract someone to the other side. If you're lucky, another guard will be nearby and you can do a fear takedown straight away. If not, go to the guard then take him out loudly (without using the wall) to attract more guards. Go back and wait on the other side, then do a fear takedown if enough gather round. Next do whatever you want to take out everyone except for the guard with the minigun. Locate an environmental object then start luring him there. The voice modulator will now be useless so you'll need to careful attract him with batarangs etc (be careful and patient, you have unlimited time). Then use :cross:+:square: to take him out and end the predator.

 

Challenge: Revive and Shine

Unlock Requirements: Complete a Fear takedown against 3 foes (basically unmissable)

Info/Tips: This one can be a little tricky. There are 8 enemies, one of whom is a medic who can revive enemies. Unfortunately one of the requirements is to leave him til last. In addition, you'll need to perform two fear takedowns which is quite tricky in just 8 enemies. To top it all off, you can't get damaged once. First off, use the voice synthesiser to attract two guards next to each other, and do a fear takedown on them both. Next, you'll need to find anyone other than the medic and silent takedown them to recharge fear. Hopefully, at least two enemies (other than the medic) will be clustered by the first two you took out, where you should fear takedown them. If the medic is there, you can still do it if there are two other guards but it'll be harder to do it without being shot. Once you've done that, you're free to finish everyone off as you see fit, saving the medic for last.

 

Challenge: Under the Pale Moonlight

Unlock Requirements: Use the Voice Synthesiser to lure an enemy into a takedown (Easy enough, just use the voice synthesiser near something you can manipulate to take someone down, and do so)

Info/Tips: There's a lot of enemies in this one. First off, be aware that you can not take out the drone controller til last, in detective mode he has a line going from him to the drone. However, the first thing you'll want to do is head in that direction as there's a destructible wall there you need. Go on the side with no enemies, and spray your explosive gel on the wall. Use the voice synthesiser to lure any enemy other than the drone one to the wall, get into the vent then blow the wall when he's close enough. This should bring quite a few enemies to the downed enemy, enough to pop out of the vent and take four out. Be careful not to accidentally aim at the drone guard. If you get all 4, escape; if not you may as well restart. Afterwards, take out everyone else however you want, taking out the drone guard last.

 

BATMOBILE RACE

 

Challenge: Midnight Fury TT

Unlock Requirements: Eject from the Batmobile and glide over 300m.

Info/Tips: There's not much to say about this; it's a race through the streets of Gotham. Drifting shaves a little bit of time off, and going through hourglasses shave off 3 seconds, but they are a bit off your path so aren't always worth it.

3 Star Requirements: Complete the track in under 1:45.

 

Challenge: City Heat TT

Unlock Requirements: Use three different Gadgets during one Glide Kick attack. (You'll need to get a few upgrades for this)

Info/Tips: Not much to say about this one that wasn't said for Midnight Fury TT, so just use the same tips.

3 Star Requirements: Complete the track in under 1:05

 

Challenge: Crushinator

Unlock Requirements: Complete the second riddler race.

Info/Tips: Nothing much to be said that isn't already in the guide. This is the last lap of that track. See Riddler on the Rampage for more information.

3 Star Requirements: Complete the track in under 1:00

 

Challenge: Condamned

Unlock Requirements: Complete the third Riddler race.

Info/Tips: See Lethal Pursuits

3 Star Requirements: Complete the track in under 1:00

 

Challenge: Mental Blocked

Unlock Requirements: Complete the first Riddler race.

Info/Tips: See The Road to Hell

3 Star Requirements: Complete the track in under 0:42

Edited by Viper
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BATMOBILE COMBAT

 

Challenge: Untouchable

Unlock Requirements: 3 critical shots in one battle. (See Point of Impact)

Info/Tips: This is pure survival; one hit and you're out. You're in a small circle surrounded by drones that get progressively more powerful. Use dodge often (The double dodge upgrade is really helpful here) and aim near the critical point with the 60mm to take them out quickly. You get 10 seconds for each drone you take out.

3 Star Requirements: 6 minutes survived.

 

Challenge: One Man Army

Unlock Requirements: Jump over 50m in the Batmobile. (There are plenty of ramps around for this)

Info/Tips: This is sort of like a combat challenge in the sense that you get multipliers for taking out drones without being hit, so avoid getting hit in order to get the target score. After the first critical and/or perfect shot, you'll get bonus points for additional criticals for the next 20 seconds. As long as you avoid getting shot, you should easily do well enough.

3 Star Requirements: 8,000 points

 

Challenge: Natural Selection

Unlock Requirements: Story progress

Info/Tips: Very similar to One Man Army but with a higher variety of drones. Use the same tips, just be wary of the guided missiles; shoot them with the Vulcan if you can, then take those out as soon as possible so you don't get distracted or surprised by the missiles.

3 Star Requirements: 12,000 points

 

Challenge: Slumdog Billionaire

Unlock Requirements: Progress in Campaign for Disarmament (Mines)

Info/Tips: Again similar to the other two, but this introduces more flying drones into the fray. Remember to use the Vulcan on these instead.

3 Star Requirements: 24,000 points

Edited by Viper
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Fantasic standard as always you guys. Great work & cheers for the guide!

 

Just thought i'd point out that the Point of Impact trophy popped within the 'One Man Army' AR Challenge for me & not after it was completed.

 

Just in case people think they have to wait until the challenge is complete.

 

It may do it differently for others but thats what happened with me. ;)

 

Cheers fellas.

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Can you unlock new game plus if you play on easy? If not, you should specify that you can't so that there is no confusion.If you can, then you should change step one to say "play the game on any difficulty level of your choosing" instead of making it seem like you HAVE to play on normal or above.

You can unlock it if you play on easy.

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