|Why Isn’t Assassin’s Creed: Unity a Fully Co-Op Game? - Video Interview|
Grilling Assassin’s Creed: Unity’s Creative Director, Alex Amancio.
Nov 8, 2014
|Wolfenstein: The New Order - Retrospective Interview with Creative Director Jens Matthies|
Looking back at Machine Games' Wolfenstein reprisal.
Oct 4, 2014
|WWE 2K15 - Big Show on WWE Games, The Joys of Playing a Heel and the Future of Wrestling|
Talking wrestling with WWE legend, Big Show.
Sep 19, 2014
|PES 2015 - Glory Days, Addressing Negatives and Throwing the Gauntlet Down to FIFA|
How PES is returning to its halcyon days.
Sep 18, 2014
|Far Cry 4 - Changing the Tone, Weaponised Elephants and the Best Far Cry Open World Yet|
We chat about Far Cry 4 with Creative Director, Alex Hutchinson.
Aug 30, 2014
|Assassin's Creed: Unity's Multiple Mission Approaches, Solo Play and Custom Gear|
Discussing Arno's Parisian adventure with Senior Producer, Vincent Pontbriand.
Aug 29, 2014
|Dead Island 2's Californian Paradise, Awesome Improvised Weapons and Character Cars|
Talking all things undead with Senior Producer, Carston Lindner.
Aug 28, 2014
|Destiny's Infinite Capacity to Surprise, Punching Holes in the World and a Beta Retrospective|
Looking back at the Destiny beta with Bungie's David Dague.
Aug 27, 2014
|Dragon Age: Inquisition - Mounting Unicorns|
Producer Cameron Lee talks about recapturing the magic of Dragon Age.
Jul 23, 2014
|Mortal Kombat X's Fatality Meetings, Crossing the Line and New Characters - Interview|
Mortal Kombat co-creator Ed Boon talks holding meetings about fatalities, having more new MK characters than ever before and how the series has stood the test of time.
Jul 10, 2014