Thomasz Gop, ex-The Witcher 2 producer, has shared some more details on his upcoming collaboration with German studio Deck 13 and Sniper: Ghost Warrior creators City Interactive. Formerly known as Project RPG, the title of the game is Lords of the Fallen.
Lords of the Fallen is an RPG for the next generation of consoles that takes its cues from Dark Souls and Borderlands, says Gop, who is exec producing the title.
"It's a challenging game, action RPG, which means a lot of advanced combat," he told Eurogamer at the Digital Dragons game festival. "When you walk through a location, and you have to fight 10 enemies, that takes around an hour."
The Dark Souls influence is clear then, in terms of head-butting-the-wall-until-your-head-bleeds difficulty levels. Lords of the Fallen borrows from Borderlands, meanwhile, in terms of your character’s abilities.
“For example, we have a skill tree,” said Gop. “I would call Borderlands here, because we're gonna have something like action skills in the game, so classes, stuff like this.”
Last year, when Lords of the Fallen was going by the codename Project RPG, Gop shared a few early details about the title. Apparently, it’s set 1,000 years after the death of a God. The God’s corpse separates the world into two and a tribes with unique belief systems live on each side.
Tuesday, April 23, 2013
Thomasz Gop, ex-The Witcher 2 producer, has shared some more details on his upcoming collaboration with German studio Deck 13 and Sniper: Ghost Warrior creators City Interactive. Formerly known as Project RPG, the title of the game is Lords of the Fallen.
Lords of the Fallen is an RPG for the next generation of consoles that takes its cues from Dark Souls and Borderlands, says Gop, who is exec producing the title.
"It's a challenging game, action RPG, which means a lot of advanced combat," he told Eurogamer at the Digital Dragons game festival. "When you walk through a location, and you have to fight 10 enemies, that takes around an hour."
The Dark Souls influence is clear then, in terms of head-butting-the-wall-until-your-head-bleeds difficulty levels. Lords of the Fallen borrows from Borderlands, meanwhile, in terms of your character’s abilities.
“For example, we have a skill tree,” said Gop. “I would call Borderlands here, because we're gonna have something like action skills in the game, so classes, stuff like this.”
Last year, when Lords of the Fallen was going by the codename Project RPG, Gop shared a few early details about the title. Apparently, it’s set 1,000 years after the death of a God. The God’s corpse separates the world into two and a tribes with unique belief systems live on each side.
Intriguing stuff, eh?