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Assassin's Creed III
Assassin's Creed III Patch Detailed, it's HUGE!
Written Tuesday, December 18, 2012 By Lee Bradley
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Ubisoft has released details of a whopping great big Assassin’s Creed III patch headed our way. Due to hit before Christmas, the patch contains fixes for... well, everything by the looks of it. 

Check out the full list below, courtesy of the Ubisoft forum

Global Fixes

- Couriers will now appear more often in Boston and New York
- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
- Fixed a crash when the player uses the rope dart on a horse from above
- Fixed horse glitch
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Fixed various crashes
- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
- Made sure to stop tavern music when exiting taverns

SEQUENCE 1
- A Deadly Performance: fixed a music glitch by making a cinematic not skippable

SEQUENCE 4
- Feathers and Trees: fixed another case where optional objective “Do not touch the ground or water” could fail for no good reason

SEQUENCE 6
- On Johnson’s Trail: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission

SEQUENCE 7
- Lexington and Concord: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission’s path

EPILOGUE
- Fixed Animus Synching gameplay that could get stuck

Side Quests
- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
- Boston Underground: fixed a bug where Haytham could never use the North Port entrance
- Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn’t complete it and wants to come back later.
- New York Liberation Missions: fixed a few cases where the player could get to the event’s icon but nothing would happen.
- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.

Homestead
- Added map icons on Homestead buildings as you unlock new settlers
- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
- Side-quest “ENCYCLOPEDIA OF THE COMMON MAN”, fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

Naval Locations
- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle

Frontier
- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
- Fixed NPC committing suicide when the player approaches

Menus
- Fixed a bug where it was impossible to hide the on-screen money counter and “hold to skip” message. Money is now linked to the “mini-map” HUD visibility option, and the skip cinematic message to the “controls” option.
- Fixed a bug where the “Fast Travel Points Unlocked” stat could not reach 100%
- Fixed a possible crash after all pivots have been synched
- Fixed bad date formatting in Notification Center
- Fixed various typos and bad translations
- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
- Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
- Opening the weapon, naval weapon and assassin recruits menus is now faster

Multiplayer

Modes
- Team modes balance is no longer affected when extra players join in progress.

Abilities
- Players are no longer stuck after they got hit by knives while climbing cranes.
- The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.
- Closure now seals and opens Chase Breakers for the player who used the ability as intended.

Scoring
- Abstergo points now update correctly after you finished a game in the progression menu.

Locking
- Locked targets don’t become unavailable under certain conditions anymore.
- Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.
- In a chase, target players will now be able to lock their pursuer by default prior to any other character.

Misc
- It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.
- The time during which you’re vulnerable after a stun from ground to a haystack doesn’t vary from one mode to another anymore.
- Players can no longer get killed by another player from any distance after performing a haystack kill.
- Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.
- Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.
- Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.

 



 
 

User Comments
 
Forum Posts: 23
Comment #1 by cfdsteve
Tuesday, December 18, 2012 @ 10:09:05 AM
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About time to fix the fixes :)

 
Forum Posts: 221
Comment #2 by Cloud AC
Tuesday, December 18, 2012 @ 10:19:51 AM
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Finally, they fixed the guns. About fucking time!

 
Forum Posts: 1288
Comment #3 by Varkovsky
Tuesday, December 18, 2012 @ 10:23:21 AM
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3 massive patches, shows how buggy this game is.

 
Forum Posts: 5
Comment #4 by DeMz
Tuesday, December 18, 2012 @ 10:26:04 AM
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Maybe Ubi will finally realize how buggy their games are (Far Cry 3 is a mess as well...), so they won't be rushing it anymore. I finished the game before the first patch was published, I'm glad new players won't get angry as much as I did while going for the plat.

 
Forum Posts: 906
Comment #5 by AlexanderWTF221
Tuesday, December 18, 2012 @ 10:27:47 AM
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Just because I finished the game side stuff yesterday. LOL

 
Forum Posts: 2345
Comment #6 by Canadian_Wilson
Tuesday, December 18, 2012 @ 10:34:27 AM
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This game was in development for 3 years...Is that not enough time to figure out these bugs o_O

 
Forum Posts: 1063
Comment #7 by Banacheckfps
Tuesday, December 18, 2012 @ 10:34:44 AM
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Did not even come across most of them bugs.

Fixed NPC committing suicide when the player approaches

I would of loved to of seen that.

 
Forum Posts: 2839
Comment #8 by kyorml007
Tuesday, December 18, 2012 @ 10:38:48 AM
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well, even as the game is as buggy as they say (i didnt found too many glitches, nor any major glitch, apart from the farmers one) this speaks good on ubisoft part, fixing their game in so little time, 2 big updates in less than 2 months. i know, it must be unnacceptable to release glitchy games, but apparently is the trend today, and there is nothing we can do right now about it.

 
Forum Posts: 31801
Comment #9 by Terminator
Tuesday, December 18, 2012 @ 10:39:44 AM
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Still no fix for the DLC glitch :(.

 
Forum Posts: 168
Comment #10 by theShawzer
Tuesday, December 18, 2012 @ 10:44:46 AM
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Anyone else getting sick of having to install massive patches in games all the time. Total bull****

 
Forum Posts: 1975
Comment #11 by c1ned1ne
Tuesday, December 18, 2012 @ 11:15:12 AM
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@10: That's not "massive" the second was like 50MB, done in a minute.

Nice to see the game finally being playable like it should be at release. I seriously couldn't believe my eyes when the second gun was gone (using Pitcairn's gun made the second holster empty). How could someone not see this major game affecting bug?
Though, no word about fixing the cutscenes to Connor's inGame appearance?
And also no word about improving this terrible network code? Last weekend I could only find 3 games. At all. The whole weekend. And all three had unplayable lag.

 
Forum Posts: 34
Comment #12 by boldtben
Tuesday, December 18, 2012 @ 11:42:50 AM
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Ok I really hope I'm missing this, but where is the fix for the UFO Frontier mission bug that prevents you from completing it. It's preventing me from 100% :(

 
Forum Posts: 10289
Comment #13 by PainOfDemise
Tuesday, December 18, 2012 @ 11:43:51 AM
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This is why I hardly ever buy games on launch day. By the time I get to it, the game is as fixed as it's going to get.

 
Forum Posts: 19
Comment #14 by kamijordan
Tuesday, December 18, 2012 @ 11:45:33 AM
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but still there are a lot of bugs lol

 
Forum Posts: 158
Comment #15 by jeschmit
Tuesday, December 18, 2012 @ 12:07:17 PM
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I'm glad I'm waiting to play this... It's on my shelf still sealed, but I'm finishing up some backlogged games before I'm allowing myself to play it. I'm happy to see I will hopefully miss a lot of the glitches/bugs that people are experiencing!

 
Forum Posts: 0
Comment #16 by Uchiha Itachi
Tuesday, December 18, 2012 @ 12:12:20 PM
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i will install the patch hopping that i'll get encyclopedia of the common man trophy and then the platinum and (if i'm lucky) after that i will not touch it again.#4 i didn't buy Far Cry 3 because AC3 was SOOOO buggy, i lost my faith in you UBISOFT.

 
Forum Posts: 1533
Comment #17 by AverySegaw
Tuesday, December 18, 2012 @ 12:25:15 PM
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People act like these "problems" were game breaking. I played through the entire game and ran into nothing that was huge or prevented me from playing the game, only small, rather funny bugs that I laughed at then moved on.

And I'm not trying to say there aren't problems or legitimize having bugs in a game, it's just entertaining for people to complain about small bugs in one game and then praise another game despite it being very buggy and virtually broken, like Skyrim.

 
Forum Posts: 1975
Comment #18 by c1ned1ne
Tuesday, December 18, 2012 @ 12:54:41 PM
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@17: Well, most of them weren't game breaking - besides NPCs not spawning, which happened quiet often for me and though a few were trophy / 100% breaking - but a whole lot of them were clearly visible, game-play affecting (like the 2 guns) bugs and a general bummer to the atmosphere. After they tried everything to convince us that this game was much longer in development than AC:B and AC:R it's a real shame that it came out as it did.
The only 2 bugs I encountered in AC:R were the golden eyes and the patch-glitch with the books.

 
Forum Posts: 565
Comment #19 by Bucket
Tuesday, December 18, 2012 @ 01:17:05 PM
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"the patch contains fixes for... well, everything by the looks of it."

Nope, not quite :) I see no mention of them still fixing the missing UFO boldtben mentioned above or the almanac sidequest being stuck at 89% - all three of these have existed before the first patch and have yet to be addressed. Perhaps next time (unless they are included in this patch but just not specifically mentioned). Pivots fix *seems* to be included this time, but apparently not working for everyone yet according to the forums.

 
Forum Posts: 3806
Comment #20 by solstice
Tuesday, December 18, 2012 @ 01:21:08 PM
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Good to see. I've encountered a few of these glitches myself but looks like they're all taken care of!

 
Forum Posts: 3806
Comment #21 by solstice
Tuesday, December 18, 2012 @ 01:21:08 PM
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Good to see. I've encountered a few of these glitches myself but looks like they're all taken care of!

 
Forum Posts: 168
Comment #22 by theShawzer
Tuesday, December 18, 2012 @ 01:32:50 PM
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@11 the point is that games shouldn't need to be fixed, they should be ready. Every time there's a bf3 patch it's around a gb which takes me hours to get. I don't mind a minor patch for small patch but sometimes it's just a joke

 
Forum Posts: 1930
Comment #23 by xhair
Tuesday, December 18, 2012 @ 02:15:54 PM
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how many QA people did they have testing this...2!!! Should have not rushed this game out ubisoft hope this is a lesson learned an we get a better next one. Connors personality should have been fixed too (monosyllabic twat)

 
Forum Posts: 459
Comment #24 by KylarXBlint
Tuesday, December 18, 2012 @ 03:52:34 PM
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Not complaining. It's a big game and I'm glad that Ubi was able to get the glitches dealt with. Yeah it took 3 years of development and reasoning would tell you they would have been earlier but sometimes things happen. Still a superb game! :)

 
Forum Posts: 59
Comment #25 by OMGmyFACE
Tuesday, December 18, 2012 @ 05:29:51 PM
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This isn't even the first patch. Or the largest. AND there's more stuff they need to fix not including the poor decisions to change the controls or have, like, NO ambient music in the game.

Why are they releasing these things like this? And it's on everybody's Game of The Year list despite all that. Ridiculous.

 
Forum Posts: 6
Comment #26 by rob1610
Tuesday, December 18, 2012 @ 05:33:40 PM
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I hope the gun fix fixes my glitch. I've sent them several messages detailing a glitch I've had with one Naval mission, Dead Chest's Treasure, where I'm unable to target the fleeing target with a Pistol, rendering the mission near impossible to complete 100%. Yet the reply I got 3 times now is "We need more information." -_-

 
Forum Posts: 1064
Comment #27 by SmithyReborn86
Tuesday, December 18, 2012 @ 05:52:20 PM
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Had this since release and havent touched it waiting till its fully fixed as i dont want to get pissed of with the amount of bugs ive been told about and that ive read hopefully ill start it soon.

 
Forum Posts: 4
Comment #29 by 398744
Tuesday, December 18, 2012 @ 09:47:41 PM
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Honestly you people need to relax and just enjoy the game. Sure its buggy but majority of the glitches arent game breaking and arent even that annoying. Just be glad that Ubisoft is willing and able to release patches that work. Look at skyrim they still havent fixed a whole shit load of glitches including the dlc ones. I bought this game day one and I ran into the Almanac glitch which prevented me from getting platinum but you know what im fine because I know that they are trying to fix it and all I have to do is wait a little bit and can continue again. And if you say well they shouldnt even have to make patches well every game has patches just be glad they can make patches remember ps1 days? If you encountered a game breaking glitch that was it and least now we have a chance.

 
Forum Posts: 125
Comment #30 by ritmomundo
Wednesday, December 19, 2012 @ 02:34:36 AM
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Is this referring to 1.03? Because that was out yesterday (12/17). I'm not sure why you're saying this patch is "headed our way, due to hit before christmas"...?

 
Forum Posts: 213
Comment #31 by ZACHSP8
Wednesday, December 19, 2012 @ 04:43:10 AM
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Atleast they are fixing the problem, unlike THQ with Homefront.

 
Forum Posts: 14
Comment #32 by AndyBeans
Wednesday, December 19, 2012 @ 04:59:44 AM
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@26 That mission doesn't need a pistol, I tried to shoot a couple of times and failed. There's a point when you are way above the fleeing target and can aerial assassinate easily.

I understand that some bugs only come to light after going gold, but the amount of obvious glitches in AC3 on release was simply unacceptable. I would have happily played AC games into my old age, but after this farce have changed my mind; one more game to wrap up Desmond's story and then put the series to rest before you turn it into COD!

 
Forum Posts: 671
Comment #33 by The_Spider-Fan
Friday, December 21, 2012 @ 09:07:04 AM
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typical. struggled all the way through this game to finally get the plat. could not find a courier anywhere and when I did I accidentally poisoned him!

oh well, good news for those about to or still playing it.

 
Forum Posts: 0
Comment #34 by josespider77
Sunday, January 13, 2013 @ 10:30:40 AM
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very good very good i kept getting the shard of eden message after every loading screen


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Game Info
Developer:
Ubisoft Montreal
Publisher:
Ubisoft
Genre:

Release:

US October 30, 2012
Europe October 31, 2012
Japan November 15, 2012

Resolution: 480p, 720p, 1080i, 1080p
Sound: Dolby Digital 5.1
Players: 1
Online Players : 2-8
ESRB: Mature
Collection:2368
Wishlist:222
 
 
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