The Elder Scrolls V: Skyrim
Skyrim Update Inbound, Brings New Kill Moves, Kill Cam
Written Thursday, March 15, 2012 By Lee Bradley
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There’s a new patch for Skyrim on the way which will fix a load more bugs and bring a handful of new features.

As detailed on Bethesda’s official blog, the highlights of the patch - beyond the stuff that gets the game working better - are the new kill moves and animations, plus a new kill cam designed to show them off! There’s a vid below showcasing all this, and if you scroll down you’ll find the full patch notes.

Skyrim Update 1.5 rolls out “soon.”

New features:

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Smithing skill increases now factor in the created item's value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

Bug fixes:

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In "A Cornered Rat," the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion's quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where "Rescue Mission" was preventing "Taking Care of Business" from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in "Diplomatic Immunity" where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In "Hard Answers," picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after "Blood on the Ice" no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in "Blood on the Ice"
  • In "Waking Nightmare" fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman's Axe did not gain proper buff from Barbarian perk
  • In "A Night to Remember" it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with "The Wolf Queen Awakened" where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In "Tending the Flames" King Olaf's Verse will no longer disappear from explosions


User Comments
Forum Posts: 3
Comment #1 by PJwolfe
Thursday, March 15, 2012 @ 05:14:45 PM
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Forum Posts: 1869
Comment #2 by Psikorps
Thursday, March 15, 2012 @ 05:28:20 PM
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@2 - Same

Forum Posts: 11230
Comment #3 by Totoyeahwhat
Thursday, March 15, 2012 @ 05:28:25 PM
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It's ok, but hoped more for a DLC :(

Forum Posts: 842
Comment #4 by JoBot 8000
Thursday, March 15, 2012 @ 05:32:54 PM
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Finally! Lydia shall be mine!

Forum Posts: 2903
Comment #5 by IamCaboose
Thursday, March 15, 2012 @ 05:36:19 PM
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"Smithing skill increases now factor in the created item's value"

This most definitely is NOT a feature.

Forum Posts: 68
Comment #6 by KyLeKhAoS
Thursday, March 15, 2012 @ 05:48:36 PM
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I'm okay with them patching up things and making everything run smooth so other players can get on with finishing their game and finally getting their platinum... I've heard from several people certain quest glitches have prevented them from doing so, hopefully this patch will iron those issues out. I can see some good DLC on the way and the wait will be worth it =)

Forum Posts: 158
Comment #7 by SGTquig
Thursday, March 15, 2012 @ 06:12:16 PM
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Patching some issues is cool. Putting in the long-range and magic kill-cam is sweet! About time I take out enemies on cliffs and bridges and enjoy the glory of it!!

Forum Posts: 82
Comment #8 by Damoxuk
Thursday, March 15, 2012 @ 06:29:32 PM
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Not even started yet so no rush for DLC :)

But glad they are bringing out patches quick time.

Forum Posts: 8635
Comment #9 by Loftus
Thursday, March 15, 2012 @ 06:47:10 PM
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i just love seeing patches for stuff. DLC is awesome yes, but when something is released which doesnt involve me spending money or the company getting richer, it earns extra cool points from me :)

Forum Posts: 2348
Comment #10 by jqtaxpayer
Thursday, March 15, 2012 @ 07:10:21 PM
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I'm still wondering why there's like a half-dozen people standing around the center of Riften by the merchant stands not doing anything. After that quest where the guy from the Thieves Guild makes some sort of speech there or something and a crowd gathers, the crowd never dissipated. Has this happened to anyone else? It's annoying as hell.

Forum Posts: 58
Comment #11 by Champloo4
Thursday, March 15, 2012 @ 07:15:38 PM
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i wish you two the best. *sniffle*

my lydia ran off and never came back long, long ago. haven't seen her in months.

Forum Posts: 58
Comment #12 by Champloo4
Thursday, March 15, 2012 @ 07:18:27 PM
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Yes, this happened to me and it was so frustrating. but the previous patch fixed it for me!!

before that patch, however, i tried everything i read online and none of it worked for me. stab brynjolf, shout him, shove him, etc.

surprised the previous patch did not fix it for you. did you have this problem before or after that last big patch?

Forum Posts: 232
Comment #13 by PillFurly
Thursday, March 15, 2012 @ 07:55:59 PM
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sweet glad they added the new killcams b4 the dlc
was thinkin that was gonna be an added feature once the dlc rolled out

Forum Posts: 318
Comment #14 by snakemaster7
Thursday, March 15, 2012 @ 11:39:09 PM
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I wonder if the cloned farmer outside Whiterun will fix for me lmao.

Forum Posts: 2211
Comment #15 by dogwitch
Friday, March 16, 2012 @ 12:55:38 AM
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finale. took a break from game till they patch it

Forum Posts: 822
Comment #16 by amoremorte
Friday, March 16, 2012 @ 02:24:48 AM
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What about fixing the game so that I can "divorce" my spouse and marry another one, I "divorced" my spouse about halfway through the game and only realized afterwards that it was glitched and wouldn't let me re-marry :(

Forum Posts: 784
Comment #17 by Jack
Friday, March 16, 2012 @ 02:45:41 AM
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That bug fix list needs to be twice as long.

Forum Posts: 6140
Comment #18 by Cornagandarub
Friday, March 16, 2012 @ 02:55:20 AM
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Awesome how much they're committed to fixing the game AND adding new features for free. Qualities that many game developers often do not have. Still, most people will just glance over these facts and continue chugging along on their "SO MANY BUGS I HATE BETHESDA" train.

Forum Posts: 16660
Comment #19 by AshtimusPrime
Friday, March 16, 2012 @ 03:36:53 AM
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@18 Oh yeh, let's praise Bethesda for trying to fix a broken game.

Forum Posts: 4588
Comment #20 by SylarTheNinja
Friday, March 16, 2012 @ 04:28:31 AM
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No fix for the glitched end of Forsworn Conspiracy then? THe only way I can get anything done in Markarth is by killing all of the guards every time that I visit.

Forum Posts: 8635
Comment #21 by Loftus
Friday, March 16, 2012 @ 06:17:31 AM
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@18 i agree, i would much rather developers try something different and give me tons of choice which ends up with a few bugs, than linear games that treat me like a baby and give me no options. From a programming point of view, Skyrim (and the fallout series) are some of the most difficult games to create.

They're actively fixing bugs and there are also talks of DLC. the majority of devs now ignore anything that doesnt make them any more profit.

Forum Posts: 2129
Comment #22 by SoPoF
Friday, March 16, 2012 @ 06:20:56 AM
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Uhm ... kill moves and a kill camera? Yeah, that's what TES is all about, especially in 1st person mode. Glad they work on stuff like that instead of less important things.[/sarcasm]

Forum Posts: 220
Comment #23 by DanDx
Friday, March 16, 2012 @ 08:09:22 AM
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If this was Capcom we'd be paying for it.

Forum Posts: 1179
Comment #24 by Metalboy921
Friday, March 16, 2012 @ 08:09:53 AM
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Umm... WWE Skyrim edition much? I saw a german suplex in there...

Forum Posts: 53
Comment #25 by SSWORM69
Friday, March 16, 2012 @ 08:12:39 AM
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So many arrows in the knee with the power of kill cam awesomeness, plus other stuff!!

Forum Posts: 1179
Comment #26 by Metalboy921
Friday, March 16, 2012 @ 08:13:43 AM
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The ranged kill cams are awesome.

Forum Posts: 1172
Comment #27 by Nakatomi_Uk
Friday, March 16, 2012 @ 01:17:11 PM
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has this fixed where them 2 red guards still stand at the doors in whitrun even though i've killed them once, and i had to kill them again cause they annoyed me everytime i went to riften

Forum Posts: 100
Comment #28 by Murph2275
Thursday, March 22, 2012 @ 04:43:22 AM
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Awesome! These kill cams look sweet!

Forum Posts: 0
Comment #29 by killer453665
Sunday, March 25, 2012 @ 05:17:40 AM
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arrow in the knee

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Game Info


US November 11, 2011
Europe November 11, 2011
Japan December 08, 2011

Resolution: 480p, 720p, 1080i
Sound: Dolby Digital
Players: 1
ESRB: Mature
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