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MotorStorm RC (PS3)
MotorStorm RC Preview – Back to Basics
Written Friday, December 23, 2011 By Lee Bradley
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The Vita's launch line-up is stuffed with titles designed to show-off the handheld's capabilities. Games like Little Deviants and Reality Fighters wouldn't, probably couldn't, exist on any other platform. Even slightly more traditional experiences like Uncharted: Golden Abyss and LittleBigPlanet use as many of the handheld's unique features as possible. And why not, eh? If you've got it, flaunt it.

Spend some time with MotorStorm RC however, and all of this couldn't be further from your mind. This is a game that's designed not to showcase the Vita's features, nor justify the handheld's overflowing capabilities. It just wants to be fun. No more, no less. Based on early experiences, that's exactly what it achieves.

Whether or not it should be called a MotorStorm game is another matter. This is an isometric racer that owes its inspiration to the dusty arcade experiences of the past. Rather than the desert-based boosting of the first MotorStorm, or the catastrophic carnage of Apocalypse, MotorStorm RC is the progeny of Super Sprint, Super Off-Road and Micro Machines. Classics all.

You pilot a little remote-controlled car around a set of small, tight tracks using the dual analogue sticks in the same way you'd use an actual RC remote: one stick for the steering, one stick for acceleration. However, such is the unbridled joy of chucking your little zippy car around at top speed, you're likely keep the accelerator jammed to maximum regardless of the consequences.

There's no oil slicks and no tornadoes and very little in the way of distractions. It's just you, your rivals and some joyful arcade racing with cars that are ultra-responsive, ultra-fun and ultra-maneouverable. It works so well because it's so pure.

Adding variety are the tracks and the cars. There are 24 different RCs to unlock from a selection of eight categories, from buggies to big-rigs and super-minis, each displaying subtly different handling models and speeds. They hit all of the marks you'd expect, with the fastest cars sacrificing acceleration or steering and the slower cars offering improved manoeuvrability or out-of-the-gate speed. Every single one of them sounds like a swarm of wasps trapped in a biscuit tin.

The tracks, meanwhile, are what provide the link to the grown-up Motorstorm games. Each of the four sets draws from the main series, in terms of setting. There's the dusty environs of the first game, Pacific Rift-inspired tracks on a tropical island, crumbled cities from Apocalypse and the icy wastes of Arctic Rift. Unlike those games, there's no alternative pathways. Each track is relatively small, linear and self-contained.



The backstory - not that the game really needs one - is that RC racing is what the chaps and chappeses do on the MotorStorm tour, when they're not racing. It's a nice, if unnecessary touch.

Built up around all of this are a number of game modes, online options and cross-platform features. Aside from the normal race mode where you pit your skills against AI opponents, there's also a time attack mode called Hot Laps. This mode provides on-track ghost lines that indicate where you need to be on the track in order to earn the various medals on offer. It's scary just how quickly you can get sucked in to the hypnotic flow of attempting the perfect race.

Multiplayer is an odd one. Rather than go the traditional route and offer Wi-Fi or 3G-enabled match-ups, MotorStorm RC instead offers what they're calling "asynchronous multiplayer." What this seems to mean is that there basically isn't a multiplayer. Instead, there's a kind of Autolog-esque leader board system called the Pitwall, allowing you to check out your friend's best times and attempt to top them.

Rather niftily, the Pitwall extends across the PS3 version of the game, meaning that a kind of cross-platform play is possible. Kind of. The PS3 version, incidentally, also gets good old fashioned four-player split-screen in lieu of online multiplayer. You can access both versions for the price of one download.

The lack of online competitive play is a baffling choice, to be honest. All racing games should have online multiplayer. It should be a standard requirement, especially in a racer as basic as MotorStorm RC. We'll have to see what gets announced in the future. The developers have made noises about ongoing support for the game, so I wouldn't discount the possibility that it could be patched in later. We live in hope.

Regardless, we're still pretty positive about MotorStorm RC. It may just be because by referencing the likes of Super Sprint, the game triggers some nostalgic seratonin switch in our heads. Perhaps your enjoyment of the game will depend on whether you stood for ages in your local, smoky arcade waiting for your turn on the cabinet. Or whether you pumped hours into the home computer and console versions of Micro Machines. Either way, actually playing MotorStorm RC is a joy.




 
 

User Comments
 
Forum Posts: 18
Comment #1 by crymsonglacius
Friday, December 23, 2011 @ 03:58:04 PM
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This wont be a day one grab for me but I'll get it eventually. I'll have my hands full with Wipeout and Little Deviants.

 
Forum Posts: 7
Comment #2 by dooms day gamer
Friday, December 23, 2011 @ 06:11:20 PM
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it actually reminds me of a game called Re-Volt...

 
Forum Posts: 27
Comment #3 by ptr362
Friday, December 23, 2011 @ 07:09:31 PM
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If it's as good and as fun as Micro Machines V3, then this would be the first game to tempt me into getting a Vita. I absolutely loved Micro Machine V3!!!

 
Forum Posts: 3744
Comment #4 by LukeyCow
Saturday, December 24, 2011 @ 02:42:39 AM
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It doesnt seem like a typical motorstorm game. from gameplay it looks like its an overhead view, something like pixeljunk racers. If its like that ill definently not get it.

 
Forum Posts: 1902
Comment #5 by Shadowrider50
Saturday, December 24, 2011 @ 04:07:54 AM
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They should throw in powerups to make it more fun :P

 
Forum Posts: 537
Comment #6 by shaunnn191
Saturday, December 24, 2011 @ 04:14:11 AM
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Meh, can't say I'm excited for this.

 
Forum Posts: 40
Comment #7 by thedevilsminion
Monday, December 26, 2011 @ 08:31:33 AM
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This should be awesome !!!!!!!!!!! old school and Re Volt was awesome to!!!!!!!!!!!

 
Forum Posts: 0
Comment #8 by gabrielswe
Monday, December 26, 2011 @ 11:55:47 AM
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gret

 
Forum Posts: 0
Comment #9 by gabrielswe
Monday, December 26, 2011 @ 12:02:39 PM
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greet

 
Forum Posts: 0
Comment #10 by gabrielswe
Monday, December 26, 2011 @ 12:05:34 PM
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graet

 
Forum Posts: 0
Comment #11 by gabrielswe
Monday, December 26, 2011 @ 12:06:54 PM
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great

 
Forum Posts: 0
Comment #12 by gabrielswe
Monday, December 26, 2011 @ 12:08:26 PM
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sry for

 
Forum Posts: 0
Comment #13 by gabrielswe
Monday, December 26, 2011 @ 12:14:36 PM
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multiple post

 
Forum Posts: 0
Comment #14 by gabrielswe
Monday, December 26, 2011 @ 12:18:07 PM
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my keyboard is broken im afraid

 
Forum Posts: 5
Comment #15 by dimavalia
Monday, December 26, 2011 @ 07:21:00 PM
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waiting game

 
Forum Posts: 63
Comment #16 by iChrisx
Tuesday, December 27, 2011 @ 03:56:23 PM
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IMO it doesn't really matter that its a RC, if it gets some good reviews ill properly get it

 
Forum Posts: 3165
Comment #17 by Pyramat
Wednesday, December 28, 2011 @ 02:39:59 PM
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This is coming out on PS3 too? That's news to me.

 
Forum Posts: 216
Comment #18 by lowerclassbrats
Wednesday, December 28, 2011 @ 08:35:14 PM
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I love Motor Storm but maybe RC Pro-Am or Super Off Road with updated graphics could be cool.

 
Forum Posts: 77
Comment #19 by fitroi78
Thursday, December 29, 2011 @ 04:55:30 AM
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I'll be picking this up....eventually, after i finish wipeout.

 
Forum Posts: 26
Comment #20 by brfcben
Friday, January 06, 2012 @ 11:59:25 AM
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No multiplayer? I think they missed a trick there.

 
Forum Posts: 3406
Comment #21 by xX_shoemaker_Xx
Monday, January 16, 2012 @ 08:42:26 AM
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psn game would = day one buy for me.. however, vita game = not a chance in hell

 
Forum Posts: 42
Comment #22 by ScoobyH
Monday, January 23, 2012 @ 09:11:07 AM
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This looks brilliant. It reminds me of RC Revenge Pro. Getting this ASAP!


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Game Info
Genre:

Release:

US March 06, 2012
Europe February 22, 2012
Japan March 29, 2012

Resolution: 480p, 720p, 1080i, 1080p
Players: 1-4
ESRB: Everyone
Collection:301
Wishlist:18
 
 
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