Driver: San Francisco
Driver: San Francisco Gets Patched, Detailed
Written Friday, December 02, 2011 By Lee Bradley
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Ubisoft has released a patch to address a number of issues with Driver: San Francisco. Announced via their Facebook page, the patch notes detail a bunch of balancing issues, online tweaks and bug fixes.

It’s a big list, so I won’t waste any more of your time. Full details below. Get stuck in.


  • Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
  • Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions


  • Added additional statistic synchronisation points so website statistics more closely match current progress.
  • Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer
  • Improved traffic variety in freedrive after game completion.
  • Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety
  • Online: Improved player icons and vehicle images loading.
  • Online: Reduced lag/teleport issues observed when players join a session
  • Online: Improved reward images display when increasing multiplayer LVL.
  • Online: Improved session join score by re-assessing it if the leading player disconnects.


  • Fixed single-frame camera cuts evident in some film-director replays.
  • Fixed progression display of “connoisseur” achievement in the game “Achievements” menu under “Extras”
  • Fixed progression display of all fine-grain (>25 steps) achievements in the game “Achievements” menu under “Extras”
  • Fixed a specific case of NAN values being sent in game to web data.
  • Online: Fixed waiting screens displaying the next mode name incorrectly.
  • Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
  • Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
  • Online: Fixed crash on returning to the main menu from online under certain conditions
  • Online: Fixed player being disconnected from in-game party under certain conditions
  • Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour
  • Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease
  • Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
  • Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
  • Online: Fixed occasional crash during CTF gameplay.
  • Online: Fixed issue where the incorrect player name could be displayed on the profile screen


User Comments
Forum Posts: 3545
Comment #1 by mattybell2117
Friday, December 02, 2011 @ 10:35:26 AM
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I really wish they'd give a double xp weekend or something so I'd be more compelled to finish this game. The online is such a grind.

Forum Posts: 1901
Comment #2 by Shadowrider50
Friday, December 02, 2011 @ 10:52:35 AM
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double xp is for cod kids only.

Forum Posts: 11230
Comment #3 by Totoyeahwhat
Friday, December 02, 2011 @ 11:11:58 AM
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@2 And Red Dead Redemption...

Forum Posts: 34
Comment #4 by Hihi2442
Friday, December 02, 2011 @ 11:24:59 AM
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@2 what about Uncharted, Red Dead Redemption, Battlefield, Gears and Halo? Oh you must be a CoD kid (refrains from using words normally used to describe CoD players under the age of 13)

Forum Posts: 2014
Comment #5 by Donkey-er
Friday, December 02, 2011 @ 11:29:49 AM
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did battlefield ever have a dubble xp weekend? I've never played it at least... but yeah if games take too long to grind out online (and RDR and Transformers 3 are perfect examples) a dubble or multiple xp weekend is awesome! so assuming this takes a long time it wouldn't be the worst idea imo:P

Forum Posts: 89
Comment #6 by Colon_Commando
Friday, December 02, 2011 @ 12:03:12 PM
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A little late for this patch, isn't it? I gave up on it because it seemed it could never find a full game to put me into, when it was full it booted everybody. I've been wanting to go back and do the single player again, maybe I'll have another go at mp.

Forum Posts: 31
Comment #7 by Chrissycooza1
Friday, December 02, 2011 @ 01:05:52 PM
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@5 I dont think BF3 has had a double xp weekend but it doesnt take long to go up the ranks providing ya know what your doing but I totally agree that some games take far too long to rank up such as Resistance 2 which could have reeeeeeally needed a double xp weekend for the 1million xp trophy.

Forum Posts: 2014
Comment #8 by Donkey-er
Friday, December 02, 2011 @ 06:47:55 PM
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I know for a fact B3 didn't have one, but battlefield has multiple games on the PS3 you know... and the 1 mill XP trophy will pop on your way to 10K kills, so I don't see how double xp would help seeing as you'll end up with WAY more then a million when your done with the 10K.

Forum Posts: 13
Comment #9 by monsterman08
Saturday, December 03, 2011 @ 12:39:55 AM
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Forum Posts: 859
Comment #10 by Nistelroy78
Saturday, December 03, 2011 @ 07:17:09 AM
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You Can get Driver for Half price in there christmas offer the next 2 days for 50 % off ..

Forum Posts: 3438
Comment #11 by chewbacon
Saturday, December 03, 2011 @ 02:12:27 PM
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They can patch it all they want.... the game still blows!

I wish I had never bought it!!!

Forum Posts: 2434
Comment #12 by Eternalchaos72
Sunday, December 04, 2011 @ 10:35:43 AM
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Played the demo i actually thought it was pretty good despite it was a game from Ubisoft that company is probably the shittest company there is!

Forum Posts: 859
Comment #13 by Nistelroy78
Sunday, December 04, 2011 @ 03:51:40 PM
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#12 .. not agree there :) .. How About Assasins Creed Series ? ..

Forum Posts: 48486
Comment #14 by Terminator
Monday, December 05, 2011 @ 06:31:16 AM
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This patch is too little, too late :(.

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Game Info


US September 06, 2011
Europe September 02, 2011

Resolution: 480p, 720p
Sound: Dolby Digital 5.1
Players: 1-2
Online Players : 2-8
ESRB: Teen
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