Deus Ex: Human Revolution
Deus Ex: Human Revolution's Boss Battles Were Outsourced
Written Monday, September 19, 2011 By Richard Walker
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Developers often choose to outsource parts of their games to other studios, whether it's the multiplayer bits or one particular aspect of a game in general, and as it happen, Eidos Montreal outsourced Deus Ex: Human Revolution's boss battles to a studio called GRIP Entertainment.

Eidos Montreal still had some input in creating the boss battles, and made the ultimate decision to incorporate them into the game, but for some players, they simply didn't cut the mustard at all and they were widely criticised. There's a video featuring GRIP Entertainment's President and and Founder, Dr. Paul A. Kruszewski, who talks about the team's approach to creating Human Revolution's boss encounters, with insight into balancing issues and working with Eidos Montreal.

Despite arguably being the weakest part of Deus Ex: Human Revolution, we didn't think that the boss battles were all that bad, although they certainly could have been a lot better than they were. Check out the video to find out more, then once you've watched that, there's a second video [via Ripten] to watch that mashes up Deus Ex with Ghost in the Shell, just for a bit of fun. Enjoy!

[Via Game Informer]


User Comments
Forum Posts: 45520
Comment #1 by Terminator
Monday, September 19, 2011 @ 06:21:28 AM
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That explains a lot!

Forum Posts: 878
Comment #2 by Gho-Zti
Monday, September 19, 2011 @ 06:22:21 AM
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Boss fights aren't neccesary a bad thing, but the fact that the ones in Deus Ex: HR didn't require any special tactics (Typhoon anyone?) made them seem like a waste of time.

Forum Posts: 49
Comment #3 by Ice884
Monday, September 19, 2011 @ 06:27:55 AM
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So I noticed the price of the game in store's in not your average price and hearing this about the boss battles, is this game worth it?

Forum Posts: 1
Comment #4 by dsgt
Monday, September 19, 2011 @ 06:34:57 AM
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@3 HELL YES! I loved the game, bossbattles just felt a little unusual

Thats why you had to change playstyle during bossbattles. Kinda got me conflicted with my inventory. Had to keep explosive and unsilent shit.

Forum Posts: 389
Comment #5 by Ranemoraken
Monday, September 19, 2011 @ 07:12:48 AM
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I kind of like how the boss fights were in the original on realistic mode - cheeseable if you had the right stuff or the right way to do it.

And in the new game, I think the final boss followed this trend, while the other fights just sorta felt weird. The final fight felt pretty right (ish)

Forum Posts: 17346
Comment #6 by Blaze Naruto Shippuden
Monday, September 19, 2011 @ 08:37:06 AM
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that was a great GaS Deus Ex video. fantastic I had to see it 10 times :)

Forum Posts: 737
Comment #7 by love_handles1987
Monday, September 19, 2011 @ 08:47:55 AM
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The boss fights are definitely a low point in the game. Nonetheless, Deus Ex is still a fantastic game :D

Forum Posts: 16
Comment #8 by xGr3n4dEx
Monday, September 19, 2011 @ 08:49:41 AM
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I still don't get all the hate on the boss battles. I thought they were just as awesome as the rest of the game. =

Forum Posts: 27
Comment #9 by Evolution
Monday, September 19, 2011 @ 10:35:42 AM
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Boss battles wern't THAT bad, not great, but definatly not bad...

Forum Posts: 200
Comment #10 by Golem25
Monday, September 19, 2011 @ 10:53:19 AM
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Well, this kinda explains why the bosses didn`t really fit with the rest of the game. Namely that you HAD to kill, something the original didn`t force you into.

Also, I guess GRIP didn`t use the same quality control as Eidos Montreal did, because otherwise, they`d have weeded out the exploit that makes the third boss a 10-second affair.

Ah well, game`s still brilliant.

Forum Posts: 17
Comment #11 by Spinsane
Monday, September 19, 2011 @ 12:42:23 PM
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Well, while the boss fights didn't quite fit in with the rest of the game, figuring out how to deal with each of the bosses was, although a bit infuriating at first, quite entertaining.

And figuring out how to get trough each one without using Typhoons or frag mines makes 'em all the more enjoyable...

Forum Posts: 147
Comment #12 by Pingeh
Tuesday, September 20, 2011 @ 05:55:32 AM
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boss battles weren't bad, just needed more options imo. like being able to hack a turret that does the shit for you...? or more stealthing would've been nice. but it's really not as bad as people say :)

Forum Posts: 1673
Comment #13 by R353ARCH D35TROY
Wednesday, September 21, 2011 @ 04:38:37 AM
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I agree with most of the comments. The boss battles were hard at first, until you remember that you can save anywhere and use typhoons. I don't agree with some of the reviewers saying how the game unfairly has you train in stealth and then pits you against a boss and you are not properly prepared--typhoon and recoil are about the only combat would have been nice to see a boss battle that you don't have to win with killing, but oh well, I think it worked out just fine.

As for the GitS:HR video--that looks and sounds even better than regular GitS. Thank you for posting.

Forum Posts: 19
Comment #14 by Mangalhas
Wednesday, September 21, 2011 @ 02:51:54 PM
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What a shame

Forum Posts: 1
Comment #15 by CMCIRILLO
Tuesday, June 19, 2012 @ 07:43:52 PM
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The only part of the game I wish I could skip...

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Game Info
Eidos Montreal


US August 23, 2011
Europe August 26, 2011
Japan September 08, 2011

Resolution: 480p, 720p
Sound: Dolby Digital 5.1
Players: 1
ESRB: Mature
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