del Toro's inSANE Still Two or Three Years Away
Written Tuesday, August 16, 2011 By Lee BradleyView author's profile
Don’t expect to see Insane any time soon, says the game’s creator Guillermo del Toro. The Spanish film-maker’s first title, a horror game published by THQ, is still two or three years off yet.
"We've been working for a year," del Toro told MTV Multiplayer. “We have two or three more years to go. It's huge. I'm learning a lot. I'm going in with a really, really modest 'I'm learning' approach.
“I'm a huge gamer but going into constructing it, you have to be respectful of the medium. I'm learning a lot, talking about the storyline for weeks. We've been designing the creatures, which are obscenely fun and unique. You haven't seen them ever."
Developed in conjunction with Volition, the creators of Saints Row and Red Faction, del Toro describes Insane as sandbox game with a “Lovecraftian” tone.
“It's really weird, but it's Lovecraftian in a very sick way, which I like. It's truly, truly entertaining. Full of action, but also a very shocking game. And Guy Davis and Francisco [Ruis Velasco]. Guy Davis, to me, is one of the best monster designers alive right now."
Despite his enthusiasm, however, del Toro’s work commitments mean we won’t be getting our hands on Insane for some some.
"My life is pretty much 24/7 work,” he said, “but we're giving it the proper attention. We've spent an inordinate amount of time into that project. It's because it's worth it, I think. You learn more, as a narrator, for this medium, than I ever expected."
Will it be any good? Who knows. But a game from the man that dreamed up Pan’s Labyrinth may just be worth hanging around for.