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Assassin's Creed: Revelations
Assassin's Creed: Revelations Multiplayer Hands-On Preview - Eagle Eyed
Written Sunday, August 07, 2011 By Lee Bradley
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I was a master assassin. Set loose amongst a bustling Constantinople, I hunted my target. The narrow streets and wide squares teemed with suspiciously identical groups.  Some wandered in gangs, others stood and chatted. Any one of them could be my prey.

The radar at the bottom of my screen indicated the direction in which I should travel. Knowing that a display of quick and nimble acrobatics would alert everyone in the vicinity, I chose instead to stroll casually behind a gaggle of Sinbad cosplayers. I followed their every move, as the arrow on my radar grew larger and larger.

I had a new trick up my sleeve. My smoke bombs had been upgraded. Where once I had to toss it at my feet like an overly-dramatic Batman, I was now capable of flinging it with some accuracy in a clean arc across the sky.  I intended to hit my unsuspecting victim from distance.

I turned the corner, breaking away from the Sinbads. The beauty of Constantinople hit me. Jerusalem, Damascus, Rome; the cities I’ve traversed in the guise of Altair and Ezio have all left quite an impression, even if some of them lacked engaging activities. But Constantinople is a truly stunning playground. Once more, the architects in Montreal have outdone themselves.

I caught someone out of the corner of my eye, stumbling oddly in a crowd. Was that him? The radar arrow certainly suggested so. I readied my smoke bombs as the target headed for a narrow alleyway. My pulse quickened.

Lining up my shot, I anticipated the route of my prey. If I could time it just right, the smoke bomb would land in front of the group, explode, and give me enough time to sprint in and finish off my prey with a quick flash of steel. I allowed myself a little grin.

Then I pressed the wrong button. I pressed the wrong button and instead of chucking the smoke bomb in a graceful arc, it fell lifelessly on the floor, farting out its contents in my face.

Noticing my bumbling ineptitude, my target scrambled out of view. I fumbled for the free-run button and lost my bearings. Within seconds I was stunned from behind by an unknown assailant. I slumped; humiliated, embarrassed and beaten.

Maybe I’m not a master assassin after all.

There’s still nothing quite like Assassin’s Creed multiplayer. A new addition to last year’s Brotherhood, its announcement was initially met with cynicism and incredulity. But once people got their hands on it, it picked up quite a following. In a world of uninspired Team Deathmatch variants, Brotherhood stood out as something truly different.

For Assassin’s Creed: Revelations, Ubisoft is refining and building upon last year’s template. The game mode I played recently showed all the signs of a studio that are listening to their community by bringing both enhanced accessibility and depth. Manhunt remains great fun. Even if I am crap at it.

The basics are the same. Manhunt sees two teams facing-off against each other in a deadly game of hide and stab. Each match lasts for two rounds, with teams playing as either the Hunters or Hunted for a round, then swapping over. Hunters earn points by tracking down the Hunted and assassinating them, while the Hunted earn points by surviving. The team with the most points at the end of the two rounds wins.

Perhaps the biggest change in all this comes in the form of the Detection Meter. In Brotherhood, you started at Incognito, the meter’s highest point. Kill a rival team member and you would rack up big points. The only way for you to deplete it was to perform high-profile actions in the line of sight of your target. When you did so, the meter would trickle down towards Discreet, at which point you would earn just a few points for a kill.

Revelations flips this on its head. Now, when you enter your target’s line of sight your meter starts at Discreet. Manage to remain undetected and the meter will build up until it eventually hits Incognito. This adds a tantalising risk and reward dynamic where you’ll have to resist using your itchy stabbing finger while breathing down the neck of a victim, all while risking them realising and scarpering.

I wonder whether it will dissuade Brotherhood’s immersion spoilers, those players that treat the game like a run and knife fest, notching multiple sprinting executions with little regard for stealth or guile. The promise of bonuses for remaining stealthy for longer is a clear incentive, but the shorter kill animations that now accompany stealth kills may well be the clincher. We’ll see if it makes a difference.

One area in which clear concessions have been made to player feedback is the Stuns. Playing as the Hunted you earn points by hiding in groups, sitting on benches, cowering in haybales, or just simply blending in. Survival is key. But if you manage to spot your pursuer you can humiliate them with a quick tap of a button, earning yourself some bonus points in the process. None of this has changed. But now Manhunt is a little more fair.

In Brotherhood, if you attempted to Stun a Hunter at the same time as he attacked you, he would get priority. This was slightly frustrating as you would not be rewarded, despite your quick-thinking. Revelations’ Contested Kills hope to clear all of that up. Now both players receive points for the confrontation, and even if you lose, the Hunter will be left in a temporary weakened state, allowing your teammates to swoop in for some violent retribution. It’s an elegant solution. Hopefully it will go some way to addressing the concerns of new players who felt short-changed by Brotherhood’s approach.

Elsewhere, the projectiles I pathetically failed to execute in the heat of the moment feature quite prominently. In addition to the smoke bombs, which you can also attach to walls, you can now chuck Firecrackers and Tripmines. There’s taunts too, as well as the ability of revive stunned team mates. There was also a tantalising glimpse of features yet to be fully revealed.

During the downtime between games there are now a number of options to keep you occupied. Though greyed out in our demo, you will be able to access a Friends Hub. This features a “Friends Ladder,” as well as something called “Dares” and a “Find New Friends” option.

You can also access an Animus Database, something which speaks to Revelations’ increased focus on narrative progression. As in Brotherhood, Revelations’ multiplayer sees you take on the mantle of an Abstergo recruit, learning the tricks of the assassination trade inside the Animus. By earning XP, the levelling system sees you rise through the Abstergo ranks, unlocking information on the nefarious organisation as you go. These are narrative-based tidbits, with a story unfolding as you progress through the multiplayer’s 50 levels.

This is by far Revelations’ most profound change, an incentive to grind up through the levels, while also keeping everything shored to the world of Assassin’s Creed and its intriguing, labyrinthine narrative. Once more, multiplayer is no mere afterthought. It’s now at the very heart of the experience.

So maybe there is hope for me. In Manhunt at least, there’s evidence to suggest that Ubisoft has augmented and tinkered enough to make Assassin’s Creed: Revelations’ multiplayer a compelling place to be. Put enough hours in and I might just make a master assassin after all. If you’re online in a few months’ time and you see someone run into a wall before dropping a smoke bomb inelegantly at their feet, it’s probably me. Watch out, I’m coming to get you.

Assassin's Creed: Revelations will be stabbing its way into stores on November 15th in North America and November 18th.




 
 

User Comments
 
Forum Posts: 223
Comment #1 by Munitttt
Sunday, August 07, 2011 @ 04:02:05 PM
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I can't wait for this game. The multiplayer in Brotherhood was a lot of fun, so adding to that foundation should make it even better.

 
Forum Posts: 347
Comment #2 by ItaChuPR
Sunday, August 07, 2011 @ 04:17:10 PM
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and november 18th. ? ....in Europe I guess

 
Forum Posts: 0
Comment #3 by NoOneHasThisStupidName65
Sunday, August 07, 2011 @ 04:28:26 PM
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uh giggity

 
Forum Posts: 37
Comment #4 by HMShero5
Sunday, August 07, 2011 @ 05:15:20 PM
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Zip lines = winning

 
Forum Posts: 216
Comment #5 by XWafty CrankerX
Sunday, August 07, 2011 @ 05:16:09 PM
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I relly hope they have gotten rid of the abilitys that tell you who the emeny is (templar vision) it just kills the whole hide and seek feel

 
Forum Posts: 1067
Comment #6 by Sly-Creed
Sunday, August 07, 2011 @ 05:58:49 PM
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@6 I doubt their gonna do that. I would like it more if there were no perks like that.

 
Forum Posts: 6766
Comment #7 by fletchar2
Sunday, August 07, 2011 @ 07:27:04 PM
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@5 and @6. I totally disagree. What's the point in playing a multiplayer game that is based on luck (and more importantly, frustration for the attacker)? Shall we take templar vision out of the single player as well, so you know, when you're after a target in a crowd of say, 50, you have a 49/50 chance of failing the mission? Heck, why don't we just take away the acrobatic side and replace all swords with guns whilst you're at it. You know, rename it Creed of Duty or something like that? -_-

 
Forum Posts: 76
Comment #8 by sthenurus
Sunday, August 07, 2011 @ 10:42:46 PM
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I hate brotherhood multi because of the noobs running around ans stealing your kills because you were taking time to max out your points. If the can fix that i'll play it. If not, screw it. prolly be the 1st assassin's creed i won't platinum/100%.

 
Forum Posts: 1905
Comment #9 by GAZDAN
Monday, August 08, 2011 @ 01:12:00 AM
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The multiplayer from brotherhood got boring really quickly! I hope there is no trophy for reaching the top rank in multiplayer.

 
Forum Posts: 384
Comment #10 by Ranemoraken
Monday, August 08, 2011 @ 01:32:15 AM
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@5 and 6

Well, you can play the single player campaign taking all the time you want.
In the multiplayer, it should be fast and frantic. The point of this slowdown is for people who get really good at the game - just like Modern Warfare and the killstreaks. You can take a certain amount of prestige in doing these harder stunts

 
Forum Posts: 17
Comment #11 by adam4343
Monday, August 08, 2011 @ 01:32:41 AM
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i liked the multiplayer for brotherhood. it was different from all the others. cant wait for this game!

 
Forum Posts: 9
Comment #12 by Pine-_-Apple
Monday, August 08, 2011 @ 02:36:21 AM
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I'm still starting with the ACB multiplayer even though I got it at launch. It's really fun if you keep your patience (at which I'm good) and try to be as silent as possible.

As for revelations, I read the entire SP database from ACB so it will be interesting to learn about abstergo for once.

Also the description of the smoke bomb farting out its contents at the feet of the author made me lol xD Keep it going guys.

 
Forum Posts: 28
Comment #13 by Knastcore
Monday, August 08, 2011 @ 02:58:23 AM
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I love AC:Brotherhood MP so much, many Devs talk about a uniqe game play bal bla, BUT ACB really have, i still play it online just stated it on ps3 (got it on xbox first but no on eis playing it on the box anymore) I really looking forward to this one.

@8 you may just need practice, i mean those "Runners" got 1000 poits per kill most of the time, i get around 700 and i always managed it to get top 3 even now i´m lvl 9 on ps3, also look at the runners in the end of the game they mostly between place 5 or 8. I mean theyr kind of ruin the game and its core abit but it´s not like you can´t handle them

 
Forum Posts: 27
Comment #14 by Chrissycooza1
Monday, August 08, 2011 @ 06:36:51 AM
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i am still working on the MP from brotherhood, wasnt too happy about it to start with due to cheaters an example is I went to kill a guy who was mixed in with others of the same type, he stunned me, I got back up, his mate stunned me, I got back up, he stunned me and it would have kept going if I had not changed my profile which required a respawn, anyway, with a bit of practice it is actually not too bad. Hope the online trophies aren't too crap.

 
Forum Posts: 3
Comment #15 by boa200
Wednesday, August 10, 2011 @ 07:40:18 PM
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this multiplayer seems less fun than the one in brotherhood

 
Forum Posts: 5
Comment #16 by mob
Friday, August 12, 2011 @ 03:02:24 PM
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i cant wait for this game

 
Forum Posts: 14
Comment #17 by Taxinha
Monday, August 15, 2011 @ 02:31:03 PM
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Another great game! Can't wait!

 
Forum Posts: 16
Comment #18 by SwerdlowRose
Tuesday, August 16, 2011 @ 12:39:34 PM
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i still haven't played Brotherhood, damn i need to get on and finish it before this comes out :P

 
Forum Posts: 62
Comment #19 by wkdgirl1
Saturday, August 20, 2011 @ 09:10:48 AM
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lookin forward to this

 
Forum Posts: 2
Comment #20 by Biohazardz11
Saturday, August 20, 2011 @ 05:50:14 PM
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i dont like single player based games like this and dead space being converted into multiplayer as well :( it just means they are spending less time on the story

 
Forum Posts: 13
Comment #21 by MyNameIsSean
Sunday, August 21, 2011 @ 11:34:49 AM
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Can't wait for this, so unique and hands on!


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Game Info
Developer:
Ubisoft Montreal
Publisher:
Ubisoft
Genre:

Release:

US November 15, 2011
Europe November 18, 2011
Japan December 01, 2011

Resolution: 480p, 720p, 1080i, 1080p
Sound: Dolby Digital 5.1
Players: 1
Online Players : 2-8
ESRB: Mature
Collection:2783
Wishlist:282
 
 
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