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PixelJunk Shooter 2
E3 2010: PixelJunk Shooter 2 Hands On Preview - More Downloadable Trickery
Written Sunday, July 04, 2010 By Dave Olsen

Playing with the different elements and fluids made PixelJunk Shooter a hit last year and using water, lava, steam, ice, and rock in some pretty engaging puzzles was why we were psyched when Q-Games and Sony announced the sequel. PixelJunk Shooter 2 stays true to that formula, but adds in a few new elements to keep things fresh. Say hello to acid and light.

Q-Games had two playable levels of the sequel on the show floor at this year’s E3. The first of which was set in an organic environment that seemed like it was taking place in the belly of some weird and wonderful creature. The cave walls from the first game were replaced by a living environment that contracted and retracted in a fashion that resembled a creature’s breathing. Appropriately, this level was where the acid was introduced – you know, stomach acid and all that. Not only does the purple acid cling to your ship as you move, but it heats up your ship and can lead to it exploding.

In the other level, light became the puzzle piece. Half of the level was situated in darkness while the other half was illuminated and by destroying parts of the rock, you opened up new areas of the level for the light to go. In one section, attaching your grappling hook to a switch and then pulling on it created a window of opportunity that meant you’d have to dash across to get to the next area before that window closed.  Lava can also produce necessary light in this level and there’s even a plant that grows a light producing pod. In the shadows though, there’s a whole new challenge and as soon as you enter the dark, new enemies appear on the screen. After about 10-15 seconds in the darkness, they’ll attack and kill you, so it’s essential that you don’t hang around. The only way to stop them, is to make it through the darkness and back into the light.

While the gameplay elements in PJS2 remain the same (collecting diamonds, saving stranded miners and opening new tunnels), the darkness changes things a bit. Yes, you’ll have the ability to see in the dark tunnels thanks to a green outline appearing – think of it like night vision goggles – but being able to pick up miners and diamonds won’t be possible until that section of the tunnel is illuminated. How the dark and light levels will connect to the organic levels is anyone’s guess at the moment, but at its core though, PJS2 remains very much the same game, but with more trickery. The environments and elements have changed, but the graphics and gameplay have not.

PixelJunk Shooter 2 is currently slated for a fall release on PSN.



 
 

User Comments
 
Forum Posts: 96
Comment #1 by kkmmnn
Sunday, July 04, 2010 @ 06:13:47 PM
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awesome exclusive

 
Forum Posts: 583
Comment #2 by vix
Sunday, July 04, 2010 @ 08:48:13 PM
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cannot wait. i loved the first.

 
Forum Posts: 2180
Comment #3 by Mecha Buu
Sunday, July 04, 2010 @ 08:54:53 PM
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Good thing too. I just got the first game last week and I'm still trying to collect all the survivors and treasures.

 
Forum Posts: 41
Comment #4 by Waldo
Sunday, July 04, 2010 @ 09:12:12 PM
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great series

 
Forum Posts: 421
Comment #5 by January-Embers
Sunday, July 04, 2010 @ 09:30:53 PM
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This game is challenging enough to keep you coming back, but not too difficult to keep even the most casual of gamers from taking part in it. I can't wait for this new game because the first was a treasure that no PS3 owner should be without.

 
Forum Posts: 512
Comment #6 by netgrade
Monday, July 05, 2010 @ 06:57:15 AM
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So awesome that they decided to make a second one.
How much is it going to cost?


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Game Info
Developer:
Q-Games
Genre:

Release:

US March 01, 2011
Europe March 02, 2011
Japan March 03, 2011

Players: 1-2
ESRB: Everyone
Collection:258
Wishlist:32
 
 
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