Clint Hocking Leaves Valve After Just 18 Months

6
Lee Bradley

Clint Hocking has departed Valve, after 18 months with the Half-Life and Left 4 Dead developer.

Hocking was one of the top talents on the Splinter Cell series, as well as the creative director on Far Cry 2 at Ubisoft, before moving on to LucasArts in May 2010. He joined Valve in July 2012.

Now, however, it seems he has left the Seattle-based studio, updating his personal blog and LinkedIn profile to reflect the news, without giving a reason for the departure.

Hocking’s blog merely states, “From 2012 until the end of 2013, Clint worked as a designer and level designer at Valve in Seattle.”

It is not known what Hocking’s plans are for the future.

Comments
6
  • So he f***** up FarCry 2 then the prick it was because oh him and probably his directive ways that I lost 6-10hrs of my life playing FC2 and it's seriously annoying bugs that came with it
  • He should go back to ubisoft and make more Splinter Cells and another far cry
  • he must've realised that Valve don't even make games anymore. lol.
  • He def had his reasons to leave Valve i,m sure, sometimes as a creative director or just as a lead programer its hard to have an awesome idea and then being shortened by the studio in your creativity. Thats probly what happend. As for Valve,in all honest it as one of the great game studios in my time (Half-Life, Half Life 2) but right now they just missing another great title, or just any news that they working on one.
  • Some people need structure, I guess.
  • .......he was the only one who could count to three.
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