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Interviews
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Written Jul 10, 2014 By Richard Walker
Mortal Kombat's co-creator talks gore and more.
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Written Jul 09, 2014 By Richard Walker
CI Games' Tomasz Gop gives us the lowdown on Harkyn's adventure.
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Written Jul 07, 2014 By Richard Walker
Konrad Tomaszkiewicz talks delivering quality for Geralt's next chapter.
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Written Jul 04, 2014 By Lee Bradley
Plus, fresh gameplay footage.
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Written Jul 03, 2014 By Richard Walker
Talking cops and robbers with Hardline's Lead Multiplayer Designer.
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Written Jul 02, 2014 By Richard Walker
Game Designer Andrew Witts talks blowing up Rainbow Six and starting over.
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Written Jul 01, 2014 By Richard Walker
Turtle Rock co-founder Phil Robb talks next-gen only monsters.
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Written Jun 26, 2014 By Richard Walker
Talking a bazillion more guns and beyond with The Pre-Sequel dev.
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Written Jun 21, 2014 By Richard Walker
Talking exploration and alien shooting with Community Manager, David Dague.
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Written Jun 20, 2014 By Richard Walker
Lead Designer Gary Napper talks creating a replayable Alien experience.
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Written Jun 08, 2014 By Lee Bradley
Fasahat Salim talks guerrilla tactics.
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Written Jun 06, 2014 By Richard Walker
Monolith's Director of Design gives us the lowdown on the Nemesis system.
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Written Jun 05, 2014 By Richard Walker
TT Games' Producer gives us the lowdown on LEGO Bats' journey into outer space.
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Written May 26, 2014 By Richard Walker
Some insight into the third game from its producer.
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Written Apr 24, 2014 By Richard Walker
Toys for Bob's Executive Producer tells us all about traps, rejected Skylander ideas and more.
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Written Apr 05, 2014 By Lee Bradley
Oddworld inhabitants Co-Founder Lorne Lanning talks up a storm.
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Written Apr 02, 2014 By Dan Webb
Rocksteady's Producer reveals more about bringing the Dark Knight exclusively to next-gen.
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Written Mar 19, 2014 By John Robertson
Sucker Punch talks open-worlds and Delsin's powers.
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Written Feb 17, 2014 By Richard Walker
We track down some answers from the 4v1 title's Executive Producer.
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Written Jan 24, 2014 By Lee Bradley
Alistair Hope and John McKellan on making the alien scary again.
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Written Nov 03, 2013 By Richard Walker
Burial at Sea's Producer drags us down into the briny depths.
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Written Oct 19, 2013 By Richard Walker
We steal 15 minutes with Thief's Producer.
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Written Sep 27, 2013 By Richard Walker
BioWare's Cinematic Director reveals all about its upcoming return to Thedas.
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Written Sep 25, 2013 By Richard Walker
The DICE Producer chats about emotional storylines, online features and much more.
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Written Sep 24, 2013 By John Robertson
Rivals' Producer tells us all about AllDrive and moving the NFS franchise forward.
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Written Sep 20, 2013 By John Robertson
We chat balls with FIFA’s Executive Producer.
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Written Sep 11, 2013 By Lee Bradley
Story writer discusses the white hot PS4 RPG.
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Written Sep 07, 2013 By Lee Abrahams
Ubi Montreal's Senior Producer talks hacking and beyond.
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Written Sep 07, 2013 By Dan Webb
Everything from Murasaki Baby to Shadow of the Beast.
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Written Sep 06, 2013 By Richard Walker
2K's WWE Brand Director talks all things wrassling.
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Written Sep 05, 2013 By Richard Walker
Firaxis' Lead Designer tells us what's new for XCOM.
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Written Sep 03, 2013 By Richard Walker
Zenimax's Lead PvP Designer tells us all about ESO.
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Written Aug 31, 2013 By Dan Webb
Ovosonico's Creative Director plays a game of 'ifs' with PS3T.
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Written Aug 30, 2013 By Richard Walker
Ubisoft Massive gives us the lowdown on its ambitious RPG.
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Written Jul 04, 2013 By Dan Webb
The game’s Creative Director talks all things Watch Dogs with us.
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Written Jul 02, 2013 By Dan Webb
Plus loads of hot, hot, next-gen gameplay.
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Written Jun 28, 2013 By Dan Webb
Bringing the wide world of The Witcher to PlayStation 4.
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Written Jun 27, 2013 By Richard Walker
Acti's VP of Production gives us the lowdown on the game that's not MW4.
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Written Jun 26, 2013 By Lee Bradley
We chat with the game's design director.
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Written Jun 25, 2013 By Richard Walker
We have a soul to soul with Murdered's Creative Director.
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Written Jun 24, 2013 By Dan Webb
And also tells us about the difficulty of punching sharks in the face.
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Written Jun 07, 2013 By Dan Webb
Plus, new Wolfenstein gameplay! Woot!
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Written Jun 01, 2013 By Dan Webb
You know the score, those and more.
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Written May 31, 2013 By Dan Webb
Those and more!
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Written May 31, 2013 By Richard Walker
Gearbox's VP talks ending Borderlands 2 in style.
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Written May 30, 2013 By Dan Webb
Missed out last weekend? Then catch up now.
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Written May 17, 2013 By Richard Walker
Capcom's Producer and LP3 Project Lead comes in from the cold.
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Written May 04, 2013 By Dan Webb
Coming to a next generation near you.
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Written Apr 22, 2013 By Dan Webb
Watch as the UK’s best Injustice player is crowned.
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Written Apr 20, 2013 By Dan Webb
Interview time, folks. Plus, a good chunk of gameplay to boot!
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Written Apr 14, 2013 By Dan Webb
And of course, so much more. That’s how we roll.
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Written Apr 04, 2013 By Lee Bradley
We chat to Producer Stephane Roy and Lead Level Designer Daniel Windfeld Schmidt.
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Written Apr 02, 2013 By Lee Bradley
We learn a little more about Volition's most bonkers game yet.
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Written Mar 16, 2013 By Richard Walker
The Devil's Cartel Producer talks action, movies, and the co-op loop.
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Written Feb 28, 2013 By Richard Walker
The game's Chief Designer pulls onto the GRID.
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Written Feb 20, 2013 By Richard Walker
As well as reinstating colour and humour, crazy weapons and making a fresh shooter.
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Written Feb 18, 2013 By Richard Walker
We talk about rewriting history with the DLC's Creative Director.
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Written Feb 15, 2013 By Dan Webb
Part 2 and it’s chock full of yet more scintillating conversation!
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Written Feb 09, 2013 By Richard Walker
Cevat Yerli and Rasmus Højengaard talk Crysis and beyond.
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Written Feb 06, 2013 By Richard Walker
The Resident Evil Producer offers up some Revelations.
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Written Feb 01, 2013 By Dan Webb
Check out our frank interview with Irrational Games' Creative Director.
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Written Jan 25, 2013 By Lee Bradley
We talk to producer Joe Khoury and ask, "why?"
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Written Jan 06, 2013 By Richard Walker
We lift the darkness shrouding Gilbert's cave with the adventure maestro himself.
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Written Nov 20, 2012 By Richard Walker
Visceral Games' Executive Producer tells us all about the latest slice of intergalactic terror.
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Written Nov 06, 2012 By Richard Walker
Insomniac's CEO fills us in on its 4-player shooter.
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Written Oct 24, 2012 By Dan Webb
We talk to Far Cry 3's Lead Game Designer and shower you in gameplay.
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Written Oct 23, 2012 By Dan Webb
Lots of Hitman chatter and gameplay inside.
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Written Oct 22, 2012 By Lee Bradley
Who he is, where he comes from and how they created him. Plus, loads of gameplay.
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Written Oct 20, 2012 By Lee Bradley
The ex Bizarre man on the jump from PGR to mascot racing.
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Written Oct 19, 2012 By Dan Webb
Basically, we drive Porsches really fast.
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Written Oct 17, 2012 By Lee Bradley
ACIII scriptwriter stokes the flames of war.
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Written Oct 14, 2012 By Richard Walker
Treyarch's Director of Brand Development chats about the latest CoD.
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Written Oct 08, 2012 By Dan Webb
And a lot more... you know us crazy cats!
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Written Sep 27, 2012 By Richard Walker
Firaxis' Lead Designer talks turn-based alien action.
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Written Sep 22, 2012 By Richard Walker
Disney and Junction Point's VP & Creative Director spills his guts.
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Written Sep 13, 2012 By Richard Walker
International Brand Manager, Blazej Krakowiak tells us a tale.
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Written Sep 03, 2012 By Richard Walker
High Moon's Game Director talks the Merc With a Mouth.
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Written Sep 02, 2012 By Richard Walker
The Deus Ex, System Shock and Epic Mickey maestro talks the Disney sequel.
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Written Aug 30, 2012 By Richard Walker
Treyarch's Communications Director gives us the lowdown on warfare in the year 2025.
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Written Jul 17, 2012 By Lee Bradley
We quiz IO Interactive. Is Hitman getting dumber or deeper?
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Written Jul 14, 2012 By Dan Webb
We caught up with Gearbox’s CEO to talk about their upcoming cel-shaded sequel.
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Written Jul 07, 2012 By Dan Webb
Lara's back and she's in for a rude awakening!
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Written Jun 30, 2012 By Richard Walker
Discussing Dinobots, Decepticons, Autobots and Cybertron's last days.
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Written Jun 29, 2012 By Richard Walker
Talking Xenomorph's, the Alien canon and beyond with the Design Director.
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Written Jun 28, 2012 By Richard Walker
Airtight Games' Creative Director talks us through the dimension shifting puzzler.
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Written Jun 27, 2012 By Richard Walker
Codies' F1 series Game Director tells us all about its latest Grand Prix.
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Written Jun 25, 2012 By Richard Walker
Treyarch's Communications Director reveals tomorrow's world at war.
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Written Jun 23, 2012 By Richard Walker
Gearbox's Art Director gives us the lowdown on all things Borderlands 2.
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Written Jun 21, 2012 By Richard Walker
Kung-fu fighting with United Front Games' Producer.
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Written Jun 20, 2012 By Richard Walker
Double Fine's 'VP of Ron Gilbert' takes us inside The Cave.
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Written May 31, 2012 By Lee Bradley
We chat with the most famous voice actor in games.
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Written May 30, 2012 By Lee Bradley
We get the latest on the scariest shooter out there.
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Written May 26, 2012 By Lee Bradley
Know your enemy.
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Written May 21, 2012 By Dan Webb
Ever wanted to know how and when a trophy list comes into fruition? Then find out now!
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Written May 17, 2012 By Dan Webb
See what the guys who make the game highlight as their best MP moment.
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Written May 16, 2012 By Dan Webb
Carnage, carnage and more carnage.
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Written May 11, 2012 By Dan Webb
The second-part of our exclusive interview is now up for your viewing pleasure.
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Written May 10, 2012 By Dan Webb
We catch up with Crytek’s Director of Creative Development to see what we can expect from the threequel.
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Written May 04, 2012 By Dan Webb
Check out part one of this exclusive interview with EA Sports' new head honcho.
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Written May 03, 2012 By Dan Webb
We chat all things Medal of Honor with the game's Creative Director.
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Written May 01, 2012 By Richard Walker
Executive Producer, Francois Coulon and MP Producer, Chris Thomas chat about sand, shooting and story.
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Written Apr 29, 2012 By Richard Walker
Talking all things the game of Game of Thrones-related.
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Written Apr 08, 2012 By Richard Walker
We chat music with the Sine Mora, Shadows of the Damned, Black Knight Sword and Silent Hill composer.
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Written Apr 05, 2012 By Dan Webb
See what the game's Producer had to say to us RE the upcoming June release.
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Written Mar 31, 2012 By Dan Webb
All that and much, much more, of course.
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Written Mar 29, 2012 By Dan Webb
We caught up with the Lead Designer to see how the game’s shaping up.
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Written Mar 23, 2012 By Dan Webb
Yes, we’re shooting real guns for the purposes of entertainment.
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Written Feb 11, 2012 By Richard Walker
Getting up close and personal with the Spec Ops scribe.
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Written Feb 04, 2012 By Lee Bradley
We talk delays and creative direction with Ubisoft Paris.
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Written Feb 03, 2012 By Richard Walker
The Street Fighter maestro talks controversial gems, characters and DLC.
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Written Jan 31, 2012 By Richard Walker
We trade verbal punches with the UFC developer.
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Written Jan 28, 2012 By Richard Walker
Talking story and the FPS genre, with The Darkness' developers.
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Written Jan 21, 2012 By Dan Webb
Take a look what goes on at THE number 1 racing studio.
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Written Nov 25, 2011 By Dan Webb
All that and more!
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Written Nov 05, 2011 By Richard Walker
Burning Skyrim questions answered by its Lead Artist.
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Written Nov 04, 2011 By Richard Walker
The Community Manager talks Street Fighter, Marvel and beyond.
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Written Oct 31, 2011 By Dan Webb
We talk everything Mass Effect 3 co-op in this latest interview with BioWare.
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Written Oct 14, 2011 By Dan Webb
Lead Writer, Darby McDevitt, talks us through ACR’s setting, in-game and in real life.
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Written Oct 03, 2011 By Dan Webb
We caught up with the DICE pair at TGS to talk all things Battlefield.
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Written Sep 25, 2011 By Richard Walker
We talk Worms with Head of Design, John Dennis and Marketing Manager, Alan Perrie.
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Written Sep 07, 2011 By Lee Bradley
Off the Record's Creative Director talks Frank-ly about West's return to Dead Rising.
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Written Sep 05, 2011 By Dan Webb
Gearbox are back and they’re bringing guns. Didn’t you hear?
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Written Sep 04, 2011 By Richard Walker
We catch up with IW's chief spokesman to talk SP, co-op and more.
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Written Sep 03, 2011 By Richard Walker
The Co-Creative Directors spill the beans on their new FPS.
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Written Sep 02, 2011 By Richard Walker
Gearbox's CCO tells us why it's not game over, man.
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Written Sep 01, 2011 By Richard Walker
We catch up with Rocksteady's Lead Narrative Designer to talk about the Bat.
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Written Aug 23, 2011 By Richard Walker
The inimitable larynx man behind the Vanquisher of Evil talks thongs and bacon.
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Written Aug 10, 2011 By Dan Webb
Find out why Bodycount is a bit like the movie Zulu.
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Written Jul 31, 2011 By Dan Webb
And of course, much more.
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Written Jul 29, 2011 By Dan Webb
We chat about multiplayer, the next generation of assassins and more with Revelations' Lead Game Designer.
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Written Jul 27, 2011 By Richard Walker
We go insane in paradise with Far Cry 3's Lead Game Designer.
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Written Jul 25, 2011 By Dan Webb
We catch up with Ubisoft Paris' Level Designer to talk Ghost Recon.
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Written Jul 19, 2011 By Lee Bradley
We talk Death and beyond with Vigil's Marketing Manager.
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Written Jul 12, 2011 By Dan Webb
We caught up with Codies to see what’s under the hood for this year.
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Written Jul 11, 2011 By Dan Webb
And much, much more.
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Written Jun 30, 2011 By Dan Webb
We chat FFXIII & FFXIII-2 with two of the franchise’s key players.
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Written Jun 30, 2011 By Richard Walker
We wrap our tendrils around Radical's Director of Studio Marketing.
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Written Jun 29, 2011 By Richard Walker
We find more secrets and mystery than we bargained for in our Dead Island interview.
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Written Jun 15, 2011 By Dan Webb
We chat all things The Row with SR3’s Lead Writer.
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Written Jun 04, 2011 By Richard Walker
We talk about FIFA 12's trinity, super injunctions, Pro AI and much more.
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Written Jun 03, 2011 By Richard Walker
More Skyrim questions answered!
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Written May 08, 2011 By Richard Walker
Some driving questions for the Reflections founder.
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Written May 07, 2011 By Dan Webb
We catch up with BF3’s Executive Producer.
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Written May 03, 2011 By Richard Walker
We talk about being different and unique with Dead Island's Brand Manager.
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Written May 02, 2011 By Richard Walker
Human Revolution's Art Director talks about defining the cyber-renaissance.
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Written May 01, 2011 By Dan Webb
Famed Morrowind & Oblivion designer talks about his new project.
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Written Apr 30, 2011 By Dan Webb
We catch up with famed composer to talk about the damned.
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Written Apr 29, 2011 By Richard Walker
We chat all things Warhammer with the experts.
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Written Apr 28, 2011 By Richard Walker
We talk destruction, weapons, vehicles and Martian mayhem.
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Written Apr 23, 2011 By Dan Webb
The second part of our 2 part BFG interview.
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Written Apr 22, 2011 By Dan Webb
Part 1 of our 2 part Brink interview from the BFG Showcase.
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Written Apr 21, 2011 By Dan Webb
Oh, and so much more. You know us!
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Written Apr 20, 2011 By Dan Webb
And so much more!
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Written Apr 19, 2011 By Dan Webb
Join us as we pick Hooper's brain... not literally, of course!
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Written Apr 18, 2011 By Dan Webb
Bethesda’s Game Director talks about some game called Skyrim...
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Written Apr 03, 2011 By Dan Webb
That and more in our concluding part of our interview with Dugas.
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Written Apr 02, 2011 By Dan Webb
Lots to soak up in the first part of this weekend's two part Deus Ex interview.
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Written Mar 30, 2011 By Dan Webb
Well, nearly all things...
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Written Mar 19, 2011 By Richard Walker
We talk everything Op Flash, from not dumbing down, to vehicles and beyond.
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Written Mar 19, 2011 By Richard Walker
Ubisoft attempt to allay our fears for the new CoJ.
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Written Feb 17, 2011 By Dan Webb
Game's Executive Producer gives us the lowdown.
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Written Feb 09, 2011 By Dan Webb
That, and much, much more.
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Written Feb 09, 2011 By Dan Webb
And apparently, it’s the perfect starting point for new players, says the game’s Senior Producer.
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Written Jan 27, 2011 By Dan Webb
There is a difference and EA's Jesse Abney explains it and more to us.
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Written Jan 21, 2011 By Dan Webb
We talk tennis, tennis, tennis and even more tennis.
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Written Dec 02, 2010 By Richard Walker
Does he like co-op games? Find out.
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Written Nov 27, 2010 By Richard Walker
Pure Dragon Age II filth.
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Written Nov 23, 2010 By Richard Walker
Another look at the upcoming DLC.
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Written Nov 13, 2010 By Richard Walker
We talk Necromorphs, Isaac's suits, multiplayer and more.
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Written Oct 29, 2010 By Richard Walker
Second video shows PS Move functionality.
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Written Oct 01, 2010 By Dan Webb
The concluding part of our two part interview.
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Written Sep 30, 2010 By Dan Webb
Have you got the need? The need for... I'll get my coat.
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Written Sep 29, 2010 By Dan Webb
Part 1 of a 2 part interview.
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Written Sep 27, 2010 By Richard Walker
Ninja Theory respond to the fan reactions.
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Written Sep 13, 2010 By Dan Webb
Dev diary time!
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Written Sep 07, 2010 By Dan Webb
Dan Schmittou runs us through what we can expect - 5 hours of content apparently!
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Written Sep 04, 2010 By Dan Webb
Is Eidos Montreal really creating a revolution?
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Written Sep 03, 2010 By Dan Webb
How Codemasters plan to return the F1 licence to pole position.
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Written Sep 01, 2010 By Richard Walker
...and Dragon Age pants.
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Written Sep 01, 2010 By Dan Webb
The macabre comic book writer on the threequel.
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Written Aug 31, 2010 By Dan Webb
The sky's the limits.
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Written Aug 23, 2010 By Richard Walker
We talk about shipping out to 'Nam for the next CoD.
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Written Aug 16, 2010 By Dan Webb
PS3T and Niitsuma-san share some fighting talk.
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Written Jul 29, 2010 By Dan Webb
Funnily enough, we talk planes, dogfights and HAWX 2.
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Written Jul 18, 2010 By Dan Webb
The concluding episode.
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Written Jul 17, 2010 By Dan Webb
"Does it detract away from the single player?"
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Written Jul 16, 2010 By Dan Webb
Part one of a three part interview scheduled for this weekend.
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Written Jul 15, 2010 By Dan Webb
We catch up with the title's Product Manager and ask all the tricky questions.
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Written Jul 11, 2010 By Dan Webb
An interview you simply can't fuggedabout!
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Written Jul 03, 2010 By Dan Webb
We talk free-roaming, destructibility, terrain deformation and more.
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Written Jun 30, 2010 By Dan Webb
We talk player choice, Invisible Wars, the franchise history, and more...
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Written Jun 28, 2010 By Dan Webb
We talk Tanner, San Fran, Shift, GTA and more...
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Written Jun 03, 2010 By Dan Webb
Everything you'll ever likely to want to know about the game... Maybe.
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Written May 21, 2010 By Dan Webb
Co-op... in a Battlefield game?
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Written May 20, 2010 By Dan Webb
From monsters and Isaac, to multiplayer and inspirations.
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Written May 17, 2010 By Dan Webb
PCF's Creative Director gives us the lowdown on their 2011 title.
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Written May 14, 2010 By Richard Walker
Same deal as Stimulus Package
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Written May 08, 2010 By Richard Walker
Awesome, cool, great, etc.
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Written Apr 11, 2010 By Dan Webb
Crysis 2 on consoles? How is this possible? Find out how inside.
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Written Apr 04, 2010 By Dan Webb
We catch up with the title's Animation Director to see what we can expect this coming May.
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Written Mar 29, 2010 By Richard Walker
Talking balls with 2010 FIFA World Cup Producer.
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Written Mar 15, 2010 By Dan Webb
Check out the latest from the CEO of inXile himself.
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Written Mar 11, 2010 By Dan Webb
We chat MOH with the game's Senior Creative Director.
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Written Mar 10, 2010 By Dan Webb
From GDC.
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Written Feb 27, 2010 By Dan Webb
From massive bosses to the inclusion of Wesker as a playable character.
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Written Feb 23, 2010 By Dan Webb
Zombies + Vegas + Wacky new developer = Dead Rising 2
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Written Jan 28, 2010 By Dan Webb
See what the game’s Senior Producer had to say when we quizzed him last week.
 
 
 
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