Written Mar 04, 2016 By Richard Walker
A punchy chat with Brian Hayes.
Written Feb 19, 2016 By Richard Walker
Hangar 13's Studio Head gives us the lowdown.
Written Jan 09, 2016 By Richard Walker
TT Games talks characters, Marvel movies and much more.
Written Nov 21, 2015 By Richard Walker
"It's very much about multiplayer right now."
Written Aug 26, 2015 By Richard Walker
Dambuster Studios on the non-direct sequel to Homefront.
Written Aug 24, 2015 By Richard Walker
Unravelling the mysteries of Unravel.
Written Aug 21, 2015 By Richard Walker
And tactics too, obviously.
Written Aug 19, 2015 By Richard Walker
Talking Dying Light's huge DLC with Techland.
"We Lost a Huge Amount of Money on Broken Sword 3 While The Publisher Made Millions," Says Charles Cecil - Video Interview
Written Aug 12, 2015 By Richard Walker
Revolution's Founder and CEO talks all things Broken Sword.
Written Jul 12, 2015 By Dan Webb
Or aliens with lasers.
Written Jul 11, 2015 By Dan Webb
And it's always about the hit.
Written Jul 10, 2015 By Richard Walker
Treyarch's Studio head talks taking risks with the new CoD.
Written Jul 09, 2015 By Richard Walker
The full skinny on the beginning for Destiny year two.
Written Jul 08, 2015 By Dan Webb
How Eidos Montreal is balancing the gameplay pillars.
Assassin's Creed Syndicate - Ubisoft Wants "Players to Have a Smile on Their Face" - Video Interview
Written Jul 07, 2015 By Richard Walker
But will the latest Assassin's Creed game make you happy?
Written Jul 06, 2015 By Richard Walker
Jason VandenBerghe gives us the lowdown on his dream project.
Written Jul 05, 2015 By Dan Webb
DICE tells us all about Faith's new origin story.
Written Jul 04, 2015 By Dan Webb
Talking AT-AT warfare with DICE.
E3 2015: Ghost Recon: Wildlands Interview – Building Ubisoft's Biggest Ever Open World Action Game: Video
Written Jul 03, 2015 By Richard Walker
Ubi talks expanding its squad-based shooter into the drug-state of Bolivia.
Written Jul 02, 2015 By Lee Bradley
Gearbox VP Steve Gibson explains.
Written May 14, 2015 By Lee Bradley
We quiz Senior Designer Derek Carroll and Creative Director Chris Barrett.
Written Feb 06, 2015 By Richard Walker
Monster talk with Creative Director Phil Robb.
Written Jan 30, 2015 By Lee Bradley
Well, are we?
Written Jan 14, 2015 By Richard Walker
The genesis of Evolve's gigantic rock monster revealed.
Why Isn’t Assassin’s Creed Unity a Fully Co-Op Game & What’s Happening With Multiplayer in the Franchise? – Video Interview
Written Nov 08, 2014 By Dan Webb
Unity’s Creative Director sits down for an in-depth chat with us.