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Interviews
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Written Feb 06, 2015 By Richard Walker
Monster talk with Creative Director Phil Robb.
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Written Jan 30, 2015 By Lee Bradley
Well, are we?
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Written Jan 14, 2015 By Richard Walker
The genesis of Evolve's gigantic rock monster revealed.
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Written Nov 08, 2014 By Dan Webb
Unity’s Creative Director sits down for an in-depth chat with us.
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Written Oct 04, 2014 By Richard Walker
Machine Games' Creative Director talks bringing Wolfenstein back to life.
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Written Sep 19, 2014 By Richard Walker
One of the WWE's biggest legends talks us through his career and beyond.
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Written Sep 18, 2014 By Richard Walker
Discussing Pro Evo's return to its glory days.
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Written Aug 30, 2014 By Richard Walker
Trouble in paradise with Creative Director, Alex Hutchinson.
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Written Aug 29, 2014 By Richard Walker
Senior Producer, Vincent Pontbriand answers our burning AC questions.
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Written Aug 28, 2014 By Richard Walker
Talking death in paradise with Deep Silver's Carston Lindner.
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Written Aug 27, 2014 By Lee Abrahams
Community Manager David Dague reveals what Bungie learned from the beta.
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Written Jul 23, 2014 By Richard Walker
Producer Cameron Lee discusses reigniting the old magic.
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Written Jul 10, 2014 By Richard Walker
Mortal Kombat's co-creator talks gore and more.
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Written Jul 09, 2014 By Richard Walker
CI Games' Tomasz Gop gives us the lowdown on Harkyn's adventure.
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Written Jul 07, 2014 By Richard Walker
Konrad Tomaszkiewicz talks delivering quality for Geralt's next chapter.
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Written Jul 04, 2014 By Lee Bradley
Plus, fresh gameplay footage.
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Written Jul 03, 2014 By Richard Walker
Talking cops and robbers with Hardline's Lead Multiplayer Designer.
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Written Jul 02, 2014 By Richard Walker
Game Designer Andrew Witts talks blowing up Rainbow Six and starting over.
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Written Jul 01, 2014 By Richard Walker
Turtle Rock co-founder Phil Robb talks next-gen only monsters.
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Written Jun 26, 2014 By Richard Walker
Talking a bazillion more guns and beyond with The Pre-Sequel dev.
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Written Jun 21, 2014 By Richard Walker
Talking exploration and alien shooting with Community Manager, David Dague.
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Written Jun 20, 2014 By Richard Walker
Lead Designer Gary Napper talks creating a replayable Alien experience.
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Written Jun 08, 2014 By Lee Bradley
Fasahat Salim talks guerrilla tactics.
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Written Jun 06, 2014 By Richard Walker
Monolith's Director of Design gives us the lowdown on the Nemesis system.
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Written Jun 05, 2014 By Richard Walker
TT Games' Producer gives us the lowdown on LEGO Bats' journey into outer space.
 
 
 
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