Written Feb 06, 2015 By Richard Walker
Monster talk with Creative Director Phil Robb.
Written Jan 30, 2015 By Lee Bradley
Well, are we?
Written Jan 14, 2015 By Richard Walker
The genesis of Evolve's gigantic rock monster revealed.
Why Isn’t Assassin’s Creed Unity a Fully Co-Op Game & What’s Happening With Multiplayer in the Franchise? – Video Interview
Written Nov 08, 2014 By Dan Webb
Unity’s Creative Director sits down for an in-depth chat with us.
Written Oct 04, 2014 By Richard Walker
Machine Games' Creative Director talks bringing Wolfenstein back to life.
WWE 2K15 - Big Show on WWE Games, The Joys of Playing a Heel and the Future of Wrestling – Video Interview
Written Sep 19, 2014 By Richard Walker
One of the WWE's biggest legends talks us through his career and beyond.
PES 2015 - Glory Days, Addressing Negatives and Throwing the Gauntlet Down to FIFA - Video Interview
Written Sep 18, 2014 By Richard Walker
Discussing Pro Evo's return to its glory days.
Far Cry 4 - Changing the Tone, Weaponised Elephants and the Best Far Cry Open World Yet - Video Interview
Written Aug 30, 2014 By Richard Walker
Trouble in paradise with Creative Director, Alex Hutchinson.
Written Aug 29, 2014 By Richard Walker
Senior Producer, Vincent Pontbriand answers our burning AC questions.
Dead Island 2's Californian Paradise, Awesome Improvised Weapons and Character Cars - Video Interview
Written Aug 28, 2014 By Richard Walker
Talking death in paradise with Deep Silver's Carston Lindner.
Destiny's Infinite Capacity to Surprise, Punching Holes in the World and a Beta Retrospective - Video Interview
Written Aug 27, 2014 By Lee Abrahams
Community Manager David Dague reveals what Bungie learned from the beta.
Written Jul 23, 2014 By Richard Walker
Producer Cameron Lee discusses reigniting the old magic.
Mortal Kombat X's Ed Boon on Fatality Meetings and Having More New Characters Than Ever - Video Interview
Written Jul 10, 2014 By Richard Walker
Mortal Kombat's co-creator talks gore and more.
Lords of the Fallen's Challenging Combat, Dark Souls Comparisons and Learning Curve - Video Interview
Written Jul 09, 2014 By Richard Walker
CI Games' Tomasz Gop gives us the lowdown on Harkyn's adventure.
CD Projekt RED Discusses The Witcher 3: Wild Hunt's Big Story, Monster Hunting and Developing Geralt - Video Interview
Written Jul 07, 2014 By Richard Walker
Konrad Tomaszkiewicz talks delivering quality for Geralt's next chapter.
Rocksteady Discusses Batman: Arkham Knight’s Batmobile, Open World and Mysterious Super Villain - Video Interview
Written Jul 04, 2014 By Lee Bradley
Plus, fresh gameplay footage.
Video Interview: Battlefield Hardline - "One of the Most Important Things For Us is to Launch an Awesome, Stable Game on Day One," Says Visceral
Written Jul 03, 2014 By Richard Walker
Talking cops and robbers with Hardline's Lead Multiplayer Designer.
Video Interview: Rainbow Six: Siege - "We Wanted to Bring Back the Father of Tactical Shooters," Says Ubisoft
Written Jul 02, 2014 By Richard Walker
Game Designer Andrew Witts talks blowing up Rainbow Six and starting over.
Written Jul 01, 2014 By Richard Walker
Turtle Rock co-founder Phil Robb talks next-gen only monsters.
Video Interview: Borderlands: The Pre-Sequel - "You Can't Make a New Borderlands Game Without Having More Guns," 2K Australia Assures
Written Jun 26, 2014 By Richard Walker
Talking a bazillion more guns and beyond with The Pre-Sequel dev.
Written Jun 21, 2014 By Richard Walker
Talking exploration and alien shooting with Community Manager, David Dague.
Written Jun 20, 2014 By Richard Walker
Lead Designer Gary Napper talks creating a replayable Alien experience.
Written Jun 08, 2014 By Lee Bradley
Fasahat Salim talks guerrilla tactics.
Written Jun 06, 2014 By Richard Walker
Monolith's Director of Design gives us the lowdown on the Nemesis system.
Written Jun 05, 2014 By Richard Walker
TT Games' Producer gives us the lowdown on LEGO Bats' journey into outer space.