Guide By: Xtree ; XniresistX DLC
XCOM: Enemy Unknown is a turn based strategy game. I would say it is an updated version of the original X-COM: Enemy Unknown for current gen systems. It may not be as revolutionary as the original, but it's still a blast to play. You will be in control of a squad of 4-6 members doing battle against 5-30+ aliens per map. Along the way to the final battle you will develop new tech, build it, kill many aliens with it and ultimately save humanity.
[PS3T Would Like to Thank Xtree for this Road Map]
[PS3T Would Like to Thank XniresistX for this Road Map]
|Gain all trophies.|
Like any other Platinums, get all the other trophies for this to pop.
|No Looking Back|
|Beat the game in Ironman mode on Classic or Impossible difficulty.||(2)|
The hardest trophy in the game. I would suggest to get this on Classic and not Impossible because on Impossible, the aliens do more damage, your panic level increases faster, your starting soldiers have less HP and harder enemy units show in greater numbers.
|Beat the game on any difficulty.||(1)|
Play the game, enjoy it on Easy and win for this trophy to pop.
|Beat the game on Classic difficulty.|
Once you are familiar with the game and what you have to do, you will have to up the difficulty to Classic and beat the game for this trophy. See No Looking Back for general tips and advice.
|Our Finest Hour|
|Beat the game on Impossible difficulty.||(4)|
Follow the tips provided in No Looking Back, and save often. Impossible greatly increases the difficulty in just about every way. Your soldiers start with less HP, enemies have greater HP, enemies hit harder, countries get upset faster and you start with less money. If you leave this trophy for your third playthrough as per the Road Map, the difficulty jump from Classic to Impossible will be less noticeable and easier to handle.
|Clear a UFO crash site with one soldier on Classic or Impossible difficulty.||(7)|
There are two ways to go about this:
|Kill 50 aliens with explosive weapons.||(2)|
Bring along Grenades or Heavy's and blow 50 aliens up. This trophy should unlock during the course of your first playthrough naturally.
|Kill 150 aliens.||(1)|
Just like the trophy says, kill 150 aliens in any way you wish. From my experience, I killed around 350 aliens per playthrough, so this trophy should unlock for you around halfway through you first playthrough.
|Kill 500 aliens.|
Just like the above trophy, kill 500 aliens in any way you wish. From my experience, this trophy will unlock naturally around midway through your second playthrough.
|Shoot down 40 UFOs.||(3)|
You can let this trophy unlock naturally on your third playthrough or you can continuously shoot down UFO's later on in the game with an upgraded Firestorm.
|Ain't No Cavalry Comin'|
|Have a soldier survive every mission in a full game.||(12)|
One of the most annoying trophies in this game. I recommend going for this on either your first or fourth playthrough. Your soldier must take part in every mission, right from mission one to the final assault. Make sure that the tutorial is switched off so you can have all four soldiers survive the first mission because if you have it switched on, your soldiers will be locked into a scripted map where at least one of them will die. Try and make a sniper your "survivor" soldier because they can hang back and not get hit. In your foundry, get "Rapid Recovery" as soon as possible. If your "survivor" is injured and you have to go on a mission, bite the bullet and ignore the mission until he is able to fight again. This will result in an increased panic level, however your soldier will remain alive and you won't miss out on the trophy.
|As A Scalpel|
|Earn the "Excellent" rating in every performance category on a terror mission.|
You will be given a rating after each terror mission, which are as follows:
I recommend to try for this trophy as soon as you upgrade to laser weaponry or if you can get plasma weapons right after you capture live aliens. You will want to play the terror mission very aggressively. You can reload save files until you get a map with no buildings, so you may wish to consider this if you're having difficulties. I personally used the map that looks like a highway because it has lots of cars which can be used as cover and no buildings. Save the civilians if the move to them gets you moving forward because if you can kill all of the aliens quickly, all remaining civilians will be automatically saved.
|In a single game, complete every Research Project.||(4)|
Throughout the course of the game, you will have to research alien technology. If you continue to research tech, you will get to a point where you run out of things to research. In this situation, you will need to shoot down an alien battleship, complete the corresponding mission, and you'll have two new research projects to undertake - "Fusion Lance" and "Guided Fusion Launcher." If you are having problems finding battleships, ignore a scout later in the game and a battleship will arrive to take down your satellite.
|All Employees Must Wash Hands...|
|In a single game, complete every Autopsy.|
Below is a list of all the aliens you must kill and autopsy at your base:
|Eye in the Sky|
|Launch a Satellite.|
On your first playthrough, you will have a satellite already built for you. You can launch it right away for the trophy, or play strategically and launch it on whichever country you would like to receive the benefits from.
|All Together Now|
|Get satellite coverage over every country on one continent.||(3)|
South America only has two countries which means you'll only need to launch two satellites over Brazil and Argentina for this trophy to pop. If you do this on your first playthrough and follow the Road Map, you should have started off with 1 satellite already and have enough money to purchase the second satellite to put over South America. There are no research requirements for building satellites and they are launched via the country panic view screen.
|In a single game, shoot down one of each alien craft.||(6)|
List of alien craft, all taken down with Plasma.
|Man No More|
|Build a suit of powered armor.|
You will have to research Carapace Armor tech and Elerium tech to access Titan Armor tech. Build your Titan armor and the trophy should pop.
|We Happy Few|
|Complete a mission without losing a soldier.||(2)|
This can be done on the first mission with the tutorial turned off. The tutorial kills off your soldiers, making this impossible to get after your first mission. You will play an average of 35 missions and should get this without trying. I went a full playthrough without having a single soldier die. Keep your soldiers in full cover at all times and move as a group. Make use of the save function and reload if one of your soldiers dies.
|The Hardest Road|
|Advance one of your soldiers to Colonel rank.||(1)|
Colonel is the highest rank in the game and is achieved by earning XP for killing aliens. Take note to not let your higher ranked soldiers die because they need to progress a fair way to reach Colonel. If you want to reach this level faster, ensure that your highest rank soldiers deal the finishing blow to aliens so that they earn the XP. A lower rank can weaken them if necessary.
|Worth Every Penny|
|Acquire 1000 credits in one month.||(1)|
Near the end of the game, if you built enough satellites and placed them on countries that did not leave the XCOM project, you should receive more then 1000 credits. Each month can take several hours depending on whether you decide to accept missions or not. You could skip ahead a few months just to get this trophy faster if you have enough income from countries before the panic level reaches its maximum.
|Staff the Research Labs with 80 scientists.|
During your first playthrough, you will want to pick missions that reward you with scientist staff and grant them additional bonuses. Make sure that you also place satellites over countries so they'll provide you with scientists at the end of each month.
|One Gun at a Time|
|Staff the Engineering Department with 80 engineers.|
During your second playthrough you will want to pick missions that reward you with engineer staff and grant them additional bonuses. Make sure that you also place satellites over countries so they'll provide you with engineers at the end of each month. You can also build workshops which give you an extra five engineers.
|In a single game, complete every Foundry project.|
During your first playthrough, you should focus on completing all of the foundry projects listed below:
|You Have 5 Seconds to Comply|
|Build a S.H.I.V|
After you build the Foundry, you will be able to complete the Heavy Weapons Platform Project and then build a S.H.I.V craft. You only have to build it for the trophy to unlock and do not need to take it into combat. Cost: §70
|Build a Laboratory.||(1)|
While not as important as Workshops, Laboratories are still very useful. Build one early in the game to reap the rewards, and the trophy will unlock right after construction is complete.
|Build a Workshop.||(1)|
An extremely useful building which should be constructed as soon as possible to reduce the cost of further item purchases. You build a Workshop by moving to your facilities build tab.
|Complete a Very Difficult abduction mission in five turns or less on Classic or Impossible difficulty.||(1)|
This trophy can be tricky and may take a few attempts. I would suggest attempting this on a map with no buildings. You can save and reload until you get the map you want. Be aggressive and take note of what turn you are on to ensure you do not go over five. I found that Snipers with the "In The Zone" and "Squad Site" bonuses were very useful for this. The earlier in the game you try for this trophy the better. If you are having trouble, consider bringing in more Heavy soldiers or grenades. You can leave your Support troops at the base for this one. Don't worry about being in full cover and spread out to cover more ground more quickly.
|A Continental Fellow|
|Win the game from each of the 5 starting locations.|
If you are following the Road Map, this should be one of the last trophies that you'll obtain. When starting each playthrough, it's handy to write down where your starting base was so that you know not to start from there again on your next run. This is the most time consuming trophy in the game, sp be prepared to spend a lot of time on it.
|What Wonders Await|
|Complete a Research Project.||(1)|
At that end of your first mission, you will be given three research options, which are:
|Up and Running|
|Build a base facility.|
You first base facility should be a satellite uplink. The faster you get satellite coverage over the countries, the faster your monthly budget will grow. After construction is complete, the trophy will unlock.
|Build an item.|
The first items you should build in all of your playthroughs are two Medikits. After you build them, the trophy will unlock.
|Drums in the Deep|
|Gain access to the lowest level in your base.||(1)|
At your base, you will have to build access lifts to gain extra space to build more facilities. You will have to build a total of three of these to gain access to the lowest level. It costs time and credits to build lifts, so I would suggest spreading the construction out over time. Once you build the last one, the trophy is yours.
|Happy to Oblige|
|Fulfill a Council request.|
During your first playthrough, the Council will request that you complete a mission for them. Simply complete the mission and the trophy will unlock.
|Shoot down a UFO.|
Early in the game, you must shoot down a UFO in order to progress. Simply use your Avenger with regular Avalanche missiles to shoot down your first UFO.
|And So It Begins...|
|Complete the tutorial mission.|
You can go about this in two ways. You can either leave this for your fourth playthrough (clean-up run,) or you can start a new game with the tutorial switched on, complete it and then quit the game and continue with your normal playthrough. This is because one of soldiers will always die in the tutorial, so it can interfere with your progress towards other trophies.
|Meet New People. Then Kill Them.|
|Win a multiplayer match.||(4)|
Go online and join a ranked match. Beat the other player and this trophy will pop. Alternatively, you can find a boosting partner here Trophy Boosting Thread (Read First Post!) I had my opponent leave the match after I made the first move for this to pop.
|Mind Control an Ethereal. Single player only.|
Ethereal aliens start to appear near the end of the game. You need to rank up a PSI soldier to the third rank so that the mind control ability becomes available. The game difficulty and your will both determine the chances of success for a mind control. Get your highest will soldier, give them PSI armor on Easy difficulty and this should be enough to mind control an Ethereal. If you are still having problems raising your success chance, you can use the mind shield accessory combined with will enhancing gas from your support class.
|Angel of Death|
|Kill an alien while flying. Single player only.||(3)|
While in my opinion the Archangel armor is useless and will get you killed, it is needed for this one trophy. You will need to research both Titan Armor and New Fighter Craft Tech to reach the Archangel Armor tech. Equip one of your soldiers with this armor, then use it to float in the air while killing an alien and the trophy will pop.
|Beyond the Veil|
|Find a soldier with the Gift.||(1)|
You will have to build a PSI Lab after you beat the Overseer ship mission. You don't need to capture the Sectoid Commander to build this. After the PSI Lab is built, you can test three soldiers for the Gift at a time. If you want a certain soldier to have the Gift, you can save before starting the test and then advance 10 days. If the soldier you wanted the Gift does not receive it, reload your save and try again. What I did was put two high will soldiers who I wanted to have the Gift and one soldier that I didn't care about in the first round of testing. I then saved and reloaded until the two soldiers that I wanted the Gift for got it. While being tested the soldiers keep all of their weapons and armor so strip them of their gear if you need to.
|Prisoner of War|
|Capture a live alien.||(1)|
After you research Xeno-Biology Tech, you will receive an objective to capture a live alien. Research Arc-Thrower Tech, then build an Arc-Thrower and go alien hunting. If you capture an Outsider alien, you will fulfill a game objective and the trophies for capturing a live alien and stunning an Outsider will both pop. Use pistols to get them down to 1 HP for a higher success rate to stun them.
|Stun an Outsider.||(1)|
Story related. Read above trophy.
|X Marks the Spot|
|Uncover the alien base's location.|
Once you have captured and interrogated a live Outsider alien, the location of the alien base will be revealed.
|See All, Know All|
|Build the Hyperwave Relay.|
After you assault the alien base, you will be able to research Hyperwave Communication Tech then build a Hyperwave Relay.
|On the Shoulders of Giants|
|Build the Gollop Chamber.|
After you complete the Ethereal Device objective, you will be able to research Ethereal Device Tech. After that, you'll build the Gollop Chamber. Be warned that using the Gollop Chamber is the game's point of no return, which will also be stated in-game via a warning prompt. Make sure that you finish off all of the trophies for your first playthrough before advancing.
|Ride the Lightning|
|Build a Firestorm.|
Building a Firestorm early on will save you a headache later in the game because alien ships will shoot down your satellites if you can't eliminate their crafts. Fastest way to get Firestorms is to research Alien Navigation computer tech and UFO power source, followed by New Fighter Craft tech.
|Cure poison on five soldiers in a single mission. Single player only.||(4)|
This one seems harder then it sounds, but rest assured that it isn't. The best map I found to do this on was the escort mission with Thin Men. Have six soldiers in your party, two of them with medikits. At the start, bunch up your four non-medikit soldiers and allow a Thin Men poison them. Have your Support cure them five times and you will get the trophy. If you need to be poisoned again, you can kill a Thin Men, run your soldier in the mist that gets left behind.
|And Hell's Coming With Me|
|Successfully assault an Overseer UFO.|
After you successfully assault the alien base, your next objective will be to intercept the Overseer UFO. If you do not feel ready to assault the Overseer, you can shoot it down repeatedly until you are ready to actually get close. It will constantly show up on your satellites but as long as you shoot them down, your panic levels will not increase. Once you successfully assault the Overseer, the trophy will unlock.
|Off My Planet|
|Recover the Hyperwave Beacon.||(2)|
After the assault on the alien base, you will be able to recover the Hyperwave Beacon and unlock this trophy.
|Make contact with the Ethereal hive mind.|
Once you have the Gollop chamber built, you must select one of your PSI armor equipped soldiers to make contact. I used a high will Assault soldier for this. Note that this is the point of no return, so make sure that you have unlocked the remaining trophies related to whichever playthrough you're on before progressing.
|Flight of the Valkyries|
|Win a mission with an all-female squad. Single player only.||(8)|
Simple trophy if you do a little planning. When selecting soldiers to go on missions with, try and pick female ones so they gain XP and increase their rank. Once you feel comfortable that you have 4-6 female soldiers that can successfully complete a mission, send them off and win for this trophy. If you are having problems with this trophy, try using six female soldiers in different mission types.
|Cost: 6.99 Trophies: 5|
|Complete Friends in Low Places.|
This will be your first council request mission for this DLC. It tasks you with escorting your new character, from an area full of aliens, to the dropship so you can rescue him. If you've ever played an escort mission from a council request in the main game then this is no different. You will know you can complete this council request the first time you get it as you will have two options to choose from. As you can see in the picture below, simply choose "Slingshot" to start this mission. Once you complete the mission, you will earn a new character and this trophy.
|Bait the Hook|
|Complete Confounding Light.|
This will be your second out of 3 council request missions for this DLC. After you complete your first DLC council request mission you no longer have to worry about choosing "Slingshot"; Every council request mission you receive will belong to the DLC until you complete them.
|The Bigger They Are|
This will be your final council request mission for this DLC. This mission is unique as there isn’t one quite like it in the main campaign. You are tasked with either disabling (by approaching and pressing ) or by destroying (by RPGs or grenades) 6 control nodes. I suggest that if you're going to blow up the control nodes (there is no penalty for doing so) that you save your ammunition for the last 4 control nodes.
|Take your new ally into the final challenge.||(2)|
By far the most time consuming trophy of this DLC. You don't have to actually beat the game, you do however have to bring your new character with you to the final level. Once you set down, and can start moving your characters, the trophy will pop (assuming you have your new character).
|Complete Confounding Light with more than 3 turns left on the timer.||(1)|
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