Username
Password
    
Payday 2

Payday 2 Trophy Guide
Guide By: Dark_Raven666
There are 44 Trophies that can be earned in this title.


Show / Hide Guide Road Map  


Overview:

  • Estimated Difficulty: 6/10 (Platinum Difficulty Rating)
  • Approximate time: 40-60 hours
  • Trophy Breakdown: 44 (32, 7, 4, 1)
    • Offline: 42 (31, 7, 4)
    • Online: 2 (1, 1)
  • Minimum number of playthroughs required: Multiple playthroughs of each Heist
  • Does Difficulty Affect Trophies: No
  • Missable Trophies: None
  • Glitched Trophies: None
  • Cheats: None

Important Links:
Trophy Boosting/Partner Finding Thread (Read First Post!)

Introduction:
Payday 2 is, for want of a better term, a "heist simulator", in which you perform a large variety of heists to score big. If you've played the first game, then Payday 2 is very similar in many respects, though a few things have changed, both for the better and for the worse. Trophy-wise, Payday 2 isn't overly difficult, however there is some luck involved with several trophies. Most of the trophies are earned by doing specific tasks on specific heists, while others are for doing specific tasks during escapes (which is where a lot of the luck factors in), as well as a few miscellaneous ones.

Patch 1.02:
In December 2013, the game received a massive overhaul in the form of Patch 1.02, which drastically changed many features of the game. Given you cannot play the game online without the patch and that the game is primarily intended to be a co-operative game, this guide will entirely be written under the assumption you have the patch installed. There's really no reason to play without the patch installed, as it doesn't make any trophies notably easier, it simply restricts what you'll be able to do. The major differences in Patch 1.02 are:

  • The ability to buy contracts at will using funds from your off-shore account (money that was previously useless). This allows you to play whatever heist you choose, without having to wait for it to pop up in Crime.net - assuming you have the off-shore funds for it.
  • You no longer receive EXP penalties based on your reputation, meaning you'll always receive the full EXP payout upon completing a heist.
  • Garage Escape and Overpass Escape now appear on Nightclub as well as Rats. Park and Cafe Escape can now appear on any single-day heists as well as Framing Frame. Street Escape can now appear on any day-time single-day heists as well as Big Oil.
  • Rats and Big Oil Jobs no longer require Reputation levels 13 and 20 (respectively) to unlock.
  • All trophies now unlock for the entire party when conditions are met, as opposed to some only unlocking for the host.
  • Handcuffed enemies are now detectable by guards and cameras.

Do note that once the patch is installed, you cannot revert to having no patch, as 1.02 savefiles won't work on previous versions. Therefore if you intend to do any of the trophies with pre-patch methods, then do them first. This also applies to if you already have Patch 1.02 installed and not Patch 1.03, and want to take advantage of the levelling method in Patch 1.02.

 

Payday 2 is one of those games where there isn't really any one step-by-step process that shows you how to acquire the platinum in the shortest time possible, as everything is technically available to you the moment you start the game. You'll need to unlock certain skills before you can attempt some trophies, but this will simply happen over time. A lot of your time will actually be spent levelling up to Reputation level 100, with most of the trophies being earned long before you reach this.

If you so choose, you can acquire many trophies earlier on by backing up your savefile to either PS+ or a USB drive. This allows you to respec trees and get skill-specific trophies out of the way before reverting to your normal set-up, so as to save money. In the long run it isn't necessary as you'll make enough cash when grinding EXP, so it's entirely up to you.

Step 1: Complete the Tutorial and learn the basics.
Of course, where better to start than the tutorial? Even if you played the first game, I still recommend you do this first. It doesn't take long and will introduce you to the basics, as well as net you a few easy trophies along the way.

Upon completing Step 1, you will earn:

Tip the Scales
No Turning Back
No one Cared who I was...

Step 2: Play the Heists and enjoy the game
Given everything is available to you from the moment you start the game, you can really go for any trophy as you please. Certain trophies will require specific skills in order to unlock, but you'll gain access to these skills as you progress towards Reputation 100. You can respec your skill trees whenever you want, so getting all the required skills isn't a concern in the long-run. You can back up your savefile before doing certain trophies that will require you to respec if you want to save some cash, but personally I found this unnecessary, as you'll easily acquire enough money throughout the game to do everything.

While you're playing, I recommend you focus on either the Mastermind tree or Enforcer tree for general purposes, as they allow you to have 8 uses of Doctor Bags and Ammo Bags, respectively. They are also the most helpful trees for general playing. Both trees also have skills required for certain trophies (Smooth Talker and Dominator on the Mastermind tree, Portable Saw and Iron Man on the Enforcer tree), so working through the tiers isn't a waste of skill points and cash.

Do note that all trophies in the game (except miscellaneous trophies) will unlock for the entire party once the requirements are met, so many of the trophies you can actually get by having a friend with the appropriate skills in your lobby. Given this is a co-operative game, I highly recommend playing with others where possible, whether it be with friends or simply with randoms. However you can do every trophy in the game solo if you want to, with the only exception being Short Fuse, which requires 3 players, though 4 players is highly recommended.

Upon completing Step 2, you will earn:

Heist Trophies:

Coming in Hot
Fish A.I.
Lord of War
Guessing Game
The First Line
F in Chemistry
Caribbean Pirate
Short Fuse
Painting Yourself Into a Corner
Big Deal
I Wasn't Even There!
I Knew What I Did Was Wrong
Doctor Fantastic
Diamonds are Forever
Let's do Th...
Yeah he's a Gold Digger
I'm Going All-in!
Shoot the Glass!


Escape Trophies:

King of the Hill
You Shall Not Pass!
Cappuccino to go, Please
Bullet Dodger
They see me Baggin', They Hatin'


Miscellaneous Trophies:

I got it, I got it!
I'm a Healer-Tank-Damage-Dealer
Man of Iron
Going Places
Spend Money to Make Money
Fully Loaded
Weapon Collector
Masked Villain
Armed to the Teeth
Would you Like Your Receipt?
How do you Like me Now?

Step 3: Grinding to Reputation 100.
You can start grinding this at any point in time. The most efficient method for this requires access to the Armored Transport DLC. While it does cost a few dollars, it is worthwhile for fast levelling. Only the host requires the DLC in order to play it. Outside of Armored Transport, there isn't really any fast method. For details, please see Most Wanted.

Upon completing Step 3, you will earn:

You Gotta Start Somehwere
Guilty of Crime
Smooth Criminal
Armed and Dangerous
Career Criminal
Most Wanted

Which will ultimately unlock:

Completely OVERKILL

[PST would like to thank Dark_Raven666 for this Road Map]



Completely OVERKILL
Complete everything. OVERKILL salutes you! (38) 

Wall Street is waiting for you. Earn all the trophies for this final payday.

Coming in Hot
On day 1 of the Watchdogs job, don't let the cops shoot and destroy the escape vehicle. (2) 

For this, you must reach the escape vehicle after delivering at least 4 bags of cocaine before it gets destroyed. The vehicle gets destroyed very quickly, so you only have a few seconds from when it arrives to reach it. Because of this, it is recommended you buy the Armored Escape asset so that the vehicle doesn't get destroyed as fast. This can be done solo, but it is recommended you do it with at least 2 people, simply so you can move the bags faster.

Once you start the heist, move 4 bags to each of the 3 potential loot truck spawns - one spawn is up the stairs to the left of the start, one spawn is up the stairs to the right of the start, and the final spawn is up the stairs behind you at the start. By having 4 bags at each spawn, you'll be able to meet the quota without moving bags at all, meaning you can get to the escape vehicle while there are less enemies about. Once you deliver 4 bags, head down to the road at the base of the first loot truck spawn and wait for the escape vehicle, which always appears here. Get all players to the vehicle before it gets destroyed and the trophy is yours.

Recommended skills for doing this are: Endurance Ace (Mastermind Tier 1), Transporter Ace (Enforcer Tier 1), Sprinter Ace (Ghost Tier 1), Fast Hands Ace (Ghost Tier 2).

In order to buy the contract on Crime.net, Watchdogs costs between $625,000 (Normal) and $3,300,000 (Overkill Pro) from your off-shore account.

Fish A.I.
On day 2 of the Watchdogs job, throw a loot bag into the sea, hoping fish move away as it gets near. (12) 

Once you start Day 2 of Watchdogs, take one of the cocaine bags you previously looted and simply throw it into the water. It will respawn in the truck, and all players will receive the trophy.

In order to buy the contract on Crime.net, Watchdogs costs between $625,000 (Normal) and $3,300,000 (Overkill Pro) from your off-shore account.

Guessing Game
On day 2 of the Firestarter job, complete the heist in stealth without hacking the computer. (27) 

This is perhaps the most frustrating trophy in the game, due to the fact it is highly luck-based. Because of this, it is recommended you do it solo so that you can restart immediately, as you'll most definitely need multiple attempts to get it right. You'll need most skills in the Ghost tree and a few skills in the Mastermind tree if you want to be efficient here, so you'll want to be at least Reputation level 50 before you try it. Before you do it, make sure you have Two-Piece Suit equipped, along with ECM Jammers and a silenced weapon.

Below are the steps you must take to complete this:

  1. From the start, enter the building via the garden to the left. It is far too risky entering via the right entrance or front door.
  2. Locate the alarm boxes on the walls and cut the wire on 2 of them. 5 alarm boxes spawn randomly throughout the building and only 2 of them will deactivate the alarm - the other 3 with set it off. This means you only have a 10% chance of picking the 2 that you need, which is why it will take many attempts. Make sure to close the doors on the alarm boxes after cutting the wire, otherwise the guards will spot it!
  3. Once you successfully cut the 2 correct wires, locate the server room and picklock the door (do not open this door before you deactivate the alarm, as it will set it off immediately). The server room can spawn in one of five locations, if possible try and have it spawn right near the side entrance.
  4. Once inside, place an ECM Jammer on the next door to immediately unlock it.
  5. Grab the server, place your second ECM Jammer on the wall to disable any nearby cameras, then move to the escape vehicle.

There are far too many guards and cameras in the building for you to be able to kill/destroy them all, so for that reason it is recommended you avoid killing unless you absolutely have to. If you do kill someone, make sure you answer their pager before you bag their body and hide it somewhere that it won't be seen.

Recommended skills for doing this are: Smooth Talker (Mastermind Tier 1), Chameleon (Ghost Tier 2), Cleaner Ace (Ghost Tier 2), Shinobi Ace (Ghost Tier 3), Martial Arts (Ghost Tier 3), ECM Specialist Ace (Ghost Tier 4), ECM Overdrive Ace (Ghost Tier 5). Other helpful skills include Lockpicking Expert (Ghost Tier 5) and Chameleon Ace (Ghost Tier 2 - if you're playing in co-op).

The below video is from before Patch 1.02, so ignore the fact that he dominates two guards. On Patch 1.02, cuffed guards can be detected by other guards and cameras, thus it is not recommended at all.

In order to buy the contract on Crime.net, Firestarter costs between $712,500 (Normal) and $4,050,000 (Overkill Pro) from your off-shore account.

The First Line
On day 3 of the Firestarter job, find the rare hockey poster of the OVERKILL hockey team. (5) 

This one is an interesting one. For this, you must locate the hockey poster inside one of the safety deposit boxes inside the vault. Because there are so many safety deposit boxes, it is highly recommended you have at least one player with the OVE9000 Saw, as well as Ammunition Specialist Ace. With 8 uses of Ammo Bags, you'll have enough ammo to cut into every safety deposit box. When using the Saw on the boxes, make sure you're not standing too close to them, as they won't open very fast if you're too close. You should be able to open each box by tapping twice. Once you find the poster, simply pick it up and everyone will receive the trophy. It isn't recommended you attempt this without the Saw, as it will simply take far too long to find the poster by picking locks.

Recommended skills for doing this are: Ammunition Specialist Pro (Enforcer Tier 4); at least one player should have Portable Saw (Enforcer Tier 5). Other helpful skills include Portable Saw Ace (Enforcer Tier 5) and Carbon Blade (Enforcer Tier 6).

In order to buy the contract on Crime.net, Firestarter costs between $712,500 (Normal) and $4,050,000 (Overkill Pro) from your off-shore account.

F in Chemistry
On day 1 of the Rat job, blow up the lab. (1) 

A few minutes into the heist, Bain will give you instructions on what ingredient to add to the cooking process. Listen to what he says and intentionally use one of the two ingredients he doesn't mention to blow up the lab. This will allow you to escape immediately and give you the trophy. You'll end up having to do this many times while grinding EXP for Reputation level 100, anyway.

In order to buy the contract on Crime.net, Rats costs between $237,500 (Normal) and $950,000 (Overkill Pro) from your off-shore account.

Caribbean Pirate
On day 2 of the Rat job, bring additional meth bags to the trade, but steal your payment instead. (5) 

In order to do this, you must first cook at least 4 batches of meth on the first day of Rats. To cook meth, you must wait until Bain instructs you to place an ingredient into the cooking process (Muriatic Acid, Caustic Soda, Hydrogen Chloride), and do this three times for each batch. The ingredients can spawn in the bathroom, the basement, the two locked sheds outside, or the tray of the truck in the driveway. If you're uncertain about which ingredient to add based on what Bain says, below is every statement that Bain will make:

Add muriatic acid if you hear:

  • Acid, guys, acid. Get some and pour it in there.
  • Add muriatic acid, to continue the process!
  • Ah, OK... Muria, muriatic acid. Add more.
  • Cooking away fine - needs more acid though.
  • Hm, yeah it is not caustic soda... Yeah. It should be acid. Yep, sure that is it.
  • I'm 100% it is muriatic acid now. Just add it.
  • Looking at this site... Says acid is used in this step... We got muriatic, right?
  • Mu... Muriatic acid - we need some more in there.
  • OK, so add caustic... No, wait, add acid - muriatic acid.

Add caustic soda to continue the process!

  • Caustic basic reaction is now added. OK you got any soda around? Add it.
  • Caustic chloride. Says it is liquid form... Wait a minute... Should be soda, right?
  • Caustic soda - yep, that's it. Go for it.
  • I'm 100% it is some caustic soda needed here. Drop some in.
  • I'm just guessing at this point... These internet descriptions are iffy.
  • It needs hydrogen chloride, for sure... OK wait, soda... Yeah, caustic soda!
  • Says we need club soda to get this temperature up... Sounds odd. What can you get?
  • Try caustic soda....Or hydrogen... No no, wait, soda... Go for that. Yeah.

Add hydrogen chloride if you hear:

  • Add hydrogen chloride to continue the process!
  • Caustic chloride. Says it is some solid form... Wait a... Should be that hydrogen, right?
  • Fuck me, we needed those cooks. I'm going with chloride.
  • Fuck me, we needed those cooks. I'm going with hydrogen.
  • Fuck me, we needed those damn cooks. I'm going with caustic soda.
  • Hydrogen... Is that a gas... Can't be a solid... Says add it. You guys got a gas tank?
  • I'm not 100% but I think it is hydrogen chloride now. Yep, should be.
  • It needs hydrogen chloride - for sure.
  • It needs hydrogen chloride, for sure... No, no wait... Yeah, OK.
  • This site says something else... Chloride soda hydrogen mix. I don't know, go for it - something.

Once you have at least 4 bags of meth, move onto Day 2. Move the bags onto the truck by the gangsters, then move into the apartments and steal the intel, which is your payment. Once you have the intel, steal back all of your meth, then finish the heist for the trophy. If the gangsters manage to burn the intel, then simply restart Day 2.

You don't actually have to give the meth bags to the gangsters and then steal them back later, as long as you start Day 2 with at least 4 bags and steal the intel, you'll get the trophy (thanks SonicBelmont for confirming this).

In order to buy the contract on Crime.net, Rats costs between $237,500 (Normal) and $950,000 (Overkill Pro) from your off-shore account.

Short Fuse
On day 3 of the Rat job, get away with 7 bags without defusing any bombs. (35) 

This is the only trophy in the game that requires other players. It is possible to do with 3 players, but is very difficult, so I recommend you do this with 4 players. Before you do this, make everyone has Fast Hands Ace in the Ghost tree, as it will make things considerably easier. Before you start, it is recommended you buy the Ace Pilot asset, as this will make the loot helicopter arrive in 2 minutes as opposed to 4, so you won't have to fight for as long.

  1. Once you start, clear out the bus of Mendozas, then open all the suitcases but don't touch the money.
  2. Once all cases are open, have each player find a section of the bus where they have at least 2 piles of money in front of them. Once everyone is in position, start bagging at the same time (headsets are recommended for a countdown), then immediately throw your bags out the door.
  3. Once the first set of bags are out, bag a second bag and either throw it out or run out with it on your back. If you all started at the same time, you should easily manage at least 7 bags, if not 8.
  4. Make sure all the bags are out of the bus when it blows up, if one is on your back when it blows up you'll lose it!
  5. With all the bags, wait for the loot helicopter to arrive, then throw them into the helicopter. Make sure you don't accidentally throw them into the ocean! Once you get 7 bags into the helicopter, you'll all receive the trophy.

If you decide to do this with 3 players, it will require a bit luck. To do it, one player must first pick up a bag of cash and have no C4 spawn underneath it. Only a few of the piles of money aren't booby-trapped, which is why it's luck-based. Once you manage to get one bag without triggering an explosive, throw it out the door and then have all players start bagging at the same time. From there, it's the same as the above process.

Recommended skills for doing this are: Fast Hands Ace (Ghost Tier 2). Other helpful skills include Transporter Ace (Enforcer Tier 1) and Inside Man (Mastermind Tier 2).

In order to buy the contract on Crime.net, Rats costs between $237,500 (Normal) and $950,000 (Overkill Pro) from your off-shore account.

Painting Yourself Into a Corner
On day 1 of the Framing Frame job, steal all sold paintings without being seen. (5) 

This is one of the few stealth-based trophies in the game. Anywhere between 6-9 paintings will spawn when you start. You can do this in solo or co-op, it is really up to you. If you decide to do it in co-op, turn off AI so that they don't revive you. The main benefit of doing it in co-op is buying the Camera Feed asset, which will allow a second player to spot guards for you. Make sure to wear Two-Piece Suit to avoid being discovered, as well as bring a silenced weapon.

There are 5 guards and 5 cameras throughout the museum, as well as a 6th guard in the security room. Ideally, you'll want to kill 4 of the guards before answering their pagers and bagging their bodies, then dominate the last guard so that he cuffs himself. Once you do that, you can go around and melee the 5 cameras. This way you won't have to bother with the guard in the security room. With all 5 guards and cameras taken care of, you're free to secure the paintings and escape. Don't rush yourself with disposing of the guards, always make sure you're in a position where there's no camera and no incoming guard before you kill one. You can dominate a guard in the bathroom if one walks in there, as chances are he won't be spotted at all. Try and melee the guards instead of using your gun, as you may accidentally hit a window or something else that can alert the guards. Also, as you're walking around, one of the doorways will have a laser grid across it - make sure you don't step into it, otherwise you'll set off the alarm!

Recommended skills for doing this are: Smooth Talker (Mastermind Tier 1), Dominator Pro (Mastermind Tier 2), Chameleon (Ghost Tier 2), Cleaner Ace (Ghost Tier 2), Shinobi Ace (Ghost Tier 3), Martial Arts (Ghost Tier 3).

The below video is from before Patch 1.02, so ignore the fact that he dominates the guards. On Patch 1.02, cuffed guards can be detected by other guards and cameras, thus it is not recommended at all, except for the fifth guard. You can only answer 4 pagers across your entire team with the Smooth Talker skill, so the fifth guard will have to be cuffed. Kill, answer pagers and bag enemies until you can't answer any more pagers.

In order to buy the contract on Crime.net, Framing Frame costs between $625,000 (Normal) and $3,300,000 (Overkill Pro) from your off-shore account.

Big Deal
On day 2 of the Framing Frame job, trade 9 paintings. (1) 

In order to do this, you must first steal 9 paintings on Day 1. 9 is the maximum number of paintings that can spawn on Day 1, so simply restart until you find 9 paintings with a red SOLD sticker on them, then complete the day with all 9 paintings. Once on Day 2, simply trade all 9 for cash at the start for the trophy.

In order to buy the contract on Crime.net, Framing Frame costs between $625,000 (Normal) and $3,300,000 (Overkill Pro) from your off-shore account.

I Wasn't Even There!
On day 3 of the Framing Frame job, send the gold by zip-line without ever tripping the alarm. (10) 

This is the last of the stealth trophies. This is rather similar to Painting Yourself Into a Corner, in that you'll have to kill/disable 5 guards and 5 cameras before you can safely advance. This can be done solo, but it is easier in co-op. If you're doing this solo, make sure to bring a Doctor Bag in case the vault appears in the dining room on the bottom floor, as you'll take damage when running back and forth between the laptop and the vault (as you'll have to jump down).

First of all, remove the guards and cameras from the equation, similar to how it was mentioned in the aforementioned trophy. With all guards and cameras dealt with, you're free to go about your business. Find the 5 objects throughout the apartment (they can be spotted with the laptop on the roof), then set them up on the roof. Once done, locate the bookcases throughout the apartment and move them. There are 3 bookcases, and the staircase to the vault will appear behind one of them. You can find the bookcases in the bedroom (bottom floor), dining/lounge room (bottom floor) and kitchen hallway (top floor). If you're doing this solo, you won't be able to do it if the vault spawns behind the bedroom bookcase, as it will be too far away from the laptop.

Once you locate the vault, move all the bags of cocaine from the roof into the vault anteroom. Once done, use the laptop in the office to open the vault door. With the door open, you can use the laptop to deactivate the laser grid in the vault for 15 seconds - this is why it is recommended to be done in co-op. If you're in co-op, one player can stand by the laptop, whilst the other player can wait by the vault. Doing this solo requires you to deactivate the laser grid and then run down to the vault to grab a pile of gold before the lasers reappear. Once you have all the gold out without tripping the lasers, move them up to the zip-line on the roof to get your trophy.

Recommended skills for doing this are: Smooth Talker (Mastermind Tier 1), Dominator Pro (Mastermind Tier 2), Chameleon (Ghost Tier 2), Cleaner Ace (Ghost Tier 2), Shinobi Ace (Ghost Tier 3), Martial Arts (Ghost Tier 3). If you're doing this solo, you'll also want Sprinter Ace (Ghost Tier 1) and Cat Burglar Ace (Ghost Tier 1), so that you can get to the vault fast enough.

The below video is from before Patch 1.02, so ignore the fact that he dominates the guards. On Patch 1.02, cuffed guards can be detected by other guards and cameras, thus it is not recommended at all, except for the fifth guard. You can only answer 4 pagers across your entire team with the Smooth Talker skill, so the fifth guard will have to be cuffed. Kill, answer pagers and bag enemies until you can't answer any more pagers.

In order to buy the contract on Crime.net, Framing Frame costs between $625,000 (Normal) and $3,300,000 (Overkill Pro) from your off-shore account.

Smooth Criminal
Reach reputation level 25. 

Reputation level 25 requires 114,110 EXP.

Please see Most Wanted for how to grind EXP.

Career Criminal
Reach reputation level 75. 

Reputation level 75 requires 6,606,835 EXP.

Please see Most Wanted for how to grind EXP.

I got it, I got It!
Catch a bag mid-air. (10) 

At any point in the game when you're holding a bag, look up into the air and press to throw it. When the bag falls back down to you, tap to grab it in mid-air.

I Knew What I Did Was Wrong
On day 1 of the Big Oil job, enter the basement, open the ATM machines and take the loot. (2) 

Big Oil job is a Pro Job, meaning that if you fail you won't be able to restart it immediately. For this, you'll need the OVE9000 Saw, as well as an Ammo Bag or two. With your gear in hand, head into the basement of the building by picking the lock, then start sawing into the 8 ATMs. A single Ammo Bag is sufficient for cutting into all ATMs, assuming you use the Saw conservatively. As soon as you cut open the 8th ATM, you'll get the trophy - you don't have to take the money from them.

Required skills for doing this are: Portable Saw (Enforcer Tier 5).

In order to buy the contract on Crime.net, Big Oil costs between $3,525,000 (Hard Pro) and $8,550,000 (Overkill Pro) from your off-shore account.

Doctor Fantastic
On day 2 of the Big Oil job, complete the heist with the first engine being correct. (4) 

Big Oil job is a Pro Job, meaning that if you fail you won't be able to restart it immediately. This is quite an interesting trophy, as it is in fact a puzzle. Once you reach the lab in Day 2 of Big Oil, you'll find 12 fusion reactors scattered around the place with different coloured gas tanks attached, all with varying numbers of nozzles connecting the coloured gas tanks to the blue hydrogen tanks, as well as a bar reading on the gas tank. Only one of these fusion reactors is correct, and you must use a few clues within the room to solve the puzzle.

To figure out what colour gas tank it is, you must find a spiral-bound notebook within the building, either in the lab or on a table or desk in the house itself. On the notebook will be the name of a gas element: Deuterium, Helium or Nitrogen.

Once you know the element, you can compare it with the whiteboard in the lab to find out the colour of the gas tank: Deuterium is blue, Nitrogen is yellow and Helium is green.

After you've learnt the colour, you next to need to find out how many nozzles are attached to your coloured gas tank. Somewhere throughout the house or lab you will find a clipboard which will say either "1xH", "2xH" or "3xH" on the bottom left. This indicates how many hydrogen nozzles are attached to your coloured gas tank.
 

Once you've learnt how many nozzles are attached, you have one last task: figuring out the correct bar reading on the gas tank. Inside the lab you will find a monitor with a green graph on it that has a psi number in the the top right corner. The number will read either 5812 psi (equal to 401 bar), or 5783 psi (equal to 399 bar). Along with the psi reading, there will also be either a greater than or equal to "≥" symbol, or a lesser than or equal to "≤" symbol. This indicates whether the reading on the coloured gas tank is greater than, lesser than or equal to the psi reading. Therefore, you know the bar reading is one of four:

  • ≥5812 psi = bar reading above or equal to 401
  • ≤5812 psi = bar reading below or equal to 401
  • ≥5783 psi = bar reading above or equal to 399
  • ≤5783 psi = bar reading below or equal to 399

With all 3 pieces of the clue, you can find exactly which fusion reactor is the correct one. Bag it up, then take it to the helicopter. You'll move very slowly with the fusion reactor, so it is recommended you have someone cover you. If you managed to stealth to the fusion reactor, the alarm will sound when you deliver it to the helicopter to test it. Once the helicopter returns and confirms that it is the correct fusion reactor, you'll receive the trophy.

On occasion, you may encounter 2 "correct" gas tanks - that is 2 that fit all 3 clues. This can occur with:

  • Helium (green), 2 nozzles, ≥5783 psi
  • Helium (green), 3 nozzles, ≤5812 psi

In the event this happens, you have no choice but to simply guess. You'll have a 50% chance of getting it right, at least.

All images courtesy of Payday Wiki.

In order to buy the contract on Crime.net, Big Oil costs between $3,525,000 (Hard Pro) and $8,550,000 (Overkill Pro) from your off-shore account.

Diamonds are Forever
In the Jewelry store job, steal and secure 4 bags without the escape car leaving the first time. 

This one can technically be done solo, but it is very hard to pull off. Thus, it is recommended you do this with at least 2 players. In order to do this, you must secure 4 bags in about 35 seconds (assuming you don't set off the alarm prematurely), as that is roughly how long it takes before the escape vehicle leaves the first time. Make sure you have Two-Piece Suit equipped before you start, along with the skills listed below, as well as a light weapon such as a pistol. As soon as you start, hold to equip your mask as soon as possible, then run into the jewelry store and start bagging the goods. With 2 players, you can secure 4 bags with a few seconds to spare.

Recommended skills for doing this are: Endurance Ace (Mastermind Tier 1), Transporter Ace (Enforcer Tier 1), Sprinter Ace (Ghost Tier 1), Fast Hands Ace (Ghost Tier 2).

In order to buy the contract on Crime.net, Jewelry Store costs between $152,500 (Normal) and $1,050,000 (Overkill) from your off-shore account.

Let's do Th...
In the Ukranian job, complete the heist within 35 seconds. (12) 

This one requires a little bit of luck, as well as the Shaped Charge Ace skill in the Technician tree. Before you start, ensure you have Two-Piece Suit equipped, along with a light weapon such as a pistol, and trip mines. As soon as you start, hold to equip your mask as soon as possible, then run into the back. There is a safe in each room, so take your pick and place a Shaped Charge on one. You only have enough time to blast open one, but I always found that it appears in the left safe more often. With the Tiara in hand, simply run to the escape vehicle. If you're playing with another player who has Shaped Charges, then you can guarantee your success by blowing both safes.

Recommended skills for doing this are: Endurance Ace (Mastermind Tier 1), Shaped Charge Ace (Technician Tier 5), Sprinter Ace (Ghost Tier 1).

Given Ukranian Job is a Pro Job, if you don't manage to get the Tiara in the first safe you open, you'll have to buy/find the contract again to attempt it again.

In order to buy the contract on Crime.net, Ukranian Job costs between $420,000 (Hard Pro) and $750,000 (Overkill Pro) from your off-shore account.

Yeah he's a Gold Digger
In the Four Stores job, find a gold bar in a safe. 

Another luck-based one. Four Stores consists of, well, four stores, that all have the chance to spawn a safe or two. These safes will often have money in them, but on a rare occasion you might find a gold bar in one. Simply keep playing Four Stores until you get one. If you don't get one, you can simply die (or restart if playing solo) to avoid buying/finding the contract again.

Recommended skills for doing this are: Shaped Charge Ace (Technician Tier 5) or Lockpicking Specialist Ace (Ghost Tier 5).

In order to buy the contract on Crime.net, Four Stores costs between $231,500 (Normal) and $1,200,000 (Overkill) from your off-shore account.

I'm Going All-in!
In the Nightclub job, put a bag filled with money on the poker table. (3) 

This is rather simple. The primary objective requires you to break into a safe and steal the money. Once you do this, simply take one of the bags of money and drop it onto the poker table in the room behind the kitchen. It doesn't have to stay on the table, as long as it touches the table it will count.

In order to buy the contract on Crime.net, Nightclub costs between $275,000 (Normal) and $1,200,000 (Overkill) from your off-shore account.

Shoot the Glass!
In the Mallcrasher job, destroy all windows in the mall. (3) 

This can be a little tedious if you're not aware of all the window locations. This doesn't require the glass in doors or the glass in between the railings on the second floor, it really is just the windows. Bring along a few Ammo Bags, as you'll need them. Make sure to shoot the cross-framed windows above the entrance and above the second floor, as well as the glass ceiling. There are also thin pieces of glass above each door and large pane of glass, so make sure you get them too. The trophy will pop soon after destroying the last window.

In order to buy the contract on Crime.net, Mallcrasher costs between $406,250 (Normal) and $1,200,000 (Overkill) from your off-shore account.

Lord of War
On day 1 of the Firestarter job, steal all the weapons from the hangar. (3) 

On this mission, you'll be tasked with stealing or destroying at least 4-6 bags of weapons. In order to get the trophy, you must steal all bags without destroying any of them. One of the four hangars will be open, and inside the hangar will spawn anywhere between 5-12 weapon caches. Some of these weapon caches will spawn inside two trucks, so for that reason it is recommended you have an OVE9000 Saw to break into them quickly. If no one has an OVE9000 Saw, then simply drill into the trucks. Weapon caches can also spawn upstairs in the hangar.

Moving bags is incredibly slow, therefore it is recommended you do this with multiple players, as it will make moving all the bags to the van a lot faster. Once you get all the bags into the van, Bain will say "Ok, you guys totally emptied that hangar" or something similar, and the trophy will pop shortly thereafter.

Recommended skills for doing this are: Endurance Ace (Mastermind Tier 1), Transporter Ace (Enforcer Tier 1), Sprinter Ace (Ghost Tier 1), Fast Hands Ace (Ghost Tier 2); at least one player should have Portable Saw (Enforcer Tier 5).

In order to buy the contract on Crime.net, Firestarter costs between $712,500 (Normal) and $4,050,000 (Overkill Pro) from your off-shore account.

King of the Hill
In the Park escape, ensure that no law enforcement enters the park before the escape van arrives. (2) 

Park Escape can be found after Framing Frame or any of the single-day heists. In order to increase your chances of getting the Escape to appear, you must kill civilians, play for longer than 10 minutes and/or escape during an assault. The best way to get it is to play Jewelry Store and kill all the civilians, then capture at least 4 bags, before leaving during an assault.

Once you get Park Escape, earning the trophy is simple. What you want to do is move all your bags into the corner of the street, then have all players stay there. If you do that, then the enemies won't spawn inside the park at all, and they won't venture into it. If however you start the Escape with the van crashed into the wall, you'll have to restart it as enemies spawn inside the park. Once the escape vehicle arrives without any law enforcement stepping foot in the park, you'll get the trophy.

You Shall not Pass!
In the Overpass escape, don't let the cops set foot on the bridge before you can escape. (4) 

Overpass Escape can be found after Rats or Nightclub. In order to increase your chances of getting the Escape to appear, you must kill civilians, escape during an assault, or in the case of Rats, blow up the laboratory on Day 1. This is best done on Rats, as blowing up the lab will almost guarantee you get Overpass Escape.

Once you get Overpass Escape, you'll want to split your team up on both ends of the bridge. At least 2 players is recommended, so that you can cover both entrances, as well as a lower difficulty. Once you're in position, simply keep the enemies at bay, then make it to the escape vehicle for your trophy.

Cappuccino to go, Please
In the Cafe escape, secure all loot and escape within 30 seconds of the escape van arriving. (4) 

Cafe Escape can be found after Framing Frame or any of the single-day heists. In order to increase your chances of getting the Escape to appear, you must kill civilians, play for longer than 10 minutes and/or escape during an assault. The one factor that is necessary for this is escaping with more than the required number of bags. If you're doing Framing Frame, you need at least 6, etc. The best way to get it is to play Jewelry Store and kill all the civilians, then capture at least one more bag than the requirement, before leaving during an assault. Alternatively, you can just do Ukranian Job and capture a single bag, before leaving during an assault. This is a lot faster and makes completing Cafe Escape significantly easier, as you you won't have to guess which alleyway the vehicle will appear at, as you'll have the bag on your back. Credit to The Professional Gamer for this. Apparently you can also have Cafe Escape appear after Ukranian Job without stealing any bags at all, which means you won't have to move any bags to the escape van during the escape. Credit to stgermain for this.

Once you get Cafe Escape, you'll want to move all of your bags to one of the three escape locations. One is near the end of the street you start on, indicated by a boarded up fence. The other is around the corner of that building, leading into the same alleyway. The last is behind the building with the 'Daily Washington' banners that's behind you where you spawn, with no boarded up fence at all. Defend yourself until the van arrives, and if you chose the right escape route, you'll be able to throw all your loot in the van within 30 seconds, then escape. If however you chose the wrong escape route, simply kill yourself off (or restart if doing this solo).

If you managed to get Cafe Escape via Ukranian Job, you can simply wait at the t-junction with your bag on your back (assuming you only have one, which is recommended), then run to whereever the van appears.

Bullet Dodger
In the Street escape, complete the escape without killing any enemy snipers. 

Street Escape can be found after Big Oil or any of the single-day heists that are during the day-time. In order to increase your chances of getting the Escape to appear, you must kill civilians, play for longer than 10 minutes and/or escape during an assault. The best way to get it is to play Jewelry Store and kill all the civilians, then capture at least 4 bags, before leaving during an assault. Alternatively, just do Four Stores and kill civilians, then leave during an assault.

Once you get Street Escape, open the two doors behind you that lead to the back alley, then just lay low in the starting building. When the escape vehicle arrives, run to it and ignore the snipers. If you have AI turned on, they may attempt to kill snipers, but chances are they won't. If you make it to the helicopter without killing any snipers, then the trophy is yours.

They see me Baggin', They Hatin'
On the Garage escape, get away with 8 bags. (2) 

This is another trophy that is seriously frustrating, as it highly luck-based. Prior to the patch, you had to cook at least 6 bags of meth on Rats to even have a chance at this, though luckily in Patch 1.02 Garage Escape can be found during Nightclub, which makes the whole thing considerably easier. Much like other Escapes, the best way to get Garage Escape to appear is to kill civilians, play for longer than 10 minutes (though this isn't recommended, for efficiency's sake) and/or leaving during an assault. I won't go into detail for how you can do this on Rats, because Nightclub is far more efficient.

DLC Note: With The Armored Transport DLC, you can also find Garage Escape on Harbor. Here it is easier to get 8 bags, making it a much smoother process in general. If upon starting Harbor there are 3 or 4 trucks, then you are guaranteed to have at least 8 bags available to you. With that, it's simply a case of relying on Lady Luck to give you Garage Escape. Do note that only the host requires the DLC in order to play it, not everyone in the lobby.

First of all, you'll want to do Nightclub on Very Hard or Overkill difficulty. The reason for this is it means you have a higher chance of both safes spawning, and of having at least 8 bags spawns between those safes. I recommend Overkill. As for playing, I recommend you do this with at least 2 players, if not more, with enough skill points to get some high tiered skills. You'll want access to either 2 sets of Shaped Charges and OVE9000 Saw, 1 set of Shaped Charges and someone with Lockpicking Specialist Ace, or a combination of all these skills and equipment. The reason for this is to allow you to gain access to the safes quickly, allowing for faster attempts. Lastly before you start, make sure you purchase the Loot Drop Truck asset, as this will make delivering the bags once you get 8 to spawn a lot easier.

When you start, head into the Nightclub nice and loud, taking out civilians on your way. Once you reach the back, open the doors either with the OVE9000 Saw, lockpicking or the keycard that a guard has. If you have enough Shaped Charges, then you can just blow the door. Now, you need both safes to spawn, which happens about 90% of the time on Overkill. With both safes available, blow them open with your Shaped Charges or pick them open. The money safe can spawn up to 4 bags, whilst the cocaine safe can spawn up to 7 bags (there's enough space for 12 cocaine piles, but I've never had more than 7 spawn). If you manage to get 8 bags, take them to the upstairs office on the right side ready to drop into the Loot Truck. If you don't get 8, just restart.

With 8 bags captured, simply wait for the escape van to arrive, killing any civilians that may be left. When it arrives, make sure to leave during an assault. If you're lucky, you may get an Escape. Even if you get an Escape though, you only have 25% chance of getting Garage Escape, as 4 of the 5 Escapes can appear after Nightclub. If you get Garage Escape, then it's smooth sailing.

Once you get Garage Escape, make sure you have Two-Piece Suit equipped for faster movement. Work together to move all the bags at once, rather than delivering one at a time. Head up the car park until you arrive at a locked staircase off to the side, which you can just blow open with Shaped Charges, cut open with the OVE9000 Saw or simply lockpick. With the two doors open, just move the bags into the van to get this annoying trophy out of the way!

Recommended skills for doing this are: Endurance Ace (Mastermind Tier 1), Inside Man (Mastermind Tier 2), Transporter Ace (Enforcer Tier 1), Portable Saw Ace (Enforcer Tier 5), Carbon Blade (Enforcer Tier 6), Shaped Charge Ace (Technician Tier 5), Sprinter Ace (Ghost Tier 1), Fast Hands Ace (Ghost Tier 2), Lockpicking Specialist Ace (Ghost Tier 5).
Tip the Scales
In the safe house, find the hidden basement. 

When you do the tutorial, you'll eventually gain access to the basement, giving you this trophy.

I'm a Healer-Tank-Damage-Dealer
Spend 10 skill points in each skill tree. 

For this, simply spend 10 points in each of the four trees. The easiest way to do this is to Ace two of the Tier 1 skills and purchase the 3rd skill, for each of the four trees. This will cost very little, and you'll get most of that money back if you respec them anyway. If however you don't want to respec one of your further-advanced trees, simply back up your savefile before hand (either to PS+ or a USB drive), respec your trees for the points and disperse 10 points to each tree, then copy back your original savefile.

Man of Iron
Equip the Improved Combined Tactical Vest. 

In order to equip the Improved Combined Tactical Vest, you must first purchase the Iron Man skill, which can be found in Tier 6 of the Enforcer tree. With that, you must also be Reputation level 47. Simply equip it for the trophy. If you want to keep the money, simply back up your savefile before hand (either to PS+ or a USB drive), complete the trophy, then copy back your original savefile.

Going Places
Gain $1.000.000 in total spendable cash. (4) 

For this, you must be holding $1,000,000 on you at once. I wouldn't worry too much about this as you're playing, as you'll easily acquire this while grinding to Reputation level 100.

No Turning Back
Complete your first job. 

As simple as it says, just complete your first job. The tutorial counts for this.

Spend Money to Make Money
Spend $1.000.000 in total cash. 

Simply spend 1,000,000 across weapons, skills and masks. You'll likely get this fairly early on.

You Gotta Start Somewhere
Reach reputation level 5. 

Reputation level 5 requires 7,750 EXP.

Please see Most Wanted for how to grind EXP.

Guilty of Crime
Reach reputation level 10. 

Reputation level 10 requires 25,450 EXP.

Please see Most Wanted for how to grind EXP.

Armed and Dangerous
Reach reputation level 50. 

Reputation level 50 requires 1,127,565 EXP.

Please see Most Wanted for how to grind EXP.

Most Wanted
Reach reputation level 100. (1) 

Reputation level 100 requires 23,336,413 EXP.

The fastest method for levelling in Patch 1.03 is through the Armored Transport DLC. It costs a few dollars, but for the fast levelling, it is worth it. It's also worth noting that only the host needs to own the DLC to play it, so if you're playing as a group you won't all need to purchase it. Essentially, you want to play any of the Armored Transport heists on Overkill difficulty, opening all the boxes until you get intel for the Train heist. If you don't get the intel, restart until you do. This might take some time, but it's worth it when you do.

When you get the intel for the Train heist, escape so you can move onto the Train heist. Once the heist starts, simply run onto the bridge and jump off. Every time you die you'll earn 45,000 EXP. Rinse and repeat for easy EXP. It should take no longer than a minute per cycle, allowing for 2.5M-3M EXP every hour. Thanks to TheManUtdFan for telling me about this method!

As of Patch 1.03, the below Rats method is no longer efficient, due to the high cost for purchasing the contract (unless you have a rich friend willing to host). If you happen to have plenty of money in your offshore account, or even have your game on Patch 1.02 but not updated to Patch 1.03, then you can still utilise this method. You can also still simply play the heist whenever it pops up naturally.

The best way to grind EXP is to complete Rats Job on Overkill difficulty as a Pro Job. In order to buy the contract from Crime.net, it will cost $3,750,000 from your off-shore account. Completing the 3-day heist on Overkill Pro will grant you between 300,000-350,000 EXP, depending on whether you get any escapes after day 1 and 2, and whether you have the Fast Learner skill from the Mastermind tree. In order to get to Reputation level 100, you will need to complete Rats Overkill Pro roughly 70 times (from 0 EXP). When you know what you're doing, these attempts should take between 10-15 minutes each, allowing for between 1M-2.1M EXP per hour. The whole process should take between 10-25 hours, depending on your efficiency and whether you get escapes or not. In order to be efficient, you'll need either Shaped Charges (from the Technician tree) or the ability to pick safes (from the Ghost tree), so that you can complete Day 2 and Garage Escape as fast as possible.

Recommended skills for doing this are: Fast Learner Ace (Mastermind Tier 2), Endurance Ace (Mastermind Tier 1), Transporter Ace (Enforcer Tier 1 - if you're taking bags on Day 3), Sprinter Ace (Ghost Tier 1), Fast Hands Ace (Ghost Tier 2 - if you're taking bags on Day 3); one of the following two skills: Shaped Charge Ace (Technician Tier 5), Lockpicking Expert Ace (Ghost Tier 5).
Fully Loaded
Own 9 weapons. 

Simply own 9 weapons at once. See Weapon Collector for further details.

Weapon Collector
Own 18 weapons. 

For this, you must own 18 weapons at once - 9 primary weapons and 9 secondary weapons. The cheapest method for doing this is buying 8 AMCAR Rifles and 8 Chimano 88 Pistols for $688,000. Once the trophy pops, you can sell them all back to get about $200,000 back. If you want to keep the money, simply back up your savefile before hand (either to PS+ or a USB drive), complete the trophy, then copy back your original savefile.

No one Cared who I Was...
Until I put on the mask. (2) 

This will be your first trophy. At the start of any heist, simply hold to put on your mask.

Masked Villain
Modify a mask for the first time. 

When you finish a heist, you'll get to pick one of three cards, that will reward you with either cash, exp, a mask, mask accessory or weapon mod. Once you get both a mask and a mask accessory, buy the mask in your inventory, then modify it with . Add the accessory and finish it off to get the trophy.

Armed to the Teeth
Modify a weapon for the first time. 

When you finish a heist, you'll get to pick one of three cards, that will reward you with either cash, exp, a mask, mask accessory or weapon mod. Once you get a weapon mod from one of these, simply equip it to an appropriate weapon in you inventory by pressing on a weapon that can equip it. Then, simple purchase the weapon mod.

Would you Like Your Receipt?
Buy a weapon for the first time. 

Simply buy any weapon. The cheapest weapons are the AMCAR Rifle and Chimano 88 Pistol, both of which cost $43,000. They are both available for purchase at the start. If you're after some good weapons for general purpose fighting, then I recommend the CAR-4 Rifle ($95,000) and the Locomotive 12G Shotgun ($283,000).

How do you Like me Now?
Equip an armor for the first time. 

In order to do this, you must equip any armor other than Two-Piece Suit. To do this, go into your Inventory and tab across to Armor. The first armor, Ballistic Vest, unlocks at Reputation level 1.


 
 
 
Game Info
Publisher:
505 Games
Genre:

Release:

US August 13, 2013
Europe August 16, 2013

Resolution: 480p, 720p
Players: 1
Online Players : 2-4
ESRB: Mature
Collection:389
Wishlist:33
 
 
Screenshots
 
 
Videos
 
 
MyTrophies
You need to log in or register to use MyTrophies.
 
 
Related News
 
 
Rating
   

0  


85


0

You need to log in or register to rate games.

User Score is based on 21 user ratings.