Overview:
  • Estimated trophy difficulty: N/A
  • Offline trophies: 52 (36, 14, 1, 1 )
  • Online trophies: 0 if playing with the 1.05/1.14 or higher patch installed
  • Approximate amount of time to platinum: 20-30hrs.
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: Yes, 1 - Stinking Rebels trophy_bronze.png
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: Yes, the PS3, PS4 and PS4 GOTY Edition all have separate lists but do note the PS3 version has no DLCs and is reportedly a technical mess.
  • Do cheat codes disable trophies?: No cheatas available

Introduction:

Middle-Earth: Shadow of Mordor is a sandbox, fantasy action/adventure game, set within the same world and mythology of The Hobbit and Lord of the Rings series’. The game places you in control of Talion, a Gondorian Ranger tasked with guarding The Black Gate. Sadly, a great tragedy befalls him and he is cursed by the minions of Sauron, forcing him to seek out revenge. Along the way he is aided by a mysterious Wraith that grants him immense power.

The majority of the game consists of destroying the leadership that makes up Sauron’s army in an attempt to eventually reach the masterminds behind his own undoing. Along the way Talion will assist various other humans he comes across but his main goal is retribution. The gameplay itself consists of primarily third person hack and slash combat, with a spattering of stealth gameplay, mounted combat, and even some semi-first person shooting elements with a bow and arrow.

The main goal is simple: Become stronger by completing missions and discovering treasures in order to kill The Black Hand and his followers. You will gain many new abilities along the way which will help you achieve just that, as well as the tools needed to enjoy the Mordor sandbox to the fullest.

Walkthrough:

The game consists of 20 main story missions, 30 combat oriented side missions, 74 collectibles (all of which are thankfully visible on the world map), and 24 rescue missions. The main story can be completed in as little as 5 to 7 hours, but will take about 10-15 on average. Due to the game's sandbox design, you are free to roam anywhere within the map you are on without restrictions or invisible walls of any kind. The only thing preventing progression in regards to side missions are the required skills unlocked through playing the main story, and the second area (Nurn) as well.

Since the game allows you to roam freely after the main story has been completed, there is no real rush or requirement to unlock 100% of the trophies before concluding the story. In fact, the main story is easier in most ways than several of the side missions; save for one part requiring you to brand all 5 warchiefs.

In order to save time for the platinum it is best to acquire all collectibles whenever you are in the vicinity of them, as well as completing any Outcast Rescue Mission. Neither requires very much effort and in the case of the Outcasts most can be done in one-to-two minutes time, if you rush through it without completing the bonus objectives.

The Legends missions on the other hand can be more time consuming and challenging, especially if you try for a bonus. If you are looking to complete as much as effortlessly and quickly as possible, save the Legends missions for last. You will not only have more abilities at your disposal when you try them, but more experience and knowledge about the combat system as a whole. Trying to complete the Legends without a lot of the latter skills makes them exponentially more difficult than they need to be.

Glitch Warnings: After beating the game, a small percentage of people are experiencing a glitch that causes the Sauron's Army menu to become inaccessible. This doesn't make it impossible to obtain any of the trophies, but it does make the Warchief and Captain related trophies rather more time consuming to get. Currently there is no way to fix this glitch, but there are three workarounds:

1.) Backup your save prior to completing the 20th mission "Mordor in Flames. That way if you beat the game and the menu bugs, you can simply load the previous clean save and proceed to unlock the remaining trophies.

2.) Interrogating a target will automatically open the Sauron's Army menu, allowing you to access any information that you need such as target levels, strengths/weaknesses, intel status, locations, etc. If you didn't backup your save and are experiencing the glitch this is your best option.

3.) Complete all Warchief and Captain related trophies in Step 2 of this Roadmap before completing the game.

Due to the rarity of this glitch I suggest simply backing up your save just before the final mission.

Step 1
Complete the main story and nearby Outcast Missions while gathering collectibles and doing the online trophy

Completing the main story missions should be your number one priority in this step. A lot of the things that are worth doing require you to unlock an ability that is only obtained via the main story, or the Nurn area for that matter. This means that if you try to complete all of the Legends, Survival, or Hunting missions you will just have to branch off from your task. Avoid the frustration and focus on the story instead. However, some of the later Hunting missions can be made simple through the main story, like the Horned Graug for example. This is because some story missions contain a hard to find creature which would otherwise make the Hunting mission a pain. Repaid in Blood  is simple enough, just get killed by an orc then look in the Sauron's Army menu and find the one with the revenge tag. Now go kill it and pop the trophy.

Be sure to always do any Outcast Rescue Mission you come across as well. This is because they grant the fastest and easiest EXP/Mirian in the game. The same goes for the collectibles since some of them are quite out of the way, making backtracking to spots far from a Forge Tower a serious drag.

You need not worry about missing a trophy because there are none in this game. Every area can be backtracked to and you will have the ability to free roam once the final mission is complete.

After completing this step you should have unlocked at least the following trophies:

Repaid in Blood
You Will Obey
Lord and Master
The Bright Master
Ratbag the Great and Powerful
To Rule them All
Gorthaur the Cruel
The Hammer Falls
Beyond Hope
The White Wizard
For My Brother
The Tower Crumbles
The Hand is Severed


Step 2
Complete Warchief, Bodyguard and Captain related trophies

It is best to try and complete as many Warchief, Bodyguard, and Captain related missions as you can at the same time. The reason being that the majority of them can be done simultaneously in order to save as much time as possible.

You can start Stinking Rebels and Rise and Fall at the same time by dying to a normal enemy, then branding him while in combat (for A New Master) and then command him to infiltrate a Warchief. You will now have one bodyguard in his employ who also is your preordained Warchief.

Glitch Warning: Be sure that the captains you brand do not have an active death threat on them, otherwise it could potentially glitch Stinking Rebels, causing it not to unlock. (Credit to Aeirou for discovering this)

Finish off the remaining bodyguards needed to reach five and then challenge the Warchief and have his bodyguards turn on him. If your Captain isn’t instantly made Warchief, have him betray the new Warchief and take over. Then kill him to complete yet another trophy.

From then on, you can knock out any others that fall into the same category as the ones above.

After completing this step you should have completed the following trophies:

A Graug's Heel
Black Celebration
No Power in Numbers
Divide and Conquer
A New Master
Stinking Rebels
Rise and Fall

Step 3
Cleanup remaining trophies

Now that the story, and all Captain/Warchief related trophies are out of the way you are free to complete the remaining trophies. Most likely it will be the obscure miscellaneous ones such as The White Rider, Repaid in Blood, And it Burns, Burns, Burns, the Legends, Collectibles etc. Whatever the case may be it shouldn't take very long to clean them up. Every collectible and side mission can be found on the world map as long as the appropriate forge tower is activated, so it is just about checking them all off the list.

By the time you complete this step every trophy should be unlocked and the will be yours.
 
[PST would like to thank F8L Fool for this Roadmap]
 
Lord of the Hunt DLC:

Overview:
  • Estimated trophy difficulty: 5/10
  • Offline trophies: 13 (13)
  • Online trophies: 0
  • Approximate amount of time to 100%: 10 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A
 
Introduction:

Lord of the Hunt is the first DLC for Middle-Earth: Shadow of Mordor that has been dubbed as a story expansion. As such, it is also the first to arrive with its own set of trophies. The backdrop of this additional content pairs Talion and Torvin taking the fight to a new enemy type: Beastmaster Warchiefs. It's the same War-chiefs you already knew, except now they can ride the same beasts that you can. For this campaign the mountable monsters are Wretched Graugs and Caragaths.

Shadow of Mordor employs a game mode screen where you can either play the main story mode, or choose one of the playable campaigns (DLC) that you have purchased.

You will start with the same character that you currently have in your story mode. You do not start with the runes from story mode; you start with a single Epic sword rune (Defiant to the End). With that said, in the Test of the Wild challenge you will have your story mode runes.

The five War-Chiefs are always the same; they are not random.

Overall, these trophies are of the same difficulty level as the main game, which (in my opinion) is about a 3/10. The one exception is The Hunt is my Mistress which can be practically a 10/10 if you don't have the right hints to do it. With the right hints, the difficulty does come down to about a 5/10. This last trophy took me way more time than the other 12 trophies combined.

If you enjoyed the main game, you will enjoy this DLC.

Walkthrough:

The first question on my mind after installing a DLC is always: where is it?
  • Main Menu: Play
  • Select Game Mode: Lord of the Hunt
Step One
Play through all of the story and side missions, follow all game tutorials, and complete all enemy related trophies.

Twelve of the trophies are very simple to achieve when performed during specific Main and Side missions. Trying to perform some of these trophies in free roam can be very frustrating so I highly suggest you read up on all of the trophies before beginning (I will highlight below the trophies to watch out for in red). These red highlighted trophies are technically not missable, but they can be the next thing to it. The trophies mostly consist of utilizing new skills that are introduced in this DLC that were not present in the Main Story playthrough.

Completing the enemy specific trophies will net you:

Jaws of Shadow
Wretched Retch
Ghûls Gone Wild
Rattle The Hive
O Mother, Where Art Thou?
I Had To Put Him Down
Nom Nom Nom!
Hot Flashes

Completing all missions (story and side) will net you:

A Short Introduction
The Most Dangerous Game
The Flames Make It Go Faster

Step Two
Achieve this single trophy once all missions are complete and all abilities are unlocked.

The Collector

Step Three
Play through the Test of the Wild challenge.

The Hunt is my Mistress

Cleanup
All trophies can be achieved in free roam. However, some can be really frustrating and it might be faster to start a new game than to try to accomplish in free roam.
 
[PST Would Like to Thank scharn73 for this Road Map]

 
The Bright Lord DLC

Overview:
  • Estimated trophy difficulty: 4/10
  • Offline trophies: 10 (7 , 3 )
  • Online trophies: 0
  • Approximate amount of time to 100%: 5-6 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A
Introduction:

The Bright Lord DLC for Middle-Earth: Shadow of Mordor has been dubbed as the final story expansion. The backdrop of this additional content is the war between Celebrimbor and Sauron, which occurs a very long time before the events in the main story mode. Obviously, this means there is no Talion this time around as you will only be controlling Celebrimbor.

According to the game developers, they designed this DLC to be tougher than the main campaign (personally I found it to be about the same). The developers' intent was to try and “fix” a few things from the main campaign within this DLC. As this is considered the final DLC, they are trying to make the final boss fight a more memorable experience. After all, this is truly the finale. Some of these changes are:
  • Warchiefs can reach level 25
  • Orcs are more heavily armored and are more difficult to defeat
  • Orcs will actively be hunting Celebrimbor
  • The battles are larger in scale and number of enemies.
  • Runes can reach level 30 (one of the trophies requires it)
  • Celebrimbor cannot use flowers to heal but can use Orc followers instead
  • Celebrimbor’s bow does not have slow-motion
  • New abilities and combinations are possible for Celebrimbor.
Shadow of Mordor employs a game mode screen where you can either play the main story mode, or choose one of the playable campaigns (DLC) that you have purchased.

If you enjoyed the main game, you will enjoy this DLC.

Walkthrough:

The first question on my mind after installing a DLC is always: where is it?
  • Main Menu: Play
  • Select Game Mode: The Bright Lord
Step One
Play through all of the story and side missions, follow all game tutorials, and complete all enemy related trophies.

There are four enemy specific trophies that will require you to Shadow Brand, Wraith Flash Dominate, Stealth Brand, and Speed Brand a certain number of Uruks. The first two will almost certainly come naturally, but the latter two you might want to focus on as soon as the DLC begins so that you can get them out of the way. This is especially true for the third trophy below as it requires you to Stealth Brand a Captain, but in order to do this you must be able to find a Captain that has a weakness to Stealth Finishers. Since this weakness is not very common, you wouldn't want to miss out by accidentally dispatching him in the normal manner. Completing these four trophies will net you:

Burning Shadow
Dominion
From Shadow to Shadow
The Silver Fist

Story missions have yellow icons while side missions have white icons. There's nothing to watch out for with these trophies as the game is very good about telling what to do next and/or where to go. Completing all missions (story and side) will net you:

Betrayed
The Scouring of Mordor
Battle Forged
Eregion Reforged

Step Two
Play through the Test of the Ring challenge.

Just as with the previous DLC, the Trial challenge is still the most difficult trophy of this entire set. Thankfully this Trial trophy is considerably easier since they increased the time limit from 40 to 60 minutes. There is also a repeat trophy from the main game where instead of a Level 25 Rune, now you have to to claim a Level 30 Rune.

Lord of the Ring
Beyond Epic

Cleanup
Should not be necessary but if so...

Replay either the Test of the Ring or Bright Lord DLC if you missed any of the trophies.
[PST Would Like to Thank scharn73 for this Roadmap]

Middle-Earth: Shadow of Mordor Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

75 trophies ( 16  56  11  )

  • One has walked in Mordor.

    Congratulations! You have fully completed Shadows of Mordor.
  • Make an uruk yours.

    Story related. Cannot be missed.

    The very first trophy that you will unlock in the game. You will get it after exiting the prologue and reforging the very first Forge Tower in Wraith Form. After jumping off of the tower you will encounter four Uruk that you must dispatch.

    Once they are all dead an Uruk will jump over the wall and try to ambush you, followed by a short cutscene. You will be instructed to grab and interrogate him by holding and pressing . The trophy will unlock soon thereafter.
  • Use Strike From Above while at least 60 feet above your target.

    To unlock this trophy you must first learn the Tier 1 ability “Strike From Above”, which allows you to do stealth finishers by dropping down on an unsuspecting target. There are a number of high elevation areas in the game, but one of the very first and absolute best locations is at the Barrows of Udun Forge Tower.

    After reforging the Barrows of Udun Forge Tower, fast Travel to it and walk towards the right corner of the tower. If you look at your mini-map, you will see that a lone enemy is standing just beneath the edge of the tower. Walk to the ledge, look down, hold when you are directly above him and press to perform the Aerial Execution and unlock the trophy.

    You can see how easily this is performed in the video below.
  • Perform an Execution on a flaming Berserker.

    Berserkers are large Uruk that dual wield one-handed axes and take additional effort to kill. They are the rarest kind of Uruk in Udun which can make this trophy difficult if you don’t find the right location, but they are very common in Nurn.

    Berserker with his axes sheathed. They will always appear red which makes them easy to distinguish.
    The easiest location in the game to perform this is in Nurn, just southwest of the Fern Outskirts Forge Tower. Fast travel to the tower and walk forward and look down and to the left. You’ll see a camp fire with a bunch of Uruk around it. Zoom in with + and try to see if there is a dual wielding Uruk. If there is head down and kill the enemies around it without stepping into the fire, or pushing another Uruk in it.

    The two best methods for performing an execution on a Berserker require either a campfire and the Execution ability, or the skills Fire Arrow, Execution, and Double Charge. The easiest is the latter but you need Tier 5 power to achieve it.

    Fire Arrow and Double Charge
    Find a Berserker at the above location and go down to the enemies. Walk directly up to the Berserker, and shoot arrows or melee a different target until your hit streak is charged. Once it is charged use + to shoot a single Fire Arrow at the Berserker, then immediately hit + to perform the Execution and unlock the trophy. This is the easiest method but it takes the longest to perform in terms of character progression.

    Campfire and Execution
    Find a Berserker at the above location as described. Once you are clear of enemies or have enough space/hit streak, grab and hold on on to the Berserker with and toss him towards the campfire. The instant he hits the fire use your execution (+) while aiming towards him. Either use + to freely execute or build up your hit streak prior to grabbing the Berserker. If it doesn’t work you can clear out the rest of the enemies and Fast Travel back to the tower to try again.

    A guaranteed spot to find a Berserker early on in the game is during the main story mission “The Warchief”. At the beginning of “The Warchief” you will have to kill two Berserkers in order to draw out the Warchief. Rather than outright killing them, ascend the tower and run past them both. Take a left and then jump off of the bridge to your left. You will see a fire and possibly some enemies surrounding it.

    Bereserker's during "The Warchief" mission are even shaded gold to easily find
    Kill the enemies near the fire if they are standing by it and be sure not to push any into the fire, or walk over it yourself. The Berserkers will follow you down the ladder and begin to fight you. Once they are relatively close you should use your bow and shoot some enemies until you have a hit streak high enough to use your + execute. The second you do, grab and hold the nearest Berserker with and throw him in to the fire. Do this by walking towards it and then releasing .

    If you've already completed the "Warchief" mission you can play “The Dark Monument” instead. After passing the Ghul you will reach some ruins with Uruk in it. To the far left is one Berserker and right near the fire is another. Use the same method as above to unlock the trophy.
  • Use the Detonate ability to burn 50 uruks.

    Detonate is a Tier 1 Wraith ability that is used with the Wraith Bow (+). After learning it you will be able to shoot explosive barrels and campfires to detonate them, causing them to explode and light enemies on fire. Any enemy caught in the blast will be set on fire and often die soon thereafter. An Uruk does not have to die in order for the burn to count towards this trophy.

    The earliest place you can farm this easily is at the Stronghold in Durthang Outskirts. After unlocking the detonate ability fast travel to the Durthang Outskirts Forge Tower, and head directly East until you reach the “Shadow Under Siege” bow mission. Activate it, immediately walk forward into the stronghold to abandon the mission, then proceed farther down the road.

    Get as many Uruk to chase you and then locate the explosive barrel just to the right of the Caragor cages. Gather them close to the barrel by running around and jumping over them with , then use + and shoot the barrel while standing on top of it. You will not take damage from the explosion, but the nearby enemies will. You will burn/kill roughly 10-15 per barrel.

    Immediately head back to the mission starting point to restart it. This will respawn the barrel and the enemies. Repeat the process as many times as needed until the trophy unlocks.

    If you happen to make it to Power Tier 3 and learn “Combat Drain” without unlocking this, or completed “Shadow Under Siege” too soon, you can go to the Sword Mission “Arise”. It is better than the Durthang Outskirts because there are more enemies as well as more detonation sources.
  • Issue a Death Threat, and then successfully kill the target.

    To issue a Death Threat you must first reach Power Tier 4, then learn the ability Death Threat. After learning the skill you must interrogate any Uruk and then press during the interrogation. The Sauron’s Army menu will then pop up allowing you to issue a Death Threat to any Captain or Warchief. It will also reveal Captains if they are currently unknown.

    Once the Death Threat has been issued, you must track down the target and successfully eliminate them. If they escape or kill you during your attempt, you will have to issue another Death Threat and try again. If you are concerned about failing your attempt simply issue the threat to the weakest captain available, or one that can be instantly killed using ranged or stealth.
  • Brand a Captain while in combat.

    During the 16th main story mission “Queen of the Shore” you will unlock the Brand ability. In order to brand a Captain you must weaken him until he is very near death, which is indicated by a the white skull icon over their heads turning green with only a small amount of health left.

    Combat Drain is a Tier 4 Wraith Power that requires Stealth Drain to unlock it. It is also required to complete the Sword Missions “Arise” and “Power of the One”, so be sure to learn it early.

    Note that you can also instantly brand a captain with that can be killed via stealth attacks using Stealth Drain, but it will not count towards the trophy. It will, however, come in handy for the Stinking Rebels trophy.
  • Help a Captain survive a Recruitment Power Struggle, and then kill him and all his new recruits.

    A “Recruitment” is one of the seven types of Power Struggles in the game. You can tell which type of event it is by highlighting it and reading the description, as well as the title at the top.

    To unlock this trophy, you must first complete the main story mission “Climbing the Ranks” which will make Power Struggles available. However, I suggest not bothering with this trophy until you gain the Command ability from completing main story mission 17, “The Power of the Wraith”. The reason being that once you gain Command you can reliably begin a Recruitment Power Struggle whenever you please, and it is easier to successfully finish as well.

    After you gain “Command” find yourself a Captain to dominate and then command with . Command the captain to become the body guard of a Warchief and begin the initiation, which will create the Recruitment Power Struggle.

    Travel to the Recruitment Power Struggle and wait until the cutscene ends, then immediately kill the five Uruk marked with yellow circles above their heads. I prefer five headshots with an arrow, but anything works so long as your Captain survives. You will need to kill three sets of five in total to be successful. Once you are informed that he has completed the power struggle, you can slaughter them all, or press on the D-pad to kill the Captain and his remaining followers if you have the Dispatch ability.
  • Poison a Captain at his own Feast.

    A “Feast” is one of the seven types of Captain Power Struggles in the game. You can tell which type of event it is by highlighting it and reading the description, as well as the title at the top. In order to poison a captain during a Feast you must first complete the main story mission “Outcasts” and reach Power Tier 2, which will unlock the Poison ability.

    To use poison you must walk up to a grog barrel and press , but make sure you aren’t seen poisoning it because they won’t drink from it if you are caught in the act. Use the Wraith Bow Distract (+) to move enemies away from the barrels, as well as outright killing stragglers. You can find the barrel by using Wraith Form () and locating the small green barrels with an explosive icon on it. At each Feast there are typically two or three barrels and the Captain will head over and drink whichever one you poison.

    The moment the Captain takes a sip from the grog the trophy will unlock. If you are having trouble finding a Feast event just keep advancing time at a Forge Tower until the event appears.
  • Brand 5 Bodyguards of a Warchief, turning them against him in combat.

    Glitch Warning: Be sure that the captains you brand do not have an active death threat on them, otherwise it could potentially glitch Stinking Rebels, causing it not to unlock. (Credit to Aeirou for discovering this). During the 17th main story mission “The Power of the Wraith” you will unlock the power to command dominated and branded targets. See a A New Master for how to brand a Captain.

    Bodyguards are merely captains that will protect a Warchief after he has been drawn out. To see which Captains are bodyguards for a Warchief, identify the Warchief and follow the blue lines to the individual captains. Each blue line signifies a bodyguard. You can also see the total number of bodyguards a Warchief has by zooming in on him and looking at the bodyguards total.

    It is unlikely that a Warchief will have all 5 bodyguards by default—usually they have 2 or 3—so you will have to brand a Captain or two and help them infiltrate the Warchief’s group. Find the Warchief that currently has the most bodyguards out of the available Warchiefs and make him your intended target.

    Warchief that already has 4 Bodyguards. Perfect target for the trophy.
    Now identify a Captain and proceed to brand it. After branding him grab and hold him with , press and order him to join the Warchief you have chosen and begin an Initiation to be a bodyguard. The Captain will then begin a Recruitment Power Struggle that he must pass to join the Warchief. Find it on the map and assist him by killing three sets of Uruk Soldiers that oppose him, which can be identified by a yellow mark over their heads.

    Using the bow to kill each set of 5 is the easiest method, but it doesn’t matter if you are seen so long as your branded Captain doesn’t get too low on health or die.

    Warchief with 4 normal (white) bodyguards and 1 branded (blue) bodyguard
    After the Warchief has a total of 5 branded Bodyguards, command one of them to betray the Warchief. This will allow you to bypass the draw out mission and go straight to the fight. Once he arrives with his bodyguards, press on the d-pad to turn the bodyguards on him and subsequently unlock the trophy.

    A Warchief with 5 branded bodyguards is ready to be betrayed
  • Capitalize on a Warchief's Fear.

    You will be unable to fight a Warchief until you’ve completed the story main mission “Climbing the Ranks”

    To discover a Warchief’s Fear you must gain Intel on it by interrogating a Worm or Captain. You can then view their fear by selecting them in the Sauron’s Army menu and pressing . Their fear will be listed in blue at the top, such as a Fear of Burning, Fear of Betrayal, Fear of Caragors, Fear of Pain, etc. You can also see their fear by going into Wraith form and inspecting them with when they are within range and they've been researched.

    After you’ve discovered their weakness you must inflict it upon them during a battle. You will know you have succeeded when a mini-cutscene begins and a blue skull appears that says “Fear of ...”, followed by them running and their white skull icon turning green. Simply kill the now feared Warchief and the trophy will unlock.
  • Eliminate the bodyguards of two Warchiefs, then draw them out and kill them.

    You will be unable to fight a Warchief until you’ve completed the story main mission “Climbing the Ranks”

    Bodyguards are Captains that will come to the aid of Warchief once you’ve drawn him out. You can tell which Captains are bodyguards of a specific Warchief by gaining intel on a Warchief. The blue lines that are attached to the Warchief lead to his bodyguards. Mark each bodyguard as your target and dispatch them until none are left, then begin the Warchief mission and kill him as well. Do this process for two separate Warchiefs and the trophy will unlock.

    To unlock this very early on, once the Warchief missions first become available after “Climbin the Ranks”, look for Warchiefs where the mission description says “Hint: Defeat the Warchief’s bodyguards before confronting him.” If you see no attached bodyguards to that Warchief, it means they have all been killed, and killing the Warchief will count towards this trophy.
  • Brand all 5 Warchiefs.

    Semi-story related. Cannot be missed.
    After the 17th story mission, “The Power of the Wraith”, you will be tasked with branding all 5 of the Warchiefs in the Sea of Nurn in order to progress the story. Although you gain the Brand ability after mission 16, and can brand all 5 prior to the main story mission asking you to do so, it is best to simply do it a single time for the main story and be done with it.

    The best way to brand all 5 Warchiefs is to simply have one of their bodyguards betray them, rather than dealing with all of the bodyguards beforehand. This will create a Betrayal mission and completely forego the draw-out portion of the typical Warchief encounter. It will also instantly give you allies that will help weaken the Warchief, distract his bodyguards, and speed up the process.

    If you happen to accidentally kill the Warchief before you have a chance to brand it, immediately look for a fleeing bodyguard with a crowned skull. That is who will be the next Warchief in his stead. Immediately try and brand him before he can flee and you will successfully have branded the Warchief in that specific slot. If he gets away you must start the process all over again.
  • Kill all 5 Warchiefs before any uruk take their place.

    Upon completing the main story mission “Climbing the Ranks”, you will be able to identify and engage the five Warchiefs. They are the strongest Uruks in the game and take extra effort to fight, unlike Captains that simply must be found.

    First thing you should do is identify all five Warchiefs by interrogating Worms and Captains. If you don’t identify them all before killing a Warchief, you run the chance of one being replaced since it will take additional time to identify the rest of them. Once you have them all identified you can start picking them off. When the fifth and final Warchief dies, the trophy will unlock.

    If you have yet to complete this trophy before you finish the main campaign, check and see how many of your remaining branded Warchiefs are still alive. If all 5 are still alive after completing the final mission you can simply travel to each "Beck and Call" location on the map, summon the Warchief, then instantly kill them with . Repeat this five times to unlock the trophy. (Credit to Ruff4548 for this post game tip).
  • After an uruk kills you to become a Captain, help him become a Warchief, then kill him.

    You must complete the 17th story mission “The Power of the Wraith” to unlock the Command ability needed for this trophy.

    Once you’ve obtained the Command ability there are a few steps you will have to take to unlock this. This trophy requires the most setup to complete besides the Stinking Rebels, but it’s fairly easy once you know the steps. Just be sure that your Warchief candidate doesn’t die at any point, otherwise you will have to start over.

    Here are the steps I took to unlock this trophy, in the order they need to be performed:
    1. Make sure there is at least one open Captain position in your area. If there isn’t, find and kill a Captain first.
    2. Die to a random non-Captain enemy so that they will be promoted to Captain.
    3. Locate your newly appointed Captain and Dominate him.
    4. Command the Captain to infiltrate a Warchief and become his bodyguard, then help them succeed with the with their Recruitment Initiation.
    5. Locate the Captain that is now the bodyguard of the Warchief and Command him to Betray the Warchief.
    6. Go to the Warchief and assist your dominated Captain in killing the Warchief.
    7. Quickly flee and go to the “Beck and Call” mission to summon the Warchief, then press to instantly kill him and any of the Bodyguards with him. The trophy will unlock as soon as the Warchief dies in front of you.
  • Start a Riot by commanding a Warchief to attack another Warchief.

    You must complete the 17th story mission “The Power of the Wraith” to unlock the Command ability needed for this trophy.

    After completing “The Power of the Wraith” mission fast travel back to Udun. There should be 5 Warchiefs there that you can brand to make your own. If you want, you can also complete the A New Master and Stinking Rebels trophies at the same time, which is the most efficient way of gaining the platinum.

    Once you have done all of the preparations to draw out the Warchief, simply brand/dominate him like you would any other Captain. Now that he is yours he will answer to only you via a new mission type called “Beck and Call”. It will appear on your map as a blue icon. Travel to the mission and begin it to summon the Warchief. Grab on to the Warchief and dominate him, then press to command him and select another Warchief to begin the Riot and unlock the trophy.
  • Liberate 30 slaves in 180 seconds while riding a caragor.

    In order to liberate slaves you must kill the Uruk holding them captive. They will always be within close proximity of the slaves and will always be just one or two enemies. Killing the slave drivers will release the slaves and count towards the 30.

    The best way to go about unlocking this is by riding a Caragor during the day and patrolling well known slave areas, such as the pit surrounding the Udun Foothills Forge Tower leading west towards Durthang Outskirts Forge Tower and then heading north towards the Burrows of Udun. You can tell who the slaves are by small white triangles on the mini map, next to red ones.

    Another great path can be seen here:
  • Free 5 caragors from cages.

    Caragors are giant dog-like beasts that can be found trapped in steel cages. They are most commonly found in Strongholds, but there are a number of locations that are much less dangerous to access. To free a caragor you must shoot the cage door with an arrow using +.

    The easiest place to get all five very early on is just to the southwest of the Udun Foothills Forge Tower. Jump off the left side of the tower and head straight across the bridge. At the end of it you will find a cage among some ruins. After releasing it simply fast travel or advance time back to the Udun Foothills tower and repeat as many times as needed.

    If you are on Hunting mission 3 and need to kill Caragors as well, jump on top of the cage and shoot it to release the caragor, then immediately jump on its back using . Beat the Quick Time Event to tame it, and press + to instantly kill it.
  • Attract caragors with bait 5 times.

    Bait are large chunks of hanging meat scattered throughout Mordor. It looks like a pig or cow carcass and can be shot with + to make it fall to the ground and attract Caragors. Each piece of bait can attract multiple Caragors so it can take less than five individual bait attempts to attract all five. I was able to unlock the trophy on the third piece of bait.
     

    A piece of caragor bait up close. Most are found hanging much higher from the ground.
    A great location to find a lot of bait is the West Garrison, at the southernmost point of the map. You will go there during the “Wraith” Dagger Mission as well.
  • Make 20 uruks flee by dropping Morgai Fly nests.

    Morgai Fly nests look like giant golden wasp nests that are on suspended bridges, railings, and large archways. They are most commonly found in strongholds which makes them very easy to find and use. You can locate one by going into Wraith form and searching for a green circle with an explosion sign over it.
     

    Morgai Fly Nest in its standard elevated location
    To make an uruk flee, you must shoot the nest with + when an enemy is underneath it, or within close proximity to it. The best method is to gather up as many enemies as possible and run towards a nearby nest.

    If you would like to get the trophy out of the way without any searching or extra effort, you can fast travel to The Black Road Forge Tower. Turn right after loading in and look down towards the ruins below. You will see a Morgai Fly nest as well as a campfire with some Uruk surrounding it. Shoot the nest and then fast travel back to The Black Road.

    The nest will always respawn allowing you to quickly make 3-5 Uruks flee. You can also go down and round them up underneath the nest if you want to finish it quicker.
  • Complete a Vendetta Mission.

    Get killed by an Orc Captain (or an Orc that has been promoted to Captain because they killed you) then look in the Sauron's Army menu and find the one with the revenge tag on it. Now go kill it, then the trophy will pop. See here for a video Guide (credit to GuardianOwl for this):
     
  • Complete a Sword Mission and begin growing the legend of Urfael.

    See Fire of Justice
  • Complete all Urfael Legend Missions.

    There are a total of ten Urfael Sword Legend Missions in the game. Five are in the first area of the game, Udun, and five are in the second half, Nurn. You must complete the main story mission “The Messenger” before you can do the final five missions and unlock this trophy.

    Some missions also have required abilities that you must unlock before so much as attempting it. The missions, as well as the required abilities, are listed below:
    • Udun
      • Into the Pit - requires Execution
      • Cutting the Lines - requires Execution
      • The Fell Beast - requires Ride Caragors
      • Nameless Things - requires Wraith Flash (Unlocked in "Shattered Memories")
      • Arise - requires Combat Drain
    • Nurn
      • The Red Tide
      • The Dark Rider
      • They Shall Not Pass
      • Power of the One - requires Combat Drain and Dispatch (Learnable after 16th main mission, "Queen of the Shore")
      • Bane of Shadow - requires Combat Drain and Dispatch (Learnable after 16th main mission, "Queen of the Shore")
  • Complete a Dagger Mission and begin growing the legend of Acharn.

    See The Last Shadow
  • Complete all Acharn Legend Missions.

    There are a total of ten Acharn Dagger Legend Missions in the game. Five are in the first area of the game, Udun, and five are in the second half, Nurn. You must complete the main story mission “The Messenger” before you can do the final five missions and unlock this trophy.

    Some missions also have required abilities that you must unlock before so much as attempting it. The missions, as well as the required abilities, are listed below:
    • Udun
      • The Mithril Blade
      • Deathly Whisper
      • Clear the Skies
      • The Wraith - requires Strike from Above
      • Display of Power - requires Brutalize
    • Nurn
      • A Knife in the Dark
        The Scourging of the Shadow
        Shadow and Steel
        Fatal Secrets - requires Lethal Shadow Strike
        The Darkness Within - requires Brand
  • Complete a Bow Mission and begin growing the legend of Azkâr.

    See The Maker's Bow
  • Complete all Azkâr Legend Missions.

    There are a total of ten Urfael Bow Legend Missions in the game. Five are in the first area of the game, Udun, and five are in the second half, Nurn. You must complete the main story mission “The Messenger” before you can do the final five missions and unlock this trophy.

    Some missions also have required abilities that you must unlock before so much as attempting it. The missions, as well as the required abilities, are listed below:
    • Udun
      • The Eye of Vengeance
      • A Elbereth Gilthoniel
      • Swift Mercy
      • Storm of war - requires Ride Caragors
      • Shadow Under Siege - requires Detonation
    • Nurn
      • Jaws of Steel
      • The Secret Flame - requires Detonate
      • Shadow and Flame - requires Detonate
      • There is No Escape - requires Pin in Place
      • The Spirit of Fire - requires Fire Arrow
  • Unlock 3 Sword Rune slots.

    See Strike True
  • Unlock 4 Dagger Rune slots.

    See Strike True
  • Unlock 2 Bow Rune slots.

    Rune Slots can be purchased with Mirian by pressing and going to the “Upgrades” menu, then by to the “Attributes” tab by pressing once. Here you will see three Resources and and three Weapons abilities. On the right hand side are the weapons that need to be upgraded. Each tier costs the same amount of Mirian regardless of the weapon type:
    • Rune Slot 1 - 60
    • Rune Slot 2 - 180
    • Rune Slot 3 - 380
    • Rune Slot 4 - 800

    This means you will need a total of 2280 Mirian to unlock the three rune slot trophies (Sword - 620, Dagger - 1420, Bow - 240). Mirian can be earned by completing missions as well as finding collectibles and reforging towers. The best source of Mirian comes from Outcast missions and Legends.
  • Acquire a level 25 Rune.

    Runes drop every time a Captain or Warchief is killed. The quality of the rune is based on the level of the target when it is killed, plus the way in which you go about preparing and executing the kill itself. By default, killing a Warchief will grant a +2 level increase to the rune. So if a Warchief is level 15 when he dies, the rune will automatically be upgraded to at least level 17. This means that every level 20 Warchief will drop at least a level 22 Rune or better. There is also a chance you could get an Epic Rune.

    You gain additional levels towards the runes for doing the following:
    • +2 Target is a Warchief
    • +1 Knowing Weakness (gain intel from Captain or Worm)
    • +1 Exploit Hate/Fear (using a hate or fear; i.e. fire, caragor, ghul, graug, betrayal, pain, etc.)
    • +1 Revenge Kill (kill a target that has killed you)
    • +1 Death Threat (unlock the Death Threat ability and place one on the target; Captains only for Captains and Warchiefs)

    Because initiating a Death Threat will vastly increase the chance of an Epic Rune dropping—which does not count towards the trophy—you should be wary of issuing a Death Threat on a Warchief while going for a level 25 rune. However, as noted by Darth_Krid, if you brand the bodyguards of a Warchief that has a Death Threat and let them land the killing blow on the Warchief, you will never get an Epic Rune to drop. This is a useful trick if you already have at least 3 or 4 of their bodyguards branded but are missing a weakness.

    The absolute easiest Hate/Fear to exploit is fire, especially on an enemy that isn't immune to ranged attacks. You will be able to easily catch a Warchief on fire with Fire Arrows so long as it isn't immune to range, which means you won't have to locate a camp fire or barrel beforehand. After locating and identifying the ideal Warchief (20, weakness to fire, etc.) initiate a battle with him and intentionally lose. This will automatically bump the rune level up to at least 24.

    If you are having trouble finding a Warchief with the right weakness' you can either advance time repeatedly, or help one get promoted to Warchief.

    Now all you must do is backup your save before going for the kill (credit to caffeinated73 for suggesting this great technique). The reason you want to do this is to avoid wasting all of the preparation time on the Warchief by getting an Epic Rune or worse. If you do not know how to backup your save, please visit this link for a full walkthrough if you are using a PS4. For PS3 users you can visit this link instead.

    With the game save backed up, you are now free to fight the Warchief. Initiate the battle and immediately use whatever will trigger his Hate or Fear. Once it is triggered you can kill the Warchief and hope for the level 25 rune to drop. If it does not drop, simply load the backed up save and try as many times as it takes.

    You can also see a full video walkthrough (courtesy of PowerPyx) in the video below:.
  • Collect 50% of the Ithildin.

    See Bearer of the Shining Lamp
  • Collect 100% of the Ithildin.

    Ithildin are glowing symbols inscribed on walls throughout Mordor, that can only be seen and interacted with while in Wraith form. Each Ithildin gives 50 Mirian and fills in a piece of symbol mosaic.

    You can easily locate every Ithildin by reforging all of the Forge Towers, which will reveal the location of every Ithildin in the game. When you want to find a specific Ithildin, open the map and press on top of it to create a waypoint. The waypoint will lead you directly to it with minimal effort.

    There are a total of 32 Ithildin in the game that are evenly divided up between the two main maps—Udun and Nurn—at 16 a piece. If you collect all of the Ithildin in Udun you can unlock Crowned with Living Light before reaching the second half of the game. Once you beat “The Messenger” you can continue collecting the final 16 symbols needed for this trophy.

    The moment you collect the final symbol the completed mosaic will open and the trophy will appear:
  • Collect 25% of the Artifacts.

    See Shadows of the Ancient Past
  • Collect 100% of the Artifacts and listen to their memories.

    You can easily locate every Artifact by reforging all of the Forge Towers, which will reveal the location of every Artifact in the game. When you want to find a specific Artifact, open the map and press on top of it to create a waypoint. The waypoint will lead you directly to it with minimal effort.

    Artifacts are random objects that can be discovered while in Wraith form. Each one contains a memory point that you can find and replay from the original owner, which looks like a glowing blue circle. There are a total of 42 Artifacts spread throughout the game: 19 in Udun and 23 in Nurn. Once you have collected half of the Artifacts in Udun you will unlock the Paths of the Dead trophy.

    Simply collecting all of the Artifacts in the game won’t be enough to unlock the trophy. You must find and replay the memory on each and every one of the 42 Artifacts. For the majority of them you can hold down or up on the and press Square once the blue square is clear and your controller starts to vibrate very hard. The closer you get to the memory the louder the spirits will be and the harder your controller will shake.

    You don’t have to listen to the entirety of the memory, just playing and backing out will be enough. You can check which memories you have yet to discover by going in to the Appendice and selecting the Artifact tab. Go through each Artifact and whichever one you can’t immediately press and replay the memory of, you will need to find it.

    As soon as all 42 Artifacts' memories are replayed, the trophy will unlock.
  • Successfully complete a Survivalist Challenge.

    See Ranger of Ithilien
  • Complete all Survivalist Challenges.

    Survivalist Challenges require you to gather several different kinds herbs. Each challenge will ask for a different type of mushroom, flower, or root in varying predetermined quantities. You will be able to complete the first six challenges while in Udun but will have to travel to Nurn for the final four.

    You can see which challenge you are currently on and what herbs are needed by pressing the . At the left of the screen there will be a Survival Challenge and Hunting Challenge listed. The names and icons of the herbs can be seen there. You can check which sections of the map have what herbs by highlighting them and looking at the top left corner of the screen. Each herb symbol will be shown there if it spawns there.

    For a complete list of Survivalist Challenges as well as some walkthroughs, please see below:
    Survival Challenge 1
    2x Niphredil

    Survival Challenge 2
    3 Pipeweed
    2 Lothrond - two spawn in the cave Southwest of Udun Crossing

    Survival Challenge 3
    2 Remmenthond
    2 Azuradan

    Survival Challenge 4
    2 Niphredil
    2 Lothorond - two spawn in the cave Southwest of Udun Crossing
    1 Azuradan

    Survival Challenge 5
    4 Blue Milk - two spawn in the cave Southwest of Udun Crossing
    2 Mallos

    Survival Challenge 6
    3 Earthbred - directly west of the Durthang Outskirts Forge Tower
    3 Elgaran - northwest of the Durthang Outskirts Forge Tower, at the mouth of the cave on the left

    Survival Challenge 7
    Prerequisite: Complete “The Black Captain” and reach Nurn

    2 Gwinuial
    4 Alfirin

    Survival Challenge 8
    2 Naugrimbas (1 spawn right next to Fort Morn tower)
    3 Carandol (2 spawn southeast of the Fern Outskirts tower)
    2 Orchamarth (1 spawn in the cave northeast of Tirith Mesas)

    Survival Challenge 9
    7 Athelas (1 spawn a stones throw to the west of Harod Basin Tower and another is directly south of it)

    Survival Challenge 10
    All three herbs can be found grouped very close together just south of the Fern Outskirts tower

    3 Blue Milk
    2 Elgaran
    2 Gwinuial
  • Complete an Outcast Rescue Mission.

    See Liberator
  • Complete all Outcast Rescue Missions.

    Outcast Rescue Missions will not be available until you complete the “Outcasts” main story mission in Udun. There are a total of 24 and you can check your progression by pressing , going to Upgrades, then press twice to see the Progress tab.

    Outcast Rescue Missions are obtained by freeing specific slaves with the Outcast fist mark over their heads. After doing so, a mission will become available somewhere on the map that you can then complete. Each mission always revolves around rescuing captured slaves from the Uruk, and rewards between 125 to 400 Mirian, plus an additional 50 for the bonus objective, along with 400 EXP.

    An outcast slave as seen on the mini-map and in the world
    The maximum number of missions you can have active at any given time, in either Udun or Nurn, is 4. Once you reach 4, you will have to complete all available missions on the map to start another set of 4. Both Udun and Nurn have 12 missions each meaning there are 3 sets of 4 missions on either map, for a total of 24.

    Because these missions take anywhere from 1 to 5 minutes to complete they are the best source of easy EXP and Mirian in the game. Be sure to complete them early on to quickly boost your character’s power.
  • Successfully complete 4 Hunting Challenges.

    This trophy will unlock after completing the fourth Hunting Challenge that requires you to kill four rats. Please see Master of the Wilds for a complete list of the challenges
  • Complete all Hunting Challenges.

    There are a total of 10 Hunting Challenges in the game. The first 4 can be completed in Udun but the the final 6 won’t become available until you reach Nurn. You will be unable to complete all 10 until you complete the main story mission “Shattered Memories” and kill your first Ghul.

    The 10 Hunting Challenges and their walkthroughs are as follows:
    Hunting 1
    Kill 3 Spiders

    You can find spiders in many caves throughout the game. They are very tiny, crawl along the ground, and blend in quite well with the environment. To locate them you should either go in to Wraith Mode () until you stumble upon some. Then use + to focus them down.

    There are 3 spiders in the cave to the East of The Black Road Forge Tower. Head east and then take your first right from the tower until you reach the cave. The spiders will be inside.

    Hunting 2
    Kill 5 Flying Creatures

    Just southwest of the Udon Crossing Forge Tower there is a cave. It is right below the “Nameless Things” sword mission. At the mouth of the cave are roughly a dozen bats. They only take one quick arrow to kill them, so there’s no need to charge it. Pick off five to complete the challenge.

    If you are unable to kill all 5 before they fly away, simply go back to the Forge Tower or Advance Time and return to finish the challenge.

    Hunting 3
    Kill 3 Caragors

    The easiest place to get the three kills very early on is just to the southwest of the Udun Foothills Forge Tower. Jump off the left side of the tower and head straight across the bridge. At the end of it you will find a cage among some ruins.

    Jump on top of the cage and shoot it with + to release the Caragor, then immediately jump on its back using . Beat the mini-game and tame it and proceed to kill it by pressing +.

    After it dies, you can either fast travel to back to the Udun Foothills tower or advance time. It should respawn immediately, but if it doesn’t, simply fast travel/advance again until you have your kills.

    Hunting 4
    Kill 4 Rats

    Rats are most frequently found in dark, dirty, and muddy areas. There are an abundance of them in the East Garrison Stronghold and virtually all Eastern Strongholds in Udun. They can also be found spread throughout the Black Gate and a myriad of other areas.

    Two spawn directly underneath the “Deathly Whisper” Dagger Mission in the East Garrison that can be easily farmed. Simply fail the mission by leaving the area, restart it and kill the rats again.

    Hunting 5
    Kill 5 Ghuls

    This challenge will not become available until you complete the main story mission “Shattered Memories”. At the end of the mission you will awaken from the cutscene to discover that Ghuls are ambushing you. You will also have gained a new ability called “Wraith Flash” which is activated by pressing +.

    If you have already completed the previous 4 hunting missions you will immediately begin this one. Simply kill the 5 Ghuls while clearing the mission to complete this. If you have already completed the mission and are just now reaching Hunting 5, please refer to Hunting 9 for the best Ghul location.

    Hunting 6
    Kill 3 Bats

    Just southwest of the Udon Crossing Forge Tower there is a cave. It is right below the “Nameless Things” sword mission. At the mouth of the cave are roughly a dozen bats. They only take one quick arrow to kill them, so there’s no need to charge it. Pick off five to complete the challenge.

    If you are unable to kill all 5 before they fly away, simply go back to the Forge Tower or Advance Time and return to finish the challenge.

    Hunting 7
    Kill 1 Graug

    Graugs are gigantic troll-like enemies that wreak havoc on everything. They always have a red claw symbol over their head whenever they are within range, which can help you find them. They are really formidable until you gain the ability to mount and bleed them in the main story mission “Hunting Partners”.

    At the end of the mission you will be told to kill your Graug mount by pressing +, which will instantly slay the Graug. Although it’s very possible to kill a Graug prior to this, it will take exceptionally long and be very dangerous. You can take one down with the assistance of numerous Caragors and Uruk but if they get the finishing blow it won’t count for the challenge.

    If you are already beyond the “Hunting Partners” mission you can always fast travel back to the Tirith Mesas Forge Tower in the far west of Nurn. Just to the northwest of it is a cave that often has Graug in or around it. Keep fast traveling back until it appears.


    Hunting 8
    Kill 1 Dire Caragor

    A Dire Caragor is the strongest type of Caragor. It has a whiter hue and are far more rare than the normal variant. They don’t appear until you reach Nurn and can be most commonly found outside the northern cave in Tirith Mesas, or wandering nearby. Keep fast traveling back until one appears.

    The best way to kill one is to mount it, tame it, then use + to finish it off in one blow.

    Hunting 9
    Kill 1 Ghul Matron

    Ghul Matrons are the larger, white, spiked variants of the regular Ghuls. They spit poison and take a lot more effort to kill just like the Dire Caragor. Unlike the other enemies in the game, Ghuls only spawn during the night, so you must Advance Time at a tower until it is dark outside. Luckily you can get them to spawn endlessly once you find a spawn point so the Matron will eventually spawn. Just kill with regular attacks and never use Wraith Flash until it shows itself.

    The way you keep them spawning is to let the fleeing Ghuls, with the red alarm symbol, run back into the ground. More Ghuls will continue to spawn until the Matron inevitably appears.

    A great location to farm them is in the far western corner of Udun outside the Durthang Wastes cave. If they don’t appear just fast travel back to the nearby tower and run back until you find them.

    Hunting 10
    Kill 1 Horned Graug

    Horned Graugs are similar to Dire Caragors in the sense that they are simply a stronger version of the former. They are almost indistinguishable from a regular Graug except for some additional horns/spikes covering their body.

    You will encounter one during the final quest in Torvin's chain, "The Great White Graug", so being on this step upon reaching the quest will knock out two birds with one stone (credit to Mastadon for clarifying that it counts towards the Hunting 10 quest as well). However, if you are past that specific quest, the best way to find one is to fast travel to Tirith Mesas Forge Tower in the far west of Nurn. Just to the northwest of it is a cave that often has Graug in or around it. Keep fast traveling back until it appears.
  • Activate all Forge Towers.

    Forge Towers are the large, glowing blue towers that you can only ascend while in Wraith Form (). Once you reach the top you can reforge it by pressing at the center forge. Doing so will reveal the surrounding areas and all missions and objectives, such as the Legends, Power Struggles, and Outcast Rescue Missions.

    There are a total of 12 Forge Towers in the game: 6 in Udun and 6 in Nurn. You will be unable to finish this trophy until you complete the main story mission “The Messenger” and can explore Nurn.
 

Secret trophies

  • Get Ratbag promoted to Warchief.

    Story related. Cannot be missed.

    After saving Ratbag on numerous occasions and getting him promoted to captain in “Climbing the Ranks”, you will have the opportunity to help him attain the rank of Warchief at last. Simply complete the main story mission “The Warchief” to get Ratbag promoted and unlock the trophy.
  • Discover some of the Wraith's past.

    Story related. Cannot be missed.

    After completing the first captain mission in the Black Gate you will be able to start the mission “An Interested Party”. This mission tasks you with following Gollum’s footsteps while in Wraith mode. You will eventually track him down to a cave just East of the Black Gate and discover a necklace laying on the ground. Pick it up with and a cutscene will begin.

    Once the cutscene concludes an injured caragon will attack you. Dispatch it with your Wraith Bow and the moment it dies the trophy will unlock.
  • Destroy the Monument Gate and topple the statue of Sauron.

    Story related. Cannot be missed.

    To unlock this trophy you must complete the main story mission “The Dark Monument”.
    During the mission you will have to escort Hirgon’s men to procure some grog, which is needed to destroy a newly built monument of Sauron. Along the way you will clear out several Uruk outposts and eventually reach the monument itself. The cart carrying the the grog comes under attack and you must fend them off to successfully reach the gate.

    Archers will shoot fire arrows at the cart in an attempt to prematurely detonate it, so you must kill them before they can destroy it. Headshotting three of the archers will also give the bonus reward for the mission. When the archers are dead, walk behind the cart and hold to push the cart towards the gate. Additional archers will arrive that you will need to kill.

    Once the cart reaches the gate it will destroy the monument. After a short cutscene with Hirgon the trophy will unlock.
  • Kill The Hammer.

    Story related. Cannot be missed.

    To unlock this trophy you must complete the main story mission “The Black Captain”. In retaliation for destroying Sauron’s monument one of the Black Captain’s, The Hammer, comes to investigate and kill off the resistance. Once the cutscene showing Hirgon and his wife fleeing Mordor concludes you will see The Hammer kill Ratbag, followed by Talion confronting him.

    The battle with The Hammer is fairly straightforward despite being the first true boss fight. He has a ground slam that does minimal damage and knockbacks, along with a fireball attack. He can’t be stunned with your Wraith Stun (), but he can be hurt by arrows and normal executions (+). Just build up combos using Flurry (+ on stunned target) and use your executions on him, along with any spare arrows to his head.
  • Save Lithariel's life.

    Story related. Cannot be missed.

    To unlock this trophy you must complete the 18th main story mission “The Rescue”. After freeing Queen Marwen from the grasps of Saruman, Lithariel will attempt to find an elixir to help heal her ailing mother. She then finds a manifest that orcs are gathering near the docks and heads there to destroy them, only to be caught in the process. You quickly set out to save her.

    Once you arrive you must brand 6 Uruks before making your way to her. You will find her injured and being tortured by Uruks. Stealth brand at least one and kill the rest of them, then press and hold to carry her towards safety. Along the way your branded Uruks will come to protect you from reinforcements, but you will need to drop Lithariel and dispatch them before she is killed by them. I suggest using Combat Brand on as many as you can to help guard your escape.

    After the third wave you will reach the exit, a short cutscene will begin, and the trophy will unlock when it concludes.
  • Lift Lady Marwen's curse.

    Story related. Cannot be missed.

    To unlock this trophy you must complete the 17th main story mission “The Power of the Wraith”. Queen Marwen informs you of a way to turn the tide in the battle against Sauron. To do so you must brand a Captain to make him your own and help him achieve the rank of Warchief. You will be told to attack a nearby Captain and given the “Command” ability, that allows you to issue orders to any branded/dominated Uruk.

    Defeat the Captain, dominate him (Hold then press :cross), and a prompt will appear. Press it and select the Warchief to initiate the next part of the mission. You will now have to kill the current Warchief for your allied Captain to take his place.

    After the new Warchief is crowned you will see a cutscene. When it ends the trophy will unlock.
  • Kill the Great White Graug.

    Story related. Cannot be missed.

    To unlock this trophy you must complete the main story mission “The Great White Graug”. This is the third and final step in the Torvin quest chain that takes you on a hunt for the alpha graug. It is the biggest graug in the game and unlike the regular and horned graugs, it can’t be mounted or bled. To kill it you must stagger it with a charged arrow to the head while it is running at you. This will cause it to run into the wall, stun it, and let you damage it with .

    After that you wait until it picks up a ghul and then shoot it in the head or body to stop it from healing. Once all of the ghuls are dead it will try and run at you again and repeat the cycle.

    When you finish your third stun and damage phase a cutscene will begin. The cutscene will come to an end and you will find yourself outside but most likely the trophy will have yet to pop. There is typically a delay with this trophy so don’t be alarmed if it takes a short while, just wait until it appears.
  • Kill The Tower.

    Story related. Cannot be missed.

    To unlock this trophy you must complete the main story mission “Lord of Mordor”. After successfully branding all 5 Warchiefs in the “Brand the Warchiefs” mission, and rescuing Lithariel from the orcs in “The Rescue” mission, you can finally make your way to The Black Hand. You will meet up with the Queen, Lithariel and a ship captain that will take you across the sea to the heart of Mordor.

    Upon reaching the shore you and your five Warchiefs will battle with a captain and roughly 20 Uruk-hai. Defeat them all and make your way into the town to face the faux-boss, The Tower, not your intended target The Black Hand. A short cutscene will ensue and you will have to track down The Tower and use Stealth Drain (+) to to defeat him. Use Wraith Form () to track down his location and travel along high ground so that you are not seen.

    After three stealth drains you will have to find your wife, followed by yet another cutscene. Once the cutscene ends you will unlock the trophy.
  • Kill The Black Hand.

    Story related. Cannot be missed.

    To unlock this trophy you must complete the 20th and final main story mission “Mordor in Flames”. With The Tower dead, The Black Hand makes his way to Nurn and destroys the Queens castle. You set out to retaliate and take your Warchiefs with you yet again, this time to The Black Gate. After riding your caragor a short distance you will encounter five captains known as the Talons of the Hand. Kill them all to proceed.

    With the Talons dead climb the gate to the top and you will encounter The Black Hand. After a short cutscene of Celebrimbor’s death The Black Hand kills himself, then strips you of the Wraith and tries to kill you in Sauron’s form. Celebrimbor detains him and this prompts a quicktime event allowing you to counter and slay him.

    After a final cutscene the trophy will unlock and the game will be over. At the end of the credits you will be able to continue playing. The following message will appear stating that the fight is not over and to continue hunting Captains, Warchiefs, secrets, and saving Outcasts:



    Glitch Warning: Some people are experiencing a glitch where the Sauron's Army menu becomes inaccessible after completing this mission. If you are at all concerned about this happening to you I recommend backing up your save before beginning it.
  • Witness the creation of The Rings of Power.

    Story related. Cannot be missed.

    This trophy will unlock at the end of the story mission “The One Truth”. After sneaking by the Graug, you will go deep into its lair. At the end you’ll use the Wraith form to discover a pair of blacksmiths tongs atop a rock. A cutscene will begin showing the creation of the Rings of Power by the Wraith, Celebrimbor, for Sauron.

    After the cutscene ends the Graug will burst in and you will unlock the new skill “Shadow Strike”, along with the trophy.

DLC: Lord of the Hunt

13 trophies

  • Begin a new hunt with Torvin

    Story related and cannot be missed.
    As soon as the campaign begins, you immediately meet up with Torvin who introduces you to Caragaths. You are asked to Shadow Mount the one that is right in front on you, and then Torvin sends you towards a Uruk hunter camp that is full of Caragaths. Eventually Torvin will ask you to take out 5 of the hunters. Upon completion of that sub-task, you will be directed to meet back up with Torvin. As soon as you get near to Torvin's location, the trophy will pop while bringing up the Sauron's Army screen.
  • Defeat all the Beastmaster Warchiefs

    Story related and cannot be missed.

    These are the missions you must complete to achieve this trophy. If you happen to get killed during any of the Beastmaster Warchief fights the mission name will change on the map to Unfinished Business; it is still the same mission but on your retry you can go straight to the Beastmaster Warchief confrontation (you do not have to "draw them out" a second time).
    1. Defeat the first 4 War-chiefs in any order.
       
      • War-chief #1
        1. Intro Mission
        2. Call of the Caragath
      • War-chief #2
        1. Swift Tracking
        2. Blasted Uruks!
      • War-chief #3
        1. Unwarranted Aggression
        2. No Rest for the Wretched
      • War-chief #4
        1. Matrons Rising
        2. Stronghold Uprising
    2. War-chief #5
      1. Hypocritical Oath
      2. Homewrecker
    After completion of Homewrecker you will be shown a cut-scene and then a Congratulations window; the trophy will pop when this window is shown.
    Immediately after your tutorial mission ends, you will be given the overall story mission: Kill the Beast Master Warchiefs. There are five of them:
    1. Tûmhorn Beast Tamer
      • Power: 18
      • Bodyguards: 2 - Stealth Kill supporters while mounted on a Caragath without raising the alarm.
      • Weaknesses: Vulnerable to Stealth Finishers
    2. Ashgarn Smuggler
      • Power: 17
      • Bodyguards: 2 - Chase down and kill Uruk Couriers in order to draw him out.
      • Weaknesses: Damaged by Combat Finishers
    3. Zûgor Beast Butcher
      • Power: 17
      • Bodyguards: 4 - Hit Archers with Projectile Vomit to draw him out.
      • Weaknesses: Damaged by Range Attacks
    4. Ûgakûga Graug Rider
      • Power: 17
      • Bodyguards: 1 - Bait a horde of Ghûls inside the Stronghold to draw him out.
      • Weaknesses: Damaged by Combat Finishers
    5. Shágflak Ghûl Keeper
      • Power: 16
      • Bodyguards: 0 - Gather an army of dominated Ghûls.
      • Weaknesses: Damaged by Beasts (Caragaths, Graugs, Ghûls)
  • Complete 25 Caragath Stealth Kills

    Very self-explanatory. Since the campaign encourages you to perform Caragath stealth kills (+ while mounted), you should accomplish this trophy by just completing the story. But if not, there are plenty of roaming Uruks that you can stalk for this trophy. There are also plenty of Caragaths should your mount be killed. The trophy will pop on your 25th successful Caragath stealth kill.
  • Use a Wretched Graug's Projectile Vomit on an Uruk Captain or Warchief

    See Nom Nom Nom! for how to find a Wretched Graug.

    Now that you have your Wretched Graug, go find a Captain. Once you find him, get up close and press + to perform the Projectile Vomit attack. The Captain does not need to be in a weakened state. The trophy should pop immediately.
  • Kill a Graug by dispatching your Ghûls on him.

    While not technically missable, for your own sanity you really do not want to miss the very easy opportunity that occurs during the storyline mission: Hypocritical Oath. This is to the degree that I recommend backing up your game save data on a USB stick or in the cloud before playing this mission.

    In free roam, it is possible to find a Ghûl mound near a Wretched Graug but you will probably need 2 mounds to get enough Ghûls to successfully kill the Wretched Graug. I'm not solid on a minimum number of Ghûls but you'll probably want 12-15 of them; with 6 I only took out half of its life. You just might pull your hair out trying to do this in free roam.

    It should also be noted that you cannot attempt this trophy until you have begun Hypocritical Oath as this is the mission that unlocks your ability to perform a Branded Ghûl Dispatch. The Wretched Graug must be killed using this ability. If you let your branded Ghûls simply kill the Wretched Graug through melee and ranged damage, the trophy will not pop.

    The trophy will pop immediately if you successfully kill a Wretched Graug through a Branded Ghûl Dispatch. The spoiler below is more specific on how to do this:
    The following is what occurs in Hypocritical Oath and how you can achieve this trophy.
    • Your ability to Dominate (Brand) Ghûls is unlocked through a tutorial: press + when your Hit Streak is red and you will perform an Area of Effect brand (this only works on Ghûls).
    • The mission then requires you to go to three different areas to "recruit" Ghûls. The first two areas do not give you many Ghûls, but the third area has lots. In fact, the third area will keep spawning until you satisfy the sub-mission goal of 45. This does not mean 45 at the same time, but 45 individual successful brands overall.
    • Note: If you successfully reach 20 actively branded Ghûls at the same you will pop a different trophy. See O Mother, Where Art Thou?.
    • Once you reach the goal of 45, the mission spawns a Wretched Graug and then unlocks your ability to perform a Branded Ghûl Dispatch.
    • Hit him in the head with two fully charged arrows (Wretched Graug Stun)
    • Order your Ghûls to attack (you should have at least a dozen)
    • Once they are all over him, press to make them explode.
    • The trophy will pop immediately if the Wretched Graug dies in the explosion.
    There is also a fail-safe that you can use in this mission. If the trophy does NOT pop and the Wretched Graug is still alive, immediately run out of the mission area. Keep running until you fail the mission and the game asks if you want to Retry. Press to Retry. The Wretched Graug will respawn and you will have 19 branded Ghûls to try again. You can keep repeating the cycle as long as the Wretched Graug is still alive.
  • Bait 10 Ghûl mounds.

    Story related and cannot be missed.
    You will be unable to perform this action until you start the Matrons Rising mission. Upon beginning this mission, the game will unlock the ability to bait Ghûl mounds and will instruct you in how to do it. Basically you can shoot your bow at little mounds of dirt that are scattered everywhere. These mounds will also have a white Ghûl icon above them when you are using the Wraith view.

    In Matrons Rising you are required to do this 4 times. In Stronghold Uprising you are required to do this 3 times. In Hypocritical Oath you are required to do this 3 times. These are all main storyline missions and arrive at a total of 10, thus is cannot be missed if you complete the story.
  • Have 20 Branded Ghûls at one time.

    You will be unable to perform this ability until you start the mission Hypocritical Oath. At that point you will be able to use + (with a red Hit Streak) to perform an area effect branding of all Ghûls close to you.

    Thankfully the trophy does not require that you brand all 20 Ghûls in a single Wraith Flash (+). You can use multiple Wraith Flashes to reach the required count of 20 actively branded Ghûls at the same time. The trophy will pop immediately as soon as your brand counter on the bottom left of the screen reaches 20+.

    While this trophy can be earned in free roam, see Ghûls Gone Wild for the first, easiest, and best location to achieve this trophy.
  • Kill a Caragath with an execution.

    The execution ability is available via your upgrades through Ranger: Execution. To be eligible to perform an execution on an enemy, you must first get your Hit Streak at 8 or above. If you have learned the Ranger skill known as Blade Master, then you only need to reach 5. The Hit Streak counter will turn run and your sword will glow at this point.

    While you can certainly get this trophy in a regular Caragath fight, the easiest tactic is to tame a Caragath first. This way you have a docile (to you) Caragath that you can perform the execution on.
    • Mount a Caragath
    • Look for some enemies to fight; all you really should need is 2.
    • Dismount your Caragath and engage the enemies in melee by only using . This should quickly, and easily, get your Hit Streak to red.
    • As soon as your Hit Streak is red, move quickly towards your Caragath and press + to perform the execution. If your Hit Streak wears off, then you need to retry.
    • If successful the trophy will immediately pop.
    An alternative method is as follows (personally this did not work for me, but two people have told me that it worked for them so I'm adding it): simply mount a Caragath and then press +.
  • Activate the Blazing Steed.

    This an ability that you can use while riding a Caragath, but to unlock the ability you must complete all of the following missions:
    • From Hunter to Hunted
    • Heaving Rampage
    • A Feast of Flesh
    • Belching Monstrosity
    • Beast Master
    Once you have the ability, while mounted on a Caragath press and your Caragath will blaze with fire when you start running with swiftness.
    • From Hunter to Hunted

      Take out 3 camps. All targets have yellow dots over their heads.
       
    • Heaving Rampage (Cab-Gwanath Bluff - Prerequisite: Unwarranted Aggression)

      You have to defeat 70 Uruks while mounted on a Wretched Graug.
       
    • Belching Monstrosity (Tirith Mesas - Prerequisite: Unwarranted Aggression)

      Kill 20 Archers with Projectile Vomit.
       
    • A Feast of Flesh (Thang Talath - Prerequisite: Hypocritical Oath)

      You must dominate 45 Ghûls, then kill a Wretched Graug.
       
    • Beast Master (Fort Morn - Prerequisite: All of the above)

      To achieve the trophy, you do not need to even complete this mission. As the mission starts, your first goal will be to activate the Blazing Speed Power. To do this, while mounted on a Caragath you must perform Stealth Kills (+) or a Bite Attack () or use Caragath Swiftness ( after landing). Do this enough times and you can press + to activate the power. The trophy will immediately pop as soon as your Caragath starts glowing with Wraith flames.
  • Eat a captain with a Wretched Graug.

    A Wretched Graug is another one of the new monsters in this campaign, and is not to be found until you complete the Unwarranted Aggression mission (available immediately after you complete the opening tutorial mission). Upon completion you should still have control of your Wretched Graug. The missions Heaving Rampage and Belching Monstrosity also end with you on a Wretched Graug. After completing Unwarranted Aggression, they can also randomly be found terrorizing the locals.

    Alternatively, once Unwarranted Aggression is complete, you can always summon another one by shooting Graug bait with your arrows.

    Now that you have your Wretched Graug, go find a Captain. Sometimes (but not always) a Captain must be in a weakened state (the icon above his head is green instead of white) for this to work. The easiest way to do this is to find a Captain that has the weakness of Fear of Graugs; upon seeing you he will immediately flee. Otherwise, dismount and battle the Uruk Captain until his life bar turns green.

    Once you have a Captain in your sights, press while mounted to eat the Captain. If it fails, weaken him, and then try again. The trophy should pop immediately.
  • Catch a Grûl Matron on fire during the Lord of the Hunt campaign.

    There are only two ways to achieve this trophy. You must either explode a campfire next to a Ghûl Matron or use a Fire Arrow on her. The Fire Arrow is far easier.

    To use a Fire Arrow, your Hit Streak must be at least 5 (with Ranger skill Blade Master) or 8. Once your Hit Streak is red, you can use a Fire Arrow by pressing +.

    It can be an absolute pain trying to make a Ghûl Matron spawn outside of a DLC mission so you really want to make sure that you get this easily during one of the missions. However, if you have already finished them all then restarting the DLC is your fastest route as the first mission below is immediately available after the introduction mission. These are the missions that spawn a Ghûl Matron:
    • Matrons Rising
    • Stronghold Uprising
    • A Feast Of Flesh
    The trophy will pop as soon as the Ghûl Matron catches on fire.
  • Have a dominated Caragath, Wretched Graug and Spitter Grûl simultaneously.

    You will not able to achieve this trophy until you have started Hypocritical Oath, which is pretty close to the end of the DLC storyline. This can be achieved anywhere in free roam where you can find all three of these enemies in close proximity. Once you have all three actively dominated at the same time the trophy will pop.

    A good location for this is south of the Forge Tower in the Fern Outskirts region. To the southeast of this tower is a small Uruk camp that is on a raised mound with a bridge going to it; you can see the bridge easily on the map. On the underside of this bridge is a Graug bait that you can shoot to easily spawn a Wretched Graug. The area between the Forge Tower and the Camp will have some roaming Caragaths as well as a Ghûl mound that you can use to spawn Ghûls.
  • Complete all objectives in the Test of the Wild

    This is the trophy that will take the most of your time and is the most difficult trophy by far. In fact, it is more difficult than any trophy in the base game. Here are the required objectives for this trophy:
    • Kill 5 Beastmaster War-chiefs and 20 Captains (in other words, kill all leaders and do it without dying)
      • Kill 10 Captains with Monsters
      • Attain 13,000 points
      • Complete in 40 minutes
    At first glance, this trophy seems impossible earning a 9/10 or 10/10 on the difficulty scale. The forums on multiple sites were abuzz with how to do this seemingly impossible task. Then someone, and honestly I do not know who or I'd give credit, came up with the brilliant idea of using the game mechanic of a Riot to cut down on the time. Using this as the root idea, I was able to achieve this trophy.

    There are many different strategies everywhere for how people have achieved this trophy. Initially I was strongly considering posting video, but for one simple reason I am not going to do that: the locations of all captains and their weaknesses is random! So even if you have someone's video, you cannot mimic what they are doing because your captains will not be in the same locations with the same weaknesses. Outside of that, all of the actions in the video are going to be normal game mechanics that you already know how to do.

    I will post in detail in the spoiler below exactly how I achieved this trophy. Even with these suggestions, the trophy does not leave a lot of room for error. It took me around 5 hours to complete.

    The primary objective is what controls the "ending" of the mission, so once you have 5 War-chiefs and 20 Captains registered your "test" will end. At the conclusion screen, if you have achieved all 3 of the bonus objectives then your score will post to the Elite leaderboard (if you have an internet connection) and the trophy will pop.
    To start Test of the Wild you must go back to the Main Menu of the game, then select Play followed by Trials of War and then Test of the Wild. This will start a new test that will be saved in your current save slot.

    This brings up another crucial element that I strongly suggest you use for your playthrough: control your ability to save your current state in Test of the Wild. Unless you really want a super serious challenge, save at key points to change the difficulty of this trophy from a 9/10 to a 5/10.

    As you should know by now, there is no easy in-game way to make individual saves as it uses an auto-save function. The good news is that the game always auto-saves whenever you fight a Captain or a War-chief (win or lose), and it saves immediately at the conclusion of the fight. So if your time management is going good, this is the time to exit the game and save to USB/cloud.

    To save your game state, exit out of your game and save your Mordor game files to either a USB stick or your on-line cloud storage. To reload your save, copy from USB/cloud to System Storage, start the game back up, and then select Continue while in the Trials of War menu.

    It is entirely possible to achieve this trophy with one playthrough using "saves" and the Riot game mechanic. In my case, I did do it in one playthrough but I reloaded from saves many times. Here is what I did:
    • As the test begins, immediately look for the Power Struggle in your game map that is closest.
    • Make sure that you Brand the Captain in this first fight so that you can use him for Intel on a War-chief.
    • Reminder: To Brand hold to grab the Captain, then press to Dominate, then press again to Gain Intel.
    • Select one of the unknown War-chiefs to find Intel on. If it is not Ûgakûga Graug Rider or Zûgor Beast Butcher I suggest restarting the Test as I found these two to be the best to use for the Riots.
    • Immediately go after this War-chief. It is crucial that you successfully Brand this War-chief. However, instead of using for Gain Intel press instead to Command him to start a Riot against one of the other War-chiefs.
    • Note: I very strongly recommend using a Graug to take out all bodyguards of a War-chief BEFORE branding or killing the War-chief. It saves massive time and you need the easy Monster kills. A Graug eating a War-chief does NOT count as a Monster kill of a "Captain".
    • Kill the other 4 War-chiefs. At the Riot conclusion, always run up and re-brand your Branded War-chief so that you can Command him to perform the next Riot. Immediately after that, press to get easy points from whatever branded Uruks are remaining.
    • You should have your branded War-chief (still alive) and the other 4 War-chiefs dead by around the 15-18 minute mark. In my playthrough I reached this at 18 minutes with 8 Captains killed and 7 Monster kills.
    • After killing the last War-chief, have your branded War-chief begin starting Riots against Captains.
    • At this point I did all of the available power struggles, especially the ones that have 2 Captains in them. You really want to keep the Captain kills to 90 seconds or less.
    • Continue using Riots if there are no Power Struggles left.
    • To be safe you will need to have 11,000 points before your last Captain. You will get 1,000 points for completing the bonus objectives and 1,000 points for completing the test.
    • When you get down to killing the last Captain, make sure that it is a Riot so that you can immediately kill your branded War-chief to complete the test. You do not want to waste time summoning him.

    Comments:
    • The clock is paused while in any of the menus so use this to your advantage.
    • You will not have Wraith speed (it is locked) so use Shadow Strike as much as possible to close long distances as fast as possible.
    • Heavily use saves. Always performs save immediately after you kill a captain and there are no more close by. Do not run to safety or finish killing the other enemies; just exit the game and go make a save. This alone saved me about 20 seconds per Captain. Seems obvious, but it wasn't to me at first.
    • Another thing about being able to save, take advantage of the ability to run around and figure out where all of the "random" Captains were placed and their vulnerabilities. You can reload your save and still know exactly where they are at, thereby saving a large amount of time finding them.
    • Always go for the Power Struggles that are closest to a Fast Travel tower.
    • You can use and abuse the game mechanics in that if you "save" immediately after defeating a captain or War-chief before bringing up the game map, on "save" reloads you can change the random location that a new Power Struggle begins. For example: you defeat a captain, then make a "save". After you have reloaded the game, open your map. If there is a new Power Struggle available it will now randomly find a location on the map. The type of struggle will not change, but its location will. This only works while the struggle is "New" and you have not saved its randomly determined location. This is handy if you are trying to get a Power Struggle next to an easy Graug bait for a Monster kill.
    • I strongly recommend using Graugs for the Monster kills as it is way easier and they last way longer when surrounded by Uruks.
    • Try to get the Monster kills out of the way as fast as possible; look everywhere for Graug baits.
    • Zûgor is a pain to kill quickly. I strongly suggest using Flame of Azhâr (activate with + when you have done enough bow kills and your bar is full). This gives you unlimited Elf-shot and Fire Arrows for 15 seconds.
    • If you need more points, I strongly suggest Shadow Mounting Caragaths or Graugs, then dismounting and killing them with +. They give 100 base points, plus whatever small bonus they might give. Use Fast Travel to reset the enemies.
    • I found running to Captain locations to just plain take too much time, but if you happen to find a cluster of Captains that you can quickly run to then by all means do that instead of using a Power Struggle or Riot.

    The following notes are my saves for a time frame of reference. This will just give you an idea of what to shoot for. It is very possible to beat my times as some fights did take longer than they should have.
    • Legend: m=minutes | WC=War-chief | C=Captain | M=Monster kill
    • 7m - Ûgakûga branded + 2 C + 0 M (1 bodyguards)
    • 10m - 1 WC + 2 C + 0 M (0 bodyguards)
    • 14m - 2 WC + 5 C + 3 M (3 bodyguards)
    • 17m - 3 WC + 8 C + 6 M (3 bodyguards)
    • 18m - 4 WC + 8 C + 6 M (0 bodyguards)
    • 20m - 4 WC + 9 C + 7 M
    • 23m - 4 WC + 10 C + 8 M
    • 25m - 4 WC + 11 C + 9 M
    • 28m - 4 WC + 12 C + 9 M
    • 29m - 4 WC + 13 C + 9 M
    • 31m - 4 WC + 14 C + 9 M
    • 35m - 4 WC + 17 C + 10 M
    • 36m - 4 WC + 18 C + 10 M
    • 38m - 4 WC + 19 C + 10 M
    • 39m39s - 5 WC + 20 C + 10 M (Trophy)
    • Note: I did not have to farm any points and ended up with a little over 14,000.
    Video guide example by StayPationt:

DLC: The Bright Lord

10 trophies

  • Challenge the Dark Lord in Mordor.

    Story related and cannot be missed.
    Thakrak Black-Thorn is the 1st Captain that you will encounter in the story, as part of the opening quest. He will appear after you successfully brand 12 Uruks. The trophy will pop upon his defeat.
  • Shadow Brand 20 Uruks.

    This trophy will come naturally as you proceed through the story. You would have to go out of your way to avoid getting this trophy. A Shadow Brand is performed via + , and requires 3 Elf-Shot to perform. You can restore Elf-Shot by branding further Uruks.

    This trophy may be achieved in either DLC story mode or Test of the Ring.
  • Wraith Flash Dominate 50 Uruks.

    This trophy will come naturally as you proceed through the story. You would have to intentionally try to avoid using Flash Brand to miss this trophy. A Flash Brand is performed via + , and requires a red Hit Streak to perform.

    This trophy may be achieved in either DLC story mode or Test of the Ring.
  • Maximize the power of the Ring by completing all of the One Ring missions.

    This trophy is for completing all optional white-colored missions with a ring insignia. All of these missions are locked until you achieve the Eregion Reforged trophy. At that point all 4 of these missions will be available (no further prerequisites) and can be finished in any order.
    • Don't Shoot the Messenger (East Garrison Stronghold)
    • Shoddy Construction (Udûn Crossing)
    • Strength in Numbers (Udûn Crossing)
    • Silver Persuasion (Barrows of Udûn)
  • Stealth Brand a Captain.

    While this could be learned from any random Uruk Captain that has a vulnerability to Stealth Finishers, the easiest place to achieve this trophy is during the story mission Press the Advantage. The Captain of this mission is Mozfel Quick-Blades, of whom you already have full Intel when the DLC story begins. This mission is readily available at the beginning of the DLC storyline, so if you miss him it might be faster to start a new game and go straight to him rather than searching for a random Captain with the right weakness.

    Before Mozfel appears within the Press the Advantage mission, make sure that you save up a ready-to-go One Ring power activation. It might be tempting to use the One Ring power prior to his appearance but you need to save it. As soon as Mozfel appears, run up to him and activate the One Ring power. Press to crouch and then . You will perform a Stealth Brand and the trophy will pop immediately.
  • Brand 20 Uruks in 60 seconds.

    If playing in Story Mode I recommend achieving this trophy right after you build your 1st Forge Tower. You will need a very large number of Uruks surrounding you before you even start the branding process or you will run out of time. The only reasonable way to do this is to raise an alarm in a Fort or during certain DLC missions. If you've completed all missions and branded most everyone, then you've really run out of places to achieve this trophy in Story Mode.

    With that said, this trophy can also be achieved via the Test of the Ring trial in any of those forts.

    While the story mission Press the Advantage seems like a good place to attempt this trophy, I found the following more effective:
    • Run to Durthang Keep (or any fort really) and start killing Uruks to build up your One Ring power.
    • Keep branding Uruks until your One Ring power is ready to be activated.
    • At this point, run around for a few minutes and keep pressing the button over and over to prevent yourself from getting hit and to keep all of the gathering Uruks alive.
    • Once you have a large amount of Uruks surrounding you, activate the One Ring power ( + ) and start spamming Flash Brand ( + ).
    • If the trophy still has not popped when the One Ring power runs out, keep your Hit Streak alive and keep spamming Flash Brand as fast as you can.
    • Note: It is possible to get this trophy without using the One Ring power but with its ability to slow down time while active it sure does make it easier.Story related and cannot be missed.
  • Build all the Forge Towers in Udun.

    Story related and cannot be missed.
    There are 4 Forge Tower missions in all. You must complete each to progress the story.
    1. Opening Mission (Barrows of Udûn)
    2. Petty Minds (Durthang Wastes)
    3. Tools for the Task (The Black Road)
    4. Press the Advantage (Southern Udûn Pass)
  • Get a Level 30 Rune in Test of the Ring.

    This trophy is obviously very similar to the trophy that exists in the base game for a Level 25 Rune. As the trophy description suggests, this rune must be earned within Test of the Ring. In other words, you cannot achieve this trophy in the base game mode nor in The Bright Lord level that was packaged with this Test.

    While there is another trophy in this DLC that can only be learned via Test of the Ring, you will want to achieve this trophy in its own partial playthrough of the test. You will "waste" precious time going for this trophy, and the other Test of the Ring trophy is timed. You will not need to finish the test for this trophy to pop.

    A rune drops whenever a Captain or Warchief is killed. In this Test, the level cap has been raised so that now Uruks can achieve Level 25. In order to achieve a Level 30 Rune, you must acquire 5 bonuses prior to defeating a Level 25 Uruk. The trophy will pop after collecting the dropped Level 30 Rune.

    A specific walk-through follows:
    As far as I've gleaned, these are the only possible ways to improve the level of a dropped rune:
    • +1 for Vengeance (the target previously killed you)
    • +2 for Warchief
    • +1 for Fear/Hate Exploited
    • +1 for Knowing Weaknesses (gain Intel)
    • +1 for Death Threat
    As you can see from the list, the Uruk must be a Warchief as the highest level rune you could get from a Level 25 Captain is Level 29. The highest possible rune from a 25 Warchief is Level 31 so you will not need to satisfy one of the bonuses.

    It should be noted that more bonuses means a higher chance of getting an Epic rune versus a Level 30 rune. You do not want that to happen as this won't pop the trophy. Death Threat seems to make it almost certain you will get an Epic rune.

    A possible "workaround" for this would be to have branded Uruks land the killing blow on the Warchief as an Epic should only drop if you personally land the killing blow.

    Personally, I used and recommend the following strategy:
    1. Start the trial via the Main Menu by selecting Play followed by Trials of War and then Test of the Ring.
    2. Find Intel on one of the Warchiefs.
    3. You are looking for a Warchief that has a Hate or Fear. Of the initial 5 Warchiefs (they are not random), only 2 have a Hate:
      • Shak Raid Leader - Hate of Caragors (I chose this one because I can control where the Caragor runs via Shadow Mount)
      • Rûg the Crafty - Hate of Morgai Flies
    4. Once you have Intel on either of these two, draw the target Warchief out by starting his mission.
    5. After you satisfy the conditions for the Warchief to show up, let him kill you.
    6. You will respawn at a Forge tower.
    7. At this point, I recommend "saving" your game state by exiting the game (Use PS4's Close Application; do not Quit via the game menu or you will quit the test), backing up your game data to USB/Cloud, restarting the game, and choose Continue to pick up where you left off. There is always a chance you could get an Epic rune instead of a Level 30 rune.
    8. Run back to the Warchief's mission, now named Unfinished Business, and start it again.
    9. Before the Warchief engages you, find some Morgai Flies or Caragors to engage the Hate of that Warchief. Once found, engage the Warchief.
    10. As soon as the Warchief sees the object of their Hate, the screen will visibly flash their "Hate of XXXXX" message across the screen (if done correctly).
    11. Attack the Warchief with the intent of killing him.
    12. When he gets down to 25% life, summon the 5 branded Uruks that you start the test with.
    13. Once they've engaged the Warchief, back off and let them land the killing blow.
    14. A blue Level 30 rune should drop after he dies.
    15. Trophy will pop as soon as you pick up the rune.
    16. If he drops an Epic (yellowish gold) rune, then reload your game save from USB/Cloud and try again.
  • Complete all objectives in the Test of The Ring.

    This trophy is very similar to the test trophy that could be earned in the Lord of the Hunt DLC. With that said, there are some differences:
    • Pro: You get 60 minutes instead of 40
    • Pro: You have the One Ring power as well as Flash Brand of which both are very efficient in taking on multiple enemies.
    • Con: The Riot mechanism is disabled as you are unable to command any of the Warchiefs to start a Riot.
    Here are the required objectives for this trophy:
    • Kill 5 Warchiefs and 12 Captains
      • Finish with 8 Captains or Warchiefs branded
      • Brand at least 50 grunts
      • Complete in 60 minutes
    The extra 20 minutes makes this trophy much more fun and as a result the difficulty scale isn't so bad. You will be required to draw out all 5 Warchiefs and then kill them. This is time consuming, but very doable overall.

    I did not post video because the locations of all captains and their weaknesses is random! So even if you have someone's video, you cannot mimic what they are doing because your captains will not be in the same locations with the same weaknesses. Outside of that, all of the actions in the video are going to be normal game mechanics that you already know how to do.

    While there are many different strategies for achieving this trophy, I will post in detail in the spoiler below exactly how I achieved this trophy. Thankfully, the 60 minute time frame does allow you to make some errors.

    The primary objective is what controls the "ending" of the mission, so once you have 5 Warchief and 12 Captain kills registered your "test" will end. The trophy will pop immediately if you have satisfied all bonus objectives.
    To start the test go to the Main Menu of the game, select Play followed by Trials of War and then Test of the Ring. This will start a new test that will be saved in your current save slot.

    This brings up another crucial element that I strongly suggest you use for your playthrough: control your ability to save your current state in Test of the Ring. Unless you really want a higher challenge, save at key points to change the difficulty of this trophy from a 7/10 to a 4/10.

    To save your game state, exit out of your game and save your Mordor game files to either a USB stick or your on-line cloud storage. To reload your save, select Continue while in the Trials of War menu.

    As you should know by now, there is no easy in-game way to make individual saves as it uses an auto-save function. The good news is that the game always auto-saves whenever you fight a Captain or a Warchief (win or lose), and it saves immediately at the conclusion of the fight. So if your time management is going good, this is the time to exit the game and save to USB/cloud.

    Here is what I did:
    • As the test begins, immediately look for the Power Struggle in your game map that is closest.
    • Make sure that you Brand the Captain in this first fight so that you can use him for Intel on a Warchief.
    • Reminder: To Brand hold to grab the Captain, then press to Dominate, then press again to Gain Intel. After you have the Intel, dismiss the Uruk via so that he remains alive and Branded.
    • Select one of the unknown Warchiefs to find Intel on.
    • Immediately go after this Warchief. All 5 Warchiefs will automatically give you the option of Dominating them when they run out of health, so take it. Unfortunately the Command option () is missing, but at least you can use him to gain Intel on the next Warchief via After you have the Intel, kill the Warchief (do not dismiss him).
    • Repeat this 4 more times. I definitely recommend taking out all of the Warchiefs immediately.
    • I also recommend branding each Captain you come across as you progress to gain Intel on other Captains, as well as to reach the count of 8 alive and Branded Captains.
    • You should take down all 5 Warchiefs within 30 minutes or not much longer.
    • At this point I did all of the available power struggles, which was 3. If you have not yet reached 8 Branded Captains, then focus on making sure they are Branded. Continue to use every defeated Captain for Intel until all Captains are identified.
    • Once you have 5 Warchiefs and 8 Branded Captains, be as swift as possible executing the 12 remaining Captains. You can continue to use them to gather Intel on your next target, but make sure you kill them once you have your Intel.

    Alternative strategy from DISCOKING:
    Keep restarting game until one of the first 3 challenges is a beast hunt. Once you have beast hunt as one of your 1st three starting missions fast travel and go to it immediately and ride the Graug - kill the Captain to finish the mission. Now stay on the Graug and kill 12 Captains if you can. You should at least be able to get 10-12 easily and quickly by riding him and using wraith vision to find Captains. Then just go to the red event missions to brand the rest and get Intel for Warchiefs. Last step finish off the Warchiefs and get any remaining Captains not obtained you may need.
    Alternative beginning Intel strategy from Matticus182:
    A VERY easy way to gain Intel on Captains is to press left on the directional pad and grab the 5 grunts that appear and interrogate them.
    Comments:
    • The clock is paused while in any of the menus so use this to your advantage.
    • You can use Shadow Strike to close long distances quickly.
    • You will need to average around 2 minutes 24 seconds per Captain/Warchief to finish within 60 minutes, so keep this in mind as a loose reference as you progress through the test. You do not want to get too far behind (obviously some fights are longer and some are shorter).
    • Heavily use saves. Always performs save immediately after you kill a captain and there are no more close by. Do not run to safety or finish killing the other enemies; just exit the game and go make a save. This alone saved me about 20 seconds per Captain. Seems obvious, but it wasn't to me at first.
    • Another thing about being able to save, take advantage of the ability to run around and figure out where all of the "random" Captains were placed and their vulnerabilities. You can reload your save and still know exactly where they are at, thereby saving a large amount of time finding them.
    • Getting "bunches" of Captains is extremely good for time efficiency so try to find locations where more than 1 is located.
    • Try to get the Branded Captains out of the way as fast as possible.
    • Do not ever die as a Branded Captain potentially could be killed in a Power Struggle. If this happens, will you not get either the Kill or Brand counted in your favor.
    • I would be shocked if anyone would need to farm the 50 grunt brands: I ended up with 139. So basically don't worry about that bonus objective.
    • When you are going for kills, versus Brands, using a dominated Graug can be a really efficient and speedy way to both travel and quickly take out Captains. You might acquire one through a Beast Hunt mission or they sometimes are randomly walking around too.
    • During my playthrough, several of the Captains spawned with Combat Mastery making Execution worthless. None of the starting Warchiefs have this skill as their stats are not random (the starting 5 only). If you encounter one with Combat Mastery you could try the following:
      • Use the One Ring power.
      • If you insist on melee, attack 4 times, jump over them via , and then keep repeating this. If you score a 5th consecutive hit their Combat Mastery triggers and they knock you away. Annoying.
      • Brand as many Uruks as you can to help beat him down.
      • Summon the 5 free Uruks that you already have via .
    • One of the Warchiefs can require you to kill 20 Uruks, without taking damage, before you draw them out. What a major time killer if you die at #19 and have to start over. Suggestions:
      • One Ring power makes this significantly easier
      • Brand some Uruks directly or via Flash Brand. Kills made by branded Uruks count!
      • Brand the archers!! This is always what got me (took me 3 tries).
      • Never stop moving. Limit melee to 2-3 hits and then flip over an Uruk.
      • Don't forget to use the save-to-USB ability before you start the mission.

    The following notes are my saves for a time frame of reference. This will just give you an idea of what to shoot for. It is very possible to beat my times as some fights did take longer than they should have.
    • Legend: m=minutes | WC=Warchief | C=Captain | BC=Branded Captain | G=Branded Grunt
    • 7m - 1 WC + 0 C + 1 BC + 0 G
    • 13m - 2 WC + 1 C + 3 BC + 27 G
    • 17m - 2 WC + 1 C + 5 BC + 40 G
    • 19m - 2 WC + 1 C + 6 BC + 40 G
    • 25m - 3 WC + 1 C + 7 BC + 47 G
    • 29m - 4 WC + 1 C + 7 BC + 50 G
    • 35m - 5 WC + 1 C + 8 BC + 65 G
    • 37m - 5 WC + 2 C + 8 BC + 70 G
    • 42m - 5 WC + 5 C + 8 BC + 95 G
    • 47m - 5 WC + 8 C + 8 BC + 120 G
    • 52m - 5 WC + 11 C + 8 BC + 139 G
    • 52m43s - 5 WC + 12 C + 8 BC + 139 G (Trophy)
 

Secret trophies

  • Betrayed

     

    N/A

    The One Ring has returned to it's Maker.

    Story related and cannot be missed.

    These are the missions you must complete to achieve this trophy. If you happen to get killed during any of the Warchief fights the mission name will change on the map to Unfinished Business; it is still the same mission but on your retry you can go straight to the Warchief confrontation (you do not have to "draw them out" a second time).
    1. Brand (not kill) the first 3 Warchiefs in any order.
      • War-chief #1
        1. Petty Minds
        2. Lawless Disorder
      • War-chief #2
        1. Press the Advantage
        2. Servants in Chains
      • War-chief #3
        1. Tools for the Task
        2. Hearts and Minds
    2. Brand the last two Warchiefs in the same battle
      • The Dark Lord Answers
    3. Engage in the final boss fight
      • The True Lord of the Rings
      • Note: Once you complete this mission the DLC level will end so if there are any other trophies you need to finish you must do them before beginning this final mission.
    4. The trophy will pop once you are shown the Congratulations screen.
    The final boss fight is, of course, against Sauron. Utilizing a fully upgraded One Ring power, this fight is pretty straight forward. If you choose to dance with him, it will be much more difficult. Here are the basic steps:
    1. Prior to engaging in this mission, complete all of the optional One Ring missions so that you can maximize your duration. With all four upgrades, your One Ring power will last long enough to completely wipe out Sauron in one activation.
    2. As soon as you can attack Sauron, get up close to him and activate the One Ring power via +.
    3. Press + repeatedly to perform as many Executions as possible.
    4. If fully upgraded, you should easily empty out his entire life bar before the One Power ends.
    5. You cannot perform the kill move against Sauron until the One Power activation ends. If you still have time left, spam Flash Brand until it runs out.
    6. Get close to the downed Sauron and you will need to press to perform a kill strike.
    7. Sauron will counter, throw all 5 of your Warchiefs against you, all at the same time, and then exit the field.
    8. Never stop moving and use Flash Brand as much as possible.
    9. You can use the One Power to help kill 4 of these Warchiefs. Remember, you can refill your meter from branding Uruks (that will never stop spawning).
    10. Make sure that you have a full One Power saved up before you kill the 5th and final Warchief.
    11. Once the final Warchief is dispatched, Sauron will return to the field. As a necromancer he will be able to summon his dead Warchiefs to fight for him yet again.
    12. As long as you have a full One Ring power ready to go, go directly after Sauron.
    13. As before, activate the One Ring and you should fully deplete Sauron's life before the One Power runs out.
    14. As before, you cannot end the battle until the One Ring activation ends.
    15. There will be one final QTE to end the battle where you must move the cursor into the little circle and press the button that is shown on the screen.
    16. If successful, the DLC will conclude.

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