Co-op Captain Trophy in Killzone: Shadow Fall
Co-op Captain
Win 50 co-op games
How to unlock Co-op Captain
Unobtainable due to server shutdown
This is it, the long haul - the reason the 100% will take so long.
In order to win a game of co-op, your team has to bank the required amount of points for the game mode you are playing. There are three modes: Quick, Regular, and Long; they require 1500, 3000, and 10000 respectively. For the purpose of this trophy, you will be playing the 1500 "Quick" mode.
The only requirement of course is to win 50 times. For your convenience, I have created the following guide to help you get the most points possible on a per-class basis. Naturally, if you can get 3 like-minded and skilled people together, you can knock this out much faster than with random people online.
I do suggest that once you've gotten the rest of the trophies, you pick a class and stick with it. Keep things interesting by continuing to complete challenges, to unlock weapons, making things even easier.
Every Class / General Tips:
One very important thing to make note of is the Petrucite containers available to you as you bank points. At the top-right of your HUD is a countdown, which says "Next Petrucite (symbol) in: ###". The number is how many points you must currently bank in order to get a petrucite container. Once you've fulfilled this requirement, grab the container that will appear on your HUD, typically nearby, and place it in the containing unit in your base. Once you've done this, access the screen on the unit to see a list of bonuses.
The first thing I would suggest grabbing is the Jetpack. This will significantly improve your mobility, as well as your firepower. Another benefit to the Jetpack (over the Minigun) is that you can refill it's ammo with a friendly supply crate, giving you a renewable source of high firepower. Use to fly for a short boost.
After you have a jetpack, the rest of your petrucite should go into Miniguns. Miniguns are the ultimate powerhouse of weaponry available, and can mow down large groups of enemies in a second, even from across the map.
Another important thing to be aware of is the potential score multiplier. As you play the game and accumulate points, you will notice that in the top-left of the HUD is a countdown timer to your "next multiplier". When the countdown completes, you will gain a multiplier level, which gives you more points for everything you do. If you bank your points, or if you are downed by an enemy, your multiplier will be reset, so if you choose to maintain a single high score and a high multiplier by not banking your points, be sure to stay alive no matter what, lest your efforts be completely wasted.
Lastly, the Mortars and Defensive turrets that you can get from the petrucite containers can be helpful in clearing out enemies from the beacon points, and the points you earn are immediately added to your team's banked points. Note though that this does NOT add to your personal banked points, and won't help towards challenges or trophies. That said, in the long run, you'll more than likely be playing more games long after having gotten the rest of the trophies, so the Mortars can definitely be helpful. (Thanks Brandon_2535 for pointing this out)
Assault:
The assault is the power-house class, but remember that you're not invincible. Having a medic nearby can help a lot though. Your grenades can be a HUGE boon to getting more points faster. I've actually gotten a challenge complete for killing 15 enemies with a single grenade before, which is a good idea of the power of your weaponry.
Your weapons of choice will be situational, as you are equipped with an automatic rifle and a shotgun, you will be well-equipped for long and short range fights.
Remember to have your Drone Buddy out at all times when available to keep yourself safe.
Another benefit to the Assault class is the ability to pick up the weapons of your fallen enemies (an ability that the Medic and Tactician lack!). I suggest picking up a Pulver is you see one lying around, or a Sickle if you like getting up close and personal.
Marksman:
Much of your points will come from using the LS70 Sniper Rifle, since it's simply so overpowered. Do as I've mentioned for the High And Dry trophy, and you'll amass a huge amount of points in no time. Since you'll be camping at the base, you'll have the best opportunity to take advantage of the score multiplier detailed above (General Tips section), so just hang out and soak up the points.
While practically useless in online MP, the Guard Drone can actually be a good source of points for the would-be pro Marksman. Place your drone at a beacon and let it do its thing while you go to town elsewhere. Don't go out of your way to keep it up though - it's only an added benefit.
Medic:
Being that you have the weakest weapon, it will be your main goal to get the Jetpack going as soon as possible. Focus on playing support at the beginning of the round - place a Supply crate near the bank in your base, for instance. Run around with the Assault, providing healing and revives when necessary, as well as taking what shots at the Helghast you can.
Once you've got the Jetpack, then you can join the fray, and focus on upgrading to the Minigun, which will put you on equal terms with your teammates, with the added bonus of support abilities. The Medic typically will do best for points in longer games, so I suggest trying to use another class where possible if you just want the 50 wins trophy.
Tactician:
The tactics that I outlined for Tactical Triplets applies here. Place your turrets at each beacon and soak up the points while staying safe in your base. Provide the occasional fire support with your guns when you can, but don't go getting yourself killed. Similar to the Medic, once you have the Jetpack/Minigun, you can help out a bit more personally.
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