Guide By: Wozamil & The__Noid (DLC)
Killzone: Shadow Fall is the premiere next generation launch title for the launch of the PS4. Set 30 years after the events of Killzone 3, you will find the Helghast and Vetkan are living on the same planet separated by a gigantic wall.
Step 1 - Single Player Hard Playthrough - Start the game on hard difficulty. This is unlocked from the beginning. There are a few sections that might be troublesome, but this isn't the most difficult Killzone game in the series. You can choose to play on a lower difficulty first if you feel that you would benefit from having the knowledge of what to expect.
[PS3T Would Like to Thank Wozamil For This Roadmap]
Like a Boss
Step 2: Online
[PST Would Like to Thank Dark_Raven666 for this Roadmap]
[PST Would Like to Thank The__Noid for this Road Map]
|Obtain all Killzone Shadow Fall trophies||(24)|
|Complete level 'The Father'|
Story related, can't be missed. There are two sections in this level:
|Complete level 'The Shadow'|
Story related, can't be missed. There are three sections in this level:
|In 'The Shadow', operate without raising an alarm or disabling the security mainframe||(11)|
This is in the "You Have The Intel?" section of the second chapter called "The Shadow". You will need to complete all the objectives in this area without raising an alarm or disabling the security mainframe. You can use OWL to hack the alarm terminals so that the enemy can't trigger the alarm, but you can't disable the security mainframe. The security mainframe is on the second floor of the communications tower on the far right side of the area, so leave that hackable console alone.
The locations of them are:
If an alarm is triggered, you can restart checkpoint and try again.
|Complete level 'The Doctor'|
Story related, can't be missed. There are six sections in this level:
|Complete level 'The Patriot'|
Story related, can't be missed. This level has four sections:
|Complete level 'The Helghast'|
Story related, can't be missed. This level has seven sections:
|Complete level 'The Agent'|
Story related, can't be missed. This level has seven sections:
|Complete level 'The Handler'||(2)|
Story related, can't be missed. This level has six sections:
|Complete level 'The Dead'|
Story related, can't be missed. This level has five sections:
|Complete level 'The Destroyer'||(4)|
Story related, can't be missed. This level has five sections:
|In singleplayer, get a quadruple kill with a single Frag Grenade||(8)|
There's not many opportunities for quadruple kills with Frag Grenades, but there is one good opportunity later in the game at the end of The Destroyer chapter. During the final fight in this chapter there will be two doors on the opposite end of the room, one on the left and one on the right. At the halfway point in this fight after you've cleared the initial group of enemies, you will reach a checkpoint and then shortly after that more enemies will come out of each of the doors.
|In singleplayer, kill 6 Helghast with headshots within a single adrenaline rush||(6)|
See Outsmarted for details on the location. At the end of the Destroyer chapter, you can get 6 headshot kills with a single adrenaline rush. In order for you to be able to do an adrenaline rush, you will need to make sure you have adrenaline packs on you. If the icon is not lit up on the bottom left corner of your screen, you do not have any. Lucky for us, on a table, between the two doors on the opposite side of the room will be two adrenaline packs.
|In singleplayer, kill 5 Helghast with gunfire while ziplining||(1)|
To zipline, you need to first select it from the OWL ability menu by swiping right on the touchpad. While you are on higher ground, you can aim at a spot on the ground below you and send off OWL with . While on the zipline, you need to hipfire your gun and kill 5 enemies. This is cumulative across multiple playthroughs.
|Elite Shadow Marshal|
|Complete all missions on Hard difficulty||(5)|
Hard Difficulty isn't as bad as it would seem as long as you keep one thing in mind - never forget about OWL. This little robot will go a long way in making sure you reach the end of the game. So here are some tips for completing the game on its hardest difficulty:
|Complete the campaign on any difficulty without shooting any civilians||(12)|
This isn't that difficult but Chapter 5 can prove to be your biggest challenge as you will be fighting soldiers in a civilian area. So just make sure to keep them in mind and take shots only when you know it's clear. There's also a lot of civilians in Chapter 10, but you can complete that without firing your weapon. There's no tracking to tell you where you shot someone, but you can get this in chapter select and I would start with Chapter 5.
|Shadows Cannot Be Killed|
|Complete the campaign on any difficulty without dying||(21)|
Deaths can be at the hand of the enemies or from the environment such as during the freefall sections. If you are about to die you should quickly hit options and then restart checkpoint before you die. If you manage to let a few deaths pile up throughout your playthrough, you can go to chapter select from the main menu and when you scroll down to each chapter, you can scroll left or right and see each individual section where it will tell you how many deaths you have.
|Find 50% of the collectibles in the campaign|
See The Knowledge.
|Find all collectibles in the campaign||(5)|
There are a total of 98 collectibles in the game. There are no collectibles in Chapter 1. The game features four different types:
You can view which collectibles you have by selecting "Collectibles" at the main menu. In this screen, you can see all the ones you have collected and listen to the Audio Logs and view the Dossiers, Newspapers and Comic Book Pages. The Comic Book Pages when completely collected will give you a full Comic Book issue that you can read. For any missing collectible, it will not only tell you which chapter it is in, but also which section of that chapter it can be found. Again, chapter 1 does not have any collectibles.
|Complete a match on every multiplayer map||(7)|
There are 10 maps in Shadow Fall. You simply just need to complete any game on each of the maps. There are 6 challenges available for playing on each map. You complete a challenge for completing 1, 25, 50, 75, 100 and 150 games, but to earn this trophy, you just need to complete the first level challenge of playing a single game for each of the maps. Be aware that playing in any Warzone with bots will disable challenges and completing games on maps with bots will not count.
|Win a match on every multiplayer map||(6)|
This is the same as Tourist with the exception of having to win a game on each of the 10 maps. Again, there are challenges associated with winning on each map, but they have lower requirements of 1, 5, 10, 15, 20 and 25. Be aware that playing in any Warzone with bots will disable challenges and wins on maps with bots will not count.
|On Your Way|
|Complete 200 challenges|
See Multiplayer Elite.
|Complete 400 challenges||(1)|
The game has 1595 different challenges, far too many to list here. Most of the challenges have multiple tiers to them. For example, Total Enemy Kills has 24 challenges associated in that category, that range from 5 kills up to 10,000.
|Get a total of 1,000,000 points in multiplayer||(19)|
You will earn 1,000,000 points on your way to Jack Of All Trades. This will be a long grind, but just keep playing, complete objectives and be a good teammate and this will come naturally, well before you upgrade all the class abilities.
|Max out any upgradable Scout ability||(1)|
See Jack Of All Trades.
|Max out any upgradable Support ability|
See Jack Of All Trades.
|Max out any upgradable Assault ability|
See Jack Of All Trades.
|Jack Of All Trades|
|Max out all upgradable abilities||(74)|
This is the trophy that will eat up nearly all your time in Shadow Fall. The Scout and Assault class each have three abilities while the Support class has five. You need to level up each of the abilities to its maximum level. Most of them are just simply time consuming, especially the Drone Buddy. The best tip I can give you is to play on 24 player Custom Warzones and with health set to low. This is the closest we get to Hardcore matches. This will allow any drone to quickly eliminate the opponents and there will be 10 more players on the map (5 on each side) allowing better chances for you to use specific abilities more often.
Each of those have 11 levels and the totals listed above are what you need for the final, 11th, ability upgrade. Each level you upgrade will increase the usefulness of the ability by a small margin. You can view the progress of the ability upgrades from the Multiplayer menu, then My Career and then scroll over to Abilities. For tips on specific abilities, F8L Fool was nice enough to provide additional tips here Here.
|Unlock all attachments for all weapons||(10)|
Each class has a set number of weapons available and they are all available to the player from the start. Attachments for each of the weapons must be unlocked by completing specific challenges. Most of the challenges consist of killing a certain number of enemies under various conditions.
To view a complete list of all required unlocks and their requirements for each, read the post HERE.
|Earn a total of 500 accolades||(1)|
Accolades are earned after each completed game you play, which are based on the performance of your round. Accolades are ribbons rewarding you for exceptional play, such as having 5 melee kills, 3 headshots, placing a charge, etc. You can earn numerous accolades for a single round and you can earn the same ones over and over again and they count to the total of 500 you need.
|In 'The Savior', complete the mission without being spotted||(7)|
This will require you to complete the 10th chapter without being spotted. There are three ways in which you can be spotted. The first is by the security cameras. They will emit a laser grid pattern on the ground. You can destroy these inside the building by using the spider maintenance bot. When you're outside, just walk around them. The second way you can be spotted is by the soldiers. They will notice you while you are stealth if you get too close. If they path near you, stay still and don't move and hope they don't see you. The third way to get spotted is by the civilians themselves. They have a shorter detection range than the soldiers, but if you hear one say, "What's That?" that's a sign that you've been spotted.
|Violence is the answer?|
|In 'The Savior', kill 20 soldiers and still complete the mission||(3)|
This is almost the exact opposite of what you need to do for New Shadow. You can easily take out the five guards before you leave the building. Once you are outside, all hell will break loose when you are spotted. You will need to run and gun your way through this section. As such, it's highly advisable that you play this on the Easy Difficulty. You have three minutes to complete the outdoor section once you get spotted.
Originally posted by F8L Fool:
Here's a video of the trophy using the run and gun technique:
|Complete level 'The Savior' and prevent the escalation of a new war|
Story related, can't be missed. This level has just a single section:
|Cost: 9.99 Trophies: 7|
|Reach the maximum level for the Hacking Ability|
The Hacking Ability is one of the Insurgent's two default abilities. It allows you to hack enemy abilities with (much like you would deconstruct them), except once hacked they will turn to your faction. You must do this a total of 400 times to reach maximum level. This can be a little frustrating to do, as it means constantly getting close enough to enemy abilities to be able to hack them without getting killed yourself. Given people tend to stay within close proximity of their abilities, you may find yourself dying whenever you try hack something. If you intend to do this legitimately, then I would recommend attempting this in a Warzone, where people will be distracted by the objectives. Capture Connect and Search & Destroy are probably the best missions to do it during, as people are confining themselves to a certain area.
|Reach the maximum level for the Stealing Ability|
The Stealing Ability is one of the Insurgent's two default abilities. It allows you to steal the abilities of downed enemies by pressing on them (for both abilities), or / for their respective abilities. You must do this a total of 400 times to reach maximum level. There is no limit to how frequently you can do this, so I recommend you steal abilities every chance you get. You can level this very quickly if you simply run to each downed enemy as they appear and steal their abilities. Boosting this isn't recommended, as it isn't very efficient. If you do choose to boost it however, have your partner place a Spawn Beacon near their base, then just kill them and steal their abilities when they die. Just make sure you steal their ability before they respawn, otherwise it'll take longer than necessary.
|Make a kill with all primary weapons as an Insurgent|
For this, you must kill an enemy with every primary weapon, including the 2 DLC primary weapons. The Insurgent acquires weapons by taking them from your foes, so acquiring every weapon can be a bit tedious, as not all weapons are widely used. If you can't find a particular weapon or just want to get them out of the way, you can simply select the respective class with the weapon equipped, commit suicide, then change to Insurgent and pick up your dropped weapon (thanks to chackijhan for this method). There are individual challenges for killing enemies with each weapon, so if you're unsure of which weapons you need kills with go to your Challenges and check under Insurgent Weapons.
Once you get a kill with each of the above weapons as the Insurgent, the trophy will unlock.
|Collect 25 Online Collectibles|
Online Collectibles are little yellow crates that spawn throughout each map that, once shot/meleed, will grant you 2500 points. These are only visible to players with the Insurgent Expansion, and only spawn in Official Warzones. Each Official Warzone will have 25 collectibles available in them, with 1 in every game, until the 25 are exhausted. These 25 are reset every 2 hours, so if all the collectibles in a certain Warzone are taken, you'll either have to wait for the timer to reset (which can be seen from the multiplayer menu), or join a different Warzone. Actually finding the crates can be a little tedious, as every map has 70 spawn locations. The best thing you can really do is just search everywhere for them, being extremely thorough. If you focus exclusively on finding them, it shouldn't be too bad, especially if you're in a lobby with few players. Not many people actively search for them, and if there are few players in a lobby, chances are someone else won't find it before you do. When searching, I recommend using the Scout class with the Cloak ability, so that you can run around without being easily detectable. Some members have posted screenshots of some of the many locations in the following thread, which may prove useful if you're searching those respective levels: Online Collectibles.
|Make 25 kills with each one of the Retro weapons|
The Retro weapons are the new DLC weapons for each of the three original classes. The Scout has the StA14 Rifle, the Assault has the LS12 SMG, and the Support has the M82 Assault Rifle. Simply kill a cumulative 25 enemies with each weapon for the trophy. There are individual challenges for killing enemies with each of the three weapons, so if you're unsure how many you need wit each, go to your Challenges and check under Scout/Assault/Support Weapons for the respective weapon.
|Reach the maximum level for the E-Pulse Emitter, Tactical Echo Emitter, and Guard Drone||(1)|
If you thought leveling the Buddy Drone in the main game was bad, think again. The Guard Drone is essentially the same, but with a weaker stopping power. This would be extremely tedious to do legitimately due to its horrendous stopping power, so it is highly recommended you boost it. The best place to boost it is on Penthouse, directly underneath the spawn of the sheep. Have the sheep jump off the staircase so that they take significant damage, then the killer can use the Guard Drone to kill the sheep quickly. Repeating this will result in the fastest kills. Once the killer's Guard Drone runs out, commit suicide, return to your boosting area and repeat.
This can be difficult to level legitimately, due to the fact that there isn't often a scenario where the opposition will play several pieces of equipment in close proximity. If you do this legitimately, it is recommended you do it during things like Capture Connect or Search & Destroy, given most players will confine themselves to particular areas. You can also use them near areas with Air Support drones, as the stun effect will stun-lock them until either are destroyed or expire.
This is insanely easy to level. The Tactical Echo Emitter is essentially an automated version of the Scout's Tactical Echo ability. Once you place it, it will emit every few seconds, revealing the location of every enemy in a relatively large proximity. If you use it in congested areas where players frequently go, you can reach the maximum level very quickly. I was able to get as many as 50 tags in a single game without even trying.
|Like a Boss|
|Finish the campaign in Elite mode||(8)|
Elite Mode is the new difficulty for the campaign available to you immediately, and it's essentially an "endurance" difficulty. Enemy AI are the same as they are on Hard difficulty, except now you only have three lives for the whole campaign, and there are no checkpoints in each chapter. These means if you die during a chapter, you'll have to start it from the beginning. Fortunately there is a workaround to save yourself from losing your lives when you die, making this more a case of trial and error rather than pure skill. Whenever you die, simply press the Options button and quit to the menu. You'll retain your lives and be able to try again. If you have , you can also back up your savefile to the cloud after each successful chapter, so that in the event of losing any lives, you can download your cloud save and maintain your three lives. If you don't have , you can also simply import your savefile to a USB drive.
|Cost: 9.99 Trophies: 7|
|Get 250 kills with the Assault's Breacher automatic shotgun in co-op|
The Breacher is your secondary weapon, and is available right from the start for the Assault class. The range, damage, and spread of this shotgun are all ridiculous, and on top of that, it deals damage over time with its incendiary rounds.
The best way to farm out these particular kills is to get in close to the beacon points when they are full of Helghast, and take cover behind a wall. Move out from behind the wall, facing the mass of enemies, and go to town. Up close and personal will be your play style for this weapon.
Remember to use your Buddy Drone to help cull the herd, as doing so will help you stay alive. You will also be using your personal healing ability a lot. Don't be afraid to be aggressive if you have a good Medic on your team. Odds are they'll be happy to take the heal and revive points - just don't go getting yourself killed with a huge amount of unbanked points.
|High and Dry|
|Get 250 kills with the Marksman's LS70 sniper rifle in co-op|
The LS70 Sniper Rifle is the Marksman's best friend (and secondary weapon). The only real downside to the weapon is its relatively low ammo capacity of 10, but it's explosive rounds more than make up for it.
Position yourself as high as possible, preferably with a good view of all three beacon points. Each map has a central area that you can climb to the top of - become familiar with how to get up there (a hard-to-find ladder in many cases), and make this your home. If you can communicate with your team, make sure they know ahead of time that you'll be requiring ammo every so often, and hope that they're cooperative (it IS co-op after all).
You will want to focus primarily on groups of enemies. By all means, take shots at single enemies when you get the chance, but if you see a group, prioritize them over singletons, and try to aim for the center. Even if you shoot the ground near enemies, the explosive rounds will mean that this trophy should come with little real effort on your part.
|Revive 50 Team mates in co-op|
This co-op mode is least kind to its Medics. If you're doing well as a team, odds are you'll be feeling kind of useless, with your healing drone being stuck to your side, and your supply crates only earning you two points per friendly use. That said, if you're playing with randoms, odds are you'll be king of the hill with points coming from every which way.
This class trophy will require the most focus on your part. I personally was a bit of a jerk when going for this, and didn't use my Heal Drone when I saw friendlies in trouble - I let them die like the sadist I am, and then giggled with glee as I sent off my Revive Drone - one point closer to the trophy.
If you feel like it, you CAN boost this with a partner, but I would suggest letting it come with time. 50 isn't a huge number, and people WILL die.
|Get 250 kills with the Tactician Turrets in co-op|
The Tactician class gets THREE turrets to place, which is conveniently the exact amount of positions you need to defend.
You will want to familiarize yourself with the enemy spawn points, and focus on placing your turrets in the choke points where you know enemies will be coming to. Place them facing toward your beacons, rather than right at spawn points, so you know enemies will be coming right to you, rather than you coming to them. Another handy trick is to protect one of your turrets with your fourth ability slot - the Shield. Place your shield in front of a Turret, and that thing will mow down enemies for practically the entire game.
On average, playing as the Tactician, and purely using Turrets while hanging out in the base, practically AFK, I earned ~50 kills per game or more. This should come easily, as long as you're facing the turrets at the enemies. Have fun playing Armchair Napoleon.
|Get 5 brutal melee kills as each of the four Combat Roles in co-op||(2)|
Brutal Melee kills occur when you get right up in an enemy's face and stab them, snap their neck, or somehow interact with them in a cutscene-style kill. This trophy in particular can be a bit of a pain, if only for that you need to get right up to the Helghast, which can be especially dangerous when they're grouped up.
That said, if you just want this trophy, go for it - run in and go crazy.
The best method in the long term is to do this trophy after the class-related trophies. Just focus on winning, and take every opportunity you get to take down a Helghast with a Brutal Melee, and this will come in time.
I've tested thoroughly on multiple accounts, and it looks like the trophy description is misleading, or downright wrong. Each time, I was able to unlock the trophy simply by completing the first Brutal Melee challenge for each class (5 Brutal Melee kills per class), which makes this trophy significantly quicker and easier than previously expected.
|Bank 2500 points as each of the four Combat Roles in co-op||(2)|
2500 points is a surprisingly and happily low amount of points to have to earn for a silver trophy. That said, some clarification may be required on just what this means. Not every point you gain counts towards this - you have to actually BANK the points. In order to bank points, you have to first earn some points via kills, heals, revives, supplies, or what have you. Once you have some points built up, you have to go to your base in the middle of the map, and stand for about a second in the yellow ring on the first level of the base. When you get near the bank, it will appear on your HUD.
You should also be aware that this trophy is entirely separate from weapon unlocks. When levelling up a class' tier, you must complete challenges. When you complete all of the challenges for a tier, a new set of challenges are issued, and one of them will be "Bank X Points", and it will say that you are currently at 0. This is separate, and does not effect your trophy progress in any way. You WILL however receive a "Challenge Complete" message when the class you're playing reached 2500 points banked, so just look for that to pop up whenever you're banking points in order to keep track of which classes you've done.
Check out Co-op Captain below for some tips on earning more points, faster.
|Win 50 co-op games||(3)|
This is it, the long haul - the reason the 100% will take so long.
In order to win a game of co-op, your team has to bank the required amount of points for the game mode you are playing. There are three modes: Quick, Regular, and Long; they require 1500, 3000, and 10000 respectively. For the purpose of this trophy, you will be playing the 1500 "Quick" mode.
The only requirement of course is to win 50 times. For your convenience, I have created the following guide to help you get the most points possible on a per-class basis. Naturally, if you can get 3 like-minded and skilled people together, you can knock this out much faster than with random people online.
I do suggest that once you've gotten the rest of the trophies, you pick a class and stick with it. Keep things interesting by continuing to complete challenges, to unlock weapons, making things even easier.
Every Class / General Tips:
One very important thing to make note of is the Petrucite containers available to you as you bank points. At the top-right of your HUD is a countdown, which says "Next Petrucite (symbol) in: ###". The number is how many points you must currently bank in order to get a petrucite container. Once you've fulfilled this requirement, grab the container that will appear on your HUD, typically nearby, and place it in the containing unit in your base. Once you've done this, access the screen on the unit to see a list of bonuses.
The first thing I would suggest grabbing is the Jetpack. This will significantly improve your mobility, as well as your firepower. Another benefit to the Jetpack (over the Minigun) is that you can refill it's ammo with a friendly supply crate, giving you a renewable source of high firepower. Use to fly for a short boost.
After you have a jetpack, the rest of your petrucite should go into Miniguns. Miniguns are the ultimate powerhouse of weaponry available, and can mow down large groups of enemies in a second, even from across the map.
Another important thing to be aware of is the potential score multiplier. As you play the game and accumulate points, you will notice that in the top-left of the HUD is a countdown timer to your "next multiplier". When the countdown completes, you will gain a multiplier level, which gives you more points for everything you do. If you bank your points, or if you are downed by an enemy, your multiplier will be reset, so if you choose to maintain a single high score and a high multiplier by not banking your points, be sure to stay alive no matter what, lest your efforts be completely wasted.
Lastly, the Mortars and Defensive turrets that you can get from the petrucite containers can be helpful in clearing out enemies from the beacon points, and the points you earn are immediately added to your team's banked points. Note though that this does NOT add to your personal banked points, and won't help towards challenges or trophies. That said, in the long run, you'll more than likely be playing more games long after having gotten the rest of the trophies, so the Mortars can definitely be helpful. (Thanks Brandon_2535 for pointing this out)
The assault is the power-house class, but remember that you're not invincible. Having a medic nearby can help a lot though. Your grenades can be a HUGE boon to getting more points faster. I've actually gotten a challenge complete for killing 15 enemies with a single grenade before, which is a good idea of the power of your weaponry.
Your weapons of choice will be situational, as you are equipped with an automatic rifle and a shotgun, you will be well-equipped for long and short range fights.
Remember to have your Drone Buddy out at all times when available to keep yourself safe.
Another benefit to the Assault class is the ability to pick up the weapons of your fallen enemies (an ability that the Medic and Tactician lack!). I suggest picking up a Pulver is you see one lying around, or a Sickle if you like getting up close and personal.
Much of your points will come from using the LS70 Sniper Rifle, since it's simply so overpowered. Do as I've mentioned for the High And Dry trophy, and you'll amass a huge amount of points in no time. Since you'll be camping at the base, you'll have the best opportunity to take advantage of the score multiplier detailed above (General Tips section), so just hang out and soak up the points.
While practically useless in online MP, the Guard Drone can actually be a good source of points for the would-be pro Marksman. Place your drone at a beacon and let it do its thing while you go to town elsewhere. Don't go out of your way to keep it up though - it's only an added benefit.
Being that you have the weakest weapon, it will be your main goal to get the Jetpack going as soon as possible. Focus on playing support at the beginning of the round - place a Supply crate near the bank in your base, for instance. Run around with the Assault, providing healing and revives when necessary, as well as taking what shots at the Helghast you can.
Once you've got the Jetpack, then you can join the fray, and focus on upgrading to the Minigun, which will put you on equal terms with your teammates, with the added bonus of support abilities. The Medic typically will do best for points in longer games, so I suggest trying to use another class where possible if you just want the 50 wins trophy.
The tactics that I outlined for Tactical Triplets applies here. Place your turrets at each beacon and soak up the points while staying safe in your base. Provide the occasional fire support with your guns when you can, but don't go getting yourself killed. Similar to the Medic, once you have the Jetpack/Minigun, you can help out a bit more personally
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